Journal articles on the topic 'RPG storytelling'
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JUPIT, AMELIA JATI ROBERT, JIAN WEI FAN, and SARAH SAMSON JUAN. "AirXorcist: Raising Awareness About Air Pollution through Narrative Storytelling in Computer Game." Trends in Undergraduate Research 4, no. 1 (2021): c20–27. http://dx.doi.org/10.33736/tur.2808.2021.
Full textSaraswati, Listya Ayu, Irfan Rifai, and Muhamad Farhan. "Role Playing Game (RPG ) Video Games and Loneliness: An Analysis of Finding Paradise Narrative." Lingua Cultura 16, no. 2 (2023): 141–46. http://dx.doi.org/10.21512/lc.v16i2.8192.
Full textLima, Luana Caetano de Medeiros, Charlline Vládia Silva de Melo, Marcos Teodorico Pinheiro de Almeida, et al. "AVENTUCORP: Um RPG de Tabuleiro Cooperativo para a Aprendizagem de Ciências." Cuadernos de Educación y Desarrollo 17, no. 6 (2025): e8550. https://doi.org/10.55905/cuadv17n6-033.
Full textKline, Daniel. "Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (2009): 113–18. http://dx.doi.org/10.1609/aiide.v5i1.12367.
Full textKnorr, Charlotte, and Bernd Zinn. "Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability." International Journal of Serious Games 11, no. 1 (2024): 25–44. http://dx.doi.org/10.17083/ijsg.v11i1.681.
Full textLee, Yongseol. "Cross-cultural study on difference of aspect for enjoying roleplaying games - focused on interaction in RPG storytelling -." JOURNAL OF GLOBAL CULTURAL CONTENTS 36 (October 31, 2018): 127–43. http://dx.doi.org/10.32611/jgcc.2018.10.36.127.
Full textHorswill, Ian. "Fiascomatic: A Framework for Automated Fiasco Playsets." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 3 (2021): 22–29. http://dx.doi.org/10.1609/aiide.v11i3.12823.
Full textDewanto, Deanya Parahita Nauraputri, and Setefanus Suprajitno. "Exploring Narrative Structure and Immersion in the Game OMORI: Unpredictability and Trauma as Guiding Principles." k@ta kita 12, no. 3 (2024): 291–98. https://doi.org/10.9744/katakita.12.3.291-298.
Full textHeng, Yew Ken, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang, and Nathan Prestopnik. "ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder." International Journal of Serious Games 10, no. 3 (2023): 43–65. http://dx.doi.org/10.17083/ijsg.v10i3.603.
Full textBruna Improta de Oliveira, MENDONCA, and BRITO Maria Alice Queiroz de. "Compreensão gestáltica de oficinas de contação de histórias em um grupo vivenciando a velhice." PHENOMENOLOGICAL STUDIES-Revista da Abordagem Gestáltica 25, no. 1 (2019): 26–37. http://dx.doi.org/10.18065/rag.2019v25.3.
Full textSchuchardt, Katharina. "Memories (Un)told – Identity Construction Through Practices of Transgenerational Storytelling." Rocznik Polsko-Niemiecki, no. 27 (December 30, 2019): 89–105. http://dx.doi.org/10.35757/rpn.2019.27.1.05.
Full textPaquier, Marie-Catherine, and Sophie Morin-Delerm. "Le silence monastique, ou les vertus de la sobriété en communication." Revue Française de Gestion 45, no. 281 (2019): 91–104. http://dx.doi.org/10.3166/rfg.2019.00334.
Full textSoulier, Eddie. "Le système de gestion des connaissances pour soutenir le storytelling dans l'entreprise." Revue française de gestion 31, no. 159 (2005): 247–66. http://dx.doi.org/10.3166/rfg.159.247-266.
Full textPretty, Jules, Dennis Garrity, Hemant Kumar Badola, et al. "How the Concept of “Regenerative Good Growth” Could Help Increase Public and Policy Engagement and Speed Transitions to Net Zero and Nature Recovery." Sustainability 17, no. 3 (2025): 849. https://doi.org/10.3390/su17030849.
Full textStabile, Sara, Rosina Bentivenga, Emma Pietrafesa, et al. "Assessing Resilience Practices in the Digital Transformation Era: A Storytelling-Based Cross-Sectional Study in Italy." Applied Sciences 15, no. 11 (2025): 6291. https://doi.org/10.3390/app15116291.
Full textCosta, Rosalina Pisco. "A mise-en-scène do “comer em évora”: narrativa, visualidade e storytelling em torno do consumo enogastronómico." Revista Pesquisa Qualitativa 6, no. 12 (2018): 611. http://dx.doi.org/10.33361/rpq.2018.v.6.n.12.171.
Full textDavis, R. G. "A Director's Journey from Performance Art to Ecological Aesthetics." New Theatre Quarterly 30, no. 2 (2014): 168–74. http://dx.doi.org/10.1017/s0266464x1400027x.
Full textKeshavarzMotlaghShirazi, Zohreh. "Cloaked Philosopher." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 10–11. https://doi.org/10.24135/pjtel.v7i2.210.
Full textTerenko, Olena. "Technologies of Adult Education: Northern-American Experience." Comparative Professional Pedagogy 9, no. 3 (2019): 44–50. http://dx.doi.org/10.2478/rpp-2019-0028.
Full textOrido, Charles. "Attracting and retaining female chefs." Hospitality Insights 1, no. 1 (2017): 9–10. http://dx.doi.org/10.24135/hi.v1i1.8.
Full textBalcerek, Helena. "Gra RPG w kształceniu kompetencji komunikacyjnych uczniów z ASD." Kwartalnik Pedagogiczny 69, no. 2 (2024). http://dx.doi.org/10.31338/2657-6007.kp.2024-2.3.
Full text"Interactive Game "Purple Seahorse" Raises Public Awareness, Caring for Individuals with Epilepsy." International Journal of Business and Technology Management, April 30, 2024. http://dx.doi.org/10.55057/ijbtm.2024.6.1.57.
Full textDixon, Ian. "Film Writing Adapted for Game Narrative: Myth or Error?" M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1225.
Full textBrown, Malcolm David. "Doubt as Methodology and Object in the Phenomenology of Religion." M/C Journal 14, no. 1 (2011). http://dx.doi.org/10.5204/mcj.334.
Full textStewart, Jon. "Oh Blessed Holy Caffeine Tree: Coffee in Popular Music." M/C Journal 15, no. 2 (2012). http://dx.doi.org/10.5204/mcj.462.
Full textWilson, Shaun. "Magic and Metamodernism." M/C Journal 26, no. 5 (2023). http://dx.doi.org/10.5204/mcj.3008.
Full textHeřmanová, Marie. "Sisterhood in 5D." M/C Journal 25, no. 1 (2022). http://dx.doi.org/10.5204/mcj.2875.
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