Academic literature on the topic 'Retinal display'

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Journal articles on the topic "Retinal display"

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Pryor, Homer L., Thomas A. Furness, and Erik Viirre. "The Virtual Retinal Display: A new Display Technology using Scanned Laser Light." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 22 (1998): 1570–74. http://dx.doi.org/10.1177/154193129804202208.

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The Virtual Retinal Display (VRD) is a new display technology that scans modulated low energy laser light directly onto the viewer's retina to create a perception of a virtual image. This approach provides an unprecedented way to stream photons to the receptors of the eye, affording higher resolution, increased luminance, and potentially a wider field-of-view than previously possible in head coupled displays. The VRD uses video signals from a graphics board or a video camera to modulate low power coherent light from red, green and blue photon sources such as gas lasers, laser diodes and/or light emitting diodes. The modulated light is then combined and piped through a single mode optical fiber. A mechanical resonant scanner and galvanometer mirror then scan the photon stream from the fiber in two dimensions through reflective elements and semitransparent combiner such that a raster of light is imaged on the retina. The pixels produced on the retina have no persistence, yet they create the perception of a brilliant full color, and flicker-free virtual image. Developmental models of the VRD have been shown to produce VGA and SVGA image quality. This paper describes the VRD technology, the advantages that it provides, and areas of human factors research ensuing from scanning light directly onto the retina. Future applications of the VRD are discussed along with new research findings regarding the use of the VRD for people with low vision
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Pryor, Homer L., Thomas A. Furness, and Erik Viirre. "Demonstration of the Virtual Retinal Display: A New Display Technology Using Scanned Laser Light." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 16 (1998): 1149. http://dx.doi.org/10.1177/154193129804201609.

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The Virtual Retinal Display (VRD) is a new display technology that scans modulated low energy laser light directly onto the viewer's retina to create a perception of a virtual image. This approach provides an unprecedented way to stream photons to the receptors of the eye, affording higher resolution, increased luminance, and potentially a wider field-of-view than previously possible in head coupled displays. The VRD uses video signals from a graphics board or a video camera to modulate low power coherent light from a red laser diode. A mechanical resonant scanner and galvanometer mirror then scan the photon stream from the laser diode in two dimensions through reflective elements and semitransparent combiner such that a raster of light is imaged on the retina. The pixels produced on the retina have no persistence, yet they create the perception of a brilliant full color, and flicker-free virtual image. Developmental models of the VRD have been shown to produce VGA and SVGA image quality. This demonstration exhibits the portable monochrome VRD
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Shimizu, Eiji. "Retinal Scanning/Projection Display." Journal of The Institute of Image Information and Television Engineers 65, no. 6 (2011): 758–63. http://dx.doi.org/10.3169/itej.65.758.

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Motorola Inc. "Direct retinal scan display." Displays 15, no. 3 (1994): 196. http://dx.doi.org/10.1016/0141-9382(94)90025-6.

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Hyer, J., T. Mima, and T. Mikawa. "FGF1 patterns the optic vesicle by directing the placement of the neural retina domain." Development 125, no. 5 (1998): 869–77. http://dx.doi.org/10.1242/dev.125.5.869.

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Patterning of the bipotential retinal primordia (the optic vesicles) into neural retina and retinal pigmented epithelium depends on its interaction with overlaying surface ectoderm. The surface ectoderm expresses FGFs and the optic vesicles express FGF receptors. Previous FGF-expression data and in vitro analyses support the hypothesis that FGF signaling plays a significant role in patterning the optic vesicle. To test this hypothesis in vivo we removed surface ectoderm, a rich source of FGFs. This ablation generated retinas in which neural and pigmented cell phenotypes were co-mingled. Two in vivo protocols were used to replace FGF secretion by surface ectoderm: (1) implantation of FGF-secreting fibroblasts, and (2) injection of replication-incompetent FGF retroviral expression vectors. The retinas in such embryos exhibited segregated neural and pigmented epithelial domains. The neural retina domains were always close to a source of FGF secretion. These results indicate that, in the absense of surface ectoderm, cells of the optic vesicles display both neural and pigmented retinal phenotypes, and that positional cues provided by FGF organize the bipotential optic vesicle into specific neural retina and pigmented epithelium domains. We conclude that FGF can mimic one of the earliest functions of surface ectoderm during eye development, namely the demarcation of neural retina from pigmented epithelium.
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De Wit, Gerard C. "Retinal Scanning Display: Light Sources Moving over the Retina." Science Progress 82, no. 2 (1999): 135–49. http://dx.doi.org/10.1177/003685049908200203.

