Academic literature on the topic 'SCRUM/XP/Extreme programming'

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Journal articles on the topic "SCRUM/XP/Extreme programming"

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Sharma, Nidhi, and Manoj Wadhwa. "eXSRUP: Hybrid Software Development Model Integrating Extreme Programing, Scrum & Rational Unified Process." TELKOMNIKA Indonesian Journal of Electrical Engineering 16, no. 2 (2015): 377. http://dx.doi.org/10.11591/tijee.v16i2.1627.

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<p>Software industries are progressively adopting the agile development practices of customized models such as Extreme Programming (XP) or Scrum or Rational Unified Process (RUP). Scrum and Extreme Programming (XP) are frequently used agile models, whereas Rational Unified Process (RUP) is one popular classic plan driven software development methodology. Both agile and plan driven models have their own merits & demerits such as XP has good engineering practices, team collaboration and on the other hand weak documentation, poor performance in medium & large scale projects.
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Adnan, Muhammad, Muhammad Afzal, and Khadim Hussain Asif. "Ontology-Oriented Software Effort Estimation System for E-commerce Applications Based on Extreme Programming and Scrum Methodologies." Computer Journal 62, no. 11 (2019): 1605–24. http://dx.doi.org/10.1093/comjnl/bxy141.

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Abstract Presently, software industry is severely suffering from inaccurate effort estimation and inadequate unstructured or semi-structured project history management. In fact, both are difficult to accomplish and hence badly impact the software projects. We proposed improvements in the effort estimation and the project history management of e-commerce projects focusing on Extreme Programing (XP) and Scrum methodologies using ontology models in our software effort estimation system. Proposed system infers suitable estimate in the form of time, resources and lessons learnt as per the project l
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Et al., Iqbal. "The Impact of Agile Methodologies and Cost Management Success Factors: An Empirical Study." Baghdad Science Journal 16, no. 2(SI) (2019): 0496. http://dx.doi.org/10.21123/bsj.2019.16.2(si).0496.

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Software cost management is a significant feature of project management. As such, it needs to be employed in a project or line of work. Software cost management is integral to software development failures, which, in turn, cause software failure. Thus, it is imperative that software development professionals develop their cost management skills to deliver successful software projects. The aim of this study is to examine the impact of cost management success factors with project management factors and three agile methodologies – Extreme Programming (XP), Scrum and Kanban methodologies which are
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Rodríguez-Hernández, V., M. C. Espino-Gudiño, J. L. González-Pérez, J. Gudiño-Bazaldúa, and Victor Castano. "Assessing quality in software development: An agile methodology approach." Journal of Advanced Computer Science & Technology 4, no. 2 (2015): 225. http://dx.doi.org/10.14419/jacst.v4i2.4173.

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<p>A novel methodology, result of 10 years of in-field testing, which makes possible the convergence of different types of models and quality standards for Engineering and Computer Science Faculties, is presented. Since most software-developing companies are small and medium sized, the projects developed must focuson SCRUM and Extreme Programming (XP), opposed to a RUP, which is quite heavy, as well as on Personal Software Process (PSP) and Team Software Process (TSP), which provide students with competences and a structured framework. ISO 90003:2004 norm is employed to define the proces
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Bin saif, Nouf, Mashael Almohawes, and Nor Shahida Mohd Jamail. "The impact of user involvement in software development process." Indonesian Journal of Electrical Engineering and Computer Science 21, no. 1 (2021): 354. http://dx.doi.org/10.11591/ijeecs.v21.i1.pp354-359.

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<p>In software development process, user can take part in any phase of the process, depending on what model is being applied. Lack of user involvement can result in a poorly designed solution, or even a solution that conflicts with user’s needs. This review paper presents the impact of user involvement in software development process. In this study, different software development processes will be reviewed, show where the user usually gets involved in different models such as: Structural (Waterfall, V-model) and incremental (Scrum-extreme programming XP). As each model differs from the o
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López-Mora, Dora, Marco Villamar-Coloma, Ángela Bravo-Pino, and Evelin Lozano-Rodríguez. "El uso de las metodologías agiles y su importancia para el desarrollo de software." Killkana Técnica 3, no. 1 (2019): 25–30. http://dx.doi.org/10.26871/killkana_tecnica.v3i1.473.

