Journal articles on the topic 'Role-playing game'
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Bolton, Gary E. "Game theory’s role in role-playing." International Journal of Forecasting 18, no. 3 (2002): 353–58. http://dx.doi.org/10.1016/s0169-2070(02)00027-4.
Full textRomero Moreno, Aran. "Role-playing games and the roles of game: anthropological review of a role-playing game club in Barcelona." Perifèria. Revista d'investigació i formació en Antropologia 24, no. 1 (2019): 104. http://dx.doi.org/10.5565/rev/periferia.683.
Full textHoffman, S. B., F. R. Brand, P. G. Beatty, and L. A. Hamill. "Geriatrix: A Role-Playing Game." Gerontologist 25, no. 6 (1985): 568–72. http://dx.doi.org/10.1093/geront/25.6.568.
Full textHitchens, Michael, and Anders Drachen. "The Many Faces of Role-Playing Games." International Journal of Role-Playing, no. 1 (December 30, 2008): 3–21. http://dx.doi.org/10.33063/ijrp.vi1.185.
Full textGuerra, Luis, and Deepak Saxena. "Effectiveness of in-game advertisements within role-playing games." International Journal of Electronic Marketing and Retailing 13, no. 3 (2022): 280. http://dx.doi.org/10.1504/ijemr.2022.123940.
Full textGuerra, Luis, and Deepak Saxena. "Effectiveness of in-game advertisements within role-playing games." International Journal of Electronic Marketing and Retailing 13, no. 3 (2022): 280. http://dx.doi.org/10.1504/ijemr.2022.10046225.
Full textBoavida, Miguel, João Paulo Santos, Pedro Assunção, Luis Soares, João Luz, and Ricardo Viegas. "The MulE game engine extending online role-playing games." ACM SIGCSE Bulletin 37, no. 3 (2005): 404. http://dx.doi.org/10.1145/1151954.1067608.
Full textMaffione, Nicolás P. "The first scientific role-playing game." Proceedings of the International Astronomical Union 15, S367 (2019): 434–35. http://dx.doi.org/10.1017/s1743921321000302.
Full textMatias Marques Gomes, Pedro Henrique, Angelina Nunes de Vasconcelos, and Marcel De Lima Correia. "ROLE PLAYING GAME NA EDUCAÇÃO BRASILEIRA." Momento - Diálogos em Educação 32, no. 02 (2023): 307–34. http://dx.doi.org/10.14295/momento.v32i02.14135.
Full textKaban, Roberto, Fandy Syahputra, and Fajrillah Fajrillah. "Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises”." Journal of Information System Research (JOSH) 2, no. 4 (2021): 235–46. http://dx.doi.org/10.47065/josh.v2i4.780.
Full textJang, YeiBeech, and SeoungHo Ryu. "Exploring game experiences and game leadership in massively multiplayer online role-playing games." British Journal of Educational Technology 42, no. 4 (2010): 616–23. http://dx.doi.org/10.1111/j.1467-8535.2010.01064.x.
Full textKristanto, Damar. "The Impact of Game Avatar Customization in Improving User Experience and Gamer Loyalty: Experiment in Role Playing Game (RPG) Based Video Game." TIJAB (The International Journal of Applied Business) 2, no. 2 (2019): 86. http://dx.doi.org/10.20473/tijab.v2.i2.2018.86-106.
Full textLuong, Bao, John Thangarajah, and Fabio Zambetta. "A BDI Game Master Agent for Computer Role-Playing Games." Computers in Entertainment 15, no. 1 (2017): 1–16. http://dx.doi.org/10.1145/2629700.
Full textTsygankova, Polina V., and Ekaterina Yu Suvorova. "Live-action role-playing games and online role-playing games: psychological functions in the modern sociocultural context." Вестник Пермского университета. Философия. Психология. Социология, no. 3 (2020): 459–74. http://dx.doi.org/10.17072/2078-7898/2020-3-459-474.
Full textTresnawati, Dewi, and Iqbal Setyawan. "Rancang Bangun Game Bergenre Role Playing Game Cerita Rakyat Sangkuriang." Jurnal Algoritma 18, no. 1 (2021): 231–36. http://dx.doi.org/10.33364/algoritma/v.18-1.818.
Full textMustofa, Mustofa, Jordy Lasmana Putra, and Chandra Kesuma. "Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game." Computer Science (CO-SCIENCE) 1, no. 1 (2021): 27–34. http://dx.doi.org/10.31294/coscience.v1i1.158.
