Journal articles on the topic 'Rendering (Computer graphics) Image processing'
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Yin, Sai. "Explore the Use of Computer-Aided Design in the Landscape Renderings." Applied Mechanics and Materials 687-691 (November 2014): 1166–69. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1166.
Full textKun Gao, Wang Qin, and Lifeng Xi. "Rendering Cloud for Processing Computer Vision, Graphics and Image." INTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences 4, no. 5 (2012): 274–82. http://dx.doi.org/10.4156/aiss.vol4.issue5.33.
Full textHirose, Michitaka, Kazuhisa Takahashi, Tomoki Koshizuka, Taku Morinobu, and Yoichi Watanabe. "An Alternate Way to Generate Virtual Worlds:A Study of Image Processing Technology for Synthetic Sensations." Presence: Teleoperators and Virtual Environments 5, no. 1 (1996): 61–71. http://dx.doi.org/10.1162/pres.1996.5.1.61.
Full textETIENNE, F. "The Impact of Modern Graphics Tools on Science, and their Limitations." International Journal of Modern Physics C 02, no. 01 (1991): 58–65. http://dx.doi.org/10.1142/s012918319100007x.
Full textBuisine, Jérôme, André Bigand, Rémi Synave, Samuel Delepoulle, and Christophe Renaud. "Stopping Criterion during Rendering of Computer-Generated Images Based on SVD-Entropy." Entropy 23, no. 1 (2021): 75. http://dx.doi.org/10.3390/e23010075.
Full textLi, Leiming, Wenyao Zhu, and Hongwei Hu. "Multivisual Animation Character 3D Model Design Method Based on VR Technology." Complexity 2021 (April 20, 2021): 1–12. http://dx.doi.org/10.1155/2021/9988803.
Full textKUMAR, PIYUSH, and ANUPAM AGRAWAL. "GPU-ACCELERATED INTERACTIVE VISUALIZATION OF 3D VOLUMETRIC DATA USING CUDA." International Journal of Image and Graphics 13, no. 02 (2013): 1340003. http://dx.doi.org/10.1142/s0219467813400032.
Full textLi, Liya, and Han-Wei Shen. "Image-Based Streamline Generation and Rendering." IEEE Transactions on Visualization and Computer Graphics 13, no. 3 (2007): 630–40. http://dx.doi.org/10.1109/tvcg.2007.1009.
Full textMaciel, Anderson, Carla M. Dal Sasso Freitas, and Luciana Nedel. "Visualization, Interaction and Simulation Lab at UFRGS." Comunicações em Informática 4, no. 2 (2020): 54–57. http://dx.doi.org/10.22478/ufpb.2595-0622.2020v4n2.54664.
Full textPickover, Clifford A. "The use of image processing techniques in rendering maps with deterministic chaos." Visual Computer 4, no. 5 (1988): 271–76. http://dx.doi.org/10.1007/bf01901282.
Full textBurkert, Tim, Jan Leupold, and Georg Passig. "A Photorealistic Predictive Display." Presence: Teleoperators and Virtual Environments 13, no. 1 (2004): 22–43. http://dx.doi.org/10.1162/105474604774048216.
Full textHauswiesner, S., M. Straka, and G. Reitmayr. "Virtual Try-On through Image-Based Rendering." IEEE Transactions on Visualization and Computer Graphics 19, no. 9 (2013): 1552–65. http://dx.doi.org/10.1109/tvcg.2013.67.
Full textPickover, Clifford A. "Rendering of the Shroud of Turin using sinusoidal pseudocolor and other image processing techniques." Computers & Graphics 12, no. 1 (1988): 81–90. http://dx.doi.org/10.1016/0097-8493(88)90012-x.
Full textYan, Chung-Ren, Ming-Te Chi, Tong-Yee Lee, and Wen-Chieh Lin. "Stylized Rendering Using Samples of a Painted Image." IEEE Transactions on Visualization and Computer Graphics 14, no. 2 (2008): 468–80. http://dx.doi.org/10.1109/tvcg.2007.70440.
Full textHauswiesner, Stefan, Matthias Straka, and Gerhard Reitmayr. "Temporal Coherence in Image-Based Visual Hull Rendering." IEEE Transactions on Visualization and Computer Graphics 19, no. 10 (2013): 1758–67. http://dx.doi.org/10.1109/tvcg.2013.85.
Full textVerbiest, F., G. Willems, and L. Van Gool. "Image-based rendering for photo-realistic visualization." Virtual and Physical Prototyping 1, no. 1 (2006): 19–30. http://dx.doi.org/10.1080/17452750500283533.
