To see the other types of publications on this topic, follow the link: Requirements for business games.

Journal articles on the topic 'Requirements for business games'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Requirements for business games.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Peterková, Jindra, Zuzana Repaská, and Lenka Prachařová. "Best Practice of Using Digital Business Simulation Games in Business Education." Sustainability 14, no. 15 (2022): 8987. http://dx.doi.org/10.3390/su14158987.

Full text
Abstract:
Information technologies play an important role in designing new ways of teaching, and, at the same time, the globalization of the business world affects the quality of human capital that the corporate sector requires. Apart from theoretical business understanding, multidisciplinary knowledge is also needed. Business simulation games belong among suitable educational tools, which are able to respond to contemporary business requirements and the requirements of students. Business simulation games provide a useful tool for experiential learning by university students studying business programs.
APA, Harvard, Vancouver, ISO, and other styles
2

Munapysova, Gulnara, Gulmira Israilova, and Gulmira Kasymalieva. "USE OF BUSINESS GAMES AS A METHOD OF LEARNING IN PREPARING FUTURE TEACHERS OF MATHEMATICS." Alatoo Academic Studies 2021, no. 2 (2021): 92–99. http://dx.doi.org/10.17015/aas.2021.212.10.

Full text
Abstract:
Recently, business games, in order to teach students, the experience of managing various processes, are widely used in all areas of professional training. This article reveals the importance of business games in preparing mathematics teachers for professional activities. The purpose of business games is to form the professional and methodological competencies of future mathematics teachers in accordance with the requirements of the educational standard, educate the professional qualities of a teacher by modeling, imitating the learning process at school, and a mathematics lesson. The types of
APA, Harvard, Vancouver, ISO, and other styles
3

Utoyo, Arsa Widitiarsa. "The Business of Creating Games." Journal of Games, Game Art, and Gamification 1, no. 2 (2021): 78–89. http://dx.doi.org/10.21512/jggag.v1i2.7262.

Full text
Abstract:
The use of digital games and gamification has showed potential to improve many aspects of how businesses provide education and communicate with consumers. Nevertheless, there is still a requirement for better considerate of how the adoption of games and gamification would influence the process of decisionmaking for customer and organizations across different industry. This article provides a structured review of existing literature on the use of games in the business ecosystem, and seeks to consolidate findings to address research questions regarding their perception, proven efficiency, and id
APA, Harvard, Vancouver, ISO, and other styles
4

Sizov, V. A. "The use of business games in the education of masters in the program “Protection of information space of economic activity”." Open Education 22, no. 6 (2019): 59–64. http://dx.doi.org/10.21686/1818-4243-2018-6-59-64.

Full text
Abstract:
The aim of the study is to develop the concept of the use of business games in the master’s program in the direction of “Information security” from the perspective of practical training methods and means of protection of information space of enterprises and organizations, as well as other economic subjects.Materials and methods. The basis for the development of the concept of the use of business games in the education of masters in the direction of “Information security” are the Federal state educational standard and professional standard “Specialist in the protection of information in automat
APA, Harvard, Vancouver, ISO, and other styles
5

Ryan, C., and T. Lockyer. "Masters' Games—The Nature of Competitors' Involvement and Requirements." Event Management 7, no. 4 (2002): 259–70. http://dx.doi.org/10.3727/152599502108751640.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Сооронбаева, Каухар, Малийкабү Талантбек кызы, and Дилзат Сагынбек уулу. "MOTIVATION THROUGH GAME TECHNOLOGIES IN TEACHING MATHEMATICS." Илимий-маалыматтык журналы 23, no. 6 (2023): 82–88. http://dx.doi.org/10.58494/esai.23(6).2023.15.

Full text
Abstract:
Modern requirements of the state educational standard of the latest generation require professional pedagogical competence from the teacher. This directly depends on the purposeful use of pedagogical technologies by the teacher. Game technologies occupy a leading place among pedagogical technologies in shaping students as worthy individuals capable of self-development and self-education. The article pays special attention to business games among gaming technologies, their role in the formation of competencies in the subject of mathematics is noted. An example of the use of business games in th
APA, Harvard, Vancouver, ISO, and other styles
7

Popov, Eugene. "Деловая игра как образовательная технология для устойчивого развития (Business game as an educational technology for sustainable development)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (11) / 2013 (30 грудня 2013): 37–49. https://doi.org/10.5281/zenodo.18121.

Full text
Abstract:
The article’s aim is to analyze the business game as an educational method for sustainable development. The main theme of the article is to review the business game as a way of  transfer of scientific knowledge in order to provide training for sustainable development. This paper presents the definition of the game as a special type of activity, shows the defining features of the business game and proves the principle of assessment of knowledge obtained in the course of the business game. The author formulates the requirements to the design methodology of business games in education
APA, Harvard, Vancouver, ISO, and other styles
8

Kholodylo, Marta, and Christine Strauss. "Independent Game Developers and Their Expectations Towards Recommender Systems." Journal of Data Intelligence 1, no. 3 (2020): 301–18. http://dx.doi.org/10.26421/jdi1.3-1.

