Academic literature on the topic 'Reusage'

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Journal articles on the topic "Reusage"

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Nak-Hwan Choi, Chang Chen, and Jia-Ling Zhang. "Store’s Visual Sensory Cues, Emotion, and Reusage Intention." Journal of Distribution Science 16, no. 2 (February 2018): 35–45. http://dx.doi.org/10.15722/jds.16.2.201802.35.

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Jelić, Aleksandra, Danijela Kovačević, Marina Stamenović, and Slaviša Putić. "Current technologies for recycling fiber-reinforced composites." Scientific Technical Review 70, no. 3 (2020): 24–28. http://dx.doi.org/10.5937/str2003024j.

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High strength, high toughness, and low weight make fiber-reinforced composite materials important as an alternative to traditional materials. Due to their application in different fields, such as construction, aviation, marine, automotive technologies and biomedicine, their production has increased leading to the increasement of composite wastes. New technologies for managing fiber-reinforced composite wastes have been developed to solve the issue of end-of-life of these materials. The aim of this paper is to emphasize recycling technologies used for fiber reinforced composites, and their potential reusage.
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Chang, Yu-Min, Lee-Kuo Lin, and Tien-Chin Chang. "A preliminary assessment on reusage of flyash emitted from fluidized bed incineration of sludge cake." Resources, Conservation and Recycling 20, no. 4 (August 1997): 245–66. http://dx.doi.org/10.1016/s0921-3449(97)00019-0.

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Liang, Xiao, Mei Chen, Qian Wang, Shaojun Guo, and Huai Yang. "Ethanol‐Precipitable, Silica‐Passivated Perovskite Nanocrystals Incorporated into Polystyrene Microspheres for Long‐Term Storage and Reusage." Angewandte Chemie International Edition 58, no. 9 (February 25, 2019): 2799–803. http://dx.doi.org/10.1002/anie.201814547.

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Liang, Xiao, Mei Chen, Qian Wang, Shaojun Guo, and Huai Yang. "Ethanol‐Precipitable, Silica‐Passivated Perovskite Nanocrystals Incorporated into Polystyrene Microspheres for Long‐Term Storage and Reusage." Angewandte Chemie 131, no. 9 (January 25, 2019): 2825–29. http://dx.doi.org/10.1002/ange.201814547.

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Huang, Xu, Mengjia Zeng, Jing Fan, Xiangxiang Fan, and Xuefeng Tang. "A Full Duplex D2D Clustering Resource Allocation Scheme Based on a K-Means Algorithm." Wireless Communications and Mobile Computing 2018 (2018): 1–8. http://dx.doi.org/10.1155/2018/1843083.

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Although the Device-to-Device (D2D) technology in cellular networks can improve the performance of cellular systems, it creates a large amount of interference in traditional communications. In this paper, the problem of resource allocation and control in a single-cell scene is studied. First, the concept of a restricted D2D communication area and a restricted D2D user-reusage area is put forward to reduce the complexity and interference intensity of resource allocation. Second, under the premise of satisfying the QoS (Quality of Service) demands of every system user, the resource allocation algorithm is improved, the optimal allocation of resources is carried out, and the algorithm’s processes are given in detail. Our simulated experiments show that the proposed method greatly improves the spectrum efficiency and the system fairness.
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FÖRSTER, SASCHA. "Reusing Props at the National Theatre, London: Considering Theatre Materiality in a Historiographical Context." Theatre Research International 45, no. 3 (October 2020): 337–43. http://dx.doi.org/10.1017/s0307883320000358.

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Over the last years, the National Theatre, London (NT) has presented props and costumes in its restaurant, the Green Room, and in its bar, the Propstore, thereby shedding a different light on theatre objects. It also widely advertises the option of hiring costumes and props from its Hire department. These practices challenge theatre studies to reconsider the usage of theatre objects and their manifold stage lives not only as stories of (in)animation, but as what I call potentials of reusage. Presenting theatre objects in unusual locations like a restaurant emphasizes that these objects are built or manipulated in theatre workshops, thereby shedding light on the craftsmanship that is foundational to every production. The labour of the workshops, as well as different backstage operations, has been ignored by theatre historiography. Analysing the NT's different staging of props invites us to look into the hidden histories of theatre materiality.
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DONG, JIAN-XIONG, CHING Y. SUEN, and ADAM KRZYŻAK. "A FAST SVM TRAINING ALGORITHM." International Journal of Pattern Recognition and Artificial Intelligence 17, no. 03 (May 2003): 367–84. http://dx.doi.org/10.1142/s0218001403002423.

