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1

Rahadian, Dian, Gina Rahayu, and Risma Rahma Oktavia. "Teknologi Pendidikan: Kajian Aplikasi Ruangguru Berdasarkan Prinsip dan Paradigma Interaksi Manusia dan Komputer." JURNAL PETIK 5, no. 1 (2019): 11–24. http://dx.doi.org/10.31980/jpetik.v5i1.489.

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Abstract - This Ruangguru application study aims to determine the relevance of applicationfunctions based on the principles and paradigms of Human and Computer Interaction (HCI). In thisstudy, the aspects evaluated included aspects of human, technology, usability, and ergonomics. Theinterest in studying the Ruangguru application is based on several sources stating that Ruangguruis believed to be "Best Education Platform". So from that, it was examined several aspects todetermine the extent of the relationship between the Ruangguru application and the HCI principle.After the study was conducted
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Syuryatman Desri, Mutiara Citra Sari, Sarah Faikhotul Fadilla, Widia Khairani, and Salima Shindi Sabila. "Analisis Strategis Public Relations Ruang Guru Dalam Upaya Membangun Branding Sebagai Platform Mitra Belajar Daring." EKONOMIKA45 : Jurnal Ilmiah Manajemen, Ekonomi Bisnis, Kewirausahaan 11, no. 2 (2024): 474–89. http://dx.doi.org/10.30640/ekonomika45.v11i2.2549.

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Ruangguru is a bold educational application based in Indonesia. Ruangguru provides a variety of educational services, including tutoring, online classes, learning materials, and various educational resources. descriptive research method with a case study approach. Ruangguru's public relations primarily relies on news media, especially digital news. In the evaluation stage, at the evaluation preparation level, Ruangguru Public Relations has made preparations before implementing the program. Ruangguru Public Relations has key performance indicators in the form of total coverage and total engagem
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Syamsurijal, Syamsurijal, and Fitriani B. "Blogger Partnership dengan Ruang Guru untuk Mengenalkan Manfaat Ikut Bimbingan Belajar." Jurnal Abdidas 3, no. 5 (2022): 785–91. http://dx.doi.org/10.31004/abdidas.v3i5.671.

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Masih banyaknya siswa yang belum lulus dalam tes UTBK masuk perguruan tinggi, serta sebagian siswa jenjang SD, SMP dan SMA masih ada yang mendapatkan nilai hasil belajar yang belum maksimal, menjadi indikasi tentang perlunya meningkatkan intensitas belajar. Salah satu opsi untuk belajar intensif guna mendapatkan hasil belajar maksimal ataupun agar bisa lulus di perguruan tinggi negeri impian adalah dengan ikut bimbingan belajar online Ruangguru. Ruanggguru merupakan salah satu bimbel online terbaik di indonesia, bahkan masuk sebagai bimbel terbaik di asia tenggara, jumlah pengguna bimbel onlin
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Suminar, Jenny Ratna, Ditha Prasanti, and Sarah Aisha. "“Master Teacher” Transformative Learning Strategy in Digital Media: “Ruangguru” in Indonesia." Journal of Digital Learning and Education 2, no. 2 (2022): 119–26. http://dx.doi.org/10.52562/jdle.v2i2.394.

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Ruangguru is a digital media learning application created by a startup that understands Generation Z. It provides teaching materials for elementary, junior high, and high school children that can be accessed via Android, iOS, and PC (Windows and macOS), as part of their daily use. This breakthrough was made to maintain school-aged children’s interest and motivation to learn, as Ruangguru carries the tagline: Belajar Jadi Luar Biasa (Learning Becomes Extraordinary) through facilities such as videos, practice exercises, private lessons, as well as tryouts. The novelty in this study lies in the c
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Onnasis, Jeany Priscila, and Nanang Suryadi. "Pengaruh Harga, Brand Image, Dan Iklan Televisi Terhadap Minat Membeli." Jurnal Manajemen Pemasaran dan Perilaku Konsumen 3, no. 4 (2024): 1005–16. https://doi.org/10.21776/jmppk.2024.03.4.15.

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This study aims to determine the influence of price, brand image, and television advertising on the intention to purchase online tutoring packages from Ruangguru among high school students in Malang City. This type of research is explanatory research that explains the causal relationship between variables through hypothesis testing. The study used a sample of 140 respondents. The sampling method employed was non-probability sampling with purposive sampling technique. The data analysis included descriptive analysis, classical assumption tests, multiple linear regression analysis, and hypothesis
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Fattah, Raihan Abiyan, and Firman Kurniawan Sujono. "Social Presence of Ruangguru in Social Media during Covid-19 Pandemic." Jurnal The Messenger 12, no. 2 (2020): 180. http://dx.doi.org/10.26623/themessenger.v12i2.2276.

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<p><em><span lang="EN-ID">Covid-19 Pandemic gives many social changes in society specially in communications study. One important policy made during Covid-19 is related to students who are required to study at home. Ruangguru is top of mind in digital based learning company, especially during this pandemic. Covid-19 and this policy made Ruangguru as Indonesia online learning company with the most followers, to adapt in giving online communication message, especially in @ruangguru (Instagram). This research aims to see the social presence of Ruangguru in social media (Instagra
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Djulianto, Michael Vinsent, Ayouvi Poerna Wardhanie, and Candraningrat Candraningrat. "THE ROLE OF PERCEIVED USABILITY, SATISFACTION, AND CUSTOMER TRUST IN DESIGN AND DEVELOPING USER LOYALTY EDUTECH WEBSITE." Business and Finance Journal 7, no. 2 (2022): 183–94. http://dx.doi.org/10.33086/bfj.v7i2.3493.