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Desarrollar un software sin duda no es trabajo fácil, por esta razón existen diversas metodologías para facilitar el proceso en el desarrollo de proyectos, en este caso de Ingeniería de software. Las Metodologías de desarrollo ágil permiten mejores resultados, en el transcurso del ciclo de vida para el mejoramiento continuo en el desarrollo del producto basado en el aprendizaje, Innovación y cambios continuamente con el fin de mejorar la calidad, fiabilidad y seguridad del software. Por otra parte, tenemos aquellas propuestas más tradicionales que se centran especialmente en el control del pro
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López-Mora, Dora, Marco Villamar-Coloma, Ángela Bravo-Pino, and Evelin Lozano-Rodríguez. "El uso de las metodologías agiles y su importancia para el desarrollo de software." Killkana Técnica 3, no. 2 (2019): 23–28. http://dx.doi.org/10.26871/killkana_tecnica.v3i2.531.

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Desarrollar un software sin duda no es trabajo fácil, por esta razón existen diversas metodologías para facilitar el proceso en el desarrollo de proyectos, en este caso de Ingeniería de software. Las Metodologías de desarrollo ágil permiten mejores resultados, en el transcurso del ciclo de vida para el mejoramiento continuo en el desarrollo del producto basado en el aprendizaje, Innovación y cambios continuamente con el fin de mejorar la calidad, fiabilidad y seguridad del software. Por otra parte, tenemos aquellas propuestas más tradicionales que se centran especialmente en el control del pro
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Ferraz Júnior, Wilton Moreira, Suéllen Rodolfo Martinelli, Carlos Henrique da Silva Santos, and Murillo Rodrigo Petrucelli Homem. "Gamification based learning activities in elementary Brazilian public school." Independent Journal of Management & Production 11, no. 6 (2020): 1830. http://dx.doi.org/10.14807/ijmp.v11i6.1119.

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This work presents an iterative method which is based on the serious games development in elementary and high school classes, focusing on the students and teachers experiences from Brazilian scholar reality. Furthermore, it does not require strong background in game development and it is planned to be introduced any area of knowledge. It has been considered as a motivational method to engage the teachers and students’ in-depth discussions. It follows some Agile Methods practices, such as the Extreme Programming (XP) and Scrum Agile Methods to guide them along the continuous exploration of game
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Kunwar, Sundar. "Enabling and Limiting factors in eXtreme Programming (XP) with Evaluation Framework." SCITECH Nepal 14, no. 1 (2019): 50–62. http://dx.doi.org/10.3126/scitech.v14i1.25534.

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As agile software development methodologies are used in many domains and come with different shapes and sizes, it is one of the complex human endeavors. Extreme Programming (XP) is one of the well-known agile software development methodologies and is driven by a set of values including simplicity, communication, feedback and courage, but lacks the mechanism to measure these values demanding the evaluation framework to make it measurable and attainable. The main aim of this study is to build the software process improvement model that can be used for evaluating XP values and practices. The prop
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Bahrudin, Ida Aryanie, Rafizah Mohd Hanifa, Mohd Ezree Abdullah, and Muhammad Firdaus Kamarudin. "Adapting eXtreme Programming Approach in Developing Electronic Document Online System (eDoc)." Applied Mechanics and Materials 321-324 (June 2013): 2938–41. http://dx.doi.org/10.4028/www.scientific.net/amm.321-324.2938.

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eXtreme Programming (XP) is one of new discipline of software development methodology on values of simplicity, communication, feedback and also courage. XP is an explorative and agile development method that seeks to satisfy the customer through early and continuous delivery of valuable software. XP software development process starts with planning, and all iterations consist of four basic phases in its life cycle: designing, coding, testing, and listening. This paper tends to report the experience in adapting XP in developing electronic document online system for the use of Centre for Diploma
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Dissertations / Theses on the topic "SCRUM/XP/Extreme programming"

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SANTOS, Melquizedequi Cabral dos. "O impacto do uso das metodologias ágeis Scrum e XP na satisfação dos stakeholders." Universidade Federal de Pernambuco, 2014. https://repositorio.ufpe.br/handle/123456789/11646.