Full text
Abstract:
Electronic recommender systems and digital distribution as such have transformed many industries. Digital games is one of those industries where the transformation is particularly evident, as more and more games are appearing on the market, and most of the titles are published by independent game developers. Due to electronic recommender systems developers can now self-publish their content without the mediation of third parties and additional costs for their services. This change has significantly decreased the costs of game production, distribution, and marketing, allowing more studios to en
APA, Harvard, Vancouver, ISO, and other styles
9

Popov, Eugene. "Междисциплинарные деловые игры в образовании для устойчивого развития: теория и практика (Interdisciplinary business games in education for sustainable development: theory and practice)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 1 (14) (30 червня 2015): 57–62. https://doi.org/10.5281/zenodo.22185.

Full text
Abstract:
<em>The article provides an overview of the theoretical and methodological foundations of the organization and conduct of interdisciplinary business games (IBGs) on sustainable development. In addition, it considers examples of already carried out and planned-to-conduct IBGs.</em>
APA, Harvard, Vancouver, ISO, and other styles
10

Borissov, Borislav. "THE OPPORTUNITIES OF GAMIFICATION IN BUSINESS PLANNING TRAINING." Knowledge International Journal 28, no. 1 (2018): 285–90. http://dx.doi.org/10.35120/kij2801285b.

Full text
Abstract:
The attitude of society towards education change due to changes in the needs for education, shifts of young people's attitudes and preferences, the dynamism of life, the demand for “ad hoc” learning that saves time and practical applicability of the acquired knowledge, and the pursuit of quick professional realization. This means that the conventional training methods should either be modified or replaced with new methods that would meet these requirements. Such a new method is the gamification – an educational approach to learning by using video game design and game elements. Its goal is to m
APA, Harvard, Vancouver, ISO, and other styles
11

Zhou, Qiaoxi. "Comparative Analysis of Counter-Strike 2 and Valorant." Lecture Notes in Education Psychology and Public Media 54, no. 1 (2024): 112–18. http://dx.doi.org/10.54254/2753-7048/54/20241603.

Full text
Abstract:
With the rapid development of e-sports and online games, shooting games have received significant global attention and popularity. This article uses the research methodology of literature review to conduct a comprehensive analysis of the disparities and attributes of the two shooting games, Counter-Strike 2 (CS2) and Valorant, in terms of gameplay, community engagement, and business strategy. Through detailed analysis, this article finds that Valorant emphasizes character diversity and innovative skill systems in game design to enhance the strategy and interactivity of the game; while CS2 reta
APA, Harvard, Vancouver, ISO, and other styles
12

Bodrov, Y. "Legislative regulation of the organization and conduct of gambling: current issues and solutions." Uzhhorod National University Herald. Series: Law 3, no. 84 (2024): 17–23. http://dx.doi.org/10.24144/2307-3322.2024.84.3.2.

Full text
Abstract:
The article is dedicated to highlighting current issues in the legislative regulation of the organization and conduct of gambling in Ukraine, as well as finding optimal solutions to these problems. Based on the conducted analysis, it is stated that the legislative regulation of public relations in the field of gambling is characterized by a wide range of issues, including deficiencies in the conceptual and categorical apparatus, insufficiently clear general requirements for gambling organizers, and the absence of requirements aimed at ensuring the stable operation of gambling establishments un
APA, Harvard, Vancouver, ISO, and other styles
13

Raghothama, Jayanth, and Sebastiaan Meijer. "Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality." Simulation & Gaming 49, no. 3 (2018): 246–62. http://dx.doi.org/10.1177/1046878118770220.

Full text
Abstract:
Background. The increasing cognizance of complexity in systems has brought into focus important questions about the methods and tools we use to address them. Games for design, where games and computer simulations are used together to create concrete and tangible designs in a pluralistic way, with multiple stakeholders within the game is a new area for simulation gaming. Aim. In this article about gaming for design, embedded in the design science approach towards game science, we raise important philosophical questions about this new area, as well as attempt to address practical questions at th
APA, Harvard, Vancouver, ISO, and other styles
14

Demchenko, Оlena, Galina Kit, Oksana Holiuk, Nataliia Rodiuk, Natalia Pakhalchuk, and Olha Hryhorovych. "BUSINESS GAMES IN QUASI-PROFESSIONAL FUTURE TEACHERS’ TRAINING TO THE DEVELOPMENT OF GIFTED CHILDREN." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 1 (May 21, 2019): 144. http://dx.doi.org/10.17770/sie2019vol1.3993.

Full text
Abstract:
The relevance of the selection and development of the independent component of the preparing the future specialists of psychological and pedagogical profile in a higher educational institution, the purpose of which is to develop students’ competence in developing children’s giftedness, is substantiated. The arguments according to the need of the development of requirements and complex of qualities and skills for identifying and developing of children’s giftedness by the future teachers, starting with teachers of preschool education institutions, are given. The complexity and inconsistency of t
APA, Harvard, Vancouver, ISO, and other styles
15

Kuldeep, R. Gond. "Sports Management Environment: Trends And Development." International Journal of Advance and Applied Research 4, no. 2 (2023): 69–72. https://doi.org/10.5281/zenodo.7546087.

