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1

Dello, Iacono Umberto. "DIST-M: script collaborativi computer-based per mediare l'argomentazione in matematica." Doctoral thesis, Universita degli studi di Salerno, 2017. http://hdl.handle.net/10556/2600.

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2015 - 2016<br>Questa tesi è parte di una ricerca che mira a comprendere se sia possibile utilizzare, nell'ambito dell'educazione matematica, una piattaforma di e-learning per realizzare un insegnamento basato sulla mediazione e sull'interazione tra pari (Vygotsky, 1980). Vogliamo esaminare se e in che misura è possibile trasferire il ruolo di mediatore, assunto classico dall'insegnante, al gruppo di pari online, supportato dalla piattaforma. Questa ricerca ha portato alla definizione di una metodologia per l'apprendimento della matematica competenceoriented in ambiente e-learning, che abbiamo
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2

Lyall-Watson, Katherine. "The collaborative impact : writing a play with the collaboration of actors." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16582/1/Katherine_Lyall-Watson_-_The_Woods.pdf.

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How can a playwright share authorial control with a group of actors when creating a new play script? How does the individual playwright address matters of genre, form, style and structure to create a unifying theme, while remaining true to the dramatic intention and aesthetics of the group? What impact will the collaborators have on a playwright's work? Will they help or hinder the writing process? This exegesis closely follows the creation of a new play, The Woods, in a process where the playwright intended to facilitate a collaborative process with the actors rather than act as sole author.
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Lyall-Watson, Katherine. "The collaborative impact : writing a play with the collaboration of actors." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16582/.

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How can a playwright share authorial control with a group of actors when creating a new play script? How does the individual playwright address matters of genre, form, style and structure to create a unifying theme, while remaining true to the dramatic intention and aesthetics of the group? What impact will the collaborators have on a playwright's work? Will they help or hinder the writing process? This exegesis closely follows the creation of a new play, The Woods, in a process where the playwright intended to facilitate a collaborative process with the actors rather than act as sole author.
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4

Weinberger, Armin. "Scripts for Computer-Supported Collaborative Learning." Diss., lmu, 2003. http://nbn-resolving.de/urn:nbn:de:bvb:19-11206.

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5

Radkowitsch, Anika [Verfasser], and Frank [Akademischer Betreuer] Fischer. "Facilitating collaborative diagnostic reasoning : effects of collaboration scripts in agent-based medical simulations / Anika Radkowitsch ; Betreuer: Frank Fischer." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2020. http://d-nb.info/1234912015/34.

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6

Laru, J. (Jari). "Scaffolding learning activities with collaborative scripts and mobile devices." Doctoral thesis, Oulun yliopisto, 2012. http://urn.fi/urn:isbn:9789514299407.

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Abstract The use of mobile devices, including mobile phones and tablets, is a growing trend in education. The practice has been widely technology driven and often justified simply by the importance of using new technology in a classroom and by claiming such devices to be important in reaching something referred to, although not that well defined, as 21st century skills. This thesis is one answer to the challenge represented by this development. It brings together theoretical ideas of scaffolding learning with collaborative scripts and the use of mobile devices as cognitive tools in a real life
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7

Seidel, Niels. "Vergleich von offener und Script-basierter Kollaboration in einer Videolernumgebung." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-154077.

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Dieser Beitrag befasst sich mit der Analyse eines CSCL-Scripts im Rahmen einer Video-Lernumgebung für die Hochschullehre. Teilnehmende der Experimentalgruppe beschäftigen sich in fünf Phasen mit der Peer Annotation von Videomaterial und mit Peer Assessment, denen im Vergleich zu einer Kontrollgruppe ein schrittweiser und zeitlich gesteuerter Ablauf zugrunde liegt. Der Beitrag verfolgt das Ziel, auf Basis von Analysen erhobener Logdaten aufzuzeigen, welchen Einfluss der Script-Einsatz auf die Effektivität der Interaktion und die Kollaboration zwischen Teilnehmenden hat sowie welche Auswirkung
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8

Löfgren, Kent, Esa Niemi, Kati Mäkitalo-Siegl, et al. "Meeting the Challenges of Generational Change in the Teaching Profession : Towards a European Model for Intergenerational Teacher Collaboration." Umeå universitet, Pedagogiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-74409.

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In a European-wide effort to improve the professional development of teachers, the 2AgePro project was conducted from November 2008 to October 2010. One of its goals was to develop and test different forms of intergenerational teacher collaboration among junior and senior teachers in primary and secondary schools. Another aim was to utilise the results from these pilots, which were conducted in the Czech Republic, Finland, Germany, the Netherlands, and Sweden, to create a model for intergenerational collaboration that could be used in any national or cultural setting. This article reports on t
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9

Amarasinghe, Ishari. "The Orchestration of computer-supported collaboration scripts with learning analytics." Doctoral thesis, Universitat Pompeu Fabra, 2020. http://hdl.handle.net/10803/670420.

