Academic literature on the topic 'Sedan, Battle of'

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Journal articles on the topic "Sedan, Battle of"

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Ridwan, Moh, Wahyu Andhyka Kusuma, and Hardianto Wibowo. "Pengukuran emosi berdasarkan biofeedback sensor pada game berjenis battle royale." Jurnal Repositor 2, no. 11 (2020): 1464. http://dx.doi.org/10.22219/repositor.v2i11.772.

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Game merupakan salah satu aktivitas yang saat ini tidak bisa dipisahkan dari setiap individu. Secara umum, genre pada game dibagi menjadi 5 yaitu strategy, role-playing games (RPG), sport, adventures, puzzle action. Berkembangnya teknologi munculah genre-genre baru, salah satu yaitu battle royale. Munculnya battle royale menjadikan genre tersebut, genre yang paling banyak dilihat oleh streamers online. Salah satu game dengan genre battle royale adalah PlayersUnknown’s BattleRoyale atau lebih dikenal PUBG. Dengan populernya PUBG tersebut munculah ide permasalahan yaitu, bagaimana sebenarnya fee
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Riyanti. "UPAYA MENINGKATKAN HASIL BELAJAR MENGGUNAKAN MEDIA BATELA PADA SISWA KELAS X7 MATERI HIDROKARBON SMAN 1 DONOROJO TAHUN PELAJARAN 2015/2016." PSEJ (Pancasakti Science Education Journal) 1, no. 1 (2016): 1–6. http://dx.doi.org/10.24905/psej.v1i1.58.

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Penelitian ini bertujuan mengetahui hasil belajar siswa dengan menggunakan media batela danmenciptakan suasana senang menggunakan media batela pada materi hidrokarbon. Penelitian tindakan kelas inidilakukan di kelas X7 berjumlah 34 siswa dan menggunakan 2 siklus. Data hasil penelitian berupa hasilobservasi, tes kognitif dan respon siswa terhadap media batela. Dari hasil observasi oleh observer (pengamat)yang mengamati aktifitas siswa dan guru sebagai faslitator diperoleh nilai rata-rata pada siklus 1 yaitu 2,63(kategori sedang) dan siklus 2 sebesar 3,21 (kategori baik). Sedangkan hasil belajar
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Galih, Muhammad Iqbal, Budi Harijanto, and Jeki Saputra. "SISTEM KENDALI DAN TELEMETRI DARI ROBOT CQB MK1 (CLOSE QUARTER BATTLE) KE BASE STATION MENGGUNAKAN FREQUENCY 5.8 GHz." Jurnal Elkasista 2, Mei (2021): 10–21. http://dx.doi.org/10.54317/elka.v2imei.150.

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Perkembangan teknologi di dalam dunia elektronika khususnya robotika berkembang dengan sangat pesat. Kebutuhan manusia akan alat bantu yang kuat, akurat dan efisien mendorong manusia terus melakukan penelitian untuk menghasilkan robot-robot yang dapat menggantikan tugas-tugas manusia di bidang militer supaya mengurangi korban jiwa pada personil yang ditugaskan pada daerah-daerah rawan. Salah satu robot yang sedang dikembangkan dalam penelitian adalah robot CQB (Close Quarter Battle) MK1. Pada penelitian ini, peneliti merancang sebuah sistem kendali dan telemetri yang dipergunakan untuk menghub
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Sena, I. Gede Wiarta, and Andi W. R. Emanuel. "MOBILE LEGEND GAME PREDICTION USING MACHINE LEARNING REGRESSION METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 9, no. 2 (2023): 221–30. http://dx.doi.org/10.33330/jurteksi.v9i2.1866.

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Abstract: A research institute explains that with 83.7 million people using the Internet, Indonesia is among the top 20 internet users globally. Various individual or group activities require an internet network, one of which is playing games, for developments in the gaming sector, especially the MOBA (Massive Online Battle Arena) genre game, is being hotly discussed. There are various kinds of MOBA genre games, one of which is the Mobile Legends game. Many E-Sport Mobile Legends teams, especially in Asia, make this phenomenon a business space to generate large profits. In this study, the rese
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Rizky, Ghina, Jhanghiz Syahrivar, Yuling Wei, and Chairy Chairy. "THE ROLES OF VIRTUAL CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS." Jurnal Muara Ilmu Ekonomi dan Bisnis 6, no. 1 (2022): 104. http://dx.doi.org/10.24912/jmieb.v6i1.16477.

