Journal articles on the topic 'Role Playing Game (RPG)'
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Kaban, Roberto, Fandy Syahputra, and Fajrillah Fajrillah. "Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises”." Journal of Information System Research (JOSH) 2, no. 4 (July 24, 2021): 235–46. http://dx.doi.org/10.47065/josh.v2i4.780.
Full textSUARTAMA, I. GEDE ARY, NI LUH PUTU SUCIPTAWATI, and NI MADE ASIH. "IDENTIFIKASI FAKTOR-FAKTOR YANG MEMENGARUHI REMAJA BERMAIN ROLE PLAYING GAME PADA SMARTPHONE." E-Jurnal Matematika 8, no. 3 (August 31, 2019): 194. http://dx.doi.org/10.24843/mtk.2019.v08.i03.p252.
Full textPodvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (October 2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.
Full textKristanto, Damar. "The Impact of Game Avatar Customization in Improving User Experience and Gamer Loyalty: Experiment in Role Playing Game (RPG) Based Video Game." TIJAB (The International Journal of Applied Business) 2, no. 2 (February 26, 2019): 86. http://dx.doi.org/10.20473/tijab.v2.i2.2018.86-106.
Full textNugraha, R. Gita Ardhy, Totok Sumaryanto, and Kamsijo Budi Utomo. "Developing Android Role Playing Game for Elementary Music Learning." Harmonia: Journal of Arts Research and Education 18, no. 2 (January 3, 2019): 181–88. http://dx.doi.org/10.15294/harmonia.v18i2.14018.
Full textMaharani, Septya, Heliza Rahmania Hatta, and Firdha Ayu Selvyani. "Game Sejarah Terbentuknya Kota Samarinda Menggunakan Role Playing Game (RPG) Maker VX Ace." JURNAL INFOTEL - Informatika Telekomunikasi Elektronika 8, no. 1 (May 10, 2016): 56. http://dx.doi.org/10.20895/infotel.v8i1.52.
Full textWahono, Wahyu, Eko Budi Cahyono, and Hariyady Hariyady. "Rancang Bangun Role Playing Game Timun Mas Dan Raksasa Dengan Menggunakan Metode Game Development Life Cycle." Jurnal Repositor 2, no. 11 (December 4, 2020): 1577. http://dx.doi.org/10.22219/repositor.v2i11.1029.
Full textHarianto, Ahmad, and Elvi Yenti. "DESAIN DAN UJI COBA GAME EDUKASI KIMIA BERBASIS ROLE PLAYING GAME (RPG) PADA MATERI LAJU REAKSI." JEDCHEM (JOURNAL EDUCATION AND CHEMISTRY) 3, no. 1 (April 8, 2021): 4–10. http://dx.doi.org/10.36378/jedchem.v3i1.1310.
Full textSaldanha, Ana Alayde, and José Roniere Morais Batista. "A concepção do role-playing game (RPG) em jogadores sistemáticos." Psicologia: Ciência e Profissão 29, no. 4 (2009): 700–717. http://dx.doi.org/10.1590/s1414-98932009000400005.
Full textGhuman, Davinder, and Mark Griffiths. "A Cross-Genre Study of Online Gaming." International Journal of Cyber Behavior, Psychology and Learning 2, no. 1 (January 2012): 13–29. http://dx.doi.org/10.4018/ijcbpl.2012010102.
Full textDa Rocha, Fabian Quevedo. "Roll a D6: a role-playing game based approach to the EFL classroom." BELT - Brazilian English Language Teaching Journal 9, no. 2 (January 15, 2019): 535. http://dx.doi.org/10.15448/2178-3640.2018.2.31960.
Full text최지연. "The Experience of Virtual Reality in RPG(Role Playing Game)." Journal of Indian Philosophy ll, no. 24 (February 2008): 27–50. http://dx.doi.org/10.32761/kjip.2008..24.002.
Full textOliveira, Paulo Henrique Pinho. "RPG method improving business games." Independent Journal of Management & Production 9, no. 1 (March 2, 2018): 111. http://dx.doi.org/10.14807/ijmp.v9i1.669.
Full textFiadotau, Mikhail. "Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan." Journal of Gaming & Virtual Worlds 11, no. 3 (October 1, 2019): 215–30. http://dx.doi.org/10.1386/jgvw.11.3.215_1.
