Academic literature on the topic 'Rendering faces'

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Journal articles on the topic "Rendering faces"

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Aldrian, Oswald, and William A. P. Smith. "Inverse Rendering of Faces with a 3D Morphable Model." IEEE Transactions on Pattern Analysis and Machine Intelligence 35, no. 5 (May 2013): 1080–93. http://dx.doi.org/10.1109/tpami.2012.206.

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Qi, Yue. "Rendering of 3D Meshes by Feature-Guided Convolution." International Journal of Advanced Pervasive and Ubiquitous Computing 4, no. 3 (July 2012): 81–90. http://dx.doi.org/10.4018/japuc.2012070105.

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The author presents a feature-guided convolution method for rendering a 3D triangular mesh. In Their work, they compute feature directions on the vertices of a mesh and generate noise on the faces of a mesh. After projecting the directions and noise into 2D image space, the author executes convolution to render the mesh. They used three feature directions: a principal direction, the tangent of an isocurve of view-dependent features, and the tangent of an isophote curve. By controlling the value of noise, the author can produce several non-photorealistic rendering effects such as pencil drawing and hatching. This rendering process is temporally coherent and can therefore be used to create artistic styled animations.
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Yakovleva, Maria I. "ON SOME METHODS OF RENDERING FACES IN MONUMENTAL AND PORTABLE MOSAICS OF THE EARLY PALAEOLOGAN PERIOD." RSUH/RGGU Bulletin. "Literary Theory. Linguistics. Cultural Studies" Series, no. 10 (2019): 77–92. http://dx.doi.org/10.28995/2686-7249-2019-10-77-92.

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Wilhelm, Imola, Csilla Fazakas, Kinga Molnár, Attila G. Végh, János Haskó, and István A. Krizbai. "Foe or friend? Janus-faces of the neurovascular unit in the formation of brain metastases." Journal of Cerebral Blood Flow & Metabolism 38, no. 4 (September 18, 2017): 563–87. http://dx.doi.org/10.1177/0271678x17732025.

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Despite the potential obstacle represented by the blood–brain barrier for extravasating malignant cells, metastases are more frequent than primary tumors in the central nervous system. Not only tightly interconnected endothelial cells can hinder metastasis formation, other cells of the brain microenvironment (like astrocytes and microglia) can also be very hostile, destroying the large majority of metastatic cells. However, malignant cells that are able to overcome these harmful mechanisms may benefit from the shielding and even support provided by cerebral endothelial cells, astrocytes and microglia, rendering the brain a sanctuary site against anti-tumor strategies. Thus, cells of the neurovascular unit have a Janus-faced attitude towards brain metastatic cells, being both destructive and protective. In this review, we present the main mechanisms of brain metastasis formation, including those involved in extravasation through the brain vasculature and survival in the cerebral environment.
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Wu, Fan, Emmanuel Agu, Clifford Lindsay, and Chung-han Chen. "On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices." International Journal of Handheld Computing Research 1, no. 3 (July 2010): 51–71. http://dx.doi.org/10.4018/jhcr.2010070104.

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Mobile games and graphics are popular because un-tethered computing is convenient and ubiquitous entertainment is compelling. However, rendering graphics on mobile devices faces challenges due to limited system resources, such as battery energy, and low memory and disk space. Real time frame rates, low energy consumption and high image quality are all desirable attributes of interactive mobile graphics; however, achieving these objectives is conflicting. For instance, increasing mesh resolutions improves rendered image quality but consumes more battery energy. Therefore, the authors propose a mobile graphics heuristic to minimize energy consumption while maintaining acceptable image quality and interactive frame rates. Over the lifetime of a mobile graphics application, scene complexity, animation paths, user interactivity and other elements all change its CPU and resource demands. In this regard, a heuristic that dynamically changes scene mesh LoDs and amount of CPU timeslices allotted to the mobile graphics application is presented to select optimal operating conditions that balance rendering speed, energy conservation and image quality. Additionally, a workload predict model is proposed so that the heuristic can monitor both application workload and the availability of resources of mobile devices periodically, while adaptively determining how much resources will be allocated to applications.
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Ye, Dan, and Chiou-Shann Fuh. "3D Morphable Face Model for Face Animation." International Journal of Image and Graphics 20, no. 01 (January 2020): 2050003. http://dx.doi.org/10.1142/s0219467820500035.

