Academic literature on the topic 'Representation design'

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Journal articles on the topic "Representation design"

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Porter, William L., and Gabriela Goldschmidt. "Design representation." Automation in Construction 10, no. 6 (August 2001): 659–61. http://dx.doi.org/10.1016/s0926-5805(01)00051-6.

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Sarkar, Prabir, and Amaresh Chakrabarti. "The effect of representation of triggers on design outcomes." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 22, no. 2 (2008): 101–16. http://dx.doi.org/10.1017/s0890060408000073.

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AbstractCreativity of designers can be enhanced by the application of appropriate triggers. The presence of triggers helps designers to search solution spaces. The searching of a solution space increases the possibility of finding creative solutions. Both representation and content of the triggers or stimulus to which the designers are exposed are believed to play a vital role in the representation and content of the outcome of the designers during problem solving. We studied the effect of representation of triggers on ideas generated by six design engineers while trying to solve a given problem. A variety of representations (video/animation and audio, text, explanation, and others) that are potentially useful to designers for five prespecified triggers were administered to each designer, who generated ideas in response to each trigger–representation combination individually. The effect of representations of these triggers on the content and representation of the solutions generated by the design engineers was studied. The results showed significant influence of the representation of the triggers on the representations, number, and quality of the resulting ideas that were generated.
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YANG, S., M. M. BURNETT, E. DEKOVEN, and M. ZLOOF. "Representation Design Benchmarks: A Design-Time Aid for VPL Navigable Static Representations." Journal of Visual Languages & Computing 8, no. 5-6 (December 1997): 563–99. http://dx.doi.org/10.1006/jvlc.1997.0047.

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Bryson, Joanna J., and Emmanuel Tanguy. "Simplifying the Design of Human-Like Behaviour." International Journal of Synthetic Emotions 1, no. 1 (January 2010): 30–50. http://dx.doi.org/10.4018/jse.2010101603.

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Human intelligence requires decades of full-time training before it can be reliably utilized in modern economies. In contrast, AI agents must be made reliable but interesting in relatively short order. Realistic emotion representations are one way to ensure that even relatively simple specifications of agent behavior will be expressed with engaging variation, and those social and temporal contexts can be tracked and responded to appropriately. We describe a representation system for maintaining an interacting set of durative states to replicate emotional control. Our model, the Dynamic Emotion Representation (DER), integrates emotional responses and keeps track of emotion intensities changing over time. The developer can specify an interacting network of emotional states with appropriate onsets, sustains, and decays. The levels of these states can be used as input for action selection, including emotional expression. We present both a general representational framework and a specific instance of a DER network constructed for a virtual character. The character’s DER uses three types of emotional state as classified by duration timescales, keeping with current emotional theory. We demonstrate the system with a virtual actor. We also demonstrate how even a simplified version of this representation can improve goal arbitration in autonomous agents.
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de Medeiros, Adriana Pereira, and Daniel Schwabe. "Kuaba approach: Integrating formal semantics and design rationale representation to support design reuse." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 22, no. 4 (September 18, 2008): 399–419. http://dx.doi.org/10.1017/s0890060408000279.

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AbstractThis article presents Kuaba, a new design rationale representation approach that enables employing design rationale to support reuse of model-based designs, particularly, software design. It is shown that this can be achieved through the adoption of an appropriate vocabulary that allows design rationale representations to be computationally processed. The architecture and implementation of an integrated design environment to support recording design rationale using Kuaba is also shown. The Kuaba approach integrates the design rationale representation model with the formal semantics provided by the metamodel of the design method or modeling language used for describing the artifact being designed. This integration makes the design rationale representations more specific according to the design methods and enables a type of software design reuse at the highest abstraction level, where rationales can be integrated and reemployed in designing a new artifact.
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Conversy, Stéphane, Stéphane Chatty, and Christophe Hurter. "Visual scanning as a reference framework for interactive representation design." Information Visualization 10, no. 3 (July 2011): 196–211. http://dx.doi.org/10.1177/1473871611415988.