Full text
Abstract:
Sports management is a multidisciplinary field that uses advertising, law, finance and business. A particular university degree helps students build basic skills in business organization, finance, money, law, brain research and presentation &ndash; all considering the playing field. With the indisputable abundance of sports achievements on this planet and the use of sports science and innovation, sports clubs pay more attention to human assets, play and business leaders. In recent times, the better game results achieved in various games have generally changed the decision-making ability and th
APA, Harvard, Vancouver, ISO, and other styles
16

Khudiakov, I. V., I. V. Gritsuk, D. S. Pohorletsky, V. V. Chernenko, and I. V. Rybalko. "Possibilities of the trainer in forming the professional competence of a maritime specialist in accordance with the requirements of the PDNV convention." Reporter of the Priazovskyi State Technical University. Section: Technical sciences 2, no. 49 (2024): 118–27. https://doi.org/10.31498/2225-6733.49.2.2024.321372.

Full text
Abstract:
The International Maritime Organization, classification societies and government organizations pay special attention of educational institutions to the quality of training when using marine simulators, as they have a powerful resource for developing the cognitive skills of cadets due to the reproduction of a high degree of reality when simulating the technology of the marine engineer. The article investigates the problem of training a maritime specialist to work in a foreign language environment using simulators in accordance with the requirements of the International Maritime Convention. As a
APA, Harvard, Vancouver, ISO, and other styles
17

Bernal-Merino, Miguel Á. "Creativity and playability in the localisation of video games." Journal of Internationalization and Localization 5, no. 1 (2018): 74–93. http://dx.doi.org/10.1075/jial.00011.ber.

Full text
Abstract:
Abstract Creativity is one of the most highly debated topics in translation not only because of how it relates to authorship but also because of the unavoidable cultural ramifications and the business implications for all the parties involved. Identifying the parameters within which creative translation operates in entertainment media requires a complex process that comprises a large amount of variables beyond the linguistic ones. Semiotics is suggested as a robust analytical tool to study the layering of meaning-making in entertainment products, in other words, their polysemioticity. Multimed
APA, Harvard, Vancouver, ISO, and other styles
18

Serdiukov, O. "REQUIREMENTS FOR GAMBLING ORGANIZERS: FOREIGN AND DOMESTIC EXPERIENCE." Scientific Notes Series Law 1, no. 12 (2022): 281–86. http://dx.doi.org/10.36550/2522-9230-2022-12-281-286.

Full text
Abstract:
Gambling as a form of economic activity exists in almost all countries of the world. Only the question of the form of its implementation is relevant: it can be an illegal activity, or an activity permitted by law in one or another country. Gambling is a very profitable business. For example, from January to October 2021, the gross revenue from games in the United States of America was 43.43 billion dollars [2]. Income from gambling is an important source of replenishment of the state budget of each country, which is why most states have legalized this type of activity by establishing mandatory
APA, Harvard, Vancouver, ISO, and other styles
19

Cunha, Andre Henrique, Nazareno Marcineiro, Helio Aisenberg Ferenhof, and Fernando Antônio Forcellini. "The Impact of Strategic Planning on Institutional Integration Toward Patrimonial and Perimeter Security Planning of the 2016 Olympics Games." Brazilian Journal of Operations & Production Management 15, no. 2 (2018): 285–93. http://dx.doi.org/10.14488/bjopm.2018.v15.n2.a10.

Full text
Abstract:
After the legacy of September 11, 2001, and subsequent terrorist attacks during sports events, such as the London (2005) bombings, is evidenced in the increased security measures put in place at major sports events. Heightened attention to safety management and public concern about possible threats and perception of risk has now become a fundamental component of the planning and risk management strategies for sports events. To deal with this issue, this study aims to systemize and develop the strategic planning process for security operations of the gaming facilities and to the public in gener
APA, Harvard, Vancouver, ISO, and other styles
20

Sunday Oladayo Oladejo, Stephen Obono Ekwe, and Lateef Adesola Akinyemi. "Multi-tier multi-tenant network slicing: A multi-domain games approach." ITU Journal on Future and Evolving Technologies 2, no. 6 (2021): 57–82. http://dx.doi.org/10.52953/dxzq6155.

Full text
Abstract:
The 5G slice networks will play a critical role in meeting the stringent quality-of-service requirements of different use cases, reducing the Capital Expenditure (CapEX) and Operational Expenditure (OpEX) of mobile network operators. Owing to the flexibility and ability of 5G slice networks to meet the needs of different verticals, it attracts new network players and entities to the mobile network ecosystem, and therefore it creates new business models and structures. Motivated by this development, this paper addresses the dynamic resource allocation in a multi-slice multi-tier multi-domain ne
APA, Harvard, Vancouver, ISO, and other styles
21

Cosgrave, Michael, Eric Moore, and Athene Storey-Cosgrave. "Narrative Games in BioAnalytic Forensics." European Conference on Games Based Learning 16, no. 1 (2022): 172–79. http://dx.doi.org/10.34190/ecgbl.16.1.601.