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Indonesia has experienced developments in the world of education from year to year, and some of these developments directly impact the quality of education in Indonesia. The highest ranking edutech startup belongs to Ruangguru, followed by Neliti, Duniailkom, Eduka System, Wardya College, and other startups. This research aims to find out how perceived usability, Satisfaction, and customer trust play a role in developing user loyalty on the Ruangguru edutech startup website. The data collection method will be used to distribute surveys through questionnaires to 106 respondents consisting of Ru
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Aziz Reza Randisa and Yoga Andriyan. "ANALISIS PERAN MEDIA SOSIAL TWITTER RUANG GURU SEBAGAI ALTERNATIF SARANA PENDIDIKAN DI INDONESIA DALAM PERSPEKTIF PENGGUNA AKTIF TWITTER RUANG GURU MELALUI #RUANGGURU." Jurnal Adhikari 1, no. 4 (2022): 162–67. http://dx.doi.org/10.53968/ja.v1i4.46.

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Ruang Guru hadir untuk memberikan sarana pendidikan alternatif di Indonesia dalam bentuk pendidikan secara online melalui aplikasi interaktif yang dilakukan oleh guru dalam bentuk tutorial video dan animasi. Ruang Guru merupakan perseroan terbatas yaitu PT. Ruang Raya Indonesia yang bergerak dibidang pendidikan non formal yang berfokus pada pada layanan berbasis pendidikan. Ruang Guru menjadi perusahaan terbesar di Indonesia yang berfokus dalam layanan berbasis pendidikan. Hasil Penelitian menunjukkan bahwa bahwa tweets yang penggunaan #ruangguru cenderung merespon positif dari adanya aplikasi
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Syahputri, Natasya Aulia, Afilia Teyja Puspita, Muhamad Raihan Rifaldi, and Muhammad Abdullah. "Investigating the Influence of Brand Image and Promotional Strategies on Ruangguru’s Purchase Decisions." Masyrif : Jurnal Ekonomi, Bisnis dan Manajemen 6, no. 1 (2025): 41. https://doi.org/10.28944/masyrif.v6i1.1810.

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This study aims to examine the influence of brand image and promotional strategies on consumer purchase decisions regarding the Ruangguru online tutoring platform. As a pioneer in Indonesia's edtech industry with over 17 million users, Ruangguru faces challenges in maintaining customer loyalty and attracting new users amidst increasing competition. The main issue addressed is how edtech companies can optimize brand perception and promotional effectiveness to drive consumer purchase decisions. This research adopts a quantitative approach using a census method, involving 77 Ruangguru users in th
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Nuraini, Atikah Imas, and Syafrizal Chan. "THE INFLUENCE OF PERCEIVED VALUE, E-SERVICE QUALITY ON TRUST WITH E-CUSTOMER SATISFACTION AS AN INTERVENING VARIABLE ON RUANGGURU USERS." EUrASEANs: journal on global socio-economic dynamics, no. 2(51) (March 30, 2025): 413–25. https://doi.org/10.35678/2539-5645.2(51).2025.413-425.

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This study aims to determine and explain the effect of perceived value and e-service quality on trust, with customer satisfaction as an intervening variable for Ruangguru users. The research method used is quantitative, with 130 consumers selected as samples - consumers who have made online purchases through the Ruangguru website. We use SEM-PLS with SmartPLS software version 3.2.0 to analyze primary and secondary data. The results of this study show (1) perceived value have a positive and significant direct effect on e-customer satisfaction in Ruangguru users. (2) E-service quality has a posi
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Diana Nopianti, Putri. "Analisis Data Guna Meningkatkan Optimasi Perusahaan." Journal of Comprehensive Science (JCS) 1, no. 2 (2022): 214–21. http://dx.doi.org/10.36418/jcs.v1i2.40.

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Ruangguru berkomitmen untuk meningkatkan kualitas sumber daya manusia dan menyiapkan mahasiswa agar siap untuk bersaing di dunia kerja. Melalui program Studi Independen, Ruangguru menyediakan kesempatan bagi mahasiswa untuk meningkatkan kompetensi melalui proses pembelajaran yang praktis dan mendalam. Mahasiswa akan dibekali oleh pelatihan online berbasis kompetensi yang difasilitasi oleh Ruangguru agar menjembatani pengetahuan pada industri kerja yang tidak termasuk dalam kurikulum pada perguruan tinggi. Penulis menggunakan algoritma machine learning random forest untuk merancang model predik
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Diana Nopianti, Putri. "Analisis Data Guna Meningkatkan Optimasi Perusahaan." Journal of Comprehensive Science (JCS) 1, no. 2 (2022): 214–21. http://dx.doi.org/10.59188/jcs.v1i2.40.

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Ruangguru berkomitmen untuk meningkatkan kualitas sumber daya manusia dan menyiapkan mahasiswa agar siap untuk bersaing di dunia kerja. Melalui program Studi Independen, Ruangguru menyediakan kesempatan bagi mahasiswa untuk meningkatkan kompetensi melalui proses pembelajaran yang praktis dan mendalam. Mahasiswa akan dibekali oleh pelatihan online berbasis kompetensi yang difasilitasi oleh Ruangguru agar menjembatani pengetahuan pada industri kerja yang tidak termasuk dalam kurikulum pada perguruan tinggi. Penulis menggunakan algoritma machine learning random forest untuk merancang model predik
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Firdaus, Muhammad Romy, Fikri Muhammad Rizki, Favian Muhammad Gaus, and Indra Kusumajati Susanto. "Analisis Sentimen Dan Topic Modelling Dalam Aplikasi Ruangguru." J-SAKTI (Jurnal Sains Komputer dan Informatika) 4, no. 1 (2020): 66. http://dx.doi.org/10.30645/j-sakti.v4i1.188.

