Academic literature on the topic 'Risk board game'

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Journal articles on the topic "Risk board game"

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Filomena, Maria Grazia, Bruno Pace, Massimo De Acetis, et al. "Play to Learn: A Game to Improve Seismic-Risk Perception." Sustainability 15, no. 5 (2023): 4639. http://dx.doi.org/10.3390/su15054639.

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A board game designed by psychologists and geologists to improve seismic-risk perception is presented. In a within-subjects repeated-measure study, 64 Italian high-school students rated their perception of seismic risk in relation to the hazard, vulnerability and exposure of the area in which they lived, before and after the game. A repeated-measures analysis of variance (ANOVA), which considered perception of seismic risk as the dependent variable and time as the independent variable, revealed that the board game affected the dependent variable, particularly the perception of hazard and vulne
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Tan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349. http://dx.doi.org/10.2307/2691171.

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Tan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349–57. http://dx.doi.org/10.1080/0025570x.1997.11996573.

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Osborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129. http://dx.doi.org/10.2307/3219306.

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Maliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9. http://dx.doi.org/10.2307/2582934.

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Maliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9–16. http://dx.doi.org/10.1057/jors.1990.2.

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Osborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129–35. http://dx.doi.org/10.1080/0025570x.2003.11953165.

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Lee, Choongmeong, Sujin Bae, Jae Jun Nam, Jae Chan Jin, and Doug Hyun Han. "Development and Verification of a Web Board Game Scale." Psychiatry Investigation 17, no. 2 (2020): 106–13. http://dx.doi.org/10.30773/pi.2019.0180.

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Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming.Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the ne
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Bernosky, Joseph. "Manager to Manager -- Risk: Not Just a Board Game." Journal - American Water Works Association 108 (April 1, 2016): 22–25. http://dx.doi.org/10.5942/jawwa.2016.108.0063.

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Gibson, Richard, Neesha Desai, and Richard Zhao. "An Automated Technique for Drafting Territories in the Board Game Risk." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 6, no. 1 (2010): 15–20. http://dx.doi.org/10.1609/aiide.v6i1.12388.

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In the standard rules of the board game Risk, players take turns selecting or "drafting" the 42 territories on the board until all territories are owned. We present a technique for drafting territories in Risk that combines the Monte Carlo tree search algorithm UCT with an automated evaluation function. Created through supervised machine learning, this function scores outcomes of drafts in order to shorten the length of a UCT simulation. Using this approach, we augment an existing bot for the computer game Lux Delux, a clone of Risk. Our drafting technique is shown to greatly improve performan
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Dissertations / Theses on the topic "Risk board game"

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Olsson, Fredrik. "A Multi-Agent System for playing the board game Risk." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3780.

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Risk is a game in which traditional Artificial-Intelligence methods such as for example iterative deepening and Alpha-Beta pruning can not successfully be applied due to the size of the search space. Distributed problem solving in the form of a multi-agent system might be the solution. This needs to be tested before it is possible to tell if a multi-agent system will be successful at playing Risk or not. In this thesis the development of a multi-agent system that plays Risk is explained. The system places an agent in every country on the board and uses a central agent for organizing communicat
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Bolin, Jakob, and Nico Palmroos. "Monte-Carlo Tree Search Used for Fortification in the Game of Risk." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297698.

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The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of skill to master.The aim of this project is to explore the fortification phase of thegame, where the player’s troops are moved between territories.Our method is based on adapting Monte Carlo tree search(MCTS) to Risk. To improve the troop movements, we proposetwo techniques, hierarchical search and progressive bias. Thesemethods, combined with other extensions of MCTS are thencompared against a baseline player of the game. Our results showthat hierarchical search improved the MCTS agent’s playingpow
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Books on the topic "Risk board game"

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Publishing, D. L. Day Without Board Game Club Probably Wouldn't Kill Me but Why Risk It Monthly Planner 2020: Monthly Calendar / Planner Board Game Club Gift , 60 Pages, 8. 5x11, Soft Cover, Matte Finish. Independently Published, 2020.

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Meyer, James. Rise and Shine: 110 Game Sheets - SeaBattle Sea Battle Blank Games - Soft Cover Book for Kids for Traveling & Summer Vacations - Mini Game - Clever Kids - 110 Lined Pages - 6 X 9 in - 15. 24 X 22. 86 Cm - Single Player - Funny Great Gift Paper - Game Boards. Independently Published, 2019.

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Book chapters on the topic "Risk board game"

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Delvecchio, Tony, Sander Zeijlemaker, Giancarlo De Bernardis, and Michael Siegel. "Employing Board Cyber-Risk Management Collaborative Game Under Condition of Uncertainty." In Communications in Computer and Information Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-89518-0_3.

