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Journal articles on the topic 'Rendering (Computer graphics) Image processing'

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1

Yin, Sai. "Explore the Use of Computer-Aided Design in the Landscape Renderings." Applied Mechanics and Materials 687-691 (November 2014): 1166–69. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1166.

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The landscape renderings project performance, landscape renderings important form of program scrutiny, accomplished by means of computer design has become the mainstream of the industry, it has performance visualization, and process reversible, diversified visual affects features. Computer graphics has three stages, namely modeling, rendering, and image processing, as opposed to proper professional graphics software; "3DSMAX + VRAY + PHOTOSHOP" is a typical process landscape renderings produced.
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2

Kun Gao, Wang Qin, and Lifeng Xi. "Rendering Cloud for Processing Computer Vision, Graphics and Image." INTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences 4, no. 5 (2012): 274–82. http://dx.doi.org/10.4156/aiss.vol4.issue5.33.

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Hirose, Michitaka, Kazuhisa Takahashi, Tomoki Koshizuka, Taku Morinobu, and Yoichi Watanabe. "An Alternate Way to Generate Virtual Worlds:A Study of Image Processing Technology for Synthetic Sensations." Presence: Teleoperators and Virtual Environments 5, no. 1 (1996): 61–71. http://dx.doi.org/10.1162/pres.1996.5.1.61.

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During recent years, the use of virtual reality technology has become widespread and popular. However, to further broaden the application of virtual reality, more sophisticated and realistic virtual worlds need to be developed. Traditionally, most virtual worlds are generated using three-dimensional (3D) computer graphics incorporating 3D geometric models and various rendering software. However, if 3D models become very complex, the delay time caused by rendering calculations makes it difficult for the user to be able to interact with the virtual world. Also, the production of realistic 3D com
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ETIENNE, F. "The Impact of Modern Graphics Tools on Science, and their Limitations." International Journal of Modern Physics C 02, no. 01 (1991): 58–65. http://dx.doi.org/10.1142/s012918319100007x.

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Within the last few years the range of scientific applications for which computer graphics is used has become extremely large. However, not all scientists require the same level of computing power. Until recently the software interface to graphics display systems has been provided by the manufacturers of the hardware. This generated interest in the possibility of using graphics standards. Another important issue is related to the deluge of data generated by super-computers and high-volume data sources which make it impossible for users to have an overall knowledge of either the data structures
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Buisine, Jérôme, André Bigand, Rémi Synave, Samuel Delepoulle, and Christophe Renaud. "Stopping Criterion during Rendering of Computer-Generated Images Based on SVD-Entropy." Entropy 23, no. 1 (2021): 75. http://dx.doi.org/10.3390/e23010075.

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The estimation of image quality and noise perception still remains an important issue in various image processing applications. It has also become a hot topic in the field of photo-realistic computer graphics where noise is inherent in the calculation process. Unlike natural-scene images, however, a reference image is not available for computer-generated images. Thus, classic methods to assess noise quantity and stopping criterion during the rendering process are not usable. This is particularly important in the case of global illumination methods based on stochastic techniques: They provide p
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Li, Leiming, Wenyao Zhu, and Hongwei Hu. "Multivisual Animation Character 3D Model Design Method Based on VR Technology." Complexity 2021 (April 20, 2021): 1–12. http://dx.doi.org/10.1155/2021/9988803.

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For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study the multivisual animation character objects in virtual reality technology; designs a binocular stereo vision animation system; designs and produces a three-dimensional model; and develops a virtual multivisual animation scene application. The main research content and work performed in the text include the research of the basic graphics render
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KUMAR, PIYUSH, and ANUPAM AGRAWAL. "GPU-ACCELERATED INTERACTIVE VISUALIZATION OF 3D VOLUMETRIC DATA USING CUDA." International Journal of Image and Graphics 13, no. 02 (2013): 1340003. http://dx.doi.org/10.1142/s0219467813400032.

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Improving the image quality and the rendering speed have always been a challenge to the programmers involved in large scale volume rendering especially in the field of medical image processing. The paper aims to perform volume rendering using the graphics processing unit (GPU), in which, with its massively parallel capability has the potential to revolutionize this field. This work is now better with the help of GPU accelerated system. The final results would allow the doctors to diagnose and analyze the 2D computed tomography (CT) scan data using three dimensional visualization techniques. Th
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Li, Liya, and Han-Wei Shen. "Image-Based Streamline Generation and Rendering." IEEE Transactions on Visualization and Computer Graphics 13, no. 3 (2007): 630–40. http://dx.doi.org/10.1109/tvcg.2007.1009.