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Post, Robert B., and Robert B. Welch. "The Role of Retinal versus Perceived Size in the Effects of Pitched Displays on Visually Perceived Eye Level." Perception 25, no. 7 (1996): 853–59. http://dx.doi.org/10.1068/p250853.

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Visually perceived eye level (VPEL) was measured while subjects viewed two vertical lines which were either upright or pitched about the horizontal axis. In separate conditions, the display consisted of a relatively large pair of lines viewed at a distance of 1 m, or a display scaled to one third the dimensions and viewed at a distance of either 1 m or 33.3 cm. The small display viewed at 33.3 cm produced a retinal image the same size as that of the large display at 1 m. Pitch of all three displays top-toward and top-away from the observer caused upward and downward VPEL shifts, respectively. These effects were highly similar for the large display and the small display viewed at 33.3 cm (ie equal retinal size), but were significantly smaller for the small display viewed at 1 m. In a second experiment, perceived size of the three displays was measured and found to be highly accurate. The results of the two experiments indicate that the effect of optical pitch on VPEL depends on the retinal image size of stimuli rather than on perceived size.
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Telford, Laura, Jonathan Spratley, and Barrie J. Frost. "Linear Vection in the Central Visual Field Facilitated by Kinetic Depth Cues." Perception 21, no. 3 (1992): 337–49. http://dx.doi.org/10.1068/p210337.

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Illusory self-motion (vection) is thought to be determined by motion in the peripheral visual field, whereas stimulation of more central retinal areas results in object-motion perception. Recent data suggest that vection can be produced by stimulation of the central visual field provided it is configured as a more distant surface. In this study vection strength (tracking speed, onset latency, and the percentage of trials where vection was experienced) and the direction of self-motion produced by displays moving in the central visual field were investigated. Apparent depth, introduced by using kinetic occlusion information, influenced vection strength. Central displays perceived to be in the background elicited stronger vection than identical displays appearing in the foreground. Further, increasing the eccentricity of these displays from the central retina diminished vection strength. If the central and peripheral displays were moved in opposite directions, vection strength was unaffected, and the direction of vection was determined by motion of the central display on almost half of the trials when the centre was far. Near centres produced fewer centre-consistent responses. A complete understanding of linear vection requires that factors such as display size, retinal locus, and apparent depth plane are considered.
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Malicki, J., S. C. Neuhauss, A. F. Schier, et al. "Mutations affecting development of the zebrafish retina." Development 123, no. 1 (1996): 263–73. http://dx.doi.org/10.1242/dev.123.1.263.

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In a large scale screen for genetic defects in zebrafish embryogenesis we identified 49 mutations affecting development of the retina. Based on analysis of living embryos as well as histological sections, we grouped the isolated mutations into six phenotypic categories. (1) Mutations in three loci result in a loss of wild-type laminar pattern of the neural retina. (2) Defects in four loci lead to an abnormal specification of the eye anlagen. Only one eye frequently forms in this class of mutants. (3) Seven loci predominantly affect development of the outer retinal layers. Mutants in this category display cell loss mainly in the photoreceptor cell layer. (4) Nine mutations cause retardation of eye growth without any other obvious abnormalities in the retina. (5) A group of twelve mutations is characterized by nonspecific retinal degeneration. (6) Four mutations display retinal degeneration associated with a pigmentation defect. Finally, two mutations, one with absence of the ventral retina and one with an eye-specific pigmentation defect, are not classified in any of the above groups. The identified mutations affect numerous aspects of eye development, including: specification of the eye anlage, growth rate of the optic cup, establishment of retinal stratification, specification or differentiation of retinal neurons and formation of the dorsoventral axis in the developing eye.
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Lin, Junguo, Dewen Cheng, Cheng Yao, and Yongtian Wang. "Retinal projection head-mounted display." Frontiers of Optoelectronics 10, no. 1 (2017): 1–8. http://dx.doi.org/10.1007/s12200-016-0662-8.

