Dissertations / Theses on the topic 'Scripting language'
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Abidin, Sita Zaleha Zainal. "Interaction and interest management in a scripting language." Thesis, Swansea University, 2006. https://cronfa.swan.ac.uk/Record/cronfa42324.
Full textHaji-Ismail, Abdul Samad. "JACIE : a scripting language for Internet-based multimedia collaborative applications." Thesis, Swansea University, 2001. https://cronfa.swan.ac.uk/Record/cronfa42685.
Full textWinn, Andrea Michelle. "Multimedia workshop, enhancing usability in multimedia authoring with a visual scripting language." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ39710.pdf.
Full textСокорчук, І. П. "Спосіб роботи із бінарними даними у скриптових мовах програмування на Unix-сумісних платформах." Thesis, Харківський національний університет радіоелектроніки (ХНУРЕ), 2017. http://openarchive.nure.ua/handle/document/4894.
Full textGomez, Norberto Jr. "The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/472.
Full textLind, Fredrik. "Visual Scripting for AR Board Games in Thrymd." Thesis, Luleå tekniska universitet, Datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86071.
Full textIntresset för användandet av Augmenterad Verklighet (AR) för underhållning och produktivitetssyften har ökat på senare tid. LAZER WOLF STUDIOS är utvecklarna bakom Thrymd, en AR-driven brädspelsplattform byggd i spelmotorn Unity. Denna rapport dokumenterar utvecklingsprocessen av ett visuellt skriptramverk byggt med avsikt att låta slutanvändare utveckla sina egna spel till plattformen utan större förkunskapskrav. Ett graf-baserat visuellt skriptspråk implementerades i en skräddarsydd editormiljö inuti Unity, för att bibehålla en bekant och konsekvent användarupplevelse. Grafen består av en serie förgrenande, sammankopplade noder som skickar data mellan varann och exekveras i sekvens. Grafen sparas som en resurs på hårddisken och är lätt att interagera med genom traditionella C#-skript i Unity. Ett mindre antal noder implementerades, men fler krävs för att systemet ska vara brukbart. Av detta skäl designades språket med vidareutveckling i åtanke, då det måste vara enkelt att skapa nya noder. Som med de flesta skriptspråk är prestandan överlag sämre än kompilerad kod. Ytterligare arbete krävs för att förbättra användarupplevelsen.
Herrera, Polo Pablo C., and Universidad Peruana de Ciencias Aplicadas (UPC). "Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura." SIGraDi 2012, 2012. http://hdl.handle.net/10757/604769.
Full textFranzoni, Filippo. "Studio ed integrazione di un motore di scripting in un sistema embedded industriale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Find full textLenk, Peter. "Návrh a implementace systému pro výměnu statistických informací o síťovém provozu mezi přístupové body WLAN sítě." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219472.
Full textBinkis, Mikas. "Scenarijų panaudojimas mokymosi sistemose." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070111_010919-40719.
Full textRavichandran, Shruthi. "A user-friendly programming framework for wireless sensor networks." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52248.
Full textMilitão, Filipe David Oliveira. "Design and implementation of a behaviorally typed programming system for web services." Master's thesis, FCT - UNL, 2008. http://hdl.handle.net/10362/1792.