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A fast support vector machine (SVM) training algorithm is proposed under SVM's decomposition framework by effectively integrating kernel caching, digest and shrinking policies and stopping conditions. Kernel caching plays a key role in reducing the number of kernel evaluations by maximal reusage of cached kernel elements. Extensive experiments have been conducted on a large handwritten digit database MNIST to show that the proposed algorithm is much faster than Keerthi et al.'s improved SMO, about nine times. Combined with principal component analysis, the total training for ten one-against-the-rest classifiers on MNIST took less than an hour. Moreover, the proposed fast algorithm speeds up SVM training without sacrificing the generalization performance. The 0.6% error rate on MNIST test set has been achieved. The promising scalability of the proposed scheme paves a new way to solve more large-scale learning problems in other domains such as data mining.
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Medina-Acosta, G. A., and José A. Delgado-Penín. "On the Reusage of Primary Radio Resources through the Exploitation of the Spatiotemporal Robustness of the MIMO Transmissions." Journal of Electrical and Computer Engineering 2012 (2012): 1–7. http://dx.doi.org/10.1155/2012/909540.

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The spatiotemporal robustness of the MIMO transmissions is exploited aiming at inducing opportunistic secondary communications on the primary radio resources. The proposed model makes use of the smallest singular values and the Extreme Value Theory for characterizing the robustness of the MIMO systems, having always the premise of preventing significant degradations in the performance of the primary communications, while at the same time an attractive number of potential opportunities for secondary are intended to be offered. So, the idea behind the suggested scheme consists in reusing the information that is already available within the primary MIMO networks aiming at cotransmitting opportunistically in a clever manner, which at the end will allow us to make a much more efficient use of both the natural and technical resources.
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Kwon, Soon-Jae. "The Effect of Fun Factors of Virtual Reality (VR) Content Leisure Satisfaction and Reusage Intention as Leisure Activities." Korean Journal of Lesure, Recreation & Park 45, no. 2 (June 30, 2021): 51–60. http://dx.doi.org/10.26446/kjlrp.2021.6.45.2.51.

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Dissertations / Theses on the topic "Reusage"

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Aco, Dekan. "Tillverkningsekonomisk utvärdering av återvinning och återanvändning av blyfri mässing." Thesis, Blekinge Tekniska Högskola, Institutionen för maskinteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17241.