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This paper employs a new technology for modeling textured 3D faces. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer-aided face modeling. It presents two algorithms for 3D face modeling from an image sequence. The first method works by creating an initial estimate using multiframe structure from motion (SfM) reconstruction framework, which is refined by comparing against a generic face model. The comparison is carried out using an energy-function optimization strategy. Results of 3D reconstruction algorithm are presented. The second method presented reconstructs a face model by adapting a generic model to contours of a face over all the frames of an image sequence. The algorithm for pose estimation and 3D face reconstruction relies solely on contours and the system does not require knowledge of rendering parameters (e.g. light direction and intensity). Results relying on finding accurate point correspondences across frames is presented.
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Grasso, Kevin. "A Linguistic Analysis of πίστις χριστοῦ: The Case for the Third View." Journal for the Study of the New Testament 43, no. 1 (September 2020): 108–44. http://dx.doi.org/10.1177/0142064x20949385.

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This study seeks to demonstrate that the Pauline phrase πίστις Χριστοῦ is best understood grammatically as the ‘Christ-faith’ in accordance with the so-called ‘third view’, where ‘faith’ is taken to mean a system or set of beliefs, and ‘Christ’ qualifies what the system is about. I argue that the grammar disallows the meaning ‘faith in Christ’ where Christ is the object of one’s ‘trust’, since objective genitives can only mean ‘belief of something (to be true)’, as is shown by an analysis of the data in the NT and in Harrisville 1994; 2006. Additionally, the subjective genitive rendering often fails to make sense within the literary context and faces its own grammatical difficulties. Drawing on work from theoretical linguistics in lexical semantics and syntax, I show that the third view meaning, translated as the ‘Christ-faith’, is the most likely rendering given the context of each of the passages, the Greek case system and the meaning of the noun πίστις as used in the NT and other Koine Greek writings.
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Momma, Koichi, and Fujio Izumi. "VESTA 3for three-dimensional visualization of crystal, volumetric and morphology data." Journal of Applied Crystallography 44, no. 6 (October 29, 2011): 1272–76. http://dx.doi.org/10.1107/s0021889811038970.

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VESTAis a three-dimensional visualization system for crystallographic studies and electronic state calculations. It has been upgraded to the latest version,VESTA 3, implementing new features including drawing the external morphology of crystals; superimposing multiple structural models, volumetric data and crystal faces; calculation of electron and nuclear densities from structure parameters; calculation of Patterson functions from structure parameters or volumetric data; integration of electron and nuclear densities by Voronoi tessellation; visualization of isosurfaces with multiple levels; determination of the best plane for selected atoms; an extended bond-search algorithm to enable more sophisticated searches in complex molecules and cage-like structures; undo and redo in graphical user interface operations; and significant performance improvements in rendering isosurfaces and calculating slices.
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Surov, Artem O., Nikita A. Vasilev, Andrei V. Churakov, Olga D. Parashchuk, Sergei V. Artobolevskii, Oleg A. Alatortsev, Denis E. Makhrov, and Mikhail V. Vener. "Two Faces of Water in the Formation and Stabilization of Multicomponent Crystals of Zwitterionic Drug-Like Compounds." Symmetry 13, no. 3 (March 6, 2021): 425. http://dx.doi.org/10.3390/sym13030425.

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Two new hydrated multicomponent crystals of zwitterionic 2-aminonicotinic acid with maleic and fumaric acids have been obtained and thoroughly characterized by a variety of experimental (X-ray analysis and terahertz Raman spectroscopy) and theoretical periodic density functional theory calculations, followed by Bader analysis of the crystalline electron density) techniques. It has been found that the Raman-active band in the region of 300 cm−1 is due to the vibrations of the intramolecular O-H...O bond in the maleate anion. The energy/enthalpy of the intermolecular hydrogen bonds was estimated by several empirical approaches. An analysis of the interaction networks reflects the structure-directing role of the water molecule in the examined multicomponent crystals. A general scheme has been proposed to explain the proton transfer between the components during the formation of multicomponent crystals in water. Water molecules were found to play the key role in this process, forming a “water wire” between the COOH group of the dicarboxylic acid and the COO– group of the zwitterion and the rendering crystal lattice of the considered multicomponent crystals.
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Brannick, Michael T., Monika M. Wahi, and Steven B. Goldin. "Psychometrics of Mayer-Salovey-Caruso Emotional Intelligence Test (MSCEIT) Scores." Psychological Reports 109, no. 1 (August 2011): 327–37. http://dx.doi.org/10.2466/03.04.pr0.109.4.327-337.

