Journal articles on the topic 'Sedan, Battle of'
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Ridwan, Moh, Wahyu Andhyka Kusuma, and Hardianto Wibowo. "Pengukuran emosi berdasarkan biofeedback sensor pada game berjenis battle royale." Jurnal Repositor 2, no. 11 (2020): 1464. http://dx.doi.org/10.22219/repositor.v2i11.772.
Full textRiyanti. "UPAYA MENINGKATKAN HASIL BELAJAR MENGGUNAKAN MEDIA BATELA PADA SISWA KELAS X7 MATERI HIDROKARBON SMAN 1 DONOROJO TAHUN PELAJARAN 2015/2016." PSEJ (Pancasakti Science Education Journal) 1, no. 1 (2016): 1–6. http://dx.doi.org/10.24905/psej.v1i1.58.
Full textGalih, Muhammad Iqbal, Budi Harijanto, and Jeki Saputra. "SISTEM KENDALI DAN TELEMETRI DARI ROBOT CQB MK1 (CLOSE QUARTER BATTLE) KE BASE STATION MENGGUNAKAN FREQUENCY 5.8 GHz." Jurnal Elkasista 2, Mei (2021): 10–21. http://dx.doi.org/10.54317/elka.v2imei.150.
Full textSena, I. Gede Wiarta, and Andi W. R. Emanuel. "MOBILE LEGEND GAME PREDICTION USING MACHINE LEARNING REGRESSION METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 9, no. 2 (2023): 221–30. http://dx.doi.org/10.33330/jurteksi.v9i2.1866.
Full textRizky, Ghina, Jhanghiz Syahrivar, Yuling Wei, and Chairy Chairy. "THE ROLES OF VIRTUAL CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS." Jurnal Muara Ilmu Ekonomi dan Bisnis 6, no. 1 (2022): 104. http://dx.doi.org/10.24912/jmieb.v6i1.16477.
Full textTamaza, Muhammad Abyanda, Sarjon Defit, and Sumijan Sumijan. "Implementasi Naïve Bayes dalam M-Series 4 Mobile Legends untuk Prediksi Kemenangan." Jurnal CoSciTech (Computer Science and Information Technology) 5, no. 1 (2024): 205–14. http://dx.doi.org/10.37859/coscitech.v5i1.6707.
Full textAgushar, Kent Benedict Zefanya, and Gregorius Genep Sukendro. "Persepsi Remaja Kota Purwokerto terhadap Konten Dark Joke pada Media Sosial Youtube." Koneksi 6, no. 2 (2022): 236–45. http://dx.doi.org/10.24912/kn.v6i2.15554.
Full textJinanto, Damar. "Belle Dalam Dua Dunia: Animasi Beauty And The Beast Tahun 1991 dan Film La Belle Et La Bête Tahun 2014." Urban: Jurnal Seni Urban 1, no. 2 (2018): 133–48. http://dx.doi.org/10.52969/jsu.v1i2.9.
Full textKhalik, Subehan. "Hubungan Islam-Kristen (Abad Pertengahan hingga Modern)." Jurnal Al-Qadau: Peradilan dan Hukum Keluarga Islam 6, no. 1 (2019): 59. http://dx.doi.org/10.24252/al-qadau.v6i1.9470.
Full textAdeng, Adeng. "SEJARAH SOSIAL KOTA BEKASI." Patanjala : Jurnal Penelitian Sejarah dan Budaya 6, no. 3 (2014): 397. http://dx.doi.org/10.30959/ptj.v6i3.171.
Full textIndah Novita Sari, Septi, and Tiara Nur Hidayah. "IDENTIFIKASI YURIDIS PENEGAKAN HUKUM TERHADAP PERJUDIAN ONLINE DI INDONESIA." Qaumiyyah: Jurnal Hukum Tata Negara 4, no. 1 (2023): 18–36. http://dx.doi.org/10.24239/qaumiyyah.v4i1.58.
Full textDamanik, Erond Litno. "Nurturing the Collective Memory of Plantation Traces." Paramita: Historical Studies Journal 30, no. 2 (2020): 121–34. http://dx.doi.org/10.15294/paramita.v30i2.18509.
Full textMartono, Hendro, and Jasmin Aulia Pertiwi. "The Role of Nyi Ageng Serang in Guerilla Strategy of Diponegoro War: An Inspiration for Choreography Work." Journal of Urban Society's Arts 11, no. 1 (2024): 68–75. https://doi.org/10.24821/jousa.v11i1.11036.
Full textLoch, Thorsten, and Agilolf Kesselring. "Through Artillery from Thrust to Fire: How Prussian Military Thinking Anticipated Emergent Warfare in 1870." War in History, August 31, 2023. http://dx.doi.org/10.1177/09683445231193878.
Full textRidwan, Moh, Wahyu Andhyka Kusuma, and Hardianto Wibowo. "Pengukuran Emosi Berdasarkan Biofeedback Sensor Pada Game Berjenis Battle Royale." Jurnal Repositor 2, no. 11 (2024). http://dx.doi.org/10.22219/repositor.v2i11.30961.
Full textFauzi, Ach. "PENGARUH GAME ONLINE PUBG (Player Unknown’s Battle Ground) TERHADAP PRESTASI BELAJAR PESERTA DIDIK." ScienceEdu, July 8, 2019, 61. http://dx.doi.org/10.19184/se.v2i1.11793.
Full textRiyanti, Riyanti. "UPAYA MENINGKATKAN HASIL BELAJAR MENGGUNAKAN MEDIA BATELA PADA SISWA KELAS X7 MATERI HIDROKARBON SMAN 1 DONOROJO TAHUN PELAJARAN 2015/2016." PSEJ (Pancasakti Science Education Journal) 1, no. 1 (2016). http://dx.doi.org/10.24905/psej.v1i1.481.
Full textAgnia Restu Gunawati and Fanni Putri Diantina. "Konsep Diri Gamers MOBA yang Mengalami IGD." Bandung Conference Series: Psychology Science 2, no. 1 (2022). http://dx.doi.org/10.29313/bcsps.v2i1.291.
Full textSusilowati, Ida. "Counter-Attack Pasca Penghitungan Suara Pilpres 2019 Menuju Real Count." 'ADALAH 3, no. 4 (2019). http://dx.doi.org/10.15408/adalah.v3i4.11180.
Full textUlinuha, Agus, and Ramadhani Muchammad Ardan. "Desain dan Implementasi Piranti Penangkap Hama Wereng Dengan Tenaga Surya." Abdi Teknoyasa, July 31, 2024, 287–90. http://dx.doi.org/10.23917/abditeknoyasa.v5i1.5676.
Full textMartono, Hendro. "PENCIPTAAN TARI “WONG IRENG” GAGASAN KREATIF DARI DONGENG RAKYAT." Imaji 18, no. 2 (2021). http://dx.doi.org/10.21831/imaji.v18i2.39159.
Full textTandon, Prof Vijay. "Behavior of consumer on origin of brand in automobile market." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 06, no. 04 (2022). http://dx.doi.org/10.55041/ijsrem12573.
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