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Submitted by Nayara Passos (nayara.passos@ufpe.br) on 2015-03-10T14:09:50Z No. of bitstreams: 2 DISSERTAÇÃO Melquizedequi Cabral dos Santos.pdf: 4968844 bytes, checksum: 96eab8b905a2ae8cdf2de68caef3d973 (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5)<br>Made available in DSpace on 2015-03-10T14:09:50Z (GMT). No. of bitstreams: 2 DISSERTAÇÃO Melquizedequi Cabral dos Santos.pdf: 4968844 bytes, checksum: 96eab8b905a2ae8cdf2de68caef3d973 (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Previous issue date: 2014<br>As metodologi
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Shen, Bin. "Agile Methods (Scrum, XP) Applying into Small (Micro) Enterprise Brusiness Website Development : A case study of Dalsland Travel AB website development project." Thesis, Uppsala universitet, Informationssystem, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-203176.

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Filho, Dairton Luiz Bassi. "Experiências com desenvolvimento ágil." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-06072008-203515/.

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A crescente demanda por sistemas e a alta velocidade com que seus requisitos evoluem têm evidenciado que desenvolvimento de software exige flexibilidade, pois muitas decisões precisam ser tomadas durante o projeto. Além disso, as dificuldades para a produção de sistemas vão muito além das questões técnicas. Fatores estratégicos, comerciais e humanos são responsáveis por algumas das variáveis que contribuem para tornar o desenvolvimento de sistemas de software uma atividade altamente complexa. Modelos tradicionais de desenvolvimento de software propõem processos prescritivos que não consideram
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Madhira, Phani Srikara Sastry. "Investigating the Applicability of Agile Practices in Software Organizations." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4377.

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Agile software development has gained significant importance the recent years. Software practitioners have recognized the importance of agile development due to the benefits offered. Therefore, agile software development has been identified as the replacement to traditional or plan driven style of development. There are different frameworks or methods, which follow agile principles, known as agile methodologies. SCRUM and XP are the most popular and widely used agile methods or framework. There are different types of agile methodologies, each containing a set of practices, which can be adapted
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Hübner, Uwe. "XP." Universitätsbibliothek Chemnitz, 2001. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200100361.

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Gemeinsamer Workshop von Universitaetsrechenzentrum und Professur "Rechnernetze und verteilte Systeme" der Fakultaet fuer Informatik der TU Chemnitz. Workshop-Thema: Mobilitaet Die Ideen hinter "Extreme Programming" werden vorgestellt. Die sehr unterschiedliche Bewertung wird damit erklärt, daß der Erfolg offenbar von den beteiligten Persönlichkeitstypen abhängt.
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Vishnuvajhala, Sashanka. "Enhancing extreme programming (XP) with performance driven development (PDD) /." Available to subscribers only, 2005. http://proquest.umi.com/pqdweb?did=1079672421&sid=15&Fmt=2&clientId=1509&RQT=309&VName=PQD.

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Eskandari, Edvin. "Framgångsfaktorer för parprogrammering inom Extreme Programming." Thesis, University of Skövde, School of Humanities and Informatics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1001.

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<p>Det här arbetet har med hjälp av en kvalitativ undersökning tagit fram framgångsfaktorer för parprogrammering. Detta har genomförts med hjälp av intervju samt enkätundersökningar med sex respondenter. Då litteraturen inte behandlar hur parprogrammering kan bli framgångsrikt har detta arbete haft som syfte för att göra detta. Resultatet har kategoriserats i fyra nivåer. Exempel på framtagna framgångsfaktorer är att:</p><p>• ledningen måste införskaffa kunskaper om parprogrammering</p><p>• projektledaren uppmuntrar till byte av par ofta</p><p>• projektdeltagarna är öppna och mottagbara för ko
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Endriss, Carneiro Campelo Renata. "XP-CMM : uma guia para utilização de Extreme Programming em um ambiente nível do CMM." Universidade Federal de Pernambuco, 2003. https://repositorio.ufpe.br/handle/123456789/2523.

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Made available in DSpace on 2014-06-12T15:58:59Z (GMT). No. of bitstreams: 2 arquivo4794_1.pdf: 2683672 bytes, checksum: ea816cfe4cb13fb4f70bae7d4e2876eb (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2003<br>Recentemente a comunidade de software vem se deparando com um grupo de novas metodologias de desenvolvimento de software, classificadas como metodologias ágeis . Algumas das metodologias que fazem parte deste grupo são Extreme Programming (XP) e SCRUM, sendo XP a mais conhecida e utilizada. Estas metodologias possuem em comum um
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Hansson, Kristina. "User-Centered Extreme Programming Development : a combination of two software development process in theory and practice." Thesis, University West, Department of Technology, Mathematics and Computer Science, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-549.

