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1

Tan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349. http://dx.doi.org/10.2307/2691171.

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Tan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349–57. http://dx.doi.org/10.1080/0025570x.1997.11996573.

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3

Maliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9. http://dx.doi.org/10.2307/2582934.

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4

Osborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129. http://dx.doi.org/10.2307/3219306.

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Maliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9–16. http://dx.doi.org/10.1057/jors.1990.2.

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Osborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129–35. http://dx.doi.org/10.1080/0025570x.2003.11953165.

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Lee, Choongmeong, Sujin Bae, Jae Jun Nam, Jae Chan Jin, and Doug Hyun Han. "Development and Verification of a Web Board Game Scale." Psychiatry Investigation 17, no. 2 (2020): 106–13. http://dx.doi.org/10.30773/pi.2019.0180.

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Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming.Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the ne
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8

Bernosky, Joseph. "Manager to Manager -- Risk: Not Just a Board Game." Journal - American Water Works Association 108 (April 1, 2016): 22–25. http://dx.doi.org/10.5942/jawwa.2016.108.0063.

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9

van der Laan Smith, Joyce A. "Understanding Foreign Exchange Risk: An Instructional Simulation Exercise." Issues in Accounting Education 28, no. 1 (2012): 181–95. http://dx.doi.org/10.2308/iace-50311.

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ABSTRACT: This paper presents an instructional exercise designed to promote the learning of foreign exchange risk and accounting for foreign currency transactions. To promote critical thinking skills, the exercise uses an unstructured problem-solving format. I use the United Kingdom (U.K.) MONOPOLY™ board game to simulate a U.S. company investing in London real estate. Students conduct all transactions, on account, in British Pounds (GBP), maintain journals in U.S. dollars (USD), and prepare financial statements at game-end in USD. The instructor sets the exchange rate at the beginning of the
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Churyk, Natalie Tatiana, Alan Reinstein, and Gerald Harold Lander. "Leasing: reducing the game of hiding risk." Journal of Accounting & Organizational Change 11, no. 2 (2015): 162–74. http://dx.doi.org/10.1108/jaoc-10-2012-0099.

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Purpose – This paper aims to examine the status and implications of the Financial Accounting Standards Board (FASB) and International Accounting Standards Board’s (IASB) forthcoming standard on leases. The proposal arose from concern that many lease obligations are unrecorded on the balance sheet and that current accounting for lease transactions does not represent fully the economics of many lease transactions. Design/methodology/approach – On September 20, 2012 and September 25, 2012, the Boards decided to account for some lease contracts using an approach similar to their proposed 2010 leas
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Barton, Erin E., Elizabeth A. Pokorski, Erin M. Sweeney, et al. "An Empirical Examination of Effective Practices for Teaching Board Game Play to Young Children." Journal of Positive Behavior Interventions 20, no. 3 (2018): 138–48. http://dx.doi.org/10.1177/1098300717753833.

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We examined an intervention package using peer modeling, systematic prompting, and contingent reinforcement to increase the frequency and complexity of board game play and social behaviors in young children with disabilities. Four children with or at risk for disabilities participated with their typically developing peers. Results indicated a strong functional relation given the magnitude of change across conditions and participants and robust study rigor. Minor individual adaptations were used for two of the four participants. Overall, the study extends the research on board game play interve
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Molitoris-Miller, Susanna, and Amy Hillen. "Yes, We CAtaN Understand Probability." Mathematics Teacher: Learning and Teaching PK-12 114, no. 2 (2021): 132–38. http://dx.doi.org/10.5951/mtlt.2020.0060.

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This article presents ways to explore mathematical concepts using Catan, a popular board game. After a brief overview of game play, we explore considerations with many potential entry points for mathematical modeling, such as which resource is the best, which resources will be rare or plentiful, where to build, and risk assessment.
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Mossoux, S., A. Delcamp, S. Poppe, C. Michellier, F. Canters, and M. Kervyn. "<i>Hazagora: will you survive the next disaster?</i> – A serious game to raise awareness about geohazards and disaster risk reduction." Natural Hazards and Earth System Sciences 16, no. 1 (2016): 135–47. http://dx.doi.org/10.5194/nhess-16-135-2016.