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This study aims to determine and analyze responses regarding customer satisfaction Ruangguru Application to the learning space features in the Ruangguru Application at every level of education. This is useful to know the strengths and weaknesses of the Ruangguru Application based on sentiment responses from Ruangguru users. Ruangguru is an online tutoring startup and a technology-based educational content service and provider no. 1 in Indonesia. So of course, customer satisfaction is an important thing that is the goal of the company. So that when customer satisfaction is met, that is where th
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Parhusip, Kartika, and Heppy Haloho. "POLA KOMUNIKASI TUTOR DAN SISWA MELALUI WHATSAPP DALAM PROGRAM RUANGGURU DIGITALBOOTCAMP PAKET C." Widya Komunika 8, no. 2 (2018): 1. http://dx.doi.org/10.20884/1.wk.2018.8.2.1399.

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Penelitian ini bertujuan untuk mengetahui pola komunikasi antara tutor dan siswa dalamProgram Ruangguru Digitalbootcamp Paket C. Ruangguru Digitalbootcamp Paket C merupakanproduk pendidikan yang menggunakan Whatsapp sebagai media pembelajaran. Kegiatan belajarmengajar dengan memanfaatkan Whatsapp merupakan inovasi dalam dunia pendidikan. Sasaransiswa yang dituju dalam program ini adalah siswa yang drop-out dan sedang belajar untuk ujiankesetaraan Paket C. Program ini sangat memudahkan juga bagi para siswa sebagai alternatifbagi mereka yang memiliki waktu yang terbatas untuk mengikuti bimbingan
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Parhusip, Kartika, and Heppy Haloho. "POLA KOMUNIKASI TUTOR DAN SISWA MELALUI WHATSAPP DALAM PROGRAM RUANGGURU DIGITALBOOTCAMP PAKET C." Widya Komunika 8, no. 2 (2018): 1. http://dx.doi.org/10.20884/wk.v8i2.1399.

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Penelitian ini bertujuan untuk mengetahui pola komunikasi antara tutor dan siswa dalamProgram Ruangguru Digitalbootcamp Paket C. Ruangguru Digitalbootcamp Paket C merupakanproduk pendidikan yang menggunakan Whatsapp sebagai media pembelajaran. Kegiatan belajarmengajar dengan memanfaatkan Whatsapp merupakan inovasi dalam dunia pendidikan. Sasaransiswa yang dituju dalam program ini adalah siswa yang drop-out dan sedang belajar untuk ujiankesetaraan Paket C. Program ini sangat memudahkan juga bagi para siswa sebagai alternatifbagi mereka yang memiliki waktu yang terbatas untuk mengikuti bimbingan
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Randisa, Aziz Reza, and Achmad Nurmandi. "Analisis Konten Media Sosial Twitter Sarana Pendidikan di Indonesia Study Kasus Ruang Guru." Jurnal Ilmiah Tata Sejuta STIA Mataram 6, no. 2 (2020): 291–601. http://dx.doi.org/10.32666/tatasejuta.v6i2.135.

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Pengguna twitter di Indonesia merupakan salah satu pengguna twitter terbesar di Dunia. Akun @ruangguru merupakan akun twitter yang digunakan untuk menyampaikan konten-konten terkait dengan aplikasi Ruang Guru. Di Indonesia, Ruang Guru merupakan platform pendidikan terbesar yang dapat dinikmati oleh masyarakat Indonesia. Tujuan penelitian untuk menganalisis konten twitter @ruangguru sebagai sarana pendidikan di Indonesia, dan bagaimana bentuk konten atau twet yang disampaikan oleh akun @ruangguru terhadap pengguna danmasyarakat lainnya. Jenis penelitian ini menggunakan penelitian kualitatif des
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Shabrina, Hecka Athaya, Hanny Hafiar, and Susie Perbawasari. "PROSES EMPLOYER BRANDING PT RUANG RAYA INDONESIA (RUANGGURU)." Jurnal Ilmu Komunikasi UHO : Jurnal Penelitian Kajian Ilmu Komunikasi dan Informasi 7, no. 3 (2022): 530. http://dx.doi.org/10.52423/jikuho.v7i3.26214.

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Awareness terhadap product brand dapat dikatakan sudah menjadikan perusahaan sebagai market leader, namun pelaksanaan employer branding baru dilakukan dan turnover rate yang tinggi. Melalui penelitian “Proses Employer Branding Ruangguru” dan metode penelitian deskriptif, peneliti fokus pada proses employer branding yang dilakukan oleh Ruangguru. Penelitian ini bertujuan untuk mengetahui (1) Bagaimana Employer Value Proposition yang dibangun oleh Ruangguru, (2) Bagaimana External Marketing of the Employer Brand yang dilakukan oleh Ruangguru, (3) Bagaimana Internal Marketing of the Employer Bran
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Rachmawati, Salsa Ananda, and Herny Februariyanti. "Analisa Sentimen Ulasan Kepuasan Aplikasi Ruangguru Dengan Metode Random Forest dan KNN." semanTIK 10, no. 1 (2024): 11. http://dx.doi.org/10.55679/semantik.v10i1.47799.

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Salah satu sarana belajar online yang banyak dicari adalah Ruangguru. Banyaknya program pembelajaran online yang tersedia, Ruangguru harus terus meningkatkan fungsinya agar dapat memuaskan pelanggan dan memberikan pengalaman yang bermanfaat. Menggunakan algoritma random forest dan KNN dengan klasifikasi sentimen positif, negatif, atau netral, penelitian ini menggunakan 1.800 data review yang dibagi menjadi 2 kelompok: 1.394 data latih dari review dan 406 data uji. Penelitian ini bertujuan untuk menerapkan algoritma random forest dan KNN dalam melakukan klasifikasi ulasan aplikasi Ruangguru ke
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Diansyah, Diansyah, and Agung Ryandika Saputra. "Efektivitas Penggunaan Aplikasi Sebagai Moderasi Pengaruh Kualitas Pelayanan dan Citra Merek Terhadap Keputusan Pembelian." Ekonomis: Journal of Economics and Business 8, no. 1 (2024): 147. http://dx.doi.org/10.33087/ekonomis.v8i1.1282.

