Journal articles on the topic 'Rendering-engine'
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Li, Wang, Guan, et al. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textSHEN, Yong-Luo, Seok-Jae KIM, Sang-Woo SEO, Hyun-Goo LEE, and Hyeong-Cheol OH. "Design of an OpenVG Hardware Rendering Engine." IEICE Transactions on Information and Systems E94-D, no. 12 (2011): 2409–17. http://dx.doi.org/10.1587/transinf.e94.d.2409.
Full textLee, MyounJae, and Kyoung-Nam Kim. "Implementation of Raindrop Rendering Using Unity3D Engine." Journal of Digital Policy and Management 12, no. 1 (2014): 519–24. http://dx.doi.org/10.14400/jdpm.2014.12.1.519.
Full textLiang, Sha. "Design and Implementation of Virtual Roaming Based on Unity3D." Advanced Materials Research 1079-1080 (December 2014): 837–42. http://dx.doi.org/10.4028/www.scientific.net/amr.1079-1080.837.
Full textKim, Deokho, Changmin Lee, Sangpil Lee, and Won Woo Ro. "Parallelized sub-resource loading for web rendering engine." Journal of Systems Architecture 59, no. 9 (2013): 785–93. http://dx.doi.org/10.1016/j.sysarc.2013.05.016.
Full textCiancarini, Paolo, Alfredo Rizzi, and Fabio Vitali. "An extensible rendering engine for XML and HTML." Computer Networks and ISDN Systems 30, no. 1-7 (1998): 225–37. http://dx.doi.org/10.1016/s0169-7552(98)00115-9.
Full textWu, Di, Jing Zhang, Shun De Gao, and Xin Wang. "Modeling Method of Crawler Crane Based on Open Source Engines." Advanced Materials Research 97-101 (March 2010): 2832–35. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.2832.
Full textHuang, H., C. Hu, F. Zhang, and H. Xue. "RESEARCH ON VISUALIZATION OF GROUND LASER RADAR DATA BASED ON OSG." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3 (April 30, 2018): 595–99. http://dx.doi.org/10.5194/isprs-archives-xlii-3-595-2018.
Full textCho, YoonAh, JooHyu Park, and Soon-Bum Lim. "Development of Primitive Motion Library for Kinetic Typography Rendering Engine." International Journal of Smart Home 9, no. 3 (2015): 13–22. http://dx.doi.org/10.14257/ijsh.2015.9.3.02.
Full textSmit, J., H. J. Wessels, A. van der Horst, and M. J. Bentum. "On the design of a Real-Time Volume Rendering Engine." Computers & Graphics 19, no. 2 (1995): 297–300. http://dx.doi.org/10.1016/0097-8493(94)00155-r.
Full textBao, Wenrui. "The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines." International Journal of Gaming and Computer-Mediated Simulations 13, no. 2 (2021): 26–37. http://dx.doi.org/10.4018/ijgcms.2021040103.
Full textXU, PENG, WENJUN YANG, and KEHONG WANG. "XML-based Data Rendering Engine for Web and Mobile Application Scenarios." International Journal of Computer Processing of Languages 15, no. 04 (2002): 433–56. http://dx.doi.org/10.1142/s0219427902000728.
Full textAryanto, Aryanto, Tengku Hisyam Muhammad Umar, and Doni Winarso. "Analisis Perbandingan Teknik 3D Rendering Cycles Dan Eevee Pada Software Blender." JURNAL FASILKOM 10, no. 1 (2020): 11–19. http://dx.doi.org/10.37859/jf.v10i1.1902.
Full textZhang, Yong Qiang, and Xu Chao. "Using Dynamic Multi-Resolution Render 3D Terrain." Advanced Materials Research 159 (December 2010): 420–23. http://dx.doi.org/10.4028/www.scientific.net/amr.159.420.
Full textWu, Jun Jie, Yong Hua Zhu, and Huai Yang Zhu. "The Definition and Implementation of Flexible Architecture for Enterprise Application." Advanced Materials Research 186 (January 2011): 256–60. http://dx.doi.org/10.4028/www.scientific.net/amr.186.256.
Full textMartyastiadi, Yusup S., Raissa Theodosia, and Sera Prestasi. "Low-Poly Modeling Tokoh Dan Environment Dalam Desain Game 3D." ULTIMART Jurnal Komunikasi Visual 8, no. 1 (2016): 50–57. http://dx.doi.org/10.31937/ultimart.v8i1.459.
Full textWu, Di, Xiao Yan Li, Shun De Gao, Yuan Shan Lin, and Xin Wang. "Crawler Cranes Modeling Method Based on OGRE." Advanced Materials Research 97-101 (March 2010): 2983–86. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.2983.