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Abstract. Natural disasters are too often presented as resulting from extreme natural phenomena affecting helpless populations, with people being insufficiently aware of the factors leading to disasters and of the existing strategies to mitigate their impacts. We developed a board game aimed at raising awareness about geohazards and disaster risk reduction strategies. The target groups are (1) secondary school students and citizens and (2) scientists and stakeholders involved in risk management activities. For the first group, the aim is to induce a better understanding of the geohazards and d
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Mossoux, S., A. Delcamp, S. Poppe, C. Michellier, F. Canters, and M. Kervyn. "HAZAGORA: will you survive the next disaster? – a serious game to raise awareness about geohazards and disaster risk reduction." Natural Hazards and Earth System Sciences Discussions 3, no. 9 (2015): 5209–45. http://dx.doi.org/10.5194/nhessd-3-5209-2015.

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Abstract. Natural disasters are too often presented as resulting from extreme natural phenomena affecting helpless populations, with people being insufficiently aware of the factors leading to disasters and of the existing strategies to mitigate their impacts. We developed a board game aimed at raising awareness about geohazards and disaster risk reduction strategies. The target groups are (1) secondary school students and citizens, and (2) scientists and stakeholders involved in risk management activities. For the first group, the aim is to induce a better understanding of geohazards and disa
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15

Gazdula, Joe, and Richard Farr. "Teaching Risk and Probability: Building the Monopoly® Board Game Into a Probability Simulator." Management Teaching Review 5, no. 2 (2019): 133–43. http://dx.doi.org/10.1177/2379298119845090.

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This article describes the adaptation and use of the Monopoly® board game as a simple simulator to help introduce the principles of probability and risk. It focusses on teaching experiences in an undergraduate business program and offers a new approach to teaching probability and risk with dice to produce a collaborative simulated gaming environment. It allows students to be actively involved in developing the probability of throwing dice numbers and the analysis of risk and decision making in a competitive environment. Concluding with a probability analysis technique, it allows students to re
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Berge, Jerica M., Susan Telke, Allan Tate, and Amanda Trofholz. "Utilizing a Board Game to Measure Family/Parenting Factors and Childhood Obesity Risk." Journal of Nutrition Education and Behavior 51, no. 4 (2019): 419–31. http://dx.doi.org/10.1016/j.jneb.2018.12.008.

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17

Mammarella, Nicola, Beth Fairfield, Alberto Di Domenico, and Teresa Di Fiore. "“Baby on board”: Reducing risk taking in adult drivers in a simulated driving game." Accident Analysis & Prevention 50 (January 2013): 596–99. http://dx.doi.org/10.1016/j.aap.2012.06.031.

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Sato, Takeshi, Aiko Sakurai, Yuki Sadaike, Risa Yanagiya, and Hitoshi Konno. "Sustainable Community Development for Disaster Resilience and Human Resources Development for Disaster Risk Reduction – Growth and Community Contribution of the Katahira Children’s Board for Community Development –." Journal of Disaster Research 15, no. 7 (2020): 931–42. http://dx.doi.org/10.20965/jdr.2020.p0931.

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This paper describes the Fourth Disaster Prevention Treasure Hunt, which took place at the Second World Bosai Forum in November 2019, as an event related to the Sendai Disaster Prevention Future Forum. In particular, we focus on the growth and community contribution of the Katahira Children’s Board for Community Development, among other efforts in human resources development for disaster management undertaken by the Katahira Community Development Association. In tandem with Children’s Board, the “Disaster Risk Reduction × Treasure Hunting Game” serves as a model for sustainable activities for
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Cuesta, Victor, and Masaru Nakano. "Chain of Command: A Sustainable Supply Chain Management Serious Game." International Journal of Automation Technology 11, no. 4 (2017): 552–62. http://dx.doi.org/10.20965/ijat.2017.p0552.