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This study aims to determine the effect of service quality and brand image which is moderated by the effectiveness of using the application on purchasing decisions. The population in this study used a sample of 326 respondents who are Ruangguru application users in Indonesia. The data collection technique used was a non-probability sampling technique with purposive sampling by distributing research questionnaires using Google forms on social media. The data processing method uses smartPLS with the aim of testing the hypothesis. The results of this study indicate that service quality has a posi
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Putra, Muhammad Rizqi Mubarrok Dwi, and Rila Anggraeni. "Pengaruh Penerapan Model Utaut Terhadap Niat Menggunakan Aplikasi." Jurnal Manajemen Pemasaran dan Perilaku Konsumen 3, no. 2 (2023): 555–68. http://dx.doi.org/10.21776/jmppk.2024.03.2.25.

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This study aims to examine the influence of applying the Unified Theory of Acceptance and Use of Technology (UTAUT) model on the intention to use the Ruangguru learning application. The population in this study consists of primary school parents in Malang City who have never used the Ruangguru learning application before. The sampling technique employed was a non-probability sampling method called purposive sampling with a sample size of 108 respondents. The quantitative data was collected through a questionnaire. The data analysis technique used was multiple linear regression analysis with th
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Putra, Muhammad Rizqi Mubarrok Dwi, and Rila Anggraeni. "Pengaruh Penerapan Model Utaut Terhadap Niat Menggunakan Aplikasi." Jurnal Manajemen Pemasaran dan Perilaku Konsumen 3, no. 2 (2024): 555–68. http://dx.doi.org/10.21776/jmppk.2024.03.2.25.

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This study aims to examine the influence of applying the Unified Theory of Acceptance and Use of Technology (UTAUT) model on the intention to use the Ruangguru learning application. The population in this study consists of primary school parents in Malang City who have never used the Ruangguru learning application before. The sampling technique employed was a non-probability sampling method called purposive sampling with a sample size of 108 respondents. The quantitative data was collected through a questionnaire. The data analysis technique used was multiple linear regression analysis with th
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Tanjung, Irsa Fathiyaa Yusrina, Kurniati Nurdin, Tarunasena Ma’mur, and Labibatus Solihah. "PEMETAAN POLA PENGGUNAAN APLIKASI RUANGGURU DALAM PEMBELAJARAN SEJARAH SMA DI KOTA BANDUNG." Historis | FKIP UMMat 8, no. 2 (2024): 15. https://doi.org/10.31764/historis.v8i2.12194.

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Abstrak: Ruangguru sebagai perusahaan edutech yang eksis sejak awal pandemi Covid-19 telah memberikan dukungan bagi pembelajaran online termasuk dalam pelajaran sejarah. Bagaimanapun juga, studi mengenai pola penggunaannya seperti fitur yang umumnya digunakan dan motivasi penggunaannya belum banyak diteliti. Penelitian ini bertujuan untuk mengeksplorasi pola siswa SMA di Kota Bandung sebagai pengguna aplikasi Ruangguru. Metode survey dengan pendekatan kuantitatif digunakan dengan melibatkan 94 responden yang mengisi kuesioner online melalui google form. Dari studi tersebut dapat disimpulkan (1
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Islami, Muhammad Mitsal, Muhammad Asdar, and Andi Nur Baumassepe. "Analysis of Perceived Usefulness and Perceived Ease of Use to the Actual System Usage through Attitude Using Online Guidance Application." Hasanuddin Journal of Business Strategy 3, no. 1 (2021): 52–64. http://dx.doi.org/10.26487/hjbs.v3i1.410.

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This study aims to analyze the effect of perceived usefulness and perceived ease of use on actual system usage through attitude toward using the Ruangguru online learning guidance application in Makassar City. This study took data directly from students who subscribed to the Ruangguru application by taking 247 high school students and their equivalent as samples in this study. To implement the objectives of this study used analysis techniques using path analysis. The results of the analysis prove that perceived usefulness and perceived ease of use have a positive and significant effect on atti
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Arianto, Bagus Wicaksono, and Gangga Anuraga. "Topic Modeling for Twitter Users Regarding the "Ruanggguru" Application." Jurnal ILMU DASAR 21, no. 2 (2020): 149. http://dx.doi.org/10.19184/jid.v21i2.17112.

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PT Ruang Raya Indonesia ("Ruangguru") is the largest and most comprehensive technology company in Indonesia that focuses on education-based services. In 2019 there were 15 million Ruangguru users and 300.00 teachers who had joined and were present in 32 provinces in Indonesia. It prepared a number of expansion strategies to become a company valued at more than US $ 1 billion in the next year or two. The purpose of this research is to classify the opinions of Ruangguru users about the services provided so that it can be an evaluation material in improving their services using the latent direchl
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Ramadhani, Fadhil, Didi Sukyadi, and Pupung Purnawarman. "ENGLISH TEACHERS’ ATTITUDES TOWARDS GOOGLE FORM AS AN ONLINE ASSESSMENT TOOL." TELL-US JOURNAL 9, no. 3 (2023): 542–56. http://dx.doi.org/10.22202/tus.2023.v9i2.6671.

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The Covid-19 pandemic has resulted in a shift into online learning, including in English language learning. One of the popular online learning platforms in Indonesia is Ruangguru, where students can access English learning materials on its application anytime and anywhere. This study aims to find out Indonesian high-school students’ perceptions of Ruangguru as an English online learning tool. A questionnaire and guided interviews were used to collect the data from Indonesian high-schoolers who use Ruangguru. The data were analyzed using a mixed-methods approach using descriptive statistics and
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Angela, Dina Oktavia, and Viciawati Machdum Sari. "Volunteer Management of Ruangguru Foundation In Effort to Provide Online Learning Program Assistance for Underprivileged Students in West Java Province." International Journal of Arts and Social Science 05, no. 10 (2023): 181–90. https://doi.org/10.5281/zenodo.7758556.