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9

Maciel, Anderson, Carla M. Dal Sasso Freitas, and Luciana Nedel. "Visualization, Interaction and Simulation Lab at UFRGS." Comunicações em Informática 4, no. 2 (2020): 54–57. http://dx.doi.org/10.22478/ufpb.2595-0622.2020v4n2.54664.

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The Visualization, Interaction and Simulation Laboratory (VISLab) is part of the Computer Graphics, Image Processing and Interaction research group, which started its activities in 1978 developing projects mainly on rendering and animation. Along the years, as new researchers joined the group, new research fields such as image acquisition and analysis, virtual reality, non-conventional interaction, and visualization of complex data started to be investigated. Within this group, VISLab is majorly concerned with research on human-computer interaction, with emphasis on non-conventional, 3D intera
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10

Pickover, Clifford A. "The use of image processing techniques in rendering maps with deterministic chaos." Visual Computer 4, no. 5 (1988): 271–76. http://dx.doi.org/10.1007/bf01901282.

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11

Burkert, Tim, Jan Leupold, and Georg Passig. "A Photorealistic Predictive Display." Presence: Teleoperators and Virtual Environments 13, no. 1 (2004): 22–43. http://dx.doi.org/10.1162/105474604774048216.

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The quality of a teleoperation system is decreased by time delays in the communication channel. Delays as low as a few hundred milliseconds between commanding an action and getting the visual feedback reduce the operator's performance. Predictive displays have proven their suitability to compensate for these delays, but at the expense of image quality when using computer-generated images. A photorealistic predictive display is presented that closes the feedback loop locally at the operator's side of a telepresence system. Photorealism is achieved using delayed camera images for texturing the p
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Hauswiesner, S., M. Straka, and G. Reitmayr. "Virtual Try-On through Image-Based Rendering." IEEE Transactions on Visualization and Computer Graphics 19, no. 9 (2013): 1552–65. http://dx.doi.org/10.1109/tvcg.2013.67.

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Pickover, Clifford A. "Rendering of the Shroud of Turin using sinusoidal pseudocolor and other image processing techniques." Computers & Graphics 12, no. 1 (1988): 81–90. http://dx.doi.org/10.1016/0097-8493(88)90012-x.

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14

Yan, Chung-Ren, Ming-Te Chi, Tong-Yee Lee, and Wen-Chieh Lin. "Stylized Rendering Using Samples of a Painted Image." IEEE Transactions on Visualization and Computer Graphics 14, no. 2 (2008): 468–80. http://dx.doi.org/10.1109/tvcg.2007.70440.

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15

Hauswiesner, Stefan, Matthias Straka, and Gerhard Reitmayr. "Temporal Coherence in Image-Based Visual Hull Rendering." IEEE Transactions on Visualization and Computer Graphics 19, no. 10 (2013): 1758–67. http://dx.doi.org/10.1109/tvcg.2013.85.

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16

Verbiest, F., G. Willems, and L. Van Gool. "Image-based rendering for photo-realistic visualization." Virtual and Physical Prototyping 1, no. 1 (2006): 19–30. http://dx.doi.org/10.1080/17452750500283533.

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17

Huo, Yuchi, and Sung-eui Yoon. "A survey on deep learning-based Monte Carlo denoising." Computational Visual Media 7, no. 2 (2021): 169–85. http://dx.doi.org/10.1007/s41095-021-0209-9.

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AbstractMonte Carlo (MC) integration is used ubiquitously in realistic image synthesis because of its flexibility and generality. However, the integration has to balance estimator bias and variance, which causes visually distracting noise with low sample counts. Existing solutions fall into two categories, in-process sampling schemes and post-processing reconstruction schemes. This report summarizes recent trends in the post-processing reconstruction scheme. Recent years have seen increasing attention and significant progress in denoising MC rendering with deep learning, by training neural net
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He, Peisong, Haoliang Li, Hongxia Wang, and Ruimei Zhang. "Detection of Computer Graphics Using Attention-Based Dual-Branch Convolutional Neural Network from Fused Color Components." Sensors 20, no. 17 (2020): 4743. http://dx.doi.org/10.3390/s20174743.

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With the development of 3D rendering techniques, people can create photorealistic computer graphics (CG) easily with the advanced software, which is of great benefit to the video game and film industries. On the other hand, the abuse of CGs has threatened the integrity and authenticity of digital images. In the last decade, several detection methods of CGs have been proposed successfully. However, existing methods cannot provide reliable detection results for CGs with the small patch size and post-processing operations. To overcome the above-mentioned limitation, we proposed an attention-based
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19

Suenaga, Yasuhito. "Human Reader: A Paradigm for a Multimedia-Based Human Interface." Journal of Robotics and Mechatronics 7, no. 3 (1995): 204–8. http://dx.doi.org/10.20965/jrm.1995.p0204.

