Academic literature on the topic 'Recursive digital filters'

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Dissertations / Theses on the topic "Recursive digital filters"

1

Price, Marc Royston. "Hybrid structures for high order recursive filters." Thesis, King's College London (University of London), 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.339120.

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2

Davati, Soheil. "VLSI implementation of recursive digital notch filter." Ohio : Ohio University, 1986. http://www.ohiolink.edu/etd/view.cgi?ohiou1183128831.

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Katsianos, Themis G. "Digital recursive filters : a tutorial for filter designers with examples implemented in Csound and supercollider." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=28283.

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Filters constitute an essential tool for manipulating the spectral content of a signal. While there is a plethora of filtering tools, both in the hardware and software domain, the majority of them are geared towards engineers and scientists, rather than sound designers and electroacoustic composers. The "common-practice" approach is to consider filters as post-production tools. This can be restrictive if filters are to be used as artistic tools, dynamically involved in the shaping of the sound. This thesis was written with this approach in mind its aim is (a) to provide a survey of the various
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SHENG, CHANG PI. "ANALYSIS AND SYNTHESIS OF LIMIT CYCLE FREE RECURSIVE DIGITAL FILTERS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 1990. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=14161@1.

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Neste trabalho é desenvolvido um método de análise de ciclo limite devido à quantização, à entrada zero, para redes operando com aritmética em ponto flutuante. Condições de inexistência de ciclo limite são facilmente obtidas via cálculo computacional. O método de análise se aplica a redes genéricas de qualquer ordem. É desenvolvido, em seguida, um método de síntese de redes operando com aritmética em ponto fixo, que são imunes a ciclo limite devido à quantização, à entrada zero, utilizando para isso o conceito de redes estruturalmente passivas. As redes assim sintetizadas apresentam sub-redes
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Mohsén, Mikael. "Implementation and Evaluation of Single Filter Frequency Masking Narrow-Band High-Speed Recursive Digital Filters." Thesis, Linköping University, Department of Electrical Engineering, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1522.

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<p>In this thesis two versions of a single filter frequency masking narrow-band high-speed recursive digital filter structure, proposed in [1], have been implemented and evaluated considering the maximal clock frequency, the maximal sample frequency and the power consumption. The structures were compared to a conventional filter structure, that was also implemented. The aim was to see if the proposed structure had some benefits when implemented and synthesized, not only in theory. For the synthesis standard cells from AMS csx 0.35 mm CMOS technology were used.</p>
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Katsianos, Themis G. "Digital recursive filters, a tutorial for filter designers with examples implemented in Csound and SuperCollider." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/mq43893.pdf.

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7

Doheny, David A. "Real Time Digital Signal Processing Adaptive Filters for Correlated Noise Reduction in Ring Laser Gyro Inertial Systems." [Tampa, Fla.] : University of South Florida, 2004. http://purl.fcla.edu/fcla/etd/SFE0000306.

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8

Trebien, Fernando. "An efficient GPU-based implementation of recursive linear filters and its application to realistic real-time re-synthesis for interactive virtual worlds." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/18251.

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Muitos pesquisadores têm se interessado em explorar o vasto poder computacional das recentes unidades de processamento gráfico (GPUs) em aplicações fora do domínio gráfico. Essa tendência ao desenvolvimento de propósitos gerais com a GPU (GPGPU) foi intensificada com a produção de APIs não-gráficas, tais como a Compute Unified Device Architecture (CUDA), da NVIDIA. Com elas, estudou-se a solução na GPU de muitos problemas de processamento de sinal 2D e 3D envolvendo álgebra linear e equações diferenciais parciais, mas pouca atenção tem sido dada ao processamento de sinais 1D, que também podem
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Jangsri, Venus. "Infinite impulse response notch filter." Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23269.

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Approved for public release; distribution is unlimited<br>A pipeline technique by Loomis and Sinha has been applied to the design of recursive digital filters. Recursive digital filters operating at hitherto impossibly high rates can be designed by this technique. An alternate technique by R. Gnanasekaran allows high speed implementation using the state-space structure directly. High throughput is also achieved by use of pipelined multiply-add modules. The actual hardware complexity will depend upon the number of pipeline stages. These techniques are used for the design of the I IR notc
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Sabbatini, Junior Narcizo. "Um sistema para o projeto de filtros digitais recursivos descritos por variaveis de estado." [s.n.], 1990. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261950.

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Orientador: Amauri Lopes<br>Dissertação (mestrado) - universidade Estadual de Campinas, Faculdade de Engenharia Eletrica<br>Made available in DSpace on 2018-07-13T21:53:22Z (GMT). No. of bitstreams: 1 SabbatiniJunior_Narcizo_M.pdf: 6859144 bytes, checksum: 9530ae5fecdd6f6b155120f4f29e4b7e (MD5) Previous issue date: 1990<br>Resumo: Este trabalho descreve os aspectos teóricos e práticos envolvidos na elaboração do programa de computador FOREST, que sintetiza e analisa filtros digitais recursivos. São sintetizados filtros passa-baixa, passa-alta, passa faixa e corta-faixa, utilizando-se as apro
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