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Journal articles on the topic 'Science fiction Science fiction films'

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1

Genovese, Michael A. "Politics and Science Fiction Films." News for Teachers of Political Science 46 (1985): 7–8. http://dx.doi.org/10.1017/s0197901900001793.

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The movie theatre may seem like an odd place for politics, but almost all movies could be considered “political.” Even stranger is the notion that those spacemen, monsters and aliens we are so accustomed to seeing in science fiction films may be more than just entertaining us, they may be conveying a political message. In fact, most science fiction films make deeply political statements about the society from which they emerge.Science fiction films provide a unique opportunity for movie makers to comment on the implications of both human and “non-human” behavior. Through science fiction, one can look ahead to the way the world “might” look if the right wing, left wing, scientific rationalists, corporations, etc., take over and create their own “Brave New World.” It is an opportunity to play out the implications of various political philosophies for all to see and evaluate.
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Telotte, J. P. "Androids, Humanoids, and Other Science Fiction Monsters: Science and Soul in Science Fiction Films." Configurations 3, no. 1 (1995): 100–102. http://dx.doi.org/10.1353/con.1995.0002.

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3

Rojek, Patrycja. "Figura mitologicznej Kasandry w filmach science fiction." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 28, no. 37 (March 31, 2021): 234–46. http://dx.doi.org/10.14746/i.2020.37.14.

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The article reflects on how characters with the features of the mythological Cassandra function in science fiction films. Such references are part of the rich tradition of building fictional depictions of the near or distant future on the foundation of mythical stories. The study aimed to examine the considerable and complex meaning which Cassandra conveys through the ages and to determine its usefulness in constructing pop culture ideas about the current condition of humanity. In contemporary fiction, Cassandra is brought to the fore more often than in ancient sources, and her fullest portrait is drawn in those films that both consider her a figure of the powerlessness of the prophets and take into account her personal drama. In Terminator 2: Judgment Day (1991) by James Cameron, 12 Monkeys (1995) by Terry Gilliam, Minority Report (2002) by Steven Spielberg, and Arrival (2016) by Denis Villeneuve, the figure of Cassandra is examined through her prophetic gift, the alleged madness of the seer and the fearfulness of the prophetism itself.
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Kolodinskiy, Mikhail N. "Evolution of Dramaturgy of Fiction Popular Science Films." Journal of Flm Arts and Film Studies 7, no. 3 (September 15, 2015): 30–39. http://dx.doi.org/10.17816/vgik7330-39.

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The article treats the problem of using dramaturgy means in fiction popular science films. Plot constructions of the most popular genres are analyzed such as: melodrama, social drama in fiction kulturfilms of the twenties. As well as the phenomenon of the fiction popular science film of the new type - scientific-feature.
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5

Deaca, Mircea Valeriu. "Science fiction films as gedanken experiments." Ekphrasis. Images, Cinema, Theory, Media 17, no. 1 (June 30, 2017): 99–118. http://dx.doi.org/10.24193/ekphrasis.17.7.

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6

Pastourmatzi, Domna. "Researching and Teaching Science Fiction in Greece." PMLA/Publications of the Modern Language Association of America 119, no. 3 (May 2004): 530–34. http://dx.doi.org/10.1632/003081204x20613.

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In the dreams our stuff is made of, Thomas M. Disch talks about the influence and pervasiveness of science Fiction in American culture and asserts the genre's power in “such diverse realms as industrial design and marketing, military strategy, sexual mores, foreign policy, and practical epistemology” (11-12). A few years earlier, Sharona Ben-Tov described science fiction as “a peculiarly American dream”—that is, “a dream upon which, as a nation, we act” (2). Recently, Kim Stanley Robinson has claimed that “rapid technological development on all fronts combined to turn our entire social reality into one giant science fiction novel, which we are all writing together in the great collaboration called history” (1-2). While such diagnostic statements may ring true to American ears, they cannot be taken at face value in the context of Hellenic culture. Despite the unprecedented speed with which the Greeks absorb and consume both the latest technologies (like satellite TV, video, CD and DVD players, electronic games, mobile and cordless phones, PCs, and the Internet) and Hollywood's science fiction blockbuster films, neither technology per se nor science fiction has yet saturated the Greek mind-set to a degree that makes daily life a science-fictional reality. Greek politicians do not consult science fiction writers for military strategy and foreign policy decisions or depend on imaginary scenarios to shape their country's future. Contemporary Hellenic culture does not acquire its national pride from mechanical devices or space conquest. Contrary to the American popular belief that technology is the driving force of history, “a virtually autonomous agent of change” (Marx and Smith xi), the Greek view is that a complex interplay of political, economic, cultural, and technoscientific agencies alters the circumstances of daily life. No hostages to technological determinism, modern Greeks increasingly interface with high-tech inventions, but without locating earthly paradise in their geographic territory and without writing their history or shaping their social reality as “one giant science fiction novel.”
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7

Rocha, Thaís Mendes, Josie Agatha Parrilha da Silva, and Bettina Heerdt. "O uso dos filmes de ficção científica para o ensino de ciências com enfoque ciência, tecnologia e sociedade: uma revisão sistemática da literatura." Revista Brasileira de Educação em Ciências e Educação Matemática 5, no. 1 (April 30, 2021): 129–51. http://dx.doi.org/10.33238/rebecem.2021.v.5.n.1.26935.