Full textChung, Tsui-shan. "Table-top role playing game and creativity." Thinking Skills and Creativity 8 (April 2013): 56–71. http://dx.doi.org/10.1016/j.tsc.2012.06.002.
Full textTresnawati, Dewi, and Ary Akbar Sidiq. "Rancang Bangun Role Playing Game Budaya dan Pariwisata Garut." Jurnal Algoritma 17, no. 2 (2020): 525–31. http://dx.doi.org/10.33364/algoritma/v.17-2.525.
Full textKhaidarova, Diana Ruslanovna. "Identification of stability in following the game rule in the context of role-playing game of senior preschoolers." Interactive science, no. 4 (38) (April 21, 2019): 24–27. http://dx.doi.org/10.21661/r-496362.
Full textIvanova, Svitlana, Lubomir Dimitrov, Viktor Ivanov, and Lada Prokopovych. "USING ROLE-PLAYING GAME FOR PROFESSIONAL SKILLS FORMATION OF PROSPECTIVE TEACHERS." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 1 (May 28, 2021): 195–206. http://dx.doi.org/10.17770/sie2021vol1.6180.
Full textWhite, William J. "Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-playing Game." International Journal of Role-Playing, no. 2 (March 27, 2011): 18–31. http://dx.doi.org/10.33063/ijrp.vi2.192.
Full textHammer, Jessica, and Moyra Turkington. "Designing Role-Playing Games that Address the Holocaust." International Journal of Designs for Learning 12, no. 1 (2021): 42–53. http://dx.doi.org/10.14434/ijdl.v12i1.31265.
Full textPutri Arini. "Role Playing Game; Upaya dalam Mengatasi Anak Introvert." EDUCARE: Jurnal Ilmu Pendidikan 1, no. 1 (2022): 56–68. https://doi.org/10.71392/ejip.v1i1.45.
Full textHlavacska, András. "Preparing a Tabletop Role-Playing Game Experiment: Methodological Notes for Studying the Immersion of Tabletop Role-Playing Game Participants." Acta Ludologica 7, Special Issue (2024): 84–97. https://doi.org/10.34135/actaludologica.2024-7-si.84-97.
Full textWalker, Doug, E. Deanne Brocato, Les Carlson, and Russell N. Laczniak. "Parents’ and children’s violent gameplay: role of co-playing." Journal of Consumer Marketing 35, no. 6 (2018): 623–32. http://dx.doi.org/10.1108/jcm-10-2017-2397.
Full textPodvalnyi, M.A. "Consensus and power in tabletop role-playing games." Sociology of Power, no. 3 (June 7, 2020): 53–73. https://doi.org/10.22394/2074-0492-2020-3-53-73.
Full textPoděbradská, Markéta, Mary Noel, Deborah Bathke, Tonya Haigh, and Michael Hayes. "Ready for Drought? A Community Resilience Role-Playing Game." Water 12, no. 9 (2020): 2490. http://dx.doi.org/10.3390/w12092490.
Full textRahayu, Eka Fitri, Indah Wahyuni, and Octarina Budi Lestari. "Perancangan Aplikasi Role Playing Game Mastry World Berbasis Android." ICIT Journal 10, no. 2 (2024): 193–204. https://doi.org/10.33050/icit.v10i2.3164.
Full textWright, George. "Game theory, game theorists, university students, role-playing and forecasting ability." International Journal of Forecasting 18, no. 3 (2002): 383–87. http://dx.doi.org/10.1016/s0169-2070(02)00028-6.
Full textWirth, Werner, Fabian Ryffel, Thilo von Pape, and Veronika Karnowski. "The Development of Video Game Enjoyment in a Role Playing Game." Cyberpsychology, Behavior, and Social Networking 16, no. 4 (2013): 260–64. http://dx.doi.org/10.1089/cyber.2012.0159.
Full textIuama, Tadeu Rodrigues, and Luiz Falcão. "Analog Role-Playing Game Studies: A Brazilian Overview." International Journal of Role-Playing, no. 12 (October 5, 2022): 6–21. http://dx.doi.org/10.33063/ijrp.vi12.289.
Full textPodvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.
Full textWhite, William J., Evan Torner, Sarah Lynne Bowman, et al. "International Journal of Role-playing 12 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 12 (October 5, 2022): 1–128. http://dx.doi.org/10.33063/ijrp.vi12.287.
Full textHerbut, Patrycja. "Diversity of Systems, Represented Worlds and Proper Nouns in Role Playing Game." Acta Humana 8 (September 20, 2018): 73. http://dx.doi.org/10.17951/ah.2017.8.73.