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There is increasing concern regarding sustainable supply chain management (SSCM). This paper defines SSCM in terms of environmental, economic, and social dimensions, also known as triple bottom line plus risk management. Prior to the SSCM serious game (SG) “Chain of Command (CoC)” there were no board-based SGs that incorporated the three dimensions of SSCM. Prior research has only managed to incorporate one or two dimensions of sustainability. “CoC” serves as a tool to bring about discussion, awareness, raise questions, and even identify a player’s preference towards the three dimensions of su
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Watts, Gavin W., Diane Pedrotty Bryant, and Garrett J. Roberts. "Effects of Cross-Age Tutors With EBD for Kindergarteners At Risk of Mathematics Difficulties." Journal of Emotional and Behavioral Disorders 28, no. 4 (2019): 244–56. http://dx.doi.org/10.1177/1063426619884271.

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Challenges with numerical proficiency at an early age can lead to substantial gaps in learning and are associated with detrimental long-term outcomes. In addition, students with emotional–behavioral disorders (EBD) can have some of the most challenging behavioral and academic needs to address. The purpose of this study was to identify the effects and collateral outcomes of utilizing cross-age tutors (i.e., older students) with/at risk of EBD to deliver a number line board game intervention to kindergarten students at risk of mathematics disabilities. A multiple baseline design across participa
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Galarza-Villamar, Julissa Alexandra, Mariette McCampbell, Cees Leeuwis, and Francesco Cecchi. "Adding Emergence and Spatiality to a Public Bad Game for Studying Dynamics in Socio-Ecological Systems (Part I): The Design of Musa-Game for Integrative Analysis of Collective Action in Banana Disease Management." Sustainability 13, no. 16 (2021): 9370. http://dx.doi.org/10.3390/su13169370.

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Human decision-making plays a critical and challenging role in the prevention and control of public bads within socio-ecological systems. Farmers daily confront dilemmas regarding public bad management, such as infectious diseases in their crops. Their decisions interplay with multiple factors and may create the risk conditions in which a public bad can occur (e.g., a disease outbreak). This article presents an experimental board game method (DySE) and its contextualized version (Musa-game) to study the effect of individual and collective human actions on creating or preventing a public bad. T
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22

Karazsia, Bryan, and Adam Muller. "Depictions of Injuries and Safety Gear Usage in the World’s Most Popular Video Games." Journal of Media Psychology 26, no. 1 (2014): 4–9. http://dx.doi.org/10.1027/1864-1105/a000091.

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Throughout the world, nearly 4 million children die annually as a result of an unintentional injury. From the perspectives of cultivation theory and social learning theory, children’s risk for injury may be influenced by a variety of sources, including media. Previous research suggests that many media sources, including television programs and popular movies, display risky behaviors and a general disregard for safety. The present study added to this literature by quantifying the extent to which a popular form of media, video games, displays injury events and appropriate utilization of safety g
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23

Castel, Amanda D., Brittany Wilbourn, Connie Trexler, Lawrence D. D'Angelo, and Daniel Greenberg. "A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial." JMIR Research Protocols 10, no. 6 (2021): e29792. http://dx.doi.org/10.2196/29792.

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Background Two strategies of the US Ending the HIV Epidemic initiative are early diagnosis of infections via widespread testing and prevention of new infections using pre-exposure prophylaxis (PrEP). These strategies are particularly important for adolescents and young adults (AYAs) who are disproportionately affected by HIV, particularly if they identify as Black and/or lesbian, gay, bisexual, transgender, queer or questioning, and others (LGBTQ+). This study will develop and test an interactive life-simulation game in which players can enact real-life behaviors and receive their HIV risk pro
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Amelia, Vivi Leona, Agus Setiawan, and Sukihananto. "Board game as an educational media for dengue prevention knowledge for school-aged children." Enfermería Global 18, no. 4 (2019): 254–72. http://dx.doi.org/10.6018/eglobal.18.4.336611.

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Indonesia is one of the endemic countries for dengue fever, and for the incidents are increasing year by year. Children are the risk population to dengue incidents than the others age groups. Part of the dengue prevention is increasing the knowledge, and also the children’s knowledge. The use of the game is the enjoyable way for learning in children. Aim: The aim of the study was to know children's basic knowledge about dengue prevention and develop an educational media for children. This study uses a quasi-experimental design with pre and post-test and using a control group. Method: The parti
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Dayneko, I. A., O. N. Kucher, and I. O. Loginova. "Training Opportunities of the Motivation Board: Method of Internal Motivation Forming to Monitor Blood Sugar Level in Patients with Diabetes Mellitus." Bulletin of Kemerovo State University 22, no. 1 (2020): 123–30. http://dx.doi.org/10.21603/2078-8975-2020-22-1-123-130.