Full text
Abstract:
This paper reports on the use of branching path narrative games based on cases written by industry partners and built using Twine in a graduate BioAnalytic Forensics module. The ease of use offered by Twine made it suitable as a tool to quickly introduce industry partners to the concept of interactive narratives which assisted them in framing their case studies. Twine is also an effective tool for introducing these games to students who may be unfamiliar with the genre. Business constraints central to the problems and modelled in the games include time taken to resolve the problem, and the reg
APA, Harvard, Vancouver, ISO, and other styles
22

Thavikulwat, Precha, and Bosco Wing Tong Yu. "Interbank Interest-Rate Model for the Banking Business of a Multi-Industry Game." Simulation & Gaming 50, no. 6 (2019): 667–89. http://dx.doi.org/10.1177/1046878119858376.

Full text
Abstract:
Background. Even though banking undergirds all businesses of the modern economy, not much has been published about how the banking business should be simulated in a business game. A model of the interbank interest-rate market is useful for multi-industry games that includes the banking business, but such a model has not be described in the extant literature. Aim. Our aim is to present a spliced model of the interbank interest-rate market that is derived from the nature of the modern banking system, and to show how the model is used in a game that gives participants practice in executing strate
APA, Harvard, Vancouver, ISO, and other styles
23

Gelei, Andrea, and Imre Dobos. "Evolving trust in business relationships – A behavioural experiment." Acta Oeconomica 72, no. 2 (2022): 231–47. http://dx.doi.org/10.1556/032.2022.00013.

Full text
Abstract:
Abstract Using situation-specific and dyadic data, we analyse how trust in inter-organisational relationships evolve over time. Based on a multidisciplinary approach, we define four trust-related concepts, which include both behavioural and perceptual aspects of this multifaceted phenomenon. We also develop the hypothesis that the behavioural consistency of the trustee affects the level of his/her trustworthiness as perceived by the trustor. To test this hypothesis, the paper specifies a finite Dynamic Trust Game that, in a unique way, models longer-term relationships characterised by interdep
APA, Harvard, Vancouver, ISO, and other styles
24

K. Kuzmina, Elena, Gulnara I. Nazarova, Liliya R. Nizamieva, and Cécile Leblanc. "Innovative Technologies of Teaching Business French." International Journal of Engineering & Technology 7, no. 4.7 (2018): 85. http://dx.doi.org/10.14419/ijet.v7i4.7.20390.

Full text
Abstract:
The article deals with the peculiarities of modern technologies in teaching professional French, taking into account the requirements of international examinations, specific language-learning needs of students and level of their language proficiency. Pedagogical technologies are demonstrated by the example of teaching business French in the sphere of tourism, hotel business, as well as the guide-interpreters training. The educational courses are aimed at the development of basic speaking skills and skills necessary for business communication in French. The developed pedagogical technology is b
APA, Harvard, Vancouver, ISO, and other styles
25

Grigorieva, Lena, Natalia Alekseeva, and Tatiana Protopopova. "Development of English speaking skills in bilingual students by teaching in cooperation." SHS Web of Conferences 134 (2022): 00105. http://dx.doi.org/10.1051/shsconf/202213400105.

Full text
Abstract:
This article examines the development of oral English-speaking speech in bilingual students and teaching conditions. Conditions in the labor market require changes in the education system. Employers expect graduates to have skills such as teamwork, stress tolerance, sociability, multitasking, and empathy. There are strict requirements for professional training, including fluency in English. It is necessary to develop basic skills of English speaking and focus on spoken language, while attracting interactive teaching methods in cooperation. This becomes a daunting task for English teachers, giv
APA, Harvard, Vancouver, ISO, and other styles
26

Koltsova, K. I. "Using plot tasks when teaching Python programming." Informatics in school, no. 1 (April 14, 2023): 7–12. http://dx.doi.org/10.32517/2221-1993-2023-22-1-7-12.

Full text
Abstract:
The article deals with the problem of increasing the internal motivation of schoolchildren when studying programming. The traditional techniques that increase motivation include appealing to the life experience of students, creating a problem situation, solving plot tasks, modeling real events in the educational process (role-playing games). One of the requirements for tasks with applied content is the correspondence of the plot to the age characteristics of students. The fulfillment of this requirement will be possible if the situation described in the plot of the task is socially significant
APA, Harvard, Vancouver, ISO, and other styles
27

Muhammad Usman Ashraf. "Measuring the Impact of Factors Affecting Game Development in Distributed Software Development." Lahore Garrison University Research Journal of Computer Science and Information Technology 5, no. 4 (2021): 50–61. http://dx.doi.org/10.54692/lgurjcsit.2021.0504251.