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: Ruangguru Foundation is an organization that stands under Ruangguru as a form of social mission to the social community. Ruangguru foundation continues to improve access to quality of education through technology that consists of volunteers who work and dedicate their lives to serve the community, by providing online learning assistance for underprivileged students. This study aims to determine the importance of the management of the Ruangguru Foundation in managing each of its volunteers, especially in the online learning assistance program in the West Java region. This study shows that the
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Yendi, Meizi Syafri, and Annur Fitri Hayati. "Pengaruh Bimbingan Belajar Online (Ruangguru) dan Minat Belajar Terhadap Hasil Belajar Ekonomi Kelas X di SMA Negeri 3 Padang." Jurnal Ecogen 3, no. 1 (2020): 87. http://dx.doi.org/10.24036/jmpe.v3i1.8528.

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This study aims to reveal the Effect of Online Tutoring (Ruangguru) and Learning Interests on Economic Learning Outcomes of Class X Students in SMA N 3 Padang. This research is an Associative Descriptive with a Quantitative approach. The population in this study amount of class X students in SMA N 3 Padang who took Bimbel Online (Ruangguru), which totaled 135 person. The sampling technique uses a proportional random sampling technique which amounts to 58 people. The data is obtained through a questionnaire using a Likert scale that has been tested for validity and reliability. Data analysis te
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Laila, Muslikhatul, and Dian Uswatun Hasanah. "Kesalahan Ejaan dalam Blog Pendidikan Ruangguru Materi Bahasa Indonesia." ANUFA 2, no. 1 (2024): 52–63. https://doi.org/10.63629/anufa.v2i1.60.

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Blog Ruangguru merupakan blog pendidikan yang cukup populer. Blog pendidikan berisi kumpulan artikel terkait pendidikan, salah satunya adalah artikel materi mata pelajaran bahasa Indonesia sehingga blog Ruangguru dapat dijadikan salah satu referensi belajar siswa. Namun, dalam blog Ruangguru masih terdapat kesalahan berbahasa khususnya bidang ejaan. Penelitian ini bertujuan untuk mengetahui bentuk kesalahan ejaan dalam blog pendidikan Ruangguru materi bahasa Indonesia serta relevansinya dengan pembelajaran bahasa Indonesia. Penelitian ini merupakan penelitian deskriptif kualitatif yang berjeni
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Muin, Awaluddin, Firdaus Firdaus, and Asmira Mira Shari. "Efektivitas Media Aplikasi Ruangguru terhadap Hasil Belajar Matematika Siswa Kelas V SDN 146 Bengo Kecamatan Bengo Kabupaten Bone." JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar 2, no. 3 (2022): 285. http://dx.doi.org/10.26858/pjppsd.v2i3.36018.

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This research is a type of quantitative research with a pre-experimental research design. The purpose of this study was to determine students' mathematics learning outcomes and to find out the significant differences before and after using the Ruangguru application media. The research design used was One-Group Pretest-Posttest Design.. Data collection techniques are learning outcomes tests to measure student learning outcomes before and after using the Ruangguru application media. The data analysis used is descriptive statistical analysis which obtains an average pretest of 30.33 which shows s
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Ramadhaniati, Berlian, Anis Nur Aulia, and Edy Prihantoro. "PENGARUH PENGGUNAAN APLIKASI RUANGGURU DAN KOMUNIKASI ORANG TUA ANAK TERHADAP PRESTASI AKADEMIK SISWA SMA." Jurnal Riset Mahasiswa Dakwah dan Komunikasi 2, no. 5 (2021): 208. http://dx.doi.org/10.24014/jrmdk.v2i5.10431.

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Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh intensitas penggunaaan aplikasi ruangguru dan komunikasi orang tua anak terhadap prestasi akademik siswa kelas 3 SMAN 3 Cibinong. Metode yang digunakan adalah metode kuantitatif, dimana peneliti melakukan penelitian dengan cara menyebarkan kuesioner serta observasi siswa terlebih dahulu. Teori yang digunakan peneliti adalah teori Computer mediated communication (CMC) dan teori perubahan (theory of change). Serta paradigma yang digunakan adalah positivisme. Hasil penelitian menunjukan bahwa penggunaan aplikasi ruangguru dan komun
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Rizqiah, Adidah, Hamsi Mansur, and Susanti Sufyadi. "PEMANFAATAN E-LEARNING RUANGGURU SEBAGAI MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR BIOLOGI SISWA KELAS XI DI SMA NEGERI 10 BANJARMASIN." J-INSTECH 3, no. 2 (2022): 1. http://dx.doi.org/10.20527/j-instech.v3i2.8686.

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Penelitian ini masuk kedalam jenis penelitian kuantitatif. Tujuan penelitian ini yaitu (1) Mengetahui pemanfaatan E-Learning Ruangguru sebagai media pendukung proses pembelajaran terhadap hasil belajar peserta didik pada mata pelajaran Biologi kelas XI MIPA SMA Negeri 10 Banjarmasin, (2) Mengetahui peningkatkan hasil belajar melalui E-Learning Ruangguru pada mata pelajaran Biologi kelas XI MIPA SMA Negeri 10 Banjarmasin dengan penerapan media E-Learning ruangguru dan pembelajaran konvensional. Metode penelitian memakai pendekatan kuantitatif dengan jenis penelitian quasi eksperiment tipe noneq
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Hasanah, Riyan Latifahul, Fanny Fatma Wati, and Dwiza Riana. "TAM Analysis on The Factors Affecting Admission of Students for Ruangguru Application." Jurnal Sistem Informasi 15, no. 2 (2019): 1–14. http://dx.doi.org/10.21609/jsi.v15i2.778.