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A sample of 183 medical students completed the Mayer-Salovey-Caruso Emotional Intelligence Test (MSCEIT V2.0). Scores on the test were examined for evidence of reliability and factorial validity. Although Cronbach's alpha for the total scores was adequate (.79), many of the scales had low internal consistency (scale alphas ranged from .34 to .77; median = .48). Previous factor analyses of the MSCEIT are critiqued and the rationale for the current analysis is presented. Both confirmatory and exploratory factor analyses of the MSCEIT item parcels are reported. Pictures and faces items formed separate factors rather than loading on a Perception factor. Emotional Management appeared as a factor, but items from Blends and Facilitation failed to load consistently on any factor, rendering factors for Emotional Understanding and Emotional Facilitation problematic.
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Dissertations / Theses on the topic "Rendering faces"

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Aldrian, Oswald. "Inverse rendering of faces with a 3D morphable model." Thesis, University of York, 2012. http://etheses.whiterose.ac.uk/3215/.

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In this thesis, we present a complete framework to inverse render faces with a 3D Morphable Model. By decomposing the image formation process into a geometric and photometric part, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we treat each contribution as independent, the objective function is convex in the parameters and a globally optimal solution can be found. We start by recovering 3D shape using a novel algorithm which incorporates generalisation errors of the model obtained from empirical measurements. The algorithm is extended so it can efficiently deal with mixture distributions. We then describe three methods to recover facial texture, and for the second and third, diffuse lighting, specular reflectance and camera properties from a single image. These methods make increasingly weak assumptions and can all be solved in a linear fashion. We further modify our framework so it accounts for global illumination effects. This is achieved by incorporating statistical models for ambient occlusion and bent normals into the image formation model. We show that solving for ambient occlusion and bent normal parameters as part of the fitting process improves the accuracy of the estimated texture map and illumination environment. We present results on challenging data, rendered under complex natural illumination with both specular reflectance and occlusion of the illumination environment. We evaluate our findings on publicly available datasets, where we are able to obtain state-of-the-art results. Finally, we present a practical method to synthesise a larger population from a small training-set and show how the new instances can be used to build a flexible PCA model.
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Johansson, Erik. "3D Reconstruction of Human Faces from Reflectance Fields." Thesis, Linköping University, Department of Electrical Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2365.

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Human viewers are extremely sensitive to the appearanceof peoples faces, which makes the rendering of realistic human faces a challenging problem. Techniques for doing this have continuously been invented and evolved since more than thirty years.

This thesis makes use of recent methods within the area of image based rendering, namely the acquisition of reflectance fields from human faces. The reflectance fields are used to synthesize and realistically render models of human faces.

A shape from shading technique, assuming that human skin adheres to the Phong model, has been used to estimate surface normals. Belief propagation in graphs has then been used to enforce integrability before reconstructing the surfaces. Finally, the additivity of light has been used to realistically render the models.

The resulting models closely resemble the subjects from which they were created, and can realistically be rendered from novel directions in any illumination environment.

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Patel, Manjula. "Making FACES : the Facial Animation, Construction and Editing System." Thesis, University of Bath, 1991. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524137.

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The human face is a fascinating, but extremely complex object; the research project described is concerned with the computer generation and animation of faces. However, the age old captivation with the face transforms into a major obstacle when creating synthetic faces. The face and head are the most visible attributes of a person. We master the skills of recognising faces and interpreting facial movement at a very early age. As a result, we are likely to notice the smallest deviation from our concept of how a face should appear and behave. Computer animation in general, is often perceived to be ``wooden' and very ``rigid'; the aim is therefore to provide facilities for the generation of believable faces and convincing facial movement. The major issues addressed within the project concern the modelling of a large variety of faces and their animation. Computer modelling of arbitrary faces is an area that has received relatively little attention in comparison with the animation of faces. Another problem that has been considered is that of providing the user with adequate and effective control over the modelling and animation of the face. The Facial Animation, Construction and Editing System or FACES was conceived as a system for investigating these issues. A promising approach is to look a little deeper than the surface of the skin. A three-layer anatomical model of the head, which incorporates bone, muscle, skin and surface features, has been developed. As well as serving as a foundation which integrates all the facilities available within FACES, the advantage of the model is that it allows differing strategies to be used for modelling and animation. FACES is an interactive system, which helps with both the generation and animation of faces, while hiding the structural complexities of the face from the user. The software consists of four sub-systems; CONSTRUCT and MODIFY cater for modelling functionality, while ANIMATE allows animation sequences to be generated and RENDER provides for shading and motion evaluation.
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Arizpe, Arturo Andrew. "A critical comparison of human face rendering techniques." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37053.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.
Includes bibliographical references (p. 59-60).
Human skin exhibits complex light reflectance properties that make it difficult to render realistically. In recent years, many techniques have been introduced to render skin, with varying degrees of complexity and realism. In this thesis, I will implement several of these techniques, and use them to render scenes with various lighting and geometry parameters, in order to compare their strengths and weaknesses. My goal is to provide a clearer understanding of which rendering techniques are most effective in different scenarios.
by Arturo Andrew Arizpe.
M.Eng.
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Morén, Max. "Efficient Volume Rendering on the Face Centered and Body Centered Cubic Grids." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-179860.