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Dissertations / Theses on the topic "Retinal display"

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Biverot, Hans. "Multi-user retinal displays with two components. New degrees of freedom." Doctoral thesis, KTH, Physics, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3281.

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Miller, Robert Howard. "Efficacy of retinal disparity depth cues in three-dimensional visual displays." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-11072008-063550/.

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O'Brien, Siobhan Helen. "A single chain antibody bacteriophage display library from a patient with active uveoretinitis." Thesis, University of Aberdeen, 1999. http://digitool.abdn.ac.uk/R?func=search-advanced-go&find_code1=WSN&request1=AAIU123996.

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Studies suggest that natural autoantibodies may be part of an immunological network which maintains the normal homeostatic response seen in controls. Any defect in this network leading to autoimmunity may be represented in the anti-retinal antibody response observed in patients. Characterisation of the humoral autoimmune response occurring during active uveitis may provide valuable information on the immune mechanisms, both humoral and cellular, involved in uveitis. Serum titres and ELISA based tests can only partially describe an antibody response, a more complete description requires access to the B-cell repertoire constituting the response. In the past hybridoma technology has generated a wealth of vital information on antibody responses in animals, but with limited success when applied to humans, producing unstable cell lines with poor antigen affinity. Using scFv phage display antibody technology we attempted to isolate the immune response occurring during active uveitis using a phage display library derived from peripheral blood lymphocyte mRNA of a patient with active uveitis. In this study, we report the isolation and characterisation of human autoimmune recombinant scFv's from two libraries, a uveitis patient derived library and a healthy non uveitis donor derived library. Anti-IRBP and S-Antigen autoantibodies were successfully selected from both libraries. Sequence analysis of these selected autoantibodies revealed possible differential epitope targeting of disease associated anti-S-Ag autoantibodies, and exclusive use of the VH segment, DP49 was revealed among selected anti-S-Ag scFv's. In addition ELISA studies using the selected scFv's, and both patient and control serum, indicated that it may be possible to distinguish the 'natural' and disease associated anti-S-Ag responses at the idiotype/anti-idiotype network level.
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Gooding, Linda Wells. "Effects of retinal disparity depth cues on cognitive workload in 3-D displays." Diss., This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08062007-094403/.

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Schowengerdt, Brian Thomas. "Development and human factors evaluation of a true 3D display : a stereoscopic retinal scanned light display that provides accurate focus cues to ocular accommodation /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2004. http://uclibs.org/PID/11984.

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Gragg, Megan Ellen. "Mutant Rhodopsins in Autosomal Dominant Retinitis Pigmentosa Display Variable Aggregation Properties." Case Western Reserve University School of Graduate Studies / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=case1522935340252319.

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Lindhoff, Mattias. "Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20372.