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The research featured the didactic opportunities of the Motivation Board method used in the training of patients with diabetes mellitus diagnosed in different periods of life. The main aim of the methodology is to help a diabetic patient to develop motivation and maintain an appropriate lifestyle. The lifestyle includes risk assessment, proper nutrition, regular physical activity and visits to the doctor, etc. The research objective was to reveal the didactic possibilities of the Motivation Board technique. The method is aimed at changing the thinking patterns and behavioral strategies of pati
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Špaček, Kluvánková, Gežík, Baštáková, Štecová, and Louda. "Role Board Games as a Tool for Reconfiguration of Innovation Factors in Forest Ecosystem Services Governance." Proceedings 30, no. 1 (2019): 13. http://dx.doi.org/10.3390/proceedings2019030013.

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Forest ecosystem services (FES) are considered as public or common goods facing diverging individual and societal interests affecting the quality of ecosystems and well-being of the communities. This may result in overuse, degradation or unsustainable behaviour, as well as it can create also barriers for cooperation, economic profit and innovative business initiatives. The paper introduces the methodological approach which is applied within six different innovation regions (conceptualised as social-ecological systems) within the InnoForESt H2020 project. Each region uses innovative approaches
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Da Silva, Lucy Talita, Maria Regina Pontes Luz Riccioppo, and Lucieny Almohalha. "O jogo como estratégia de investigação e reeducação alimentar de crianças com obesidade/ A game as a strategy for food research and reeducation of children with obesity." Revista Interinstitucional Brasileira de Terapia Ocupacional - REVISBRATO 4, no. 1 (2020): 43–59. http://dx.doi.org/10.47222/2526-3544.rbto27133.

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A obesidade tornou-se um dos mais graves problemas de saúde pública e sua alta incidência está presente em todas as faixas etárias. O objetivo desta pesquisa foi investigar os hábitos e promover a reeducação alimentar de crianças de 7 a 11 anos por meio do brincar através de um jogo de tabuleiro. Foi uma pesquisa descritiva exploratória, onde 10 crianças foram convidadas a participar de um jogo de tabuleiro sobre alimentação num ambulatório de obesidade infantil da Universidade Federal do Triângulo Mineiro. Além do jogo, utilizaram-se como instrumentos dois roteiros semi-estruturados, um para
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Mercieca, Felicienne, Renzo Kerr Cumbo, and Dylan Seychell. "An Overview of Injuries in Senior Women’s Football in Malta." MCAST Journal of Applied Research & Practice 4, no. 2 (2020): 180–201. http://dx.doi.org/10.5604/01.3001.0014.5696.

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The incidence of football injuries may be double the amount of injuries happening in sports such as basketball, and is estimated to range from 10 to 35 injuries per 1000 game hours. This high risk of injuries in football is evident in professional, amateur and recreational levels. Despite the significant increase in female participation as well as the well-known injury risks, research on women football players is very limited as most studies are still focusing on injuries experienced by the male gender . Considering the gap existing in the field of applied research, this study has explored the
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Pysmennyi, Vitalii. "Using financial board games in teaching financial literacy at general secondary education institutions." Problems of Education, no. 1(94) (July 9, 2021): 146–57. http://dx.doi.org/10.52256/2710-3986.1-94.2021.09.

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The article substantiates the ways of using educational games to teach financial literacy at level of secondary school in Ukraine. The methodology of conducting original financial games is described in brief and the influence of the latter on shaping a financially literate next generation is proved. The article presents an overview of the «Ponzi Scheme» board game, which was created to provide children with a clear explanation of Ponzi schemes and risks of monetary losses inherent to such illegal means of moneymaking. It is established that in addition to important educational aspects, the chi
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Thorburn, R. W., A. MacMillan, and M. E. Alexander. "The application of interactive multimedia CD-ROM technology to wildland fire safety training." Forestry Chronicle 76, no. 6 (2000): 953–59. http://dx.doi.org/10.5558/tfc76953-6.

