Academic literature on the topic 'Rendering (Computer graphics)'

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Dissertations / Theses on the topic "Rendering (Computer graphics)"

1

Ewins, Jon Peter. "Algorithm design and 3D computer graphics rendering." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.

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3D Computer graphics is becoming an almost ubiquitous part of the world in which we live. being present in art. entertainment. advertising. CAD. training and education. scientific visualisation and with the growth of the internet. in e-commerce and communication. This thesis encompasses two areas of study: The design of algorithms for high quality. real-time 3D computer graphics rendering hardware and the methodology and means for achieving this. When investigating new algorithms and their implementation in hardware. it is important to have a thorough understanding of their operation. both ind
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Lim, Hong Lip. "Rendering techniques in three-dimensional computer graphics." Phd thesis, Faculty of Engineering, 1993. http://hdl.handle.net/2123/5674.

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3

練偉森 and Wai-sum Lin. "Adaptive parallel rendering." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31221415.

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Lin, Wai-sum. "Adaptive parallel rendering /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20868236.

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5

Bugeja, Keith. "High-fidelity graphics using unconventional distributed rendering approaches." Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/73301/.

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High-fidelity rendering requires a substantial amount of computational resources to accurately simulate lighting in virtual environments. While desktop computing, with the aid of modern graphics hardware, has shown promise in delivering realistic rendering at interactive rates, real-time rendering of moderately complex scenes is still unachievable on the majority of desktop machines and the vast plethora of mobile computing devices that have recently become commonplace. This work provides a wide range of computing devices with high-fidelity rendering capabilities via oft-unused distributed com
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Mak, Wai Ho. "Occlusion-resolving direct volume rendering /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20MAK.

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McCann, Shaun V. "Stereoscopic rendering." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.

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Whitman, Scott Randy. "Utilizing scalable shared memory multiprocessors for computer graphics rendering /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487687959965135.

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9

Hu, Liang. "Efficient, parallel level-of-detail rendering of meshes /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20HU.

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10

Jean, Yves Darly. "Accelerated volume rendering via spatial/spectral analysis." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/12891.

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