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Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i vågor. Idag har de flesta biografer stöd för att visa 3D-filmer. Utöver detta intresse har det på senare år även börjat komma mer teknik för 3D i hemmet. Det har också introducerats många nya mer immersiva och intuitiva inmatnings-enheter som bidrar till under-hållning med element av virtual reality hemma. Företagen Sony, Nintendo och Microsoft har alla lanserat olika typer av avancerade tekniker för sådana inmatnings-enheter till sina spel-system. Dessa tekniker bidrar på olika sätt till mer immersiv underhållning. På de sätt som många av teknikerna används idag blir däremot interaktionen fortfarande hämmad av att dessa kräver att man står, respektive tittar, i en viss riktning.Rapporten återger en experimentell studie som tar sikte på att undersöka om det är möjligt att med kommersiellt tillgänliga medel skapa immersiv virtual reality som är portabel och buren – för underhållning i hemmet. Inledningsvis redogörs kortfattat för människans upp-fattning av djup samt hur olika 3D-displayer fungerar. Härefter kommer vi in på virtual reality och betydelsen av en hög nivå av immersion i detta sammanhang. Beträffande virtual reality kommer däremot utgångspunkten vara mer teoretisk, för att ge en bild av åt vilket håll utvecklingen går. Denna del går därmed längre än vad experimentet omfattar, eftersom denna teori inte ännu fullt ut omsatts i praktiken. Hypotesen för experimentet är att tekniken ”head tracking”, i form av en huvudburen rörelsedetektor som känner av huvudets orientering, till viss del kan vara en lösning på problemet med immersion – eftersom jag som användare då inte är hänvisad till en viss plats. Slutligen analyseras såväl teori som experiment och man kommer fram till att VRD är en möjlig lovande framtida teknik. Hypotesen bekräftas till viss del och rapporten mynnar ut i en slutreflektion där det konstateras att teknik för att skapa ökad immersion och VR hemma finns tillgänglig – även om en del ytterligare arbete för datahantering skulle krävas för att optimera denna.<br>Through the years, interest in and focus on entertainment in three dimensional form (3D) has gone in waves. Today, most cinemas have support for showing 3D-movies. In addition to this interest, an increasing amount of technology for 3D at home has become available in recent years. A number of different new, more immersive and intuitive input devices with elements of virtual reality for home use, have also been introduced. The companies Sony, Nintendo and Microsoft have all launched various types of such advanced input technology for their game consoles. These techniques contribute in various ways to more immersive entertain-ment. In the way many of these technical solutions are used today, they are still limited by the requirement of standing and looking in a specific direction. The report reflects an experimental study that aims to explore the feasibility of using commercially obtainable material to create immersive virtual reality for home entertainment, which is portable and wearable. Initially it explains the basics of human depth perception, and how different 3D displays work. Hereafter, we will look at virtual reality and the im-portance of a high level of immersion in this context. In regards to virtual reality however, the starting point will be of a more theoretical nature, to give an idea of in which direction the development is heading. This part thereby goes further than what the experiment covers, because of this theory not yet beeing fully applied in practice. The hypothesis for the experiment is that the technology "head tracking", in the form of a head-mounted motion-sensor that detects the orientation of the head, in part, may be a solution to the problem of immersion – as the user isn’t dependant on a specific location.Finally an analysis of both theory and experiment is made in which it is concluded that VRD might be a promissing future technology. The hypothesis is partially confirmed and the report culminates in a final reflection where it is found that technology for creating a higher level of immersion and VR at home is available – even though some additional work with data handling would be required.
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Waldkirch, Marc von [Verfasser]. "Retinal projection displays for accommodation-insensitive viewing / Marc von Waldkirch." Aachen : Shaker, 2004. http://d-nb.info/1181621321/34.

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Viveash, J. P. "The effects of retinal image motion on the visibility of displays." Thesis, City University London, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.384051.

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Chinthammit, Winyu. "Hybrid inertial-laser scanning head tracking system for cockpit applications /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5972.

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Books on the topic "Retinal display"

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Galmonte, Alessandra, and Tiziano Agostini. The Reversed Contrast Necker Cube. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780199794607.003.0043.

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Agostini and Galmonte reported a configuration showing that when grouping factors are optimized, a grey target totally surrounded by black appears darker than an equal grey target totally surrounded by white. This is called the simultaneous contrast. The theoretical assumption is that, when higher-level factors act simultaneously with lower-level factors, the former prevails over the latter. Specifically, it is assumed that the lightness induction produced by the global organization principle of perceptual belongingness prevails over retinal lateral inhibition. A reversed contrast Necker cube display with two middle grey dashed cubes is used to illustrate the effect. The first one had dark inducer corners and was placed on a light inducer background, and the second one, which had light inducer corners, was placed on a dark inducer background.lightness induction, grouping, perceptual belongingness, lateral inhibition, organization principles
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Larson, Kyle J. Instant Website Optimization for Retina Displays How-to. Packt Publishing, 2013.

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Coupling Retinal Scanning Displays to the Human Visual System: Visual System Response and Engineering Considerations. Storming Media, 2002.

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Anderson, James A. Cerebral Cortex. Oxford University Press, 2018. http://dx.doi.org/10.1093/acprof:oso/9780199357789.003.0010.