Full textThe growing use of the Internet as a global infrastructure for communication between distributed applications is leading to the development of a considerable amount of technologies to ease the deployment, description and data exchange among services and thus improve their interoperability. There is also a growing interest in the use of the “software as a service” business model where a software vendor develops and hosts applications to be used by its clients over the Internet. The use of these Web Services is provided through an API describing the interface of the service that can hide how the service provider hosts the application. This approach allows for the creation of an abstraction layer that offers additional capabilities without increasing the maintenance cost usually linked to the management of those machines (like software and hardware updates or just application/system configuration). However, the main tools provided by the standards and existing technology to combine these services usually only account for limited automatic verification techniques (based on standard signature checking of methods in interface descriptions) and thus relying the behavioral compatibility among services to the programmer. The programmer then becomes dependent on the quality of the documentation and the development time available to manually (and without formal guarantees) assure the correctness of the code. In this thesis, we propose a behavioral type system, in the context of yak, a prototype scripting language for web services, that enhances traditional typecheckers by allowing to statically check the correct usage of services (as remote or local objects). Our language uses behavioral annotations in the protocol descriptions, similar to regular expressions, that are translated to deterministic finite automatons during the typechecking phase. The intent of this work is to ease the creation and deployment of Web Services by providing a friendly integration of behavioral type concepts within a practical programming language, so to make the use of these services (with behavioral descriptions) transparent and effortless to the programmer. We also provide a full implementation of the interpreter, behavioral typechecker and run-time support system for the yak language, that may be used to develop prototypical systems and experiment with web services and behavioral types
MUHAMMAD, HISHAM HASHEM. "A STUDY N APIS FOR SCRIPTING LANGUAGES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=9497@1.
Full textUm cenário comum atualmente é o de aplicações desenvolvidas usando duas linguagens de programação a fim de otimizar partes onde o desempenho é crítico e permitir extensibilidade através de scripts escritos pelo usuário. Há várias formas de se obter esse tipo de interoperabilidade; idealmente, entretanto, uma linguagem deve prover uma interface de acesso externo (foreign language interface, FLI) que permita ao programador receber e enviar tanto chamadas como dados para outra linguagem. Este trabalho discute as principais questões envolvendo o projeto de APIs para integração de ambientes de execução de linguagens em aplicações C. Apresentamos os principais problemas enfrentados na interação entre código executando em um ambiente com características inerentemente dinâmicas como o de uma linguagem de script com código C. Comparamos aqui as abordagens empregadas por cinco linguagens no tratamento da comunicação entre os espaços de dados de C e do ambiente de execução embutido e as conseqüências destas abordagens no gerenciamento de memória, bem como no compartilhamento de código entre a aplicação C e o da linguagem de script. Ilustramos as diferenças das APIs destas linguagens e o impacto destas no código resultante de uma aplicação C através de um estudo de caso. Diferentes linguagens de script são embutidas como plugins de uma mesma biblioteca, que por sua vez expõe a aplicações clientes uma API genérica de scripting. Assim, o código de cada plugin permite observar de forma clara e isolada os procedimentos adotados em cada linguagem para chamada de funções, registro de funçoes C e conversão de dados entre os ambientes.
Applications written in two programming languages, in order to optimize parts where performance is critical or to obtain extensibility through userwritten scripts, are commonplace nowadays. There are several ways to obtain this kind of interoperability; ideally, however, a language should provide a foreign language interface (FLI), allowing the programmer to send and receive both data and function calls to the external language. This work discusses the main issues involving the design of APIs for the integration of language environments within C applications. We present the main problems faced in the interaction between code executed in an environment with inherently dynamic characteristics such as a scripting language and C code. We compare the approaches employed by five languages when handling communication between the data spaces of C and the embedded runtime environment and the consequences of these approaches in memory management, as well as sharing of code between the C application and that from the scripting language. We illustrate the differences of the APIs of those languages and their impact in the resulting code of a C application through a case study. Different scripting languages were embedded as plugins for a library, which on its turn exposes to client applications a generic scripting API. This way, the code of each plugin allows us to observe in a clear and isolated way the procedures adopted by each language for function calls, registration of C functions and conversion of data between the environments.
PONTE, THIAGO COSTA. "LUACHARM: A HYBRID MODEL USING SCRIPTING LANGUAGES FOR PARALEL PROGRAMMING." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=30276@1.