Full textYulianto, Budi, Andy Budy Pratama, and Hutomo Widjaja. "Aplikasi RPG Berbasiskan Teknologi Andengine pada Perangkat Mobile Android Gingerbread." ComTech: Computer, Mathematics and Engineering Applications 3, no. 1 (June 1, 2012): 616. http://dx.doi.org/10.21512/comtech.v3i1.2460.
Full textKurutz, Yara Pinto Ferreira, Levi Hülse, and Joel Cezar Bonin. "FOLCLORE EM FORMA DE ROLE-PLAYING GAME: CRIAÇÃO DE UM JOGO PARA UTILIZAÇÃO NA EDUCAÇÃO INFANTIL." Extensão em Foco (ISSN: 2317-9791) 8, no. 1 (December 16, 2020): 131–51. http://dx.doi.org/10.33362/ext.v8i1.2482.
Full textMorais, Sérgio Paulo, and Rafael Rocha. "RPG (Role Playing Game): Notas para o ensino-aprendizagem de História." História & Ensino 18, no. 1 (June 9, 2012): 27–47. http://dx.doi.org/10.5433/2238-3018.2012v18n1p27.
Full textTresnawati, Dewi, and Ary Akbar Sidiq. "Rancang Bangun Role Playing Game Budaya dan Pariwisata Garut." Jurnal Algoritma 17, no. 2 (September 1, 2020): 525–31. http://dx.doi.org/10.33364/algoritma/v.17-2.525.
Full textAgusdinata, Datu Buyung, and Heide Lukosch. "Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development." Simulation & Gaming 50, no. 3 (May 25, 2019): 359–76. http://dx.doi.org/10.1177/1046878119848135.
Full textNurul Izza, Ayu Adista, Alifia Azzahra, and Shella Maharani. "DESAIN APLIKASI ALQURAN BERBASIS ANDROID �SAHABAT NUSA�." Al-Fikri: Jurnal Studi dan Penelitian Pendidikan Islam 3, no. 2 (August 29, 2020): 13. http://dx.doi.org/10.30659/jspi.v3i2.10016.
Full textAraujo, Renata Brasil, Maíra Maria de Alencar Oliveira, and Jeferson Cemi. "Desenvolvimento de role-playing game para prevenção e tratamento da dependência de drogas na adolescência." Psicologia: Teoria e Pesquisa 27, no. 3 (September 2011): 347–55. http://dx.doi.org/10.1590/s0102-37722011000300010.
Full textPrat, P., M. Aulinas, C. Turon, J. Comas, and M. Poch. "Role playing games: a methodology to acquire knowledge for integrated wastewater infrastructures management in a river basin scale." Water Science and Technology 59, no. 9 (May 1, 2009): 1809–16. http://dx.doi.org/10.2166/wst.2009.212.
Full textLaureano, Matheus De Oliveira Lunardi, Matheus Lewi Cruz Bonaccorsi de Campos, Francisco De Menezes Cavalcante Sassi, and Martha Elisa Ferreira de Almeida. "Uso do Role-Playing Game (RPG) como complemento didático no ensino de Imunologia." Revista de Ensino de Bioquímica 15, no. 1 (August 9, 2017): 64. http://dx.doi.org/10.16923/reb.v15i1.725.
Full textMartins de Araújo, Daniel Victor, and Cleire Lima Da Costa Falcão. "UTILIZANDO O ROLE PLAYING GAME (RPG) COMO UM RECURSO DIDÁTICO NO ENSINO DE GEOGRAFIA FÍSICA." Revista da Casa da Geografia de Sobral (RCGS) 21, no. 2 (September 30, 2019): 1289–99. http://dx.doi.org/10.35701/rcgs.v21n2.571.
Full textShofa, Hilyatush, and Herman Dwi Surjono. "Pengembangan multimedia pembelajaran berbasis role playing games (RPG) pada materi lingkaran untuk siswa SMP/MTs kelas VIII." Jurnal Inovasi Teknologi Pendidikan 5, no. 2 (October 30, 2018): 151–64. http://dx.doi.org/10.21831/jitp.v5i2.15048.
Full textFernandes, M. L. S., and C. S. Romero. "Role-Playing Game (RPG): O Lúdico como Estímulo às Questões Literárias e Textuais." Todas as Letras: Revista de Língua e Literatura 18, no. 2 (August 30, 2016): 251–62. http://dx.doi.org/10.15529/1980-6914/letras.v18n2p251-262.