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In volumetric visualization, the body centered cubic grid (BCC) and its reciprocal, the face centered cubic grid (FCC), are despite their good sampling properties  not well off regarding available rendering software and tools. Described in this thesis is the development of an extension for the volume rendering engine Voreen, implementing two recently presented  GPU accelerated reconstruction algorithms for these grids, along with a simple nearest neighbor method. These reconstruction  methods replaces the trilinear reconstruction  method used for data stored in a Cartesian cubic grid (CC). The goal is for the produced software to be useful for efficiently visualizing results from experiments with the BCC and FCC grids and thus help make such data easier to observe. The performance and rendering quality of the new raycasters is measured and compared to Voreen's existing Cartesian cubic ray caster. The experimental results show that the raycasters can render data in the BCC and FCC format at interactive frame rates while maintaining comparable visual quality.
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Smed, Karl-Oskar. "Efficient and Accurate Volume Rendering on Face-Centered and Body-Centered Cubic Grids." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-257177.

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The body centered cubic grid (BCC) and face centered cubic grid (FCC) offer improved sampling properties when compared to the cartesian grid. Despite this there is little software and hardware support for volume rendering of data stored in one of these grids. This project is a continuation of a project adding support for such grids to the volume rendering engine Voreen. This project has three aims. Firstly, to implement new interpolation methods capable of rendering at interactive frame rates. Secondly, to improve the software by adding an alternate volume storage format offering improved frame rates for BCC methods. And thirdly, because of the issues when comparing image quality between different grid types due to aliasing, to implement a method unbiased in terms of post-aliasing. The existing methods are compared to the newly implemented ones in terms of frame rate and image quality and the results show that the new volume format improve the frame rate significantly, that the new BCC interpolation method offers similar image quality at better performance compared to existing methods and that the unbiased method produces images of good quality at the expense of speed.
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Moore, Thomas Brendan. "Learning Geometry-Free Face Re-lighting." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3353.

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The accurate modeling of the variability of illumination in a class of images is a fundamental problem that occurs in many areas of computer vision and graphics. For instance, in computer vision there is the problem of facial recognition. Simply, one would hope to be able to identify a known face under any illumination. On the other hand, in graphics one could imagine a system that, given an image, the illumination model could be identified and then used to create new images. In this thesis we describe a method for learning the illumination model for a class of images. Once the model is learnt it is then used to render new images of the same class under the new illumination. Results are shown for both synthetic and real images. The key contribution of this work is that images of known objects can be re-illuminated using small patches of image data and relatively simple kernel regression models. Additionally, our approach does not require any knowledge of the geometry of the class of objects under consideration making it relatively straightforward to implement. As part of this work we will examine existing geometric and image-based re-lighting techniques; give a detailed description of our geometry-free face re-lighting process; present non-linear regression and basis selection with respect to image synthesis; discuss system limitations; and look at possible extensions and future work.
M.S.
School of Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Science MS
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Mancino, Amerigo. "Putting on Glasses." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14814/.

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Scanning people and generating realistic face models is becoming nowadays an important branch in Computer Graphics. The main applications are the creation of 3D selfies that can be immediately viewed or printed in 3D, the creation of 3D avatars for augmented or virtual reality applications, content creation for games or movies, or the developing of 3D face authentication algorithms (more robust respect to the 2D counterpart). This thesis provides an overview on a common issue that arises when scanning people wearing glasses and in turn proposes different solutions to solve or at least bypass the original problem, showing the strengths and the weaknesses. Distinct techniques for automatically putting a pair of glasses on a human face are also present. Furthermore, a study on the physical properties of glasses is documented, involving both the frame and the lenses, along with a brief description of the Blender software and its main features that were essential during the development.
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Song, Hui Banks David C. "The F-table a data structure for rendering photo-accurate images of faces from experimentally acquired reflectance /." 2004. http://etd.lib.fsu.edu/theses/available/etd-07122004-164318.

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Thesis (M.S.)--Florida State University, 2004.
Advisor: Dr. David C. Banks, Florida State University, College of Arts and Sciences, Dept. of Computer Science. Title and description from dissertation home page (viewed Oct. 27, 2004). Includes bibliographical references.
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"Modeling and rendering from multiple views." Thesis, 2006. http://library.cuhk.edu.hk/record=b6074293.