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Penelitian ini bertujuan untuk mengetahui faktor-faktor yang mempengaruhi niat bermain dan membayar (P2P) pada game seluler. Pasar game seluler sedang tumbuh dan menguntungkan. Dalam hal pendapatan, Indonesia adalah salah satu pasar game terbesar di Asia Tenggara. Namun, perusahaan game lokal hanya memiliki persentase pasar yang sangat kecil. Beberapa konsep yang terkait dengan P2P dimasukkan dalam penelitian ini, yaitu fleksibilitas waktu, pengalihan, dan tantangan. Penelitian kuantitatif ini menggunakan teknik purposive sampling dan berhasil mengumpulkan 324 mobile gamer bergenre Strategy, M
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Tamaza, Muhammad Abyanda, Sarjon Defit, and Sumijan Sumijan. "Implementasi Naïve Bayes dalam M-Series 4 Mobile Legends untuk Prediksi Kemenangan." Jurnal CoSciTech (Computer Science and Information Technology) 5, no. 1 (2024): 205–14. http://dx.doi.org/10.37859/coscitech.v5i1.6707.

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Mobile Legends merupakan game besutan developer asal Tiongkok bernama Moontoon yang menerapkan sistem Multiplayer Online Battle Arena (MOBA) yang sedang populer saat ini. Kepopuleran permainan ini dibuktikan dengan diadakannya turnamen-turnamen tingkat rendah, menengah dan tinggi. Baru-baru ini sebuah turnamen tingkat tinggi atau internasional bernama M-Series World Championship yang diadakan di Indonesia. Permainan ini dimainkan oleh dua tim yang terdiri dari lima pemain dengan tujuan menghancurkan sasaran musuh berupa menara. Masalah dalam permainan ini adalah menang dan kalah. Salah satu fa
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Agushar, Kent Benedict Zefanya, and Gregorius Genep Sukendro. "Persepsi Remaja Kota Purwokerto terhadap Konten Dark Joke pada Media Sosial Youtube." Koneksi 6, no. 2 (2022): 236–45. http://dx.doi.org/10.24912/kn.v6i2.15554.

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With the development of the era, many new technologies have emerged in the field of information dissemination, one of which is social media. One of the social media that is currently being used by many people is Youtube. There are many kinds of content provided on Youtube social media, one of which is dark joke comedy content. Comedy dark jokes are humor or jokes based on eccentricities, mainly derived from negative things that happen in society with elements of irony, satire and satire. In this study, the researcher took one example from the content of Majelis Lucu entitled "Battle Dark jokes
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Jinanto, Damar. "Belle Dalam Dua Dunia: Animasi Beauty And The Beast Tahun 1991 dan Film La Belle Et La Bête Tahun 2014." Urban: Jurnal Seni Urban 1, no. 2 (2018): 133–48. http://dx.doi.org/10.52969/jsu.v1i2.9.

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The ideology of a text can be seen in a story, and one can see the message behind a story, even though the story is a popular one that can be reused in many versions. Theories within the framework of media adaptation can be used to interpret changing ideologies behind a text that transformed alongside developing issues, even if the story is only told in a different medium. This is visible on the French popular folktale, La Belle et La Bête (Beauty and the Beast), that was adapted into animation film by Walt Disney Pictures (1991), and the live action French film by Christophe Gans (2014). The
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Khalik, Subehan. "Hubungan Islam-Kristen (Abad Pertengahan hingga Modern)." Jurnal Al-Qadau: Peradilan dan Hukum Keluarga Islam 6, no. 1 (2019): 59. http://dx.doi.org/10.24252/al-qadau.v6i1.9470.

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Pertemuan Islam-Kristen pada masa pertengahan lebih dominan diwarnai dengan konflik bersenjata perang salib yang memberi manfaat besar terhadap kaum Kristen, meski mereka telah mengalami kekalahan telak dalam pertempuran yang memakan waktu hampir dua abad. Pasca perang Salib pergulatan antara Islam-Kristen. Bangsa Barat mengalami peradaban baru dengan mulai mencaplok daerah-daerah Timur yang mayoritas beragama Islam. Sedangkan umat Islam kala itu sedang mengalami masa perpecahan kaum muslimin dan ketidak mampuan mereka menahan serangan Mongol pada masa selanjutnya. Daerah-daerah Islam mulai di
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Adeng, Adeng. "SEJARAH SOSIAL KOTA BEKASI." Patanjala : Jurnal Penelitian Sejarah dan Budaya 6, no. 3 (2014): 397. http://dx.doi.org/10.30959/ptj.v6i3.171.

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AbstrakKegiatan penelitian dan penulisan sejarah sosial baru dilakukan sekitar tahun 1950-an, baik di negara-negara maju maupun di negara-negara yang sedang berkembang. Di negara-negara yang sedang berkembang seperti Indonesia, kegiatan penelitian dan penulisan Sejarah Sosial masih sedikit dilakukan terutama yang bercorak sejarah sosial daerah. Penelitian dan penulisan sejarah yang sering dilakukan bercorak Sejarah Politik dan Sejarah Militer. Sejarah politik isinya menguraikan tentang pemerintahan kerajaan-kerajaan di Indonesia, pada masa pemerintahan Belanda, dan pendudukan Jepang. Sejarah M
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Books on the topic "Sedan, Battle of"

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Frieser, Karl-Heinz. Ardennen, Sedan: Militärhistorischer Führer durch eine europäische Schicksalslandschaft. Report, 2000.