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Hardware matters. The neural organ largely responsible for cognition is the cerebral cortex of mammals. Cortex is a thin two-dimensional layered structure arranged with on the order of a few hundred interconnected regions that seem to be specialized for particular operations. Regions often show topographic organization. Early vision displays an interestingly distorted topographic map of the retinal input, audition has a topographic map of frequency, and there is a distorted map of the body surface on the somatosensory areas. Information in cortex is not “processed” with an orderly flow from raw input data to a final conclusion but seems instead to send information both backward and forward so sensory input and learned information work together for a consensus analysis. Relative to body size, a bigger brain is a better brain. The most common cell types are variants of pyramidal cells with pronounced lateral interconnections.
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Book chapters on the topic "Retinal display"

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Fasler-Kan, Elizaveta, Nijas Aliu, Kerstin Wunderlich, et al. "The Retinal Pigment Epithelial Cell Line (ARPE-19) Displays Mosaic Structural Chromosomal Aberrations." In Cellular Heterogeneity. Springer New York, 2018. http://dx.doi.org/10.1007/978-1-4939-7680-5_17.

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Böttcher, S., and H. J. Malig. "3D-Segmentierung in konfokalen Laserscans der Retina über das Dresdner 3D-Display ESPRIT-Projekt 26 401 „VISPAR“." In Bildverarbeitung für die Medizin 1998. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-58775-7_91.

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Bazan, Nicolas G., Jorgelina M. Calandria, and William C. Gordon. "Docosahexaenoic Acid and Its Derivative Neuroprotectin D1 Display Neuroprotective Properties in the Retina, Brain and Central Nervous System." In Nestlé Nutrition Institute Workshop Series. S. KARGER AG, 2013. http://dx.doi.org/10.1159/000351395.

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"Display Devices: RSDTM (Retinal Scanning Display)." In Digital Avionics Handbook. CRC Press, 2000. http://dx.doi.org/10.1201/9781420036879-11.

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Lippert, Thomas M. "Display Devices: RSD™ (Retinal Scanning Display)." In Digital Avionics Handbook. CRC Press, 2017. http://dx.doi.org/10.1201/b17545-18.

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"Display Devices: RSD™ (Retinal Scanning Display)." In Avionics. CRC Press, 2018. http://dx.doi.org/10.1201/9781315222240-14.

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Rao, V. Bhujanga, P. Seetharamaiah, and Nukapeyi Sharmili. "Design of a Prototype for Vision Prosthesis." In Research Anthology on Emerging Technologies and Ethical Implications in Human Enhancement. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-8050-9.ch025.

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This article describes how the field of vision prostheses is currently being developed around the world to restore useful vision for people suffering from retinal degenerative diseases. The vision prosthesis system (VPS) maps visual images to electrical pulses and stimulates the surviving healthy parts in the retina of the eye, i.e. ganglion cells, using electric pulses applied through an electrode array. The retinal neurons send visual information to the brain. This article presents the design of a prototype vision prosthesis system which converts images/video into biphasic electric stimulation pulses for the excitation of electrodes simulated by an LED array. The proposed prototype laboratory model has been developed for the design of flexible high-resolution 1024-electrode VPS, using an embedded computer-based efficient control algorithm for better visual prediction. The prototype design for the VPS is verified visually through a video display on an LCD/LED array. The experimental results of VPS are enumerated for the test objects, such as, palm, human face and large font characters. The results were found to be satisfactory.
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Yamaguchi, Satoshi, Takafumi Ohtani, Shinji Ono, Yasufumi Yamanishi, Taiji Sohmura, and Hirofumi Yatani. "Intuitive Surgical Navigation System for Dental Implantology by Using Retinal Imaging Display." In Implant Dentistry - A Rapidly Evolving Practice. InTech, 2011. http://dx.doi.org/10.5772/19034.

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Rubin, Michael, Brandon Ritcey, and Michael Y. Woo. "Small parts ultrasound." In Point of Care Ultrasound for Emergency Medicine and Resuscitation. Oxford University Press, 2019. http://dx.doi.org/10.1093/med/9780198777540.003.0008.

