Academic literature on the topic 'Rendering-engine'
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Journal articles on the topic "Rendering-engine"
Li, Wang, Guan, et al. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textSHEN, Yong-Luo, Seok-Jae KIM, Sang-Woo SEO, Hyun-Goo LEE, and Hyeong-Cheol OH. "Design of an OpenVG Hardware Rendering Engine." IEICE Transactions on Information and Systems E94-D, no. 12 (2011): 2409–17. http://dx.doi.org/10.1587/transinf.e94.d.2409.
Full textLee, MyounJae, and Kyoung-Nam Kim. "Implementation of Raindrop Rendering Using Unity3D Engine." Journal of Digital Policy and Management 12, no. 1 (2014): 519–24. http://dx.doi.org/10.14400/jdpm.2014.12.1.519.
Full textLiang, Sha. "Design and Implementation of Virtual Roaming Based on Unity3D." Advanced Materials Research 1079-1080 (December 2014): 837–42. http://dx.doi.org/10.4028/www.scientific.net/amr.1079-1080.837.
Full textKim, Deokho, Changmin Lee, Sangpil Lee, and Won Woo Ro. "Parallelized sub-resource loading for web rendering engine." Journal of Systems Architecture 59, no. 9 (2013): 785–93. http://dx.doi.org/10.1016/j.sysarc.2013.05.016.
Full textCiancarini, Paolo, Alfredo Rizzi, and Fabio Vitali. "An extensible rendering engine for XML and HTML." Computer Networks and ISDN Systems 30, no. 1-7 (1998): 225–37. http://dx.doi.org/10.1016/s0169-7552(98)00115-9.
Full textWu, Di, Jing Zhang, Shun De Gao, and Xin Wang. "Modeling Method of Crawler Crane Based on Open Source Engines." Advanced Materials Research 97-101 (March 2010): 2832–35. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.2832.
Full textHuang, H., C. Hu, F. Zhang, and H. Xue. "RESEARCH ON VISUALIZATION OF GROUND LASER RADAR DATA BASED ON OSG." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3 (April 30, 2018): 595–99. http://dx.doi.org/10.5194/isprs-archives-xlii-3-595-2018.
Full textDissertations / Theses on the topic "Rendering-engine"
Robinson, William Earl. "A process for single-command rendering using Sun Grid Engine." Connect to this title online, 2009.
Find full textTlatlik, Max Lukas. "Volume rendering with Marching cubes and async compute." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18315.
Full textWesson, John W. "The Tower: Constructing a 3D Scene." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/226.
Full textLondei, Marina. "Motori di Rendering a confronto in Blender: Teoria e Applicazioni." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9516/.
Full textWoxler, Platon. "Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302564.
Full textSucci, Luca. "Sviluppo di un motore di rendering basato sulla libreria Vulkan." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16971/.
Full textLinné, Andreas. "Evaluating the Impact of V-Ray Rendering Engine Settings on Perceived Visual Quality and Render Time : A Perceptual Study." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19161.
Full textZáleta, Martin. "Srovnání volně dostupných zobrazovacích knihoven." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236408.
Full textMendel, Oskar, and Jesper Bergström. "SIMD Optimizations of Software Rendering in 2D Video Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88989.
Full textTosto, Alessio. "vitaQuakeIII: Porting di un engine di gioco opensource da PC su console portatile." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18506/.
Full textBooks on the topic "Rendering-engine"
Bao, Hujun, and Wei Hua. Real-Time Graphics Rendering Engine. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-18342-3.
Full textWei, Hua, and SpringerLink (Online service), eds. Real-Time Graphics Rendering Engine. Springer-Verlag Berlin Heidelberg, 2011.
Find full textFoundations of Game Engine Development, Volume 2: Rendering. Terathon Software LLC, 2019.
Find full textBaechler, Oscar, and Xury Greer. Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition. Packt Publishing, 2020.
Find full textBook chapters on the topic "Rendering-engine"
Tapus, Nicolae, Emil Slusanschi, and Tudor Popescu. "Distributed Rendering Engine." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-47840-x_21.