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Computer-supported collaborative learning (CSCL) creates avenues for productive collaboration between students. In CSCL, collaborative learning flow patterns (CLFPs) provide pedagogical rationale and constraints for structuring the collaboration process. While structured collaboration facilitates the design of favourable learning conditions, orchestration of collaboration becomes an important factor, as learner participation and real-world constraints can create deviations in real time. On the one hand, limited research has examined the orchestration challenges related to collaborative learnin
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10

Pérez, Sanagustín Maria del Mar. "Operationalization of collaborative blended learning scripts: a model, computational mechanisms and experiments." Doctoral thesis, Universitat Pompeu Fabra, 2011. http://hdl.handle.net/10803/38360.

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Portable and interactive technologies are changing the nature of collaborative learning practices. Learning can now occur both in and beyond the classroom and furthermore combine formal and informal activities monitored and orchestrated across spatial locations. This rises to a new type of orchestrated learning that we term Computer Supported Collaborative Blended Learning (CSCBL) scripts. This thesis investigates the challenges associated with the design of CSCBL scripts and with the technologies responsible for their enactment. Three contributions are presented. First, a conceptual model tha
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11

Challco, Geiser Chalco. "Gamification of collaborative learning scenarios: an ontological engineering approach to deal with the motivation problem caused by computer-supported collaborative learning scripts." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25032019-103526/.

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Increase both students motivation and learning outcomes in Collaborative Learning (CL) activities is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past last years. The use of CSCL scripts to structure and orchestrate the CL process has been shown to be effective to support meaningful interactions and better learning, but the scripted collaboration often does not motivate students to participate in the CL process, which makes more difficult the use of scripts over time in CL activities. To deal with the motivational problems, the rese
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12

Seidel, Niels. "Interaction Design Patterns und CSCL-Scripts für Videolernumgebungen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-233756.

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In den letzten Jahren haben Lernvideos im Bereich des informellen und formellen Lernens an Bedeutung gewonnen. Inwieweit Lernende bei der Nutzung von Videos unterstützt werden und Lehrende didaktische Szenarien umsetzen können, hängt jedoch von der eingesetzten Videolernumgebung ab. Es ist Anliegen der vorliegende Arbeit, Prinzipien des User Interface Designs sowie Komponenten und Mechanismen videobasierter Lehr-Lern-Szenarien in Bezug auf Videolernumgebungen zu identifizieren, zu beschreiben und technisch zu realisieren. Das Ziel besteht darin, Gestaltungsprinzipien in Form von Interaction De
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13

Streng, Sara. "The role of personal and shared displays in scripted collaborative learning." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-144779.

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14

Schulthies, Becky Lyn. "The Social Circulation of Media Scripts and Collaborative Meaning-Making in Moroccan and Lebanese Family Discourse." Diss., The University of Arizona, 2009. http://hdl.handle.net/10150/194677.

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This dissertation tracks the social circulation of media scripts and collaborative meaning-making in urban Moroccan and Lebanese families' domestic conversations as ways in which the social imaginary of a differentiated pan-Arab audience imaginary is performed. Media scripts refer to television input or information circulated through entextualization processes, embedded direct and indirect quotations framed by a particular discussion, in household dialogues. They include stories, statistics, historical dates, anecdotal observations, music tunes, quotes, iconic units of language varieties and t
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15

El-Refai, Walid. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-142692.

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16

Aljabaly, M. (Mariam). "University students’ participation and interaction in scripted collaborative learning:a case study in Maker culture context." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201905252141.

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Abstract. Maker culture is a new movement adopted by the educational sector around the world. Such movement aroused the interest of researchers and educators to explore it. Within its environment, students can collaborate with others to solve problems or do some projects. However, collaboration does not occur naturally. From this problem, this research has flourished. The research design of this study is a case study, following qualitative methodology entitled content analysis. The participants involved are twenty students in their 1st year of master studies. The aim of the current study is
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17

Streng, Sara [Verfasser], and Heinrich [Akademischer Betreuer] Hussmann. "The role of personal and shared displays in scripted collaborative learning / Sara Streng. Betreuer: Heinrich Hussmann." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2012. http://d-nb.info/1024034771/34.

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El-Refai, Walid [Verfasser], and Frank [Akademischer Betreuer] Fischer. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment / Walid El-Refai. Betreuer: Frank Fischer." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2012. http://d-nb.info/1022523600/34.

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19

Costa, Adriano Ferraz da. "Ambiente colaborativo de ensino/aprendizagem para o ensino fundamental baseado nos princípios da web semântica." Universidade Federal de Goiás, 2014. http://repositorio.bc.ufg.br/tede/handle/tede/3467.