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Ingram, David. "4. Models and Simulations." In Health Care in the Information Society. Open Book Publishers, 2023. http://dx.doi.org/10.11647/obp.0335.04.

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Modelling and simulation have arisen as a third branch of science alongside theory and experiment, enabling and supporting discovery, insight, prediction and action. The Information Age gave rise to an upsurge in the use of models to represent, rationalize and reason about measured and predicted appearances of the real world. This chapter describes different kinds of model—physical, mathematical, computational—and their use in different domains and for different purposes. Solutions of mathematical model equations that defied analytical method and required huge amounts of mental and manual effo
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Shanken, Andrew. "Risk Analysis: Mapping Conquest on the Game Board." In Playing Place. The MIT Press, 2023. http://dx.doi.org/10.7551/mitpress/14352.003.0033.

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Elliott, Andrew C. A. "Shaping the Risk." In What are the Chances of That? Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198869023.003.0017.

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The board game backgammon illustrates that we can control the effects of risk by understanding chances, controlling our exposure to risk, and attending to the preparation of our responses. If we understand the risks we face in a financial context, hedging strategies can allow us to shape the overall risk by offsetting some or all of it, but this comes at a price. Financial futures and options are some of the tools that allow financial risks to be shaped in creative ways. Where risks are poorly understood, though, these financial engineering approaches may not always be effective, and have in t
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Lamoth Claudine J.C. and Caljouw Simone R. "Exergaming improves dynamic balance in community dwelling elderly." In Assistive Technology Research Series. IOS Press, 2011. https://doi.org/10.3233/978-1-60750-814-4-818.

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Objective. Improving and maintaining balance is essential for the elderly population, as impaired balance is a major risk factor for falling. In daily-life settings, balance control is no aim by itself, but postural adjustments of the whole body are continuously required for many goal-directed movements. Exergaming, the notion of exercise combined with video games, is popular in health care practice to improve balance and suggested to help avoid falls in the elderly. When exercising by playing a balance game people do not pay attention to the physical exercise and their own movements but on th
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Verhezen, Peter. "What to Expect From Artificial Intelligence in Business." In Challenges and Opportunities of Corporate Governance Transformation in the Digital Era. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-2011-6.ch004.

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We are increasingly living in a digital world, where companies attempt to adapt to a new context of Industry 4.0. The authors believe that artificial intelligence and the use of logarithms will alter the game of competition. Digitization is moving our economy away from “financial capitalism” to “data capitalism,” and companies and their boards need to adopt the way they operate and steer the organization to new ecosystems where personalized service becomes part of the new digital strategy. Basically, it is not a battle of AI versus humans, but rather finding a way to enhance the collaboration
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Woolley, David R. "PLATO: The Emergence of Online Community." In Social Media Archeology and Poetics. The MIT Press, 2016. http://dx.doi.org/10.7551/mitpress/9780262034654.003.0005.

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In the early 1970s, two decades before the World Wide Web came on the scene, the PLATO system pioneered online discussion forums and message boards, email, chat rooms, instant messaging, remote screen sharing, and multiplayer games, leading to the spontaneous emergence of the world's first online community. David R. Woolley, one of the creators of PLATO's social media features, describes this vibrant but unplanned community, and chronicles the development of the software that unexpectedly gave rise to it on a system that was intended primarily for computer-based education.
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Turton, Richard. "The Rise and Rise of the Silicon Chip." In The Quantum Dot. Oxford University PressNew York, NY, 1996. http://dx.doi.org/10.1093/oso/9780195109597.003.0001.

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Abstract Legend tells of a chess-playing king called Purushottama who was so confident of his ability at the game that he challenged all comers. Finally he was defeated by the wise Pandit. On being asked to name his reward, the Pandit asked only to be given one grain of rice for the first square of the chess board, two for the second, four for the third, and so on. Foolishly the king agreed to this seemingly trivial request. Anyone who has ever tried to calculate the numbers corresponding to the other squares will appreciate how the repeated doubling rapidly produces huge numbers: the number o
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Marchegiani, Laura. "AI, Corporate Governance And Sustainability." In Current and Future Developments in Law. BENTHAM SCIENCE PUBLISHERS, 2023. http://dx.doi.org/10.2174/9789815124064123030006.

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Since the beginning of this century, information technologies have been characterized by impressive advancements that have offered us powerful tools such as distributed ledger technologies, blockchain, machine learning algorithms and smart contracts. Corporate law has not been immune from this rapid evolution; in 2014, the news that an algorithm named “Vital” had been appointed to a board of directors of a Hong Kong-based venture capital firm caused a sensation in the business environment and among corporate law scholars. In fact, this algorithm did not assume the legal role of a board member;
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Strach, Patricia, and Kathleen S. Sullivan. "Ready to Help." In The Politics of Trash. Cornell University Press, 2023. http://dx.doi.org/10.7591/cornell/9781501766985.003.0003.

