Academic literature on the topic 'Semiotically mediated social reality'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Semiotically mediated social reality.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Semiotically mediated social reality"

1

Sonesson, Göran. "What Is Social and What Is Mediated in “Social Media”?" International Journal of Semiotics and Visual Rhetoric 4, no. 2 (2020): 1–15. http://dx.doi.org/10.4018/ijsvr.2020070101.

Full text
Abstract:
Reflecting the multiple ambiguities of its ordinary language use, the current scholarly use of the term(s) “medium”/“media” is fraught with contradictions. Starting out from the insight that the nucleus of any kind of communication is an act, in which an addresser presents an artefact and a task of interpretation to an addressee, which the latter is called upon to fulfil, anything else that accrues to this simple model (including “transport” and “encoding,” which defines the classic communication model) constitutes further levels of mediation and thus involves kinds of factors which come in be
APA, Harvard, Vancouver, ISO, and other styles
2

Kolmogorova, A. V., S. A. Lyamzina, and I. B. Gimazdinov. "Semiotically Adaptive Computer-Mediated Speech Therapy with Patients in Aphasia in the Light of Ecolinguistics." SibScript 25, no. 1 (2023): 102–10. http://dx.doi.org/10.21603/sibscript-2023-25-1-102-110.

Full text
Abstract:
The article describes the theory behind the design of a computer application for speech therapy of patients in aphasia. The project novelty consists in its data: to build up the training tasks, the authors used speech patterns that were semiotically relevant for the patients and visual supports obtained in experimental work. The research featured target-groups of healthy people whose gender, age, and social profile corresponded with those of patients undergoing neurorehabilitationat the Federal Siberian Research and Clinical Center of the Federal Medical and Biological Agency of Russia. The ma
APA, Harvard, Vancouver, ISO, and other styles
3

Spagnolli, Anna, Matthew Lombard, and Luciano Gamberini. "Mediated presence: virtual reality, mixed environments and social networks." Virtual Reality 13, no. 3 (2009): 137–39. http://dx.doi.org/10.1007/s10055-009-0128-z.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Wang, Yimin, Daojun Gong, Ruowei Xiao, Xinyi Wu, and Hengbin Zhang. "A Systematic Review on Extended Reality-Mediated Multi-User Social Engagement." Systems 12, no. 10 (2024): 396. http://dx.doi.org/10.3390/systems12100396.

Full text
Abstract:
The metaverse represents a post-reality universe that seamlessly merges physical reality with digital virtuality. It provides a continuous and immersive social networking environment, enabling multi-user engagement and interaction through Extended Reality (XR) technologies, which include Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). As a novel solution distinct from traditional methods such as mobile-based applications, the technical affordance of XR technologies in shaping multi-user social experiences remains a complex, multifaceted, and multivariate issue that has no
APA, Harvard, Vancouver, ISO, and other styles
5

Yılmaz, Muzaffer Musab. "A Dystopian Allegory of Modern Society: An Analysis of the Bothersome Man." Fırat Üniversitesi Sosyal Bilimler Dergisi 35, no. 2 (2025): 371–82. https://doi.org/10.18069/firatsbed.1505704.

Full text
Abstract:
For more than a hundred years, cinema has played an important role in the relationship of the people with the cultural sphere. As a reflection of societies, cinema is also a platform where today's problems and social crises are revealed. Based on pieces of reality, movies show the modern world to people who are also a part of it. Semiotics stands in an important place in the context of deciphering the meaning created in motion pictures. In today's world, we are surrounded by signs, each of which contains a meaning. Semiotics deals with this universe of meanings that surround human beings. It e
APA, Harvard, Vancouver, ISO, and other styles
6

Ahn, Dohyun, Seung-A. Annie Jin, and Ute Ritterfeld. "“Sad Movies Don’t Always Make Me Cry”." Journal of Media Psychology 24, no. 1 (2012): 9–18. http://dx.doi.org/10.1027/1864-1105/a000058.

Full text
Abstract:
This study examined the role of sadness in the process of enjoying tragedy. Sadness, perceived reality, involvement, and enjoyment were measured after participants watched a sad film. The results from structural equation modeling (SEM) analyses indicated that a tragic film induces sadness and that sadness is a positive predictor of perceived reality of the story and sense of involvement. Involvement, in turn, is a positive predictor of enjoyment of the sad film. Sadness predicted subject-oriented enjoyment (measured by a self-referent item: “I enjoyed the movie”) more significantly than object
APA, Harvard, Vancouver, ISO, and other styles
7

Manor, Ilan. "Whose reality is it anyway? The decline and fall of the common ground in public diplomacy." Place Branding and Public Diplomacy 20, S1 (2024): 48–51. http://dx.doi.org/10.1057/s41254-024-00381-2.

