Journal articles on the topic 'School games'
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Ritzhaupt, Albert D., Chris Frey, Nate Poling, and Margeaux C. Johnson. "Playing Games in School." International Journal of Gaming and Computer-Mediated Simulations 4, no. 2 (2012): 84–88. http://dx.doi.org/10.4018/jgcms.2012040105.
Full textMcMillan, Ian. "School games ban lifted." Learning Disability Practice 11, no. 2 (2008): 5. http://dx.doi.org/10.7748/ldp.11.2.5.s7.
Full textAnderson-Levitt, Kathryn M. "High School Identity Games." Anthropology Education Quarterly 30, no. 3 (1999): 271. http://dx.doi.org/10.1525/aeq.1999.30.3.271.
Full textVaidya, Varsha, Jayashree Gothankar, Prasad Pore, Reshma Patil, and Sujata Murarkar. "Green school audit of twenty two schools in Pune city." International Journal Of Community Medicine And Public Health 5, no. 2 (2018): 620. http://dx.doi.org/10.18203/2394-6040.ijcmph20170239.
Full textChen, Juan, Shuxia Yang, and Bing Mei. "Towards the Sustainable Development of Digital Educational Games for Primary School Students in China." Sustainability 13, no. 14 (2021): 7919. http://dx.doi.org/10.3390/su13147919.
Full textMalek, Andrej, Marjan Ninčević, and Dunja Jurić Vukelić. "The Role of Playing Video Games on School Achievement." Communication Management Review 03, no. 02 (2019): 54–71. http://dx.doi.org/10.22522/cmr20180234.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textEskasasnanda, I. Dewa Putu. "Causes and Effects of Online Video Game Playing among Junior-Senior High School Students in Malang East Java." KOMUNITAS: International Journal of Indonesian Society and Culture 9, no. 2 (2017): 191–202. http://dx.doi.org/10.15294/komunitas.v9i2.9565.
Full textWilson, Amanda, Thomas Hainey, and Thomas M. Connolly. "Using Scratch with Primary School Children." International Journal of Game-Based Learning 3, no. 1 (2013): 93–109. http://dx.doi.org/10.4018/ijgbl.2013010107.
Full textManesis, Dionysios. "Barriers to the Use of Games-Based Learning in Pre-School Settings." International Journal of Game-Based Learning 10, no. 3 (2020): 47–61. http://dx.doi.org/10.4018/ijgbl.2020070103.
Full textSzabó, József. "Gamerek az iskolában." Információs Társadalom 18, no. 1 (2018): 120. http://dx.doi.org/10.22503/inftars.xviii.2018.1.8.
Full textBottino, Rosa Maria, Michela Ott, and Mauro Tavella. "Serious Gaming at School." International Journal of Game-Based Learning 4, no. 1 (2014): 21–36. http://dx.doi.org/10.4018/ijgbl.2014010102.
Full textSukanto, Petrus Sokibi, and I. Ketut Widhi Adnyana. "GAME EDUKASI RPG SEAL BREAKER MENGGUNAKAN RPG MAKER MV BERBASIS ANDROID." Jurnal Bahasa Rupa 2, no. 1 (2018): 68–79. http://dx.doi.org/10.31598/bahasarupa.v2i1.240.
Full textSokolov, E. S. "Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse." Sociology of Power 32, no. 3 (2020): 165–88. http://dx.doi.org/10.22394/2074-0492-2020-3-165-188.
Full textRadaković, Tijana, Teodora Glumičić, Dragan Rastovac, and Milinko Mandić. "Educational computer games in primary school." Norma 25, no. 2 (2020): 199–215. http://dx.doi.org/10.5937/norma2002199r.
Full textBedi, Krunoslav, and Nikolina Žajdela Hrustek. "Marketing vs. Games in Secondary School." International Journal of Innovation in the Digital Economy 4, no. 3 (2013): 35–50. http://dx.doi.org/10.4018/jide.2013070103.
Full textZaitseva, Е. А., and A. V. Nuzhdin. "OPPORTUNITIES FOR NATIONAL GAMES USAGE IN SCHOOL." Izvestiya of the Samara Science Centre of the Russian Academy of Sciences. Social, Humanitarian, Medicobiological Sciences 23, no. 78 (2021): 23–27. http://dx.doi.org/10.37313/2413-9645-2021-23-78-23-27.
Full textMikolajewska, Izabela, and Agata Mikolajewska. "Computer Games and Secondary School Students." International Journal of Pedagogy, Innovation and New Technologies 2, no. 2 (2015): 56–63. http://dx.doi.org/10.5604/23920092.1187850.
