Academic literature on the topic 'Scripting language'

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Journal articles on the topic "Scripting language"

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Codilan, Rolando Real. "Waray Scripting Language (WSL): A Mother Tongue-Based Scripting Language." Indian Journal of Computer Science and Engineering 10, no. 3 (June 30, 2019): 58–73. http://dx.doi.org/10.21817/indjcse/2019/v10i3/191003009.

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Pradeep, Pradeep, Namratha M, and Manu G V. "PraNaMa- Scripting Language in Kannada." International Journal of Computer Applications 58, no. 20 (November 15, 2012): 14–28. http://dx.doi.org/10.5120/9398-3428.

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Sasada, Koichi. "Object-Oriented Scripting Language Ruby." Journal of The Institute of Image Information and Television Engineers 65, no. 1 (2011): 55–58. http://dx.doi.org/10.3169/itej.65.55.

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Lou, Ping, Jun Chen, Li Ming Lu, Bin Bin Lv, Ye Zhang, Xian Hui Li, Sheng Peng Ji, Tang Shun Yuan, and Qian Qian Su. "An Automatic Transformation Technical Solution for Behavior Control Scripting Languages." Advanced Materials Research 971-973 (June 2014): 2023–27. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.2023.

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This paper proposed an automatic transformation technical solution for behavior control scripting languages. The solution automatically converts VBA scripting language into JavaScript scripting language. It implements automatic transformation by analyzing and comparing differences in the use of different grammatical of VBA scripts and JavaScript scripts such as data types, control structures, form controls and add-ins Etc. To ensure the accuracy and completeness of conversion the solution generates an abstract syntax tree which represents call and transitive relation between functions. Compared with the conversion tools the solution can reduce repeated manpower and improve productivity.
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Manns, Howard. "Scripting radio language amidst language shift in Indonesia." Journal of Asian Pacific Communication 24, no. 1 (April 18, 2014): 21–38. http://dx.doi.org/10.1075/japc.24.1.02man.

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There is a shift underway in many areas of Indonesia from local, ethnic languages like Javanese, to the national language, Indonesian. Few studies have explored the complexities faced by radio stations targeting the audiences undergoing this shift. This article explores the attitudes influencing the design of radio language at three local radio stations in East Java. Semi-structured interviews, based on extracts of radio language, are conducted with program directors and announcers at these stations. These data are used to outline how radio stations approach the design of radio talk amidst language shift. This paper explains this shift using two overlapping frames of media and language: audience design and mental scripts. Analysis shows both frames to be useful for understanding the design of radio language in East Java. A concluding discussion shows how a multi-dimensional understanding of radio language can provide important information on speech communities in-flux.
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Turani, Aiman. "ColScript a New Scripting Language for Collaborative Learning." International Journal of Advanced Corporate Learning (iJAC) 8, no. 4 (December 30, 2015): 21. http://dx.doi.org/10.3991/ijac.v8i4.4994.

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The collaboration script is defined as a formal way of describing the flow of activities within a collaborative learning session. Using collaboration script would encourage the production of effective and productive interactions between learners. Nevertheless, developing such script is not a trivial task. Standardization has played a major role in the expansion of instructional designs, but at the same time it limited down the flexibility of describing collaboration sessions that have complex structures. Representing a collaboration script in XML-tags format works well when scripting simple scenarios, but to describe extended scenarios it would make this scripting style very challenging and complicated. This approach causes users to avoid designing heavy weight scenarios and limits down their creativity. Relying on tools to implicitly generate such script would also limit down designers’ creativity since designers can only choose from a limited set of tools and design components. In this research, we have defined the bases of a new collaboration scripting language, CoScript, that is able to describe collaboration learning sessions in a simple, flexible, and formal way. This scripting language has been derived based on a theoretical framework that was proposed in an earlier research. The proposed scripting language notation is close to the notation of traditional software scripting languages. This makes it easier to be learnt by instructors with basic programming skills. It has the ability to describe design’s structure elements, such as sequencing, conditions, repetition, activities, activity’s input /output, group formation, etc. ColScript is basically composed of a limited set of objects and commands. The first part contains six objects (role object, group object, feedback object, collaboration tools object, time/date object and resources object), where the second part contains five essential structuring commands (input, output, loop, doactivity, groupformation).
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Zhang, Zeng Ping, and Shu Hua Li. "The Research of Information Interaction between PHP and JavaScript." Advanced Materials Research 710 (June 2013): 692–95. http://dx.doi.org/10.4028/www.scientific.net/amr.710.692.