Full text
Abstract:
A software game is an application that is not only applicable for entertainment purposes but also used in domains like business, education and health care. Software game development is a multidisciplinary process that involves art, sound, artificial intelligence (AI), control systems and human factors which makes it different from traditional software development practice. Distributed software development (DSD) facilitates decentralized zones for the availability of multidisciplinary human resources at less cost. Past studies explored many influencing factors for game development, however, how
APA, Harvard, Vancouver, ISO, and other styles
28

Matyakubova, P. M. "МУҲАНДИС-МЕТРОЛОГЛАРНИ ТАЙЁРЛАШ ЖАРАЁНИДА “МЕТРОЛОГИЯ АСОСЛАРИ” ФАНИНИ ЎҚИТИШНИНГ ИЛҒОР ТЕХНОЛОГИЯЛАРИ". Journal of Science and Innovative Development 6, № 3 (2023): 74–82. http://dx.doi.org/10.36522/2181-9637-2023-3-7.

Full text
Abstract:
The article reveals the relevance of introducing advanced technologies into the process of conducting theoretical and practical classes for metrologists in the light of a radical reform of the education system in Uzbekistan and the requirements for the competencies of graduates. The components of competencies of an engineer-metrologist are disclosed. The most effective methods and technologies for organizing theoretical and practical classes are described in detail: roleplaying and business games, trainings, projects, case methods, situation modelling and brainstorming. Today, the educational
APA, Harvard, Vancouver, ISO, and other styles
29

Shchegulina, Oksana. "Design and Implementation of Game Technologies in the Bachelor Program «Personnel Management» Using the ADDIE Model." Management of the Personnel and Intellectual Resources in Russia 10, no. 3 (2021): 43–48. http://dx.doi.org/10.12737/2305-7807-2021-10-3-43-48.

Full text
Abstract:
The issues of the need to take into account the requirements of professional standards in the higher education system are highlighted and considered in order to harmonize the relationship between the labor market and the sphere of vocational education. The characteristics of the work program of the discipline are analyzed in the context of updating the Federal State Educational Standard of Higher Education in connection with changes in the organizational and content component of higher education in Russia. The main attention is paid to the problem of using active teaching methods that contribu
APA, Harvard, Vancouver, ISO, and other styles
30

Yessen, A. S., and B. S. Ismakova. "Activity-competence approach for designing the content of practice-oriented learning." BULLETIN of the L.N. Gumilyov Eurasian National University. PEDAGOGY. PSYCHOLOGY. SOCIOLOGY Series 143, no. 2 (2023): 68–74. http://dx.doi.org/10.32523/2616-6895-2023-142-1-68-74.

Full text
Abstract:
Creating modern education requires a new, activity-oriented approach. In contrast to traditional education, experience-oriented education, which is aimed at mastering knowledge, along with education, is aimed at acquiring skills, skills, and practical experience. Without gaining experience in the service, education is not considered practice-oriented, the level of which is determined by the methods of activity-competence approaches. The competence approach is aimed primarily at looking at the goals of professional education from a new perspective and evaluating the results, imposing its requir
APA, Harvard, Vancouver, ISO, and other styles
31

Woods, Annette, and Michelle Jeffries. "“Monsters Are Coming!”: Learning Literacy and Playing Games." Teachers College Record: The Voice of Scholarship in Education 123, no. 3 (2021): 1–22. http://dx.doi.org/10.1177/016146812112300302.

Full text
Abstract:
Background/Context There are recent trends of bringing highly defined, teacher-directed pedagogies into early-childhood contexts in Australia, the United States. and other Western contexts. While the justification for these moves is often the improvement of outcomes for young children, they ignore the large body of research that attests to the social, emotional, and academic benefits of children having time to play and to experience educational programs founded in play-based pedagogies. Focus of the study In this study, we were interested in considering how young children name their worlds in
APA, Harvard, Vancouver, ISO, and other styles
32

Imam, Tasadduq, Michael Cowling, and Narottam Das. "Designing Computer Games to Teach Finance and Technical Concepts in an Online Learning Context: Potential and Effectiveness." Mathematics 10, no. 22 (2022): 4205. http://dx.doi.org/10.3390/math10224205.

Full text
Abstract:
Designing computer games to educate students is not a new technique. Not all disciplines, however, embed the same degree of cognitive load, and not all game design approaches are appropriate across contexts. Teaching technical business disciplines, such as finance, using a game imposes specific challenges, especially when the subject is offered online and to students who may not be from relevant technical backgrounds. However, there has only been limited attention concerning the use of game-based learning (GBL) for teaching finance at the higher education level, especially when delivered onlin
APA, Harvard, Vancouver, ISO, and other styles
33

Sosa Castañón, Germán. "The Market of Identity." Transactions of the Digital Games Research Association 7, no. 2 (2024): 17–34. https://doi.org/10.26503/todigra.v7i2.2392.