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Resumo: Esta revisão sistemática da literatura teve como objetivo identificar a forma que os filmes de ficção científica (FC) abordam questões do ensino das Ciências e o enfoque Ciência, Tecnologia e Sociedade (CTS). A pesquisa utilizou bancos de dados com os seguintes descritores: “Ensino de Ciências, CTS, Ficção Científica e Cinema”. Os resultados evidenciaram que desde a década de 1980, os filmes de FC são utilizados como recurso metodológico no ensino de Ciências, mas ainda são escassos os estudos que relacionam o CTS com os filmes de FC. Nas quatro pesquisas encontradas, entre 2012 e 2019, a articulação dos três componentes da tríade CTS, raramente ocorre de forma coerente com os referenciais, prevalecendo o realce na ciência, ou em tecnologia e, majoritariamente, na sociedade, sobrelevando as questões socioambientais.Palavras-chave: Ensino de Ciências; Enfoque CTS; Arte e Ciência; Cinema; Filmes de Ficção Científica. The use of scientific fiction films for teaching sciences with a focus on science, technology and society: a systematic review of literatureAbstract: This systematic review of the literature aimed to identify the way that science fiction films (SF) address issues of science teaching and the focus on Science, Technology and Society (STS). The research used databases with the following descriptors: “Science Teaching, STS, Science Fiction and Cinema”. The results showed that, since the 1980s, SF films have been used as a methodological resource in science teaching, but there are still few studies relating STS to SF films. In the four researches found, between 2012 and 2019, the articulation of the three components of the STS triad, rarely occurs in a coherent manner with the references, with emphasis on science or technology and, mainly, on society, prevailing, raising socioenvironmental issues.Keywords: Science teaching; Focus on STS; Art and Science; Movie theater; Science fiction
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8

Bosman, Frank G. "Finding Faith between the Sciences: The Cases of ‘The Outer Worlds’ and ‘Mass Effect: Andromeda’." AUC THEOLOGICA 11, no. 1 (September 27, 2021): 145–61. http://dx.doi.org/10.14712/23363398.2021.8.

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Science fiction, as a genre, has always been a place for religion, either as an inspirational source or as a part of the fictional universe. Religious themes in science fiction narratives, however, also invoke the question of the relationship, or the absence thereof, between religion and science. When the themes of religion and science are addressed in contemporary science fiction, they are regularly set in opposition, functioning in a larger discussion on the (in)comparability of religion and science in science fiction novels, games, and films. In the games The Outer Worlds and Mass Effect Andromeda, this discussion is raised positively. Involving terminology and notions related to deism, pantheism, and esoterism, both games claim that science and religion can co-exist with one another. Since digital games imbue the intra-textual readers (gamer) to take on the role as one of the characters of the game they are reading (avatar), the discussion shifts from a descriptive discourse to a normative one in which the player cannot but contribute to.
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9

Hess, Megan. "Gender in Science Fiction Films, 1964-1979." Film Matters 8, no. 3 (December 1, 2017): 49. http://dx.doi.org/10.1386/fm.8.3.49_1.

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10

McCullough, John. "A Los Angeles Science Fiction Sublime." Space and Culture 17, no. 4 (November 2014): 410–20. http://dx.doi.org/10.1177/1206331214543872.

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This article discusses representations of Los Angeles in science fiction films in the context of the aesthetic tradition of the sublime. The article argues that a Los Angeles science fiction sublime is achieved through representations that feature nature and culture hybrids, elaborate design and special effects (including the destruction of Los Angeles monuments), and detective narratives that provide labyrinthine investigations that challenge our understanding of identity, history, and being. Given that these tendencies have gained prominence only since 1980, the article considers postmodernism as an aesthetic category that can help us understand how Los Angeles spaces are integrated in the neoliberal world system.
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11

Rabkin, Eric S. "Science Fiction and the Future of Criticism." PMLA/Publications of the Modern Language Association of America 119, no. 3 (May 2004): 457–73. http://dx.doi.org/10.1632/003081204x20488.

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Science fiction, ranging from films to industrial design to world's fairs, is a cultural system no more confined to literature than love is to love letters. From its self-recognition in 1926, science fiction has involved commercial and social realities most obviously visible in fandom and the hundreds of annual science fiction conventions. This system includes many types of consumers and producers, even collaboratively self-correcting volunteer bibliographers. Collectively, science fiction fandom, the first organized fandom, has created vast informational resources that allow not only reference but also statistical inquiry. The Genre Evolution Project (http://www.umich.edu/~genreevo/) shows that these social structures and resources potentiate, in an age of widespread computer networking, the transformation of criticism from acts of isolated scholars working with narrowly defined subjects to collaborative projects drawing on human and informational resources across disciplinary boundaries. Science fiction points to a future in which criticism will be more systematic, collaborative, and quantitative.
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Xinyi, Ma, and Hua Jing. "Humanity in Science Fiction Movies: A Comparative Analysis of Wandering Earth, The Martian and Interstellar." International Journal of Linguistics, Literature and Translation 4, no. 1 (January 30, 2021): 210–14. http://dx.doi.org/10.32996/ijllt.2021.4.1.20.

