Dissertations / Theses on the topic 'SDP and Arduino interface'
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Šustek, Vladimír. "Jednoduchý průmyslový Ethernet." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400547.
Full textSvorobovič, Andrej. "Pusiau apibrėžto programavimo optimizavimo paketo SeDuMi analizė." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_175452-73016.
Full textThe optimization software SeDuMi Interface and it‘s calculation packet SeDuMi 1.05 is described in this work. Distinctive software features are listed. and values of packet’s functions are described. Variety of optimization packets is presented. Semidefinite programming is compared with linear programming, since semidefinite programming algorithms are implemented in the SeDuMi interface. Time of execution of the programs has been also compared: programs using SeDuMi software functions has been compared with programs using MATLAB functions. For the comparison classical optimization problem is used – the minimum volume ellipsoid problem.
Aquino, Raphael de Jesus Lisboa. "Detecção e análise de movimentos do cotidiano via interface Arduino." Universidade Federal de Sergipe, 2016. https://ri.ufs.br/handle/riufs/6408.
Full textÉ perceptível a distância existente entre tecnologias produzidas pela ciência e o ensino de física na educação básica. A plataforma Arduino de programação física tem grande potencial para aplicações didáticas, artísticas e comerciais, constituindo uma boa ferramenta de inclusão tecnológica, conhecimentos técnicos e revisão metodológica no ensino médio. O uso de equipamentos laboratoriais no ensino de ciência é meta frequente entre educadores. O presente trabalho ensina professores a montar um equipamento de aquisição de dados para alguns movimentos cotidianos ainda que rápidos, tais como quedas livre, ou movimentos veiculares ou pendulares. Em relação a outras alternativas, este equipamento é vantajoso em quesitos como portabilidade, custo e adaptabilidade a outros projetos didáticos. A aplicação da proposta em uma turma de instrumentação para o ensino de física e em duas turmas do 1º ano do ensino médio demonstrou aproximar Física e tecnologia, fomentar interesse em programação física e melhorar a contextualização da cinemática com outros ramos da atividade humana aumentando as chances de uma aprendizagem significativa.
Silva, Alexandre José Braga da. "Um modelo de baixo custo para aulas de robótica educativa usando a interface arduino." Universidade Federal de Alagoas, 2014. http://www.repositorio.ufal.br/handle/riufal/1608.
Full textEste trabalho descreve um método de integração entre a interface de controle Arduino como base tecnológica e dispositivos de baixo custo que possuam um grau de simplicidade adequado para que seja usado por crianças, adolescentes e pessoas que estejam se iniciando em projetos de robótica, automação e controle. Este estudo se baseia em protótipos desenvolvidos em oficinas e aulas de robótica educativa em uma escola de ensino fundamental e médio do estado de Alagoas. Os resultados alcançados através dos experimentos realizados, usando materiais reaproveitáveis, sucata e componentes eletrônicos de fácil aquisição no mercado, em conjunto com softwares integrados e utilizados pelos professores e alunos, demonstraram excelentes resultados em termos de aproveitamento das aulas, interesse, participação e melhorias nos conhecimentos ministrados, de acordo com as avaliações feitas por meio de questionários com os alunos.
Pozdíšek, David. "Přenosné automatizované pracoviště pro měření vzduchotechnických veličin." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-417800.
Full textAndré, Joel. "Modular Battery Management System interface to integrated Vehicle Control Unit : Creating a BMS playground using Arduino." Thesis, Karlstads universitet, Institutionen för ingenjörsvetenskap och fysik (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78793.
Full textKarri, Janardhan Bhima Reddy. "Low Power Real-time Video and Audio Embedded System Design for Naturalistic Bicycle Study." Scholar Commons, 2015. https://scholarcommons.usf.edu/etd/5518.
Full textGUDURU, TABU SRAVANI, and SURYA NARAYANA MURTHY THATAVARTHY. "IoT Based Home Monitoring System." Thesis, Blekinge Tekniska Högskola, Institutionen för matematik och naturvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20900.
Full textTa, Christopher Ian. "Interfacing a Brain Control Interface towards the Development of a Retrofitted, Low-Cost, Open Sourced, Electric Wheelchair." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1707240/.
Full textKoupý, Pavel. "Modulární výuková platforma pro oblast vestavěných systémů a číslicových obvodů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-449293.
Full textGustafsson, Christopher. "Joystick Radar Control : Implementing joystick control of a radar rig using single board micro-controllers by emulating generic mouse and keyboard commands." Thesis, Linköpings universitet, Datorteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-175357.
