Academic literature on the topic 'ReMAKE'
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Journal articles on the topic "ReMAKE"
Wilson, Emmett. "Remake." International Journal of Psychoanalysis 97, no. 2 (April 2016): 530–34. http://dx.doi.org/10.1111/1745-8315.12392.
Full textLabayen, Miguel Fernández, and Ana Martín Morán. "Manufacturing proximity through film remakes: Remake rights representatives and the case of local-language comedy remakes." Communications 44, no. 3 (September 25, 2019): 282–303. http://dx.doi.org/10.1515/commun-2019-2058.
Full textShumway, David R. "Keywords (the Remake)." Criticism 47, no. 4 (2007): 551–59. http://dx.doi.org/10.1353/crt.2007.0014.
Full textPhilippe, Gaëlle. "Remake télévisuel et patrimonialisation." Télévision 2, no. 1 (2011): 105. http://dx.doi.org/10.3917/telev.002.0105.
Full textMaignant, Catherine. "Ecce Homo : le remake." Études irlandaises 24, no. 2 (1999): 165–80. http://dx.doi.org/10.3406/irlan.1999.1519.
Full textPotter, Polyxeni. "Myself That I Remake." Emerging Infectious Diseases 15, no. 2 (February 2009): 361–62. http://dx.doi.org/10.3201/eid1502.000000.
Full textPotter, Polyxeni. "… Myself That I Remake." Emerging Infectious Diseases 15, no. 2 (February 2009): 361–62. http://dx.doi.org/10.3201/eid1502.ac1502.
Full textMey, Adeena. "Re-purpose and Remake." Afterall: A Journal of Art, Context and Enquiry 50 (September 1, 2020): 132–49. http://dx.doi.org/10.1086/712851.
Full textButler, Martin. "Das Remake Als Fetischkunst." POP 4, no. 2 (November 1, 2015): 154–76. http://dx.doi.org/10.14361/pop-2015-0219.
Full textBrowner, Bruce D. "Techniques in Orthopaedics Remake." Techniques in Orthopaedics 29, no. 4 (December 2014): 179. http://dx.doi.org/10.1097/bto.0000000000000110.
Full textDissertations / Theses on the topic "ReMAKE"
Johnell, Lukas. "Remake." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231934.
Full textLidström, Anna. "Remake: Design Foundations." Licentiate thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23927.
Full textPhilippe, Gaëlle. "Le remake-actualisation : une norme de création universelle ?" Thesis, Paris 3, 2013. http://www.theses.fr/2013PA030046/document.
Full textAn updating remake is a movie which takes the plot and the characters from a filmof the same nationality released earlier. The remade film develops an hypertextualrelationship with its model. However, its hypertextuality is paradoxical at every stages ofits existence.Its production highlights different working-rules which do not necessarily match itsdeclaration or interpretation. The remake film aims at building itself as a creation and atthe same time, at maintaining a link more or less emphasized with the original motionpicture. Televised or cinematographic, the remake becomes the confrontation place of thedifferent media views. But does the object answer to a universal creative rule?The relative universality of the remakes both shows a unification of the mostindustrial conception of cinema and television and a new way to apprehend the audiovisualcreation
Lynn, Emma. "Fan Remake Films: Active Engagement With Popular Texts." Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1615121429167803.
Full textMee, Laura. "Re-animated : the contemporary American horror film remake, 2003-2013." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/10596.
Full textOltmann, Katrin. "Remake - Premake Hollywoods romantische Komödien und ihre Gender-Diskurse, 1930 - 1960." Bielefeld Transcript, 2006. http://d-nb.info/984273557/04.
Full textOltmann, Katrin. "Remake - Premake : Hollywoods romantische Komödien und ihre Gender-Diskurse, 1930 - 1960 /." Bielefeld : transcript, 2008. http://deposit.d-nb.de/cgi-bin/dokserv?id=2960330&prov=M&dok_var=1&dok_ext=htm.
Full textBergsmark, Moa. "From Patchwork to Appliqué : Exploring Material Properties Through an Interaction Design Remake." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-222233.