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Interactive multimedia technology has been utilized in the development of a CD-ROM based wildland fire safety training course, Wildland Fire – Safety on the Fireline. Interactive multimedia technology allows delivery of training to a large number of students on a consistent basis. In addition, cost savings can be achieved through reduced learning time, reduced travel, minimal use of instructors, and most of all, through retention of knowledge as a result of using multimedia. The course, Wildland Fire – Safety on the Fireline, was developed and reviewed by a national team of specialists in wild
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Lutz, Adam, Charles Thigpen, R. Gil Gilliland, John Thorpe, Michael Kissenberth, and Ellen Shanley. "Lower Extremity Musculoskeletal Injury Is Associated with Increased Risk of Concussion in High School Athletes." Orthopaedic Journal of Sports Medicine 8, no. 7_suppl6 (2020): 2325967120S0039. http://dx.doi.org/10.1177/2325967120s00397.

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Objectives: Previous research indicates that concussion increases the risk of lower extremity injuries (LE) after return to sport. However, no study has examined the risk of precedent lower extremity injuries and their relationship to the development of a sport related concussion (SRC). To determine if the risk of combined injuries (LE injury-SRC) is elevated in high school athletes accounting for athlete sport and gender. Methods: 33,386 high school athletes were monitored over 4 seasons. 4223 LE injuries and 1132 concussions were reported. Injured athletes were identified by their school ath
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Johnson, Mark R., and Jamie Woodcock. "Fighting games and Go." Thesis Eleven 138, no. 1 (2017): 26–45. http://dx.doi.org/10.1177/0725513616689399.

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This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg’s 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of ‘westernized’ player, the rise of professionalized computer gameplay has upset this trend, causing a re-aestheticization of professional game competition as a result of the many informal elements that contribute to t
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Kasprzyk, Anna, Janusz Kilar, Stanisław Chwil, and Michał Rudaś. "Content of Selected Macro- and Microelements in the Liver of Free-Living Wild Boars (Sus scrofa L.) from Agricultural Areas and Health Risks Associated with Consumption of Liver." Animals 10, no. 9 (2020): 1519. http://dx.doi.org/10.3390/ani10091519.

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The aim of the study was to determine the levels of selected toxic and non-toxic elements in the liver of free-living wild boars from agricultural areas and to assess health risks associated with liver consumption. Samples were collected from 70 wild boars. The animals were divided into three age groups (group I up to one year, group II from one to three years, group III over three to five years). It was shown that wild boar liver is a rich source of mineral compounds (K, Fe, Mg, Ca, Zn, and Cu). The age was found to exert an effect on the concentration of most minerals. The sex significantly
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Aarstad, Åsne Kalland. "Who governs Norwegian maritime security? Public facilitation of private security in a fragmented security environment." Cooperation and Conflict 52, no. 2 (2016): 261–79. http://dx.doi.org/10.1177/0010836716652425.

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This article analyses the Norwegian governance of maritime security that surrounds the accommodation of armed private security provision on board Norwegian-registered ships, and questions the role of Norwegian public authorities. In 2011, the Norwegian government introduced a new legal framework that explicitly permitted the use of armed private security for ships transiting piracy-prone waters. Through an in-depth examination of the agenda setting, implementation and evaluation phases of the new policy, the article analyses the roles and responsibilities performed by the involved actors. Comp
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Pulido, Mario A., Chris W. Johnson, and Ahmed Alzahrani. "Security Awareness Level Evaluation of Healthcare Participants Through Educational Games." International Journal of Serious Games 8, no. 3 (2021): 25–41. http://dx.doi.org/10.17083/ijsg.v8i3.459.

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The purpose of this paper consists of implementing an educational board game to evaluate the information security awareness level of healthcare personnel. The National Health Service Greater Glasgow and Clyde (NHSGGC) Information Security Acceptable Use Policy was used as a basis to generate the educational content of the board game and Lev Vygotsky’s social development theory was followed for the learning process of the participants. Two evaluations were carried out during this study. The results obtained during the first evaluation showed that it is fundamental to design the board game based
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Jeong, Hyunsuk, Hyeon Woo Yim, Sun-Jin Jo, et al. "Study protocol of the internet user Cohort for Unbiased Recognition of gaming disorder in Early adolescence (iCURE), Korea, 2015–2019." BMJ Open 7, no. 10 (2017): e018350. http://dx.doi.org/10.1136/bmjopen-2017-018350.