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A new paradigm emerged in the field of education along with the development of increasingly advanced technology, namely the emergence of an electronic learning system known as e-learning. One of the e-learning media that is currently popular in Indonesia is Ruangguru online learning application that can be accessed through smartphone. The purpose of this study is to analyze the factors that influence student’s acceptance of Ruangguru application using Technology Acceptance Model (TAM) method. The 5 (five) constructs of the TAM research model were used, namely Perceived Usefulness, Perceived Ea
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Prillya, Cut Raisa, Sofyan A. Gani, and Saiful Marhaban. "An investigation of media Ruangguru as educational online platform in studying English." English Education Journal 12, no. 1 (2021): 89–103. http://dx.doi.org/10.24815/eej.v12i1.17440.

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Ruangguru is one of the educational online platforms that has existed in Indonesia since 2014. The application which focused on education-based services became the new phenomenon of online learning that attracted students’ attention, especially in this 4.0 era. Thus, the main objective of this research was to investigate the use of the medium Ruangguru as an educational online platform and the student's perspective on the use of Ruangguru in learning English. The sample of the study was 10 students in the ninth grade at SMP IT Nurul Ishlah Banda Aceh. The data were collected and analyzed by us
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Zaki, Ahmad, Jeni Puspita, and Siti Jahroh. "Customer Retention Sebagai Mediasi Pengaruh Digital Marketing dan Customer Experience Terhadap Penggunaan Aplikasi Ruang Guru." Revenue: Lentera Bisnis Manajemen 2, no. 02 (2024): 68–73. https://doi.org/10.59422/lbm.v2i02.477.

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Penelitian ini bertujan untuk mengetahui pengaruh dari digital marketing dan customer experience yang di mediasi oleh customer retention penggunaan aplikasi terhadap aplikasi Ruang Guru. Populasi dalam penelitian ini menggunakan sampel sebanyak 34 responden yang merupakan pengguna aplikasi Ruang Guru di Indonesia. Teknik pengambilan data yang digunakan adalah teknik non probability sampling dengan purposive sampling dengan cara menyebar kuesioner penelitian menggunakan google formulir di media sosial, teman kerja dan mahasiswa. Metode pengolahan data menggunakan smartPLS dengan tujuan untuk me
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Yanda, Wahyu Dwi, and Erianjoni Erianjoni. "Pemanfaatan Aplikasi Ruang Guru dalam Belajar di Masa Pandemi Covid-19 (Studi Kasus: Lima Orang Siswa SMA di Kota Padang)." Naradidik: Journal of Education and Pedagogy 1, no. 1 (2022): 1–10. http://dx.doi.org/10.24036/nara.v1i1.2.

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The purpose of this study was to determine the use of Ruangguru in learning by high school students during the pandemic. In analyzing this research, the researcher uses the theory of Structural Functionalism which was developed by Robert K. Merton. The informant selection technique used is a purposive sampling technique, namely selecting informants based on the criteria determined by the number of informants 19 people. Collecting data by means of non-participatory observation, in-depth interviews and documentation. The results of research in the field found that there were 3 forms of using the
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PERMANA, MUHAMMAD WIDI, NAILA ADISTI RAHMAH, NATA SATYA WISESA, NAYLA SYIFA EFENDI, NURAIDA KHULLIYATUNNISA, and BUDI SETIAWAN. "IMPLEMENTASI PENGGUNAAN APLIKASI RUANGGURU DALAM MATA PELAJARAN BAHASA INDONESIA PADA HASIL BELAJAR SISWA DI MTS PERSIS 1 BANDUNG." LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran 5, no. 1 (2025): 106–19. https://doi.org/10.51878/learning.v5i1.4327.

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This study aims to evaluate the implementation of using the Ruangguru application on student learning outcomes at MTs Persis 1 Bandung, with a focus on Indonesian language subjects. The method used was evaluative approach with random sampling method of one class. Data was collected through pre-test, post-test and questionnaires to measure changes in learning outcomes. The findings showed that students who used the Ruangguru application experienced a significant increase in learning outcomes in the cognitive knowledge area by 20.36% which became the success indicator of this study. The main obj
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Desma Wati, Deswalantri Deswalantri, Wedra Aprison, and Hidayani Syam. "Pengaruh Bimbingan Belajar Online “Ruangguru” Terhadap Hasil Belajar Siswa di SMA Negeri 5 Bukittnggi." Observasi : Jurnal Publikasi Ilmu Psikologi 3, no. 3 (2025): 08–20. https://doi.org/10.61132/observasi.v3i3.1285.

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This study was motivated by the existence of online tutoring users ruangguru at SMA Negeri 5 Bukittinggi and aims to determine how much influence online tutoring (Ruangguru) has on the learning outcomes of students at SMA Negeri 5 Bukittinggi. This study uses a quantitative research method with a simple regression approach. The sampling technique uses purposive sampling where the sampling is based on certain considerations, the sample of this study was students in grades 1, 2, and 3 at SMA N 5 Bukittinggi totaling 65 people. Data were obtained through a questionnaire using a Likert scale that
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Ginting, Reza Pahlevi, Hidayatsyah Hidayatsyah, Wahyu Isnanda Nasution, Sudirman Sudirman, and Radhiah Radhiah. "Pelatihan Learning Management System (LMS) Ruangguru dalam Meningkatkan Kualitas Pembelajaran Berbasis Blended Learning." Jurnal Solusi Masyarakat (JSM) 1, no. 2 (2023): 188. http://dx.doi.org/10.29103/jsm.v1i2.15283.

