Dissertations / Theses on the topic 'Service design'
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Gerstheimer, Oliver. "Service Design = Kognitives Design [Präsentationsfolien]." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-213988.
Full textLuthardt, Patrick. "Design for Service." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15167.
Full textPersson, Fred. "Service concept design /." Luleå, 2004. http://epubl.luth.se/1402-1757/2004/56.
Full textLiang, Liang. "The impact of innovation networks on service design." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/28036.
Full textPeltomaa, M. (Miira). "User-centric service design in mobile health care services." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201906052408.
Full textSegelström, Fabian. "Stakeholder Engagement for Service Design : How service designers identify and communicate insights." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97320.
Full textTjänstedesign är ett fält som fortfarande håller på att växa fram. Dess ursprung kan hittas i när praktiker och akademiker inom människo-centrerad design blev intresserade av tjänster som designmaterial. Tjänstedesign byggs upp baserat på kunskap från design- såväl som tjänsteforskning. Dock så innebär detta möte av traditioner att tjänstedesignspraktiken ställs inför utmaningar som dess moderdiscipliner inte har ställts inför. Syftet med denna avhandling är att utforska hur involveringen av intressenter i designprocessen påverkas vid design av tjänster. Fyra studier har genomförts för att studera hur användare, personal och andra intressenter involveras i tjänstedesignsprojekt. Två av studierna fokuserade på att bygga upp en holistisk bild av intressentinvolvering. Dessa båda studier genomfördes med intervjuer respektive deltagande observation som datainsamlingsmetod. De båda andra studierna fokuserade i mer detalj på specifika aspekter av intressentinvolveringen. Av dessa två studier så studerade en skillnader mellan hur designers och antropologer närmar sig etnografi och den andra vad som kommuniceras av de visualiseringar av tjänstemiljöer som är vanligt förekommande inom tjänstedesign. Slutsatsen dras att tjänstedesign kan beskrivas som en intressent-centrerad designdisciplin. Verktygen som används inom tjänstedesign är till stor grad lånade från annan kvalitativ forskning, men även designspecifika verktyg förekommer. Den information som fås genom intressentinvolvering omvandlas till insikter genom analys och syntes. Dessa insikter visualiseras sedan i lättillgängliga representationer av tjänstetransaktioner.
Segelström, Fabian. "Visualisations in Service Design." Licentiate thesis, Linköping University, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-59546.
Full textService design is a relatively new field which has its roots in the design field, but utilises knowledge from other disciplines focusing on services as well. The service design field can be described as a maturing field. However, much which is considered knowledge in the field is still based on anecdotes rather than research. One such area is visualisations of insights gained throughout the service design process. The goal of this thesis is to provide a scientific base for discussions on visualisations by describing the current use of visualisations and exploring what visualisations communicate. This is done through two different studies.
The first study consists of a series of interviews with practicing service designers. The results show that all interviewees visualise their insights gained throughout the service design process. Further analysis found that there are three main lines of arguments used by the interviewees in regard to why they visualise; as a tool to find insights in the material, to keep empathy with users of the service and to communicate the insights to outside stakeholders.
The second study analysed six visualisation types from actual service design projects by service design consultancies. Four different frameworks were used to analyse what visualisations did, and did not, communicate. Two of the frameworks were based on research in service design; the three reasons to visualise as stated in the interviews in study 1 and a framework for service design visualisations. The two frameworks were adapted from other service disciplines; what differentiates services from goods (the IHIP-framework), and a framework focusing on service as the base for all transactions (Service Dominant Logic). It is found that the visualisation types in general are strong in communicating the design aspects of services, but that they have problems in representing all aspects of service as identified in the service literature.
The thesis provides an academic basis on the use of visualisations in service design. It is concluded that it seems like the service design community currently sees services as being not-goods, a line of thought other service disciplines have discarded the last ten years and replaced with a view of services as the basis for all transactions. The analysis highlights areas where there is a need to improve the visualisations to more accurately represent services.
Wang, Xin. "Stochastic service network design." Thesis, Lancaster University, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.732703.
Full textSegelström, Fabian. "Service Design and Cultural Expectations on Services : Applying Hofstede's Cultural Dimensions to Services." Thesis, Linköping University, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-15536.
Full textThe notion of service design as a design field has emerged during the last 10-15 years and seems to be growing more and more; a 2007 textbook on interaction design states: “The new frontier of interaction design is services” (Saffer, 2007, p. 174). Since the field is so young, there still are areas which hardly have been explored. One of these is cultural effects on service expectations. This thesis aims to help to fill in the knowledge gap by applying a model of cultural differences. The model used is the one developed by Geert Hofstede, which has been proved to be valid within a large number of varyingfields. This was done through the research question “Is Hofstede’s model applicable to service design in general, and individualization of services in particular?”.
The question was explored through two parallel research processes; a quantitative questionnaire distributed via the web and a qualitative evaluation of 47 different service web sites. The qualitative evaluation was done through a new method called Cultural Walkthrough. Four key countries were chosen; the questionnaire was aimed at natives of these countries and the web sites all came from these countries. The countries in question were Germany, India, the United Kingdom and the USA.