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IntroductionIn 2013, the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine internet gaming disorder (IGD) diagnostic criteria as a condition warranting further empirical and clinical research. The aim of this study is to clarify the natural and clinical courses of IGD proposed DSM-5 in adolescents and to evaluate its risk and protective factors.Methods and analysisThe Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence (iCURE) study is an ongoing multidisciplinary, prospective, longitudinal cohort study conducted in 21
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Lenti, Antonio, Alessandro Menozzi, Giorgio Fedrizzi, et al. "Lead Levels in Wild Boar Meat Sauce (Ragù) Sold on the Italian Market." International Journal of Environmental Research and Public Health 18, no. 8 (2021): 3989. http://dx.doi.org/10.3390/ijerph18083989.

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Game meat is endowed with excellent nutritional value, but it may also be a possible source of harmful substances, such as mycotoxins and heavy metals. In particular, several studies showed that lead fragments from hunting ammunition are able to represent a residual contaminant in the meat of wild boars or deer, representing a possible source of lead absorption. Even though wild boar meat consumption in Italy is rather limited, this meat could also be present in very popular Italian recipes, such as the typical meat sauce called ragù. We evaluated the lead levels in 48 samples (three different
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Wennberg, Richard. "Collision Frequency in Elite Hockey on North American versus International Size Rinks." Canadian Journal of Neurological Sciences / Journal Canadien des Sciences Neurologiques 31, no. 3 (2004): 373–77. http://dx.doi.org/10.1017/s0317167100003474.

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Objective:Body impact or collision is the risk factor underlying all sports-related concussions. This study sought to determine whether collision rates in elite hockey differ between games played on North American size rinks as compared to games played on larger international size ice surfaces.Methods:Videotapes of games from the 2001 and 2002 National Hockey League Stanley Cup finals, World Junior championships and the 2002 Winter Olympics were analyzed, with all collisions counted and separated into various categories (player/player bodycheck, player/player into boards, player/boards, player
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Aranha, José, Ana Carolina Abrantes, Raquel Gonçalves, Rui Miranda, João Serejo, and Madalena Vieira-Pinto. "GIS as an Epidemiological Tool to Monitor the Spatial–Temporal Distribution of Tuberculosis in Large Game in a High-Risk Area in Portugal." Animals 11, no. 8 (2021): 2374. http://dx.doi.org/10.3390/ani11082374.

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Since April 2011, Portugal has implemented specific national legislation (Notice No. 1/2011), defining “Epidemiologic Risk Areas for Bovine Tuberculosis in Large Game” and mitigation measures in these areas, including Idanha-a-Nova county. A GIS project was created to record information that would allow us to analyse the spatial–temporal distribution, both for hunting bags and tuberculosis occurrence, in hunted wild boar and red deer in Idanha-a-Nova. Hunting bag and tuberculosis-like lesion data were recorded during post-mortem inspection across 11 hunting seasons, totalling 9844 animals. The
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Flik, Kyle, Stephen Lyman, and Robert G. Marx. "American Collegiate Men's Ice Hockey." American Journal of Sports Medicine 33, no. 2 (2005): 183–89. http://dx.doi.org/10.1177/0363546504267349.

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Background Reported rates and types of ice hockey injuries have been variable. Ice hockey combines tremendous speeds with aggressive physical play and therefore has great inherent potential for injury. Purpose To identify rates and determinants of injury in American men's collegiate ice hockey. Study Design Prospective cohort study. Methods Data were collected from 8 teams in a Division I athletic conference for 1 season using an injury reporting form specific for ice hockey. Results There were a total of 113 injuries in 23 096 athlete exposures. Sixty-five percent of injuries occurred during
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Caridi, Francesco, Maurizio D’Agostino, and Alberto Belvedere. "Radioactivity in Calabrian (Southern Italy) Wild Boar Meat." Applied Sciences 10, no. 10 (2020): 3580. http://dx.doi.org/10.3390/app10103580.