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Wandering Earth, released in 2019, is regarded as a phenomenal film that opens the door to Chinese science fiction movies. The Chinese story in the film has aroused the resonance of domestic audiences, but failed to get high marks on foreign film review websites. In contrast, in recent years, science fiction films in European and American countries are still loved by audiences at home and abroad, such as The Martian and Interstellar, which have both commercial and artistic values. It can be seen that the cultural communication of western science fiction movies is more successful than that of China. Taking the above three works as examples, this paper analyzes the doomsday plot, the beauty of returning home and the role shaping of scientific women in science fiction movies from the perspective of the organic combination of “hard-core elements of science fiction” and “soft value in humanity”, in an attempt to help the foreign cultural communication of domestic science fiction movies. As an attempt to facilitate the global development of Chinese science fiction, this paper concludes that certain Chinese traditional cultural spirit needs further spreading, that Chinese science fiction and humanity should be combined in a more natural way, and that in particular, female character need in depth and multi-dimensional interpretation.
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13

Liu, Shuyuan. "Using Science Fiction Films to Advance Critical Literacies for EFL Students in China." International Journal of Education and Literacy Studies 7, no. 3 (July 31, 2019): 1. http://dx.doi.org/10.7575/aiac.ijels.v.7n.3p.1.

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As a unique literary genre, science fiction can serve as a motivating text to develop students’ critical analytical skills and to promote critical thinking about new technology and its societal controversies under proper guidance. In the field of English as Foreign Language (EFL) learning, using science fiction films in the classroom affords EFL learners new language-learning experiences. This paper explains how films, as a multimodal resource in EFL classes, can enrich students’ multiliteracies—specifically how the science fiction genre can develop students’ critical literacies under careful meaning-making curriculum design. A preliminary study, taking 30 students in a foreign language high school in China, is reported in this paper. Findings reveal that carefully selected science fiction films such as I am Legend and Blade Runner can serve as pivotal sources for developing EFL learners’ literacy under the multiliteracies pedagogy. Such films can also connect students with Western ideology to reinforce their identity as participants in globalization. This study further suggests that key points in successful design of the course in an EFL classroom include posing critical questions to promote critical thinking and actively analyzing multimodal texts to uncover underlying meanings in source material.
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14

Chin, Kyung Il. "The Analogizing the City & Building Future by Analyzing Scene in the Science Fiction Films and the Human Action Desire." Advanced Materials Research 450-451 (January 2012): 1074–77. http://dx.doi.org/10.4028/www.scientific.net/amr.450-451.1074.

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We say that the future city will be an automatic system for human like a science fiction films which means the 'Ubiquitous City or Intelligent City'. Actually, so many science fiction movies contain the wish or demand of human life. Generally, they show the convenience things for human life, the ideal image of future city, the solution technology of human being, and so on. In this world, every built thing is the product of human desire. Meanwhile, the scientific scenes in the movies are also the product of human desire. The reason of the above, this study tries to analogize image of city future by analyzing scene in the science fiction films and human action desire to make the future image. Eventually, this study is going to make 'human life scenario' in the future city which consisted with mixed scientific scene in the science fiction films and sorted by human desire for forecasting the future city. This scenario may apply for forecasting the real future city.
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15

Ayhan, Kadir Jun. "Transferring Knowledge to Narrative Worlds: Applying Power Taxonomy to Science Fiction Films." International Studies Perspectives 21, no. 3 (December 3, 2019): 258–74. http://dx.doi.org/10.1093/isp/ekz024.

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Abstract Instructors of courses in international relations increasingly use films to facilitate students’ learning of abstract concepts and to deepen their understanding of theories. This paper introduces how the fictional universes presented in films can be utilized as platforms for students to learn about the application of analytical frameworks. This method aims to enhance students’ abilities to transfer learned knowledge to a different setting. Knowledge transfer requires skills that go beyond lower-order thinking. Higher-order thinking aids students’ retention of concepts, and enables them to apply what they have learned to new situations. This article illustrates an application of a power taxonomy in the narrative world of the non-historical science fiction films. This exercise can easily be transported to various political science, international relations, and other courses to help students learn various analytical concepts, frameworks, and theories.
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Jacobsson, Andreas. "Remembering the Future: Sion Sono’s Science Fiction Films." Nordic Journal of English Studies 19, no. 4 (November 22, 2020): 169. http://dx.doi.org/10.35360/njes.607.

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17

Ruppersburg, Hugh. "THE Alien Messiah in Recent Science Fiction Films." Journal of Popular Film and Television 14, no. 4 (January 1987): 158–66. http://dx.doi.org/10.1080/01956051.1987.9944222.

