Journal articles on the topic 'Scratch program'
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Pronina, A. N. "APPLICATION OF “SCRATCH DESKTOP” COMPUTER PROGRAM AS A MEANS OF SENSORY DEVELOPMENT OF PRESCHOOL CHILDREN." Educational Psychology in Polycultural Space 67, no. 3 (2024): 129–38. http://dx.doi.org/10.24888/2073-8439-2024-67-3-129-138.
Full textYildiz, Serife Nur, Alev Ates Cobanoglu, and Tarik Kisla. "Development of the ICT Teachers’ Perceptions of the Contribution of Scratch Program to Programming Instruction Scale." International Journal of Computer Science Education in Schools 4, no. 1 (2020): 53–71. http://dx.doi.org/10.21585/ijcses.v4i1.59.
Full textRae, Carole. "From Scratch: A Dance Program Emerges." Journal of Physical Education, Recreation & Dance 57, no. 5 (1986): 37–55. http://dx.doi.org/10.1080/07303084.1986.10606127.
Full textArifin, Willdan Aprizal, Della Ayu Lestari, Muhamad Renaldi Apriansyah, Cakra Rahardjo, and Dhea Rahma Azhari. "Meningkatkan Literasi TIK bagi Guru SD Labschool UPI Serang melalui Pelatihan Pemrograman Scratch." Jurnal Komunitas : Jurnal Pengabdian kepada Masyarakat 6, no. 2 (2024): 283–89. http://dx.doi.org/10.31334/jks.v6i2.1939.
Full textKwon, Kyungbin, and Jongpil Cheon. "Exploring problem decomposition and program development through block-based programs." International Journal of Computer Science Education in Schools 3, no. 1 (2019): 3–16. http://dx.doi.org/10.21585/ijcses.v3i1.54.
Full textYin, Liangze, Yiwei Li, Kun Chen, Wei Dong, and Ji Wang. "Incremental Verification of Concurrent Programs through Refinement Constraint Adaptation." Proceedings of the ACM on Software Engineering 2, ISSTA (2025): 2251–72. https://doi.org/10.1145/3728976.
Full textSutikno, Sutikno, Susilo Susilo, and Wahyu Hardiyanto. "PELATIHAN PEMANFAATAN SCRATCH SEBAGAI MEDIA PEMBELAJARAN." Rekayasa 16, no. 2 (2019): 173–78. http://dx.doi.org/10.15294/rekayasa.v16i2.17508.
Full textDagienė, Valentina, Jolanta Subatovič, and Aurelija Sližytė. "Kūrybiškumas ir kompiuterinė programa Scratch." Informacijos mokslai 50 (January 1, 2009): 142–46. http://dx.doi.org/10.15388/im.2009.0.3247.
Full textHoffman, Pamela E. "72.1 Starting a Telepsychiatry Program From Scratch." Journal of the American Academy of Child & Adolescent Psychiatry 56, no. 10 (2017): S107. http://dx.doi.org/10.1016/j.jaac.2017.07.417.
Full textHansun, Seng. "Rancang Bangun Permainan Interaktif dengan Scratch." Jurnal ULTIMATICS 6, no. 1 (2014): 40–45. http://dx.doi.org/10.31937/ti.v6i1.332.
Full textSari, Mamik Usniyah, Isnaini Muhandhis, Nicholas Wijaya, et al. "Pelatihan Pembuatan Games dengan Scratch Untuk Siswa SMA Wachid Hasyim 5 Surabaya." Pengabdian Masyarakat dan Inovasi Teknologi (DIMASTEK) 3, no. 01 (2024): 144–50. http://dx.doi.org/10.38156/dimastek.v3i01.72.
Full textSimpkins, N. K. "I Scratch and Sense But Can I Program?" International Journal of Information and Communication Technology Education 10, no. 3 (2014): 87–116. http://dx.doi.org/10.4018/ijicte.2014070107.
Full textConcialdi, P. J., and C. Purdue. "STARTING FROM SCRATCH! BEGINNING AN ATHLETIC TRAINING PROGRAM." Medicine & Science in Sports & Exercise 18, supplement (1986): S93. http://dx.doi.org/10.1249/00005768-198604001-00461.