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As one HTML embedded scripting language, PHP (Hypertext Preprocessor) is a powerful computer programming language which is a remarkable tool to enhance the expression of webpage. JavaScript is a client-side technology that is processed by the client-side software. But PHP is completely the server-side scripting language. It is a critical issue that how to effectively complete the clients request and transfer the information between two languages. The form is adopted in this paper. And based on that, the information transfer between two languages is tested. The result proves that in web project the interaction via form is an effective and reliable method.
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Holmes, Josie, Alex Groce, Jervis Pinto, Pranjal Mittal, Pooria Azimi, Kevin Kellar, and James O’Brien. "TSTL: the template scripting testing language." International Journal on Software Tools for Technology Transfer 20, no. 1 (December 2, 2016): 57–78. http://dx.doi.org/10.1007/s10009-016-0445-y.

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Pedersen, Brent S., and Aaron R. Quinlan. "hts-nim: scripting high-performance genomic analyses." Bioinformatics 34, no. 19 (April 30, 2018): 3387–89. http://dx.doi.org/10.1093/bioinformatics/bty358.

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Abstract Motivation Extracting biological insight from genomic data inevitably requires custom software. In many cases, this is accomplished with scripting languages, owing to their accessibility and brevity. Unfortunately, the ease of scripting languages typically comes at a substantial performance cost that is especially acute with the scale of modern genomics datasets. Results We present hts-nim, a high-performance library written in the Nim programming language that provides a simple, scripting-like syntax without sacrificing performance. Availability and implementation hts-nim is available at https://github.com/brentp/hts-nim and the example tools are at https://github.com/brentp/hts-nim-tools both under the MIT license.
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Ayer, Vidya M., Sheila Miguez, and Brian H. Toby. "Why scientists should learn to program in Python." Powder Diffraction 29, S2 (December 2014): S48—S64. http://dx.doi.org/10.1017/s0885715614000931.

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The importance of software continues to grow for all areas of scientific research, no less for powder diffraction. Knowing how to program a computer is a basic and useful skill for scientists. This paper explains the three approaches for programming languages and why scripting languages are preferred for non-expert programmers. The Python-scripting language is extremely efficient for science and its use by scientists is growing. Python is also one of the easiest languages to learn. The language is introduced, as well as a few of the many add-on packages available that extend its capabilities, for example, for numerical computations, scientific graphics, and graphical user interface programming. Resources for learning Python are also provided.
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Dissertations / Theses on the topic "Scripting language"

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Abidin, Sita Zaleha Zainal. "Interaction and interest management in a scripting language." Thesis, Swansea University, 2006. https://cronfa.swan.ac.uk/Record/cronfa42324.

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Interaction management is concerned with the protocols that govern interactive activities among multiple users or agents in networked collaborative environments. Interest management is concerned with the relevance-based data filtering in networked collaborative environments. The main objective of the former is to structure interactive activities according to the requirements of the application concerned, while the main objective of the latter is to provide secured data transmission of a subset of information relevant to each recipient. The research in these two important aspects of networked software has largely been carried out in specific application domains such as online meetings, online groupware and online games. This thesis is concerned with the design and implementation of high-level language constructs for interaction and interest management. The work that has been undertaken includes: an abstract study of interactive activities and data transmission in networked collaborative environments through a large number of variations of the noughts and crosses game; the design of a set of language constructs for specifying a variety of interaction protocols; the design of a set of language constructs for specifying secured data sharing with relevance-based filtering; the implementation of these language constructs in the form of a major extension of a scripting language JACIE (Java-based Authoring Language for Collaborative Interactive Environments); the development of two demonstration applications, namely e-leaming on Simulation of Network Trouble Shooting and online Bridge, using the extended JACIE for demonstrating the technical feasibility and usefulness of the design. These high-level language constructs support a class of complicated software features in networked collaborative applications, such as turn management, interaction timing, group formation, dynamic protocol changes, distributed data sharing, access control, authentication and information filtering. They enable programmers to implement such features in an intuitive manner without involving low-level system programming directly, which would otherwise require the knowledge and skills of experienced network programmers.
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Haji-Ismail, Abdul Samad. "JACIE : a scripting language for Internet-based multimedia collaborative applications." Thesis, Swansea University, 2001. https://cronfa.swan.ac.uk/Record/cronfa42685.