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Kamrowska, Agnieszka. "Elektroniczny łowca: postać cyborga w kinie science fiction głównego nurtu." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 28, no. 37 (March 31, 2021): 21–34. http://dx.doi.org/10.14746/i.2020.37.02.

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The aim of this text is to analyze the cyborg motif in mainstream American science fiction films, as represented by the Terminator and RoboCop film series. The cyborg characters presented in these films are focused mainly on violence and destruction, which emphasizes the technophobic attitude of the culture within which these films were made. The only redemption of their otherness is showing their humanity. For a cyborg, its technological provenance is a burden and results in its sense of guilt. In this manner, American science fiction films support anthropocentrism and the conservative status quo.
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Womack, Jeffrey. "Nuclear Weapons, Dystopian Deserts, and Science Fiction Cinema." Vulcan 1, no. 1 (2013): 70–85. http://dx.doi.org/10.1163/22134603-00101005.

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The article explores the relationship between science fiction cinema and nuclear weapons. It argues that the genre’s commercial success directly resulted from its appropriation of nuclear warfare themes and imagery, such as desert landscapes and nuclear blasts. The influence of nuclear weapons eventually permeated the genre as a whole, leading to the widespread appearance of such imagery in science fiction films that do not purport to deal with nuclear weapons or nuclear themes.
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Longden, Kenneth. "China Whispers: The Symbolic, Economic, and Political Presence of China in Contemporary American Science Fiction Film." Open Cultural Studies 2, no. 1 (September 1, 2018): 151–61. http://dx.doi.org/10.1515/culture-2018-0014.

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Abstract China has long been present in Western science fiction, but largely through notions of Orientalism and depictions as the 'Yellow Peril'. However, with China's new ascendancy and modernization over the last 15 years, along with its investment and collaboration with Hollywood in particular, contemporary film in general, and contemporary science fiction in particular, has embraced this new China in ways hitherto unseen before. This essay examines three contemporary western/American science fiction films which each represent and construct China in slightly different ways, and in ways which reveal the West, and Hollywood's reappraisal of the relationship with China and its emerging 'Soft Power.'.
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Bökös, Borbála. "Human-Alien Encounters in Science Fiction: A Postcolonial Perspective." Acta Universitatis Sapientiae, Film and Media Studies 16, no. 1 (August 1, 2019): 189–203. http://dx.doi.org/10.2478/ausfm-2019-0010.

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Abstract An (un)conventional encounter between humans and alien beings has long been one of the main thematic preoccupations of the genre of science fiction. Such stories would thus include typical invasion narratives, as in the case of the three science fiction films I will discuss in the present paper: the Invasion of the Body Snatchers (Don Siegel, 1956; Philip Kaufman, 1978; Abel Ferrara, 1993), The Host (Andrew Niccol, 2013), and Avatar (James Cameron, 2009). I will examine the films in relation to postcolonial theories, while attempting to look at the ways of revisiting one’s history and culture (both alien and human) in the films’ worlds that takes place in order to uncover and heal the violent effects of colonization. In my reading of the films I will shed light on the specific processes of identity formation (of an individual or a group), and the possibilities of individual and communal recuperation through memories, rites of passages, as well as hybridization. I will argue that the colonized human or alien body can serve either as a mediator between the two cultures, or as an agent which fundamentally distances two separate civilizations, thus irrevocably bringing about the loss of identity, as well as the lack of comprehension of cultural differences.
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Troiani, Igea. "Sci-fi Eco-Architecture: science fiction, sustainability and design studio." Architectural Research Quarterly 16, no. 4 (December 2012): 313–24. http://dx.doi.org/10.1017/s1359135513000201.

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In the summer of 2009, while on vacation in Italy, I lay on a deck chair on a beach under the scorching sun reading Ecology of Fear: Los Angeles and the Imagination of Disaster. I had taken Mike Davis's book as holiday reading after becoming interested in attitudes to sustainability as represented in films through supervising the unpublished dissertation ‘The Science and Fiction of Sustainable Living’. The dissertation analysed approaches to the green movement of the 1970s versus those held today. It did this through the study of ecological science fiction movies made during the two periods. As someone grounded in humanities research, using film studies research methods rather than conventional building science methods seemed to me an engaging, original approach to sustainability. The dissertation compared the 1972 American environmental science fiction film Silent Running to the 2007 British science fiction film Sunshine. During this supervision, the student gave me a copy of the films. Because Silent Running resonated with me, I took it on that same Italian holiday and watched it again. I recall thinking that Silent Running offered a departure point for an alternative kind of sustainable design studio. Then and there, I selected a film clip that I screened – in the background and without volume – at studio presentations to students held in September 2009.
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Gaycken, Oliver. "Science is Fiction: The Films of Jean Painleve (review)." Modernism/modernity 9, no. 1 (2002): 195–96. http://dx.doi.org/10.1353/mod.2002.0008.

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24

Levin, Luciano Guillermo, and Daniela De Filippo. "Films and Science: quantification and analysis of the use of Science Fiction films in scientific papers." Journal of Science Communication 13, no. 03 (September 22, 2014): A07. http://dx.doi.org/10.22323/2.13030207.