Full textInom forskningsfältet interaktionsdesign har diskussioner kring material och materialegenskaper blivit mer och mer viktigt. En typ av forskning som bidrar till denna diskussion är materialutforskningar. I denna artikel undersöks hur materialegenskaper påverkar designbeslut inom greppbar interaktionsdesign. Materialegenskapernas påverkan undersöks genom att återvinna ett existerande koncept från fältet och återskapa detta med andra material. Förlagan, Patcher, är en matta för programmeringslek där barn interagerar med RFID-taggar som läses med RFID-läsare som designerna själva hade satt ihop från komponenter. I den nya prototypen användes istället Androidtelefoner utrustade med NFC-läsare och NFC-taggar för dessa att läsa av. Från Patcher behölls grundidén och två designvärderingar att ta med till den nya designprocessen, dels vikten av att uppmuntra till samarbete samt användarnas självständighet att hitta på regler och mål med leken. Den nya designen får namnet Alfombra Applique. Designen, designbesluten och hur de är relaterade till materialbytet presenteras. Detta leder till resultat angående hur materialegenskaperna mellan egenkonstruerad hårdvara och en färdigkomponerad produkt, som en mobiltelefon, skiljer sig åt. Dessa resultat summeras till tre punkter. (1) Att använda en färdig produkt i skapandet av den här typen av greppbar interaktionsdesign gör det svårare att modifiera materialet, det är bara möjligt med mjukvara. (2) Det finns potential att nå fler användare av greppbar interaktionsdesign när materialitet är existerande produkter som många redan äger. (3) Förväntningar på en design förändras när användare och designer har mer förförståelse för föremålet och dess förväntade användning. Förutom detta visas hur metoden för undersökandet av materialen inspirerat från bricolage som var viktig för designprocessen gjorde det möjligt att återskapa ett existerande koncept. Detta leder till slutsatsen att vilka material som används och hur designern arbetar med deras egenskaper förändrar vad som är relevant och vad som är möjligt att skapa inom interaktionsdesign.
Hallermayer, Evi. "Filme analysieren - Kulturen verstehen über Akira Kurosawas "Yojimbo" und seine beiden Remakes "Per un pugno di dollari" und "Last man standing"." Konstanz UVK-Verl.-Ges, 2007. http://d-nb.info/988911752/04.
Full textStoppe, Sebastian. "Original und Fälschung: Alfred Hitchcocks Psycho und das Remake von Gus van Sant." Grin-Verlag, 2002. https://ul.qucosa.de/id/qucosa%3A20901.
Full textBooks on the topic "ReMAKE"
Kathrin, Becker, Stahel Urs, Fotomuseum Winterthur, Neuer Berliner Kunstverein, and Daadgalerie, eds. Remake Berlin. Winterthur: Fotomuseum Winterthur, 2000.
Find full textSiauw, Felix Y. Khilafah remake. 2nd ed. Kalideres, Jakarta, Indonesia: Alfatih Press, 2015.
Find full textBook chapters on the topic "ReMAKE"
Simkin, Stevie. "Remake/Remodel." In Straw Dogs, 123–26. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34497-6_27.
Full textTyers, Ben. "Blitz Game Remake." In GameMaker: Studio 100 Programming Challenges, 97–98. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_49.
Full textTyers, Ben. "Frogger Game Remake." In GameMaker: Studio 100 Programming Challenges, 139–40. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_69.
Full textTyers, Ben. "Torpedo Game Remake." In GameMaker: Studio 100 Programming Challenges, 151–52. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_75.
Full textTyers, Ben. "Sokoban Game Remake." In GameMaker: Studio 100 Programming Challenges, 161–62. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_80.
Full textTyers, Ben. "1945 Game Remake." In GameMaker: Studio 100 Programming Challenges, 189–90. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_94.
Full textHogle, Jerrold E. "The 1943 Remake." In The Undergrounds of The Phantom of the Opera, 153–71. New York: Palgrave Macmillan US, 2002. http://dx.doi.org/10.1007/978-1-137-11288-0_6.
Full textLoock, Kathleen, and Constantine Verevis. "Introduction: Remake | Remodel." In Film Remakes, Adaptations and Fan Productions, 1–15. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137263353_1.
Full textAlber, Jan. "Brooke-Rose, Christine: Remake." In Kindlers Literatur Lexikon (KLL), 1–2. Stuttgart: J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05728-0_8089-1.
Full textTyers, Ben. "Mini Golf Game Remake." In GameMaker: Studio 100 Programming Challenges, 99–100. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2644-5_50.