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A paradigm for better human interface called Human Reader is introduced with references to computer vision (CV) and computer graphics (CG) research projects on human images at NTT Human Interface Laboratories. CV and CG are regarded as dual problems of visual information processing. Our research includes the recognition of face, detection of head direction and head motion, lip motion analysis, facial expressions analysis, detection of hand or finger positions and movements, 3D head model generation, synchronized acquisition of shape and color, and rendering realistic face images having various
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20

Wang, Qian Li, Jian Fu, Ren Bo Tan, and Li Yuan Chen. "The Design and Realization of Real-Time Three-Dimensional Visualization System for Industrial Computed Tomography Based on GPU." Applied Mechanics and Materials 268-270 (December 2012): 1706–9. http://dx.doi.org/10.4028/www.scientific.net/amm.268-270.1706.

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Industrial computed tomography (ICT) is an advanced non-contact non-destructive testing technique and plays a key role in many fields. Low imaging efficiency is one of the drawbacks of ICT towards engineering applications. In this paper, we report the design and realization of real-time three-dimensional Visualization System for ICT based on visualization toolkit (VTK) and the graphics processing unit (GPU) technique. It greatly improves the imaging speed by developing the new techniques in three aspects such as image reconstruction, data compression and fast volume rendering with GPU and VTK.
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21

Cook, R., N. Max, C. T. Silva, and P. L. Williams. "Image-space visibility ordering for cell projection volume rendering of unstructured data." IEEE Transactions on Visualization and Computer Graphics 10, no. 6 (2004): 695–707. http://dx.doi.org/10.1109/tvcg.2004.45.

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22

Pasman, W., and F. W. Jansen. "Comparing simplification and image-based techniques for 3D client-server rendering systems." IEEE Transactions on Visualization and Computer Graphics 9, no. 2 (2003): 226–40. http://dx.doi.org/10.1109/tvcg.2003.1196009.

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23

Tong-Yee Lee, C. S. Raghavendra, and J. B. Nicholas. "Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers." IEEE Transactions on Visualization and Computer Graphics 2, no. 3 (1996): 202–17. http://dx.doi.org/10.1109/2945.537304.

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24

Chen, Guowen, Cong Ma, Zhencheng Fan, Xiwen Cui, and Hongen Liao. "Real-Time Lens Based Rendering Algorithm for Super-Multiview Integral Photography without Image Resampling." IEEE Transactions on Visualization and Computer Graphics 24, no. 9 (2018): 2600–2609. http://dx.doi.org/10.1109/tvcg.2017.2756634.

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25

Park, Sukjun, and Nakhoon Baek. "A Shader-Based Ray Tracing Engine." Applied Sciences 11, no. 7 (2021): 3264. http://dx.doi.org/10.3390/app11073264.

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Recently, ray tracing techniques have been highly adopted to produce high quality images and animations. In this paper, we present our design and implementation of a real-time ray-traced rendering engine. We achieved real-time capability for triangle primitives, based on the ray tracing techniques on GPGPU (general-purpose graphics processing unit) compute shaders. To accelerate the ray tracing engine, we used a set of acceleration techniques, including bounding volume hierarchy, its roped representation, joint up-sampling, and bilateral filtering. Our current implementation shows remarkable s
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26

Boutsi, A. M., S. Verykokou, S. Soile та C. Ioannidis. "Α PATTERN-BASED AUGMENTED REALITY APPLICATION FOR THE DISSEMINATION OF CULTURAL HERITAGE". ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences VIII-M-1-2021 (27 серпня 2021): 57–63. http://dx.doi.org/10.5194/isprs-annals-viii-m-1-2021-57-2021.

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Abstract. Augmented Reality (AR) is more than an added value for Cultural Heritage (CH); it is vital for its sustainability, promotion and dissemination, increasing accessibility in CH even during difficult periods of time, like the Covid-19 pandemic. In order to be meaningful and engaging, an AR application should have the following characteristics: easiness of use, high-quality representations and compatibility. This paper presents a marker-less mobile AR application for the display and inspection of high-resolution 3D cultural assets, overlayed on a particular location in the real-world sce
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27

Marrinan, Thomas, and Michael E. Papka. "Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing." IEEE Transactions on Visualization and Computer Graphics 27, no. 5 (2021): 2587–96. http://dx.doi.org/10.1109/tvcg.2021.3067780.