The results indicate that Hofstede’s model can’t be applied to service design straight off. Neither can they be used as a basis to deem the want for the possibility to individualize services, which seems to be dependent on the individual. The results indicate a large number of interesting questions for further research.
Wahlman, Fredrik. "Design Ethnography and Service Design Thinking on Triadic Relationships in Product-Service Systems." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139208.
Full textBlomkvist, Johan. "Representing Future Situations of Service : Prototyping in Service Design." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105499.
Full textDen här avhandlingen använder situerad kognition som lins för at beskriva prototypande i tjänstedesign. Genom den här beskrivningen undersöker avhandlingen vad en tjänsteprototyp är, vad fördelarna med att använda prototyper är samt hur prototypande kan användas för att designa tjänster. Fyra artiklar ingår i avhandlingen. Den första artikeln föreslår att tjänsteprototypande ska betraktas från perspektiven syfte, detaljgrad, publik, position i processen, teknik, representation, validitet och författare. Avhandlingens andra artikel jämför forskning om fördelarna med att använda externa representationer för tänkande, med anledningar för att externalisera i tjänstedesign, och tekniker för att göra externa representationer. Den tredje artikeln jämför två variationer av prototypningstekniken tjänstegenomgång, och visar att genomgångar med pauser ger mer kommentarer och mer detaljerad feedback. Den sista artikeln bidrar också till förståelsen av hur prototyper stöder design av tjänster, genom att den kopplar surrogatsituationen och den framtida tjänstesituationen. Artikeln visar hur en teknik kallad formative service evaluation technique använder theory of planned behaviour för att bidra med kunskap om att evaluera tjänster med avseende på intention att använda tjänsten i framtiden. Tillsammans bidrar forskningen till en djupare förståelse av vad prototyper är och deras roller i tjänsteprototypning. Denna förståelse fördjupas ytterligare genom en diskussion av tjänster som designmaterial och avhandlingen föreslår att arbetet att representera och designa tjänster innefattar både design av och för tjänster. Tjänsteprototyper fungerar som surrogat för den framtida tjänstesituationen. Avhandlingen beskriver föredelarna med att använda surrogat och visar hur prototyper stödjer möjligheten att skapa kunskap om framtida tjänstesituationer. Detta leder till att prototypande ses som ett sätt att tänka i design.
Tofilovski, Alexander. "Poppins : The Service and Interaction Design of Babysitting Service." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-76196.
Full textDen här examens rapporten innehåller arbetet att fram ta en barnvakts service och en service för att hjälpa hundägare att rasta hunden när de är frånvarande. Ett grönsint har designat för att tillgodo se användaren med servicen. Hund servicens användargränssnitt har dock inte designats på grund av att servicen ansågs mindre komplex och inte bedrog till insikterna i projektet. Projektet startade på grund av en observation baserad på barnvakts tjänster använd i Amerika. Observationen visade att många föreldar använder sig utav barnvakter men kommunikationen mellan föräldrar och barnvakter varierade mycket. Variationen skapar svårigheter i servicen. Mång föräldrar som aldrig använt sig av barnvakts tjänster har svårt att bedöma vad som kan begäras och hur mycket de ska betala. Barnvakter som oftast är unga människor är de som lider av situation. Unga och oerfarna som är drar sig för att säga till när allt inte stämmer överens. Användargränssnittet är skapat med en servicedesign approach. Arbeta fram en service genom att ska stakeholder maps, customer journeys och service blueprints. Användargränssnittet skapades genom att använda service blueprinten som en referens till vilka funktioner som ska finnas med. Genom att ta använda sig av servicedesign för att ta fram gränssnittet har insikter skapat ur en organisatorisk synpunkt. Insikter som lede till skapandet av en ”hollow” organisation. En organisation som combinera fler typer av service för att skapa mervärde till slutanvändaren.
Md, Nor Md Amin. "Design for service : integrating product design and diagnostics." Thesis, Loughborough University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431666.
Full textAceves-Gonzalez, Carlos. "The application and development of inclusive service design in the context of a bus service." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16265.
Full textBlomkvist, Johan. "Conceptualising Prototypes in Service Design." Licentiate thesis, Linköpings universitet, MDALAB - Human Computer Interfaces, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-67069.
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Bahadori, Kiyana. "Service Design in the Cloud." Doctoral thesis, Università degli studi di Padova, 2019. http://hdl.handle.net/11577/3425431.
Full textDutra, Diogo de Souza. "An intention-based service design discipline for the product-service architecture." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/3/3152/tde-16032017-105320/.