Full text
Abstract:
This paper offers a review of the way that researchers, in the last decade, have analyzed the relationship between identity with games, and play. This is not a literature review to comply with the requirement to any work, to situate itself in a larger context of thought. I intend to show the different approaches, their central questions, and applications. On the other hand, I’ll show the similar ways that they see games and the people around it. With some exceptions, game researchers usually see this topic in an uncontextualized or tensionless sense, as if identity and gaming operate in the sa
APA, Harvard, Vancouver, ISO, and other styles
34

Rudenko, Yulia. "USING OF GAMING TECHNOLOGIES IN PROFESSIONAL LINGVODIDACTIC EDUCATION OF FUTURE EDUCATOR OF PRESCHOOL EDUCATIONAL INSTITUTIONS." Educological discourse, no. 3-4 (2019): 130–42. http://dx.doi.org/10.28925/2312-5829.2019.3-4.130142.

Full text
Abstract:
The article raises the problem of the use of gaming technologies in professional lingvodidactic education of future educators of pre-school educational institutions, in particular, the essence of interactive learning is considered, the basic principles of using the latest, interactive, interactive-gaming, game technologies in the professional-speech activity of future educators are defined, the classification of gaming technologies is given (business games, educational games, gaming situations, discussions, trainings, language games, speech games, etc.), pedagogical requirements about the use
APA, Harvard, Vancouver, ISO, and other styles
35

Ходякова, Наталия, Nataliya Khodyakova, Дмитрий Ходяков, and Dmitriy Khodyakov. "Role of the methodological component in the structure of the course training of guides and guide-interpreters (the preparation for the 2018 World Cup in Volgograd)." Universities for Tourism and Service Association Bulletin 10, no. 2 (2016): 33–39. http://dx.doi.org/10.12737/19545.

Full text
Abstract:
In connection with carrying out in 2018 of the activities of the world football Championship in several regions of&#x0D; the Russian Federation there is a perceived need for additional training of a large number of guides, guides and&#x0D; guides-interpreters. In the article based on modern scientific approaches and many years of practical experience,&#x0D; the authors propose a new structure of the course content quality of training of specialists of excursion business. The&#x0D; article discusses important differences in the training of the needed staff, on the one hand, in cities with exper
APA, Harvard, Vancouver, ISO, and other styles
36

LEBEDYK, L. "DESIGNING TECHNOLOGIES AND FORMS OF ORGANIZATION OF TRAINING OF FUTURE TEACHERS OF EXTRACURRICULAR EDUCATION INSTITUTIONS IN THE CONTEXT OF THE PEDAGOGICAL HERITAGE OF A. MAKARENKO." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 33 (August 20, 2024): 160–67. http://dx.doi.org/10.33989/2075-146x.2024.33.310063.

Full text
Abstract:
The problems of designing technologies and forms of organization of training for future teachers of extracurricular education institutions are analyzed through the prism of A. Makarenko's pedagogical heritage. The conditions for designing interactive lectures (lecture with planned errors, lecture-dispute, problem lecture), independent work, conferences, and business games are considered. It was concluded that the search for effective technologies and forms of training of future teachers of out-of-school education institutions in the conditions of the master's degree is impossible without refer
APA, Harvard, Vancouver, ISO, and other styles
37

Neilenko, Sergii, and Tetyana Starychenko. "Specifics of Planning Cultural-entertainment Areas in the Restaurants." Restaurant and Hotel Consulting. Innovations 1, no. 2 (2018): 128–37. https://doi.org/10.31866/2616-7468.2.2018.157182.

Full text
Abstract:
Relevance. Due to the high level of competition and the dynamic development in the restaurant business, restaurateurs need to be clearly oriented in the field of providing services, including cultural and entertainment. Therefore, it is necessary to create a variety of animation services directly at restaurants. It raises the task of creating additional space.&nbsp;Purpose and methods of&nbsp;research.&nbsp;The purpose of the research is to determine the planning of cultural and entertainment area in the restaurants, which consists of developing technological recommendations for their equipmen
APA, Harvard, Vancouver, ISO, and other styles
38

Ivanov, A. A., E. Yu Kulakova, and G. M. Magomedova. "Trends and Prospects of Founding Start-Up-Unicorns." Vestnik of the Plekhanov Russian University of Economics, no. 1 (February 14, 2022): 180–87. http://dx.doi.org/10.21686/2413-2829-2022-1-180-187.

Full text
Abstract:
The article studies the most evident examples of fast growing business from start-ups to companies – unicorns, analyzes causes of their quick success and shows key trends of future start-ups. The authors identify trends of realizing business start-ups of future companies – unicorns, among which technological start-ups, fintech start-ups, start-ups in the field of transport, EdTech, medical start-ups, e-commerce. The authors review the most successful companies-unicorns of the new decade of the 21st century. They analyze different lines in business development from electronic on-line platforms
APA, Harvard, Vancouver, ISO, and other styles
39

Frąckowiak, Kamil. "Główne tezy najnowszego orzecznictwa Sądu Najwyższego w sprawach karnoskarbowych, dotyczącego błędu co do karalności z art.10 §4 k.k.s. na kanwie urządzania gier hazardowych." Radca Prawny, no. 4 (37) (March 20, 2024): 29–44. http://dx.doi.org/10.4467/23921943rp.23.034.19503.