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Detta examensarbete är en del av ett större projekt (Evochip) som bedrivs på Lunds tekniska högskola, avdelningen för industriell produktion (iProd) och med samarbete med bland annat AB Markaryds metallarmatur och Mistra innovation. I detta arbete har en dynamisk kostnadsmodell tagits fram för att beräkna tillverkningskostnaderna av komponenter tillverkade av återanvända spånor av blyfri mässing från de egna tillverkningsprocesserna hos AB Markaryds metallarmatur (MMA). Idag skickas alla kasserade detaljer och materialspill ner till materialleverantörer i Sydeuropa för återvinning. Transporterna sker med lastbil och återvinningsprocessen utgår från ett energikrävande nedsmältningssteg. Idag pågår utvecklingsprojekt med målet att återanvända spånorna utan nedsmältning hos MMA, men kostnadsbilden per detalj har varit hittills okänd. Med hjälp av detta examensarbete ska detaljpriset tas fram. Tillverkningsprocessen delas in i totalt 11 olika förädlingsstationer. För att kartlägga kostnaderna används Jan-Eric Ståhls dynamiska kostnadsmodell. Nödvändig data och information har samlats in med hjälp av intervjuer på företaget och genom företagets egna dokumentationer. För att minska felmarginalen i resultaten har lämpliga Monte Carlo simuleringar utförts. Arbetet utgår även från ett hållbarhetsperspektiv. Förutom elimineringen av lastbilstransporter och energikrävande nedsmältningsprocesser för grundmaterialet, främjar arbetet även användning och återanvändning av blyfri mässing genom att kompaktera spånor till nya grönkroppar. Detta då forskare länge har varnat för blyade detaljers negativa hälsoeffekter.  Detaljen som undersöks i detta arbete är en ventil som har benämningen EVO 10, vilken återfinns i företagets blyfria standardsortiment. Kostnadsmodellen är dynamisk till den grad att den i framtiden skulle kunna appliceras på övriga blyfria mässingkomponenter hos MMA.      En jämförelse mellan två olika koncept presenteras i resultatdelen. Koncept ett representerar dagens tillverkningssystem, och koncept två framtidens kompakteringsteknik. Då många av förädlingsstegen är desamma för båda systemen, valdes en jämförelse mellan framtagningen av grönkropparna genom de två olika koncepten. Resultaten visar att kutsar, framtagna enligt dagens tillverkningssystem, kostar 12,75 SEK/detalj, och kutsar framtagna enligt koncept två kostar 9,61 SEK/detalj. Då koncept två är beroende av spånor från dagens tillverkningssystem, kan MMA inte helt gå över till att kompaktera spånor till nya kutsar. Mer arbete måste utföras för att hitta en balanserad modell mellan de två olika tillverkningssystemen för bästa möjliga resultat. Monte Carlo-simuleringarna visar att kostnaden per detalj uppgår till 12.96 SEK, detta med de på förhand valda konstanter och variabler i systemet.
This master thesis is part of a larger project (Evochip), conducted at Lund University, faculty of engineering, Industrial Production Department (iProd). The project is in collaboration with AB Markaryds metallarmatur and Mistra innovation. In this work, a dynamic cost model has been developed to calculate the manufacturing costs of components made from recycled chips of lead-free brass from the manufacturing processes of AB Markaryds metallarmatur (MMA). In the current situation, all rejected details and waste materials are sent to the material supplier in southern Europe for recycling. The transport takes place by trucks and the recycling process is based on an energy-intensive melting step. Development projects are currently underway to reuse the chips without melting at sight at MMA´s facilities, but the cost per detail has been unknown for the company. With the help of this thesis, the manufacturing price will be presented. The manufacturing process is divided into a total of 11 different processing stations. To estimate the costs, Jan-Eric Ståhl's dynamic cost model is used. Necessary data and information have been collected using interviews with the employees of the company and through the company's own documentation regarding the production lines. In order to reduce the error margin in the results, suitable Monte Carlo simulations have been performed. The work is also based on a sustainability perspective. In addition to eliminating transportations by trucks and energy-intensive melting processes for the products, the work also promotes the use and reuse of lead-free brass by pressing metal chips to form new bars. All this in order to avoid leaded brass components due to the negative health effects caused by the lead. The component investigated in this work is a radiator valve called EVO 10. The valve is found in the company's lead-free standard range. The cost model in this project is dynamic to the extent that it could be applied in the future to other lead-free brass components at MMA. A comparison of two different concepts is presented in the results section. Concept one represents the current manufacturing system, and concept two, the future compacting technology. Since many of the processing steps are the same for both systems, a comparison was made between the productions of the pellet through the two different concepts. The results show that pellets made according to today's manufacturing system cost 12.75 SEK / detail, and pellets manufactured according to concept two costs 9.61 SEK / detail. As concept two is dependent on chips from today's manufacturing system, MMA cannot completely switch to compacting chips to new pellets. More work must be done to find a balanced model between the two different manufacturing systems for the best possible results.The results from the Monte Carlo-simulations shows that the manufacturing cost with the chosen parameters and variables is 12.96 SEK/detail.
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Moura, Dionatan de Souza. "Software Profile RAS : estendendo a padronização do Reusable Asset Specification e construindo um repositório de ativos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/87582.

