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Dissertations / Theses on the topic 'Shadow or reality?'

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1

Chrysanthou, Yiorgos. "Shadow computation for 3D interaction and animation." Thesis, Queen Mary, University of London, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244505.

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2

Catchpole, Jason James. "Adaptive Vision Based Scene Registration for Outdoor Augmented Reality." The University of Waikato, 2008. http://hdl.handle.net/10289/2581.

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Augmented Reality (AR) involves adding virtual content into real scenes. Scenes are viewed using a Head-Mounted Display or other display type. In order to place content into the user's view of a scene, the user's position and orientation relative to the scene, commonly referred to as their pose, must be determined accurately. This allows the objects to be placed in the correct positions and to remain there when the user moves or the scene changes. It is achieved by tracking the user in relation to their environment using a variety of technology. One technology which has proven to provide accur
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3

Cöster, Jonatan. "The effects of shadows on depth perception in augmented reality on a mobile device." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-249663.

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In the visual perception of depth in computer graphics, people rely on a number of cues, including depth of field, relative size of objects in perspective, and shadows. This work focuses on shadows in Augmented Reality. An experiment was performed in order to measure the effects of having virtual objects cast shadows on real objects. Users performed the task of placing a virtual object on a physical table, in an Augmented Reality environment displayed on a mobile device. The virtual object was either a cube or a sphere. The effects of having shadows enabled was measured by time to task complet
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4

Black, John. "Chasing shadows : a look at the treatment of light and shade in painters' quest for spatial realism in 13th and 14th century Italy." Thesis, University of Glasgow, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.247734.

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5

Dikman, David. "Ambient Occlusion i Realtid." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1109.

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<p>Ambient Occlusion är en teknik för ambient ljussättning i digitala tredimensionella scener. Sådana scener ljussätts vanligtvis med en konstant mängd ambient ljus på samtliga ytor oberoende av ytornas vinkel och position gentemot olika ljuskällor i scenen. Detta ger ett platt och kalt intryck och utan vidare ljussättningstekniker är det ytterst svårt att urskönja detaljer i scenen. Ambient Occlusion åthjälper detta genom att reducera mängden ambient ljus i vissa delar av scenen. Ambient ljus är en enkel approximation av det reflekterade diffusa ljuset som antas nå nästan överallt i scenen. G
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Löf, Melker Tobias. "Färgblindkorrigering i realtid." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14084.

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Målet med denna studie är att utvärdera möjligheten att göra färgkorrigering i realtid. Denna färgkorrigering ska hjälpa färgblinda att lättare urskilja mellan olika färger. Ett problem med färgkorrigering är att det kan vara för långsamt för realtid. En prototyp där existerande algoritmer har implementerats på GPU istället för CPU tas fram, detta för att testa hypotesen att färgkorrigering tar mindre prestanda ifall den implementeras på GPU. Prestandaresultaten visar att det är lämpligt att göra färgkorrigering med hjälp av shaderprogrammering på GPU istället för CPU. Ett fortsatt arbete utif
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7

Salát, Marek. "Prototypování fotografické kompozice pomocí rozšířené reality." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255388.

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The thesis deals with an image processing problem called image matting. The problem involves detection of a foreground and background in an image with minimal user interaction using trimaps. Foreground detection is used in image composition. The goal of the thesis is to apply already known algorithms, in this case A Global sampling matting, in an Android application. The most important result is an intuitive application that can be used for making creative viral photos. Agile methodology is applied throughout the whole application development cycle. From the very beginning, the application is
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Curry, Tommy J. "Cast Upon The Shadows: Essays Toward The Culturalogic Turn In Critical Race Theory." OpenSIUC, 2009. https://opensiuc.lib.siu.edu/dissertations/59.

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Unlike many Black-specific disciplines in the academy (Black psychology, Black history, etc), Black philosophy never completely forged a unique conceptual framework separate from American and Continental intellectual traditions. Instead the field has continued to define its validity by the extent that Black authors extend the thought of white philosophers towards race. This epistemic convergence, or the extent to which Black theory converges with established white philosophical traditions, and hence white racial sensibilities, continues to misguide many of the current philosophical systems of
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9

Jiddi, Salma. "Photometric registration of indoor real scenes using an RGB-D camera with application to mixed reality." Thesis, Rennes 1, 2019. http://www.theses.fr/2019REN1S015/document.