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When designing a representation, the designer implicitly formulates a sequence of visual tasks required to understand and use the representation effectively. This paper aims at making the sequence of visual tasks explicit in order to help designers elicit their design choices. In particular, we present a set of concepts to systematically analyse what a user must theoretically do to decipher representations. The analysis consists of a decomposition of the activity of scanning into elementary visualization operations. We show how the analysis applies to various existing representations, and how expected benefits can be expressed in terms of elementary operations. The set of elementary operations form the basis of a shared language for representation designers. The decomposition highlights the challenges encountered by a user when deciphering a representation and helps designers to exhibit possible flaws in their design, justify their choices, and compare designs. We also show that interaction with a representation can be considered as facilitation to perform the elementary operations. Categories and subject descriptors H.5.2 User Interfaces – evaluation/methodology, screen design. General terms design, human factors
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Andersson, P. "Design representation in Movie." IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems 10, no. 3 (March 1991): 335–45. http://dx.doi.org/10.1109/43.67787.

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Bodker, Susanne. "Understanding Representation in Design." Human–Computer Interaction 13, no. 2 (June 1998): 107–25. http://dx.doi.org/10.1207/s15327051hci1302_1.

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Suárez, Luis Alfonso de la Fuente. "TOWARDS EXPERIENTIAL REPRESENTATION IN ARCHITECTURE." Journal of Architecture and Urbanism 40, no. 1 (April 6, 2016): 47–58. http://dx.doi.org/10.3846/20297955.2016.1163243.

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Planning and predicting the experiences that buildings will produce is an essential part of architectural design. The importance of representation lies in its ability to communicate experiences before a building is materialized. This article will treat the topic of representation of architecture works without putting aside our direct experience with edifices. By understanding the perceptual, associative and interactive phenomena that arise from the human encounter with buildings, it becomes possible to comprehend the representation of these phenomena through pictorial means. The first objective of this theoretical article is to define the inherent and unavoidable factors that are present in the creation and interpretation of all architectural representations, regardless of the technical means used. Any representation conveys two processes: the representation of experience (a creative process), and the experience of representation (an interpretive process). Furthermore, there exist two layers in any representation: the what (the architectural object) and the how (the representational medium). The second objective is to suggest alternatives to visual realism, in order to create representations that embody the particular phenomena that an architectural work will be able to produce. On the one hand, representations that pretend to copy reality produce in the observers detailed visual experiences; on the other hand, certain representations reflect the experiences themselves after they have been produced; they represent buildings as they are transformed by experience. This article focuses on those representations that are not only the reflection of an object, but also the reflection of our way of experiencing it.
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Summers, Joshua D., Bernie Bettig, and Jami J. Shah. "The Design Exemplar: A New Data Structure for Embodiment Design Automation." Journal of Mechanical Design 126, no. 5 (September 1, 2004): 775–87. http://dx.doi.org/10.1115/1.1767179.

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A key issue in developing new intelligent computer aided design and manufacturing tools (CAD/CAM) is knowledge representation. Engineering knowledge has been represented in many forms, such as rule sets, design procedures, features, frames, and semantic networks. Some of these are domain dependent, some are query dependent, and some require specialized inferencing engines or solving algorithms, thus providing a severe limitation for exchange and re-use of design knowledge. A standard representation structure that is capable of encapsulating different types of knowledge would be a useful tool. The design exemplar provides a standard representation of mechanical engineering design problem knowledge based upon a canonically derived set of entities and relationships. The data structure of the design exemplar facilitates four basic design tasks: pattern matching, property extraction, design validation, and change propagation. This paper shows that it is possible to map the design exemplar to other representations (procedures, rules, and features). The concept of integrating atomic design exemplars into composite networks for performing complex design tasks is also introduced as a tool for developing and applying the design exemplar in engineering design automation.
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Dissertations / Theses on the topic "Representation design"

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Howard, Martin V. "Usefulness in representation design /." Linköping : Univ, 2002. http://www.bibl.liu.se/liupubl/disp/disp2002/tek753s.pdf.