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O reúso de software enfrenta inúmeras barreiras gerenciais, técnicas e culturais na sua adoção, e a definição da estrutura de ativos reutilizáveis de software é uma dessas barreiras técnicas. Para solucionar isso, o Reusable Asset Specification (RAS) é um padrão de facto proposto pela OMG. Uma especificação como o RAS define e padroniza um modelo de ativos (assets) reutilizáveis, e é a base para a construção e para o uso de um repositório de ativos que apoia a reutilização de software. No entanto, para ser adotado na prática, o RAS necessita resolver suas lacunas através da sua extensão e da definição de informações complementares. Essas lacunas estão detalhadas neste trabalho. Solucionando estas lacunas, o RAS torna-se útil para auxiliar efetivamente na padronização do empacotamento dos ativos reutilizáveis e para guiar a estrutura do repositório de reutilização de software. Alguns trabalhos anteriores já responderam parcialmente essa questão, porém eles atendiam propósitos muito específicos, não possuíam uma ferramenta de apoio ou não haviam sido avaliados em contexto real de (re)uso. Esse trabalho propõe o Software Profile RAS (SW-RAS), uma extensão do Profile de componentes do RAS, que propõe soluções para diversas de suas lacunas, incluindo informações úteis e artefatos relevantes apontados na literatura, baseados em outros modelos de ativos reutilizáveis, em outras extensões do RAS e na experiência do processo de reúso no desenvolvimento de software. Particularmente, o SW-RAS estende as categorias de classificação, solução, uso e ativos relacionados, cujos detalhes estão descritos no texto. Visando à experimentação da proposta através de um estudo de caso, desenvolveu-se o Lavoi, um repositório de ativos reutilizáveis baseado no SW-RAS, que foi avaliado num ambiente real de reutilização e desenvolvimento de software de uma grande companhia pública de TI. Uma descrição deste processo de avaliação em um contexto real é também apresentada neste trabalho. A principal contribuição desta dissertação é a proposta, a avaliação e a consolidação de uma extensão do RAS que atende várias de suas lacunas e é suportada por uma ferramenta de software livre.
The software reuse faces numerous managerial, technical and cultural barriers in its adoption, and the definition of the structure of reusable software assets is one of these technical barriers. To solve this, the Reusable Asset Specification (RAS) is a de facto standard proposed by OMG. A specification such as the RAS defines and standardizes a reusable asset model, and it is the foundation for the construction and for the use of an asset repository that supports the software reuse. However, for being adopted in the practice, the RAS needs to solve its lacks through its extension and the definition of complementary information. These lacks are detailed in this work. Solving these lacks, the RAS becomes useful to help effectively in the standardization of packaging reusable assets and to guide the structure of the software reuse repository. Some previous works have already partially answered this question, but they attended very specific purposes, did not have a support tool or have not been evaluated in a real context of (re)use. This work proposes the Software Profile RAS (SW-RAS), an extension of the component Profile of RAS, which proposes solutions for its various lacks, including useful information and relevant artifacts pointed out in the literature, based on other reusable asset models, on other RAS extensions and on the experience in the reuse process at software development. Particularly, the SW-RAS extends the categories of classification, solution, usage and related assets, whose details are described in the text. Aiming at the experimentation of the proposal through a case study, the Lavoi was developed, a reusable asset repository based on the SW-RAS, which is was evaluated in a real environment of reuse and software development of a large public IT company. A description of this evaluation process in real context is also presented in this work. The main contribution of this dissertation is the proposal, the evaluation and the consolidation of an extension of RAS that addresses several of its lacks and is supported by a free software tool.
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Anguswamy, Reghu. "Factors Affecting the Design and Use of Reusable Components." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23674.

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Designing software components for future reuse has been an important area in software engineering. A software system developed with reusable components follows a "with" reuse process while a component designed to be reused in other systems follows a "for" reuse process. This dissertation explores the factors affecting design for reuse and design with reusable components through empirical studies. The studies involve Java components implementing a particular algorithm, a stemming algorithm that is widely used in the conflation domain. The method and empirical approach are general and independent of the programming language. Such studies may be extended to other types of components, for example, components implementing data structures such as stacks, queues etc.
Design for reuse: In this thesis, the first study was conducted analyzing one-use and equivalent reusable components for the overhead in terms of component size, effort required, number of parameters, and productivity. Reusable components were significantly larger than their equivalent one-use components and had significantly more parameters. The effort required for the reusable components was higher than for one-use components. The productivity of the developers was significantly lower for the reusable components compared to the one-use components. Also, during the development of reusable components, the subjects spent more time on writing code than designing the components, but not significantly so.  A ranking of the design principles by frequency of use is also reported. A content analysis performed on the feedback is also reported and the reasons for using and not using the reuse design principles are identified. A correlation analysis showed that the reuse design principles were, in general, used independently of each other.
Design with reuse: Through another empirical study, the effect of the size of a component and the reuse design principles used in building the component on the ease of reuse were analyzed. It was observed that the higher the complexity the lower the ease of reuse, but the correlation is not significant. When considered independently, four of the reuse design principles: well-defined interface, clarity and understandability, generality, and separate concepts from content significantly increased the ease of reuse while commonality and variability analysis significantly decreased the ease of reuse, and documentation did not have a significant impact on the ease of reuse. Experience in the programming language had no significant relationship with the reusability of components. Experience in software engineering and software reuse showed a relationship with reusability but the effect size was small. Testing components before integrating them into a system was found to have no relationship with the reusability of components. A content analysis of the feedback is presented identifying the challenges of components that were not easy to reuse. Features that make a component easily reusable were also identified. The Mahalanobis-Taguchi Strategy (MTS) was employed to develop a model based on Mahalanobis Distance  to identify the factors that can detect if a component is easy to reuse or not. The identified factors within the model are: size of a component, a set of reuse design principles (well-defined interface, clarity and understandability, commonality and variability analysis, and generality), and component testing.
Ph. D.
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Berry, W. "Reusable launchers." Thesis, Cranfield University, 1993. http://hdl.handle.net/1826/3902.