Full textHuo, Yuchi, and Sung-eui Yoon. "A survey on deep learning-based Monte Carlo denoising." Computational Visual Media 7, no. 2 (2021): 169–85. http://dx.doi.org/10.1007/s41095-021-0209-9.
Full textHe, Peisong, Haoliang Li, Hongxia Wang, and Ruimei Zhang. "Detection of Computer Graphics Using Attention-Based Dual-Branch Convolutional Neural Network from Fused Color Components." Sensors 20, no. 17 (2020): 4743. http://dx.doi.org/10.3390/s20174743.
Full textSuenaga, Yasuhito. "Human Reader: A Paradigm for a Multimedia-Based Human Interface." Journal of Robotics and Mechatronics 7, no. 3 (1995): 204–8. http://dx.doi.org/10.20965/jrm.1995.p0204.
Full textWang, Qian Li, Jian Fu, Ren Bo Tan, and Li Yuan Chen. "The Design and Realization of Real-Time Three-Dimensional Visualization System for Industrial Computed Tomography Based on GPU." Applied Mechanics and Materials 268-270 (December 2012): 1706–9. http://dx.doi.org/10.4028/www.scientific.net/amm.268-270.1706.
Full textCook, R., N. Max, C. T. Silva, and P. L. Williams. "Image-space visibility ordering for cell projection volume rendering of unstructured data." IEEE Transactions on Visualization and Computer Graphics 10, no. 6 (2004): 695–707. http://dx.doi.org/10.1109/tvcg.2004.45.
Full textPasman, W., and F. W. Jansen. "Comparing simplification and image-based techniques for 3D client-server rendering systems." IEEE Transactions on Visualization and Computer Graphics 9, no. 2 (2003): 226–40. http://dx.doi.org/10.1109/tvcg.2003.1196009.
Full textTong-Yee Lee, C. S. Raghavendra, and J. B. Nicholas. "Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers." IEEE Transactions on Visualization and Computer Graphics 2, no. 3 (1996): 202–17. http://dx.doi.org/10.1109/2945.537304.
Full textChen, Guowen, Cong Ma, Zhencheng Fan, Xiwen Cui, and Hongen Liao. "Real-Time Lens Based Rendering Algorithm for Super-Multiview Integral Photography without Image Resampling." IEEE Transactions on Visualization and Computer Graphics 24, no. 9 (2018): 2600–2609. http://dx.doi.org/10.1109/tvcg.2017.2756634.
Full textPark, Sukjun, and Nakhoon Baek. "A Shader-Based Ray Tracing Engine." Applied Sciences 11, no. 7 (2021): 3264. http://dx.doi.org/10.3390/app11073264.
Full textBoutsi, A. M., S. Verykokou, S. Soile та C. Ioannidis. "Α PATTERN-BASED AUGMENTED REALITY APPLICATION FOR THE DISSEMINATION OF CULTURAL HERITAGE". ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences VIII-M-1-2021 (27 серпня 2021): 57–63. http://dx.doi.org/10.5194/isprs-annals-viii-m-1-2021-57-2021.
Full textMarrinan, Thomas, and Michael E. Papka. "Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing." IEEE Transactions on Visualization and Computer Graphics 27, no. 5 (2021): 2587–96. http://dx.doi.org/10.1109/tvcg.2021.3067780.
Full textNunes, Fátima L. S., and Carla Dal Sasso Freitas. "Editorial - Special Issue on VR and HCI Labs." Journal on Interactive Systems 2, no. 2 (2011): 1. http://dx.doi.org/10.5753/jis.2011.565.
Full textDi, Haibin, Mohammod Amir Shafiq, Zhen Wang, and Ghassan AlRegib. "Improving seismic fault detection by super-attribute-based classification." Interpretation 7, no. 3 (2019): SE251—SE267. http://dx.doi.org/10.1190/int-2018-0188.1.
Full textMcMillan, Leonard, and Steven Gortler. "Image-based rendering." ACM SIGGRAPH Computer Graphics 33, no. 4 (1999): 61–64. http://dx.doi.org/10.1145/345370.345415.
Full textRichens, Paul, and Simon Schofield. "Interactive computer rendering." Architectural Research Quarterly 1, no. 1 (1995): 82–91. http://dx.doi.org/10.1017/s1359135500000142.
Full textMazuryk, Tomasz, Dieter Schmalstieg, and Michael Gervautz. "Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations." International Journal of Virtual Reality 2, no. 3 (1996): 15–35. http://dx.doi.org/10.20870/ijvr.1996.2.3.2611.