Full textWolfe, Joseph. "Assuring Business School Learning With Games." Simulation & Gaming 47, no. 2 (2016): 206–27. http://dx.doi.org/10.1177/1046878116632872.
Full textSeidametova, S. M., L. M. Medzhitova, and F. V. Shcarban. "INFORMATICS IN GAMES FOR ELEMENTARY SCHOOL." Information Technologies in Education, no. 13 (June 28, 2012): 155–62. http://dx.doi.org/10.14308/ite000360.
Full textSarmantayev, Ayan S., Pirmagambet Ishanov, Kanat Sadykov, Zikirya Abdrakhmanov, Amanbek Imanbetov, and Muhtar Iskakov. "Physical Education in Primary Schools: Cognitive Stimulation, National Active Games and Cultural Background." Space and Culture, India 7, no. 4 (2020): 255–63. http://dx.doi.org/10.20896/saci.v7i4.674.
Full textKhudhair, Assist Inst Nisreen Kadhim. "Investigating Iraqi EFL Intermediate School Teachers' Perceptions toward Using Language Games for Learning English." ALUSTATH JOURNAL FOR HUMAN AND SOCIAL SCIENCES 219, no. 1 (2018): 69–90. http://dx.doi.org/10.36473/ujhss.v219i1.501.
Full textDerrick, OkinyiDeya, Indoshi, F. C, and Oracha P. "Methods used in Implementing Games programs and their Effects on Academic achievement in Secondary Schools in Rongo Sub-County, Migori County, Kenya." JOURNAL OF SOCIAL SCIENCE RESEARCH 7, no. 1 (2015): 1242–49. http://dx.doi.org/10.24297/jssr.v7i1.6634.
Full textTregaskis, Owen. "Parents and Mathematical Games." Arithmetic Teacher 38, no. 7 (1991): 14–16. http://dx.doi.org/10.5951/at.38.7.0014.
Full textCharmaraman, Linda, Amanda M. Richer, and Megan A. Moreno. "Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence." International Journal of Environmental Research and Public Health 17, no. 14 (2020): 4996. http://dx.doi.org/10.3390/ijerph17144996.
Full textBurkhart, Scott O., Dustin M. Loveland, Troy M. Smurawa, and John Polousky. "Trends in US High School Football Concussion Reporting, 2012-2017." Orthopaedic Journal of Sports Medicine 7, no. 7_suppl5 (2019): 2325967119S0030. http://dx.doi.org/10.1177/2325967119s00304.
Full textSavita, D., and V. Raji Sugumar. "Correlation of Outdoor Games and Lung Function of School Going Children." International Journal of Trend in Scientific Research and Development Volume-1, Issue-5 (2017): 950–54. http://dx.doi.org/10.31142/ijtsrd2391.
Full textYoung, Mark, Melanie Killen, Jennie Lee-Kim, and Yoonjung Park. "Introducing Cool School." International Journal of Game-Based Learning 2, no. 4 (2012): 74–83. http://dx.doi.org/10.4018/ijgbl.2012100105.
Full textQuinn, Robert J., and Lynda R. Wiest. "Reinventing Scrabble with Middle School Students." Mathematics Teaching in the Middle School 5, no. 4 (1999): 210–13. http://dx.doi.org/10.5951/mtms.5.4.0210.
Full textCaniglia, Joanne, and Michelle Meadows. "GPS: Barrier Games." Mathematics Teacher: Learning and Teaching PK-12 114, no. 8 (2021): 633–37. http://dx.doi.org/10.5951/mtlt.2021.0036.
Full textShamma, Fathi Mohsen. "Israeli Primary School Teachers' Attitudes towards Using Digital Educational Games in Classroom: Empirical Study." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 2 (2021): 3293–304. http://dx.doi.org/10.17762/turcomat.v12i2.2388.
Full textBurkhart, S., C. Ellis, J. Baggett, T. Smurawa, and J. Polousky. "Trends in United States High School Soccer Concussion Reporting from 2012–2017." Archives of Clinical Neuropsychology 34, no. 5 (2019): 740. http://dx.doi.org/10.1093/arclin/acz026.10.
Full textMozelius, Peter, Wilfredo Hernandez, Johan Sällström, and Andreas Hellerstedt. "Teacher Attitudes Toward Game-based Learning in History Education." International Journal of Information and Communication Technologies in Education 6, no. 4 (2017): 27–35. http://dx.doi.org/10.1515/ijicte-2017-0017.
Full textVan Nguyen, Huynh, Jiajun Yu, and Ching-I. Teng. "What Factors Determine the Usage of Online Games One Year Later?" International Journal of E-Business Research 12, no. 3 (2016): 17–25. http://dx.doi.org/10.4018/ijebr.2016070102.