Full text
Abstract:
AbstractPublic diplomacy scholars have argued that the strategic use of disinformation by nefarious states and non-state actors contributed to the decline of social media as a public diplomacy tool. Social media sites, once viewed as a tool to democratize and revolutionize diplomacy, are now viewed as a societal ill. Yet this article argues that many states contributed to this process. The reason being that digitalized public diplomacy activities shifted from online interactions to the creation and dissemination of mediated realities. As a result, social media became home to multiple and confl
APA, Harvard, Vancouver, ISO, and other styles
8

Gamsakhurdia, Vladimer. "Adaptation in a dialogical perspective—From acculturation to proculturation." Culture & Psychology 24, no. 4 (2018): 545–59. http://dx.doi.org/10.1177/1354067x18791977.

Full text
Abstract:
This article aims to provide a reconsideration of the adaptive processes unfolding while meeting novel cultural elements in a dialogical perspective. The mainstream acculturation studies are criticized for seeing sociocultural transformations in a mechanistic and essentialist way and the term of proculturation is proposed instead, to emphasize constructive and subjective nature of human adaptation to novelties. Proculturation develops when a person faces any kind of novelties. It is a continuous process. Each proculturative experience inevitably makes imprint on personality, as any meeting wit
APA, Harvard, Vancouver, ISO, and other styles
9

Reis, Felipa Cristina Henriques Rodrigues Lopes Dos, and José Vicente. "Online teaching; An emerging reality." New Trends and Issues Proceedings on Humanities and Social Sciences 10, no. 1 (2023): 12–17. http://dx.doi.org/10.18844/prosoc.v10i1.8838.

Full text
Abstract:
Education is a social practice historically placed, and goes beyond all human activity, spreading to the network of relations that takes place in the social fabric, mediated or not by some kind of technology. Online education constitutes a new professional configuration, a possibility of the effective use of teaching and the effective construction of knowledge from another spatial-temporal logic, without losing sight of the objective conditions of social networks. The objective of this study was to assess the emerging reality of online teaching. This study used the literature review method. A
APA, Harvard, Vancouver, ISO, and other styles
10

Baruh, Lemi. "Mediated Voyeurism and the Guilty Pleasure of Consuming Reality Television." Media Psychology 13, no. 3 (2010): 201–21. http://dx.doi.org/10.1080/15213269.2010.502871.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Semiotically mediated social reality"

1

Tay, Lee Y. "Engaging academically at-risk primary school students in an after-school ICT-mediated program." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2008. https://ro.ecu.edu.au/theses/168.

Full text
Abstract:
This case study documented how a group of 14 academically at-risk Primary 5 students were engaged in academic related tasks in an after-school program mediated by a game-like 3D Multi User Virtual Environment (MUVE), Quest Atlantis (QA). Although there was no significant difference in the students' academic performance, they were observed to be more engaged in the-learning tasks and had acquired a range of information and communication technology (lCT) skills. The program started off with irregular students' attendance. However, this situation gradually improved over the year long program. It
APA, Harvard, Vancouver, ISO, and other styles
2

Barrett, Ashley K. Schlueter David W. "Gender, computer-mediated leadership, and the utilization of disciplinary measures breaking the unequal distribution of power and social stereotypes that invade face-to-face communication /." Waco, Tex. : Baylor University, 2009. http://hdl.handle.net/2104/5316.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Jakobsson, Mikael. "Virtual worlds and social interaction design." Doctoral thesis, Umeå University, Informatics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-750.

Full text
Abstract:
<p>This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. I have applied an arena perspective on my object of study, meaning that I focus on these socio-technical systems as places.</p><p>I have investigated the persistent qualities of social interaction in virtual worlds. What I have found is that virtual worlds are as real as the physical world. They are f
APA, Harvard, Vancouver, ISO, and other styles
4

Knudsen, Claus Jørgen Schibsted. "Presence production." Doctoral thesis, KTH, Numerical Analysis and Computer Science, NADA, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3823.

Full text
Abstract:
<p>This investigation has been carried out at the RoyalInstitute of Technology (KTH) in Stockholm. The main goal hasbeen to investigate the factors determining the production of asense of presence and reality in video mediated communication.Presenceis in these studies defines as the subjectiveexperience of being together in one place when one isphysically situated in another. Presence is an emergentproperty; it has no physicality, but arises as a mentalsensation. Special attention has been paid to spatial factors,embodiment issues, and narrative elements related to theproduction of presence.</
APA, Harvard, Vancouver, ISO, and other styles
5

Khan, Muhammad Sikandar Lal. "Presence through actions : theories, concepts, and implementations." Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138280.