Full textPROGRAMA DE EXCELENCIA ACADEMICA
Nos últimos anos, as linguagens de script ganharam muita importância em diversas áreas da computação. Uma das áreas onde essas linguagens ainda são pouco exploradas é na área de computação paralela. A computação paralela sempre foi fortemente associada a computação científica, mas recentemente ela ganhou uma nova importância com a popularização de processadores multi-core. Com esse crescimento se torna necessário o surgimento de novos paradigmas de programação paralela para facilitar o desenvolvimento e dinamizar as aplicações, e linguagens de script podem ser usadas para isso, trazendo dinamismo, simplicidade e flexibilidade às aplicações. Esta dissertação visa estudar um modelo híbrido de programação entre duas linguagens de programação, Lua e Charm plus plus.
Recently, scripting languages have become very important in many fields of computer science. One area in which these languages have not been explored is paralel programming. Paralel programming has always been strongly associated with scientific usage, but recently, with the growth in popularity of multi core systems, it has gained a new field of action. With this change, the development of new programming paradigms of paralel programming become necessary in order to make development easier and applications more dynamic. Scripting languages may be used for this, bringing dynamics, flexibility and simplicity to aplications. This dissertation aims to study a hybrid programming model with two programming languages, Charm plus plus and Lua.
Young, Sarah J. "Reading, narrating, scripting : psycho-poetic strategies in Dostoevskii's Idiot." Thesis, University of Nottingham, 2001. http://eprints.nottingham.ac.uk/11030/.
Full textWang, Lingyun. "Qualitative Analysis of the Usability of Three Contemporary Scripting Languages: Perl, Python and Tcl." [Johnson City, Tenn. : East Tennessee State University], 2001. http://etd-submit.etsu.edu/etd/theses/available/etd-0712101-083723/restricted/Wang7242001.pdf.
Full textSobreira, Péricles de Lima. "T2/ediT2 : un modèle / système flexible et facile à utiliser pour l'édition et mise en oeuvre de scénarios d'apprentissage." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENM081/document.
Full textThe general issue considered in this research is the development of an adaptable and easy-to-use representation of learning scenarios in the form of a table (considered as an artefact of easy manipulation by teachers) associated with a computational model as a tree (as a way to integrate advanced services). In this way, teachers with basic technological skills and without methodological training can edit and operationalize learning scenarios from flexible and friendly graphical interfaces. Although this thesis has its focus on CSCL scripts, the table-tree-based approach (named T2) presents a more general interest. In a first moment, we implemented from this model a learning scenario editor (named ediT2) using notions from CSCL scripts. In a second moment, we considered generalization issues through the extension of the initial implementation, in order to allow teachers to edit their own notions and respective attributes. We investigated from different studies and experiments how teachers used our proposal considering as objectives/evaluation criteria the following features: (1) pedagogical expressiveness (can table-based editors represent a wide range of learning scenarios?); (2) usability (do teachers find the editor easy to use and intuitive?); (3) computational expressiveness (does the approach allow implementation of advanced services?), and; (4) computational flexibility (is the editor easy to adapt to local needs?)
Gregárek, Ondřej. "Správa vývojové dokumentace přes WWW II." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2008. http://www.nusl.cz/ntk/nusl-217294.
Full textIsaksson, Patrik, and Mikael Lindmark. "En analys av fem skriptspråk - Egenskaper och utveckling." Thesis, Karlstad University, Division for Information Technology, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-166.
Full textSammanfattning
Skriptspråk har under det senaste decenniet fått en ökad spridning, både gällande användare och gällande användningsområden. Från att huvudsakligen ha använts till enklare dagliga administratörsuppgifter används idag skriptspråken inom många områden där tidigare enbart
systemspråk var ett alternativ. Denna uppsats undersöker och granskar fem skriptspråk: PHP, Perl, Ruby, Tcl och PostScript. Målet är att undersöka språkens egenskaper och se på skillnader språken emellan. Vi jämför också skriptspråken mot systemspråket C, som dock inte granskas för sig. Vi utför ett test där quicksort-algoritmen används för att sortera ett antal element som läses in från fil. Ett testskript skrivs i varje språk, och dess effektivitet och expressivitet jämförs.