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Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2014-10-29T10:51:03Z No. of bitstreams: 2 Dissertação - Adriano Ferraz da Costa - 2014.pdf: 2236830 bytes, checksum: 346658a05929b70aca0ac193dc990bc8 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5)<br>Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2014-10-30T10:47:20Z (GMT) No. of bitstreams: 2 Dissertação - Adriano Ferraz da Costa - 2014.pdf: 2236830 bytes, checksum: 346658a05929b70aca0ac193dc990bc8 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5)
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20

Mbodj, Mar. "Apprentissage collaboratif : analyse du discours écrit d'étudiants sénégalais partant des principes du Knowledge Building et de scripts flexibles dans deux situations éducatives soutenues par des plateformes numériques distinctes." Doctoral thesis, Université Laval, 2021. http://hdl.handle.net/20.500.11794/69505.

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Les situations d'enseignement apprentissage évoluent en milieu universitaire, notamment par le déplacement de paradigme sur l'apprenant initié par les théories socioconstructivistes et la présence du numérique qui s'accroît. Aujourd'hui un intérêt particulier est dirigé sur les études relatives à des situations de classe où sont mises en œuvre des approches innovantes et complexes fondées sur des pratiques instrumentées par la technologie. Cela ouvre de nouveaux boulevards dans la recherche en éducation surtout en questionnant les outils technologiques en tant qu'artefacts pour des usages en e
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21

Vuopala, E. (Essi). "Onnistuneen yhteisöllisen verkko-oppimisen edellytykset:näkökulmina yliopisto-opiskelijoiden kokemukset ja verkkovuorovaikutus." Doctoral thesis, Oulun yliopisto, 2013. http://urn.fi/urn:isbn:9789526202259.

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Abstract This study focuses on requirements of computer-supported collaborative learning (CSCL). The aim is to investigate the factors university students experience to promote or hinder collaborative learning. In addition the aim is to examine interactional features in successful collaborative learning situations and the effect of pedagogical scripts into the interaction. The theoretical approach is sosiocognitive, and the interactional processes are seen as a key mechanism fostering learning and knowledge construction. This thesis consisted of two empirical case studies, which were implement
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22

Wang, Patrick. "Chao : Un framework pour le développement de systèmes supportant l'orchestration d'activités sur tablettes en classe." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM092/document.

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L'intérêt pour l'utilisation de tablettes en classe se traduit par le développement d'un grand nombre d'applications éducatives. Cependant, peu de travaux prennent en compte le rôle de l'enseignant dans l'orchestration, c'est-à-dire la préparation en amont et la gestion en temps réel, de ce type de situation. Et lorsque des travaux de recherche proposent de fournir des outils informatiques pour supporter les enseignants dans cette orchestration, les logiciels développés sont souvent spécifiques à un exercice et ne peuvent donc pas être réutilisés pour l’orchestration d’exercices différents. Le
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23

Challco, Geiser Chalco. "Planejamento instrucional automatizado em aprendizagem colaborativa com suporte computacional utilizando planejamento hierárquico." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-06122012-030238/.

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Em Aprendizagem Colaborativa com Suporte Computacional (ACSC), o planejamento instrucional consiste em obter uma sequência de interações instrucionais que definem o conteúdo instrucional como a representação do que deve ser ensinado e da forma em que os participantes devem interagir, denominada informação de planejamento instrucional. O desenvolvimento, adaptação e personalização de unidades concisas de estudo compostas por recursos instrucionais e informação de planejamento instrucional, denominadas unidades de aprendizagem, envolve um processo de planejamento instrucional complexo que consom
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Gallagher, Kelly A. "RUBBER MEETS ROAD: RESEARCHING, WRITING, AND PRODUCING ANORIGINAL PLAY." Kent State University Honors College / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1526384703233597.

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25

洪英芷. "The Development and System Implementation of the Collaboration Script in Multi-touch Enhanced Collaborative Design-based Learning." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/7sa4h4.

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26

Horan, Tom Henning. "A playwright's process through sound and script." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-05-5517.

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Two works, Static and The Fictional Life of Historical Oddities represent the dichotomy and symbiosis of two different models of playwriting I have pursued while at the University of Texas. This thesis reflects back on the processes that lead to these plays through periods of generation, revision and refinement. I've sought to find not only distinctions but areas of overlap.<br>text
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Weinberger, Armin [Verfasser]. "Scripts for computer-supported collaborative learning : effects of social and epistemic cooperation scripts on collaborative knowledge construction / vorgelegt von Armin Weinberger." 2003. http://d-nb.info/968511597/34.

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28

Carreiro, Alexis Leigh 1975. "Script-to-screen : film editing and collaborative authorship during the Hollywood renaissance." Thesis, 2010. http://hdl.handle.net/2152/ETD-UT-2010-05-1147.