Full textReid, Michele. "Building an academic library fundraising program “from scratch”." Bottom Line 23, no. 2 (2010): 53–56. http://dx.doi.org/10.1108/08880451011073518.
Full textHope, Joan. "Create an innovative, hands-on program from scratch." Dean and Provost 20, no. 2 (2018): 12. http://dx.doi.org/10.1002/dap.30512.
Full textGauthier, Thibault, and Josef Urban. "Learning Program Synthesis for Integer Sequences from Scratch." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 6 (2023): 7670–77. http://dx.doi.org/10.1609/aaai.v37i6.25930.
Full textChanghoon Lee, 김기열, Kisoo Kim, 김종승, and 허혜연. "The Development and Application of Elementary School STEAM Program Utilizing Scratch Program." Journal of Korean Practical Arts Education 19, no. 1 (2013): 189–207. http://dx.doi.org/10.17055/jpaer.2013.19.1.189.
Full textKristiyanto, Arip, Andi Romansyah, Selly Septiani, et al. "Pengenalan Koding dan Program Scratch Bagi Siswa MA Mathla'ul Anwar Baros Upaya Meningkatkan Literasi Digital." ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT 6, no. 2 (2023): 440. http://dx.doi.org/10.33633/ja.v6i2.1132.
Full textErkan, Anil, and Sumeyra Akkaya. "An Investigation of Coding Education Practices in terms of Primary School Students' Algorithmic Thinking Skills and Students' Opinions." Journal of Education in Science, Environment and Health 11, no. 1 (2025): 47–73. https://doi.org/10.55549/jeseh.769.
Full textPark, Youngki, and Youhyun Shin. "Comparing the Effectiveness of Scratch and App Inventor with Regard to Learning Computational Thinking Concepts." Electronics 8, no. 11 (2019): 1269. http://dx.doi.org/10.3390/electronics8111269.
Full textHryciw, E., M. Courtney, N. Herian, et al. "Establishing a Home Nocturnal Hemodialysis Program: “Starting From Scratch”." Hemodialysis International 8, no. 1 (2004): 98. http://dx.doi.org/10.1111/j.1492-7535.2004.0085ba.x.
Full textPrayogo, Dimas Pandu, Dwi Kurnia, Intan Zahra Aulia, and Mustika Mustika. "IMPLEMENTASI GAME EDUKASI BERBASIS SCRACTH UNTUK MEMBANGUN LITERASI NUMERASI PESERTA DIDIK SEKOLAH DASAR." Jurnal Mahasiswa Ilmu Komputer 4, no. 2 (2023): 151–58. http://dx.doi.org/10.24127/ilmukomputer.v4i2.4171.
Full textHoleva-Eklund, Whitney M., Mina L. Liebert, Jennifer Howard Smith, Jodi Mack, and Timothy K. Behrens. "Effects of a Nutrition Program on School Cafeteria Lunch: An Expanded Commentary." International Quarterly of Community Health Education 40, no. 3 (2019): 243–45. http://dx.doi.org/10.1177/0272684x19865648.
Full textSchweikl, Sebastian, and Gordon Fraser. "RePurr: Automated Repair of Block-Based Learners’ Programs." Proceedings of the ACM on Software Engineering 2, FSE (2025): 1475–98. https://doi.org/10.1145/3715786.
Full textAnwar, Khairul, Kamid Kamid, Wawan Kurniawan, Sofnidar Sofnidar, and Alrizal Alrizal. "Peningkatan Ketrampilan Berfikir Computational Thinking Dalam Pembelajaran Berbasis Programming-Matematika Menggunakan Menggunakan Scratch." Jurnal JUPEMA 4, no. 1 (2025): 50–60. https://doi.org/10.22437/jupema.v4i1.38084.
Full textBal, Irene, Karen Terrell, Hoang Bui, and Stacy Williams. "Integrating CT/CS into a Teacher Education Program: A Year-Long PD." Journal of Technology-Integrated Lessons and Teaching 4, no. 1 (2025): 74–95. https://doi.org/10.13001/jtilt.v4i1.9349.