Full textA partir da década de 1990, o campo das ciências de serviço vivenciou um grande crescimento, tendo o Marketing como campo acadêmico precursor, seguido pela área de gestão e logo depois pelo campo acadêmico da engenharia. Desde ferramentas de negócios (ie, comércio eletrônico), passando por novas abordagens na prestação de serviços (por exemplo, tecnologia de autoatendimento baseada em TI, emissão de tickets e reservas on-line, acesso à conta bancária on-line, entre outras), novas formas de relacionar-se com clientes (por exemplo, e-Customer Relationship Management), os serviços baseados na Internet e TI levaram os pesquisadores a uma infusão de conceitos e técnicas relacionadas ã engenharia de software dentro do campo dos serviços (MOUSSA; TOUZANI, 2010). Já o início de 2004 foi marcado pela introdução da lógica dominante de serviço (SDL), defendendo a transição de uma economia de trocas baseadas em bens para uma baseada em serviços. Além disso, no mesmo ano, a IBM lançou um \"call to action\"para uma iniciativa chamada Service Science, Management e Engineer (SSME), provocando uma maior formalização ao campo de pesquisa das ciências de serviço (MAGLIO et al., 2006). Porém, hoje ainda pesquisadores e profissionais estão estudando e desenvolvendo maneiras de consolidar as teorias, leis e princípios das ciências de serviço, a fim de gerenciar e controlar os sistemas de serviços na prática. Por outro lado, os Sistemas de Serviço são definidos como sistemas com uma intensa relação (ou colaboração) com o cliente. Esta característica de relacionamento colaborativo altera a idéia atual de serviços (baseada em bens): de um canal informacional unidirecional, para um intercâmbio de recursos múltiplos através de um processo adaptável com o cliente. Na verdade, esta mudança altera não apenas a forma como os sistemas de serviço são entendidos, mas especialmente como são projetados. Em termos de impacto da lógica dominante de serviço sobre os diferentes setores econômicos, a indústria de manufatura acabou obtendo grande atenção de vários pesquisadores pelo mundo. (AURICH; MANNWEILER; SCHWEITZER, 2010; CAVALIERI; PEZZOTTA, 2012; TOMIYAMA, 2001). O campo de pesquisa de Engenharia de Serviços, que estuda o impacto da lógica de serviços sobre a manufatura, defende então a incursão do Design de Serviço no processo de fabricação, mudando inteiramente a idáia atual de uma cadeia de produção que se iniciava a partir dos insumos e matárias-primas vindas dos fornecedores, passando pela manufatura, atá a sua distribuição ao consumidor final. No entanto, a nova perspectiva sobre serviços de manufatura compreende serviços que englobam os produtos, superando assim a noção do design como projeto da função de um produto, para alcançar a ideia de design como o projeto da mudança de estado de um receptor. Com o objetivo de apoiar a adaptação e o relacionamento intenso em busca de atender às necessidades individuais de cada cliente, uma proposta para um manufatura orientada à serviços deve ter como base tecnologias que trazem mais liberdade e flexibilidade ao processo de produção. Um processo de produção para os serviços de manufatura deve ser, portanto, formado por um novo e sofisticado arranjo em rede conectados à internet, combinando máquinas inteligentes e colaborativas. A manufatura dessa maneira caminhará para uma proposta no qual fábricas inteligentes (virtuais) produz produtos inteligentes. A Arquitetura de Produto-Serviço (ou apenas PSA) foi proposta pela primeira vez por (SILVA; NOF, 2015) com o objetivo de responder às necessidades de uma abordagem orientada a serviços para indústrias de manufatura. Conforme definido pelos autores, o PSA é uma arquitetura distribuída no qual um provedor de serviços é definido como um conjunto aberto de unidades de produção (que poderiam fornecer produtos, serviços ou mesmo produtos / serviços) que poderiam ser independentes ou comercialmente conectados à empresa prestadora de serviços. O PSA é portanto uma abordagem para tratar do problema dos Sistemas de Serviço a partir de uma perspectiva de Design, baseada em uma arquitetura de alto nível. A abordagem de projeto atual para o PSA foi importada de tácnicas vindas dos Sistemas de Informação de Serviço, formando uma coleção de métodos de design e linguagens altamente conectados à abordagens orientadas a objetos e à arquitetura orientada a serviços (SOA). No entanto, para alcançar a relação fornecedor-cliente, intensa e colaborativa, algumas melhorias na abordagem de design utilizando o PSA devem ser feitas a fim de permitir um projeto interno que poderia alcançar novas soluções que se adaptem às necessidades do cliente. Nossa principal hipótese é de que os principais problemas estão concentrados nas fases iniciais do design. Por tanto, é necessário realizar modificações na disciplina de design atual do PSA em busca de abordagens mais conectadas à modelagem orientada à agentes que poderia oferecer as ferramentas necessárias para tal alteração. A Engenharia de Requisitos Orientada para o Objetivo (GORE), portanto, surge como uma candidata importante dado que é uma abordagem de modelagem muito consistente e também fortemente baseada em conceitos orientados a agentes. Esta adiciona conceitos como goals e softgoals, que podem ser entendidos como uma representação alto nível dos interesse dos stakeholders. Assim, permitindo um novo espaço de análise capturado através da dimensão dos \"porquês\"dos stakeholders (YU, 1997). Seguindo as representações de modelagem que buscam aumentar a agência com foco para uma possível aplicação na disciplina de design do PSA, o conceito de Intencionalidade, trazido pelo método GORE i*, que representa os interesses e motivação dos agentes, parece ajustar-se aos objetivos do design de serviço. Portanto, apresentamos neste trabalho a nossa proposta para uma Disciplina Intencional para o Design de Serviço usando o PSA para apoiar a modelagem e o design de sistema de serviço que poderiam ser aplicados até mesmo em conjunto com novas abordagens para manufatura. Para os fins desse trabalho, entendemos disciplina como um conjunto de regras, um código de conduta, envolvendo etapas e ferramentas, para alcançar um objetivo proposto. Discilpina, pois esta não admite formalismo que permita chamá-la de método. Portanto trata-se de uma proposta de base teórica conceitual que visa a incursão prática demonstrada pela melhoria do processo de modelagem. Logo, o que se quer demonstrar é que a reunião de passos, alinhado a um framework melhora a qualidade do pocesso. Não é possível formalizar completamente este método já que não há uma definição formal dos elementos (e nem mesmo de serviços). Note-se que ainda que a base conceitual do método baseado em intenções se encontra na fase preliminar da eliciação e análise de requisitos, que como se sabe não pode ser formalizada. Buscamos portanto o enriquecimento da atual abordagem de disciplina de projeto usando PSA com abordagens orientadas por objetivos e intencionais para formar uma nova disciplina de design de serviços aplicada para a arquitetura PSA.