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The first approach, described in the first part of this thesis, studies 3D face modeling from multi-views. Today human face modeling and animation techniques are widely used to generate virtual characters and models. Such characters and models are used in movies, computer games, advertising, news broadcasting and other activities. We propose an efficient method to estimate the poses, the global shape and the local structures of a human head recorded in multiple face images or a video sequence by using a generic wireframe face model. Based on this newly proposed method, we have successfully developed a pose invariant face recognition system and a pose invariant face contour extraction method.
The objective of this thesis is to model and render complex scenes or objects from multiple images taken from different viewpoints. Two approaches to achieve this objective were investigated in this thesis. The first one is for known objects with prior geometrical models, which can be deformed to match the objects recorded in multiple input images. The second one is for general scenes or objects without prior geometrical models.
The proposed algorithms in this thesis were tested on many real and synthetic data. The experimental results illustrate their efficiency and limitations.
The second approach, described in the second part of this thesis, investigates 3D modeling and rendering for general complex scenes. The entertainment industry touches hundreds of millions of people every day, and synthetic pictures and 3D reconstruction of real scenes, often mixed with actual film footage, are now common place in computer games, sports broadcasting, TV advertising and feature films. A series of techniques has been developed to complete this task. First, a new view-ordering algorithm was proposed to organize and order an unorganized image database. Second, a novel and efficient multiview feature matching approach was developed to calibrate and track all views. Finally, both match propagation based and Bayesian based methods were developed to produce 3D scene models for rendering.
Yao Jian.
"September 2006."
Adviser: Wai-Kuen Chan.
Source: Dissertation Abstracts International, Volume: 68-03, Section: B, page: 1849.
Thesis (Ph.D.)--Chinese University of Hong Kong, 2006.
Includes bibliographical references (p. 170-181).
Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Electronic reproduction. [Ann Arbor, MI] : ProQuest Information and Learning, [200-] System requirements: Adobe Acrobat Reader. Available via World Wide Web.
Abstracts in English and Chinese.
School code: 1307.
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Books on the topic "Rendering faces"

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The Head Learn The Classical Approach To Drawing The Human Headstep By Step Drawing From Life Capturing A Likeness Achieving Accurate Proportions Rendering Lifelike Features. Walter Foster Publishing, 2011.

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Keane, Adrian, and Paul McKeown. 12. Hearsay admissible by statute in civil proceedings. Oxford University Press, 2018. http://dx.doi.org/10.1093/he/9780198811855.003.0012.

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Under the common law rule against hearsay, any assertion, other than one made by a person while giving oral evidence in the proceedings, was inadmissible if tendered as evidence of the facts asserted. The Civil Evidence Act 1968 constituted a major assault upon the common law rule in civil proceedings by making provisions for the admissibility of both oral and written hearsay subject to certain conditions. In June 1988 the Civil Justice Review recommended an inquiry by a law reform agency into the usefulness of the hearsay rule in civil proceedings and the machinery for rendering it admissible. The recommendations were put into effect by the Civil Evidence Act 1995. This chapter discusses the admissibility of hearsay under the Civil Evidence Act 1995; safeguards; proof of statements contained in documents; evidence formerly admissible at common law; and Ogden tables.
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Kelleher, Marie. Later Medieval Law in Community Context. Edited by Judith Bennett and Ruth Karras. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199582174.013.020.

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During the central and late Middle Ages, European lawmakers and jurists began to make intensive use of the principles of both Roman and canon law in their legislation and court decisions. Embedded in these legal principles were ideas about gender that would have a profound effect on litigation involving women. The substantive law that emerged during this legal renaissance helped to define women's place in medieval society, but equally important were the new law's procedural rules, which allowed reputation to be taken into account in legal proceedings, thereby rendering women's self-representation critical in determining the outcomes of their court cases. An examination the interaction of learned law and community knowledge encourages us to see medieval women as active participants in their own fates, as well as in a major shift in legal culture that would shape European women's legal status more generally.
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Phiri, Mwanda, and Shimukunku Manchishi. Special economic zones in Southern Africa: white elephants or latent drivers of growth and employment? The case of Zambia and South Africa. UNU-WIDER, 2020. http://dx.doi.org/10.35188/unu-wider/2020/917-4.

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The successful use of special economic zones as economic tools for export-led industrial development in East Asia propelled a wave of similar initiatives across Africa. In Southern Africa, Zambia and South Africa instituted special economic zones in their respective legal and institutional frameworks in the 2000s as mechanisms for catalysing industrialization and employment creation by means of domestic and foreign investments. Using a case-study approach, we find that special economic zones in the Eastern Cape, South Africa, are largely latent drivers of growth and employment hampered by inadequate infrastructure financing and provision and weak local supplier capabilities. Special economic zones in Lusaka, Zambia, face similar constraints but are further hampered by inadequate business services provision, burdensome regulations and business procedures, a fragmented incentive framework, institutional coordination failures, and a weak design that does not leverage strategic anchor industries for greater agglomeration economies, thus rendering them more of white elephants.
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Thomson, C. Claire. Mapping Messiness: The Informational Film Archive and Actor-Network Theory. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474424134.003.0004.