Full textSholeh, Muhammad, I. Wayan Julianta Pradnyana, and Izza Wildan Ridhoni. "Menumbuhkan Minat Anak-Anak dalam Belajar Koding dengan Menggunakan Aplikasi Scratch." Abdiformatika: Jurnal Pengabdian Masyarakat Informatika 2, no. 2 (2022): 72–79. http://dx.doi.org/10.25008/abdiformatika.v2i2.151.
Full textRuiz-Calzado, Inmaculada. "Scratch y TEA: Desarrollo lúdico de las habilidades sociolingüísticas." HUMAN REVIEW. International Humanities Review / Revista Internacional De Humanidades 12, no. 4 (2022): 1–11. https://doi.org/10.37819/humanrev.v12i4.1058.
Full textRuiz-Calzado, Inmaculada. "Scratch y TEA: Desarrollo lúdico de las habilidades sociolingüísticas." HUMAN REVIEW. International Humanities Review / Revista Internacional De Humanidades 12, no. 4 (2022): 1–11. https://doi.org/10.37819/revhuman.v12i4.1058.
Full textYu, Lei, Zhi Yong Liu, Dong Rui Fan, et al. "Study on the Mapping of Streaming Application on Many-Core Architecture." Applied Mechanics and Materials 58-60 (June 2011): 298–303. http://dx.doi.org/10.4028/www.scientific.net/amm.58-60.298.
Full textBelokonova, S. S., and M. S. Plotnikova. "Block Python as a transition stage in learning programming." Informatics in school, no. 7 (November 19, 2021): 57–62. http://dx.doi.org/10.32517/2221-1993-2021-20-7-57-62.
Full textNathania Insani, Imas Dewi Orvala, Revina Aurigha Firdaus, Handika Dio Pradana, Aditya Ramadhan Wahyu Santoso, and Dodik Arwin Dermawan. "Penggunaan Pengembangan Virtual Reality Scratch sebagai Media Pembelajaran." Jurnal Informatika dan Teknologi Komputer ( J-ICOM) 4, no. 2 (2023): 72–77. https://doi.org/10.55377/j-icom.v4i2.7543.
Full textTuran, Selva Büşra, and Ahmet Erdoğan. "Scratch's Impact on Technological Pedagogical Content Knowledge, Computational Thinking Skills, and Computing Attitudes of Prospective Elementary Mathematics Teachers." Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi 25, no. 1 (2025): 425–45. https://doi.org/10.17240/aibuefd.2025..-1443206.
Full textChoi, Su-Youn, and Dea-Woo Park. "Analysis and Study of Game Algorithm using Program Language Scratch." Journal of Engineering and Applied Sciences 14, no. 1 (2019): 3942–45. http://dx.doi.org/10.36478/jeasci.2019.3942.3945.
Full textNoh, Hee Jin, and Seoung Hye Paik. "Students' Perception of Scratch Program using High School Science Class." Journal of The Korean Association For Research In Science Education 35, no. 1 (2015): 53–64. http://dx.doi.org/10.14697/jkase.2015.35.1.0053.
Full textO'Shea, Gerad, Jenny Edmondson, Elaine McDonnell, and Megan Lopes. "Improving School Nutrition Program Professionals’ Culinary and Scratch Cooking Confidence." Journal of Nutrition Education and Behavior 55, no. 7 (2023): 115. http://dx.doi.org/10.1016/j.jneb.2023.05.244.
Full textKukharuk, Alexey, Yoshiko Goda, and Katsuaki Suzuki. "Designing an Online PD program with 4C/ID from Scratch." International Journal of Designs for Learning 14, no. 2 (2023): 72–86. http://dx.doi.org/10.14434/ijdl.v14i2.34676.
Full textFirdaus, Firdaus, Muhtar Sofwan Hidayat, Eli Trisnowati, Alviana Maya Sabilla, Firman Ade Purnomo, and Dendi Nur Ahmad. "PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH." As-Sidanah : Jurnal Pengabdian Masyarakat 6, no. 2 (2024): 250–66. http://dx.doi.org/10.35316/assidanah.v6i2.250-266.