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Rundqvist, Therése. "Kvinnors visuella representation inom rockbranschen." Thesis, Mittuniversitetet, Institutionen för design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-42434.

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Denna studie fokuserar på kvinnors visuella representation inom musikindustrin med inriktning på rockbranschen. Studien ligger på 6847 ord och heter Kvinnors visuella representation inom rockbranschen. Syftet med undersökningen är att ta reda på hur kvinnor representeras visuellt inom rockbranschen. Genom åren har man kunnat se att kvinnors representation inom musikindustrin varit bristande, redan under 90-talet undersökte man detta område och detta har fortsatt vara ett relevant ämne (Groce & Cooper, 1990; O'Sullivan, 2018). Men även fast att man forskat inom vad bristen på representation innebär för kvinnor så är det färre som gått in på just den visuella representationen. I denna uppsats valde man att jobba med en kvantitativ innehållsanalys då man undersökt hur många kvinnliga rockartister som planeras spela på konserter under 2021-2022 av två av de tre största konsertarrangörerna i Sverige och detta för att kunna granska hur pass stor visuell representation kvinnliga artister har. Denna studie följdes upp av en kvalitativ innehållsanalys där man anaylserade evenemangsbilderna som har kvinnliga artister för att se hur den visuella representationen visualiserades. Därefter fick man resultatet att kvinnor är underrepresenterade visuellt utifrån den statistik man tog fram från den kvantitativa innehållsanalysen. Vidare kunde man tolka utifrån den kvalitativa innehållsanalysen att visualiseringen av kvinnliga artister inte fyllde sin funktion då man kunde se att de var i ett tydligt utanförskap och att man kunde tyda på att the male gaze hade en tydlig roll i bilderna.
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Tarnoff, David. "Episode 3.06 – Fixed Point Binary Representation." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/22.

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Up to this point, we’ve limited our discussion to binary integers. In this episode, we are moving the curtain to reveal the powers of two to the right of the binary point in order to begin representing fractions.
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Kalkan, Sinan. "A Comparative Study Of Evolutionary Network Design." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/1097518/index.pdf.

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In network design, a communication network is optimized for a given set of parameters like cost, reliability and delay. This study analyzes network design problem using Genetic Algorithms in detail and makes comparison of different approaches and representations. Encoding of a problem is one of the most crucial design choices in Genetic Algorithms. For network design problem, this study compares adjacency matrix representation with list of edges representation. Also, another problem is defining a fair fitness function that will not favor one optimization parameter to the other. Multi-objective optimization is a recommended solution for such problems. This study describes and compares some of those approaches for different combinations in network design problem.
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Remakrishnam, Sailesh. "Design rationale representation and testing." Thesis, This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-01312009-063423/.

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Aude, J. S. "Design rule representation within a hardware design system." Thesis, University of Manchester, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.377479.

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Giambroni, Caitlin A. "The Aesthetics of Representation." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1574717315842711.

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Tarnoff, David. "Episode 3.03 – An Introduction to Twos Complement Representation." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/19.

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Shum, Simon J. "A cognitive analysis of design rationale representation." Thesis, University of York, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306290.

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Olislagers, Vincent. "Phantom Physicalizations Reinterpreting Dreams Through Physical Representation." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21291.

