Academic literature on the topic 'Rules games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Rules games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Rules games"
Kaluziński, Bartosz. "Rules and Games." Philosophia 47, no. 4 (December 15, 2018): 1165–76. http://dx.doi.org/10.1007/s11406-018-0050-2.
Full textGardner, Roy, and Elinor Ostrom. "Rules and games." Public Choice 70, no. 2 (May 1991): 121–49. http://dx.doi.org/10.1007/bf00124480.
Full textMenezes, Flavio, and John Quiggin. "Games without Rules." Theory and Decision 63, no. 4 (April 17, 2007): 315–47. http://dx.doi.org/10.1007/s11238-007-9042-6.
Full textMERLO, LISA J. "Video Games: Rules Required." Internal Medicine News 42, no. 19 (November 2009): 13. http://dx.doi.org/10.1016/s1097-8690(09)70769-3.
Full textGiffard, Sydney. "Games, rules and rituals." Pacific Review 5, no. 1 (January 1992): 78–79. http://dx.doi.org/10.1080/09512749208718957.
Full textMorgan, William J. "Games, Rules, and Conventions." Philosophy of the Social Sciences 44, no. 3 (August 29, 2013): 383–401. http://dx.doi.org/10.1177/0048393113500215.
Full textEylon, Yuval, and Amir Horowitz. "Games, Rules, and Practices." Sport, Ethics and Philosophy 12, no. 3 (July 5, 2017): 241–54. http://dx.doi.org/10.1080/17511321.2017.1334696.
Full textCarpente, Luisa, Balbina Casas-Méndez, Ignacio García-Jurado, and Anne van den Nouweland. "Allocation Rules for Games with Optimistic Aspirations." Game Theory 2013 (September 3, 2013): 1–8. http://dx.doi.org/10.1155/2013/540487.
Full textDawar, Anuj, and Bjarki Holm. "Pebble Games with Algebraic Rules*." Fundamenta Informaticae 150, no. 3-4 (March 3, 2017): 281–316. http://dx.doi.org/10.3233/fi-2017-1471.
Full textJackson, Matthew O. "Allocation rules for network games." Games and Economic Behavior 51, no. 1 (April 2005): 128–54. http://dx.doi.org/10.1016/j.geb.2004.04.009.
Full textDissertations / Theses on the topic "Rules games"
Kew, Francis Christopher. "Constituting games : an analysis of game rules and game-processes." Thesis, University of Leeds, 1990. http://etheses.whiterose.ac.uk/474/.
Full textHagvall, Martin. "RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11615.
Full textSanta, Cruz Coelho Danilo. "Understanding, Evaluating and Selecting Voting Rules Through Games and Axioms." Doctoral thesis, Universitat Autònoma de Barcelona, 2004. http://hdl.handle.net/10803/4056.
Full textThe dissertation entitled "Understanding, Evaluating and Selecting Voting Rules Through Games and Axioms" by Danilo Santa Cruz Coelho is composed of four chapters. The introduction is the first one and describes briefly the contents of the following chapters. In Chapter 2, in the context of a probabilistic voting model proposed by Rae (1969), the author investigates the consequences of choosing among threshold voting rules according to the maximin criterion. A threshold voting rule is given by the minimum number of votes needed to approve a proposal of change from the status quo. The author shows that the voting rules that satisfy the maximin criterion are different from the simple majority rule which is the one that maximizes the sum of voter's expected utilities. He provides a characterization of the threshold voting rules that satisfy this criterion as a function of the distribution of voters' probabilities to favour change from the status quo. In Chapter 3, two different game theoretical models that can be induced by the rule of k names are proposed and analysed. A characterization of the set of strong Nash Equilibrium outcomes of each of the games is provided. These characterizations enable the author to discuss the preferences of the players over different variants of the rule of k names. An important part of the rule of k names is the procedure used to screen out the k names to be proposed to the individual who takes the final decision. Six different screening rules which are used in reality by different decision bodies around the world are documented. In Chapter 4, he studies whether these screening rules satisfy stability. A screening rule is stable if it always selects a weak Condorcet set whenever such set exists. He shows that all of the six screening rules violate stability if the voters act not strategically. He then proposes two screening rules which satisfy stability. Finally, he provides two possible justifications for the widespread use of unstable screening rules.