Full textWang, Xin, Jing Zhang, Shun De Gao, and Di Wu. "A 3D Modeling System for Construction Work Simulation Based on Rendering and Dynamic Engines." Advanced Materials Research 97-101 (March 2010): 3455–58. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.3455.
Full textBiswas, Pooshpanjan Roy, Alessandro Beltrami, and Joan Saez Gomez. "A testing paradigm for quantifying ICC profilers." Color and Imaging Conference 2019, no. 1 (2019): 80–85. http://dx.doi.org/10.2352/issn.2169-2629.2019.27.15.
Full textBao, Fan Biao. "Research on Calculation Method of Fuel Consumption Rate Base on Engine Universal Characteristics." Advanced Materials Research 239-242 (May 2011): 1490–94. http://dx.doi.org/10.4028/www.scientific.net/amr.239-242.1490.
Full textBROWN, MICHAEL S., and W. BRENT SEALES. "INCORPORATING GEOMETRIC REGISTRATION WITH PC-CLUSTER RENDERING FOR FLEXIBLE TILED DISPLAYS." International Journal of Image and Graphics 04, no. 04 (2004): 683–700. http://dx.doi.org/10.1142/s0219467804001592.
Full textPark, Sukjun, and Nakhoon Baek. "A Shader-Based Ray Tracing Engine." Applied Sciences 11, no. 7 (2021): 3264. http://dx.doi.org/10.3390/app11073264.
Full textGuo, Cui Xia, Kang Liu, Wen Ling Xie, and Shun Yong Zhou. "Study on Engine Characteristic Curves Drawing Method Based on BP Neural Network." Advanced Materials Research 591-593 (November 2012): 593–96. http://dx.doi.org/10.4028/www.scientific.net/amr.591-593.593.
Full textHwang, Ho-Jin, and Du-Hwan Mun. "A Study on Improving Graphic Rendering Engine for Visualization of Ship Handling Simulation." Journal of Korean navigation and port research 34, no. 3 (2010): 153–60. http://dx.doi.org/10.5394/kinpr.2010.34.3.153.
Full textAnnette, Ruby, Aisha Banu W, and Subash Chandran P. "A Multi Criteria Recommendation Engine Model for Cloud Renderfarm Services." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 5 (2018): 3214. http://dx.doi.org/10.11591/ijece.v8i5.pp3214-3220.
Full textLin, Yi, and Yue Liu. "Research and Development of Scene Rendering in Interactive Virtual Exhibition." Advanced Materials Research 433-440 (January 2012): 4584–89. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.4584.
Full textDai, X., H. Xiong, and X. Zheng. "A CACHE DESIGN METHOD FOR SPATIAL INFORMATION VISUALIZATION IN 3D REAL-TIME RENDERING ENGINE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XXXIX-B2 (July 27, 2012): 107–11. http://dx.doi.org/10.5194/isprsarchives-xxxix-b2-107-2012.
Full textSAYILGAN, Yüce. "REAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE." TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION 7, no. 3 (2017): 446–53. http://dx.doi.org/10.7456/10703100/007.
Full textGirard, Simon R., Vincent Legault, Guy Bois, and Jean-François Boland. "Avionics Graphics Hardware Performance Prediction with Machine Learning." Scientific Programming 2019 (June 3, 2019): 1–15. http://dx.doi.org/10.1155/2019/9195845.
Full textShepherd, Jeremiah J., Lingxi Zhou, William Arndt, Yan Zhang, W. Jim Zheng, and Jijun Tang. "Exploring genomes with a game engine." Faraday Discuss. 169 (2014): 443–53. http://dx.doi.org/10.1039/c3fd00152k.
Full textPan, Li Jie, and Yu Fang. "Research and Realization of Power System SVG 3D Render Engine Named PSSRE." Advanced Materials Research 1049-1050 (October 2014): 562–67. http://dx.doi.org/10.4028/www.scientific.net/amr.1049-1050.562.
Full textByeong-Gyu Nam, Min-wuk Lee, and Hoi-Jun Yoo. "Development of a 3-D graphics rendering engine with lighting acceleration for handheld multimedia systems." IEEE Transactions on Consumer Electronics 51, no. 3 (2005): 1020–27. http://dx.doi.org/10.1109/tce.2005.1510517.
Full textLivadas, Panos E. "FDGE: A forward-difference grid engine and its application in rendering algebraic surfaces in parallel." Journal of Mathematical Imaging and Vision 3, no. 4 (1993): 377–91. http://dx.doi.org/10.1007/bf01664795.
