Academic literature on the topic 'School games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'School games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "School games"
Ritzhaupt, Albert D., Chris Frey, Nate Poling, and Margeaux C. Johnson. "Playing Games in School." International Journal of Gaming and Computer-Mediated Simulations 4, no. 2 (2012): 84–88. http://dx.doi.org/10.4018/jgcms.2012040105.
Full textMcMillan, Ian. "School games ban lifted." Learning Disability Practice 11, no. 2 (2008): 5. http://dx.doi.org/10.7748/ldp.11.2.5.s7.
Full textAnderson-Levitt, Kathryn M. "High School Identity Games." Anthropology Education Quarterly 30, no. 3 (1999): 271. http://dx.doi.org/10.1525/aeq.1999.30.3.271.
Full textVaidya, Varsha, Jayashree Gothankar, Prasad Pore, Reshma Patil, and Sujata Murarkar. "Green school audit of twenty two schools in Pune city." International Journal Of Community Medicine And Public Health 5, no. 2 (2018): 620. http://dx.doi.org/10.18203/2394-6040.ijcmph20170239.
Full textChen, Juan, Shuxia Yang, and Bing Mei. "Towards the Sustainable Development of Digital Educational Games for Primary School Students in China." Sustainability 13, no. 14 (2021): 7919. http://dx.doi.org/10.3390/su13147919.
Full textMalek, Andrej, Marjan Ninčević, and Dunja Jurić Vukelić. "The Role of Playing Video Games on School Achievement." Communication Management Review 03, no. 02 (2019): 54–71. http://dx.doi.org/10.22522/cmr20180234.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textEskasasnanda, I. Dewa Putu. "Causes and Effects of Online Video Game Playing among Junior-Senior High School Students in Malang East Java." KOMUNITAS: International Journal of Indonesian Society and Culture 9, no. 2 (2017): 191–202. http://dx.doi.org/10.15294/komunitas.v9i2.9565.
Full textWilson, Amanda, Thomas Hainey, and Thomas M. Connolly. "Using Scratch with Primary School Children." International Journal of Game-Based Learning 3, no. 1 (2013): 93–109. http://dx.doi.org/10.4018/ijgbl.2013010107.
Full textManesis, Dionysios. "Barriers to the Use of Games-Based Learning in Pre-School Settings." International Journal of Game-Based Learning 10, no. 3 (2020): 47–61. http://dx.doi.org/10.4018/ijgbl.2020070103.
Full textDissertations / Theses on the topic "School games"
FREITAS, LUIZ EDUARDO RICON DE. "ROLE PLAYING GAMES AND SCHOOL: A GAME OF MULTIPLE LANGUAGES AND COMPETENCIES. A CASE STUDY OF ROLE PLAYING GAMES AS PART OF THE SCHOOL´S CURRICULUM." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=9584@1.
Full textFader, Peter S. "Effective strategies for oligopolistic games." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/14855.
Full textGillispie, Lucas B. "Effects of a 3-D video game on middle school student achievement and attitude in mathematics." View electronic thesis, 2008. http://dl.uncw.edu/etd/2008-3/gillispiel/lucasgillispie.pdf.
Full textWalls, Richard. "Using Computer Games to Teach Social Studies." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-183039.
Full textJemmali, Chaima. "May's Journey: A serious game to teach middle and high school girls programming." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/455.
Full textRice, John W. 1967. "Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc799468/.
Full textChan, Ching-yin Amy, and 陳靜妍. "The new possibilities computer games offer for learning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29600169.
Full textRobertson, Andrew David. "Massively multi-player online role-playing games in the secondary school classroom." Thesis, University of Canterbury. Education, 2007. http://hdl.handle.net/10092/1943.
Full textWelsh, Paul John. "The politics and micropolitics of secondary school reorganisation : context, games and outcomes." Thesis, University of Kent, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244323.
Full textAndrivet, Sébastien. "Customer research, customer-driven design, and business strategy in Massively Multiplayer Online Games." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39531.
Full textBooks on the topic "School games"
MacIver, Dan. Initiatives, games & activities--middle school. Adventures in Education, 1997.