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Robert, Jordan. The Great Hunt: Wheel of Time, Book 2. Tom Doherty Associates, 1990.

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Robert, Jordan. The great hunt. Tor, 2012.

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Robert, Jordan. Le cor de Valère. Éd. France loisirs, 2006.

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Robert, Jordan. De grote jacht. Luitingh Fantasy, 2014.

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Robert, Jordan. The great hunt. Orbit, 1991.

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Robert, Jordan. The great hunt. Orbit, 1991.

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Robert, Jordan. El despertar de los héroes. Timun Mas, 1991.

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Fitz-George. Battle of Sedan. Creative Media Partners, LLC, 2023.

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The breaking point: Sedan and the fall of France, 1940. Archon Books, 1990.

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Book chapters on the topic "Sedan, Battle of"

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Mochal, Tom, and Jeff Mochal. "Sean Is Losing the Deadline Battle—a Little at a Time." In Lessons in Project Management. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0820-4_31.

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"The Panorama of the Battle of Sedan." In Virtual Art. The MIT Press, 2002. http://dx.doi.org/10.7551/mitpress/7104.003.0006.

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Hunt, Nigel. "The Franco-Prussian War: The Battle of Sedan." In Landscapes of Trauma: The Psychology of the Battlefield. Routledge, 2019. http://dx.doi.org/10.4324/9781315268170-11.

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Zola, Émile. "Chapter One." In La Débâcle. Oxford University Press, 2017. http://dx.doi.org/10.1093/owc/9780198801894.003.0022.

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Throughout the endless day of the battle, back at Remilly, where old Fouchard’s little farm sat perched on the hillside, Silvine hadn’t taken her eyes off Sedan, watching it through the thunder and smoke of the cannons, trembling all over, thinking of Honoré. The next...
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Zola, Émile. "Chapter Six." In La Débâcle. Oxford University Press, 2017. http://dx.doi.org/10.1093/owc/9780198801894.003.0027.

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In Sedan, in the Delaherches’ house on the Rue Maqua, life had begun again after the terrible upheaval of the battle and capitulation; and for nearly four months now, day had followed day, under the gloomy oppression of the Prussian occupation. However, one corner of...
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Cull, Nicholas John. "Their Finest Hour: Projecting the Battle of Britain, May to September 1940." In Selling War. Oxford University PressNew York, NY, 1995. http://dx.doi.org/10.1093/oso/9780195085662.003.0004.

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Abstract On the morning of May 15, 1940, the German army broke through French lines at Sedan. Now no Allied forces stood between the Germans and the English Channel. In mounting anxiety, Churchill and the French Prime Minister, Paul Reynaud, begged Roosevelt to make more supplies available for purchase. They also requested the loan of fifty or so destroyers to cover mounting naval losses. FDR agreed to try to provide more material for sale, but he insisted that Congress would block any more substantial aid. In place of destroyers, Churchill was offered “the best of luck.” He needed it.
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Davis, Paul K. "Sedan I September 1870." In 100 Decisive Battles. Oxford University PressNew York, NY, 2001. http://dx.doi.org/10.1093/oso/9780195143669.003.0076.

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Abstract Prussia was the dominant state of Germany in the middle 1800s. It rose to prominence mainly through the quality of its military. Ever since its defeat at the hands of Napoleon Bonaparte at Jena and Auerstadt in 1806, the Prussian military had dedicated itself to becoming the best in the world, both to return to the glory days of Frederick rhe Grear and to ensure that no such embarrassment as that at the hands of the French was ever repeated. They developed the world’s first General Staff, promoting excellence in all phases of military activity. The system proved itself in 1866 when Pr
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Miller, Toby. "Introduction: Querying Method—A Choice Between the Sensual Obsession of Film Theory and Trainspotting The Avengers?" In Spyscreen. Oxford University PressOxford, 2003. http://dx.doi.org/10.1093/oso/9780198159520.003.0001.

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Abstract A frogman emerges from Cuban waters. He removes headgear that disguises him to anyone observing from land or air as a bird swimming. He kills a guard, enters a factory, sets explosives, and departs. Stripping down from his scuba gear, we see he is dressed in formal summer evening wear. Pausing only to adjust an adorning flower, he saunters into a cantinaand awaits the explosion he has set. It’s 1964, it’s Goldfinger(Guy Hamilton), and Sean Connery isJames Bond. In 1965, the scene is partially re-enacted for the’TheTown of No Return’. It’s the first episode of The AvengersTV series to
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"37. Charles of Anjou on the Battle of Tagliacozzo (1268) introduced by Caroline Bruzelius; translated from Latin by Sean Gilsdorf." In Medieval Italy. University of Pennsylvania Press, 2009. http://dx.doi.org/10.9783/9780812206067.135.

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