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Hollywood film editing remains on the theoretical margins of contemporary film scholarship, and the cause of this is three-fold. First, despite advances in collaborative authorship studies, the Hollywood film director is still largely regarded as the sole creative lynchpin upon which the film’s success or failure ultimately lies. Second, Classical Hollywood film editing—commonly referred to as the continuity aesthetic—is considered successful if it remains unnoticed, if it remains invisible. Therefore, within this continuity aesthetic, the editor’s ultimate goal is to hide his or her own labor
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Yeh, Yu-Pei, and 葉欲沛. "A Study of Communication Mechanism with Script-based Agent for Collaborative Design." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/61766767527648343482.

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碩士<br>國立雲林科技大學<br>設計運算研究所碩士班<br>95<br>Communication is a interaction between participants for generating design ideas diversely. While the communication between two participants is blocked with isolated communication boundaries, the ideas are often transferred via a propagated interaction process among design team participants. The paper describes an organizational communication method to study the interconnections between designers and design teams using act/react characteristics of role-interplay. Adapting a role-play framework called DARIS; a particular controlling agent called Playwright A
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30

Chen, Cheng-Huan, and 陳政煥. "Effects of Multi-touch Collaborative Design-based Learning Supported by Collaboration Scripts with Intergroup Competition among Elementary School Boys and Girls in Classrooms." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/dzr494.

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31

Alharbi, Nada Muhaya. "A CSCL script-based technological environment to support in project-based learning." Thesis, 2018. http://hdl.handle.net/1959.13/1389331.

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Research Doctorate - Doctor of Philosophy (PhD)<br>Project-Based Learning (PBL) is an instructional teaching and learning approach that many higher education institutions have embedded into their programs of study. In a PBL environment, students work collaboratively in a group on a specific project for an extended period of time, facilitated by an instructor. Within this context, collaboration is an essential outcome in learning. Collaboration is also regarded as an essential 21st-century skill that students should learn to engage in, experience and practise. Previous studies have identified c
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Lai, Bo-Yi, and 賴伯毅. "Collaborative Learning with World Wide Web:The Effect of Script on Face-to-Face Web Co-Discovery." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/5vs78a.

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碩士<br>國立中央大學<br>網路學習科技研究所<br>97<br>Script is a set of instructions specifying how the group memebers should interact and collaborate to solve a problem,and it could be used as one kind of scarfolding in collaborative learning.This research is aimed at how to use Script in web co-discovery activities with the web co-discovery system to help learners to develop the discussion framework of open-issue questions. How to use Scripts to support learners using the system in web co-discovery activity to let the activities can have a clearer framework and better discussion will be the focus of this rese
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33

Seidel, Niels. "Interaction Design Patterns und CSCL-Scripts für Videolernumgebungen." Doctoral thesis, 2016. https://tud.qucosa.de/id/qucosa%3A30834.

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In den letzten Jahren haben Lernvideos im Bereich des informellen und formellen Lernens an Bedeutung gewonnen. Inwieweit Lernende bei der Nutzung von Videos unterstützt werden und Lehrende didaktische Szenarien umsetzen können, hängt jedoch von der eingesetzten Videolernumgebung ab. Es ist Anliegen der vorliegende Arbeit, Prinzipien des User Interface Designs sowie Komponenten und Mechanismen videobasierter Lehr-Lern-Szenarien in Bezug auf Videolernumgebungen zu identifizieren, zu beschreiben und technisch zu realisieren. Das Ziel besteht darin, Gestaltungsprinzipien in Form von Interaction De
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34

Morris, Rachel Andrea. "The effectiveness of roles, scripts and prompts in promoting reading comprehension during computer-supported collaborative learning." Thesis, 2008. http://hdl.handle.net/1828/1383.

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The purpose of this study was to examine the effectiveness of structured computer-supported collaboration in helping students with a vast array of comprehension skills, grapple with challenging text-based learning materials. Two collaborative discussion conditions were compared: (a) regular peer text chat and (b) structured peer text chat in which 62, grade 10 students were assigned to one of two conditions. In the structured condition, students were assigned to roles, scripts and prompts based on a modified reciprocal teaching model to guide their discussion on a difficult text on crystal met
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Lin, Yu-Hsuan, and 林攸軒. "The influence of scripted collaborative game on 7th grade students’ learning achievement and motivation:A case study of science and technology." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/3uz89p.

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碩士<br>國立彰化師範大學<br>工業教育與技術學系<br>102<br>This study investigated the effectiveness of scripted collaborative gameplay on 7th grade students’ learning achievement and motivation. This study used quasi-experimental design, and a total of 135 students from two public schools in Changhua County participated. Participants were assigned to two groups:68 students in scripted collaborative game and 67 students in collaborative game group. Upon the completion of the study, students completed learning achievement test, motivation questionnaires and interviews.   The results of this study found that scripte
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