Find full textBook chapters on the topic "School games"
Fletcher, Bobbie, Rachel Gowers, and Shahneila Saeed. "The Effects of Esports School Tournaments on Positive Behavioural Change." In Serious Games. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61814-8_17.
Full textCiesla, Robert. "Knowing Your Old-School Games." In Mostly Codeless Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_8.
Full textRamesh, Ridima, Xueyang Wang, Daniel Wolpow, et al. "Prism, a Game to Promote Autism Acceptance Among Elementary School Students." In Serious Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02762-9_11.
Full textChee, Yam San. "Game-Based Learning and the Challenges of School Reform." In Games-To-Teach or Games-To-Learn. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-518-1_7.
Full textAlton, Janet E., and J. D. A. Widdowson. "SCHOOL RHYMES AND PARODIES." In Games, Rhymes, and Wordplay of London Children. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-02910-4_8.
Full textBolton, Gary E., Werner Güth, Axel Ockenfels, and Alvin E. Roth. "Social Behavior in Economic Games." In The Selten School of Behavioral Economics. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13983-3_12.
Full textYeo, Gee Kin. "Chinese Word Games for School Children." In Global Interdependence. Springer Japan, 1992. http://dx.doi.org/10.1007/978-4-431-68189-2_16.
Full textDiez, John Dominic S., and Edward F. Melcer. "Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students." In Serious Games. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61814-8_5.
Full textRoss, Amanda. "Mathematical Games and Learning." In Pedagogy and Content in Middle and High School Mathematics. SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6351-137-7_49.
Full textRoy, Satyaki, Pratiti Sarkar, and Surojit Dey. "Augmented Learning Experience for School Education." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_88-1.
Full textConference papers on the topic "School games"
"Summer School Program." In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019. http://dx.doi.org/10.1109/vs-games.2019.8864593.
Full textÖZDEMIR, ŞAHIN KAYA, JUNICHI SHIMAMURA, and NOBUYUKI IMOTO. "PLAYING GAMES IN QUANTUM MECHANICAL SETTINGS: FEATURES OF QUANTUM GAMES." In Summer School on Mathematical Aspects of Quantum Computing. WORLD SCIENTIFIC, 2008. http://dx.doi.org/10.1142/9789812814487_0005.
Full textGabriel, Sonja. "We Make Games. Using Serious Game Design Concepts in Secondary School." In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019. http://dx.doi.org/10.1109/vs-games.2019.8864518.
Full textAsmus, Tiago da Cruz, and Gracaliz Pereira Dimuro. "On Fuzzy Probabilities in Bayesian Games." In 2011 Workshop-School on Theoretical Computer Science (WEIT). IEEE, 2011. http://dx.doi.org/10.1109/weit.2011.31.
Full textMcKenzie, Sophie, Shaun Bangay, Lisa M. Barnett, Nicola D. Ridgers, and Jo Salmon. "Encouraging organized active game play in primary school children." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7047972.
Full text"SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA." In Serious Games on Computer Science Learning. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003917204950505.
Full textShaw, Alan, and Richard Schlesinger. "Developing Middle School and High School Computer Science Pedagogies that use Gaming and Collaborative Educational Paradigms." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-57.
Full textJesmin, Triinu, and Tobias Ley. "Investigating teachers' practices of using games in school." In OpenSym '16: The International Symposium on Open Collaboration. ACM, 2016. http://dx.doi.org/10.1145/2957792.2957805.
Full textWerner, Linda L., Shannon Campe, and Jill Denner. "Middle school girls + games programming = information technology fluency." In the 6th conference. ACM Press, 2005. http://dx.doi.org/10.1145/1095714.1095784.
Full textUrrutia, Ana, and Miren Josu Arriolabengoa. "GAMES AND MUSIC: CONTRIBUTIONS FOR CHILDREN´S SCHOOL." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0886.
Full textReports on the topic "School games"
Styugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Full textFisher, Diana. Introducing Complex Systems Analysis in High School Mathematics Using System Dynamics Modeling: A Potential Game-Changer for Mathematics Instruction. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.2945.
Full text