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This research on Reusable Launchers was motivated by the need to reduce substantially the cost of space transportation. The specific objective was to- explore the perception that launcher reusability is the key to achieving these major cost reductions. The exploration was achieved by undertaking a comparative system study on potentially feasible reusable launcher concepts, using a consistent set of design tools, a standard analysis methodology and a standard reference mission. To set the background f or the research, the results of an extensive literature review are 'presented on the vehicle studies and technology developments that are engaged across the world on reusable launchers. Comprehensive vehicle studies appear to be engaged without justification for the choice of selected concepts in the absence of results from comparative system studies of reusable launchers. Technology developments also appear to be engaged without clear links to needs derived from vehicle system studies. The challenge of reusability is then addressed. Firstly, to set the performance and cost targets of reusable launchers, the capabilities of current expendable launchers are derived. Secondly, to establish the operational requirements for reusable launchers, the probable space transportation needs for the early 21st century are derived. Thirdly, the concepts and characteristics of reusable launchers are derived, allowing the selection, on a rationale basis, of a short-list of 13 potentially feasible reusable launcher concepts for analysis in the research. The performance equations of reusable launchers are 'then derived, leading to the preparation of the comparative analysis tools. The major work-of the research, which ''comprises the performance analysis, technical feasibility assessment and cost"analysis of each candidate vehicle are, then presented and compared-. A set of acceptance requirements for performance,, technical feasibility and operational costs - of reusable launchers is then -derived. The results of the comparative analysis for each candidate launcher are then measured , against these requirements. The results of the comparative analysis show that only 2 of the' 13 candidate reusable launcher concepts are able to meet all the acceptance'requirements. These two acceptable vehicles are both rocket-propelled. They are, ýin order of preference: a single-stage-to-orbit, rocket-propelled, vertical launch and vertical landing vehicle; a two-stage-to-orbit, rocket-propelled, vertical launch and horizontal landing vehicle. The operational ''costs per launch for these two'vehicles,, based on a utilisation plan of 3 vehicles operating for 20 years at a launch rate of 12 launches per year, was calculated to be about 20 % of the current costs of the European Ariane 44L expendable launcher. This warrants their further evaluation in a thorough feasibility study. The more complex, air-breathing propelled, horizontal launch and landing vehicles were found to be unable to meet the performance, technical feasibility and cost requirements: Several vehicles were found to be unable to deliver a positive payload mass to orbit; Several vehicles were found to have technology requirements that were deemed to be infeasible to achieve; Several vehicles were found to have operational costs ranging from equal to double that -of the European Ariane 44L expendable launcher,, which -was- adopted as a comparative reference vehicle. The contributions of this research to the advancement of knowledge on reusable launchers are: a clear identification of the performance, capability limits of 13 plausible reusable launcher concepts; an analysis methodology for determining the performance capability limits for any reusable launcher concept; a clear identification of the reasons. for the poor practical performance of air-breathing propulsion systems for Earth-to-orbit launchers, which results from their installed operational characteristics.
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Hicklin, R. Austin. "A consignment library of reusable software components for use over the World-Wide Web." Master's thesis, This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-01202010-020317/.