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Flisberg, Magnus. "En undersökning av faktorer som styr valet mellan XP och RUP." Thesis, University of Skövde, School of Humanities and Informatics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1024.

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<p>För att genomföra ett lyckat systemutvecklingsprojekt kan ett flertal utvecklingsmetoder användas. Utvecklingsmetoder hjälper till att undvika fallgropar under utvecklingsprocessen. De två typer av utvecklingsprocesser som arbetet baseras på är eXtreme Programming (XP) och Rational Unified Process (RUP).</p><p>Genom att identifiera skillnader samt hur XP och RUP kan kombineras, presenteras olika faktorer. En faktor är projektstorlek som enligt litteratur är den viktigaste faktorn vid valet mellan XP och RUP. Med hjälp av en enkätundersökning hos ett antal utvecklingsföretag har data samlats
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Books on the topic "SCRUM/XP/Extreme programming"

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Hanser, Eckhart. Agile Prozesse: Von XP über Scrum bis MAP. Springer, 2010.

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Stephens, Matt, and Doug Rosenberg. Extreme Programming Refactored: The Case Against XP. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0810-5.

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Wells, Don, and Laurie Williams, eds. Extreme Programming and Agile Methods — XP/Agile Universe 2002. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45672-4.

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Zannier, Carmen, Hakan Erdogmus, and Lowell Lindstrom, eds. Extreme Programming and Agile Methods - XP/Agile Universe 2004. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/b99820.

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Maurer, Frank, and Don Wells, eds. Extreme Programming and Agile Methods - XP/Agile Universe 2003. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/b11928.

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F, Maurer, and Wells Don 1955-, eds. Extreme programming and agile methods: XP/Agile Universe 2003 : third XP Agile Universe Conference, New Orleans, LA, USA, August 10-13, 2003 : proceedings. Springer, 2003.

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Enterprise-scale agile software development. CRC Press, 2009.

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Schiel, James. Enterprise-scale agile software development. CRC Press, 2010.

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Schiel, James. Enterprise-scale agile software development. CRC Press, 2009.

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Carmen, Zannier, Erdogmus Hakan, and Lindstrom Lowell, eds. Extreme programming and agile methods - XP/agile universe 2004: 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 15-18, 2004 ; proceedings. Springer, 2004.

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Book chapters on the topic "SCRUM/XP/Extreme programming"

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Hanser, Eckhart. "Extreme Programming (XP)." In Agile Prozesse: Von XP über Scrum bis MAP. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12313-9_3.

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Jensen, Bent, and Alex Zilmer. "Cross-Continent Development Using Scrum and XP." In Extreme Programming and Agile Processes in Software Engineering. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44870-5_19.

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Schwaber, Ken. "Scrum and Agile 101." In Extreme Programming and Agile Methods — XP/Agile Universe 2002. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45672-4_37.

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Blankenship, Jerrel, Matthew Bussa, and Scott Millett. "eXtreme Programming." In Pro Agile .NET Development with Scrum. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3534-7_3.

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Stephens, Matt, and Doug Rosenberg. "Refactoring XP." In Extreme Programming Refactored: The Case Against XP. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0810-5_15.

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Braithwaite, Keith, and Tim Joyce. "XP Expanded: Distributed Extreme Programming." In Extreme Programming and Agile Processes in Software Engineering. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11499053_21.

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Talbott, Nathaniel, and Duff O’Melia. "XP Fest." In Extreme Programming and Agile Methods — XP/Agile Universe 2002. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45672-4_48.

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Van Cauwenberghe, Pascal, Olivier Lafontan, Ivan Moore, and Vera Peeters. "The XP Game." In Extreme Programming and Agile Processes in Software Engineering. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11499053_45.

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Kerievsky, Joshua, and Steven Fraser. "Fishbowl: XP Tools." In Extreme Programming and Agile Processes in Software Engineering. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24853-8_58.

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Lafontan, Olivier, Ivan Moore, and Vera Peeters. "The XP Game." In Extreme Programming and Agile Processes in Software Engineering. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24853-8_59.

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Conference papers on the topic "SCRUM/XP/Extreme programming"

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Santos, Vinícius S., and Edna D. Canedo. "Utilização da Metodologia Ágil no Desenvolvimento de Software na Justiça Eleitoral Brasileira." In X Simpósio Brasileiro de Sistemas de Informação. Sociedade Brasileira de Computação - SBC, 2014. http://dx.doi.org/10.5753/sbsi.2014.6126.

