Academic literature on the topic 'Scenario-Based Design'

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Journal articles on the topic "Scenario-Based Design"

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Ciriello, Raffaele Fabio, and Alexander Richter. "Scenario-Based Design Theorizing." Business & Information Systems Engineering 61, no. 1 (2018): 31–50. http://dx.doi.org/10.1007/s12599-018-0572-y.

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Iverson, Kathleen, and Deborah Colky. "Scenario-based E-learning design." Performance Improvement 43, no. 1 (2004): 16–22. http://dx.doi.org/10.1002/pfi.4140430105.

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Vat, Kam Hou. "Teaching HCI with scenario-based design." ACM SIGCSE Bulletin 33, no. 3 (2001): 9–12. http://dx.doi.org/10.1145/507758.377445.

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Carroll, J. M. "Five reasons for scenario-based design." Interacting with Computers 13, no. 1 (2000): 43–60. http://dx.doi.org/10.1016/s0953-5438(00)00023-0.

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Carroll, J. M., M. B. Rosson, G. Chin, and J. Koenemann. "Requirements development in scenario-based design." IEEE Transactions on Software Engineering 24, no. 12 (1998): 1156–70. http://dx.doi.org/10.1109/32.738344.

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Nam, Ji-Seung, Hui Gao, Mi-Young Kang, et al. "Scenario-based 3D Objects Synthesizing System Design." Journal of Information Processing Systems 2, no. 1 (2006): 18–22. http://dx.doi.org/10.3745/jips.2006.2.1.018.

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Kim, Chi-Su, Young-Tae Kim, Heon-Tag Kong, and Jae-Hyun Lim. "Design of Scenario-based Requirements Extraction Tool." Journal of the Korea Academia-Industrial cooperation Society 10, no. 7 (2009): 1568–74. http://dx.doi.org/10.5762/kais.2009.10.7.1568.

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Kaindl, Hermann. "Scenario-based requirements engineering facilitating interaction design." INCOSE International Symposium 21, no. 1 (2011): 2888–921. http://dx.doi.org/10.1002/j.2334-5837.2011.tb01305.x.

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Welsh, James S., and Cristian R. Rojas. "A Scenario Based Approach to Robust Experiment Design." IFAC Proceedings Volumes 42, no. 10 (2009): 186–91. http://dx.doi.org/10.3182/20090706-3-fr-2004.00031.

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Rocchetta, Roberto, Luis G. Crespo, and Sean P. Kenny. "A scenario optimization approach to reliability-based design." Reliability Engineering & System Safety 196 (April 2020): 106755. http://dx.doi.org/10.1016/j.ress.2019.106755.

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Dissertations / Theses on the topic "Scenario-Based Design"

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Tideman, Martijn. "Scenario based product design." Enschede : University of Twente [Host], 2008. http://doc.utwente.nl/58863.

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Sun, Ximeng 1979. "A model-driven approach to scenario-based requirements engineering /." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101655.

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A model-driven approach to scenario-based requirements engineering is proposed. The approach, which is based on Computer Automated Multi-Paradigm Modeling (CAMPaM), aims to improve the software process. A framework is given and implemented to reason about models of systems at multiple levels of abstraction, to transform between models in different formalisms, and to provide and evolve modeling formalisms.<br>The model-driven approach starts with modeling requirements of a system in scenario models and the subsequent automatic transformation to state-based behavior models. Then, either code can
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AL, Halbouni Hadi, and Frank Hansen. "A Scenario-Based evaluation of Game Architecture." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20241.

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When developers or organizations need to develop a game, simulation or a similar project, they phase the question of whether or not to use a game engine as well as the question on which one to use. Are all game engines the same or does the architecture change and how is the game design different between various game engines? The objective of this thesis is to research these questions as well as giving a concrete understanding of the impact of picking one engine over the other and how each engine influences the way games are developed and answer some more specific questions regarding architectu
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Lee, Jason Chong. "Integrating scenario-based usability engineering and agile software development." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26729.

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Agile development methodologies are becoming increasingly popular because they address many risks of software development through things such as quick delivery of working software and responsiveness to change. As agile organizations have begun to develop more user interface-intensive systems, they understand the value and need to design more usable systems. The fields of usability engineering and human-computer interaction are focused on exploring how people interact with computer systems. However, much of this work is inaccessible to agile practitioners because it does not align with core a
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Feuerherdt, Craig Nigel, and craigfeuerherdt@gmail com. "Towards Exploring Future Landscapes using Augmented Reality." RMIT University. Mathematical and Geospatial Sciences, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090316.153343.

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With increasing pressure to better manage the environment many government and private organisations are studying the relationships between social, economic and environmental factors to determine how they can best be optimised for increased sustainability. The analysis of such relationships are undertaken using computer-based Integrated Catchment Models (ICM). These models are capable of generating multiple scenarios depicting alternative land use alternatives at a variety of temporal and spatial scales, which present (potentially) better Triple-Bottom Line (TBL) outcomes than the prevailing si
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Lim, Hedy. "Discovering expert instructional designers' heuristics for creating scenario-based workplace instruction." Thesis, Capella University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10103202.