Vi kommer i denna uppsats fram till att definitionen för skriptspråk, och det som skiljer skriptspråk från systemspråk, är skriptspråkens avsaknad av ett separat kompileringssteg. En annan viktig aspekt är skriptspråkens användning av dynamisk typbindning för variabler. De
tester vi gjort visar att inget av skriptspråken kan mäta sig med systemspråket C vad gäller exekveringstid, däremot är de bättre gällande expressivitet. Av skriptspråken är Perl det språk som är snabbast och PostScript det språk som är långsammast.
Abstract
During the last decade, scripting languages have seen an increase in both number of users and areas of development. Earlier, scripting languages were mainly used for everyday system administration tasks. Nowadays, scripting languages are used in areas where previously only
system languages were an alternative. In this dissertation, five scripting languages are compared and reviewed. The languages are: PHP, Perl, Ruby, Tcl, and PostScript. The goal is to examine characteristics of the languages and illustrate the differences between them. We also compare the scripting languages against the system language C, which is not examined in this dissertation. We perform a test where the quicksort algorithm is used to sort a number of elements which are read from file. A test script is written in every language, and their efficiency and expressiveness are compared.
In this dissertation we come to the conclusion that the definition of scripting languages, and the main difference between scripting languages and system languages, is the absence of a separate compiling stage for scripting languages. We also consider the use of dynamic typing regarding variables to be an important aspect of scripting languages. The tests have shown that scripting languages can not compete with the system language C regarding efficiency of execution, but the scripting languages have a higher level of expressiveness. Perl is fastest among the scripting languages and PostScript is the slowest.
Shirazi, Erfan, Mattias Håkansson, and Christian Abels. "A performance and installation research in web server solutions for small e-commerce systems." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1469.
Full textDen här uppsatsen undersöker två olika webbservrar lösningar. En är kommersiell patentskyddad lösning känd som Windows lösningen som består av Windows Server 2003, IIS och ASP. Den andra lösningen är en gratis open source lösning som består av FreeBSD, Apache och PHP. Båda lösningarna har databasen MySQL som en jämensam komponent. Hypotesen som användes i denna forskning är; IIS på Windows Server är inte bättre än Apache på FreeBSD för e-handel system. För att kunna besvara hypotesen gjordes två empirisk jämförelsen. En var respons tid experiment som testade två symmetriska webb shops som var utvecklad av oss för bägge lösningarna. För detta experiment utvecklades en stress test program. Den andra jämförelsen var en fallstudie i lätthet av installation av dessa två lösningar. Den tredje forsknings metoden är en undersökning bland svensk webb hotell administratörer. Undersökningen identifierar olika faktorer som spelar roll när man väljer en av lösningarna. Open source användare föredrar prestanda, säkerhet och kostnad av mjukvara medan Windows användare föredrar obligatorisk kunskap, användbarhet och jämförbarhet. Genom analys av våra resultat har vi visat att vår hypotes är verifierad och detta bevisar att open source lösningen har bättre prestanda genom att den har lägre respons tid än Windows lösningen. Resultatet av fallstudien visar att Windows är lättare att installera.
Ward, Brian Douglas. "A scripting language for handheld computers /." 2002. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:3060278.
Full textLiao, Mao-Yung, and 廖茂詠. "A Scripting Language for Extensible Animation." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/96586535257375208919.
Full text國立政治大學
資訊科學學系
92
Character animations on most virtual environment systems are canned motions created off-line through motion capture techniques. The motions are then en-coded and transmitted with a fixed format and played at the client side. The rigid specification format for computer animation and multimedia presentation in general has greatly affected the development of 3D contents. In this thesis, we propose an XML-based scripting language, called eXtensible Animation Markup Language (XAML). The language is designed to describe character animations at various command levels and to compose a new animation from existing ani-mation clips. Furthermore, one can use plug-in, embeding or translation to in-corporate other customized scripting languages or new functions into XAML. We have implemented an animation engine in Java that can interpret the script-ing language and render 3D animations based on the user’s interactive XAML commands or the provided application programming interface. In addition, we have designed a speech-enabled multi-user virtual environment system based on XAML to verify the feasibility and effectiveness of such a language.