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This thesis begins with a philosophical question: What if we could amplify our waking experience with the aesthetic qualitiesof dreams? Through a discourse on experiential dream related aspects in philosophy, design and daily life it examines what itmeans, and has meant, to dream, and how these qualities already permeate the physical world. I hypothesize that objects capable of representing dream related physiological data as physical output have the potential to amplify our waking experience. To formulate a set of considerations for the design of such objects, an ethnographic study of dream experience, comprising a survey, a cultural probe study and interviews, has been conducted. The text concludes by exploring how dream elements like ambiguity, synesthetic sensibility, and affective self-exploration may benefit interaction design, raising questions about how digital media can facilitate personal, meaningful experiences.
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Books on the topic "Representation design"

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Goldschmidt, Gabriela, and William L. Porter, eds. Design Representation. London: Springer London, 2004. http://dx.doi.org/10.1007/b97667.

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Representation and institutional design. Lanham, Md: Lexington Books, 2011.

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Herrick, Rebekah L., Rebekah L. Herrick, and Rebekah Herrick. Representation and institutional design. Lanham, Md: Lexington Books, 2011.

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Piga, Barbara E. A., and Rossella Salerno, eds. Urban Design and Representation. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51804-6.

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1947-, Brown David C., ed. Engineering design: Representation and reasoning. 2nd ed. New York: Cambridge University Press, 2012.

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Jobling, Paul. Graphic design: Reproduction and representation since 1800. Manchester: Manchester University Press, 1996.

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How maps work: Representation, visualization, and design. New York: Guilford Press, 1995.

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Alan, McRobie, ed. New Zealand adopts proportional representation: Accident? design? evolution? Aldershot: Ashgate, 1998.

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Architecture in perspective: Construction, representation, design, and color. New York: Whitney Library of Design, 1994.

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Architecture in perspective: Construction, representation, design, and colour. London: Batsford, 1994.

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Book chapters on the topic "Representation design"

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Tabbara, Bassam, Abdallah Tabbara, and Alberto Sangiovanni-Vincentelli. "Design Representation." In Function/Architecture Optimization and Co-Design of Embedded Systems, 29–48. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4359-6_3.

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Kleinmann, Matthew R. "Design Representation." In All-Inclusive Engagement in Architecture, 267–79. New York: Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780367341985-29.

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Janssens, David E. L. "Employer’s Representation." In Design-Build Explained, 69–82. London: Macmillan Education UK, 1991. http://dx.doi.org/10.1007/978-1-349-21601-7_7.

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Müller, Francis. "Representation and Reporting." In Design Ethnography, 87–89. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60396-0_7.

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AbstractDesign needs language and text so that it can be negotiated intersubjectively and become capable of connection to other academic disciplines. Texts, however, do not objectively reflect realities but rather bring them forth through their own medium: academic, journalistic, essayistic, and literary texts afford very particular ways of viewing the world. Scientific truths are produced narratively as well—at least from the constructivist perspective. This is particularly the case for the texts of design ethnography, in which a story-telling quality is inherent and which may take on subjectivist perspectives. These aspects of design ethnography must be consciously reflected in the process.
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Zagalo, Nelson. "Artefacts and Representation." In Engagement Design, 85–122. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37085-5_5.

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Treu, Siegfried. "Representation Models and Methods." In User Interface Design, 151–67. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2429-8_7.

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Gajski, Daniel D., Nikil D. Dutt, Allen C.-H. Wu, and Steve Y.-L. Lin. "Design Representation and Transformations." In High — Level Synthesis, 137–77. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4615-3636-9_5.

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Braha, Dan, and Oded Maimon. "Representation of Design Artifacts." In Applied Optimization, 109–41. Boston, MA: Springer US, 1998. http://dx.doi.org/10.1007/978-1-4757-2872-9_4.

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Bergman, Michael K. "Keeping the Design Open." In A Knowledge Representation Practionary, 183–205. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98092-8_9.

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Lowther, D. A., and P. P. Silvester. "Magnetic Material Representation." In Computer-Aided Design in Magnetics, 13–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 1986. http://dx.doi.org/10.1007/978-3-642-70671-4_2.