Full textConference papers on the topic "ReMAKE"
Gao, Yiping. "Analysis of the Cultural Reconstruction of Chinese Remake TV Series Taking the Remake of “Ugly Betty” as an Example." In Proceedings of the 4th International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/iccessh-19.2019.275.
Full textChand, Sunanna T. "CITIES AS CONNECTED LEARNING ECOSYSTEMS: PITTSBURGH’S REMAKE LEARNING NETWORK." In 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.2810.
Full textSansarci, Engin. "A Digital Remake of the First Analog Economic Computer." In 2021 International Conference on Electrical, Computer and Energy Technologies (ICECET). IEEE, 2021. http://dx.doi.org/10.1109/icecet52533.2021.9698786.
Full textLi, Chunfang, Mengqi Liu, and Ke Li. "The Public Opinion Analysis of Chinese and Foreign Remake Movies." In 2019 IEEE/ACIS 18th International Conference on Computer and Information Science (ICIS). IEEE, 2019. http://dx.doi.org/10.1109/icis46139.2019.8940344.
Full textUdler, Irina. "Traditions Meet Innovations: Online Remake Of XIXth Century Newspaper Freedom's Journal." In III PMMIS 2019 (Post mass media in the modern informational society) "Journalistic text in a new technological environment: achievements and problems". Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.08.02.83.
Full textPanayiotou, Konstantinos, Emmanouil Tsardoulias, Christopher Zolotas, Iason Paraskevopoulos, Alexandra Chatzicharistou, Alexandros Sahinis, Stathis Dimitriadis, et al. "Ms Pacman and the Robotic Ghost: A Modern Cyber-Physical Remake of the Famous Pacman Game." In 2019 Sixth International Conference on Internet of Things: Systems, Management and Security (IOTSMS). IEEE, 2019. http://dx.doi.org/10.1109/iotsms48152.2019.8939255.
Full textKino, Junichi. "Effective re-use of existing structures towards the sustainable society at East Japan Railway Company." In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.0094.
Full textKino, Junichi. "Effective re-use of existing structures towards the sustainable society at East Japan Railway Company." In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.0094.
Full textMikaelian, A. S. "“Penalty to the remake master” as a source on judicial law and records management first quarter of the eighteenth century." In Научные тенденции: Юриспруденция. ЦНК МОАН, 2018. http://dx.doi.org/10.18411/spc-20-12-2018-04.
Full textTheresia, Theresia. "The Online Marketing Strategy of Remake Film in Indonesia case study Warkop DK.I Reborn Part 1: JANGKRIK BOSS! and Satan Slaves." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-22.
Full textReports on the topic "ReMAKE"
Gilbert, Anna. Camelot Remade. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-1031.
Full textMartindale, Addie K. Star Flower Remade. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-226.
Full textDarnley, A. G. Opening remarks. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1986. http://dx.doi.org/10.4095/122340.
Full textBabcock, E. A. Closing remarks. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1994. http://dx.doi.org/10.4095/193533.
Full textQuisumbing, Agnes R., Ruth Suseela Meinzen-Dick, and Jemimah Njuki. Concluding remarks. Washington, DC: International Food Policy Research Institute, 2019. http://dx.doi.org/10.2499/9780896293649_14.
Full textResnick, Danielle, Xinshen Diao, and Getaw Tadesse. Concluding remarks. Washington, DC: International Food Policy Research Institute, 2020. http://dx.doi.org/10.2499/9780896293946_17.
Full textTalpey, T., and B. Callaghan. Remote Direct Memory Access Transport for Remote Procedure Call. RFC Editor, January 2010. http://dx.doi.org/10.17487/rfc5666.
Full textCunningham, David. PixelStorm: A Remote Display for Remote Sensing Ground Stations. Office of Scientific and Technical Information (OSTI), January 2021. http://dx.doi.org/10.2172/1762831.
Full textPauwelyn, Joost. Appeal without Remand. Geneva, Switzerland: International Centre for Trade and Sustainable Development, 2007. http://dx.doi.org/10.7215/ds_ip_20070601a.
Full textBernstein, Adam, Steve Dazeley, Doug Dobie, Peter Marleau, Jim Brennan, Mark Gerling, Matthew Sumner, and Melinda Sweany. Remote Reactor Monitoring. Office of Scientific and Technical Information (OSTI), October 2014. http://dx.doi.org/10.2172/1174289.
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