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This chapter offers Actor-Network Theory (ANT) as a toolkit for analysing the often messy and complex networks and relationships involved in the production and distribution of useful cinema. Stressing that ANT is employed in the book as a way of thinking rather than as an explicit framework, the chapter briefly outlines the key principles of ANT and relates them to documentary and informational filmmaking. In particular, the chapter discusses the potential of ANT for rendering visible or audible the many non-human actors in any instance of filmmaking, and for revealing how facts are constructed in documentary and related genres. The institutions, individuals, networks, technologies and other actors involved in mid-twentieth-century Danish informational filmmaking are then mapped. The chapter concludes with a discussion of the role of the archive and the researcher in the network of any given film, explaining how contemporary archival practices, especially digital technologies, are creating new dispositifs for historical informational film.
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Nash, Philip. Breaking Protocol. University Press of Kentucky, 2019. http://dx.doi.org/10.5810/kentucky/9780813178394.001.0001.

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Breaking Protocol tells the story of the first female ambassadors in US history (1933–1964): Ruth Bryan Owen, Florence Jaffray Harriman, Perle S. Mesta, Eugenie M. Anderson, Clare Boothe Luce, and Frances E. Willis. This is the first group biography of the Big Six, one that places these women in a wider historical context based on deep and broad research in archival sources. It restores these women to their rightful place in history, and it assists the larger project of rendering women in international history visible. It begins by establishing the historical context, the male-dominated world of American diplomacy in the first half of the twentieth century. It then devotes one chapter each to the six female ambassadors, describing their backgrounds and appointments, analyzing the issues they faced and experiences they had on the job, and assessing their performances. It also traces the ambassadors’ reception by host countries; their sometimes fraught relations with the male-dominated State Department; the press coverage they received; the complications of protocol and the spouse issue; and how they practiced “people’s diplomacy”—getting to know, and representing America to, the host country’s whole society, not just its ruling elite. It ends by outlining the progress made and obstacles faced by women since the mid-1960s, and it concludes that, through their successful performances, the Big Six significantly contributed to gender progress in US foreign relations.
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Bâ, Amadou Hampâté. Amkoullel, the Fula Boy. Translated by Jeanne Garane. Duke University Press, 2021. http://dx.doi.org/10.1215/9781478021490.

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Born in 1900 in French West Africa, Malian writer Amadou Hampâté Bâ was one of the towering figures in the literature of twentieth-century Francophone Africa. In Amkoullel, the Fula Boy, Bâ tells in striking detail the story of his youth, which was set against the aftermath of war between the Fula and Toucouleur peoples and the installation of French colonialism. A master storyteller, Bâ recounts pivotal moments of his life, and the lives of his powerful and large family, from his first encounter with the white commandant through the torturous imprisonment of his stepfather and to his forced attendance at French school. He also charts a larger story of life prior to and at the height of French colonialism: interethnic conflicts, the clash between colonial schools and Islamic education, and the central role indigenous African intermediaries and interpreters played in the functioning of the colonial administration. Engrossing and novelistic, Amkoullel, the Fula Boy is an unparalleled rendering of an individual and society under transition as they face the upheavals of colonialism.
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Taking Stock of Regional Democratic Trends in Africa and the Middle East Before and During the COVID-19 Pandemic. International Institute for Democracy and Electoral Assistance, 2020. http://dx.doi.org/10.31752/idea.2021.2.

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This GSoD In Focus aims at providing a brief overview of the state of democracy in Africa and the Middle East at the end of 2019, prior to the outbreak of the pandemic, and then assesses some of the preliminary impacts that the pandemic has had on democracy in the region in the last 10 months. Key facts and findings include: Africa • In 2019 alone, 75 per cent of African democracies saw their scores decline, and electoral processes in Africa have failed to become the path for political reform and democratic politics. The reasons are many, including weak electoral management and executive aggrandizement. • The key challenges to democracy brought about by the pandemic involve the management of elections, restrictions on civil liberties (especially freedom of expression), worsening gender equality, deepening social and economic inequalities, a disruption to education, deterioration of media integrity, disruption of parliaments and an amplified risk of corruption. These challenges exacerbate and accelerate long-standing problems in the region. • Despite the challenges, the COVID-19 pandemic might galvanize governments to reinforce public health and social protection mechanisms, rendering the state more able to cushion the impact of the crisis, and enhancing its legitimacy. The Middle East • The Middle East is the most undemocratic region in the world. Only 2 out of 13 countries in the region are democracies. The COVID-19 pandemic has deepened the economic and social problems of the region, which could exacerbate the pre-existing democratic challenges. • Freedoms of expression and media were severely curtailed in many countries in the region prior to the pandemic. In some cases, COVID-19 has aggravated this. Countries have closed media outlets and banned the printing and distribution of newspapers, under the pretext of combating the spread of COVID-19. This has restricted citizens’ access to information. • Migrant workers and internally displaced people have been disproportionally affected by COVID-19. A significant proportion of the infections in the region have been in impoverished migrant and refugee communities. In the Gulf region, curfews and lockdowns have resulted in many migrants losing their livelihood, right to medical attention and even repatriation. Migrants have also faced discrimination often being held in detention centres, in poor conditions, as part of governmental efforts to curb the number of COVID-19 infections among citizens. The review of the state of democracy during the COVID-19 pandemic in 2020 uses qualitative analysis and data of events and trends in the region collected through International IDEA’s Global Monitor of COVID-19’s Impact on Democracy and Human Rights, an initiative co-funded by the European Union.
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Book chapters on the topic "Rendering faces"