Schäfer, Robert. "Changan Traveler : A Premium Service for Tomorrow." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172028.
Full textSchwarcz, Stacey. "Service design for heavy demand corridors : limited-stop bus service." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/32415.
Full textIncludes bibliographical references (leaves 109-110).
Many transit agencies run both limited-stop and local service along some of their heavy ridership corridors. The primary benefit of limited-stop bus service is higher speed which results in reduced running time and thus reduced travel time for passengers. This reduced travel time can improve the service quality for existing passengers and can increase ridership on the route and thus both passengers and the agency can benefit from limited- stop service. However, this strategy also results in increased access time, and in increased wait time for some passengers. This thesis develops a model to evaluate limited stop bus service and then applies the model to develop general design guidelines for limited-stop service. The model created evaluates a specific service configuration including both the local and limited-stop headways and stops. The model calculates travel times, and assigns existing demand to limited and local stops and to limited and local routes, based on minimum passenger (weighted) travel time. This assignment is applied at the origin-destination pair level. The model then calculates several measures of effectiveness, which are used to compare different configurations, including market share (local preferred, limited preferred, and choice passengers), stop and route assignment (number of passengers selecting the limited service stops and limited-stop service), net change in passenger travel time (weighted and un-weighted), and finally productivity (passengers per trip and per vehicle hour for the local and limited-stop service). The model was used to analyze two CTA cases: Western Avenue local Route 49 and limited-stop Route X49, and the Madison Avenue Route 20.
(cont.) The analysis of Western Avenue and Madison Avenue involved testing alternative frequency configurations; alternate stop spacing configurations were analyzed only for Madison Avenue. The specific findings on these routes show that the existing stop spacing on Route X49 is effective, but to improve the overall effectiveness of the route the limited-stop frequency share should be increased to at least 60% of all service on the corridor. Limited-stop service on Madison Avenue was found not to be effective under any configuration due to short trip lengths and evenly distributed demand along the route. The results of the analysis were used to develop two sets of guidelines: corridor (or route) potential for limited stop service and limited-stop service design. The corridor potential guidelines suggest that high concentrations of origins and destinations and long passenger trips are both critical to the effectiveness of limited-stop service. Additional factors that affect the corridor potential for limited-stop service are the existing headway and ridership and the potential for route level running time savings. Limited-stop service design guidelines were developed for setting stop spacing and frequency share. The stop spacing on the limited-stop service should be decided by placing stops at the highest demand points and at all transfer points, and is guided by the distribution of origins and destinations, with the goal of attaining a wide enough stop spacing to achieve significant route level travel time savings. One of the major findings of this thesis is that limited-stop service is generally most effective at greater than 50% frequency share.
by Stacey Schwarcz.
S.M.
Yu, Eun. "Understanding service design practices and contributions to new service development." Thesis, Lancaster University, 2016. http://eprints.lancs.ac.uk/78511/.
Full textSerpa, Teresa Isabel Santa Maria Magalhães de. "The strategic design in the service sector." Doctoral thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2018. http://hdl.handle.net/10400.5/16370.