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Nunes, Fátima L. S., and Carla Dal Sasso Freitas. "Editorial - Special Issue on VR and HCI Labs." Journal on Interactive Systems 2, no. 2 (2011): 1. http://dx.doi.org/10.5753/jis.2011.565.

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This special issue of the SBC Journal on 3D Interactive Systems is dedicated to the dissemination of the activities of several groups working on virtual reality, 3D graphics, 3D interaction, multimodal interaction and related themes in Brazil and other countries. Through this initiative the SBC Journal on 3D Interactive Systems is innovating: it is the first time that a Brazilian journal publishes, in a single issue, information regarding different laboratories for prospective students and potential collaborators.The papers selected for this issue introduce Virtual Reality, Graphics and Human
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Di, Haibin, Mohammod Amir Shafiq, Zhen Wang, and Ghassan AlRegib. "Improving seismic fault detection by super-attribute-based classification." Interpretation 7, no. 3 (2019): SE251—SE267. http://dx.doi.org/10.1190/int-2018-0188.1.

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Fault interpretation is one of the routine processes used for subsurface structure mapping and reservoir characterization from 3D seismic data. Various techniques have been developed for computer-aided fault imaging in the past few decades; for example, the conventional methods of edge detection, curvature analysis, red-green-blue rendering, and the popular machine-learning methods such as the support vector machine (SVM), the multilayer perceptron (MLP), and the convolutional neural network (CNN). However, most of the conventional methods are performed at the sample level with the local refle
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McMillan, Leonard, and Steven Gortler. "Image-based rendering." ACM SIGGRAPH Computer Graphics 33, no. 4 (1999): 61–64. http://dx.doi.org/10.1145/345370.345415.

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Richens, Paul, and Simon Schofield. "Interactive computer rendering." Architectural Research Quarterly 1, no. 1 (1995): 82–91. http://dx.doi.org/10.1017/s1359135500000142.

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Interactive rendering combines the geometrical precision of classical computer graphics with the representational freedom of a paint program. It is more sympathetic to the ways in which designers use images, and overcomes many of the frustrations experienced in rendering from CAD models. The scene is generated in a standard viewing application, but saved as a specially enhanced raster image. The extra information allows the interactive renderer to apply brushed-on rendering effects which are sensitive to the perspective of the image. Effects can be applied locally or overall, and may be overla
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Mazuryk, Tomasz, Dieter Schmalstieg, and Michael Gervautz. "Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations." International Journal of Virtual Reality 2, no. 3 (1996): 15–35. http://dx.doi.org/10.20870/ijvr.1996.2.3.2611.

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We propose a new method to accelerate rendering during the interactive visualization of complex scenes. The method is applicable if the cost of per-pixel processing is high compared to simple frame buffer transfer operations, as supported by low-end graphics systems with high-performance CPUs or 2-D graphics accelerators. In this case rendering an appropriately down-scaled image and then enlarging it allows a trade-off of rendering speed and image quality. Using this method, more uniform frame rates can be achieved and the dynamic viewing error can be reduced.
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Siu, A. M. K., and R. W. H. Lau. "Image registration for image-based rendering." IEEE Transactions on Image Processing 14, no. 2 (2005): 241–52. http://dx.doi.org/10.1109/tip.2004.840690.

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Euh, Jeongseon, Jeevan Chittamuru, and Wayne Burleson. "Power-Aware 3D Computer Graphics Rendering." Journal of VLSI Signal Processing-Systems for Signal, Image, and Video Technology 39, no. 1/2 (2005): 15–33. http://dx.doi.org/10.1023/b:vlsi.0000047269.03965.e9.

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35

Bergman, Larry, Henry Fuchs, Eric Grant, and Susan Spach. "Image rendering by adaptive refinement." ACM SIGGRAPH Computer Graphics 20, no. 4 (1986): 29–37. http://dx.doi.org/10.1145/15886.15889.

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36

Cook, Robert L., Loren Carpenter, and Edwin Catmull. "The Reyes image rendering architecture." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 95–102. http://dx.doi.org/10.1145/37402.37414.

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37

Chen, Chun Yu, Fu Cheng Wang, Xin Chen, Feng Cui, Li Li Zhang, and Chen Zhang. "Application of Image Processing to Computer Graphics." Advanced Materials Research 765-767 (September 2013): 2835–38. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.2835.