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L'objectif principale de la Réalité Mixte (RM) est de donner aux utilisateurs l'illusion que les objets virtuels et réels coexistent indistinctement dans le même espace. Une illusion efficace nécessite un recalage précis entre les deux mondes. Ce recalage doit être cohérent du point de vue géométrique et photométrique. Dans cette thèse, nous proposons de nouvelles méthodes de recalage photométrique pour estimer l'illumination et la réflectance de scènes réelles. Plus précisément, nous proposons des approches en nous attaquant à trois grands défis : (1) utilisation d'une seule caméra RGB-D. (2)
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10

Henriksson, Petter. "INVERKAN AV UPPLÖSNING OCH RENDERINGS PRECISION PÅ VOLYMETRISK ELD I REALTID i realtids Spel : En balans mellan prestanda och utseende." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9456.

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Detta arbete har undersökt hur mycket en volymetrisk eldeffekt med tillhörande fysiksimulering kan optimeras medan effekten samtidigt presterar tillfredställande. I bakgrunden ges en sammanfattning om eldteknikens historia. De begrepp som krävs för att förstå arbetet som helhet redogörs. I bakgrunden presenteras även den forskning som motiverar utförandet av arbetet. Bakgrunden följs av problemformuleringen med tillhörande metodbeskrivning. Problemformuleringen förklarar att optimering av en eldeffekt skall undersökas och då  eld är en mycket använd effekt. Metodbeskrivningen behandlar utföran
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11

Gnucci, Alessandro. "Implementazione di Shader per un gioco di Tower Defense in Realtà Aumentata." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017.

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Ampliamento di un precedente progetto per il tirocinio curricolare, che consiste in un videogioco a giocatore singolo di tipo Tower Defense in Realtà Aumentata realizzato con Unity e Vuforia, con possibilità di alterare il percorso, il quale interpola i punti ottenuti dai markers. Tale progetto è stato ampliato tramite lo sviluppo di shaders scritti in codice Cg ed ulteriori effetti grafici, sostituendo alcuni modelli 3D, inoltre aggiungendo e modificando scripts in C#.
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12

Zachariáš, Michal. "Návrh a Aplikace Dvourozměrných Vizuálních Markerů pro Speciální Účely." Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-412574.

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Současné vizuální markerové systémy mají jednu zásadní nevýhodu oproti tzv. markerless přístupům - pohyb kamery je omezen na oblast pokrytou markery. V každém snímku musí být marker dostatečně velký, aby jej bylo možné identifikovat a vypočítat pozici a rotaci kamery. Zároveň musí být dostatečně malý, aby se celý (nebo alespoň jeho podstatná část) vešel do záběru kamery. Avšak tyto požadavky jsou protichůdné. Tato práce nabízí řešení tohoto problému za pomoci konceptu Marker Fields. Jde o strukturu, jejíž přítomnost je možné v obraze kamery snadno detekovat a identifikovat část, na kterou se k
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13

Ardanuy, López Jordi. "La Búsqueda de lo sagrado en la poesía de Ángel Crespo." Doctoral thesis, Universitat Pompeu Fabra, 2003. http://hdl.handle.net/10803/7428.

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La tesis interpreta diacrónicamente la poesía de Ángel Crespo (1926-1995) (Poesía, Valladolid, 1996), como búsqueda de lo sagrado desde el interior del lenguaje. Formula filosóficamente las preguntas que el poeta responde artísticamente, para mostrar su universalidad ética y psicológica. Explica cómo el poeta enfrenta las limitaciones del lenguaje para expresar una realidad intuida más allá del mismo: mediante los procesos de simbolización, trasciende su dimensión arbitraria y convencional para albergar una concepción de la realidad (mundo y yo) progresivamente más amplia y unitaria. Como guía
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14

Sharir, Yacov. "Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities." Thesis, University of Plymouth, 2013. http://hdl.handle.net/10026.1/1498.

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This thesis is an investigation of the complex processes and relationships between the physical human performer and the technologically manufactured cyber-human counterpart. I acted as both researcher and the physical human performer, deeply engaged in the moment-to-moment creation of events unfolding within a shared virtual reality environment. As the primary instigator and activator of the cyber-human partner, I maintained a balance between the live and technological performance elements, prioritizing the production of content and meaning. By way of using practice as research, this thesis ar
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15

Martin, Jocelyn S. "Re/membering: articulating cultural identity in Philippine fiction in English." Doctoral thesis, Universite Libre de Bruxelles, 2010. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210163.

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This dissertation examines how Philippine (or Filipino) authors emphasise the need for articulating or “re/membering” cultural identity. The researcher mainly draws from the theory of Caribbean critic, Stuart Hall, who views cultural identity as an articulation which allows “the fragmented, decentred human agent” to be considered as one who is both “subject-ed” by power but/and one who is capable of acting against those powers (Grossberg 1996 [1986]: 157, emphasis mine). Applied to the Philippine context, this writer argues that, instead of viewing an apparent fragmented Filipino identity as a
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16

Liu, Mei-Yen, and 劉美燕. "Visual Expression And Application through Light-Shadow, Reality-Illusion in Photography." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/t6qhd3.