Full textSoares, Amanda Nathale, Maria Flávia Gazzinelli, Vânia de Souza, and Lucas Henrique Lobato Araújo. "The Role Playing Game (RPG) as a pedagogical strategy in the training of the nurse: an experience report on the creation of a game." Texto & Contexto - Enfermagem 24, no. 2 (June 2015): 600–608. http://dx.doi.org/10.1590/0104-07072015001072014.
Full textRandi, Marco Antonio Ferreira, and Hernandes Faustino de Carvalho. "Learning through role-playing games: an approach for active learning and teaching." Revista Brasileira de Educação Médica 37, no. 1 (March 2013): 80–88. http://dx.doi.org/10.1590/s0100-55022013000100012.
Full textPutra, Moch Ridho Alfikri Limandika, Galang Prihadi Mahardhika, and Hanson Prihantoro Putro. "Penerapan Kemampuan Problem solving pada Siswa SMP Menggunakan Pendekatan Computational Thinking (CT) Berbasis Role Playing Game (RPG)." Format : Jurnal Ilmiah Teknik Informatika 8, no. 2 (February 4, 2020): 158. http://dx.doi.org/10.22441/format.2019.v8.i2.009.
Full textMota, Fernanda Pinto, Miriam Born, Marilton Aguiar, and Diana Francisca Adamatti. "The Strategies of the Players of an RPG Game in the Context of Water Resources Management: an analysis based on the Discourse of the Collective Subject." Revista Eletrônica em Gestão, Educação e Tecnologia Ambiental 25 (March 22, 2021): e1. http://dx.doi.org/10.5902/2236117055298.
Full textJUPIT, AMELIA JATI ROBERT, JIAN WEI FAN, and SARAH SAMSON JUAN. "AirXorcist: Raising Awareness About Air Pollution through Narrative Storytelling in Computer Game." Trends in Undergraduate Research 4, no. 1 (June 25, 2021): c20–27. http://dx.doi.org/10.33736/tur.2808.2021.
Full textSofiana, Nina. "Developing cooperative integrated reading and composition-based role-playing game application as an alternative media in the reading learning." Journal on English as a Foreign Language 8, no. 2 (September 24, 2018): 170. http://dx.doi.org/10.23971/jefl.v8i2.887.
Full textMuttakin, Muhammad Yoga Adliyani, Suryo Adi Wibowo, and Renaldi Primaswara P. "GAME TURN-BASED ROLE PLAYING GAME (TURN-BASED RPG) “GRAND LINE” DENGAN UNITY GAME ENGINE BERBASIS ANDROID MENGGUNAKAN METODE HIERARCHIAL DYNAMIC SCRIPTING." JATI (Jurnal Mahasiswa Teknik Informatika) 4, no. 2 (December 20, 2020): 254–61. http://dx.doi.org/10.36040/jati.v4i2.2705.
Full textTan, Chek Tien, and Ho-lun Cheng. "Tactical Agent Personality." International Journal of Computer Games Technology 2011 (2011): 1–16. http://dx.doi.org/10.1155/2011/107160.
Full textEldiana, Novia frisda, and Novita eka Muliawati. "PENGEMBANGAN GAME “COC†RPG MAKER MV SEBAGAI MEDIA PEMBELAJARAN PADA MATERI KPK." APOTEMA : Jurnal Program Studi Pendidikan Matematika 2, no. 5 (August 18, 2019): 150–61. http://dx.doi.org/10.31597/ja.v2i5.740.
Full textPratama, Reno Renaldi, and Ade Surahman. "PERANCANGAN APLIKASI GAME FIGHTING 2 DIMENSI DENGAN TEMA KARAKTER NUSANTARA BERBASIS ANDROID MENGGUNAKAN CONSTRUCT 2." Jurnal Informatika dan Rekayasa Perangkat Lunak 1, no. 2 (January 3, 2021): 234–44. http://dx.doi.org/10.33365/jatika.v1i2.619.
Full textO’Hagan, Minako. "Putting Pleasure First: Localizing Japanese Video Games." TTR 22, no. 1 (October 21, 2010): 147–65. http://dx.doi.org/10.7202/044785ar.
Full textRosa, Maurício. "Pesquisa qualitativa em Educação Matemática a distância: aspectos importantes do uso do Role Playing Game como procedimento metodológico de pesquisa." Educar em Revista, no. 45 (September 2012): 231–58. http://dx.doi.org/10.1590/s0104-40602012000300016.