Full textCom base na teoria do Design, o objectivo desta investigação consistiu em projectar um modelo para as PME portuguesas de serviços. Foi desenvolvido para ser utilizado facilmente, permitindo que o utilizador tenha uma visão geral e holística de diferentes áreas de conhecimento relacionadas com negócios e saiba a importância das suas inter-relações. A capacitação dos utilizadores pode prevenir e evitar a morte prematura das empresas. Esta investigação resultou do ambiente resultante da crise social e económica nacional, nomeadamente através do número de empresas que faliram e das altas taxas de desemprego. Apostar no Crescimento Sustentável e na Longevidade, e nos benefícios comprovados integração do Design nas empresas é um aliado para a superação das dificuldades existentes. A revisão da literatura focou no Design e o contexto actual português, nomeadamente nas dificuldades existentes e nas necessidades futuras. No estado da arte relacionado com o Design, deu-se maior importância às áreas relevantes para a investigação como o Design Thinking, Design de Serviços e Benefícios do Design através de Design Estratégico. Outras questões também foram estudadas, nomeadamente as relativas aos processos, influência, uso e integração em empresas, outros benefícios e modelos relacionados. Foi seleccionado um grupo de empresas, com características específicas associadas ao Crescimento Sustentável e Longevidade. As PME de serviços já existentes, foram estudadas através de questionário e as empresas mais jovens que se destacaram, foram estudadas através da análise de dados públicos existentes. Estes estudos permitiram obter alguns resultados. Foi possível definir que o modelo deveria ser teórico, simples e amplo e incluir algumas características nomeadamente conhecimentos da área empresarial e do Design. O modelo deveria ser facilmente compreendido por um público vasto e usado por decisores distintos e por empresas diversas e deveria permitir relacionar a empresa com o modelo. No que diz respeito às empresas, o modelo foca nas questões intrínsecas (empreendedor e equipa), assuntos internos (empresa / negócio), questões extrínsecas ou para processos e estágios de evolução da empresa (ciclo de vida e desenvolvimento). Em termos de Design, o modelo centra-se no Design Thinking, Design de Serviços e Benefícios do Design nomeadamente através do Design Estratégico. O modelo multidimensional foi projectado com especial atenção no seu uso. Pretende-se que os utilizadores compreendam o modelo, identifiquem e visualizem a posição da empresa no modelo e, finalmente, relacionem a empresa com as várias valências do modelo. Também, foi pretendido que os utilizadores aumentem os conhecimentos em Design e a consciência dos benefícios da sua integração na empresa, com foco no Crescimento Sustentado e Longevidade. Os vectores tempo e fase de desenvolvimento da empresa também foram destacados, permitindo ao utilizador relacionar o modelo com a situação da empresa, apresentando futuros cenários e melhorias potenciais. As entrevistas aos especialistas foram conduzidas com base na primeira versão do modelo, para a sua validação e inclusão das críticas construtivas numa versão seguinte. As informações relevantes obtidas, relativas a esta etapa da investigação e de todo o processo, foram inseridas na versão 1.2 do Modelo Atena, que tendo sido melhorado é apresentado neste documento. O modelo pode ser usado como referência e pode ser aplicado a um amplo universo de empresas e negócios que tenham como objectivo a sua melhoria. A investigação baseou-se nas etapas metodológicas apresentadas, respondendo à hipótese e às questões da investigação. O modelo aumenta o conhecimento da importância e dos benefícios da integração do Design nas empresas, demonstrando que é possível projectar empresas e negócios mais rentáveis incentivando o Crescimento Sustentável e a Longevidade e, consequentemente, promover o desenvolvimento social e económico do país.
ABSTRACT: Based on Design knowledge, the aim of this research was to develop a model with special focus on service SMEs. Its simplicity and ease of use were purpose-built to allow the user a holistic view of different areas, namely business knowledge, and to be aware of their importance and relationships. The users’ empowerment has the potential to prevent and avoid companies’ premature death. The original concerns of this research emerged from the national environment of social and economic crisis (company bankruptcies, high unemployment rates, etc.), the extensive need to pursue Sustainable Growth and Longevity, and the proven benefits of the use and integration of design in companies. The literature review was performed on Design and in the global context, with a special focus on contemporary Portuguese difficulties and future needs. In the State of the Art, the focus was on Design relevant issues for the research, such as: Design Thinking, Service Design, Benefits raised by Design, namely through Strategic Design. Other issues regarding Design were also studied: processes, influence, use and integration in companies, other benefits, and related models. A group of companies with specific characteristics associated with Sustainable Growth and Longevity were selected and deeply analysed: existing Portuguese service SMEs studied through questionnaires, and prominent young companies studied through analysis of public data. The main focus was on a selected set of companies with specific characteristics leading theoretically to Sustainable Growth and Longevity. Several findings could be drawn from these two studies. Following this work, it was possible to specify that the model should include business and Design knowledge, and should be theoretical, simple and broad. Some particulars were also defined: the model should be easily understood by a wide public, used by a wide range of decision-makers and companies, and allow the companies to be easily and quickly identified and placed within the model. The Model should focus on: intrinsic matters (entrepreneur/team), internal subjects (company/business), external issues, and the evolution process and stages (lifecycle and development) of the company. With regards to Design, the Model should focus on: Design Thinking, Design Process, Service Design, as well as the beneficial relation Design - companies, namely through Strategic Design. The multi-dimensional model was designed with special focus on its use. It was intended that the users could understand the model, identify and visualize the company’s position in the model, and lastly to characterize the company using several facets of the model. It was also intended that users could raise their knowledge and awareness of design and of the benefits of design integration in the company, focusing on company Sustainable Growth and Longevity. The model also focused on the time and development stage vectors, allowing the user to relate the model to the company’s current situation and presenting future scenarios and potential improvements. Expert interviews were conducted in order to validate the Model and to feed into its first draft version. The relevant inputs concerning this research and process stage were incorporated into the Athena Model, the version presented in this document. The model can be used as a reference and can be applied to a wide spectrum of companies and businesses with improvement objectives. The research was based on the methodological steps presented, responding to the research hypothesis and questions. The Model raises knowledge and awareness of the importance and benefits of design integration in companies, linked to Business knowledge, demonstrating that it is possible to design better companies and businesses, encourage Sustainable Growth and Longevity, and thereby foster social and economic development.