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Small parts ultrasound is the use of PoCUS to evaluate many of the superficial organs such as the eyes, testes, and thyroid gland, among others. Patients presenting with eye complaints display a wide spectrum of pathology, from benign conditions to serious pathology that, if not recognized and treated in a timely fashion, can result in severe sequelae. In emergency medicine, scanning the orbital contents for ophthalmic emergencies, such as retinal detachment, as well as the scrotum and testes for conditions such as testicular torsion are commonly used small parts PoCUS indications.
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Nakanishi, Miwa, and Tomohiro Sato. "Digital manual with wearable retinal imaging display for the next innovation in manufacturing." In Advances in Human Factors, Ergonomics, and Safety in Manufacturing and Service Industries. CRC Press, 2010. http://dx.doi.org/10.1201/ebk1439834992-15.

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Conference papers on the topic "Retinal display"

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"Virtual retinal display technology." In 17th DASC. AIAA/IEEE/SAE Digital Avionics Systems Conference. Proceedings. IEEE, 1998. http://dx.doi.org/10.1109/dasc.1998.741542.

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Kohno, Junya, Kayo Yoshimoto, and Hideya Takahashi. "Retinal image generation method for retinal projection type super multi-view 3D head-mounted display." In Advances in Display Technologies X, edited by Jiun-Haw Lee, Qiong-Hua Wang, and Tae-Hoon Yoon. SPIE, 2020. http://dx.doi.org/10.1117/12.2545393.

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Takatsuka, Yasuhiro, Hirofumi Yabu, Kayo Yoshimoto, and Hideya Takahashi. "Retinal Projection Display Using Diffractive Optical Element." In 2014 Tenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP). IEEE, 2014. http://dx.doi.org/10.1109/iih-msp.2014.107.

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Sun, Xiuping, Qin He, Yuling Feng, and KeCheng Feng. "Principle of helmet-mounted virtual retinal display." In Photonics Asia 2002, edited by Dahsiung Hsu, Jiabi Chen, and Yunlong Sheng. SPIE, 2002. http://dx.doi.org/10.1117/12.481487.

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Ando, Takahisa, Koji Yamasaki, Masaaki Okamoto, Toshiaki Matsumoto, and Eiji Shimizu. "Retinal projection display using holographic optical element." In Electronic Imaging, edited by Stephen A. Benton, Sylvia H. Stevenson, and T. John Trout. SPIE, 2000. http://dx.doi.org/10.1117/12.379998.

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Akutsu, Katsuyuki, Susumu Seino, Yusuke Ogawa, et al. "A compact retinal scan near-eye display." In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2019. http://dx.doi.org/10.1145/3305367.3327977.

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Johnston, Richard S., and Stephen R. Willey. "Development of a commercial retinal scanning display." In SPIE's 1995 Symposium on OE/Aerospace Sensing and Dual Use Photonics, edited by Ronald J. Lewandowski, Wendell Stephens, and Loran A. Haworth. SPIE, 1995. http://dx.doi.org/10.1117/12.209726.

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Kollin, Joel S., and Michael R. Tidwell. "Optical engineering challenges of the virtual retinal display." In SPIE's 1995 International Symposium on Optical Science, Engineering, and Instrumentation, edited by Jose M. Sasian. SPIE, 1995. http://dx.doi.org/10.1117/12.216403.

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Takahashi, Hideya, and Shun Hirooka. "Stereoscopic see-through retinal projection head-mounted display." In Electronic Imaging 2008, edited by Andrew J. Woods, Nicolas S. Holliman, and John O. Merritt. SPIE, 2008. http://dx.doi.org/10.1117/12.765786.

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Colard, Matthias, Christophe Martinez, and Olivier Haeberle. "Analysis of new optical addressing strategies for the optimization of retinal projection display." In Advances in Display Technologies XI, edited by Jiun-Haw Lee, Qiong-Hua Wang, and Tae-Hoon Yoon. SPIE, 2021. http://dx.doi.org/10.1117/12.2578282.

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Reports on the topic "Retinal display"

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Rash, Clarence E., Thomas H. Harding, John S. Martin, and Howard H. Beasley. Concept Phase Evaluation of the Microvision, Inc. Aircrew Integrated Helmet System HGU-56P Virtual Retinal Display,. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada367318.

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