Full textBao, Hujun, and Wei Hua. "Architecture of Real-Time Rendering Engine." In Advanced Topics in Science and Technology in China. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-18342-3_3.
Full textXu, Peng, Wenjun Yang, and Kehong Wang. "XML-Based Data Rendering Engine for Content Management System." In Advances in Web-Age Information Management. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45703-8_16.
Full textGuo, Ping, Yao Cheng, and Zhu-Jin Liu. "Design and Implementation of 3D Graphics Rendering Engine with DirectX." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31968-6_71.
Full textSfarti, Adrian, Brian A. Barsky, Todd J. Kosloff, et al. "New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11428848_28.
Full textNowak, Łukasz, Artur Bąk, Tomasz Czajkowski, and Konrad Wojciechowski. "Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4." In Computer Vision and Graphics. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00692-1_7.
Full textRüdel, Marc O., Johannes Ganser, Rene Weller, and Gabriel Zachmann. "UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine." In Virtual Reality and Augmented Reality. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3_8.
Full textSfarti, Dr Adrian, Prof Brian A. Barsky, Todd J. Kosloff, et al. "Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces." In Computational Science – ICCS 2006. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11758525_29.
Full textDiard, Franck. "The Photon4D distributed engine: A distribution layer for high quality rendering in shared virtual immersion." In High-Performance Computing and Networking. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0037165.
Full textHarrison, Lynn Thomas. "Hanging Ten: A Ride Through the Rendering Pipeline." In Introduction to 3D Game Engine Design Using DirectX 9 and C#. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_3.
Full textConference papers on the topic "Rendering-engine"
Hučko, Michal, Michal Vanek, and Miloš Šrámek. "The VRE volume rendering engine." In the 26th Spring Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1925059.1925072.
Full textSalamin, Patrick, Daniel Thalmann, and Frédéric Vexo. "Context aware, multimodal, and semantic rendering engine." In the 8th International Conference. ACM Press, 2009. http://dx.doi.org/10.1145/1670252.1670257.
Full textJi-yong, Kwon, Oh Young-Jin, and Lee n-Kwon. "Stereoscopic 3D Rendering Engine for 2D Games." In Annual International Conference on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2013. http://dx.doi.org/10.5176/2251-1679_cgat13.09.
Full textBitter, Ingmar, and Arie Kaufman. "A ray-slice-sweep volume rendering engine." In the ACM SIGGRAPH/EUROGRAPHICS workshop. ACM Press, 1997. http://dx.doi.org/10.1145/258694.258730.
Full textZivkov, Dusan, Daniel Kurtjak, and Mladen Grumic. "GUI rendering engine utilizing Lua as script." In 2015 IEEE 1st International Workshop on Consumer Electronics - Novi Sad. IEEE, 2015. http://dx.doi.org/10.1109/cews.2015.7867151.
Full textDoyen, Didier, Cedric Thebault, and Sylvain Thiebaud. "Display independent real-time multi-view rendering engine." In 2013 18th International Conference on Digital Signal Processing (DSP). IEEE, 2013. http://dx.doi.org/10.1109/icdsp.2013.6622768.
Full textMcTaggart, Gary, Chris Green, and Jason Mitchell. "High dynamic range rendering in valve's source engine." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185689.
Full textSwafford, Nicholas T., Darren Cosker, and Kenny Mitchell. "Latency aware foveated rendering in unreal engine 4." In CVMP 2015: 12th International Conference on Visual Media Production. ACM, 2015. http://dx.doi.org/10.1145/2824840.2824863.
Full textJohnson, Michael J., Joel Clark W. Rogers, William R. Hancock, et al. "Simulated breadboard: single-card real-time 3D rendering engine." In SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing, edited by Darrel G. Hopper. SPIE, 1994. http://dx.doi.org/10.1117/12.177796.
Full textRay, Harvey, and Deborah Silver. "The RACE II engine for real-time volume rendering." In the ACM SIGGRAPH/EUROGRAPHICS workshop. ACM Press, 2000. http://dx.doi.org/10.1145/346876.348248.
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