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Widmer, Tobias K. "Reusable mathematical models." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Department of Computer Science, Chair of Software Engineering, 2004. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=192.

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Taylor, Paul Nicholas. "Reusable communicating systems." Thesis, University of Hertfordshire, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.268045.

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Gridina, Kateryna. "Developing Reusable iOS Components." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37520.

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Companies often create apps in the same problem domain with similar features. Implementing these features over and over again is inefficient, time consuming, and error prone. This leads to high costs for the developing company and prices which are not competitive on the market. To address these problems we identify reusable features and implement them in a library which is well tested and allows frequent reuse. Features include navigation patterns, lists, menus, animated components, shared components, gallery and so on. With the help of these features programmers can easily create various applications with good design and functionality, reducing the time spent on development and allowing competitive prices for related services and products.
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Mattsson, Linnéa. "Reuse." Thesis, KTH, Arkitektur, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-123714.

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This project consists of and is driven forwards by three forces: PART ONE is the Story Behind, the environmental and political part with problems like waste management, over-consumption, and extreme lack of student housing in the Stockholm region in spite of the politicians’ promises. SECOND PART is the Collecting of Waste that are at hand, showing how much MATERIALS, still fully usable, we just discard of and the investigation of these - with a little creativity and innovation finding strategies to use them in a NEW WAY in the context of architecture, questioning the perception of second-hand materials. AND THIRDLY - reaction! The practical part, a full-scale built proposal with which I tie together this project. As a response to our consumption-oriented society, I collected whatever thrown away material at hand right here on the architecture school. With this material and the strategies discovered, I constructed a small student dwelling on a forgotten and unused space on the architecture school’s roof, making a statement towards the disappointing development of the student housing situation.
Detta projekt består av och drivs framåt av tre krafter: DEL ETT - historien bakom, den politiska delen med fokus på miljö, såsom avfallshantering, överkonsumtion, samt den extrema bristen på studentbostäder i Stockholmsregionen trots politikernas löften. ANDRA DELEN - insamlande av avfallsmaterial till hands, som visar hur mycket MATERIAL (fortfarande fullt användbart) som vi slängs, samt undersökningen av dessa. Med lite kreativitet och innovation hitta strategier för att använda materialen på ett nytt sätt inom ramen för arkitektur. Ett ifrågasättande av uppfattningen av begagnade material. DEL TRE - reaktion! Den praktiska delen, ett fullskaligt byggt förslag som sammanfattar projektet. Som en respons på vårt konsumtionsstyrda samhälle samlade jag in slängda objekt till hands på arkitekturskolan. Med detta material och med de upptäckta strategierna konstruerade jag en liten studentbostad på en bortglömd och oanvänd plats på arkitekturskolans tak - ett statement mot den negativa situationen vad gäller studentboende i Stockholm.
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Choudhury, I. "Generic reusable business object modelling." Thesis, London South Bank University, 1999. http://eprints.kingston.ac.uk/8998/.

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Books on the topic "Reusage"

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Lim, Wayne C. Managing software reuse: A comprehensive guide to strategically reengineering the organization for reusable components. Upper Saddle River, NJ: Prentice Hall, 1998.

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Beningo, Jacob. Reusable Firmware Development. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3297-2.

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Reuse. Minneapolis: Lerner Publications, 2006.

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Carney, John F. Reusable truck mounted attenuator. [Olympia: Washington State Dept. of Transportation, 1997.

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Orme, Tony. Reusable Ada components sourcebook. Cambridge [England]: Cambridge University Press, 1992.

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Frantiska, Jr., Ed.D., Joseph. Creating Reusable Learning Objects. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32889-8.

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Bouabana-Tebibel, Thouraya, and Stuart H. Rubin, eds. Integration of Reusable Systems. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04717-1.

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Kuczera, Heribert, and Peter W. Sacher. Reusable Space Transportation Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-89181-9.

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Hewitt, Sally. Reduce, reuse. London: Franklin Watts, 2011.

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Balogun, Olabisi. Software reuse. London: University ofEast London, 1998.

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Book chapters on the topic "Reusage"

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Bergmayr, Alexander. "ReuseMe - Towards Aspect-Driven Reuse in Modelling Method Development." In Models in Software Engineering, 4–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21210-9_2.