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Conference papers on the topic "Representation design"

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Aish, Robert. "Representation in Transition." In Design Computation Input/Output 2020. Design Computation Ltd., 2020. http://dx.doi.org/10.47330/dcio.2020.qbly2009.

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Orailoglu, A., and D. D. Gajski. "Flow Graph Representation." In 23rd ACM/IEEE Design Automation Conference. IEEE, 1986. http://dx.doi.org/10.1109/dac.1986.1586135.

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Kazakci, Akin O. "DesigNAR: An Intelligent Design Assistant Based on C-K Design Theory." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85208.

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We present a personal design assistant, DesigNAR, aiming at actively supporting designing. The assistant cooperate with the designer by observing the external design representation on which he is working, by making suggestions to him on how to further elaborate this representation and adapting its (suggestion) behaviour according to the designer’s reactions to those suggestions. DesigNAR implements a Non-Axiomatic Reasoning system on fluid concept representations. This enables DesigNAR to be a situated, creative and adaptive design agent using a constructive memory and grounding of concepts. As discussed in the paper, these features make DesigNAR compatible with the C-K design theory and its C/K/E extension.
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McKoy, Felicia L., Noé Vargas-Hernández, Joshua D. Summers, and Jami J. Shah. "Influence of Design Representation on Effectiveness of Idea Generation." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dtm-21685.

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Abstract The issue being investigated is the role of the type of representation used for recording design ideas in idea generation techniques for conceptual design. An empirical study was conducted to test the hypothesis that graphical (pictorial) representation is better than textual (sentential) for recording of design ideas. This study used a standard set of outcome measures: fluency, quality, novelty, and variety of ideas generated by use of different representations. The expressiveness of each representation was also studied by examining the ability to convey key design information of an idea. The experiment was designed and data analyzed based on the principles of statistical DOE. The study confirms the hypothesis that graphical representation provide greater benefits for engineering design idea generation than textual representation.
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Lai, Xiaoxia, and John K. Gershenson. "DSM-Based Product Representation for Design Process Modularity." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49963.

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An appropriate modularity representation is of critical importance in modular design. Without an appropriate representation, modular design cannot realize its benefits. In this paper, a representation for DSM-based modular product design is developed that facilitates product modularization with respect to the design process. The representation is based upon previous work presented in this venue that details representations for the assembly and manufacturing processes (Lai and Gershenson, 2007a; Lai and Gershenson, 2007b). The representation for the design process includes a design process similarity matrix and a design process dependency matrix. The definition of design process similarity uses information available in early stage design and is based on the similarity of the design tools and resources required for later stage design. Design process similarity within a module leads to increased design efficiency from the sharing of functional and geometric analyses and possibly the savings of not needing to “un-immerse” from a particular design task to “re-immerse” in the design of the next component. The definition of design process dependency is based on the connectivity caused by components’ design process attributes with the goal of fewer design interactions between different modules. With zero dependencies between modules, we hope to contain the cascade of design changes within each module, and prevent the need to redesign other modules. In this paper, we first present which design process elements we should consider for defining design process similarity and dependency, and then construct respective similarity and dependency factors tables. These tables include similarity and dependency factors, which, along with their values, are important in determining a product’s modular architecture at the early stages of design. Finally, a computer mouse is used to illustrate how to apply these factors tables to generate the similarity and dependency matrices that represent product modularity for the product design process. Using these representations as input to the DSM-based modular design methods, we can achieve a design with a modular architecture that improves design efficiency in the later stages of design. In the future, we hope to extend and generalize the process for developing product modularity representations so that it is applicable across all life-cycle processes.
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Michelena, Nestor, and Katia Sycara. "Performance Representation in Case-Based Design." In ASME 1994 Design Technical Conferences collocated with the ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/detc1994-0028.