WU, YU-CHIN, and 巫有欽. "Development of Wireless Network Scripting Language System." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/96328673989363887549.
Full text國立臺灣大學
資訊工程學研究所
89
The ubiquity of mobile communication system integrated with rich contents of the Internet is an important trend in the recent years. However, limitations of the mobile communication devices obstruct the applicability of the HTML/HTTP architecture in the Internet. According to that, WAP Forum proposed the WAP architecture to meet the need of the mobile Internet. WML is the contents of network resources in WAP architecture whereas WMLScript is the client-side web scripting language in the WAP architecture for promoting the interactivity of WML documents. WMLScript is based on ECMAScript and is modified to agree with the characteristics of wireless network. The main modification is that a WMLScript file will be compiled down to bytecode by a WMLScript compiler in a WAP gateway before it is transmitted to wireless network such that the need of network bandwidth can be reduced. In the client side, a WMLScript interpreter plays the role of interpreting the bytecode and executing it. In this paper we discusses the designing issues of WMLScript interpreter and its solutions, involving how to design the data structure to save memory, how to design replacement strategy of the cache to reduce the need of requesting bytecode from the server and proposing a state diagram of WMLScript interpreter to demonstrate its execution process. Furthermore, we implement WMLScript interpreter on a mobile phone and Palm. Through the implementation we can figure out what problems will occur while porting WMLScript interpreter between different platforms and how to solve these problems. Besides, in this paper we propose a mechanism for WMLScript compiler about how to design the mapping table between the libraries and its binary codes such that we can dynamically add new function in WMLScript libraries and every device can possess some specific libraries. In this way WMLScript will become more flexible.
Adler, Daniel. "Dynamic Language Bindings for C Libraries with emphasis on their application to R." Doctoral thesis, 2012. http://hdl.handle.net/11858/00-1735-0000-0001-BC19-3.
Full textTrenton, Marcus. "Quest Patterns for Story-Based Video Games." Master's thesis, 2009. http://hdl.handle.net/10048/535.
Full text"Qualitative Analysis of the Usability of Three Contemporary Scripting Languages: Perl, Python and Tcl." East Tennessee State University, 2001. http://etd-submit.etsu.edu/etd/theses/available/etd-0712101-083723/.
Full textПархоменко, Олександр Олександрович. "Розробка інтерпретатора скриптової мови." Магістерська робота, 2020. https://dspace.znu.edu.ua/jspui/handle/12345/5071.
Full textUA : Робота викладена на 59 сторінках друкованого тексту, містить 32 рисунки, 5 таблиць, 7 джерел, 3 додатки. Об’єкт дослідження: процес розробки трансляторів, розуміння інструментів та методів, які лежать у основі побудови інтерпретаторів. Предмет дослідження: розробка інтерпретатора, побудованого для розробленої скриптової мови. Мета роботи: розробити інтерпретатор скриптової мови. Метод дослідження: аналітичний, порівняльний. У кваліфікаційній роботі розглядається процес створення програмного забезпечення, а саме інтерпретатора для розробленної скриптової мови. Розглянуто основні види скриптових мов, відмінність інтерпретатора від компілятора та існуючі види інтерпретаторів на даний момент. Проаналізовано вільне поширюване програмне забезпечення, за допомогою якого розроблено інтерпретатор та скриптову мову. Результати можуть бути використані у практичній діяльності, під час написання базових скриптів.