Full text
Abstract:
During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. Psychologically, the difference between the two lies in the level of the subjective experience of presence, where people perceive a reduced feeling of presence in the case of CMC.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Semiotically mediated social reality"

1

L, Brennan Linda, and Johnson Victoria, eds. Computer-mediated relationships and trust: Managerial and organizational effects. Information Science Reference, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Couldry, Nick, and Andreas Hepp. Mediated Construction of Reality. Polity Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Hepp, Andreas. Mediated Construction of Reality. Polity Press, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Couldry, Nick, and Andreas Hepp. Mediated Construction of Reality. Polity Press, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Couldry, Nick, and Andreas Hepp. Mediated Construction of Reality. Polity Press, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Couldry, Nick, and Andreas Hepp. Mediated Construction of Reality. Polity Press, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Mediated Authenticity: How the Media Constructs Reality. Lang Publishing, Incorporated, Peter, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Mediated Authenticity: How the Media Constructs Reality. Lang AG International Academic Publishers, Peter, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Mediated Authenticity: How the Media Constructs Reality. Lang AG International Academic Publishers, Peter, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Mediated Authenticity: How the Media Constructs Reality. Lang AG International Academic Publishers, Peter, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Semiotically mediated social reality"

1

Toet, Alexander, Tina Mioch, Simon N. B. Gunkel, Camille Sallaberry, Jan B. F. van Erp, and Omar Niamut. "Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication." In Virtual Reality and Augmented Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6_13.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Alperstein, Neil M. "Jacking in to an Extended Reality." In Celebrity and Mediated Social Connections. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17902-1_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Reifová, Irena. "Social Distances Through Scopic Practices: How Czech Reality Television Audiences Negotiate Social Inequalities." In Mediated Shame of Class and Poverty Across Europe. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73543-2_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Ho, Jeffrey C. F. "Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors." In Human-Computer Interaction. Theories, Methods, and Human Issues. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91238-7_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Thomas, Jennifer C. "Women Behind Bars: Dissecting Social Constructs Mediated by News and Reality TV." In The Palgrave Handbook of Incarceration in Popular Culture. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36059-7_26.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Hirdman, Anja. "Neural Attunement to Others: Shame, Social Status, and Rewarded Viewing in Reality Television in Sweden." In Mediated Shame of Class and Poverty Across Europe. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73543-2_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Furukawa, Gavin. "The Widening Road: Constructions of Gay Japanese Men on YouTube." In Gender in Japanese Popular Culture. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-12942-1_6.

Full text
Abstract:
AbstractThis chapter examines the discourses found in Japanese gay vlog entries to see how such streaming contents are used as sites of contact between gays and straights in Japan. Early internet sites created safe public spaces for sexual minority members to meet and socialize where straights previously seldom had access or were expressly unwelcome. Using a collection of coming out and Q and A videos, the chapter will also explore the use of vlogging discourse for social change in Japan. More recently, sites like YouTube have created new contact spaces where straights are welcomed and can int
APA, Harvard, Vancouver, ISO, and other styles
8

Wang, Xinran. "With Examples and Reference to Current Studies Critically Evaluate the Reality and Hopes for a Mediated “Global Public Sphere”." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2024. http://dx.doi.org/10.2991/978-2-38476-277-4_71.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Hughes-Roberts, Thomas, Vanessa Cui, Mufti Mahmud, and David J. Brown. "Leveraging Virtual Reality and Machine Learning as Mediated Learning Tools for Social Skill Development in Learners with Autism Spectrum Condition." In Universal Access in Human-Computer Interaction. User and Context Diversity. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05039-8_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Triberti, Stefano, Eleonora Brivio, and Carlo Galimberti. "On Social Presence." In Enhancing Social Presence in Online Learning Environments. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3229-3.ch002.

Full text
Abstract:
Social presence in online learning communities may be defined as the degree to which a learner feels connected with other learners and the teacher/educator, within a computer-mediated context. However, social presence is a broad construct that cannot be reduced to its manifestation in the specific context of distance-learning communities. How can we feel the presence of others? And, in virtue of what such a sensation may establish in our consciousness when others are actually not present in the physical environment we are in? This chapter includes a review of the main theoretical proposals to
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Semiotically mediated social reality"