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Weik, Martin H. "reusable." In Computer Science and Communications Dictionary, 1490. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16330.

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Jansen, Paula, Linda van den Berg, Petra van Overveld, and Jan-Willem Boiten. "Research Data Stewardship for Healthcare Professionals." In Fundamentals of Clinical Data Science, 37–53. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99713-1_4.

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AbstractResearch data stewardship refers to the long-term and sustainable care for research data, from study design to data collection, analysis, storage, and sharing. It involves all activities that are required to ensure that digital research data is findable, accessible, interoperable, and reusable (FAIR) in the long term, including data management, archiving, and reuse by third parties. This chapter provides an overview of the aspects of FAIR data stewardship that you should consider when you are involved in clinical research.
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Weik, Martin H. "serially reusable." In Computer Science and Communications Dictionary, 1553. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_17039.

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Weik, Martin H. "reusable program." In Computer Science and Communications Dictionary, 1490. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16332.

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Weik, Martin H. "reusable resource." In Computer Science and Communications Dictionary, 1490. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16333.

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Weik, Martin H. "reusable routine." In Computer Science and Communications Dictionary, 1490. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_16334.

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Chamness, Christopher J. "Reusable Equipment." In Advances in Equine Laparoscopy, 41–56. West Sussex, UK: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118704875.ch5.

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van Pelt, Michel. "Reusable launchers." In Dream Missions, 45–85. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53941-6_3.

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Nelson, Brett. "Reusable Code." In Getting to Know Vue.js, 167–91. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3781-6_9.

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Conference papers on the topic "Reusage"

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Liu, Yong, Xulong Zhang, and Wusheng Chou. "Transparency enhanced multirate wave variable control scheme with energy reusage." In 2014 IEEE International Conference on Robotics and Biomimetics (ROBIO). IEEE, 2014. http://dx.doi.org/10.1109/robio.2014.7090570.

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Chamon, Luiz F. O., Humberto F. Ferro, and Cassio G. Lopes. "A data reusage algorithm based on incremental combination of LMS filters." In 2012 46th Asilomar Conference on Signals, Systems and Computers. IEEE, 2012. http://dx.doi.org/10.1109/acssc.2012.6489035.

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Jin, Li. "Exploring the Determinants of Massive Open Online Courses Reusage Intention in Humanities." In 2020 International Conference on Big Data, Artificial Intelligence and Internet of Things Engineering (ICBAIE). IEEE, 2020. http://dx.doi.org/10.1109/icbaie49996.2020.00056.

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van Berkel, S. L., E. S. Malotaux, B. van den Bogert, M. Spirito, D. Cavallo, A. Neto, and N. Llombart. "High Resolution Passive THz Imaging Array With Polarization Reusage in 22nm CMOS." In 2019 44th International Conference on Infrared, Millimeter, and Terahertz Waves (IRMMW-THz). IEEE, 2019. http://dx.doi.org/10.1109/irmmw-thz.2019.8874183.

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Yao, Qing, Zhumin Chen, and Haiyang Wang. "Improving Flexibility and Reusage of Business Process Management: the Role of Cased-based Reasoning Technique." In Proceedings. IEEE International Conference on e-Business Engineering. IEEE, 2006. http://dx.doi.org/10.1109/icebe.2006.63.

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Oliveira, Johnatan, Eduardo Fernandes, Maurício Souza, and Eduardo Figueiredo. "A Method Based on Naming Similarity to Identify Reuse Opportunities." In XII Simpósio Brasileiro de Sistemas de Informação. Sociedade Brasileira de Computação, 2016. http://dx.doi.org/10.5753/sbsi.2016.5976.

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Software reuse is a development strategy in which existing software components, called reusable assets, are used in the development of new software systems. There are many advantages of reuse in software development, such as minimization of development efforts and improvement of software quality. New methods for reusable asset extraction are essential to achieve these advantages. Extraction methods may be used in different contexts including software product lines derivation. However, few methods have been proposed in literature for reusable asset extraction and recommendation of these reuse opportunities. In this paper, we propose a method for extraction of reuse opportunities based on naming similarity of two types of object-oriented entities: classes and methods. Our method, called JReuse, computes a similarity function to identify similarly named classes and methods from a set of software systems from a domain. These classes and methods compose a repository with reuse opportunities. We also present a prototype tool to support the extraction by applying our method. We evaluate the method with 38 e-commerce information systems mined from GitHub. As a result, we observe that our method is able to identify classes and methods that are relevant in the e-commerce domain.
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Park, Soojin, Sooyong Park, and Vijayan Sugumaran. "Extending reusable asset specification to improve software reuse." In the 2007 ACM symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1244002.1244317.