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The purpose of this study is to quantify the use of science fiction films in academic papers as well as to analyse the patterns of use of those films indexed in international databases, using the ISI Web of Science database. Twenty films were selected from recognised sources. Films referenced in the scientific literature were detected and, with quantitative methodologies, we classified their genres, the journals of publication and the disciplines they belong to. Finally, we performed a detailed study of each paper in which selected films were found, to observe and categorise specifically the ways such film references are used.
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Viidalepp, Auli. "Representations of robots in science fiction film narratives as signifiers of human identity." Információs Társadalom 20, no. 4 (December 31, 2020): 19. http://dx.doi.org/10.22503/inftars.xx.2020.4.2.

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Recent science fiction has brought anthropomorphic robots from an imaginary far-future to contemporary spacetime. Employing semiotic concepts of semiosis, unpredictability and art as a modelling system, this study demonstrates how the artificial characters in four recent series have greater analogy with human behaviour than that of machines. Through Ricoeur’s notion of identity, this research frames the films’ narratives as typical literary and thought experiments with human identity. However, the familiar sociotopes and technoscientific details included in the narratives concerning data, privacy and human–machine interaction blur the boundary between the human and the machine in both fictional and real-world discourse. Additionally, utilising Haynes’ scientist stereotypes, the research puts the robot makers into focus, revealing their secret agendas and hidden agency behind the artificial creatures.
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Gavrilović, Ljiljana, and Ivan Kovačević. "Antropološko čitanje naučne fantastike." Issues in Ethnology and Anthropology 10, no. 4 (March 4, 2016): 987. http://dx.doi.org/10.21301/eap.v10i4.11.

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The paper gives an overview of the prevalence of the analysis of science fiction literature and science fiction in other segments of popular culture in Serbian anthropology. This overview is preceded by a consideration of science fiction as a genre while keeping in mind the fluidity of the genre and the interweaving of subgenres as well as the transformations which science fiction is undergoing in certain media (books, films, TV shows and video games). In Serbian anthropology research on science fiction is more prevalent than the study of other phenomena, as the number of anthropologists whose work is represented in the paper is fairly large compared to the size of the anthropological community as a whole. The causes for this can primarily be found in a collective focus on questions such as: who are we and who the others are, what the basis of creating and building identity is or what the role of context in recognition of species is. Anthropology gives answers to these questions through the interpretation, explanation and understanding of the world around us, while science fiction does it through the literary considerations of these same questions.
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Podsievak, Kateryna, Iryna Sieriakova, and Oxana Franko. "Binary Opposition “Man-Machinery” in R. Bradbury Science Fiction Works: A Cognitive Linguistic Approach." Arab World English Journal, no. 3 (November 15, 2020): 321–29. http://dx.doi.org/10.24093/awej/elt3.26.

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This paper focuses on cognitive-linguistic features of the binary opposition “man-machinery” in the science fiction works by R. Bradbury. The article aims to determine the means of the verbal representation of “man-machinery” and build frame models of its components in Bradbury’s science fiction writings. The study contributes to the stylistic and linguo-poetic analysis of binary oppositions in fiction texts, idiostylistics and genre theory. The study relies upon linguistic, stylistic, and discursive analyses as well as cognitive linguistic analysis to ensure the reliability and validity of the obtained results. Furthermore, four-stage algorithm methodology used in this research allowed the author to define a general literary context of the analyzed works, select the research material, analyze the identified means of binary opposition “man-machinery,” and model frames of its components. The obtained results reveal that the linguistic embodiment of the components of the binary opposition “man-machinery” is based on the use of the lexical – direct and figurative, stylistic, and discursive means of nomination. The study reconstructs the concepts – the constituents of the megaconcepts man and machinery and on the basis of anthropocentric perception compares their conceptual domains, namely as physical, psychological, mental, and social phenomena. The research reveals conceptual binary opposition man-machinery as a tool for constructing a science fiction model of the world in Bradbury’s texts within three parameters: space-time coordinates, cause and effect relationships, and valorative indicators. The introduced methodology of binary opposition analysis is perspective within the scope of science fiction, fiction texts and films.
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Gunderman, Hannah Carilyn. "Book Review: Gendering science fiction films: Invaders from the suburbs." Bulletin of Science, Technology & Society 36, no. 1 (February 2016): 85–86. http://dx.doi.org/10.1177/0270467615591934.

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Telotte, J. P. "Sex and machines: the ‘buzz’ of 1950s science fiction films." Science Fiction Film & Television 8, no. 3 (October 2015): 371–86. http://dx.doi.org/10.3828/sfftv.2015.24.

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Ximena Gallardo C. "Women Scientists in Fifties Science Fiction Films (review)." Science Fiction Film and Television 2, no. 2 (2009): 304–7. http://dx.doi.org/10.1353/sff.0.0078.

