Academic literature on the topic 'Rhythm video games'
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Journal articles on the topic "Rhythm video games"
Ash, James. "Interview with Pasi Väliaho on Video Games and Rhythm." Theory, Culture & Society 32, no. 7-8 (2015): 291–300. http://dx.doi.org/10.1177/0263276415605891.
Full textMcDaniel, Rudy, and Joseph R. Fanfarelli. "Rhythm and Cues." International Journal of Sociotechnology and Knowledge Development 7, no. 3 (2015): 20–37. http://dx.doi.org/10.4018/ijskd.2015070102.
Full textDavies, John J., and Timothy J. Hemingway. "Guitar Hero or Zero?" Journal of Media Psychology 26, no. 4 (2014): 189–201. http://dx.doi.org/10.1027/1864-1105/a000125.
Full textPetilli, Marco Alessandro, Luca Rinaldi, Daniela Carmen Trisolini, Luisa Girelli, Luca Piero Vecchio, and Roberta Daini. "How difficult is it for adolescents to maintain attention? The differential effects of video games and sports." Quarterly Journal of Experimental Psychology 73, no. 6 (2020): 968–82. http://dx.doi.org/10.1177/1747021820908499.
Full textBrilliant T., Denilson, Rui Nouchi, and Ryuta Kawashima. "Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review." Brain Sciences 9, no. 10 (2019): 251. http://dx.doi.org/10.3390/brainsci9100251.
Full textKharisma, Bethoven. "Analisis Komposisi Soundtrack dalam Video Game “Genshin Impact”." Indonesian Journal of Performing Arts Education 1, no. 2 (2021): 12–15. http://dx.doi.org/10.24821/ijopaed.v1i2.5432.
Full textGiancotti, Giuseppe Francesco, and Cristina Cortis. "Energy expenditure and perceived exertion during active video games in relation to player mode and gender." Kinesiology 50, no. 1 (2018): 18–24. http://dx.doi.org/10.26582/k.50.1.3.
Full textHamdaoui, Nabila, Mohammed Khalidi Idrissi, and Samir Bennani. "Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles." Simulation & Gaming 49, no. 6 (2018): 675–99. http://dx.doi.org/10.1177/1046878118783804.
Full textTeodoro da Silva Junior, Mário Sérgio. "Apontamentos sobre a narratividade e a aspectualização do ato de jogar no jogo Super Mario World." Texto Livre: Linguagem e Tecnologia 12, no. 1 (2019): 85–111. http://dx.doi.org/10.17851/1983-3652.12.1.85-111.
Full textVäliaho, Pasi. "Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3." Body & Society 20, no. 3-4 (2014): 113–39. http://dx.doi.org/10.1177/1357034x14546057.
Full textDissertations / Theses on the topic "Rhythm video games"
Puyjarinet, Frédéric. "Dysrythmie dans la maladie de Parkinson : le jeu sérieux comme remédiation des troubles de la coordination." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONT4004.
Full textBooks on the topic "Rhythm video games"
Kerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.
Full textBook chapters on the topic "Rhythm video games"
Ferguson, Brent, and T. J. Laws-Nicola. "Playing Music Videos: Three Case Studies of Interaction between Performing Videogames and Remembering Music Videos." In Nostalgia and Videogame Music: A Primer of Case Studies, Theories, and Analyses for the Player-Academic. Intellect Books, 2022. http://dx.doi.org/10.1386/9781789385519_9.
Full textConference papers on the topic "Rhythm video games"
Tsujino, Yudai, Ryosuke Yamanishi, and Yoichi Yamashita. "Characteristics Study of Dance-charts on Rhythm-based Video Games." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848126.
Full textCharbonneau, Emiko, Andrew Miller, Chadwick Wingrave, and Joseph J. LaViola. "Understanding visual interfaces for the next generation of dance-based rhythm video games." In the 2009 ACM SIGGRAPH Symposium. ACM Press, 2009. http://dx.doi.org/10.1145/1581073.1581092.
Full textChumacero-Polanco, Erik A., and James Yang. "Fall Prevention Therapies for Individuals With Stroke: A Survey." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67456.
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