Bäcke, Maria. "Power Games : Rules and Roles in Second Life." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00496.
Full textZimmerman, Eric. "Playing with the rules: the games of culture." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322499770.
Full textJohnson, Mary Frances. "Experimental analysis of negative vs. positive rules in the "Good Behavior Game"." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/546124.
Full textDepartment of Educational Psychology
Gaudl, Swen. "Design and refinement of NPC rules in digital board games." [Ilmenau] [Univ.-Bibliothek], 2009. http://d-nb.info/995970564/34.
Full textRören, Jonas. "Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22398.
Full textMalkan, Nelson Anna. "Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics : A player study about modeling and conveying emotional states through game rules and mechanics." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414365.
Full textSpel kan användas för att förmedla både budskap och mening. Trots att det finns omfattande forskning på hur man kan uttrycka sig med spel, så är forskning kring hur spelares bakgrund påverkar deras tolkning bristfällig. Den här studien utforskar detta genom att testa ett “expressivt spel” och urskilja om det finns någon koppling mellan hur människor upplever ett spel och deras personliga bakgrund och sinnesstämning. Vi utförde en spelarstudie för att undersöka den här frågan. För detta ändamål utvecklade vi det abstrakta, metaforiska spelet “Lorn”. Tillsammans med en online enkät, som ämnade att ta reda på spelarnas bakgrund och sinnesstämning, distribuerade vi spelet till potentiella deltagare. Efter att ha spelat spelet delgav deltagarna sina tolkningar av betydelsen, sina upplevelser av Lorn, och vilka känslor de kände när de spelade spelet. 15 personer deltog i studien. Våra resultat indikerar att det finns skillnader i hur människor tolkar budskap beroende på deras personliga bakgrund och sinnesstämning.
Alparslan, Gok Sirma Zeynep. "Cooperative Interval Games." Phd thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/3/12610337/index.pdf.
Full textBooks on the topic "Rules games"
Society, International Fantasy Gaming. IFGS fantasy rules. 6th ed. Boulder, CO: The Society, 1989.
Find full textFitzsimmons, Tracy. The everything games book: Hundreds of classic games for all ages. Holbrook, Mass: Adams Media Corp., 1997.
Find full textRobyn, Hansen, ed. The American girls games: Rules & directions. Middleton, Wis: Pleasant Company, 1990.
Find full textKansil, Joli Quentin, ed. Bicycle Official Rules of Card Games. 9th ed. Cincinnati, Ohio: United States Playing Card Company, 2005.
Find full textOstrom, Elinor. Rules, games, and common-pool resources. Ann Arbor: University of Michigan Press, 1994.
Find full textBook chapters on the topic "Rules games"
Scahill, Lawrence David, Koorosh Kooros, Ramon Barinaga, Rechele Brooks, Marisela Huerta, Lindsey Sterling, Jeffrey J. Wood, et al. "Games with Rules." In Encyclopedia of Autism Spectrum Disorders, 1391. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4419-1698-3_102004.
Full textNelson, Mark J., Julian Togelius, Cameron Browne, and Michael Cook. "Rules and Mechanics." In Procedural Content Generation in Games, 99–121. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4_6.
Full textShaheen, Qurat-ul-ain, Alice Toniolo, and Juliana K. F. Bowles. "Dialogue Games for Explaining Medication Choices." In Rules and Reasoning, 97–111. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-57977-7_7.
Full textOfferman, Theo. "Decision rules." In Beliefs and Decision Rules in Public Good Games, 81–123. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4757-2654-1_4.
Full textApolloni, Bruno, Simone Bassis, Sabrina Gaito, and Dario Malchiodi. "Cooperative Games in a Stochastic Environment." In From Synapses to Rules, 75–86. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-1-4615-0705-5_4.
Full textDawar, Anuj, and Bjarki Holm. "Pebble Games with Algebraic Rules." In Automata, Languages, and Programming, 251–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31585-5_25.