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31

Gordon, Andrew. "The Inescapable Family in American Science Fiction and Fantasy Films." Journal of Popular Film and Television 20, no. 2 (April 1992): 1–8. http://dx.doi.org/10.1080/01956051.1992.9943963.

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32

Hladki, Janice. "Hazardous Futures and Damned Embodiments: Disability and White Masculinization in Science Fiction Film." Journal of Literary & Cultural Disability Studies: Volume 14, Issue 4 14, no. 4 (October 1, 2020): 453–67. http://dx.doi.org/10.3828/jlcds.2020.30.

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Drawing on critical disability interrogations of the “human,” this article explores how frameworks of normalization shape conceptions of human qualification and disqualification in two science fiction films. It examines how representations of the contaminated, injured, unstable, and mutated body produce discourses of, and social anxieties about, abnormalization and monstrosity. The films The Thing (1982) and Deadpool (2016), both characterized by science fiction cult popularity, are linked through multiple concerns for human futurity, including the dangers of monstrous disability and the need to redeem damaged and infected bodies. Bringing disability together with gender and race, the article argues that white able-bodied masculinization in the films, including aspects of militarism and colonialism, focuses on human qualification and on securing a future made non-hazardous by a masculinity recuperated from vulnerability and disability.
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Cardoso, André Cabral de Almeida. "Precarious humanity: the double in dystopian science fiction." Gragoatá 23, no. 47 (December 29, 2018): 888. http://dx.doi.org/10.22409/gragoata.2018n47a1211.

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The double is a common feature in fantastic fiction, and it plays a prominent part in the Gothic revival of the late nineteenth century. It questions the notion of a coherent identity by proposing the idea of a fragmented self that is at the same time familiar and frighteningly other. On the other hand, the double is also a way of representing the tensions of life in large urban centers. Although it is more usually associated with the fantastic, the motif of the double has spread to other fictional genres, including science fiction, a genre also concerned with the investigation of identity and the nature of the human. The aim of this article is to discuss the representation of the double in contemporary science fiction, more particularly in its dystopian mode, where the issue of identity acquires a special relevance, since dystopias focus on the troubled relation between individual and society. Works such as Greg Egan’s short story “Learning to Be Me”; White Christmas, an episode from the television series Black Mirror; Kazuo Ishiguro’s novel Never Let Me Go; and the film Moon, directed by Duncan Jones, will be briefly examined in order to trace the ways the figure of the double has been rearticulated in dystopian science fiction as a means to address new concerns about personal identity and the position of the individual in society.------------------------------------------------------------------------------------------HUMANIDADE PRECÁRIA: O DUPLO NA FICÇÃO CIENTÍFICA DISTÓPICAO duplo é um elemento comum na literatura fantástica e desempenha um papel importante na retomada do gótico no final do século XIX. Ele questiona a noção de uma identidade coesa ao propor a ideia de um “eu” fragmentado que é ao mesmo tempo familiar e assustadoramente outro. Por outro lado, o duplo também é uma maneira de representar as tensões da vida nos grandes centros urbanos. Apesar de ser costumeiramente associado ao fantástico, o motivo do duplo se espalhou para outros gêneros, incluindo a ficção científica, gênero também preocupado com a investigação da identidade e da natureza do humano. O objetivo deste artigo é discutir a representação do duplo na ficção científica contemporânea, mais especificamente na sua modalidade distópica, onde a questão da identidade adquire uma relevância especial, uma vez que a distopia tem como foco a relação atribulada entre indivíduo e sociedade. Obras como o conto “Learning to Be Me”, de Greg Egan; White Chistmas, episódio da série de televisão Black Mirror; o romance Never Let Me Go, de Kazuo Ishiguro; e o filme Moon, dirigido por Duncan Jones, serão brevemente analisados a fim de rastrear as maneiras como a figuro do duplo é rearticulada na ficção científica distópica como um meio de trabalhar novas inquietações a respeito da identidade pessoal e da posição do indivíduo na sociedade.---Original em inglês.
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34

Fisher, Mark. "The Lost Unconscious: Delusions and Dreams in Inception." Film Quarterly 64, no. 3 (2011): 37–45. http://dx.doi.org/10.1525/fq.2011.64.3.37.

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An analysis of Christopher Nolan's science-fiction thriller, Inception, which relates it to Nolan's previous films and argues that the film's multilayered nest of worlds and strangely cold action sequences relate to the commodification of the psyche.
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Fleming, David H., and William Brown. "Through a (First) Contact Lens Darkly: Arrival, Unreal Time and Chthulucinema." Film-Philosophy 22, no. 3 (October 2018): 340–63. http://dx.doi.org/10.3366/film.2018.0084.

