Dissertations / Theses on the topic 'Rendering (Computer graphics)'
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Ewins, Jon Peter. "Algorithm design and 3D computer graphics rendering." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.
Full textLim, Hong Lip. "Rendering techniques in three-dimensional computer graphics." Phd thesis, Faculty of Engineering, 1993. http://hdl.handle.net/2123/5674.
Full text練偉森 and Wai-sum Lin. "Adaptive parallel rendering." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31221415.
Full textLin, Wai-sum. "Adaptive parallel rendering /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20868236.
Full textBugeja, Keith. "High-fidelity graphics using unconventional distributed rendering approaches." Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/73301/.
Full textMak, Wai Ho. "Occlusion-resolving direct volume rendering /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20MAK.
Full textMcCann, Shaun V. "Stereoscopic rendering." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.
Full textWhitman, Scott Randy. "Utilizing scalable shared memory multiprocessors for computer graphics rendering /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487687959965135.
Full textHu, Liang. "Efficient, parallel level-of-detail rendering of meshes /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20HU.
Full textJean, Yves Darly. "Accelerated volume rendering via spatial/spectral analysis." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/12891.
Full textFox, Timothy Stephen. "A three dimensional object rendering system." Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/834152.
Full textCamahort, Gurrea Emilio. "4D light-field modeling and rendering /." Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3023550.
Full textSilson, Shaun. "Interactive simulation and rendering of fluids on graphics hardware." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/20970.
Full textChan, Bin. "A novel shape representation on GPU for real-time rendering /." View the Table of Contents & Abstract, 2006. http://sunzi.lib.hku.hk/hkuto/record/B35134252.
Full textChan, Bin, and 陳斌. "A novel shape representation on GPU for real-time rendering." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2006. http://hub.hku.hk/bib/B45015375.
Full textChen, Jiajian. "Non-photorealistic rendering with coherence for augmented reality." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45749.
Full textCroll, Brian M. "Rendermatic : an implementation of the three dimensional computer graphics rendering pipeline." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/72733.
Full textMekritthikrai, Kanit. "High Resolution Planet Rendering." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69214.
Full textPlataniotis, Antonis C. "Software architectures for photorealistic rendering." Thesis, University of Sussex, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244350.
Full textWu, Yingcai. "Interactive editing and automatic evaluation of direct volume rendered images /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?CSED%202009%20WU.
Full textBrandstetter, William E. "Multi-resolution deformation in out-of-core terrain rendering." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447609.
Full textPoon, Chun-ho. "Efficient occlusion culling and non-refractive transparency rendering for interactive computer visualization /." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B22925880.
Full textPietrok, Jack. "Real-Time Stylized Rendering for Large-Scale 3D Scenes." DigitalCommons@CalPoly, 2021. https://digitalcommons.calpoly.edu/theses/2331.
Full textKuang, Zheng-zheng, and 鄺錚峥. "Modeling and interactive rendering of urban environments." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/208039.
Full textPersson, Niklas. "Resolution Independent Path Rendering of Dynamic Geometry." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-451968.
Full textRautenbach, Pierre. "An empirically derived system for high-speed shadow rendering." Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-06262009-141417/.
Full textRodríguez, Rodríguez Juan Tomás, and Sebastian Hönel. "Developing pedagogical software describing processes in Computer Graphics." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21567.
Full textPoon, Chun-ho, and 潘仲豪. "Efficient occlusion culling and non-refractive transparency rendering for interactive computer visualization." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B2974328X.
Full textPinnamaneni, Pujita. "Wavelet-based volume rendering." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04032003-160411.
Full textCao, Li, and 曹力. "Interactive network rendering based on textured depth map re-projection." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B48199448.
Full textChaudhary, Gautam. "RZSweep a new volume-rendering technique for uniform rectilinear datasets /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04012003-141739.
Full textMaisch, Sebastian [Verfasser]. "Improving interactive rendering of volumetric effects in computer graphics and visualization / Sebastian Maisch." Ulm : Universität Ulm, 2021. http://d-nb.info/1235527859/34.
Full textRamswamy, Lakshmy. "PARZSweep a novel parallel algorithm for volume rendering of regular datasets /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04012003-140443.
Full textMontgomery, David Eric. "An interactive PHIGS+ model rendering system applied to postprocessing of spatial mechanisms." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-03242009-040504/.
Full textChhabra, Vikram. "Reconstructing specular objects with image based rendering using color caching." Link to electronic thesis, 2001. http://www.wpi.edu/Pubs/ETD/Available/etd-0427101-111305.
Full textRyan, Timothy Lee. "Device independent perspective volume rendering using octrees." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-09122009-040251/.
Full textJaroszkiewicz, Rafal. "Fast Extraction of BRDFs and Material Maps from Images." Thesis, University of Waterloo, 2003. http://hdl.handle.net/10012/1169.
Full textDunn, Ian Thomas. "Procedural Generation and Rendering of Large-Scale Open-World Environments." DigitalCommons@CalPoly, 2016. https://digitalcommons.calpoly.edu/theses/1678.
Full textGreenwood, Shannon Thomas. "The incorporation of bubbles into a computer graphics fluid simulation." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/2267.
Full textRahm, Marcus. "Forward plus rendering performance using the GPU vs CPU multi-threading. : A comparative study of culling process in Forward plus." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14894.
Full textAndersson, Tholin Alexander. "Evaluating remote and local web rendering of real-time interactive 2D graphics using Blazor." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-48923.
Full textRisser, Eric. "Grass Mapping: Realistic Real Time Grass Rendering." Honors in the Major Thesis, University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/796.
Full textCook, Adrian Roger. "Neural network evaluation of the effectiveness of rendering algorithms for real-time 3D computer graphics." Thesis, Nottingham Trent University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.302404.
Full textYeung, Sai Kit. "Modeling and rendering the invisibles and the impossibles from single images : a human-computer interaction approach /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20YEUNG.
Full textRomero, Michael. "Volume ray casting techniques and applications using general purpose computations on graphics processing units /." Online version of thesis, 2009. http://hdl.handle.net/1850/10760.
Full textYalim, Hacer. "Acceleration Of Direct Volume Rendering With Texture Slabs On Programmable Graphics Hardware." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606195/index.pdf.
Full textPerez, Soler Enrique. "Volume Rendering Simulation in Real-Time." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279701.
Full textShade, Jonathan Ward. "View-dependent image-based techniques for fast rendering of complex environments /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/6861.
Full textEs, S. Alphan. "Accelerated Ray Tracing Using Programmable Graphics Pipelines." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609307/index.pdf.
Full textCarloni, Ilaria. "Modellazione e rendering di un'abitazione tramite Blender." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
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