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This chapter presents the garbage problem that cities faced as they grew and became more concentrated. As the problem arose, so did possible solutions, with technological advances that experts recommended. The chapter highlights how sanitarians and engineers devoted considerable attention to innovations in garbage collection in the late nineteenth and early twentieth centuries. It also talks about how the boards of health offered the pretext of concern for public health, while public health officers were largely marginalized in the political game. The chapter tracks the rise of professional as
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Conference papers on the topic "Risk board game"

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Neves, Atila, Osvaldo Brasāo, and Agostinho Rosa. "Learning the risk board game with classifier systems." In the 2002 ACM symposium. ACM Press, 2002. http://dx.doi.org/10.1145/508791.508904.

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Ferrari, René G., and Joaquim V. C. Assunção. "Towards playing Risk with a hybrid Monte Carlo based agent." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2022. http://dx.doi.org/10.5753/sbgames_estendido.2022.225471.

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Over the last few decades, games have proven to be great test environments in the artificial intelligence field due to their well-defined rules and clear evaluation methods. Therefore, aiming at the advance in the artificial intelligence field, this paper proposes the development and analysis of a hybrid Monte Carlo based agent for the game Risk, a famous strategy board game. To do so, the proposed agent is going to face a heuristic agent based on an already tested agent. The expectation is to identify the pros, cons, and efficiency of using Monte Carlo in games like Risk.
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Sabo, Helena maria. "COMPUTER GAMES USED IN TEACHING OF GEOGRAPHY." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-135.

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Abstract: School as a starting environment for young people for life, is obliged to show receptive to innovations in technology. Using the latest techniques for teaching is designed to facilitate learning, but also to familiarize them with the tools, which will be used widely in the near future. Computer games nowadays have become very popular among children. Many of them spend few hours per day playing. Depending on type, computer games could have positive or negative effects on children. Accepting the fact that children like to play video games, a good teacher can use these games for increas
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Kaprielian, Gabriel. "Design as Play: Sea-Level Rise Planning Board Game." In 2018 ACSA International Conference. ACSA Press, 2018. http://dx.doi.org/10.35483/acsa.intl.2018.39.

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The waterfront along the San Francisco Bay is facing a growing threat from sea-level rise. Over the years, the Bay Area has seen a large portion of the historic wetlands filled or leveled off for residential, commercial, and industrial land uses. According to current sea level rise projections, water will once again reclaim the bay lands that have been filled. The issues presented by sea level rise along the urban edge of the San Francisco Bay involve a complex series of challenges including: regional versus local governance, built versus natural environment, vulnerable local and regional infr
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Ralph, W. Carter, and Frank W. Joyce. "Strain-Based Flexure Assessment for the Printed Circuit Board Assembly Environment." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-82565.

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Mechanical damage to due to over-flexure is an increasing concern in the printed circuit board assembly environment. This damage can result in part rejection during manufacturing, or may combine with other failure mechanisms to result in field returns. Therefore, flexure control during circuit board assembly is a vital part of overall product quality. A metric has been developed for component-specific strain-based flexure limits using a spherical bend mode and a novel strain metric, along with a detailed method for strain gage measurement in the assembly environment. This paper presents a revi
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Matos, Ana Luiza dos Santos, Ayara Menezes Aragones, and Ana Veronica Pazmino. "Dancing bees: game for children about the importance of bees." In ENSUS2023 - XI Encontro de Sustentabilidade em Projeto. Grupo de Pesquisa Virtuhab/UFSC, 2023. http://dx.doi.org/10.29183/2596-237x.ensus2023.v11.n3.p256-268.

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This article aims to inform in a playful way, through a game, about the loss of biodiversity, the risks of extinction of bees and how this affects today's society. Bearing this problem in mind and seeking to reach future generations, the work refers to a design project that results in an educational board game with the theme of bees, with the target audience for children between seven (7 ) to twelve (12) years. The realization of the project was based on design methods followed by guidelines that were applied during the Project Methodology discipline of the product design course at UFSC. The w
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KIM, JANETTE. "Rules of the Game: Tools for Governing Climate Justice." In 2021 AIA/ACSA Intersections Research Conference. ACSA Press, 2021. http://dx.doi.org/10.35483/acsa.aia.inter.21.20.

