Academic literature on the topic 'Serious games, team effectivene'
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Journal articles on the topic "Serious games, team effectivene"
Wynn, Adam, Jingyun Wang, Ruisheng Han, and Ting-Chia Hsu. "Multiplayer Serious Games Supporting Programming Learning." European Conference on Games Based Learning 17, no. 1 (2023): 721–29. http://dx.doi.org/10.34190/ecgbl.17.1.1621.
Full textDenholm, John A., Aristidis Protopsaltis, and Sara de Freitas. "The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education." International Journal of Game-Based Learning 3, no. 1 (2013): 18–33. http://dx.doi.org/10.4018/ijgbl.2013010102.
Full textKaimara, Polyxeni, Emmanuel Fokides, Antonia Plerou, Pinelopi Atsikpasi, and Ioannis Deliyannis. "Serious Games Effect Analysis On Player's Characteristics." International Journal of Smart Education and Urban Society 11, no. 1 (2020): 75–91. http://dx.doi.org/10.4018/ijseus.2020010106.
Full textBarnabè, Federico, Maria Cleofe Giorgino, Jacopo Guercini, Caterina Bianciardi, and Vincenzo Mezzatesta. "Engaging professionals with serious games: the Lean Healthcare Lab at Siena University Hospital." Development and Learning in Organizations: An International Journal 31, no. 3 (2017): 7–10. http://dx.doi.org/10.1108/dlo-06-2016-0051.
Full textSharifzadeh, Nahid, Hadi Kharrazi, Elham Nazari, et al. "Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review." JMIR Serious Games 8, no. 1 (2020): e13459. http://dx.doi.org/10.2196/13459.
Full textOliveira, Rháleff N. R., Rafaela V. Rocha, and Denise H. Goya. "Planning the Design and Execution of Student Performance Assessment in Serious Games." Journal on Interactive Systems 12, no. 1 (2021): 172–90. http://dx.doi.org/10.5753/jis.2021.1907.
Full textLevati, Sara, Massimo Bortolamei, Lucia Morellini, et al. "Game-based Training of Cognitive Functions: An Exploratory Study Involving Seniors in Switzerland." European Conference on Games Based Learning 18, no. 1 (2024): 541–50. http://dx.doi.org/10.34190/ecgbl.18.1.2683.
Full textOlha, Borysova, Shutova Svitlana, Nagorna Viktoriia, Shlonska Olha, Serebriakov Oleh, and Mytko Artur. "CHARACTERISTICS OF COMPETITIVE ACTIVITY OF UKRAINIAN NATIONAL TEAMS IN SPORTS GAMES IN THE INTERNATIONAL AREA." Sport Science and Human Health 4, no. 2 (2020): 27–37. http://dx.doi.org/10.28925/2664-2069.2020.2.3.
Full textHaddad, Naif A. "Multimedia and cultural heritage: a discussion for the community involved in children's heritage edutainment and serious games in the 21st century." Virtual Archaeology Review 7, no. 14 (2016): 61. http://dx.doi.org/10.4995/var.2015.4191.
Full textHaddad, Naif A. "Multimedia and cultural heritage: a discussion for the community involved in children's heritage edutainment and serious games in the 21st century." Virtual Archaeology Review 7, no. 14 (2016): 61. http://dx.doi.org/10.4995/var.2016.4191.
Full textDissertations / Theses on the topic "Serious games, team effectivene"
ARGENTON, LUCA UGO. "Multiplayer Serious Games and Team Effectiveness: the impact of different media on team dynamics." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2016. http://hdl.handle.net/10281/105390.
Full textBarbone, Roberto. "Virtual team building through serious games: the Scrumble case study." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21742/.
Full textSTRADA, FRANCESCO. "Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience." Doctoral thesis, Politecnico di Torino, 2021. http://hdl.handle.net/11583/2942118.
Full textBououd, Ikram. "Etude de la collaboration dans les environnements virtuels 3D et de l'impact de leur utilisation sur la performance des épuipes : entre management et conception des systèmes d'information." Thesis, Evry-Val d'Essonne, 2014. http://www.theses.fr/2014EVRY0003/document.
Full textFranklin, Dennis Michael. "SiMAMT: A Framework for Strategy-Based Multi-Agent Multi-Team Systems." 2017. http://scholarworks.gsu.edu/cs_diss/125.
Full text"Design, Development and Evaluation of Collaborative Team Training Method in Virtual Worlds for Time-critical Medical Procedures." Doctoral diss., 2014. http://hdl.handle.net/2286/R.I.24760.
Full textBooks on the topic "Serious games, team effectivene"
Oates, Thomas P. Man Management. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252040948.003.0006.
Full textBooks, Darts Score. Our Drinking Team Has a Serious Darts Problem: Darts Scorebook 100 Darts Score Sheets 6x9 Score Keeper Gift for Darts Lovers & Pub Games Lovers. Independently Published, 2019.
Find full textBook chapters on the topic "Serious games, team effectivene"
Folkestad, James Eric, Daniel H. Robinson, Brian McKernan, et al. "Analytics-Driven Design: Impact and Implications of Team Member Psychological Perspectives on a Serious Games (SGs) Design Framework." In Serious Games Analytics. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-05834-4_12.