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Abstract Reuse of prior design experience allows an engineer to save design time, by leveraging off previous work-out solutions, and to avoid repeating past mistakes, by accessing information on manufacturing or field failures. Indexing and retrieving of design cases is efficiently done based on qualitative descriptions of the behavior specification of a device. Qualitative influences has been used for behavior representation and reasoning since they allow behavior decomposition and synthesis of design parts taken from different contexts. Thus, innovative new designs are generated. However, a drawback of this kind of high-level abstractions is that important performance information contained in design specifications is not taken into account. In this article, performance information such as ranges of operation and types of response are added to the qualitative behavior representation. Higher-order behavior representations are also studied. Reasoning mechanisms are accordingly extended for index generation and retrieval of previous designs. As a result of considering performance information, the number of synthesized designs not performing according to specification can be reduced. Analysis and simulation time spent in design verification is, thereby, also reduced.
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Vakili, V., I. Chiu, L. H. Shu, D. A. McAdams, and R. B. Stone. "Including Functional Models of Biological Phenomena as Design Stimuli." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35776.

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This work explores the representation of biological phenomena as stimuli to designers for biomimetic design. We describe a study where participants were asked to solve a micro-assembly problem given a set of biological representations of leaf abscission for inspiration. The visual aids presented to the designers are investigated, and the use of functional models of biological phenomena in particular is critiqued. The designs resulting from the study are classified and theories drawn as to possible influences of the biological representations. Observations, retrospective conversations with participants, and analogical reasoning classifications are used to determine positive qualities as well as areas for improvement in representation of the biological domain. Findings suggest that designers need an explicit list of all possible inherent biological strategies, previously extracted using function structures with objective graph grammar rules. Challenges specific to this type of study are discussed, and possible improvement of representative aids are outlined.
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Summers, Joshua D., Noé Vargas-Hernández, Zuozhi Zhao, Jami J. Shah, and Zoé Lacroix. "Comparative Study of Representation Structures for Modeling Function and Behavior of Mechanical Devices." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21243.

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Abstract Engineering design is focussed on the development of artifacts and systems to satisfy specified functions. Current CAD systems provide little support integrating the modeling of the function, behavior, and form of designed artifacts throughout the design process. The focus of this paper is to investigate four representations for use in function representation for conceptual design, embodiment design, and design for manufacturing. These four representations include: Graph Grammars, Exemplars, Bond Graphs, and Function Converters. It is shown that different representations are more suited for different phases of design depending upon required design tasks and for representing different types of function knowledge. Finally, an approach for integration of these representations is proposed, synthesizing a hybrid representation based upon the strengths of the four identified strategies.
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Rosen, David W. "Multi-Scale, Heterogeneous CAD Representation for Metal Alloy Microstructures." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34563.

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Most heterogeneous CAD representations in the literature represent materials using a volume fraction vector, which may not by physically realizable or meaningful. In contrast, the multi-scale, heterogeneous CAD representation presented here models materials using their microstructure. For the specific metal alloys of interest in this work, the material model is a probabilistic model of grain characteristics, represented as cumulative distribution functions. Several microstructure reconstruction algorithms are presented that enable different alloy grain structures to be reconstructed in a part model. Reconstructions can be performed at any desired size scale, illustrating the multi-scale capability of the representation. A part rendering algorithm is presented for displaying parts with their material microstructures. The multi-scale, heterogeneous CAD representation is demonstrated on two Inconel alloys and is shown to be capable of faithfully reconstructing part representations consistent with the probabilistic grain models.
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Yingzhong Zhang and Xiaofang Luo. "Ontology-based design meta-intent representation." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375020.

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Reports on the topic "Representation design"

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Van Baalen, Jeffrey. Toward a Theory of Representation Design. Fort Belvoir, VA: Defense Technical Information Center, May 1989. http://dx.doi.org/10.21236/ada210885.

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Weissman, Alex, Satyandra K. Gupta, Xenia Fiorentini, Rachuri Sudarsan, and Ram D. Sriram. Formal representation of product design specifications for validating product designs. Gaithersburg, MD: National Institute of Standards and Technology, 2009. http://dx.doi.org/10.6028/nist.ir.7626.