Full textDrennan, Robert D. "Games, Players, Rules, and Circumstances." In Cultural Evolution, 177–96. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4173-8_7.
Full textHougaard, Jens Leth. "Cost Allocation as Cooperative Games." In An Introduction to Allocation Rules, 61–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01828-2_3.
Full textStacey, Patrick, David Thomas, and Joe Nandhakumar. "How Funny Are Games? Violent Games Content and Studio Well-Being." In Changing the Rules of the Game, 142–65. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137318411_9.
Full textWoodward, Kath. "Regulatory Frameworks: Playing by the Rules." In Sex Power and the Games, 17–43. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_2.
Full textConference papers on the topic "Rules games"
Bergström, Karl. "The implicit rules of board games." In the 14th International Academic MindTrek Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1930488.1930506.
Full textEl Mawas, Nour, Jean-Pierre Cahier, and Aurelien Benel. "Serious games for expertise training: Rules in questions." In 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2012. http://dx.doi.org/10.1109/cgames.2012.6314545.
Full textPauwels, Pieter, Ronald De Meyer, Maarten Audenaert, and Koen Samyn. "The Role of Game Rules in Architectural Design Environments." In 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011). IEEE, 2011. http://dx.doi.org/10.1109/vs-games.2011.37.
Full textIsmail, Sherif, Slim Abdennadher, and Wael Abouelsaadat. "Rules on Wheels: A Serious Game for Teaching Traffic Signs." In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016. http://dx.doi.org/10.1109/vs-games.2016.7590360.
Full textNielsen, Thorbjorn S., Gabriella A. B. Barros, Julian Togelius, and Mark J. Nelson. "Towards generating arcade game rules with VGDL." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317941.
Full textVan der Spek, Erik D., Pieter Wouters, and Herre van Oostendorp. "Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). First International Conference, VS-GAMES 2009. IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.20.
Full textAlkheliwi, Turki, Carol Jim, Khalid Lateef, Stephen Penn, and Ahmed Salem. "Applying game theory rules to enhance decision support systems in credit and financial applications." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934138.
Full textBauso, D., and P. V. Reddy. "Robust allocation rules in dynamical cooperative TU games." In 2010 49th IEEE Conference on Decision and Control (CDC). IEEE, 2010. http://dx.doi.org/10.1109/cdc.2010.5718036.
Full textHui, Ong Jia, Jason Teo, and Chin Kim On. "Interactive evolutionary programming for mobile games rules generation." In 2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT). IEEE, 2011. http://dx.doi.org/10.1109/student.2011.6089332.
Full textHanda, Hisashi, and Norio Baba. "Evolutionary Computations for Designing Game Rules of the COMMONS GAME." In 2007 IEEE Symposium on Computational Intelligence and Games. IEEE, 2007. http://dx.doi.org/10.1109/cig.2007.368117.
Full textReports on the topic "Rules games"
Calomiris, Charles. Banking Crises and the Rules of the Game. Cambridge, MA: National Bureau of Economic Research, October 2009. http://dx.doi.org/10.3386/w15403.
Full textGraetz, Robert B. Central Asia in Context: Local Rules of the Great Game. Fort Belvoir, VA: Defense Technical Information Center, May 2013. http://dx.doi.org/10.21236/ada607044.
Full textYafimava, Katja. Building new gas transportation infrastructure in the EU - what are the rules of the game? Oxford Institute for Energy Studies, July 2018. http://dx.doi.org/10.26889/9781784671150.
Full textBordo, Michael, and Ronald MacDonald. Violations of the `Rules of the Game' and the Credibility of the Classical Gold Standard, 1880-1914. Cambridge, MA: National Bureau of Economic Research, July 1997. http://dx.doi.org/10.3386/w6115.
Full textBos-Brouwers, H. E. J., M. G. Kok, J. C. M. A. Snels, and A. A. van der Sluis. Changing the rules of the game : Impact and feasibility of policy and regulatory measures on the prevention and reduction of food waste. Wageningen: Wageningen Food & Biobased Research, 2020. http://dx.doi.org/10.18174/529888.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full text