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Aldrian, Oswald, and William A. P. Smith. "Inverse Rendering of Faces on a Cloudy Day." In Computer Vision – ECCV 2012, 201–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33712-3_15.

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Ellul, Claire. "Can Topological Pre-Culling of Faces Improve Rendering Performance of City Models in Google Earth?" In Lecture Notes in Geoinformation and Cartography, 133–54. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29793-9_8.

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Kim, Haedong, Howook Jang, and Inho Lee. "A New Photographing Apparatus for Skin Maps of Human Face Rendering." In Advances in Visual Computing, 326–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11919629_34.

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Furuta, Yohsuke, Jun Mitani, and Yukio Fukui. "A Rendering Method for 3D Origami Models Using Face Overlapping Relations." In Smart Graphics, 193–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02115-2_16.

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Zhou, Pengbo, Xiaotong Liu, Heng Wang, and Xiaofeng Wang. "A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF." In E-Learning and Games, 99–106. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23712-7_14.

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Nguyen Hoang, Anh, Viet Tran Hoang, and Dongho Kim. "A Real-Time Rendering Technique for View-Dependent Stereoscopy Based on Face Tracking." In Lecture Notes in Computer Science, 697–707. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39637-3_55.

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Casalino, Franco, Gianluca Francini, Claudio Lande, and Aldo Poma. "Rendering and animation of a proprietary face model into the MPEG-4 3D Player." In Multimedia Communications, 569–78. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0859-7_47.

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Mantzana, Vasiliki, Eftichia Georgiou, Anna Gazi, Ilias Gkotsis, Ioannis Chasiotis, and Georgios Eftychidis. "Towards a Global CIs’ Cyber-Physical Security Management and Joint Coordination Approach." In Cyber-Physical Security for Critical Infrastructures Protection, 155–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-69781-5_11.

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AbstractCritical Infrastructures (CIs) face numerous cyber-physical threats that can affect citizens’ lives and habits, increase their feeling of insecurity, and influence the seamless services provision. During such incidents, but also in general for the security of CIs several internal and external stakeholders are involved, having different needs and requirements, trying to cooperate, respond and recover. Although CIs security management process is well analyzed in the literature there is a need to set a common ground among different CIs, thus reducing administration/coordination overhead and rendering the decision making and crisis management process more efficient. In this direction, this paper considers three different CIs (airport facilities, gas infrastructures, and hospitals); presents the current and emerging physical and cyber security related regulations and standards, operations, organisational and technical measure and; finally, through the discussion on gaps and best practices identified, proposes a global, cyber-physical security management and joint coordination approach. The proposed approach recommends among others that the adoption of a Holistic Security Operation Centre (HSOC) in each CI and a National Coordination Centre (NCC), supervising them, which will facilitate the communication and cooperation between the different CI operators and stakeholders, in case of an incident, that may have cascading effects to interconnected Infrastructures. The findings presented and the conclusions drawn are linked with three EU funded research projects (SATIE, SecureGas and SAFECARE), that aim to improve physical and cyber security of CIs in a seamless and cost-effective way.
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Moreau, Sophia. "Unfair Subordination." In Faces of Inequality, 39–76. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190927301.003.0002.