Full textSiu, A. M. K., and R. W. H. Lau. "Image registration for image-based rendering." IEEE Transactions on Image Processing 14, no. 2 (2005): 241–52. http://dx.doi.org/10.1109/tip.2004.840690.
Full textEuh, Jeongseon, Jeevan Chittamuru, and Wayne Burleson. "Power-Aware 3D Computer Graphics Rendering." Journal of VLSI Signal Processing-Systems for Signal, Image, and Video Technology 39, no. 1/2 (2005): 15–33. http://dx.doi.org/10.1023/b:vlsi.0000047269.03965.e9.
Full textBergman, Larry, Henry Fuchs, Eric Grant, and Susan Spach. "Image rendering by adaptive refinement." ACM SIGGRAPH Computer Graphics 20, no. 4 (1986): 29–37. http://dx.doi.org/10.1145/15886.15889.
Full textCook, Robert L., Loren Carpenter, and Edwin Catmull. "The Reyes image rendering architecture." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 95–102. http://dx.doi.org/10.1145/37402.37414.
Full textChen, Chun Yu, Fu Cheng Wang, Xin Chen, Feng Cui, Li Li Zhang, and Chen Zhang. "Application of Image Processing to Computer Graphics." Advanced Materials Research 765-767 (September 2013): 2835–38. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.2835.
Full textDebevec, P., and L. McMillan. "Image-based modeling, rendering, and lighting." IEEE Computer Graphics and Applications 22, no. 2 (2002): 24–25. http://dx.doi.org/10.1109/mcg.2002.988743.
Full textLI, PING, HANQIU SUN, JIANBING SHEN, and CHEN HUANG. "HDR IMAGE RERENDERING USING GPU-BASED PROCESSING." International Journal of Image and Graphics 12, no. 01 (2012): 1250007. http://dx.doi.org/10.1142/s0219467812500076.
Full textKobras, Daniel, Daniel Weiskopf, and Hanns Ruder. "General relativistic image-based rendering." Visual Computer 18, no. 4 (2002): 250–58. http://dx.doi.org/10.1007/s003710100145.
Full textXiong, Xiao Jie. "Research on the Application of Computer Virtual Image Technology in Artistic Photography." Advanced Materials Research 846-847 (November 2013): 1355–58. http://dx.doi.org/10.4028/www.scientific.net/amr.846-847.1355.
Full textNomura, Keisuke, Hongcn Liao, Kiyoshi Matsumiya, Ken Masamunc, and Takeyoshi Dohi. "High-qualifying lntegral Videography medical image using computer graphics based rendering." Journal of Life Support Engineering 17, Supplement (2005): 46. http://dx.doi.org/10.5136/lifesupport.17.supplement_46.
Full textXu, Jiamin, Xiuchao Wu, Zihan Zhu, et al. "Scalable image-based indoor scene rendering with reflections." ACM Transactions on Graphics 40, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3476576.3476609.
Full textXu, Jiamin, Xiuchao Wu, Zihan Zhu, et al. "Scalable image-based indoor scene rendering with reflections." ACM Transactions on Graphics 40, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3450626.3459849.
Full textMolnar, Steven, John Eyles, and John Poulton. "PixelFlow: high-speed rendering using image composition." ACM SIGGRAPH Computer Graphics 26, no. 2 (1992): 231–40. http://dx.doi.org/10.1145/142920.134067.
Full textPeng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.
Full textThevenaz, P., and M. Unser. "Precision isosurface rendering of 3-D image data." IEEE Transactions on Image Processing 12, no. 7 (2003): 764–75. http://dx.doi.org/10.1109/tip.2003.814240.
Full textPearson, James, Mike Brookes, and Pier Luigi Dragotti. "Plenoptic Layer-Based Modeling for Image Based Rendering." IEEE Transactions on Image Processing 22, no. 9 (2013): 3405–19. http://dx.doi.org/10.1109/tip.2013.2268939.
Full textvan Wijk, J. J., and D. Saupe. "Image based rendering of iterated function systems." Computers & Graphics 28, no. 6 (2004): 937–43. http://dx.doi.org/10.1016/j.cag.2004.08.005.
Full textTATSUMI, Nobukuni. "Various equipments used for computer graphics and image processing." JOURNAL OF THE FLOW VISUALIZATION SOCIETY OF JAPAN 8, no. 28 (1988): 45–52. http://dx.doi.org/10.3154/jvs1981.8.45.
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