Full text
Abstract:
The main theses of the Polish Supreme Court's recent decisions in penal and fiscal cases concerning the error of punishability under Article 10 § 4 of the Polish Penal and Fiscal Code in the context of the organization of gambling games The article presents an overview of the recent decisions of the Polish Supreme Court on the institution of an error as to punishability under Article 10 § 4 of the Polish Penal and Fiscal Code, which originated in the context of the factual situations in the field of fiscal offenses of organizing illegal gambling under Article 107 § 1 of the Polish Penal and Fi
APA, Harvard, Vancouver, ISO, and other styles
40

Wahidah, Nurul. "TINJAUAN HUKUM EKONOMI SYARIAH TERHADAP SISTEM PENJUALANBERJENJANG PADA PAYTREN PT. VERITRA SENTOSA INTERNASIONAL BANDUNG (STUDI MITRA PAYTREN DI PALU)." Tadayun: Jurnal Hukum Ekonomi Syariah 1, no. 1 (2020): 89–112. http://dx.doi.org/10.24239/tadayun.v1i1.4.

Full text
Abstract:
The results of this study indicate that the PayTren tiered sales system in Palu has almost fulfilled the sales criteria in sharia economic law such as the fulfillment of pillars and requirements in selling and buying, there are no elements of maisir, immorality, or money games, there is no excessive sale of products that can harm. consumers, companies also provide ujrah according to the real work done by business partners, and there is no passive bonus. However, there are still elements of usury and gharar and the company has not yet fully provided comfort for its partners who make losses on t
APA, Harvard, Vancouver, ISO, and other styles
41

Barus, Riantri, Diana Chalil, and Rulianda Purnomo Wibowo. "ISPO introduction program for independent smallholders: Initial steps towards mandatory ISPO 2025." Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang 9, no. 2 (2024): 373–82. http://dx.doi.org/10.26905/abdimas.v9i2.12657.

Full text
Abstract:
The government, through Peraturan Presiden RI Nomor 44 Tahun 2020, mandates Indonesian Sustainable Palm Oil (ISPO) certification for smallholder farmers within five years of its enactment. However, by December 2022, only 32 farmer groups had achieved ISPO certification. The Gunung Ambat Farmers Group, which has already received funds from the PSR program, is one of the independent farmer groups with the potential to acquire ISPO accreditation. Yet, members' understanding of this certification remains low due to a lack of socialization or training from the government or other entities. This ini
APA, Harvard, Vancouver, ISO, and other styles
42

Jääskä, Elina, Kirsi Aaltonen, and Jaakko Kujala. "Game-Based Learning in Project Sustainability Management Education." Sustainability 13, no. 15 (2021): 8204. http://dx.doi.org/10.3390/su13158204.

Full text
Abstract:
Projects and project-based activities account for over 30% of the global GPD and act as significant vehicles in the transition towards a more sustainable future. Sustainability strategies are typically enacted and implemented through projects in project-based organisations and firms. Incorporating sustainability principles into the project, product, and service management processes with successful project decision making is a challenging task and requires new personnel competencies and skills. Project sustainability management education requires the embedding of sustainability principles into
APA, Harvard, Vancouver, ISO, and other styles
43

Riabchikova, K. "MODEL OF FORMATION OF INTERCULTURAL COMPETENCE FOR FUTURE FASHION DESIGNERS." Pedagogical Sciences, no. 72 (August 16, 2019): 36–46. http://dx.doi.org/10.33989/2524-2474.2018.72.176119.

Full text
Abstract:
The developed model of the formation of intercultural competence can increase the effectiveness of training specialists in the field of design of clothing in the direction of their possible work in a globalized world in other cultures. The target component of the model is determined by the modern requirements for mobility in view of Ukraine's global aspirations. The stimulatory and motivational component includes the basic needs of the person, general and professionally specific motives. The content element envisages a number of disciplines that can be structured according to levels and purpos
APA, Harvard, Vancouver, ISO, and other styles
44

Tomić, Nenad, and Marija Mirić. "An analysis of the acceptance of loot boxes using the modified Technology Acceptance Model: The empirical evidence from video game players in Serbia." Ekonomski horizonti 26, no. 1 (2024): 63–77. http://dx.doi.org/10.5937/ekonhor2401063t.

Full text
Abstract:
Business models in the video game industry have shifted from physical to digital. With microtransactions, game producers have been provided with the ability to charge for extra in-game content. Loot boxes are one of the most controversial forms of microtransactions in video games. These are the prize packages that consist of one or multiple virtual items, whose specific content remains unknown to the player prior to opening. This study is aimed at identifying the combination of the factors that act as motivators for players in Serbia to engage themselves in monetary transactions for the purcha
APA, Harvard, Vancouver, ISO, and other styles
45

КАТЕРИНА, РЯБЧИКОВА. "МОДЕЛЬ ФОРМУВАННЯ МІЖКУЛЬТУРНОЇ КОМПЕТЕНТНОСТІ МАЙБУТНІХ ДИЗАЙНЕРІВ ОДЯГУ". Педагогічні науки, № 72 (10 грудня 2018): 69–88. https://doi.org/10.5281/zenodo.2172257.