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The Internet has opened the opportunity for geographically dispersed computer users to concurrently interact, collaborate and socialise in a virtual group environment. It has shifted the nature of Internet users from "individualistic net-surfers" to "active collaborative teamworkers". But developing Internet-based collaborative applications is very laborious, tedious and time consuming. Besides patience, knowledge and skill in low-level network programming are required especially for managing interactions and communications. This thesis presents a research on the construction of a development tool for collaborative multimedia applications. The tool, named JACIE (Java-based Authoring language for Collaborative Interactive Environments), is a script language which has been developed to support rapid implementation of a wide range of network-based interactive and collaborative applications. In particular, it facilitates the management of interaction and communication through simple communication primitives such as channels and interaction protocols, hence hiding much network programming from programmers. JACIE also features a template-based programming style, a single program for both client and server, and platform-independence by using Java as the target language. A compiler prototype has been developed that translates JACIE codes to Java. Several sample applications have been implemented in JACIE and are discussed in the thesis. The major research contribution is a high-level abstraction language for collaborative multimedia applications that simplifies many programming tasks. JACIE can be a useful multimedia software engineering tool well-suited for a wide range of collaborative applications, be they stand-alone client/server applications or Web-based client/server applets.
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Winn, Andrea Michelle. "Multimedia workshop, enhancing usability in multimedia authoring with a visual scripting language." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ39710.pdf.

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Сокорчук, І. П. "Спосіб роботи із бінарними даними у скриптових мовах програмування на Unix-сумісних платформах." Thesis, Харківський національний університет радіоелектроніки (ХНУРЕ), 2017. http://openarchive.nure.ua/handle/document/4894.

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This article describes a method of processing binary data in scripting languages. The author offers his own way of handling the data. In the proposed method, the script processes the text description of binary data but not the binary data. In the next stage, a special post processor converts the text description in binary data and transmits them to the processing of the following software modules. The article describes one of the versions of the textual description and additional functions of post processor intended to setting data format, calculating, generating and creating additional custom data. The author used the proposed solution in practice in the industrial computer systems.
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Gomez, Norberto Jr. "The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/472.

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In 1987, computer programmer and linguist Larry Wall authored the general-purpose, high-level, interpreted, dynamic Unix scripting language, Perl. Borrowing features from C and awk, Perl was originally intended as a scripting language for text-processing. However, with the rising popularity of the Internet and the advent of Tim Berners-Lee’s World Wide Web (Web), in the 1990s, Perl soon became the glue-language for the Internet, due in large part to its relationship to the Hypertext Transfer Protocol (HTTP) and the Common Gateway Interface (CGI). Perl was the go-to language for on the fly program writing and coding, gaining accolades from the likes of publisher Tim O’Reilly and hackers alike. Perl became a favorite language of amateur Web users, whom net artist Olia Lialina calls barbarians, or the indigenous. These users authored everything from database scripts to social spaces like chatrooms and bulletin boards. Perl, while largely ignored today, played a fundamental role in facilitating those social spaces and interactions of Web 1.0, or what I refer to as a Perl-net. Thus, Perl informed today’s more ubiquitous digital culture, referred to as Web 2.0, and the social web. This project examines Perl’s origin which is predicated on postmodern theories, such as deconstructionism and multiculturalism. Perl’s formal features are differentiated from those of others, like Java. In order to defend Perl’s status as an inherently cultural online tool, this project also analyzes many instances of cultural artifacts: script programs, chatrooms, code poetry, webpages, and net art. This cultural analysis is guided by the work of contemporary media archaeologists: Lialina and Dragan Espenschied, Erkki Huhtamo and Jussi Parikka. Lastly, the present state of digital culture is analyzed in an effort to re-consider the Perl scripting language as a relevant, critical computer language, capable of aiding in deprogramming the contemporary user.
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Lind, Fredrik. "Visual Scripting for AR Board Games in Thrymd." Thesis, Luleå tekniska universitet, Datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86071.