N/A
Henkel, Martin. "Service-based Processes : Design for business and technology." Doctoral thesis, Stockholm : Department of Computer and Systems Sciences, Royal Institute of Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-9386.
Full textGithii, Michael Wainaina. "Information intensive service operations : links between service concept, customer inputs and service process design." Thesis, University of Birmingham, 2017. http://etheses.bham.ac.uk//id/eprint/7433/.
Full textČaušević, Aida. "Formal Approaches for Behavioral Modeling and Analysis of Design-time Services and Service Negotiations." Doctoral thesis, Mälardalens högskola, Inbyggda system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-23271.
Full textUnder det senaste årtiondet har ett tjänstorienterat paradigm blivit allt-mer populärt i utvecklingen av datorsystem. I detta paradigm utgör så kallade tjänster den minsta funktionella systemenheten. Dessa tjänster är konstruerade så att de kan skapas, användas, sammansättas och avslutas separat. De ska vara oberoende av varandra samtidigt som de ska kunna fungera effektivt tillsammans och i samarbete med andra system när så behövs. Vidare ska tjänsterna dölja sina interna implementa-tionsdetaljer i så stor grad som möjligt, samtidigt som deras fulla funktionalitet ska exponeras för systemdesignern. Tjänsterna ska också på ett enkelt sätt kunna återanvändas och sammansättas i en snabb och flexibel utvecklingsprocess.En av de viktigaste aspekterna i tjänsteorienterade datorsystem är att kunna säkerställa systemens kvalitet. För att åstadkomma detta ärdet viktigt att få en djupare insikt om tjänstens interna funktionalitet, i termer av möjliga operationer, resursinformation, samt tänkbar inter-aktion med andra tjänster. Detta är speciellt viktigt när utvecklaren har möjlighet att välja mellan två funktionellt likvärda tjänster somär olika med avseende på andra egenskaper, såsom responstid eller andra resurskrav. I detta sammanhang kan en matematisk beskrivning av en tjänsts beteende ge ökad förståelse av tjänstemodellen, samt hjälpa användaren att koppla ihop tjänster på ett korrekt sätt. En matematisk beskrivning öppnar också upp för ett sätt att matematiskt resonera kring tjänster. Metoder för att kontrollera att komponerade tjänstermöter ställda resurskrav möjliggör också resursoptimering av tjänster samt verifiering av ställda kvalitetskrav.I denna avhandling presenteras forskning som har bedrivits under de senaste åren. Forskningen har resulterat i metoder och verktyg föratt specificera, modellera och formellt analysera tjänster och sammansättning av tjänster. Arbetet i avhandlingen består av (i) en formell definition av tjänster och sammansättning av tjänster med hjälp avett resursmedvetet formellt specifikationsspråk kallat Remes; (ii) två metoder för att analysera tjänster och kontrollera korrektheten i sammansättning av tjänster, både deduktivt och algoritmiskt; (iii) en modell av förhandlingsprocessen vid sammansättning av tjänster som inkluderar olika förhandlingsstrategier; (iv) ett antal verktyg som stödjer dessa metoder. Metoderna har använts i ett antal fallstudier som är presenterade i de publicerade artiklarna.
Contesse
Kuloglu, Ebru. "Service Oriented Development Through Aximatic Design." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613021/index.pdf.
Full textSundar, Gayathri. "Design of a service-oriented dashboard." Birmingham, Ala. : University of Alabama at Birmingham, 2007. https://www.mhsl.uab.edu/dt/2007m/sundar.pdf.
Full textAdditional advisors: David G. Green, Gary J. Grimes, John L. Hartman IV. Description based on contents viewed Feb. 5, 2008; title from title screen. Includes bibliographical references (p. 110-120).
Chiao, Lin-Hao. "Measuring service quality in interior design." Thesis, Coventry University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404728.
Full textPanikowska, Katarzyna E. "Service-oriented design of microfludic devices." Thesis, Cranfield University, 2011. http://dspace.lib.cranfield.ac.uk/handle/1826/5606.
Full textShulver, Michael John. "Service design : imperatives, processes and communication." Thesis, University of Warwick, 2001. http://wrap.warwick.ac.uk/4180/.
Full textHong, Sukhwa. "Mechanism Design Theory for Service Contracts." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/76865.
Full textMaster of Science
Nilsson, Linus. "Continuity of Service in Design for a Specific Platform : Combining service- and interaction design perspectives in a multiple platform environment." Thesis, Linköping University, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7804.
Full textThis thesis presents a design work in which one platform specific User Interface (UI) is redesigned to fit into the multiple platform range of a software application. Among other design methods a service design analysis and a platform general UI framework are used. The thesis aims to study the impact of these methods.
The service design analysis starts with a workshop which outcome is used as reference point during the design process and later in the analysis of the results. The general framework is extracted from existing mobile implementations of the software and is used as a guideline in the design of the platform specific solution.