Full text
Abstract:
The developed model of the formation of intercultural competence can increase the effectiveness of training specialists in the field of design of clothing in the direction of their possible work in a globalized world in other cultures. The target component of the model is determined by the modern requirements for mobility in view of Ukraine&#39;s global aspirations. The stimulatory and motivational component includes the basic needs of the person, general and professionally specific motives. The content element envisages a number of disciplines that can be structured according to levels and pu
APA, Harvard, Vancouver, ISO, and other styles
46

Murovanaya, N. N., I. A. Tyalleva, and Yu Yu Kurbangalieva. "Theoretical foundations and practice-oriented technologies for the development of professional competence of music teachers in the in-service training system." SHS Web of Conferences 113 (2021): 00006. http://dx.doi.org/10.1051/shsconf/202111300006.

Full text
Abstract:
The article is devoted to the development of music teachers’ professional competence in the in-service teachers’ training system. The contradiction between the requirement of professional standards for the music teachers’ work and their preparation in the in-service teachers’ training system is discussed. The basic concept of the research - “professional competence” was specified, its structure was analysed, and the content was substantiated. The model of music teachers’ professional competence included such components as key components (informational, regulatory and communicative ones); an op
APA, Harvard, Vancouver, ISO, and other styles
47

Truby, Jon. "International Investment Law, Trade in Services and Customs: Legislative Strategies for States Hosting International Competitive Events." Global Trade and Customs Journal 12, Issue 1 (2017): 39–45. http://dx.doi.org/10.54648/gtcj2017006.

Full text
Abstract:
Any nation hosting a mega sports event faces an onerous and pressing legislative task with an inflexible deadline to introduce or amend essential legislation in order to accommodate the many demands of the event. The requirements of international investors and the laws governing trade in services all need due consideration prior to the execution of such an event. Never before have the demands of legislative reform been more pressing than on the State of Qatar in its mammoth efforts to host the 2022 FIFA World Cup QatarTM, with a 2017 deadline to do so. The demands on a host nation to enact ade
APA, Harvard, Vancouver, ISO, and other styles
48

Bereznyak, Vasyl, and Violeta Rets. "Application of criminal law for illegal influence on the results of official sports competitions in the era of legalization of games." Naukovyy Visnyk Dnipropetrovs'kogo Derzhavnogo Universytetu Vnutrishnikh Sprav 4, no. 4 (2020): 218–24. http://dx.doi.org/10.31733/2078-3566-2020-4-218-224.

Full text
Abstract:
The scientific article examines the issue of legal correctness of criminal law and certain rules of law, which regulates the prohibition of illegal influence on the results of official sports competitions, as well as a number of risks that may arise in connection with the legalization of gambling, including bookmaking (sports betting) as a derivative of gambling. Criminal law is constantly updated to meet the requirements of the time. The same applies to the ban on sports betting, which contains a number of features. This study analyzes the specific risks created by the legislator during the i
APA, Harvard, Vancouver, ISO, and other styles
49

Cvenček, Matteo. "Zabrana online igara na sreću kao posljedica poreznoga zakonodavstva." Zbornik Pravnog fakulteta Sveučilišta u Rijeci 41, no. 2 (2020): 653–64. http://dx.doi.org/10.30925/zpfsr.41.2.11.

Full text
Abstract:
Moral and moral values are increasingly questioned in today's society when it comes to a multiplicity of vices that are becoming available to a larger number of people. Gambling, as a form of hazardous activity, is reaching every space and every liberal country through digitalization. Internet and online business have made it possible to spread gambling and thus to increase the number of participants in such games. Apart from some basic doubts about the morality of such games, especially regarding young players, there also appears the issue of state interests in monopoly systems ordered by nat
APA, Harvard, Vancouver, ISO, and other styles
50

Luchko, O. R. "INTERACTIVE TEACHING METHODS IN TEACHING INTERNAL MEDICINE TO DENTAL STUDENTS." Актуальні проблеми сучасної медицини: Вісник Української медичної стоматологічної академії 20, no. 1 (2020): 177–80. http://dx.doi.org/10.31718/2077-1096.20.1.177.

Full text
Abstract:
The article reflects the relevance of using interactive teaching methods based on the involvement of all participants of the educational process, who are being impelled to pass through the specific training materials within the relevant discipline and each topic in particular. The article also highlights the distinct features of innovative teaching techniques, their types and characteristics. There have been analyzed small group methods, brainstorming, discussion, case method, business game, and debriefing techniques. A variety of teaching methods, the requirements for their selection make ins
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!