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In recent years, the interest in Augmented Reality (AR) applications for entertainment and productivity has grown. One company exploring this technology is LAZER WOLF STUDIOS, the developers behind Thrymd: an AR-driven board games platform powered by the Unity engine.  This paper details the development of a visual scripting framework, meant to provide end users with a means of developing their own games for the platform, without significant programming or background knowledge required. A graph-based visual language was implemented in a custom Unity editor window, in order to maintain a familiar and consistent feel for users. The graph consists of a series of branching, interconnected nodes which pass data in-between each other, and execute in succession. The graph is serialized as a Unity asset, and can easily be interacted with through regular C# scripts.  A small number of nodes were implemented, but for the system to be viable, more are needed. For that reason, extensibility was a core ideal; creating new node types must be fast and painless. As with any script layer, performance is generally worse than compiled code. Further work is needed to improve user experience.
Intresset för användandet av Augmenterad Verklighet (AR) för underhållning och produktivitetssyften har ökat på senare tid. LAZER WOLF STUDIOS är utvecklarna bakom Thrymd, en AR-driven brädspelsplattform byggd i spelmotorn Unity.  Denna rapport dokumenterar utvecklingsprocessen av ett visuellt skriptramverk byggt med avsikt att låta slutanvändare utveckla sina egna spel till plattformen utan större förkunskapskrav. Ett graf-baserat visuellt skriptspråk implementerades i en skräddarsydd editormiljö inuti Unity, för att bibehålla en bekant och konsekvent användarupplevelse. Grafen består av en serie förgrenande, sammankopplade noder som skickar data mellan varann och exekveras i sekvens. Grafen sparas som en resurs på hårddisken och är lätt att interagera med genom traditionella C#-skript i Unity.  Ett mindre antal noder implementerades, men fler krävs för att systemet ska vara brukbart. Av detta skäl designades språket med vidareutveckling i åtanke, då det måste vara enkelt att skapa nya noder. Som med de flesta skriptspråk är prestandan överlag sämre än kompilerad kod. Ytterligare arbete krävs för att förbättra användarupplevelsen.
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Herrera, Polo Pablo C., and Universidad Peruana de Ciencias Aplicadas (UPC). "Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura." SIGraDi 2012, 2012. http://hdl.handle.net/10757/604769.

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Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
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Franzoni, Filippo. "Studio ed integrazione di un motore di scripting in un sistema embedded industriale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.

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La tesi descrive il lavoro svolto presso l'azienda Datalogic Automation S.r.l. nell'ambito di un progetto di estensione di un sistema di lettura di codici a barre già realizzato su firmware. L'obiettivo è rendere più flessibile la configurazione del sistema attraverso una sua estensione mediante script engine, al fine di esprimere ed estendere le possibilità di configurazione ad oggi disponibili ed evitare modifiche nel codice applicativo. Dopo aver descritto gli strumenti utilizzati ed illustrato esempi di casi reali che sollevano il problema, vengono esaminati i motivi per cui un linguaggio di scripting può essere la soluzione cercata, facendo un confronto con altre alternative. Vengono poi presentati i linguaggi scelti in questo progetto, le loro caratteristiche e la descrizione dei loro interpreti. Si procede con l'analisi architetturale del sistema, studiando la struttura delle entità coinvolte e i loro meccanismi di interazione e sottolineando i cambiamenti introdotti dall'integrazione di uno script engine. A questo, segue la descrizione dell'implementazione di un dimostratore delle funzionalità dello script engine, con una certa enfasi sugli aspetti di estendibilità che lo caratterizzano. Vengono poi illustrate le fasi di integrazione del componente nel sistema principale con i relativi test, fino a presentare il codice degli script che risolvono gli esempi di casi reali. Infine, vengono fatte alcune considerazioni sull'uso dello script engine nel prodotto finale e dei rischi che ne possono derivare. Seguono delle proposte di estensione sia delle funzionalità dello script engine, tramite inclusione di librerie esterne, sia del suo scopo, ipotizzando un refactoring che coinvolga tutto il sistema. Il fine è quello di utilizzare il linguaggio di scripting come strumento di espressione dell'interazione tra i suoi componenti.
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Lenk, Peter. "Návrh a implementace systému pro výměnu statistických informací o síťovém provozu mezi přístupové body WLAN sítě." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219472.