The results presented show that the service design perspective added high level priority tools to the process, and there are indications that this method can be even more valuable in earlier stages of adaptation of software to new platforms. The general framework is shown to have contributed on a more detailed level and there is indication that this method can facilitate the work of obtaining continuity between platforms.
Zhang, Hua 1967. "Design and implementation of an XML web service : stock information service." Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=79211.
Full textThe objective of this thesis is to present the Web Service Architecture in detail, explore the use of XML and Web Service technologies for collaborative application integration in Business-to-Business, design and implement a Stock Information Service with the XML web service architecture.
In this thesis, we start with an overview of current application integration approaches, and then focus on the Web Service Architecture. After exploring XML Web Service Standards, including SOAP, WSDL and UDDI, we design and implement the Stock Information Service to demonstrate the usage of web service architecture in the application integration. This application integrates different web applications about stock information using Web Service Architecture and provides an integrated interface to the customers. It is implemented with IBM WebSphere Application Developer.
Nusir, Muneer. "Government to citizens e-service co-design." Thesis, Brunel University, 2014. http://bura.brunel.ac.uk/handle/2438/11017.
Full textJohnsson, Lin. "Creating Emotional Service design : An investigation in how to support people in coping with social isolation by enabling for opportunities to be alone together." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43769.
Full textYin, Zhaoyi. "The Role of Interaction in Service Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1331300556.
Full textKühlenthal, Jessica Courtney. "Mapping product design as a transdisciplinary service." Thesis, Cape Peninsula University of Technology, 2018. http://hdl.handle.net/20.500.11838/2829.
Full textDesign is a highly complex process. It involves various stakeholders, processes and interactions that need to work coherently in order to result in a successful design or product. It needs to be acknowledged that offering design as a successful service is not simply an interaction between a customer and a single designer, but in reality is far more complex and detailed. In today’s society, it is no longer sufficient for design-businesses to only focus on providing a well designed end product. Instead, customers now seek value in superior experiences from the services they use. Design-businesses thus need to shift their current outward focus to also create and design superior service experiences. Owing to the intangible complexities and intricacies within design as a service it makes it incredibly challenging to improve or enhance. Skeg Product Development, a leader in the Product design industry in South Africa, was used as a single case study to offer a real-world working context of Product design as a service. This study used purposefully selected Service design tools and techniques, such as the customer journey and service blueprint, for co-design workshops. Three workshops were facilitated in order to co-design maps with employees from various functions within the case study. Workshop 1 required participants to map their ideal customer journey. This was used to identify an area of focus within the case study that would benefit the most from improved visualisation. Workshop 2 and 3 used a service blueprint to map the existing front of stage- and backstage interactions and processes respectively. The mapped findings were supplemented by informal interviews with employees as well as continuous observations within the case study. It was found that Product design as a service, although the experience is subjective to each customer and project, is filled with intangible challenges and intricacies. It had been identified that managing customer expectations is currently the biggest challenge in offering Product design as a service. Although this was found to be a crucial obstacle to the customer experience, with multiple discussions around the topic, very little is actively being done to address it. It was also identified that current internal processes are not completely understood in terms of what they entail or their purpose to the service. This was found to be especially true across the various functions. This holds significant consequences for employees, the service and ultimately the customers. During the course of the study a number of themes and topics emerged. These include the success criteria for Product design as a service, as well as the significance of understanding roles and processes. The challenge of managing customer expectations in an unpredictable context is also addressed. The study subsequently presents two means for design-businesses to shift their focus to backstage processes in order to mitigate this challenge. The emerged themes speak to the greater industry of Product design as well as the developing field of Service design. This research is aimed at any individual, business or employee involved in the design industry. This includes anyone who has a role in delivering design as service who could benefit from a clearer understanding of the challenging context in which they work. It would also be beneficial to an individual or business who may want to suggest adjustments or changes to improve design as a service in future.
Balis, Gerasimos. "Learning to design learning through design : service design and experientially acquired entrepreneurial learning." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/124503/.
Full textUtterheim, Linnea, and Emma Sundberg. "Motivating Drivers to Use Coaching Services : Using Service Design and Gamification to Increase User Motivation." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-157961.
Full textYoo, Jang Hoon S. M. Massachusetts Institute of Technology. "Service platform strategy : social networking and mobile service platform perspectives." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67572.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 99-101).
The significance of the service platform is increasing, while studies on this phenomenon remain scarce and insufficient. Most of the researches focus on products, market segmentation and how platform triggers innovation and there's a lack of researches that focus on services, the fast growing industry nowadays. In analyzing the service platform, it is important to understand the interactions between different players, such as application developers, content providers, network operators, and users. For that purpose, a value network analysis which analyzes the interactions for creating value between the key players is more suitable than the common value chain analysis which is one-directional and sequential. This thesis adopts the value network approach in an attempt to analyze the two different types of service platform, that is, social networking platform and mobile service platform. The Social Networking Service (SNS) is evolving beyond the bounds of a simple personal network and is gradually transforming into a social networking platform where SNS information is used to develop various new services. This thesis examines the positioning and interaction of the key players for the social networking platform and the values that the key players can gain and capture. The mobile service platform is becoming more important, as 3G mobile technologies are mature and widespread and the smartphone market is growing rapidly. For the mobile service platform, the market players are engaged in a severe competition to control the market through various strategies. The biggest current issue in the mobile market is the movement to open platform strategy to build an ecosystem in which third-party developers can participate. This thesis also examines the positioning and interaction of the key players surrounding the mobile service platform and the values that the key players can gain and capture. Ultimately, this thesis aims to suggest service platform strategies for service platform providers and third party developers from the perspectives of social networking platform and mobile service platform. For that purpose, case studies are conducted in depth. In this thesis, the term "service platform" is defined as a set of interfaces provided for the development of applications or contents as service and software grow into one.
by Jang Hoon Yoo.