Full textHarviainen, J. Tuomas. "A Hermeneutical Approach to Role-Playing Analysis." International Journal of Role-Playing, no. 1 (December 30, 2008): 66–78. http://dx.doi.org/10.33063/ijrp.vi1.188.
Full textMontola, Markus. "The Invisible Rules of Role-Playing The Social Framework of Role-Playing Process." International Journal of Role-Playing, no. 1 (December 30, 2008): 22–36. http://dx.doi.org/10.33063/ijrp.vi1.184.
Full textAhiliar Tukler, V. V. "MODERN ROLE-PLAYING GAME OF SENIOR PRESCHOOL CHILDREN." Innovate Pedagogy, no. 47 (2022): 273–76. http://dx.doi.org/10.32843/2663-6085/2022/47.53.
Full textGlimmerveen, Ludo, and Henk Nies. "Role playing game: the challenges of citizen engagement." International Journal of Integrated Care 18, s2 (2018): 112. http://dx.doi.org/10.5334/ijic.s2112.
Full textArmstrong, J. Scott. "Assessing game theory, role playing, and unaided judgment." International Journal of Forecasting 18, no. 3 (2002): 345–52. http://dx.doi.org/10.1016/s0169-2070(02)00024-9.
Full textFathoni, K., E. T. Adventure, and F. N. C. Bagar. "Historical role-playing game application of Sunan Ampel." IOP Conference Series: Materials Science and Engineering 732 (January 27, 2020): 012046. http://dx.doi.org/10.1088/1757-899x/732/1/012046.
Full textKorkeila, Henry, and J. Tuomas Harviainen. "Gaming Capital in Contemporary Role-playing Game Platforms." International Journal of Role-Playing, no. 14 (September 19, 2023): 91–98. http://dx.doi.org/10.33063/ijrp.vi14.360.
Full texthassan, walaa, Bilal Ghareeb, Mohamed Doqmak, shihab Mostafa, Farah Sherif, and Verina Adel. "VR Computer Role-Playing Game Using Reinforcement Learning." Journal of Computing and Communication 2, no. 2 (2023): 38–51. http://dx.doi.org/10.21608/jocc.2023.307059.
Full textGodoy Quinhones, Dionatans, Jean Pierre Da Rocha Carneiro, and Luiz Carlos Moreira. "Role-Playing Game: Uma Investigação Fenomenológica do Jogo." Phenomenology, Humanities and Sciences 3, no. 3 (2023): 179–90. http://dx.doi.org/10.62506/phs.v3i3.164.
Full textPortes, Raylander de Araujo, and Paulo Ferreira Bonfatt. "ROLE-PLAYING GAME E IMAGINAÇÃO: UMA PERSPECTIVA JUNGUIANA." CADERNOS DE PSICOLOGIA 4, no. 7 (2022): 26. https://doi.org/10.5281/zenodo.13621252.
Full textMehrstam, Christian. "Berättare i trikåer." Tidskrift för litteraturvetenskap 47, no. 1 (2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Full textMinovskaia, Olgа V. "Designing a game program in a camp for children." Vestnik of Kostroma State University. Series: Pedagogy. Psychology. Sociokinetics 28, no. 4 (2023): 13–19. http://dx.doi.org/10.34216/2073-1426-2022-28-4-13-19.
Full textOnuczko, Curtis, Duane Szafron, Jonathan Schaeffer, et al. "Automatic Story Generation for Computer Role-Playing Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2, no. 1 (2021): 147–48. http://dx.doi.org/10.1609/aiide.v2i1.18769.
Full textMontola, Markus, Jonne Arjoranta, William J. White, Myriel Balzer, Noirin Curran, and J. Tuomas Harviainen. "International Journal of Role-playing 2: Full Issue." International Journal of Role-Playing, no. 2 (March 27, 2011): 1–71. http://dx.doi.org/10.33063/ijrp.vi2.189.
Full textNugraha, R. Gita Ardhy, Totok Sumaryanto, and Kamsijo Budi Utomo. "Developing Android Role Playing Game for Elementary Music Learning." Harmonia: Journal of Arts Research and Education 18, no. 2 (2019): 181–88. http://dx.doi.org/10.15294/harmonia.v18i2.14018.
Full textJiang, Zhi-Qiang, Wei-Xing Zhou, and Qun-Zhao Tan. "Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game." EPL (Europhysics Letters) 88, no. 4 (2009): 48007. http://dx.doi.org/10.1209/0295-5075/88/48007.
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