Full textMashood, Faizuniza, Siti Fatimah Abdul Razak, Farah Izzati Yussof, Norishamsawati Ishak, and Afizan Azman. "Measuring Virtual Team Performance via Team-based Learning in Serious Games." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-196-8_7.
Full textBusch, Philipp. "Serious Games for Peace Process Support in Yemen: Managing a Multicultural Team in a Fragile Context." In Transforming Society and Organizations through Gamification. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68207-1_15.
Full textKaimara, Polyxeni, Emmanuel Fokides, Antonia Plerou, Pinelopi Atsikpasi, and Ioannis Deliyannis. "Serious Games Effect Analysis On Player's Characteristics." In Research Anthology on Game Design, Development, Usage, and Social Impact. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-7589-8.ch078.
Full textEsbin, Howard Bennett. "Virtual Strangers No More." In Advances in IT Personnel and Project Management. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9688-4.ch017.
Full textWillems, Patrick. "How Serious Games Contribute to the Learning Experience of Engineering Students and Professionals." In Engineering Education Trends in the Digital Era. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-2562-3.ch009.
Full textBauserman, Stewart, Lan Jin, John W. Sheffield, and Michael Mattingly. "Serious Cooperative Board Games as an Innovative Approach in a Study Abroad Course in Peru." In People-Centered Approaches Toward the Internationalization of Higher Education. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3796-1.ch011.
Full textIsleyen Filiz, Gulkesen K. Hakan, Cinemre Buket, Samur M. Kemal, Zayim Nese, and Sen Kaya Semiha. "Evaluation of the Usability of a Serious Game Aiming to Teach Facial Expressions to Schizophrenic Patients." In Studies in Health Technology and Informatics. IOS Press, 2014. https://doi.org/10.3233/978-1-61499-432-9-662.
Full textŠimko, Jakub, Michal Tvarožek, and Mária Bieliková. "Semantics Discovery via Human Computation Games." In Semantic Web. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3610-1.ch012.
Full text"Team-Based Games for Leadership." In Enhancing Education and Training Initiatives Through Serious Games. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3689-5.ch006.
Full textConference papers on the topic "Serious games, team effectivene"
Eleftheriou, Anastasia, Kalli Koulloufidou, Alexandros Petropoulos, and Kostas Kouvaris. "User Perceptions of Serious Games and Their Features." In 17th Education and Development Conference. Tomorrow People Organization, 2022. http://dx.doi.org/10.52987/edc.2022.014.
Full textBoyle, Liz, Fiona Hancock, Matt Seeney, and Laz Allen. "The Implementation of Team Based Assessment In Serious Games." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.12.
Full textCorreia Deoliveira, Dominique, Yassin Rekik, and Stéphane Malandain. "GlasgowSim - Glasgow Coma Scale Simulation." In 12th International Conference on Human Interaction and Emerging Technologies (IHIET 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005492.
Full textRamachandran, Sowmya, Bart Presnell, and Rob Richards. "Serious games for team training and knowledge retention for long-duration space missions." In 2016 IEEE Aerospace Conference. IEEE, 2016. http://dx.doi.org/10.1109/aero.2016.7500503.
Full textNobre, Matheus R. B., and Jéssyka Vilela. "An Experience Report of Utilizing the BPM Wheel Serious Game to Evaluate BPM Learning in Higher Education." In Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2024. http://dx.doi.org/10.5753/wei.2024.3071.
Full textBruzzone, Agostino G., Marina Massei, and Enrico Bocca. "Simulation Models and Serious Games for Project Team Training in Engineering, Procurement, Construction & Commissioning." In Power and Energy Systems. ACTAPRESS, 2012. http://dx.doi.org/10.2316/p.2012.761-016.
Full textMilis, George, Matthew Bates, Maria Saridaki, et al. "ADDRESSING EARLY SCHOOL LEAVING AND DISENGAGEMENT FROM EDUCATION THROUGH SERIOUS GAMES' CO-DESIGN." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-101.
Full textMustata, Ioan cristian, Ioana raluca Guica, and Vlad Caras. "TEAM WORK AND STRATEGIC SKILLS DEVELOPMENT THROUGH THE USE OF THE GENERAL MANAGEMENT 2 BUSINESS SIMULATION." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-144.
Full textDraganov, Georgi, Ivan Sandanski, and Ivan Slavchev. "STUDY OF VIOLENCE AMONG BASKETBALL FANS IN BULGARIA." In INTERNATIONAL SCIENTIFIC CONGRESS “APPLIED SPORTS SCIENCES”. Scientific Publishing House NSA Press, 2022. http://dx.doi.org/10.37393/icass2022/138.
Full textAl-Hamdan, Mohammad, and Ahmad Al-Shammari. "Efficient and Cost-Effective Casing Leak Detection Methodology on Offshore Oil Fields." In International Petroleum Technology Conference. IPTC, 2022. http://dx.doi.org/10.2523/iptc-22574-ms.
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