1

Kang, Seoyoung, Hail Song, Boram Yoon, Kangsoo Kim, and Woontack Woo. "The Influence of Emotion-based Prioritized Facial Expressions on Social Presence in Avatar-mediated Remote Communication." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00131.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Almeida, Igor de Souza, Marina Atsumi Oikawa, Jordi Polo Carres, Jun Miyazaki, Hirokazu Kato, and Mark Billinghurst. "AR-based Video-Mediated Communication: A Social Presence Enhancing Experience." In 2012 14th Symposium on Virtual and Augmented Reality (SVR). IEEE, 2012. http://dx.doi.org/10.1109/svr.2012.4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Oh, Jihye, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Youjin Lee, and Sung-Hee Lee. "[POSTER] Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence." In 2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2015. http://dx.doi.org/10.1109/ismar.2015.61.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Roth, Daniel, Peter Kullmann, Gary Bente, Dominik Gall, and Marc Erich Latoschik. "Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions." In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2018. http://dx.doi.org/10.1109/ismar-adjunct.2018.00044.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Kang, Seoyoung, Hail Song, Boram Yoon, Kangsoo Kim, and Woontack Woo. "Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication." In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2023. http://dx.doi.org/10.1109/ismar-adjunct60411.2023.00094.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Kang, Seoyoung. "Investigating Avatar Facial Expressions and Collaboration Dynamics for Social Presence in Avatar-Mediated XR Remote Communication." In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2024. http://dx.doi.org/10.1109/vrw62533.2024.00351.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ziegfeld, Liv, Maarten Michel, and Ivo Stuldreher. "A framework for assessing and enhancing social and spatial presence in mediated communication to support remote collaboration." In Human Interaction and Emerging Technologies (IHIET-AI 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004576.

Full text
Abstract:
Although extended reality (XR) technologies offer promising new ways to interact and collaborate, adoption of XR in real world applications comes with significant challenges. This is especially true for remote collaboration settings, which are often characterized by heterogeneity. Knowledge is transferred from an expert to a novice, users are located in different physical locations with different systems and often only a limited number of users perform activities in the physical world.In this setting an especial challenge is a lack of guidance on how to measure and improve the quality of mixed
APA, Harvard, Vancouver, ISO, and other styles
8

Ciolan, Laura elena. "DIGIKIDS: TECHNOLOGY MEDIATED DEVELOPMENT, BEYOND FEAR AND STEREOTYPES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-075.

Full text
Abstract:
The social and pedagogical discourse about ”digital natives”, Millennials, or ”digikids” is not so new anymore, but as the case with many serious, even dramatic changes, a whole range of stereotypes and prejudices developed concerning this new generation, seriously affecting he quality of interaction with adults in general, and the quality of educational interaction in particular. We will try in this paper to look the the learning characteristics of the new generation of kids, as well as on their consequences in designing learning experiences. Quality of the new generations is not intrinsic, n
APA, Harvard, Vancouver, ISO, and other styles
9

Cardoso, Gabriel, Rafael Costa, Ronnie Paskin, and Rejane Spitz. "VRestaurant: challenges and opportunities in developing immersive projects in times of social distance." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.120.

Full text
Abstract:
VRestaurant is an installation of electronic art, design, gastronomy and multi-sensoriality. Its objective is to explore the potential of virtual reality (VR) to discuss issues related to healthy eating and sustainability. In it, we articulate academic research, linked to the Electronic Art Laboratory at PUC-Rio, with design project development practices, to achieve, through experimentation, an innovative result that contributes to changing people's behavior towards the future of food on the planet. For this, we searched for conceptions of experiences in VR, as well as “teaching-learning” meth
APA, Harvard, Vancouver, ISO, and other styles
10

Oliveira, Ivo, Paulo Freitas, João Lopes, and Bruno Figueiredo. "CYBER-PHYSICAL DEVICES IN URBAN DESIGN: Towards the improvement of liveability in public space." In International Urban Planning Research Seminar. Universitat Politècnica de Catalunya, Grup de Recerca en Urbanisme, 2024. http://dx.doi.org/10.5821/siiu.12722.

Full text
Abstract:
Cyber-physical devices are the backbone of a postdigital society in which social, virtual and real spaces are seamlessly integrated by ubiquitous computing and networking. Holistic approaches to urban dynamics cannot minimize the interplay between these spaces and the processes of such entanglement by interfacing augmented urban devices, and the societal pressing challenges of sustainability. The literature review and the production of an original case studies Atlas allowed to: (i) identify major trends on devices’ design and deployment strategies, which, alongside a workshop, fed the design g
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Semiotically mediated social reality"

1

Bilovska, Natalia. INTERACTIVE STYLES: PERSPECTIVES OF EMERGENCE, ESTABLISHMENT AND DEVELOPMENT. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12168.

Full text
Abstract:
Stylistics can be considered as a field of study that crosses text theory, linguistics, and journalism. Although different schools create different approaches to stylistics, each stylistic approach will include in its paradigm some basic factors, such as the reader and the author. This article shows how these factors interact with each other and, ultimately, create the basis for the emergence of a new field in Ukrainian journalism – interactive stylistics. The study is devoted to interactive stylistics, which is considering as a field based on the text’s own pragmatic potential in the context
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!