Full textFörsvarets materielverk tillhandahåller test och evaluering av militära flygsystem. De tillhandahåller även tjänster rörande militära övningar såsom belysning av flygplan med en radar för att öva piloter. Denna radar är monterad i en container och kontrolleras av en styrdator som kör operativsystemet Windows 2000. Denna dator styrs med hjälp av en mus och tangentbord. I denna rapport kommer ett system designas som kan förbättra användarupplevelsen av denna dator samtidigt som förändringar av hårdvara eller mjukvara i styrdatorn undviks. Resultatet av rapporten var ett system bestående av en kommersiellt tillgänglig joystick och två microkontrollers i kombination med ett grafiskt användargränssnitt som omvandlar knapptryck och styrutslag från joysticken till mus och tangentbords kommandon i styrdatorn.
Nedvědický, Pavel. "Vizuální zpětnovazební řízení pro humanoidního robota." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-417797.
Full textAljundi, Liam. "Moving Mathematics : Exploring constructivist tools to enhance mathematics learning." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-42981.
Full textFrueh, Andrew. "Tying Tourettic Threads Together." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1398621268.
Full textKoelemeijer, Dorien. "The Design and Evaluation of Ambient Displays in a Hospital Environment." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23601.
Full textBachmayer, Marek. "Monitorovací systém pro sledování chodu laboratoře." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-432835.
Full textHSU, CHIA-CHIN, and 許嘉晉. "Analyze Real-Time Signal with Arduino and Human-Machine Interface (LabVIEW)." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/dm44m2.
Full text逢甲大學
電機工程學系
107
This thesis proposes to analyze and process the signals transmitted in real time, such as using the radar system to measure the distance , speed of object measurement, etc., and then use the human-machine interface (LabVIEW) to filter the signals and display them on the computer screen. Users can get their relevant data, which uses the Arduino's signal to perform preliminary analog-to-digital converster, and uses the relevant Bluetooth module to transfer to LabVIEW in the computer. The signals display in time domain and frequency domain to show different frequency. The signal that has been processed by the analog-to-digital converster is displayed with different frequency signals in the time domain and the frequency domain, respectively, and in this paper, the human life signs are used as the measurement target, because the human body will still produce the fluctuation of breathing and heartbeat even when it is at rest, and the measuring signal will transmitt the measurement signal through the Bluetooth of the Arduino. The wireless transmission method can reach and display at a certain distance with Bluetooth. Finally, the results of different materials and spectrum versus time are presented to prove the stability of the measurement capability and measurement capability of this design architecture.
CHANG, YU-HSUAN, and 張育瑄. "Implementation of a Universal Remote Controller Interface by Using Arduino and NFC Technology." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/11874208913055484594.
Full text亞洲大學
行動商務與多媒體應用學系
104
With advances in technology, many appliances are equipped with remote controller. The remote controller is a handy device that allows us to easily control many home appliances. But because of this ,there are many kinds of remote controller at home. And because of each type of appliance remote controllers are different. It becomes an obsession in finding the remote controller. Thus, the universal remote controller was invented to solve these problems. Although traditional universal remote controllers solve problems of too many kinds and quantities of remote controllers. But the traditional universal remote controller often contains a lot of buttons for use for most brands of home appliances. This causes the interface of remote controller is too complex and difficult to use. And too many buttons also cause to press mistakenly or some buttons almost never used. Furthermore, the main material of universal remote controller is still plastics, so the environmental problems caused by using of plastic is not resolved, even larger amount. To solve above problems, this study integrates the Arduino platform, Bluetooth, Near Field Communication (NFC) technologies to build a Universal Infrared Remote Control Platform (UIRCP) base on smartphone and to design a brief definition of remote control codes in XML. In the framework of UIRCP, there are XML syntaxes for manufacturers to define remote control interface. Manufacturers will define the remote control interface and store the definition in NFC tags, after that tags will be sell with products. And consumers can use a single APP to get the remote control interface by scanning the NFC tag through smartphone after they purchase of these products. So it can achieve the purpose that store and switch remote control interface in single APP. In addition, smartphones do not have the function of transmitting infrared now. Therefore, this study increasing the Bluetooth module on the Arduino platform to receive infrared control codes from the smartphone, then send the remote control codes to appliances via infrared transmission modules. Compared to the traditional universal remote controller, this study using smartphone as a remote control device. Not only support the integration of multiple remote control interface onto a single APP, but also can simplify the control interface to avoid pressing the wrong button. For manufacturers, this study can help them to cost down by using NFC tags instant of remote controllers. iv But also reduce harm to the environment due to a significant reduction in the use of plastic material.