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碩士<br>朝陽科技大學<br>工業設計系<br>107<br>Abstract In either skills or concepts, photography has changed a lot through age ever since the nineteenth century. In skills, photographic-plate-developed picture has transformed into digital images. Photographic creation, in the meantime, is expanded from realistic and documentary records to various subjectively expressed themes. As a result, photographic creation presents abundant variety and plays an important role in creating visual art forms. In the long-term process of development, the only effect never changed is light-shadow element to make images w
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17

Jian-ping, Chen, and 陳劍平. "Somatosensory interactive technology used in the design of the study show-2009 Taipei International Travel Fair in Taiwan High Speed Rail "Shadow Interactive System projection interaction and augmented reality" shows an example." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/65252147933230397952.

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碩士<br>樹德科技大學<br>應用設計研究所<br>98<br>In this study, the 2009 Taipei International Travel Fair in Taiwan High Speed Rail show an example to show the contents of the main areas for the augmented reality, interactive projection area two regions, will demonstrate techniques and hardware for the build cooperation, including technology, assessment of possible , interactive programming maintenance, this study focuses on the interaction of which the final results of conceptual design and presentation of the paper. The digital era, for the development of digital technology to interactive design to the rise
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18

Wolinsky, Max. "GET REAL(ISM): EVOLUTIONARY DEBUNKING ARGUMENTS AND MORAL REALISM." 2013. http://hdl.handle.net/10222/36243.

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Genealogical arguments which aim to undermine some aspect of ethics by referring to its supposed evolutionary origin have become both more common and more philosophically substantive in recent years. In this thesis, I present what I take to be the strongest evolutionary debunking argument aimed against the meta-ethical view of moral realism. Specifically, I present Sharon Street’s Darwinian Dilemma. I then consider the strongest responses given in defense of moral realism by Derek Parfit and Russ Shafer-Landau. I give reason to reject most of Parfit’s and Shafer-Landau’s responses and then sug
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19

Yi-YenHsieh and 謝宜燕. "Crossing the Boundary Line of Virtual Reality:A Study of the Light and Shadow Interwoven On the Field of Huang Hsin-Chien\'s Works." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/smm484.

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碩士<br>國立成功大學<br>藝術研究所<br>107<br>Hsin-Chien Huang(1966-) is an artist who has emerged in the field of Contemporary New Media Art in recent years. After winning Grand Prize of New Voices New Visions International Multimedia Competition in the United States in 1994, Laurie with Hsin-Chien won the highest honor at the 74th Best VR Experience Award of Venice Film Festival in 2017, and Hsin-Chien Huang became the representative artist of new media technology in Taiwan. He is good at using the means of device, induction and interactive art to present the concepts of virtual memory, image narration an
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Chang, Wei-Ling, and 張葦菱. "Land、Nature、Reality——The research Of Su Shao-lien、Liu Ke-Xian、Wang Tsung-Jen''s Prose Poem." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/66409774775135682819.

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21

Brown, Janet M. "The writing and research of the novel 'The Shaded Side'." Thesis, 1998. https://vuir.vu.edu.au/18146/.

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The purpose of this project has been to research and write the novel The Shaded Side and a critical commentary. The novel is based on the fictitious events that take place in an Australian tuberculosis sanatorium in the 1940s. The story locates and reflects the consequences of relationships, experiences, morals and attitudes of this early period against the present day story of an adult adoptee searching for the identity of her birth mother. Research into the history of TB treatment in Australia and into broader representations of illness and disease has been required for the project
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Soucy, Guillaume. "Constructivisme moral : la question de l’objectivité des faits moraux." Thèse, 2018. http://hdl.handle.net/1866/20304.

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23

Dercaci, Alexandra. "Tvorba Ilji Šapova v kontextu českého realismu v meziválečném období." Master's thesis, 2020. http://www.nusl.cz/ntk/nusl-448794.

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This diploma thesis deals with the Russian interwar period artist in exile - Ilya Dmitrijevich Shapov. He emigrated to Czechoslovakia in the 1920s and lived there for 25 years. He grew up in Czechoslovakia, graduated from art schools and began his artistic career. The work deals with the life and work of this artist and tries to place his work in the context of Czech art of the first half of the 20th century. In the Czech Republic, Shapov is represented by approximately 120 works (drawings, paintings, but also sculptures), which have not yet been further explored and interpreted. The basis for
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