S.M.in Engineering and Management
Sun, Luying. "Product + Service: The Intangible Smart in Everyday Products." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819515.
Full textBellos, Ioannis. "Designing service operations: value (economic and environmental) implications." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44831.
Full textYip, Man Hang. "Healthcare product-service system characterisation : implications for design." Thesis, University of Cambridge, 2015. https://www.repository.cam.ac.uk/handle/1810/249205.
Full textHong, Shin-Zhe, and 洪士哲. "Applying Service Experience Engineering to Web Design Services." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/19331817315834497631.
Full text中華大學
科技管理學系碩士班
102
With the development of information technology and increasing prevalence of the Internet, Internet use has become an indispensable part of modern life, and “website” has also become an essential tool for marketing any business. For website design companies, customer’s constant request for modifying page content is one of the common issues they have to deal with. There is usually a gap between the design that customers express in the interview and the design that they really expect in their minds. Repetitive modifications of web pages may not only cause a reduction in service quality but also an increase in the cost of the design company. This study attempted to investigate the website design service procedure and propose suggestions from the perspective of services science. This study analyzed website design cases and employed service experience engineering to improve website design services. The methodology comprised three stages. In the first stage, the website contents and functions demanded by customers were collected through an analysis of the author’s past case experiences and several high-quality domestic websites. In the second stage, the author surveyed customer demands through in-depth interview and then constructed a service function development table, a service procedure development table, and a service resource development table. After these steps, an innovative services and improvement procedure was proposed. In the third stage, the proposed innovative service model was validated using practical cases. Results indicated that the demands of website design customers centered around website development. According to the service demands inquiry, the primary demands of customers are as follows: 1.The page layout conforms to the theme and is characteristic; 2.Complete functions are available; 3.The operating method is easy to remember; 4.Examples are given; 5.Self-maintenance is supported; 6. Instructions or specifications can be provided, given that customers are unfamiliar with website functions and are unable to clearly express their demands. Based on these service demands, this study proposed some service process improvement solutions, including designing a website design services demand table, online proofreading and instant modification, and after-service consultation services. In this study, the author also followed the website design services demand table to complete the design of two websites.
Gomes, Mafalda Sofia de Almeida. "Service Design for Data Lineage in Financial Services." Master's thesis, 2020. https://hdl.handle.net/10216/132669.
Full textGomes, Mafalda Sofia de Almeida. "Service Design for Data Lineage in Financial Services." Dissertação, 2020. https://hdl.handle.net/10216/132669.
Full textMello, Diogo. "Designing Pharmaceutical Services Using the Multilevel Service Design Methodology." Dissertação, 2013. http://hdl.handle.net/10216/74177.
Full textMello, Diogo Espinha Quelho Teixeira de. "designing pharmaceutical services using the multilevel service design methodology." Master's thesis, 2013. https://repositorio-aberto.up.pt/handle/10216/70068.
Full textRoseira, Pedro Manuel Almeida. "Application of Service Design for Business Intelligence consulting services." Master's thesis, 2021. https://hdl.handle.net/10216/139566.
Full textMello, Diogo Espinha Quelho Teixeira de. "designing pharmaceutical services using the multilevel service design methodology." Dissertação, 2013. https://repositorio-aberto.up.pt/handle/10216/70068.
Full textHsieh, Po-yuan, and 謝伯源. "Using Object-Oriented Design on Service Workflow based on Service Blueprint Design." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/03292666017846138239.
Full text國立高雄第一科技大學
資訊管理研究所
103
With the rapid development of the service, the edition of service is form face to face become to many kinds methods. For example mobile service can be portable and achieve efficiency or effectiveness also improving the entire process smooth or convenience. There is no certain standards and norms for design service, so providers and needs may have certain perception gap. This study designed a STEP2 (Server, Technology, Environment, People and Process) method that reduce the gap between the two sides on many cognitive processes. Service Science is the study of a cross-cutting disciplines, emphasizing the practical and starting from human service needs[47]. To pondering the needs and design both combined with a Unified Modeling Language method and develop a blueprint of device-based services. By using system testing and case studies to verify this research. We use service blueprint development a STEP2 workflow.STEP2 workflow have five element (service, technology, environment, people and processes) and three relationship (require, use and execute) to implementing a mobile medical system case. It’s combined network and web system on table PC, for first time data return to hospital. Hospital can advance prepare medical resources, and patients can get the well-prepared medical services by upon arrival at the hospital.