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The examination of the Computer Graphics is basically the computer examination to investigate the drawing ability in universities in recent years. Based on many years of teaching practice and according to the transformation trend of the computer intelligent paper marking, the image processing technology is adopted, and the key information of the image is extracted, and the image similarity calculation program is compiled, and the CAD automatic paper marking function is implemented by the contrast of the students plots with the standard answer. Through the calculation examples, the grading resu
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38

Debevec, P., and L. McMillan. "Image-based modeling, rendering, and lighting." IEEE Computer Graphics and Applications 22, no. 2 (2002): 24–25. http://dx.doi.org/10.1109/mcg.2002.988743.

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39

LI, PING, HANQIU SUN, JIANBING SHEN, and CHEN HUANG. "HDR IMAGE RERENDERING USING GPU-BASED PROCESSING." International Journal of Image and Graphics 12, no. 01 (2012): 1250007. http://dx.doi.org/10.1142/s0219467812500076.

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One essential process in image rerendering is to replace existing texture in the region of interest by other user-preferred textures, while preserving the shading and similar texture distortion. In this paper, we propose the graphics processing units (GPU)-accelerated high dynamic range (HDR) image rerendering using revisited NLM processing in parallel on GPU-CUDA platform, to reproduce the realistic rendering of HDR images with retexturing and transparent/translucent effects. Our image-based approach using GPU-based pipeline in gradient domain provides efficient processing with easy-control i
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40

Kobras, Daniel, Daniel Weiskopf, and Hanns Ruder. "General relativistic image-based rendering." Visual Computer 18, no. 4 (2002): 250–58. http://dx.doi.org/10.1007/s003710100145.

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41

Xiong, Xiao Jie. "Research on the Application of Computer Virtual Image Technology in Artistic Photography." Advanced Materials Research 846-847 (November 2013): 1355–58. http://dx.doi.org/10.4028/www.scientific.net/amr.846-847.1355.

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The principles of using computer parallel calculation method carries out in-depth analysis and research for computer art photography virtual imaging technology, and carries out image processing experiments for the artistic image rendering, we can get better art photography image processing effect. Combined with photography image virtual image mathematical model, this paper designs a computer program of photography image art rendering, and carries out art rendering for a landscape painting, we can get ideal art modification effect. Finally, this paper begins to calculated results for the parall
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Nomura, Keisuke, Hongcn Liao, Kiyoshi Matsumiya, Ken Masamunc, and Takeyoshi Dohi. "High-qualifying lntegral Videography medical image using computer graphics based rendering." Journal of Life Support Engineering 17, Supplement (2005): 46. http://dx.doi.org/10.5136/lifesupport.17.supplement_46.

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Xu, Jiamin, Xiuchao Wu, Zihan Zhu, et al. "Scalable image-based indoor scene rendering with reflections." ACM Transactions on Graphics 40, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3476576.3476609.

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Xu, Jiamin, Xiuchao Wu, Zihan Zhu, et al. "Scalable image-based indoor scene rendering with reflections." ACM Transactions on Graphics 40, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3450626.3459849.

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Molnar, Steven, John Eyles, and John Poulton. "PixelFlow: high-speed rendering using image composition." ACM SIGGRAPH Computer Graphics 26, no. 2 (1992): 231–40. http://dx.doi.org/10.1145/142920.134067.

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46

Peng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.

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Purpose The purpose of this paper is to investigate possibilities to adopt state-of-the-art computer graphics technologies for big data visualization in engineering applications. Toward this purpose, a conceptual heterogeneous system is proposed for graphical rendering, which is established with multiple central processing unit cores and multiple graphics processing unit GPUs. Design/methodology/approach The design of the system supports both general-purpose computation and graphics-related computation. Three processing components are discussed to fulfill the execution requirements in load bal
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47

Thevenaz, P., and M. Unser. "Precision isosurface rendering of 3-D image data." IEEE Transactions on Image Processing 12, no. 7 (2003): 764–75. http://dx.doi.org/10.1109/tip.2003.814240.

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Pearson, James, Mike Brookes, and Pier Luigi Dragotti. "Plenoptic Layer-Based Modeling for Image Based Rendering." IEEE Transactions on Image Processing 22, no. 9 (2013): 3405–19. http://dx.doi.org/10.1109/tip.2013.2268939.

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van Wijk, J. J., and D. Saupe. "Image based rendering of iterated function systems." Computers & Graphics 28, no. 6 (2004): 937–43. http://dx.doi.org/10.1016/j.cag.2004.08.005.

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TATSUMI, Nobukuni. "Various equipments used for computer graphics and image processing." JOURNAL OF THE FLOW VISUALIZATION SOCIETY OF JAPAN 8, no. 28 (1988): 45–52. http://dx.doi.org/10.3154/jvs1981.8.45.

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