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<p> Scenario-based instructional design is ideal for workplace training, as it promotes practical and performance-based learning through the use of realistic situations. The research problem is a need for well-defined heuristics, what Gibbons (2014) called operational principles and what York and Ertmer (2011) called rules of thumb, being basic guidelines that promote and characterize expertise, in the area of scenario-based online instruction. The purpose of this Delphi study was to gather expert feedback on ideas in the form of a set of best practices for scenario-based online instructional
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Greenyer, Joel Verfasser], and Wilhelm [Akademischer Betreuer] [Schäfer. "Scenario-based design of mechatronic systems / Joel Greenyer. Betreuer: Wilhelm Schäfer." Paderborn : Universitätsbibliothek, 2011. http://d-nb.info/1035821338/34.

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Healy, Thomas F. "Fighting tomorrow's fire today: leveraging intelligence for scenario-based exercise design." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/41388.

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CHDS State/Local<br>There is a great opportunity for collaborative learning when agencies conduct emergency preparedness exercises together. If different members of the community contribute to the development of these exercises, then this learning benefits the entire population. As it stands, preparedness exercises are being conducted with minimal regard to recommendations from previous exercises and real-world events. Along with the incorporation of intelligence into these exercises, the objectives should promote a more inclusive design process based on focused relevance, encouraging agencies
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Cooksey, Kenneth Daniel. "A portfolio approach to design in the presence of scenario-based uncertainty." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49036.

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Current aircraft conceptual design practices result in the selection of a single (hopefully) Pareto optimal design to be carried forward into preliminary design. This paradigm is based on the assumption that carrying a significant number of concepts forward is too costly and thus early down-selection between competing concepts is necessary. However, this approach requires that key architectural design decisions which drive performance and market success are fixed very early in the design process, sometimes years before the aircraft actually goes to market. In the presence of uncertainty, if t
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Wahid, Shaikh Shahtab. "Facilitating Design Knowledge Reuse Through Relationships." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/26169.

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Design reuse is an approach in which the creation of new designs is based on the identification of previously employed solutions and the incorporation of those into new contexts. This notion has been extensively studied especially by software engineers. This research seeks to support the reuse of design knowledge in the Human-Computer Interaction (HCI) community in creating new designs as it is generally argued that reuse has the potential to reduce development time and costs. Efforts to reuse design elements in HCI, often in the form of design patterns, are slowly emerging. This work seek
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Books on the topic "Scenario-Based Design"

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Catthoor, Francky, Twan Basten, Nikolaos Zompakis, Marc Geilen, and Per Gunnar Kjeldsberg. System-Scenario-based Design Principles and Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6.

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Clark, Ruth Colvin. Scenario-based e-learning: Evidence-based guidelines for online workforce learning. Pfeiffer, a Wiley imprint, 2013.

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Cooper, Lee. Narrative-based systems design: An investigation into the use of scenario in requirements engineering. University of Birmingham, 2001.

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Filippidou, D. SEED: Scenario-based experimentations of evaluating designs. UMIST, 1997.

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Catthoor, Francky, Twan Basten, Nikolaos Zompakis, Marc Geilen, and Per Gunnar Kjeldsberg. System-Scenario-based Design Principles and Applications. Springer, 2019.

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Making Use: Scenario-Based Design of Human-Computer Interactions. The MIT Press, 2000.

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Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2018.

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Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2003.

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Carroll, John M. Scenario-Based Design: Envisioning Work and Technology in System Development. John Wiley & Sons, 1995.

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1950-, Carroll John M., ed. Scenario-based design: Envisioning work and technology in system development. Wiley, 1995.

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Book chapters on the topic "Scenario-Based Design"

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Stiles-Shields, Colleen. "Scenario Based Design." In Encyclopedia of Behavioral Medicine. Springer New York, 2017. http://dx.doi.org/10.1007/978-1-4614-6439-6_101954-1.

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Stiles-Shields, Colleen. "Scenario-Based Design." In Encyclopedia of Behavioral Medicine. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39903-0_101954.

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Yanagida, Koji, Yoshihiro Ueda, Kentaro Go, Katsumi Takahashi, Seiji Hayakawa, and Kazuhiko Yamazaki. "Structured Scenario-Based Design Method." In Human Centered Design. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02806-9_43.

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Pimentel, Andy, and Peter van Stralen. "Scenario-Based Design Space Exploration." In Handbook of Hardware/Software Codesign. Springer Netherlands, 2017. http://dx.doi.org/10.1007/978-94-017-7267-9_10.

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Pimentel, Andy, and Peter van Stralen. "Scenario-Based Design Space Exploration." In Handbook of Hardware/Software Codesign. Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-017-7358-4_10-1.

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Wu, Rihai, Xun Yang, Xia Zhou, and Yibo Wang. "Scenario-Based Enterprise WLAN Design." In Enterprise Wireless Local Area Network Architectures and Technologies. CRC Press, 2021. http://dx.doi.org/10.1201/9781003143659-9.

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Petriu, Dorin, Daniel Amyot, and Murray Woodside. "Scenario-Based Performance Engineering with UCMNAV." In SDL 2003: System Design. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-45075-0_2.