Full textXie, Kong Kai, Yan Chun Shen, and Li Ni Ma. "The Driving Mechanism of Virtual Human's Action and Facial Expression Based on OSG." Applied Mechanics and Materials 536-537 (April 2014): 386–89. http://dx.doi.org/10.4028/www.scientific.net/amm.536-537.386.
Full textRetnowati, Nurcahyani Dewi, Sri Mulyani, and Frencha Talantha. "Three Dimensional Simulation of Changes in Air Flow on a Jet Engine Desktop Based." Compiler 8, no. 1 (2019): 45. http://dx.doi.org/10.28989/compiler.v8i1.431.
Full textWang, Yang, Li Zhou, Tao Sun, Yanhu Chen, Lei Wang, and Shaotao Sun. "A Tile-Based EGPU with a Fused Universal Processing Engine and Graphics Coprocessor Cluster." Journal of Sensors 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/7281031.
Full textWang, Jian Guo, Qiang Ji, and Xiao Yu Jiang. "The Combined Development of Ogre and WPF Based on its Applications in the Field of Medical Education Software." Advanced Materials Research 403-408 (November 2011): 2296–99. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.2296.
Full textSuperfine, R., M. R. Falvo, G. J. Clary, et al. "Nanomanipulation for Material Properties, Substrate Interactions and Devices." Microscopy and Microanalysis 4, S2 (1998): 336–37. http://dx.doi.org/10.1017/s1431927600021802.
Full textKim, Seok-Hoon, Jae-Sung Yoon, Chang-Hyo Yu, et al. "A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine." IEEE Journal of Solid-State Circuits 43, no. 5 (2008): 1247–59. http://dx.doi.org/10.1109/jssc.2008.920315.
Full textBarrett, C., Z. Stein, J. Hernandez, et al. "Detrimental effects of sand ingression in jet engine ceramic coatings captured with Raman-based 3D rendering." Journal of the European Ceramic Society 41, no. 2 (2021): 1664–71. http://dx.doi.org/10.1016/j.jeurceramsoc.2020.09.050.
Full textSarthou, A., S. Mas, M. Jacquin, N. Moreno, and A. Salamon. "EARTHSCAPE, A MULTI-PURPOSE INTERACTIVE 3D GLOBE VIEWER FOR HYBRID DATA VISUALIZATION AND ANALYSIS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-3/W3 (August 20, 2015): 487–93. http://dx.doi.org/10.5194/isprsarchives-xl-3-w3-487-2015.
Full textZhang, Wei, Zheng Wei Qiu, Dong Dong Wang, Zheng Wei Yang, and Lu Zhu. "Thermal Wave Image Reconstruction of Bonding Defects in Missile Engine Shell." Applied Mechanics and Materials 58-60 (June 2011): 1344–49. http://dx.doi.org/10.4028/www.scientific.net/amm.58-60.1344.
Full textKurzak, Jakub, and Jack Dongarra. "QR Factorization for the Cell Broadband Engine." Scientific Programming 17, no. 1-2 (2009): 31–42. http://dx.doi.org/10.1155/2009/239720.
Full textKim, Jusub, and Joseph JaJa. "Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine." Scientific Programming 17, no. 1-2 (2009): 173–84. http://dx.doi.org/10.1155/2009/248465.
Full textDanevičius, Edvinas, Rytis Maskeliūnas, Robertas Damaševičius, Dawid Połap, and Marcin Woźniak. "A Soft Body Physics Simulator with Computational Offloading to the Cloud." Information 9, no. 12 (2018): 318. http://dx.doi.org/10.3390/info9120318.
Full textSriganesh, Pranav, Rick Dehner, and Ahmet Selamet. "Silencer for high-frequency turbocharger compressor noise via an acoustic straightener." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 263, no. 5 (2021): 1744–55. http://dx.doi.org/10.3397/in-2021-1917.
Full textCarbonell-Carrera, Carlos, Peri Gunalp, Jose Luis Saorin, and Stephany Hess-Medler. "Think Spatially With Game Engine." ISPRS International Journal of Geo-Information 9, no. 3 (2020): 159. http://dx.doi.org/10.3390/ijgi9030159.
Full textZhyrytovskyi, Alexander. "EXPLANATION OF THE ALGORITHMS FOR DISPLAYING 3D FIGURES ON THE COMPUTER SCREEN." EUREKA: Physics and Engineering 4 (July 31, 2018): 35–42. http://dx.doi.org/10.21303/2461-4262.2018.00680.
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