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This thesis explores the possibilities of implementation of methods for data acquisition in wireless access point MikroTik while using virtualized OpenWRT system. First part of the paper contains short introduction into device’s features and extention of the features by virtualizing the operation system. Design and implementation of the scripts for average load of interfaces data acquisition is in the second part of the paper. The next part deals with the transmission of the gathered data and implementation of the proposed programs in C language. The last part of the paper covers the implementation of a complete program to collect, send and receive data with the option of parameters configuration, and automatic acquisition of the configuration.
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Binkis, Mikas. "Scenarijų panaudojimas mokymosi sistemose." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070111_010919-40719.

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Today popular learning management systems (LMS) lack interactivity. Interactivity is very important in the learning process, because it‘s a great mean of interest and motivation. The level of interactivity could be increased by using scripts, but some of the modern scripting languages are not universal, and the majority are too hard to comprehend for non-IT specialists. That’s why a brand new scripting language has been created. It can be integrated to an open-source PHP based LMS and because of it‘s simplicity and usage of native language in syntax is rather easy to learn for non-IT staff. Experiments showed that it‘s rather convenient, compared to other similar languages and it’s speed does not slow down the process of webpage generation to an extent a user would notice. It’s also capable of performing basic mathematical and other scientific task modeling, making the language sufficient for common use. The script language has some of the complex template language properties, so it can be also used as a tool of managing content rendering. Practical integration of the script language with “Google Maps” service and VRML showed that it can be expanded to the required extent. Further works with this language may include expansion of syntax and implementation of AJAX technology.
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Books on the topic "Scripting language"

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Applied Mac scripting. New York, N.Y: M&T Books, 1995.

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Kak, Avinash C. Scripting with objects: A comparative presentation of scripting with Perl and Python. Hoboken, N.J: John Wiley & Sons, 2008.

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Murach's JavaScript and DOM scripting. [Fresno, CA]: Mike Murach & Associates, 2009.

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Scripting InDesign with JavaScript. [Sebastopol, Calif.]: O'Reilly, 2006.

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Wilson, Ed. Windows PowerShell scripting guide. Redmond, WA: Microsoft Press, 2008.

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Wilson, Ed. Windows PowerShell scripting guide. Redmond, WA: Microsoft Press, 2008.

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Web scripting with VBScript. New York, N.Y: M&T Books, 1996.

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Python scripting for computational science. 2nd ed. Berlin: Springer, 2006.

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Python scripting for computational science. Berlin: Springer, 2004.

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Sharon, Yoder, ed. Inside HyperStudio: Scripting with HyperLogo. Eugene, Ore: International Society for Technology in Education, 1998.

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Book chapters on the topic "Scripting language"

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Tuma, Tadej, and Árpád Bűrmen. "NUTMEG scripting language." In Circuit Simulation with SPICE OPUS, 177–255. Boston, MA: Birkhäuser Boston, 2009. http://dx.doi.org/10.1007/978-0-8176-4867-1_5.

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Horspool, R. Nigel, and Nikolai Tillmann. "The Scripting Language." In TouchDevelop: Programming on the Go, 11–36. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6137-7_2.