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Catthoor, Francky. "System Scenario Methodology Flow." In System-Scenario-based Design Principles and Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6_2.

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Ikonen, Veikko, Marketta Niemelä, and Eija Kaasinen. "Scenario-Based Design of Ambient Intelligence." In Ubiquitous Computing Systems. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11890348_5.

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Zompakis, Nikolaos, Dimitrios Rodopoulos, Michail Noltsis, Francky Catthoor, and Dimitrios Soudris. "System Scenario Application to Dependable System Design." In System-Scenario-based Design Principles and Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-20343-6_7.

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Conference papers on the topic "Scenario-Based Design"

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Gargantini, A., E. Riccobene, P. Scandurra, and A. Carioni. "Scenario-based validation of embedded systems." In Design Languages (FDL). IEEE, 2008. http://dx.doi.org/10.1109/fdl.2008.4641444.

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Kusano, Koki, Momoko Nakatani, and Takehiko Ohno. "Scenario-based interactive UI design." In CHI '13: CHI Conference on Human Factors in Computing Systems. ACM, 2013. http://dx.doi.org/10.1145/2470654.2470710.

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Lu, Tao, and Qian Hao. "Scenario-based context-aware service design." In 2010 7th International Conference on Service Systems and Service Management (ICSSSM 2010). IEEE, 2010. http://dx.doi.org/10.1109/icsssm.2010.5530188.

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Abdallah, Asmaa, Riham Hassan, and Mostafa Abdel Azim. "Quantified extreme scenario based design approach." In the 28th Annual ACM Symposium. ACM Press, 2013. http://dx.doi.org/10.1145/2480362.2480572.

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Vat, Kam Hou. "Teaching HCI with scenario-based design." In the 6th annual conference. ACM Press, 2001. http://dx.doi.org/10.1145/377435.377445.

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Ogawa, Ryuichi, Eiichiro Tanaka, Daigo Taguchi, and Komei Harada. "Design strategies for scenario-based hypermedia." In the ACM conference. ACM Press, 1992. http://dx.doi.org/10.1145/168466.168494.

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Kim, Sun K., Kosuke Ishii, and Kurt A. Beiter. "Scenario-Based Design for Amorphous Systems." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-67539.

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Designing amorphous systems is difficult. Not only does the design team have to deal with various building blocks, such as hardware, software, service, infrastructure, and policy, but there are communication challenges among team members with different domain-expertise. This research begins with the observation that, at the onset of an amorphous system-oriented project, design teams struggle because they are limited to knowledge of less than 4 W’s of the 6 W’s (Where, What, Who, When, Why, How) rather than detailed functional or structural specifications. The proposed scenario-based approaches
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Ge, Chang, Suihuai Yu, Gangjun Yang, and Weiwei Wang. "A collaborative requirements elicitation approach based on scenario." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375171.

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van Stralen, Peter, and Andy Pimentel. "Scenario-based design space exploration of MPSoCs." In 2010 IEEE International Conference on Computer Design (ICCD 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccd.2010.5647727.

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Fukushige, Shinichi, Eisuke Kunii, Kazuhiro Yamamoto, and Yasushi Umeda. "A Design Support System for Scenario-Based Lifecycle Design." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47447.

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In order to solve global environmental issues, we should construct stable circular product lifecycle systems. For this purpose, lifecycle design plays a crucial role; especially, it is necessary to determine lifecycle strategies at the early stage of lifecycle design. In the current practice of eco-design, for example, a designer increases the disassemblability of a product for recycling, although the product is shredded without disassembling. For avoiding such a situation and realizing stable circular product lifecycle systems, appropriate lifecycle strategies should be determined and impleme
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Reports on the topic "Scenario-Based Design"

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Hsueh, Gary, David Czerwinski, Cristian Poliziani, et al. Using BEAM Software to Simulate the Introduction of On-Demand, Automated, and Electric Shuttles for Last Mile Connectivity in Santa Clara County. Mineta Transportation Institute, 2021. http://dx.doi.org/10.31979/mti.2021.1822.

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Despite growing interest in low-speed automated shuttles, pilot deployments have only just begun in a few places in the U.S., and there is a lack of studies that estimate the impacts of a widespread deployment of automated shuttles designed to supplement existing transit networks. This project estimated the potential impacts of automated shuttles based on a deployment scenario generated for a sample geographic area: Santa Clara County, California. The project identified sample deployment markets within Santa Clara County using a GIS screening exercise; tested the mode share changes of an autom
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Taiber, Joachim. Unsettled Topics Concerning the Impact of Quantum Technologies on Automotive Cybersecurity. SAE International, 2020. http://dx.doi.org/10.4271/epr2020026.

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Quantum computing is considered the “next big thing” when it comes to solving computational problems impossible to tackle using conventional computers. However, a major concern is that quantum computers could be used to crack current cryptographic schemes designed to withstand traditional cyberattacks. This threat also impacts future automated vehicles as they become embedded in a vehicle-to-everything (V2X) ecosystem. In this scenario, encrypted data is transmitted between a complex network of cloud-based data servers, vehicle-based data servers, and vehicle sensors and controllers. While the
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