Full textJo, Yunju, Seok-Ju Chun, and Jungwoo Ryoo. "Tactile Scratch Electronic Block System: Expanding Opportunities for Younger Children to Learn Programming." International Journal of Information and Education Technology 11, no. 7 (2021): 319–23. http://dx.doi.org/10.18178/ijiet.2021.11.7.1529.
Full textGarcía, Victor. "Analysis of the Learning Process of Computer Programming Logic in an 8-Year-Old Elementary School Student at Home through the Scratch Program." Digital 4, no. 1 (2023): 69–91. http://dx.doi.org/10.3390/digital4010002.
Full textWikasari, Ayu, Gede Suweken, and I Nengah Suparta. "PENGEMBANGAN LKPD BERBANTUAN SCRATCH UNTUK MENINGKATKAN KEMAMPUAN COMPUTATIONAL THINKING SISWA SMP." Jurnal Math-UMB.EDU 11, no. 3 (2024): 231–38. http://dx.doi.org/10.36085/mathumbedu.v11i3.6594.
Full textOrtiz-Colon, Ana Maria, and Jose Luis Maroto Romo. "Teaching with Scratch in Compulsory Secondary Education." International Journal of Emerging Technologies in Learning (iJET) 11, no. 02 (2016): 67. http://dx.doi.org/10.3991/ijet.v11i02.5094.
Full textWinarsih, Nurul Anisa Sri, Muhammad Syaifur Rohman, Galuh Wilujeng Saraswati, Edy Mulyanto, and Naya Alifiah az Azar Putri Mardiantara. "Penalaran Logika menggunakan Scratch pada SD Negeri Pendrikan Lor 03." ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT 7, no. 2 (2024): 684. http://dx.doi.org/10.62411/ja.v7i2.2258.
Full textDeden Rosid Waltam and Wawan Budiarto. "Pelatihan Membuat Karakter Animasi Menggunakan Aplikasi Scratch." Jurnal Kemitraan Masyarakat 2, no. 2 (2025): 182–203. https://doi.org/10.62383/jkm.v2i2.1662.
Full textShadmehr, Reza. "A Neural Model for Generation of Some Behaviors in the Fictive Scratch Reflex." Neural Computation 1, no. 2 (1989): 242–52. http://dx.doi.org/10.1162/neco.1989.1.2.242.
Full textYulianisa, Amelia, and Eyus Sudihartinih. "PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI PERKALIAN ALJABAR BERBASIS APLIKASI SCRATCH." Jurnal Pendidikan Matematika Universitas Lampung 10, no. 2 (2022): 142–56. http://dx.doi.org/10.23960/mtk/v10i2.pp142-156.
Full textGavala-González, Juan, Ismael Gálvez-Fernández, Pere Mercadé-Melé, and José Carlos Fernández-García. "Rowing Training in Breast Cancer Survivors: A Longitudinal Study of Physical Fitness." International Journal of Environmental Research and Public Health 17, no. 14 (2020): 4938. http://dx.doi.org/10.3390/ijerph17144938.
Full textHidayat Jatmika, Andy, I. W. Agus Arimbawa, Ariyan Zubaidi, I. G. P. Wirarama W.W, and A. Zafrullah M. "Pengenalan Logika dan Algoritma Pemrograman Menggunakan Program Aplikasi Komputer Scratch Bagi Siswa Usia Tingkat Dasar di SD Negeri Model Mataram." Jurnal PEPADU 1, no. 3 (2020): 307–14. http://dx.doi.org/10.29303/jurnalpepadu.v1i3.114.
Full textParekh, Vanita, Marian Currie, and Cassandra Beaumont Brown. "A Postgraduate Sexual Assault Forensic Medicine Program: Sexual assault medicine from scratch." Medicine, Science and the Law 45, no. 2 (2005): 121–28. http://dx.doi.org/10.1258/rsmmsl.45.2.121.
Full textNuraeni L, Epon, Muhammad Rijal Wahid Muharram, and Berliana Suciati Fajrin. "DESAIN GAME EDUKASI SIFAT-SIFAT BANGUN DATAR SEGIEMPAT MENGGUNAKAN APLIKASI SCRATCH." Attadib: Journal of Elementary Education 5, no. 2 (2021): 140. http://dx.doi.org/10.32507/attadib.v5i2.962.
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