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Director, S. W., and D. E. Thomas. Multilevel Representation and Simulation for VLSI Design. Fort Belvoir, VA: Defense Technical Information Center, November 1986. http://dx.doi.org/10.21236/ada175663.

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Madhusudan, T. N. A Review of Bond-Graph Representation Based Design Methodologies. Fort Belvoir, VA: Defense Technical Information Center, July 1995. http://dx.doi.org/10.21236/ada311292.

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Jaffe, Robert. Fractional Representation Design of Dynamic Output Controllers for Multiple Time Scale Systems. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.1359.

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Bambha, Neal, Vida Kianzad, Mukul Khandelia, and Shuvra S. Bhattacharyya. Intermediate Representations for Design Automation of Multiprocessor DSP Systems. Fort Belvoir, VA: Defense Technical Information Center, November 2002. http://dx.doi.org/10.21236/ada456720.

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Ye, Guosheng, Mark Messner, and T. Sham. Example Evaluation of a Representative Heat Pipe Test Article Design for Structural Acceptability using ASME Design Rules. Office of Scientific and Technical Information (OSTI), September 2020. http://dx.doi.org/10.2172/1658587.

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Pryor, R. J., and K. J. Maloney. Steady-state and loss-of-pumping accident analyses of the Savannah River new production reactor representative design. Office of Scientific and Technical Information (OSTI), October 1990. http://dx.doi.org/10.2172/6119719.

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Kusiak, Chris, Mark D. Bowman, and Arun Prakash. Legal and Permit Loads Evaluation for Indiana Bridges. Purdue University, 2021. http://dx.doi.org/10.5703/1288284317267.

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Abstract:
According to federal law, routine commercial vehicles must adhere to certain limits on their load configuration in order to operate legally on interstate highways. However, states may allow for heavier or different load configurations provided that bridges on the state and county highway system are load rated and, if necessary, posted with vehicles that appropriately represent these loads. The state of Indiana allows several classes of vehicles to operate with loads that exceed federal limits, and, presently, several LFD design loads are used to represent these exceptions as state legal loads. This study evaluates the MBE rating loads for their ability to encompass Indiana’s exception vehicles and recommends a set of state rating loads which can replace the current state legal loads and, combined with the MBE rating loads, satisfactorily encompass the load effects due to these exceptions. Comparing moment and shear envelopes on a representative set of bridges, the MBE rating vehicles were found to be insufficient for representing Indiana’s exception vehicles. Three new rating loads are proposed which encompass the exception vehicles efficiently and represent realistic legal loads. Conversely, acceptable HS-20 rating factors are also provided as an alternative to the adoption of these new vehicles. These rating factors, all 1.0 or greater, can ensure a similar level of safety by requiring a specific amount of excess capacity for the HS-20 design load.
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Taylor, Oliver-Denzil, Amy Cunningham,, Robert Walker, Mihan McKenna, Kathryn Martin, and Pamela Kinnebrew. The behaviour of near-surface soils through ultrasonic near-surface inundation testing. Engineer Research and Development Center (U.S.), September 2021. http://dx.doi.org/10.21079/11681/41826.

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Abstract:
Seismometers installed within the upper metre of the subsurface can experience significant variability in signal propagation and attenuation properties of observed arrivals due to meteorological events. For example, during rain events, both the time and frequency representations of observed seismic waveforms can be significantly altered, complicating potential automatic signal processing efforts. Historically, a lack of laboratory equipment to explicitly investigate the effects of active inundation on seismic wave properties in the near surface prevented recreation of the observed phenomena in a controlled environment. Presented herein is a new flow chamber designed specifically for near-surface seismic wave/fluid flow interaction phenomenology research, the ultrasonic near-surface inundation testing device and new vp-saturation and vs-saturation relationships due to the effects of matric suction on the soil fabric.
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