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Este trabalho apresenta um estudo de caso de uma aplicação da metodologia ágil usando o framework Scrum combinado com o processo de desenvolvimento de software XP (Extreme Programming) sobre projetos de construção de sistemas no Tribunal Superior Eleitoral. Com o intuito de descobrir novos conhecimentos de interesse para o negócio foram analisadas evidências coletadas sobre a implantação da metodologia no órgão público e confrontadas com a bibliografia mais utilizada sobre o assunto. Por fim, necessidades de melhorias foram encontradas, sendo que parte delas confirmaram fatos anter
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Nordell, Lane F., and Hanif Ruda. "Challenges in Developing a Comprehensive, Automated and Flexible Oil Accounting System." In 2004 International Pipeline Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/ipc2004-0251.

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This paper will present the context, objectives, challenges and innovative software development and project management techniques that enabled the building of a comprehensive oil accounting (OA) system. A major stage in the continuing development of OA components, completed in 2002, replaced an aging legacy system and added considerable functionality. Components are added to the OA system on a continuous basis The target result is an automated crude oil balancing and revenue accounting system that interfaces with other pipeline-management software systems. The challenge was to custom build and
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Jami, Syed Imran, and Zubair A. Shaikh. "Teaching Computer Science Courses Using Extreme Programming (XP) Methodology." In 2005 Pakistan Section Multitopic Conference. IEEE, 2005. http://dx.doi.org/10.1109/inmic.2005.334429.

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Lan Cao, K. Mohan, Peng Xu, and B. Ramesh. "How extreme does extreme programming have to be? Adapting XP practices to large-scale projects." In 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the. IEEE, 2004. http://dx.doi.org/10.1109/hicss.2004.1265237.

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Lozada-Martinez, Erika, Jose E. Naranjo, Carlos A. Garcia, Daysi M. Soria, Orlando R. Toscano, and Marcelo V. Garcia. "SCRUM and Extreme Programming Agile Model Approach for Virtual Training Environment Design." In 2019 IEEE Fourth Ecuador Technical Chapters Meeting (ETCM). IEEE, 2019. http://dx.doi.org/10.1109/etcm48019.2019.9014882.

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Santana, Célio A., Aline L. Timóteo, and Alexandre M. L. Vasconcelos. "Mapeamento do modelo de Melhoria do Processo de Software Brasileiro (MPS.Br) para empresas que utilizam Extreme Programming (XP) como metodologia de desenvolvimento." In Simpósio Brasileiro de Qualidade de Software. Sociedade Brasileira de Computação - SBC, 2006. http://dx.doi.org/10.5753/sbqs.2006.15605.

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Este artigo apresenta sugestões de modificações necessárias para que uma organização que possua Extreme Programming como metodologia de processo, possa se adequar ao nível G ou F do Modelo de Melhoria do Processo de Software Brasileiro. Neste caso a organização pode se beneficiar de um processo disciplinado, de fácil implantação e de retorno de resultados rápido dados por XP, ao mesmo tempo ter seu processo certificado por um modelo de qualidade consolidado (MPS.Br) a um custo muito baixo tornando- a competitiva no mercado nacional.
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Schoeffel, Pablo. "XP Enigma - Um Jogo Educacional Não Digital para Apoio ao Ensino de Métodos Ágeis: Uma análise temporal da motivação e aprendizagem." In Simpósio Brasileiro de Educação em Computação. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/educomp.2021.14481.

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Este artigo descreve um jogo educacional não digital, baseado em uma atividade de caça ao tesouro, para apoiar o ensino de metodologias ágeis, mais especificamente de práticas e valores do Extreme Programming (XP). O trabalho descreve o detalhamento do jogo, uma avaliação pós-teste realizada com 20 estudantes utilizando o modelo de avaliação para jogos educacionais MEEGA, assim como uma avaliação da percepção de 46 egressos sobre o jogo dois a quatro anos após a participação. Como resultados, identificou-se um alto índice de satisfação em termos de motivação e experiência do usuário, um aument
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Reports on the topic "SCRUM/XP/Extreme programming"

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Nord, Robert L., James E. Tomayko, and Rob Wojcik. Integrating Software-Architecture-Centric Methods into Extreme Programming (XP). Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada431084.

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