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Science fiction is often held up as a particularly philosophical genre. For, beyond actualising mind-experiment-like fantasies, science fiction films also commonly toy with speculative ideas, or else engineer encounters with the strange and unknown. Denis Villeneuve's Arrival (2016) is a contemporary science fiction film that does exactly this, by introducing Lovecraft-esque tentacular aliens whose arrival on Earth heralds in a novel, but ultimately paralysing, inhuman perspective on the nature of time and reality. This article shows how this cerebral film invites viewers to confront a counterintuitive model of time that at once recalls and reposes what Gilles Deleuze called a “third synthesis” of time, and that which J. M. E. McTaggart named the a-temporal “C series” of “unreal” time. We finally suggest that Arrival's a-temporal conception of the future as having already happened can function as a key to understanding the fate of humanity as a whole as we pass from the anthropocene, in which humans have dominated the planet, to the “chthulucene,” in which humans no longer exist on the planet at all.
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36

Sey, J. "The terminator syndrome: Science fiction, cinema and contemporary culture." Literator 13, no. 3 (May 6, 1992): 13–20. http://dx.doi.org/10.4102/lit.v13i3.760.

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This paper examines the impact of contemporary technology on representations of the human body in American popular culture, focusing on James Cameron’s science fiction films The Terminator (1984) and The Terminator II - Judgment Day (1991) in both of which the key figures are cybernetic organisms (cyborgs) or a robot which can exactly imitate the human form . The paper argues that the ability of modern film technology’ to represent the human form in robotic guise undercuts the distinction between nature and culture which maintains the position of the human being in society. The ability of the robot or cyborg to be ‘polygendered’ in particular, undermines the position of a properly oedipalized human body in society, one which balances the instinctual life against the rule of cultural law. As a result the second Terminator film attempts a recuperation of the category of the human by an oedipalization of the terminator cyborg.
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37

Miller, Kristin. "Postcards from the future." Boom 3, no. 4 (2013): 12–26. http://dx.doi.org/10.1525/boom.2013.3.4.12.

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This article contemplates the way Northern and Southern California have been used in science fiction films since the 1970s. Continuing a trend the author traces to the 1940s novels Earth Abides and Ape and Essence, Northern California represents possible utopian futures while Southern California represents dystopia. The article includes a photo essay featuring science fiction film stills held up against their filming locations in Los Angeles and the Bay Area.
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Racięski, Bolesław. "Przyszłość już była. Dystopie w najnowszym kinie science fiction Ameryki Łacińskiej." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 28, no. 37 (March 31, 2021): 167–75. http://dx.doi.org/10.14746/i.2020.37.10.

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This paper examines the various ways in which contemporary Latin American science fiction films contest the neocolonial and neoliberal narratives, dominant in the region since the 20th century. I identify and examine strategies that filmmakers employ to challenge the common understanding of such notions as time, modernity and technological progress. I outline the visions of dystopias presented in the examined films, while also analyzing the counter-narratives introduced by filmmakers, which are mostly focused on creating a new, hybrid identity for a future citizen.
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39

Rey Segovia, Ana-Clara. "Climate Fiction and its Narratives." Exchanges: The Interdisciplinary Research Journal 8, no. 2 (February 4, 2021): 47–68. http://dx.doi.org/10.31273/eirj.v8i2.539.

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In the late 20th and early 21st centuries, the narratives about a possible environmental collapse and its consequences have multiplied. This is due to a growing awareness about issues such as climate change or the energy crisis. The so-called ‘climate science fiction’ or cli-fi has reflected these concerns in highly successful films, like the two analysed here: The Day After Tomorrow (2004) and The Day the Earth Stood Still (2008), a remake of the 1951 classic. In this paper, I approach both films through an analysis of their plot and narrative structure, focusing mainly on the evolution of their main characters and storylines. I argue that these mainstream productions avoid any examination of the actual causes of the environmental crisis, turning it into a matter of individual responsibility based on Judaeo-Christian values such as guilt and redemption, especially those about the apocalypse.
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40

Constable, Catherine. "Surfaces of Science Fiction: Enacting Gender and “Humanness” in Ex Machina." Film-Philosophy 22, no. 2 (June 2018): 281–301. http://dx.doi.org/10.3366/film.2018.0077.

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This article explores two different conceptions of the postmodern surface and their take up in relation to mainstream science fiction cinema. Each offers a rather different genealogy for considering the surfaces of the science fiction film. The first traces Frederic Jameson's conception of postmodern superficiality and its dual role as a mode of reading texts and an aesthetic paradigm. The second traces Judith Butler's conception of gender performativity, its application to technology, and the expansion of performativity as a key mechanism for the enactment of “humanness”. The reading of Ex Machina (Alex Garland, 2014) will explore the aesthetics of film's mise-en-scène with its plurality of textured and reflective surfaces. It will trace the performative constructions of gender and humanness that intersect across the film, before finally focussing on the ending as a way of addressing key issues at stake in the conceptualisation of surface readings.
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41

Italiano, Federico. "Escaping the map: American science fiction and its cartographic imagination." European Journal of American Culture 39, no. 1 (March 1, 2020): 29–43. http://dx.doi.org/10.1386/ejac_00009_1.