Silva, Rui Miguel Bento de Carvalho e. "Utilização do Physical Etoys como interface de programação da placa Arduino : um estudo no ensino profissional de informática na Escola Secundária da Lixa." Master's thesis, 2013. http://hdl.handle.net/1822/29212.
Full textO ensino de programação de hardware ou de protótipos no Ensino Secundário, não é uma tarefa fácil de concretizar, quer pelas dificuldades intrínsecas, levantadas pela programação de computadores, quer pela recetividade dos alunos, que a consideram uma tarefa fastidiosa. Sob este ponto de vista, a utilização de metodologias e de ferramentas que facilitem a abordagem das tarefas de programação são, em regra, bem recebidas no meio escolar. Foi com essa preocupação em vista que organizei o meu projeto de intervenção na escola, cuja experiência apresento neste relatório. O projeto foi implementado numa turma do 12.º ano do ensino profissional do Curso Profissional Técnico de Gestão de Equipamentos Informáticos do Sistema de Ensino Português, na disciplina de Instalação e Manutenção de Equipamentos Informáticos. Os trabalhos, desenvolvidos através da utilização combinada da placa Arduino com o software de programação visual Physical Etoys, consistiram em pequenos projetos pessoais, compreendendo projetos de controlo de componentes eletrónicos, tais como sensores de luminosidade, motores, botões de pressão, semáforos e automatismos associados ao controlo de tráfego, realizados por estudantes do 12.º ano do ensino profissional, com reduzidos conhecimentos de programação. No decurso do projeto foi possível observar que, ao contrário do que habitualmente ouvimos dizer, os estudantes entusiasmam-se com os conteúdos curriculares e envolvem-se empenhadamente nas aulas ditas de “programação”. Este relatório cobre as diversas fases do projeto de investigação associado ao estágio, incluindo as fases de observação, planeamento, implementação e monitorização, recolha e análise de dados, e as conclusões a que cheguei. Destaco também as metodologias de aprendizagem baseadas na resolução de problemas apoiadas por recursos tecnológicos com interfaces mais fáceis de utilizar e de compreender, de onde parece resultar uma melhoria do ambiente de aprendizagem e dos resultados obtidos pelos estudantes. Concluo ainda que a elevada aplicabilidade dos recursos experimentados em contexto de sala de aula fomenta a aquisição e o desenvolvimento de aprendizagens, o raciocínio lógico e o pensamento computacional, para além de potenciar a autonomia dos estudantes na utilização de componentes eletrónicos em protótipos e em projetos de sua iniciativa.
Teaching programming of hardware or prototypes in Secondary Education is not an easy task to accomplish, either due to the intrinsic difficulty, raised by computer programming, or the receptivity of the students, who consider it a tedious task. From this point of view, the use of tools and methodologies to facilitate the approach of programming tasks are generally well received at schools. It was with this in mind that I organized my intervention project in the school, whose experience I present in this report. The project was implemented in a class of the 12th grade of vocational education in the professional course of Management Computer Equipment of the Portuguese Teaching System, in the curricula of Installation and Maintenance Equipment Computers. The work, developed through the combined use of the Arduino board with the visual programming tool Physical Etoys, consisted in small personal projects, including projects for control of electronic components, such as light sensors, motors, pushbuttons, automatic lights and associated traffic control, performed by students in 12th grade of vocational education, with reduced programming knowledge. During the project it was possible to observe that, contrary to what it is usually heard, students were enthusiastic with the curriculum content and have engaged themselves, thoroughly, in lessons called "programming lessons". The report covers the various stages of my research associated with the project, including the phases of observation, planning, implementation and monitoring, collection and analysis of data, and the conclusions reached. I truly wish to emphasize the learning methodologies based on problem solving supported by technological resources with interfaces easier to use and understand, which seems to result in an improvement of the learning environment and the results obtained by the students. Finally, i conclude that the high applicability of resources experimented in the context of the classroom fosters the acquisition and development of learning, logical reasoning and computational thinking, in addition to promoting the autonomy of the students in the use of electronic components in prototypes and projects of their own initiative.
Macpherson, Shaun Gordon. ""A Computer for the Rest of You": Human-Computer Interaction in the Eversion." Thesis, 2014. http://hdl.handle.net/1828/5286.
Full textGraduate
2015-04-21
0585
shaunmac@uvic.ca