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1

Möller, Tomas. Real-time rendering. 2nd ed. AK Peters, 2002.

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2

1958-, Haines Eric, ed. Real-time rendering. 2nd ed. AK Peters, 2002.

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3

Dobbins, Patria. 3D rendering in computer graphics. White Word Publications, 2012.

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4

GPU Pro 3: Advanced rendering techniques. A K Peters/CRC Press, 2012.

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5

Gelder, Allen Van. Direct volume rendering with shading via three-dimensional textures. National Aeronautics and Space Administration, 1996.

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6

Gelder, Allen Van. Direct volume rendering with shading via three-dimensional textures. National Aeronautics and Space Administration, 1996.

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7

Stefano, Selleri, ed. The Official Blender 2.3 guide: Free 3D creation suite for modeling, animation, and rendering. No Starch Press, 2004.

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8

Křivánek, Jaroslav. Practical global illumination with irradiance caching. Morgan & Claypool Publishers, 2009.

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9

Image processing for computer graphics. Springer, 1997.

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10

Gomes, Jonas, and Luiz Velho. Image Processing for Computer Graphics. Springer New York, 1997. http://dx.doi.org/10.1007/978-1-4757-2745-6.

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11

Gomes, Jonas. Image Processing for Computer Graphics. Springer New York, 1997.

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12

Raghavachary, Saty. Rendering for beginners: Image synthesis using RenderMan. Elsevier/Focal Press, 2005.

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13

Kalra, Prem K., and Shmuel Peleg, eds. Computer Vision, Graphics and Image Processing. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11949619.

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14

Mukherjee, Snehasis, Suvadip Mukherjee, Dipti Prasad Mukherjee, et al., eds. Computer Vision, Graphics, and Image Processing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68124-5.

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15

Bräunl, Thomas. Parallel Image Processing. Springer Berlin Heidelberg, 2001.

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16

1958-, Haines Eric, ed. Real-time rendering. A K Peters, 1999.

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17

1958-, Haines Eric, and Hoffman Nathaniel, eds. Real-time rendering. 3rd ed. A K Peters, Ltc., 2008.

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18

Image processing for computer graphics and vision. 2nd ed. Springer, 2009.

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19

Velho, Luiz, Alejandro Frery, and Jonas Gomes. Image Processing for Computer Graphics and Vision. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84800-193-0.

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20

GPU Pro2: Advanced rendering techniques. AK Peters, 2011.

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21

The magic of image processing. Sams Pub., 1993.

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22

Engel, Wolfgang. GPU pro 6: Advanced rendering techniques. CRC Press/Taylor Francis Group, 2016.

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23

Fabio, Policarpo, ed. The computer image. Addison-Wesley, 1998.

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24

Babu, R. Venkatesh, Mahadeva Prasanna, and Vinay P. Namboodiri, eds. Computer Vision, Pattern Recognition, Image Processing, and Graphics. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-8697-2.

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25

Rameshan, Renu, Chetan Arora, and Sumantra Dutta Roy, eds. Computer Vision, Pattern Recognition, Image Processing, and Graphics. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-0020-2.

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26

Theoharis, T. Algorithms for parallel polygon rendering. Springer-Verlag, 1989.

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27

Theoharis, Athan G. Algorithms for parallel polygon rendering. Springer-Verlag, 1989.

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28

International Conference on Image Analysis and Processing (3rd 1985 Rapallo, Italy). Image analysis and processing. Plenum Press, 1986.

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29

How computer graphics work. Ziff-Davis Press, 1994.

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30

Image synthesis. Kluwer Academic Publishers, 1992.

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31

Bret, Michel. Image Synthesis. Springer Netherlands, 1992.

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32

John, Vince. Computer graphics. Design Council, 1992.

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33

Besl, Paul J. Surfaces in Range Image Understanding. Springer New York, 1988.

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34

Samet, Hanan. Applications of spatial data structures: Computer graphics, image processing, and GIS. Addison-Wesley, 1990.

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35

Butakov, E. A. Obrabotka izobrazheniĭ na ĖVM. "Radio i svi͡a︡zʹ", 1987.

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36

Max, Fischer, and Haberäcker Peter, eds. Computergrafik und Bildverarbeitung: Alles für Studium und Praxis - Bildverarbeitungswerkzeuge, Beispiel-Software und interaktive Vorlesungen online verfügbar. 2nd ed. Friedr. Vieweg & Sohn Verlag, 2007.

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37

Kanatani, Kenʼichi. Group-theoretical methods in image understanding. Springer-Verlag, 1990.

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38

Group-theoretical methods in image understanding. Springer-Verlag, 1990.

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39

Zhu, Ce. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges. Springer New York, 2013.

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40

Markov random fields for vision and image processing. MIT Press, 2011.

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41

Andrew, Blake, Pushmeet Kohli, and Carsten Rother. Markov random fields for vision and image processing. MIT Press, 2011.

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42

Pascal, Lienhardt, ed. Combinatorial maps: Efficient data structures for computer graphics and image processing. CRC Press/Taylor & Francis Group, 2015.

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43

Davis, Larry S. Foundations of Image Understanding. Springer US, 2001.

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44

Fernández-Maloigne, Christine. Advanced Color Image Processing and Analysis. Springer New York, 2013.

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45

Image-based Rendering. World Scientific Pub Co Inc, 2007.

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46

Moller, Tomas, Eric Haines, and Tomas Akenine-Moller. Real-Time Rendering (2nd Edition). 2nd ed. AK Peters, Ltd., 2002.

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47

Institute for Computer Applications in Science and Engineering., ed. Parallel rendering. Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.

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48

O'Connor, Jennifer. Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals. Wiley & Sons, Incorporated, John, 2010.

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49

3dtv System With Depthimagebased Rendering Architectures Techniques And Challenges. Springer, 2012.

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50

Roosendaal, Ton, and Stefano Selleri. The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering. 3rd ed. No Starch Press, 2005.

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