Academic literature on the topic 'Realtime 3D rendering'
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Journal articles on the topic "Realtime 3D rendering"
Winarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textMartyastiadi, Yusup S., Raissa Theodosia, and Sera Prestasi. "Low-Poly Modeling Tokoh Dan Environment Dalam Desain Game 3D." ULTIMART Jurnal Komunikasi Visual 8, no. 1 (2016): 50–57. http://dx.doi.org/10.31937/ultimart.v8i1.459.
Full textAryanto, Aryanto, Tengku Hisyam Muhammad Umar, and Doni Winarso. "Analisis Perbandingan Teknik 3D Rendering Cycles Dan Eevee Pada Software Blender." JURNAL FASILKOM 10, no. 1 (2020): 11–19. http://dx.doi.org/10.37859/jf.v10i1.1902.
Full textSarassati, Renovita, Amrullah Amrullah, and Ahmad Saipullah. "Media Video Animasi 3D Sebagai Salah Satu Pembelajaran." CICES 4, no. 1 (2018): 113–24. http://dx.doi.org/10.33050/cices.v4i1.482.
Full textWang, Weihong, Zhongzhou Jiang, Honglin Qiu, and Wei Li. "Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes." Mathematical Problems in Engineering 2012 (2012): 1–9. http://dx.doi.org/10.1155/2012/635631.
Full textUhl, J. F. "Three-dimensional modelling of the venous system by direct multislice helical computed tomography venography: technique, indications and results." Phlebology: The Journal of Venous Disease 27, no. 6 (2012): 270–88. http://dx.doi.org/10.1258/phleb.2012.012j07.
Full textKasprzak, J. D., M. Kierepka, A. Zlahoda-Huzior, et al. "Mixed reality interactive visualization of cardiovascular anatomy in interventional lab – clinical implementation in transvascular patent ductus arteriosus closure." European Heart Journal 41, Supplement_2 (2020). http://dx.doi.org/10.1093/ehjci/ehaa946.3437.
Full textDissertations / Theses on the topic "Realtime 3D rendering"
Lewenhaupt, Axel. "Real Time Depth Sorting of Transparent Fragments." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-241242.
Full textKáčerik, Martin. "Rozšíření programu VRUT o zobrazovací plugin v rozhraní Vulkan." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363861.
Full textHadim, Julien. "Etude en vue de la multirésolution de l’apparence." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13794/document.
Full textBook chapters on the topic "Realtime 3D rendering"
Yi, Jeong-Seon, Suk-Jeong Seong, and Yang-Hee Nam. "The Realtime Method Based on Audio Scenegraph for 3D Sound Rendering." In Advances in Multimedia Information Processing - PCM 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11581772_63.
Full textConference papers on the topic "Realtime 3D rendering"
Prakash, Edmond, Jonathan Rushworth, Baihua Li, et al. "Realtime 3D in Game Engines: Rendering, Animation & Interaction." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-3190-5_workshop1.
Full textWei, Ping, and Yanning Xu. "Research on Realtime Rendering of 3D High-Speed Rail GIS." In 2013 Seventh International Conference on Image and Graphics (ICIG). IEEE, 2013. http://dx.doi.org/10.1109/icig.2013.149.
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