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The beginning of Space Age coincided with the global spread of a subterranean, post-apocalyptic imagination of the bunker. The coexistence of faith in technological progress and fear of a nuclear-caused self-annihilation created a tension between a claustrophilic and a claustrophobic relation to space that deeply shaped American spatial imagination. As I argue in this article, this spatial tension can be profitably illustrated by focusing on the cartographic imagination of science fiction produced in America between the 1950s and the 1980s. Drawing on David Seed and Fredric Jameson among others and focusing on both exemplary novels and films, this article shows to what extent Cold War American science fiction not only translates territorial anxieties into alternative universes or versions of the future, but spatially stages its inner conflict, the tension between a claustrophobic distress on the one hand and an unfulfilled claustrophilia on the other.
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42

Torry, Robert. "Apocalypse Then: Benefits of the Bomb in Fifties Science Fiction Films." Cinema Journal 31, no. 1 (1991): 7. http://dx.doi.org/10.2307/1225159.

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43

Abohela, Islam. "The Narrative of Renewable Sources of Energy in Science Fiction Films." Applied Mathematics & Information Sciences 13, no. 3 (May 1, 2019): 471–80. http://dx.doi.org/10.18576/amis/130320.

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44

Byers, Thomas B. "Kissing Becky: Masculine Fears and Misogynist Moments in Science Fiction Films." Arizona Quarterly: A Journal of American Literature, Culture, and Theory 45, no. 3 (1989): 77–95. http://dx.doi.org/10.1353/arq.1989.0028.

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45

Banerjee, Suparno. "Melodrama, mimicry, and menace: Reinventing Hollywood in Indian science fiction films." South Asian Popular Culture 12, no. 1 (January 2, 2014): 15–28. http://dx.doi.org/10.1080/14746689.2014.879419.

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46

Dudziński, Robert. "Fantastyka naukowa w polskim piśmiennictwie krytycznofilmowym przełomu lat pięćdziesiątych i sześćdziesiątych XX wieku." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 28, no. 37 (March 31, 2021): 99–125. http://dx.doi.org/10.14746/i.2020.37.06.

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The article is devoted to the Polish reception of science-fiction cinema; the statements of film critics from 1956–1965 were analysed. During this period, science fiction, previously absent from the screens of Polish cinemas for ideological and censorship reasons, returned to the repertoire and became the subject of press discussions and reviews. The analysis of articles devoted to this genre and published at the time allows reconstruction of the cultural context in which science-fiction productions operated. The article consists of three main parts. In the first of these, the author describes which science fiction films were present in Polish cinemas at the turn of the 1950s and 1960s. In the second part, he analyses press statements devoted to the history and aesthetics of the genre. The subject under consideration in the third part is the reception of two productions, which at the time enjoyed the greatest interest from contemporary critics: Godzilla (Gojira, 1954, dir. Ishirō Honda) and The Silent Star (Der schweigende Stern 1960, dir. Kurt Maetzig).
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47

Smith, Dina, Casey Stannar, and Jenna Tedrick Kuttruff. "Closet cosplay: Everyday expressions of science fiction and fantasy fandom among women." Fashion, Style & Popular Culture 7, no. 1 (January 1, 2020): 29–50. http://dx.doi.org/10.1386/fspc_00004_1.

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Abstract Some American science fiction and fantasy (SF&F) female fans participate in Cosplay or costume play, the global practice of dressing in costume and performing fictional characters from popular culture. Cosplay is typically only socially sanctioned at conventions and other fan events, leaving fans searching for new ways to express their fandom in everyday life. Closet cosplay is one solution in which everyday clothing and accessories can be worn to express fandom. The motivations for wearing everyday fan fashion have been only briefly mentioned by other authors or studied within limited social contexts. Therefore, the purpose of this research was to explore SF&F female fans' participation in closet cosplay as it is worn in everyday contexts. An exploratory qualitative study was conducted using a social interactionist perspective, and Sarah Thornton's concept of subcultural capital and Pierre Bourdieu's theory of cultural capital. Semi-structured, online interviews were conducted with sixteen participants who wore closet cosplay related to SF&F films and/or television series, which included Star Wars, Marvel Comics, DC Comics, Disney films, Harry Potter and anime fandoms like Sailor Moon (1995‐2000). The interview data were analysed using NVivo qualitative analysis software and the constant comparison method. Two themes emerged from the data: the definition of closet cosplay and motivations for wearing closet cosplay. Through examining these themes, it was evident that female SF&F fans used closet cosplay to express a salient fan identity, which enabled them to simultaneously gain subcultural capital and feminized cultural capital.
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48

Surmeli, Hikmet. "Examination the Effect of Science Fiction Films on Science Education Students’ Attitudes Towards STS Course." Procedia - Social and Behavioral Sciences 47 (2012): 1012–16. http://dx.doi.org/10.1016/j.sbspro.2012.06.771.

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49

McGowan, Todd. "Hegel and the Impossibility of the Future in Science Fiction Cinema." Film-Philosophy 13, no. 1 (December 2009): 16–37. http://dx.doi.org/10.3366/film.2009.0002.

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50

Tyree, J. M. "Information Managers: The Andromeda Strain and The Man Who Fell to Earth." Film Quarterly 65, no. 4 (2012): 43–47. http://dx.doi.org/10.1525/fq.2012.65.4.43.

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