Full textFraga-Varela, Fernando, Esther Vila-Couñago, and Ana Rodríguez-Groba. "Serious Games and Mathematical Fluency: A Study from the Gender Perspective in Primary Education." Sustainability 13, no. 12 (2021): 6586. http://dx.doi.org/10.3390/su13126586.
Full textVaghetti, Cesar Augusto Otero, Renato Sobral Monteiro-Junior, Mateus David Finco, Eliseo Reategui, and Silvia Silva da Costa Botelho. "Exergames Experience in Physical Education: A Review." Physical Culture and Sport. Studies and Research 78, no. 1 (2018): 23–32. http://dx.doi.org/10.2478/pcssr-2018-0010.
Full textGroff, Jennifer, Cathrin Howells, and Sue Cranmer. "Console Game-Based Pedagogy." International Journal of Game-Based Learning 2, no. 2 (2012): 35–54. http://dx.doi.org/10.4018/ijgbl.2012040103.
Full textDE PAULA, FÁBIO NARDUCHI, and ALEXANDRE DE JESUS PEREIRA. "COOPERATIVE GAMES, BODY AND SCHOOL PHYSICAL EDUCATION." Fiep Bulletin- Online 88, no. I (2018): 138–40. http://dx.doi.org/10.16887/88.a1.30.
Full textKupperman, Jeff, Jeff Stanzler, Michael Fahy, and Susanna Hapgood. "Games, School and the Benefits of Inefficiency." International Journal of Learning: Annual Review 13, no. 9 (2007): 161–68. http://dx.doi.org/10.18848/1447-9494/cgp/v13i09/45022.
Full textSimpson, Elizabeth, and Frances A. Clem. "Video Games in the Middle School Classroom." Middle School Journal 39, no. 4 (2008): 4–11. http://dx.doi.org/10.1080/00940771.2008.11461638.
Full textMartinie, Sherri. "Families Ask: Games in the Middle School." Mathematics Teaching in the Middle School 11, no. 2 (2005): 94–95. http://dx.doi.org/10.5951/mtms.11.2.0094.
Full textBasteck, Christian, and Marco Mantovani. "Cognitive ability and games of school choice." Games and Economic Behavior 109 (May 2018): 156–83. http://dx.doi.org/10.1016/j.geb.2017.12.011.
Full textDevaney, Robert L. "Fractal Patterns and Chaos Games." Mathematics Teacher 98, no. 4 (2004): 228–33. http://dx.doi.org/10.5951/mt.98.4.0228.
Full textAbdullah Hantoosh, Ateka. "Electronic Games and its Relationship to School Violence Among Primary School Students in Salah Al - Din Governorate." Journal of Social Sciences Research, SPI 1 (April 20, 2019): 119–27. http://dx.doi.org/10.32861/jssr.spi1.119.127.
Full textSijji Jose and Remya Abraham. "Influence of Chess and Sudoku on Cognitive Abilities of Secondary School Students." Issues and Ideas in Education 7, no. 1 (2019): 27–34. http://dx.doi.org/10.15415/iie.2019.71004.
Full textFantin, Monica. "Children and games in the school: between landscapes and practices." Revista Latinoamericana de Ciencias Sociales, Niñez y Juventud 13, no. 1 (2015): 195–208. http://dx.doi.org/10.11600/1692715x.13111300914.
Full textVarea, Valeria, and Sithembile Ndhlovu. "Primary school games and play as inclusive/exclusive situations." Ágora para la Educación Física y el Deporte 19, no. 2-3 (2018): 158. http://dx.doi.org/10.24197/aefd.2-3.2017.158-176.
Full textRiyanto, Riyanto, Diyah Aryulina, and Suwarsono Suwarsono. "IDENTIFICATION OF STUDENTS KNOWLEDGE ON LOCAL GAMES AS A BASIS TO DEVELOP ELEMENTARY SCHOOL SCIENCE TEXTBOOK." INTERNATIONAL JOURNAL OF EDUCATIONAL REVIEW 1, no. 2 (2019): 12–18. http://dx.doi.org/10.33369/ijer.v1i2.8836.
Full textGreen, Joseph P., Ashley M. Holtzapple, and Lauren McKinley. "Examining Gender Equity in Newspaper Coverage of West-Central Ohio High School Basketball Games." Ohio Journal of Science 116, no. 2 (2016): 9. http://dx.doi.org/10.18061/ojs.v116i2.5136.
Full textGower, Lily, and Janet McDowall. "Interactive music video games and children's musical development." British Journal of Music Education 29, no. 1 (2012): 91–105. http://dx.doi.org/10.1017/s0265051711000398.
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