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LMS adalah perangkat lunak yang dirancang untuk memproduksi, mendistribusikan, dan mengatur penyampaian materi pembelajaran. Melalui LMS, blended learning akan menjadi lebih efisien dengan menciptakan interaksi yang intens dan membantu guru menentukan pemahaman siswa. Pelatihan ini dilaksanakan dengan metode ceramah dan dilaksanakan dalam empat tahap dalam waktu tiga hari yaitu pada tanggal 27 sampai dengan 29 Oktober 2023, bertempat di SMK Kesehatan Darussalam Lhokseumawe. Pelatihan pembuatan media pembelajaran dalam kegiatan ini dilakukan dengan menggunakan fitur Ruangkelas dalam aplikasi Ru
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Wijaksono, Guntur Dwi, and Banung Grahita. "Efektifitas Media Animasi Dan Video Presentasi Terhadap Tingkat Kognitif Dan Tingkat Konsentrasi." VISUALIDEAS 3, no. 2 (2023): 99–106. http://dx.doi.org/10.33197/visualideas.vol3.iss2.2023.1263.

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Pembelajaran online telah menjadi tren yang semakin populer dalam beberapa tahun terakhir. Sebagai hasilnya, popularitas startup pendidikan berbasis teknologi atau edutech startup meningkat di Indonesia. Ruangguru menempati peringkat pertama strartup edukasi terpopuler dengan persentase sebesar 98%, disusul Zenius 76%, Arkademi 31%, Pahamify 29%, Cakap 28%. Menurut survey yang dilakukan oleh Ruangguru, 92% anak terbukti lebih cepat paham materi pelajaran dengan video animasi Dafa dan Lulu. Penelitian ini mengungkap sejauh mana keefektifan animasi Dafa dan Lulu terhadap tingkat kognitif dan kon
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Moh. Reza Akmal Fadhillah, Muhammad Fadli Putra Riyanto, Muhammad Gathan Alfarouk, and Rifki Wildan. "Pengaruh Penggunaan Platform Ruangguru terhadap Motivasi Belajar Luring pada Mata Pelajaran Bahasa Indonesia di Lingkungan Universitas Pendidikan Indonesia." Jurnal Bintang Pendidikan Indonesia 3, no. 2 (2025): 412–22. https://doi.org/10.55606/jubpi.v3i2.3854.

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This study aims to see to what extent the use of the Ruangguru platform affects students' learning motivation in offline Indonesian language learning at the Indonesian Education University. Amid the rapid development of educational technology, it is important to understand the role of digital tools such as Ruangguru in the context of face-to-face learning. This study uses a quantitative approach by distributing questionnaires to 102 students who have used Ruangguru and are at least 15 years old. The results show that most aspects of platform use are classified as low, but elements such as attr
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Kartini Rosmalah and Shinta Agustianingrum. "Efektivitas Pesan Instagram Ruangguru sebagai Digital Marketing Communication." Jurnal Spektrum Komunikasi 9, no. 2 (2021): 47–64. http://dx.doi.org/10.37826/spektrum.v9i2.124.

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Fenomena kemunculan komunikasi pemasaran secara digital tentu saja dapat dimanfaatkan oleh berbagi pihak yang menjalankan dunia bisnis. Salah satunya dilirik oleh industri kreatif pada bidang pendidikan yaitu Ruangguru. Salah satu media sosial yang populer dan dapat berperan dalam kegiatan komunikasi pemasaran digital yaitu media sosial Instagram. Instagram dinilai mampu untuk menampilkan pesan-pesan yang ingin disampaikan oleh pelaku bisnis.Tujuan dari penelitian ini untuk mengetahui efektifitas pesan gambar dan teks pada akun instagram @ruangguru dalam digital marketing communication. Peneli
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Mas'udah, Mas'udah, Salamah Agung, and Evi Sapinatul Bahriah. "Analysis of Ruangguru as the Online Learning Media on Chemistry Learning." Journal of Educational Chemistry (JEC) 4, no. 1 (2022): 67–78. http://dx.doi.org/10.21580/jec.2022.4.1.11313.

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Ruangguru is one of the leading online education platforms in Indonesia that has followed a learning system based on the applicable curriculum. There is a need for analysis to find out how capable the Ruangguru application is in supporting online learning activities. Therefore, this study aimed to know the process of learning chemistry in the Ruangguru online learning media, especially on the solubility product and solubility product constant (Ksp). The type of research used was descriptive qualitative. Data collection techniques used observation and documentation. The results showed that the
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Izzah, Nurul, Nur'eni, and Rizka Pitri. "SENTIMENT ANALYSIS OF REVIEW DATA OF THE RUANGGURU ONLINE LEARNING APPLICATION USING THE C5.0 ALGORITHM." Parameter: Journal of Statistics 3, no. 2 (2023): 76–83. http://dx.doi.org/10.22487/27765660.2023.v3.i2.16919.

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Sentiment analysis is process to determine the sentiment of a person that is manifested in the form of text. Internet users write their opinions and everything that concerns them in the google play store review column. Moreover, when the world of education could not carry out face-to-face learning due to the covid-19 pandemic, learning turned to e-learning applications. Through this innovation, many pros and cons flow from the community with the existence of Ruangguru online learning application in the world of education. This research was conducted with the aim of determining word cloud visua
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Risnawati, Risnawati, Zohrah Basalamah, and Raidah Intizar Yusuf. "Pengaruh Iklan Ruangguru terhadap Minat Siswa SMAN Negeri 10 Makassar untuk Menggunakan Aplikasi Ruangguru." Journal of Communication Sciences (JCoS) 4, no. 2 (2022): 92–103. http://dx.doi.org/10.55638/jcos.v4i2.712.