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Ortega, Maryoly, Anna Griman, Maria Perez, and Luis E. Mendoza. "Reuse Strategy based on Quality Certification of Reusable Components." In 2007 IEEE International Conference on Information Reuse and Integration. IEEE, 2007. http://dx.doi.org/10.1109/iri.2007.4296611.

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Tateno, Toshitake, and Shinsuke Kondoh. "Architecture of Sensor Network System for Promoting Condition-Based Maintenance and Reuse." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87197.

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Considering the environmental load of material and energy consumption, many approaches to product design and manufacture have been discussed from an ecological viewpoint. In this paper, we propose the architecture of a sensor network system that promotes condition-based maintenance and reuse in order to reduce the environmental load in product manufacture and use. The system architecture stands on an agent-based sensor network and a modular reusable design. In this system, sensor data are used not only for condition-based maintenance but also for reuse management since they enable the estimation of product conditions that are indices for deciding a lifecycle option and a reuse plan. As a simple realization model of the proposed architecture, a motor-assisted bicycle CBM and reuse support system is developed by using wireless small sensor network and network agent systems. The system monitors product conditions and searches the next owner of each module for promoting reuse and avoiding product waste as much as possible. Case studies show some practical use and merits of this architecture.
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Armaly, Ameer, Casey Ferris, and Collin McMillan. "Reusable execution replay: execution record and replay for source code reuse." In ICSE '14: 36th International Conference on Software Engineering. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2591062.2591130.

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Reports on the topic "Reusage"

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Rohde, Sharon, and Pamela Geriner. Certification of Reusable Software Components. Fort Belvoir, VA: Defense Technical Information Center, June 1997. http://dx.doi.org/10.21236/ada327748.

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Moster, Gregory E. Reusable Military Launch Systems (RMLS). Fort Belvoir, VA: Defense Technical Information Center, February 2008. http://dx.doi.org/10.21236/ada477105.

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Firesmith, Donald G. Analyzing and Specifying Reusable Security Requirements. Fort Belvoir, VA: Defense Technical Information Center, September 2003. http://dx.doi.org/10.21236/ada612733.

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Petrick, Douglas A. Reusable Rapid Prototyped Blunt Impact Simulator. Fort Belvoir, VA: Defense Technical Information Center, August 2016. http://dx.doi.org/10.21236/ad1013330.

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Hooper, James W., and Rowena O. Chester. Software Reuse Guidelines,. Fort Belvoir, VA: Defense Technical Information Center, April 1990. http://dx.doi.org/10.21236/ada325305.

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Wheeler, David A. Analysis and Guidelines for Reusable Ada Software. Fort Belvoir, VA: Defense Technical Information Center, August 1992. http://dx.doi.org/10.21236/ada264918.

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Basili, Victor R., and H. D. Rombach. Towards a Comprehensive Framework for Reuse: Model-Based Reuse Characterization Schemes. Fort Belvoir, VA: Defense Technical Information Center, April 1990. http://dx.doi.org/10.21236/ada222498.

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Trail, Glenn, and George Jackelen. Portable, Reusable, Integrated Software Modules (PRISM) Documentation Library User's Guide Release 1.0. Central Archive for Reusable Defense Software (CARDS). Fort Belvoir, VA: Defense Technical Information Center, December 1993. http://dx.doi.org/10.21236/ada284443.

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Petracca, Aleisa, and Les Hayhurst. Portable, Reusable, Integrated Software Modules (PRISM) Documentation Library Model Document Release 1.0. Central Archive for Reusable Defense Software (CARDS). Fort Belvoir, VA: Defense Technical Information Center, December 1993. http://dx.doi.org/10.21236/ada284567.

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Jackson, Daniel, and Michael Jackson. Problem Decomposition for Reuse,. Fort Belvoir, VA: Defense Technical Information Center, January 1995. http://dx.doi.org/10.21236/ada292245.

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