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The production chain for game meat is specific and differs from the production chain of meat from domestic livestock. Wild boar meat is a foodstuff consumed in Italy. Wild boars are considered as a reservoir of environmental radionuclides, and the accumulation of radioisotopes can pose a radiological hazard. 40K and 137Cs activity concentrations were measured through HPGe gamma spectrometry in wild boar meat samples, coming from six hygiene points representative of the entire district of Reggio Calabria, South Italy. Experimental values were found to be in the range of (91 ± 11) Bq kg−1 to (11
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Lazarus, Maja, Andreja Prevendar Crnić, Nina Bilandžić, Josip Kusak, and Slaven Reljić. "Cadmium, Lead, and Mercury Exposure Assessment Among Croatian Consumers of Free-Living Game." Archives of Industrial Hygiene and Toxicology 65, no. 3 (2014): 281–92. http://dx.doi.org/10.2478/10004-1254-65-2014-2527.

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AbstractFree-living game can be an important source of dietary cadmium and lead; the question is whether exposure to these two elements is such that it might cause adverse health effects in the consumers. The aim of this study was to estimate dietary exposure to cadmium, lead, and mercury from free-living big game (fallow deer, roe deer, red deer, wild boar, and brown bear), and to mercury from small game (pheasant and hare), hunted in Croatia from 1990 to 2012. The exposure assessment was based on available literature data and our own measurements of metal levels in the tissues of the game, b
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KADOHIRA, MUTSUYO, BERNARD J. PHIRI, GLEN HILL, RIKA YOSHIZAKI, and SHINJI TAKAI. "Game Meat Consumption and Foodborne Illness in Japan: A Web-Based Questionnaire Survey." Journal of Food Protection 82, no. 7 (2019): 1224–32. http://dx.doi.org/10.4315/0362-028x.jfp-18-502.

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ABSTRACT Game meat represents a unique source of foodborne illness in humans; however, little is published on the amount consumed and preparation methods in Japan. The objectives of our study were to describe game meat consumption patterns and identify risk factors associated with illness attributed to game meat consumption in Japan. A Web-based survey regarding consumption of bear, wild boar, deer, duck, partridge, and pheasant was completed by 50,000 respondents; only 552 respondents (4.9% of game meat consumers) reported becoming ill after consuming such meat. There was an association betwe
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Iemmi, Tiziano, Alessandro Menozzi, Valentina Meucci, et al. "Ochratoxin A Levels in Tissues of Wild Boars (Sus scrofa) from Northern Italy." Toxins 12, no. 11 (2020): 706. http://dx.doi.org/10.3390/toxins12110706.

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Ochratoxin A (OTA) is a mycotoxin produced by Aspergillus and Penicillium, capable of contaminating several foodstuffs. OTA damages primarily the kidneys, and is suspected to be a carcinogenic substance, thus maximum levels for OTA in foodstuffs have been established in the EU. Italian Ministry of Health suggested a maximum level of 1 μg/kg OTA in pork meat and derived products. In this study, OTA concentrations in liver, kidney, and muscle of 64 wild boars (Sus scrofa) killed in two areas (area A and B) of Parma province (northern Italy), characterized by different habitat types, were assesse
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Wilcox, Bethany J., Jason T. Machan, Jonathan G. Beckwith, Richard M. Greenwald, Emily Burmeister, and Joseph J. Crisco. "Head-Impact Mechanisms in Men's and Women's Collegiate Ice Hockey." Journal of Athletic Training 49, no. 4 (2014): 514–20. http://dx.doi.org/10.4085/1062-6050-49.3.19.

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Context: Concussion injury rates in men's and women's ice hockey are reported to be among the highest of all collegiate sports. Quantification of the frequency of head impacts and the magnitude of head acceleration as a function of the different impact mechanisms (eg, head contact with the ice) that occur in ice hockey could provide a better understanding of this high injury rate. Objective: To quantify and compare the per-game frequency and magnitude of head impacts associated with various impact mechanisms in men's and women's collegiate ice hockey players. Design: Cohort study. Setting: Col
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Skotarczak, B., M. Adamska, M. Sawczuk, A. Maciejewska, B. Wodecka, and A. Rymaszewska. "Coexistence of tick-borne pathogens in game animals and ticks in western Poland." Veterinární Medicína 53, No. 12 (2008): 668–75. http://dx.doi.org/10.17221/1975-vetmed.