EN : The work is presented on 59 pages of printed text, 32 figures, 5 tables, 7 references, 3 supplements. The object of research is the process of developing translators, understanding the tools and methods that underlie the construction of interpreters. The subject of research is the development of its own interpreter, built for its own scripting language. The purpose of the work is to develop a scripting language interpreter. The methods of research are analytical, comparative. The qualification work considers the process of creating software, namely an interpreter for the developed scripting language. The main types of scripting languages, the difference between the interpreter and the compiler and the existing types of interpreters at the moment are considered. Free distributed software was analyzed, with the help of which an interpreter and a scripting language were developed. The results can be used in practice, when writing basic scripts.
Ψιστάκης, Ιωσήφ. "Μελέτη των διερμηνευτών (scripting languages) που χρησιμοποιούνται στο παγκόσμιο ιστό, το διαδίκτυο, την εικονική πραγματικότητα και σε σχετικές τεχνολογίες και ανάπτυξη πιλοτικού συστήματος δικτυοκεντρικού διερμηνευτή." Thesis, 2009. http://nemertes.lis.upatras.gr/jspui/handle/10889/2626.
Full textScripting languages find many applications in modern computing environments. Scripts are used in various scenarios, including system administration (bash, powershell, msi), job automation (Microsoft Office, Alias Maya, Sonar, AutoCad), logic programming in computer entertainment and of course in Internet Applications. Internet technologies are the primary example application of scripts (interpreters in general): a connection between scripts and the development of the World Wide Web can be observed: new scripting systems arise to support newly developed technologies. In modern internet applications, different technologies co-exist and interact so that the server and the client can present interactive content to the end user. On the server side, technologies like Php, Jsp and As[.Net are used. The resulting content is presented on the client side with technologies such as html/xml, Javascript, Flex and Actionscript. Scripting Languages (interpreters) are becoming increasingly popular, as they offer versatility, platform-independence and reduced development times, since they feature a simplified syntax and they do not require complex compilation procedures. To increase performance, modern Scripting systems feature Just-In-Time compilation techniques, effectively creating a compiled version of their input source code. This version of the code can be easily executed by the system’s Virtual Machine (Execution Engine). Such techniques blur the borders between Compilers and Interpreters. The features detailed above make interpreters the ideal solution for web application development, mainly because they are inherently cross-platform. Most of the available web-technologies expose an interpreted language system. However, as the complexity in modern web-applications and related technologies increases, current scripting systems are becoming a bottleneck in the development process: To develop a proper dynamic web page, the programmer will be required to use at least three different languages: A language for accessing the data base (sql), a language to program the server side of the application (Php, Jsp, Asp) and a set of languages to present content to the end user (javascript). It is up to the programmer to orchestrate the various scripts and manage any incompatibilities arising, when using those independent systems. This hampers the development process, as extra effort is taken to manage the programming environment rather than actually develop the program. With new technologies, like Silverlight, Ajax and Flex arising, managing inherent incompatibilities becomes even more difficult. To tackle the increased development complexity, a new web application development paradigm is explored and the features of the corresponding language are detailed, as is a simple implementation scheme. A study of available mainstream scripting languages, with a focus in Web development, is also presented. Each language is presented with a description of its key features and syntax and a comparison with similar development systems.
Yang, Yi. "Code optimization and detection of script conflicts in video games." Master's thesis, 2009. http://hdl.handle.net/10048/586.
Full textTitle from PDF file main screen (viewed on Sept. 8, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science, Department of Computing Science, University of Alberta." Includes bibliographical references.
Desai, Neesha. "Using Describers to simplify ScriptEase." Master's thesis, 2009. http://hdl.handle.net/10048/607.
Full textTitle from PDF file main screen (viewed on Oct. 2, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science, Department of Computing Science, University of Alberta." Includes bibliographical references.
Stoop, Werner. "An investigation into the feasibility of monitoring a call centre using an emotion recognition system." Diss., 2010. http://hdl.handle.net/2263/25254.
Full textDissertation (MEng)--University of Pretoria, 2010.
Electrical, Electronic and Computer Engineering
unrestricted