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Chapter Two, “Unfair Subordination,” develops a theory of unfair subordination and then uses this theory to help explain why discrimination wrongs people. The author explains why, in this context, it is important to think of subordination as “social subordination”—that is, as something that happens to a person by virtue of her membership in a certain social group. The author argues that social subordination involves not only differences in the power, authority, and deference given to particular social groups, but also, crucially, the presence of what the author calls “structural accommodations.” These are practices that normalize the needs of the superior groups and render invisible the needs of inferior groups. The author then uses this account of subordination to explain a variety of ways in which direct and indirect discrimination contribute to unfair subordination. Both forms of discrimination perpetuate differences in power, authority, and deference. Direct discrimination also subordinates by marking out certain people or groups as inferior, constituting an expression of censure. And indirect discrimination contributes to unfair subordination when it leaves in place problematic structural accommodations, rendering certain groups invisible, and thereby marking them out as inferior, in certain contexts.
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Cinto, Tiago. "Towards an Inclusive Walk-in Customer Service Facility." In Handbook of Research on Human-Computer Interfaces, Developments, and Applications, 525–44. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0435-1.ch021.

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It is estimated that 15% of the world's population has some sort of physical or sensory disability, according to the World Health Organization (2011). In an era marked by the rising of new technological devices, the inclusion of this public in digital environments still faces many obstacles, what frequently lets it out of this informational society. In this sense, Companhia Energética de Minas Gerais – CEMIG, one of the biggest Brazilian electrical energy utility company, has started to design and deploy a high-tech, user-friendly, inclusive customer service facility aimed at rendering a wide range of services by means of several gadgets such as self-service kiosks, tablets, and interactive panels and tables to help address the digital divide. For doing so, the applications to be developed and run on those devices need to be carefully studied and previously tested in order to meet the needs and expectations of the target audience. This paper describes the process of designing these innovative solutions to meet the demands of this new service channel.
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Conference papers on the topic "Rendering faces"

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Hebert, Chris J., and Hugo Silva. "The many faces of font rendering." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2775280.2792554.

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Eisert, P., and J. Rurainsky. "Image-based rendering and tracking of faces." In 2005 International Conference on Image Processing. IEEE, 2005. http://dx.doi.org/10.1109/icip.2005.1529931.

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Knorr, Sebastian B., and Daniel Kurz. "Real-time illumination estimation from faces for coherent rendering." In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2014. http://dx.doi.org/10.1109/ismar.2014.6948416.

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Sagar, Mark. "Reflectance field rendering of human faces for "Spider-Man 2"." In ACM SIGGRAPH 2004 Sketches. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186223.1186371.

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Sagar, Mark. "Reflectance field rendering of human faces for "Spider-Man 2"." In ACM SIGGRAPH 2005 Courses. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1198555.1198594.

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Knorr, Sebastian B., and Daniel Kurz. "[Demo] Real-time illumination estimation from faces for coherent rendering." In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2014. http://dx.doi.org/10.1109/ismar.2014.6948483.

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Zhang, Hongyi, and Shuangjiu Xiao. "Physical Based Inverse Rendering of 3D Faces from a Single Image." In Green and Smart Technology 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.120.153.

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Seymour, Mike, Kai Riemer, Lingyao Yuan, and Alan Dennis. "Beyond deep fakes: Conceptual framework, applications, and research agenda for neural rendering of realistic digital faces." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2021. http://dx.doi.org/10.24251/hicss.2021.590.

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Khardekar, Rahul, and Sara McMains. "Fast Layered Manufacturing Support Volume Computation on GPUs." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99666.

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We present a GPU-accelerated algorithm for computing a fast approximation of the volume of supports required for layered manufacturing in a given build direction, one criterion often used to choose a direction that requires less time and material. In a sequence of rendering passes that project the part in the given build direction, we use depth peeling to identify faces bounding supports. We exploit programmable graphics hardware to compute the total height of all supports at each projected pixel location, scale the values by pixel area, and finally sum over all pixels to find the total volume of supports. For sample parts tested, our algorithm achieves over 99% accuracy and running times ranging from .2 seconds, for a part with 1,252 facets and depth complexity 2, to 1.86 seconds, for a part with 419,798 facets and depth complexity 9.
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Семёнов, Виталий, Vitaliy Semenov, Василий Шуткин, Vasiliy Shutkin, Владислав Золотов, Vladislav Zolotov, Сергей Морозов, and Sergey Morozov. "Extension of HLOD Technique for Dynamic Scenes with Deterministic Events." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-37-41.

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Rendering of large 3D scenes with a convincing level of realism is a challenging computer graphics problem. One of the common approaches to solving this problem is to use different levels of details (LOD) for scene objects, depending on their distance from the observer. Using hierarchical levels of detail (HLOD), when levels of details are created not for each object individually, but for large groups of objects at once, is more effective for large scenes. However, this method faces great challenges when changes occur in the scene. This paper discusses a specific class of scenes with a deterministic nature of events and introduces a method for effective rendering of such scenes based on usage of so-called hierarchical dynamic levels of details (HDLOD). Algorithms for generating HDLOD and their use for visualization of the scenes are also described.
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