Full textFreitas, Leandro, Camila Sitko, and Maria Chagas. "Panorama do RPG (Role-Playing Game) no Ensino de Física no período de 2015-2019." Revista Ensino & Pesquisa 18, no. 3 (December 2, 2020): 53–64. http://dx.doi.org/10.33871/23594381.2020.18.3.53-64.
Full textMustofa, Mustofa, Sidiq Sidiq, and Eva Rahmawati. "PENERAPAN FINITE STATE MACHINE UNTUK PENGENDALIAN ANIMASI PADA VIDEO GAME RPG NUSANTARA LEGACY." Jurnal Sistem Komputer Musirawas (JUSIKOM) 3, no. 1 (June 26, 2018): 1. http://dx.doi.org/10.32767/jusikom.v3i1.251.
Full textSwadyaya, Putu Yana. "Pengembangan Media Pembelajaran Berbasis Role Playing Game (RPG) Untuk Siswa Kelas X SMK Negeri 3 Yogyakarta." Elinvo (Electronics, Informatics, and Vocational Education) 4, no. 2 (November 27, 2019): 118–29. http://dx.doi.org/10.21831/elinvo.v4i2.28323.
Full textLee, Seunh Hoon, and Doo Heon Song. "Functional usability analysis of top Korean mobile role playing games based on user interface design." Indonesian Journal of Electrical Engineering and Computer Science 13, no. 1 (January 1, 2019): 123. http://dx.doi.org/10.11591/ijeecs.v13.i1.pp123-128.
Full textAlves, César Henrique Morais, and Aldemar Araujo Castro. "O RPG (roleplaying game) como ferramenta de ensino do suporte básico da vida." Revista de Medicina 97, no. 1 (March 15, 2018): 30–35. http://dx.doi.org/10.11606/issn.1679-9836.v97i1p30-35.
Full textStrazzi, Allan Reveriego, and Felipe Yann Cavalcanti Gonçalves. "Diálogos entre Neomedievalismo, História e Jogos eletrônicos." Intelligere, no. 9 (August 23, 2020): 312–25. http://dx.doi.org/10.11606/issn.2447-9020.intelligere.2020.173310.
Full textRidwan, Moh, Wahyu Andhyka Kusuma, and Hardianto Wibowo. "Pengukuran emosi berdasarkan biofeedback sensor pada game berjenis battle royale." Jurnal Repositor 2, no. 11 (December 4, 2020): 1464. http://dx.doi.org/10.22219/repositor.v2i11.772.
Full textScattone, Vitor Villar, and Adriana Marcassa Tucci. "Uso do Role-Playing Game no treinamento de habilidade de enfrentamento das situações de risco para o uso de drogas." Estudos e Pesquisas em Psicologia 18, no. 2 (December 31, 2018): 645–66. http://dx.doi.org/10.12957/epp.2018.38817.
Full textNingsih, Nurhayati, Prabowo Prabowo, and Wahono Widodo. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ROLE PLAYING GAME (RPG) MAKER XP PADA MATERI KESETIMBANGAN BENDA TEGAR UNTUK MELATIHKAN KETERAMPILAN BERPIKIR KRITIS SISWA." JPPS (Jurnal Penelitian Pendidikan Sains) 6, no. 1 (January 31, 2017): 1107. http://dx.doi.org/10.26740/jpps.v6n1.p1107-1112.
Full textYulsilviana, Ekawati, and Hanifah Ekawati. "PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME AGENT LEGENDA ANAK BORNEO." Sebatik 23, no. 1 (June 1, 2019): 116–23. http://dx.doi.org/10.46984/sebatik.v23i1.453.
Full textDavis, Robert, Bodo Lang, and Neil Gautam. "Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games." Internet Research 23, no. 2 (March 29, 2013): 229–56. http://dx.doi.org/10.1108/10662241311313330.
Full textZanchetta da Rosa, Lurdes Zanchetta, Carlos Gabriel Moreira de Almeida, and Filipe Zimmer Dezordi. "RPGBIO DROGADIÇÃO: O JOGO ROLE PLAYING GAME (RPG) COMO PRÁTICA NO PROCESSO DE ENSINO E APRENDIZAGEM." Revista de Ensino de Ciências e Matemática 8, no. 1 (April 7, 2017): 166–81. http://dx.doi.org/10.26843/rencima.v8i1.1108.
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