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Public engagement in climate adaptation planning is often described as a matter of urgency. Global, atmospheric change indeed amplifies the need to build trust, transparency, and consensus. However, rushing to action can preclude a deeper interrogation of the very political and economic systems that framed climate insecurity in the first place. This paper reflects on a public decision-making tool that navigates this tension between pragmatic action and structural reform. In It Together is a tabletop board game that engages urban stakeholders in a probing deliberative process over sea level ris
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Surovtsev, Dmitry, Parth Joshi, and Muhammad Usman Sethi. "The Dusk of MEFS in the Digital Era of Exploration Value Creation." In International Petroleum Technology Conference. IPTC, 2021. http://dx.doi.org/10.2523/iptc-21458-ms.

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Abstract The concept of minimum economic field size (MEFS) has been used by explorationists for almost four decades. MEFS is often the only filter to distinguish between a commercial and a non-commercial discovery—far before a wildcat well is drilled—to test a prospect for a working petroleum systems hypothesis. As simple as it gets, the concept started to lose traction in the 21st century as subsurface targets became more and more challenging. In the case of tight hydrocarbons, it is fairly common to observe a P90 case net present value (NPV) to be negative, a P50 case to be positive, and a P
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Obidike, Peter, and Adenike Sonde. "Managing Dynamic Project Assumptions Prior to Freezing of Scope: Niger Delta Case Studies." In SPE Nigeria Annual International Conference and Exhibition. SPE, 2024. http://dx.doi.org/10.2118/221633-ms.

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Abstract A key objective of the shaping process in project maturation is to ensure that once the scope is defined, there will be minimal or no further changes as we get into the execution stage. As part of the shaping process, which is typically from the time the project is conceived to the freezing of the scope, changes can occur when the underlying assumptions change. Two key export gas projects in focus, recently went through the shaping process. The projects were matured via a gated process, which involved passing key project milestone decision gates through an internal Decision Review Boa
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Scaeteanu, Ionut, and Adriana Malureanu. "SERIOUS GAMES DEVELOPMENT FRAMEWORK A FUNCTIONAL MODEL ON FLOOD SITUATIONS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-023.

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The changes that games have undergone during the 20th Century paved the way to modern eSports, or representations of the real world in the digital environment. Nowadays, market economies and profit-oriented strategies have taken over the economic environment. In this context, the eSports market and its unbelievable potential revenue couldn't have remained unnoticed. Video games comprise a wide range of genres, including "serious games", which have an educational purpose. The Serious Games industry has its own historians. Among them is Oliver Grau, who talks about "prehistorical" games. Accordi
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Reports on the topic "Risk board game"

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Legarreta, Regina, Anais Maria Anderson Alonso, Maria Clemencia Monroy, et al. Corporate Evaluation: Managements Implementation of OVE Recommendations: IDB Groups Evaluation Recommendation Tracking System 2022. Inter-American Development Bank, 2023. https://doi.org/10.18235/0005311.

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The objective of this report is to inform on the extent to which Management has implemented relevant actions to address the challenges that gave rise to the recommendations issued by OVE in its evaluations, thereby strengthening accountability and institutional learning. Once the Executive Boards of the IDB and IDB Invest endorse the recommendations, Management prepares an action plan (AP) that is registered in the ReTS. OVE analyzes the relevance and evaluability of the APs when Management prepares or modifies them; It reviews its implementation every year, and for up to four years, and, at t
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Sembler, Jose Ignacio, Regina Legarreta, Ernesto Cuestas, et al. Approach Paper: Evaluation of IDB Invest. Inter-American Development Bank, 2022. http://dx.doi.org/10.18235/0004463.

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This approach paper defines the objectives, scope, and methodology for the evaluation of IDB Invest by the Office of Evaluation and Oversight (OVE). At the 2015 annual meeting in Busan, the Boards of Governors of the Inter-American Development Bank (IDB) and the Inter-American Investment Corporation (IIC) decided to consolidate the IDB Group's private sector operations into the IIC. This decision was accompanied by a US$2.03 billion capital increase for the IIC over a 10-year period (2016-2025). This process of consolidation and capitalization, known as the private sector merge-out, took effec
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Ocampo-Gaviria, José Antonio, Roberto Steiner Sampedro, Mauricio Villamizar Villegas, et al. Report of the Board of Directors to the Congress of Colombia - March 2023. Banco de la República de Colombia, 2023. http://dx.doi.org/10.32468/inf-jun-dir-con-rep-eng.03-2023.

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Banco de la República is celebrating its 100th anniversary in 2023. This is a very significant anniversary and one that provides an opportunity to highlight the contribution the Bank has made to the country’s development. Its track record as guarantor of monetary stability has established it as the one independent state institution that generates the greatest confidence among Colombians due to its transparency, management capabilities, and effective compliance with the central banking and cultural responsibilities entrusted to it by the Constitution and the Law. On a date as important as this,
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