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Buff, Robert. "The Scripting Language MtgScript." In Springer Finance, 203–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/978-3-642-56323-2_15.

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Bauer, Tim, and Martin Erwig. "Declarative Scripting in Haskell." In Software Language Engineering, 294–313. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12107-4_21.

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Vidgof, Maxim, Philipp Waibel, Jan Mendling, Martin Schimak, Alexander Seik, and Peter Queteschiner. "A Code-Efficient Process Scripting Language." In Conceptual Modeling, 174–88. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62522-1_13.

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Haglund, Per, Oskar Mencer, Wayne Luk, and Benjamin Tai. "Hardware Design with a Scripting Language." In Field Programmable Logic and Application, 1040–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-45234-8_115.

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Altenhofen, Michael, and Roozbeh Farahbod. "Bârun: A Scripting Language for CoreASM." In Abstract State Machines, Alloy, B and Z, 47–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11811-1_5.

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Maeda, Hiroyuki, and Kazuaki Tanaka. "Hardware Acceleration of Language Processing in Scripting Programming Languages." In Computational Science and Its Applications – ICCSA 2019, 407–16. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24302-9_29.

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Tanaka, Kazuaki, Hiroyuki Maeda, and Hirohito Higashi. "Concurrent Execution in Scripting Programming Language ‘mruby’." In Computational Science and Its Applications – ICCSA 2018, 136–46. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95168-3_9.

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Huang, Zhisheng, Anton Eliëns, and Cees Visser. "STEP: a Scripting Language for Embodied Agents." In Cognitive Technologies, 87–109. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-662-08373-4_5.

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Conference papers on the topic "Scripting language"

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Sabbouh, Marwan, Jeff Higginson, Salim Semy, and Danny Gagne. "Web mashup scripting language." In the 16th international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1242572.1242821.

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"An Intermediate Language for Compilation to Scripting Languages." In International Conference on Software Engineering and Applications. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004588600920103.

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Bodik, Ras. "Session details: Scripting languages." In PLDI '14: ACM SIGPLAN Conference on Programming Language Design and Implementation. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3251079.

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Riedl, Matthias, Robert Schneckenhaus, and Marco Meier. "Scripting language for distributed application design." In 2012 9th IEEE International Workshop on Factory Communication Systems - (WFCS 2012). IEEE, 2012. http://dx.doi.org/10.1109/wfcs.2012.6242550.

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Sun, Bo, Xiaohong Zhang, and Hao Wu. "Extending Linden Scripting Language on OpenSim." In 2012 19th Asia-Pacific Software Engineering Conference (APSEC). IEEE, 2012. http://dx.doi.org/10.1109/apsec.2012.111.

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Wakamori, Takuma, Masahiro Ide, Midori Sugaya, and Kimio Kuramitsu. "Reconfigurable Scripting Language with Programming Risk." In 2012 IEEE International Symposium on Software Reliability Engineering Workshops (ISSREW). IEEE, 2012. http://dx.doi.org/10.1109/issrew.2012.94.

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Meira and Moura. "A scripting language for multimedia presentations." In Proceedings of IEEE International Conference on Multimedia Computing and Systems MMCS-94. IEEE Comput. Soc. Press, 1994. http://dx.doi.org/10.1109/mmcs.1994.292493.

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Idrus, Zainura, Siti Z. Z. Abidin, and N. Omar. "Managing CSCW’s users in scripting language." In 2015 Fourth International Conference on Future Generation Communication Technology (FGCT). IEEE, 2015. http://dx.doi.org/10.1109/fgct.2015.7300238.

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Huang, Jin, Federico Carminati, Latchezar Betev, Cinzia Luzzi, Yansheng Lu, and Daicui Zhou. "Identifying composite refactorings with a scripting language." In 2011 IEEE 3rd International Conference on Communication Software and Networks (ICCSN). IEEE, 2011. http://dx.doi.org/10.1109/iccsn.2011.6014267.

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Biggar, Paul, Edsko de Vries, and David Gregg. "A practical solution for scripting language compilers." In the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529709.

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