Books on the topic 'Rendering (Computer graphics) Image processing'
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Gelder, Allen Van. Direct volume rendering with shading via three-dimensional textures. National Aeronautics and Space Administration, 1996.
Find full textGelder, Allen Van. Direct volume rendering with shading via three-dimensional textures. National Aeronautics and Space Administration, 1996.
Find full textStefano, Selleri, ed. The Official Blender 2.3 guide: Free 3D creation suite for modeling, animation, and rendering. No Starch Press, 2004.
Find full textKřivánek, Jaroslav. Practical global illumination with irradiance caching. Morgan & Claypool Publishers, 2009.
Find full textGomes, Jonas, and Luiz Velho. Image Processing for Computer Graphics. Springer New York, 1997. http://dx.doi.org/10.1007/978-1-4757-2745-6.
Full textRaghavachary, Saty. Rendering for beginners: Image synthesis using RenderMan. Elsevier/Focal Press, 2005.
Find full textKalra, Prem K., and Shmuel Peleg, eds. Computer Vision, Graphics and Image Processing. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11949619.
Full textMukherjee, Snehasis, Suvadip Mukherjee, Dipti Prasad Mukherjee, et al., eds. Computer Vision, Graphics, and Image Processing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68124-5.
Full text1958-, Haines Eric, and Hoffman Nathaniel, eds. Real-time rendering. 3rd ed. A K Peters, Ltc., 2008.
Find full textVelho, Luiz, Alejandro Frery, and Jonas Gomes. Image Processing for Computer Graphics and Vision. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84800-193-0.
Full textEngel, Wolfgang. GPU pro 6: Advanced rendering techniques. CRC Press/Taylor Francis Group, 2016.
Find full textBabu, R. Venkatesh, Mahadeva Prasanna, and Vinay P. Namboodiri, eds. Computer Vision, Pattern Recognition, Image Processing, and Graphics. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-8697-2.
Full textRameshan, Renu, Chetan Arora, and Sumantra Dutta Roy, eds. Computer Vision, Pattern Recognition, Image Processing, and Graphics. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-0020-2.
Full textTheoharis, Athan G. Algorithms for parallel polygon rendering. Springer-Verlag, 1989.
Find full textInternational Conference on Image Analysis and Processing (3rd 1985 Rapallo, Italy). Image analysis and processing. Plenum Press, 1986.
Find full textSamet, Hanan. Applications of spatial data structures: Computer graphics, image processing, and GIS. Addison-Wesley, 1990.
Find full textMax, Fischer, and Haberäcker Peter, eds. Computergrafik und Bildverarbeitung: Alles für Studium und Praxis - Bildverarbeitungswerkzeuge, Beispiel-Software und interaktive Vorlesungen online verfügbar. 2nd ed. Friedr. Vieweg & Sohn Verlag, 2007.
Find full textKanatani, Kenʼichi. Group-theoretical methods in image understanding. Springer-Verlag, 1990.
Find full textZhu, Ce. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges. Springer New York, 2013.
Find full textAndrew, Blake, Pushmeet Kohli, and Carsten Rother. Markov random fields for vision and image processing. MIT Press, 2011.
Find full textPascal, Lienhardt, ed. Combinatorial maps: Efficient data structures for computer graphics and image processing. CRC Press/Taylor & Francis Group, 2015.
Find full textFernández-Maloigne, Christine. Advanced Color Image Processing and Analysis. Springer New York, 2013.
Find full textMoller, Tomas, Eric Haines, and Tomas Akenine-Moller. Real-Time Rendering (2nd Edition). 2nd ed. AK Peters, Ltd., 2002.
Find full textInstitute for Computer Applications in Science and Engineering., ed. Parallel rendering. Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.
Find full textO'Connor, Jennifer. Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals. Wiley & Sons, Incorporated, John, 2010.
Find full text3dtv System With Depthimagebased Rendering Architectures Techniques And Challenges. Springer, 2012.
Find full textRoosendaal, Ton, and Stefano Selleri. The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering. 3rd ed. No Starch Press, 2005.
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