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Molecular studies enabling the recognition of the role of game and ticks in the circulation of pathogens transmitted by ticks and detection of coinfections in order to estimate a risk which a contact with tissues of roe deer, red deer and wild boar from north-western Poland brings were the aim of this research. DNA isolated from the blood and spleen of game and from &lt;i&gt;Ixodes ricinus&lt;/i&gt; were the study materials. The results shows that &lt;i&gt;Capreolus capreolus&lt;/i&gt; and &lt;i&gt;Cervus elaphus&lt;/i&gt; play an important role in the life cycle of &lt;i&gt;Anaplasma phagocyt
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RUDY, MARIUSZ, JAGODA ŻUREK, RENATA STANISŁAWCZYK, MARIAN GIL, and PAULINA DUMA-KOCAN. "Content of toxic elements in tissues of hunted animals on the basis of research results of 2003–2017." Medycyna Weterynaryjna 75, no. 02 (2019): 6202–2019. http://dx.doi.org/10.21521/mw.6202.

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The aim of the study was to synthesize the latest literature data on the content of toxic elements in tissues of hunted animals and to determine whether there is a health risk associated with consumption of these products in the light of current legal regulations. The data show the increased mean lead contents in kidneys of wild boar (1.1900 mg/kg) and roe deer (0.9060 mg/kg) and in the muscle tissue of wild boar, roe deer and deer; the contents are even up to 0.1240 mg/kg, 0.1760 mg/kg and 0.2200 mg/kg, respectively. In addition, the increased mean cadmium content indicates the possibility of
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Morrissey, Patrick, Neil V. Shah, Andrew J. Hayden, et al. "Youth Ice Hockey Concussions Reported at US Emergency Department’s from 2002-2016: A Peak in 2011 and the Impact of Rule Modifications." Orthopaedic Journal of Sports Medicine 7, no. 7_suppl5 (2019): 2325967119S0040. http://dx.doi.org/10.1177/2325967119s00401.

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Objectives: Ice hockey has one the highest incidences of concussions among youth sports. To combat this, several national campaigns have attempted to increase awareness since the early 2000’s. USA Hockey, the governing body for youth ice hockey in the US, also addressed the issue by instituting new checking rules in 2011. The new rules outlawed contact to the head at all ages and pushed the minimum age for body checking from 11 years old to 13 years old. The purpose of this study was to investigate the incidence of ice hockey-related concussions during a critical 15-year period from 2002-2016.
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Stollberg, Kaya C., Gereon Schares, Anne Mayer-Scholl, et al. "Comparison of Direct and Indirect Toxoplasma gondii Detection and Genotyping in Game: Relationship and Challenges." Microorganisms 9, no. 8 (2021): 1663. http://dx.doi.org/10.3390/microorganisms9081663.

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The importance of game as a source of Toxoplasma gondii (T. gondii) infection in humans is largely unknown. New data on the presence of T. gondii in game hunted in the Federal State of Brandenburg, Germany, were obtained by direct and indirect detection (ELISA). DNA extracted either directly (5 g heart or foreleg muscle, DE) or after acid pepsin digestion (50 g heart, PD) or enriched by magnetic capture (50 g heart, MC) was examined by real-time PCR (qPCR). ELISA revealed seroprevalences of 20% in wild boar (Sus scrofa), 11% in roe deer (Capreolus capreolus) and 6% in red deer (Cervus elaphus)
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Korpysa-Dzirba, Weronika, Mirosław Różycki, Ewa Bilska-Zając, et al. "Alaria alata in Terms of Risks to Consumers’ Health." Foods 10, no. 7 (2021): 1614. http://dx.doi.org/10.3390/foods10071614.

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Alaria alata flukes are cosmopolitan parasites. In Europe, the definitive hosts are red foxes (Vulpes vulpes), wolves (Canis lupus), and raccoon dogs (Nyctereutes procyonoides), as well as animals that belong to the Felidae family. Intermediate hosts, such as snails and frogs, are the sources of infection for definitive hosts. The developmental stages of A. alata mesocercariae may occur in paratenic hosts, including many species of mammals, birds, and reptiles, as well as in wild boars (Sus scrofa), which are important from the zoonotic point of view. Because there are no regulations concernin
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