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Penelitian ini bertujuan untuk mengetahui Pengaruh Iklan Ruang Guru terhadap Minat Siswa SMA Negeri 10 Makassar untuk Menggunakan Aplikasi Ruang Guru. Jenis penelitian yang digunakan adalah Penelitian Kuantitatif dengan responden yang diambil dari siswa(i) SMA Negeri 10 Makassar kelas XI dan XII dengan responden yang didapatkan dalam penelitian sebanyak 147 melebihi dari jumlah sampel yang dibutuhkan peneliti sebanyak 100 responden dari 685 populasi. Data didapatkan melalui kuisioner yang di bagikan peneliti dengan pengolahan data menggunakan analisis regresi linear sederhana dengan bantuan pr
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Gandhi, Al Mutia. "SEMIOTICS ANALYSIS OF RUANGGURU ADVERTISING IN TELEVISION MEDIA." Metacommunication: Journal of Communication Studies 5, no. 2 (2020): 104. http://dx.doi.org/10.20527/mc.v5i2.8869.

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RuangGuru is one of the most successful startups in Indonesia, which is engaged in online tutoring. The application user has reached up to 15 million students. This achievement is the result of the advertisements that often appear on television media, especially during new school academic year or new semester. This study examines advertisements on television media less than 30 seconds to attract customers. This study uses semiotic to analyze television ads for the product. The research method uses an interpretive descriptive approach to analyze the signs used in advertisements. The data resour
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Suprihatin, Rina, Seni Apriliya, and Yusuf Suryana. "Analisis Konten Materi Teks Pidato SD dalam Aplikasi Video Pembelajaran." PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar 8, no. 2 (2021): 469–83. http://dx.doi.org/10.17509/pedadidaktika.v8i2.36215.

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Penelitian ini didasarkan pada kebutuhan media video pembelajaran materi teks pidato. Penelitian terdahulu mengemukakan hasil penggunaan media video dalam pembelajaran menulis pidato siswa rata-rata memperoleh nilai diatas kriteria ketuntasan minimum. Tetapi masih terdapat pendidik belum mampu membuat video pembelajaran sesuai dengan kebutuhan, dikarenakan tidak mengetahui bagaiamana merancang konten video yang baik. Salah satu aplikasi bimbel online populer dan menggunakan video pembelajaran adalah aplikasi Ruangguru. Tujuan penelitian ini untuk menjabarkan konten materi teks pidato kelas VI
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Sari, Dita Rachma, and Shuri Mariasih Gietty Tambunan. "Representasi Brand Activation Ruangguru Periode 2018 – 2019." JSRW (Jurnal Senirupa Warna) 8, no. 1 (2021): 38–65. http://dx.doi.org/10.36806/.v8i1.82.

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Ruangguru merilis platform edukasi yang menarik perhatian dan mengubah budaya belajar siswa di Indonesia. Aplikasi ini menawarkan metode pembelajaran secara digital sehingga dapat menciptakan ruang belajar digital baru bagi masyarakat urban milenial. Hasil representasi dari brand activation Ruangguru dan posisi yang muncul setelah refleksi dari brand activation akan dianalisis lebih lanjut dalam penelitian ini. Penggunaan Instagram sebagai media promosi untuk masyarakat urban milenial dapat mencapai lima aktivasi yang terdiri dari aktivasi pemasaran langsung (direct marketing activation), akti
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Larissa, Jesslyn, Jenny Yang, Nicholas Nicholas, Oktris Susanti, and Narumi Yuki. "ANALISIS PERBEDAAN STRATEGI DIVERSIFIKASI QUIPPER DAN RUANG GURU." PROMOSI (Jurnal Pendidikan Ekonomi) 11, no. 2 (2023): 104. https://doi.org/10.24127/pro.v11i2.9099.

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Ruangguru and Quipper are well-known education service technology companies.A diversification strategy is a strategy used by the company to expand its productswith the aim of increasing business so that the business can experience growth andan increase in sales. The purpose of conducting this research is to analyze thedifferences in the implementation of the business strategy implemented byRuangguru and Quipper. This study used a descriptive writing method on data onthe implementation of Ruangguru and Quipper's diversification strategy.
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Mubaroroh, Hindun Habibatul, Hasbi Yasin, and Agus Rusgiyono. "ANALISIS SENTIMEN DATA ULASAN APLIKASI RUANGGURU PADA SITUS GOOGLE PLAY MENGGUNAKAN ALGORITMA NAÏVE BAYES CLASSIFIER DENGAN NORMALISASI KATA LEVENSHTEIN DISTANCE." Jurnal Gaussian 11, no. 2 (2022): 248–57. http://dx.doi.org/10.14710/j.gauss.v11i2.35472.

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One form of technological development in education is the increasing number of online based learning. More than that, during this period of Covid-19 pandemic distance education was tried by the government that requires learning are done online. The online learning application that is the implementation of this technological development continues to show its existence. Many non-formal educational companies are available, one of which is the Ruangguru, getting a nickname as a number one learning application requires the Ruangguru to continue and improve the performance. Users of the Ruangguru ap
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Ariyani, Dewi, and Heru Agni Setiaji. "Effectiveness of The Problem-based Learning Model Assisted with Ruangguru Application on Increasing Students' Mathematical Problem Solving Ability." International Journal of Research in Mathematics Education 2, no. 1 (2024): 15–26. http://dx.doi.org/10.24090/ijrme.v2i1.8948.

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The aim of the research is to determine the effectiveness of the problem-based learning model with the help of Ruangguru application to improve students' mathematical problem-solving skills. This study is a quasi-experimental research ( quasy -experimental design) with a quantitative approach. The design of this study is Nonequivalent Control Group Design. The population in this study were students of grade VIII SMP Negeri 2 Ajibarang and the samples used were taken by simple random sampling technique and the sample results obtained were students of grade VIII A (as a control class) and grade
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