Academic literature on the topic 'Shared Workspaces'

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Journal articles on the topic "Shared Workspaces"

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Haake, Jörg M., Uffe K. Wiil, and Peter J. Nürnberg. "Openness in shared hypermedia workspaces." ACM SIGWEB Newsletter 8, no. 3 (October 1999): 33–45. http://dx.doi.org/10.1145/951440.951446.

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Cahoon, Peter, and Ellen Grant. "Telemedicine and shared multidimensional workspaces." ACM SIGGRAPH Computer Graphics 30, no. 1 (February 1996): 19–21. http://dx.doi.org/10.1145/232845.232848.

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Ohkubo, M., and H. Ishii. "Design and implementation of a shared workspace by integrating individual workspaces." ACM SIGOIS Bulletin 11, no. 2-3 (April 1990): 142–46. http://dx.doi.org/10.1145/91478.91502.

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Sikkel, Klaas, Lisa Gommer, and Jan Van Der Veen. "Using Shared Workspaces in Higher Education." Innovations in Education and Teaching International 39, no. 1 (January 2002): 26–45. http://dx.doi.org/10.1080/13558000110097073.

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Schmalstieg, Dieter, Gerhard Reitmayr, and Gerd Hesina. "Distributed Applications for Collaborative Three-Dimensional Workspaces." Presence: Teleoperators and Virtual Environments 12, no. 1 (February 2003): 52–67. http://dx.doi.org/10.1162/105474603763835332.

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This paper focuses on the distributed architecture of the collaborative threedimensional user interface management system, Studierstube. The system allows multiple users to experience a shared 3D workspace populated by multiple applications using see-through head-mounted displays or other presentation media such as projection systems. Building large, ubiquitous, or mobile workspaces requires distribution of applications over several hosts in varying and dynamic configurations. The system design is based on a distributed shared scene graph that alleviates the application programmer from explicitly considering distribution and that avoids a separation of graphical and application data. The idea of unifying all system data in the scene graph is taken to its logical consequence by implementing application instances as nodes in the scene graph. Through the distributed shared scene graph mechanism, consistency of scene graph replicas and the contained application nodes is assured. Dynamic configuration management is based on application migration between participating hosts and a spatial model of locales allowing dynamic workgroup management. We describe a number of experimental workspaces that demonstrate the use of these configuration management techniques.
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Goy, Anna, Diego Magro, Giovanna Petrone, Claudia Picardi, and Marino Segnan. "Ontology-driven collaborative annotation in shared workspaces." Future Generation Computer Systems 54 (January 2016): 435–49. http://dx.doi.org/10.1016/j.future.2015.04.013.

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SKAF, HALA, FRANCOIS CHAROY, and CLAUDE GODART. "MAINTAINING SHARED WORKSPACES CONSISTENCY DURING SOFTWARE DEVELOPMENT." International Journal of Software Engineering and Knowledge Engineering 09, no. 05 (October 1999): 623–42. http://dx.doi.org/10.1142/s0218194099000334.

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The development of large software is always done by teams of people working together and struggling to produce quality software within their budget. Each person in these teams generally knows his job and wants to do it, without being bothered by other people. However, when people work towards a common goal they have to exchange data and create dependencies between each other regarding these data. If these people have to follow a process, cooperating and synchronizing with co-workers and trying to reach one's own goal becomes too difficult to manage. This may lead to frustration, lower productivity and reluctancy to follow the predefined process. This is why some support is needed to avoid common mistakes that occur when people exchange data. In this paper, a hybrid approach to support cooperation is presented. The originality of this approach is the ability to enforce general properties on cooperative interactions while using the semantic of applications to fit particular situations or requirements. This paper gives a brief idea about the general enforced properties on activity interactions. It describes in detail the semantic rules that control activity results, the impacts of the cooperation on these rules and how both dimensions interact.
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Ardissono, Liliana, Gianni Bosio, Anna Goy, Giovanna Petrone, Marino Segnan, and Fabrizio Torretta. "Collaboration Support for Activity Management in a Personal Cloud Environment." International Journal of Distributed Systems and Technologies 2, no. 4 (October 2011): 30–43. http://dx.doi.org/10.4018/jdst.2011100103.

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This paper describes a framework supporting the development of open collaboration environments which integrate heterogeneous business services. The framework facilitates the user cooperation in the execution of shared activities by offering a workspace awareness support which abstracts from the business services employed to operate. The management of the workspaces of the user’s collaborations is based on the functions offered by the Collaborative Task Manager (CTM), which offers a lightweight and flexible model for handling more or less complex collaborations. The CTM is integrated with business services in a loosely coupled way which supports the management of parallel workspaces for accessing the user’s collaboration contexts, their objects and the related awareness information.
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Lee, Jun, Mingyu Lim, HyungSeok Kim, and Jee‐In Kim. "Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment." Presence: Teleoperators and Virtual Environments 21, no. 4 (November 2012): 452–69. http://dx.doi.org/10.1162/pres_a_00127.

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A concurrency control mechanism for a networked virtual environment is a key element in many collaborative computer-aided design applications. However, conventional object-based locking mechanisms restrict the behaviors of nonowners, and an attribute-based locking mechanism may produce another problem called task-surprise, which disturbs users' collaboration. In this paper, we propose a hybrid concurrency control mechanism that reduces restrictions of nonowners' behaviors and task-surprises in a networked virtual environment. The proposed method consists of two concurrency control approaches: task-based concurrency control and personal workspaces. The task-based concurrency control approach allows nonowners to do some tasks if they do not conflict with the tasks of the owner of the shared object. The personal workspaces approach provides an independent workspace where a user can manipulate copies of the shared objects. The proposed method was applied to a collaborative level design for a large-scale online game as a case study. We evaluated its performance by experiments and user studies to check acceptance and usability of the proposed method.
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Wang, Qiyun. "Using online shared workspaces to support group collaborative learning." Computers & Education 55, no. 3 (November 2010): 1270–76. http://dx.doi.org/10.1016/j.compedu.2010.05.023.

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Dissertations / Theses on the topic "Shared Workspaces"

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Hayne, Rafi. "Toward Enabling Safe & Efficient Human-Robot Manipulation in Shared Workspaces." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/1012.

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"When humans interact, there are many avenues of physical communication available ranging from vocal to physical gestures. In our past observations, when humans collaborate on manipulation tasks in shared workspaces there is often minimal to no verbal or physical communication, yet the collaboration is still fluid with minimal interferences between partners. However, when humans perform similar tasks in the presence of a robot collaborator, manipulation can be clumsy, disconnected, or simply not human-like. The focus of this work is to leverage our observations of human-human interaction in a robot's motion planner in order to facilitate more safe, efficient, and human-like collaborative manipulation in shared workspaces. We first present an approach to formulating the cost function for a motion planner intended for human-robot collaboration such that robot motions are both safe and efficient. To achieve this, we propose two factors to consider in the cost function for the robot's motion planner: (1) Avoidance of the workspace previously-occupied by the human, so robot motion is safe as possible, and (2) Consistency of the robot's motion, so that the motion is predictable as possible for the human and they can perform their task without focusing undue attention on the robot. Our experiments in simulation and a human-robot workspace sharing study compare a cost function that uses only the first factor and a combined cost that uses both factors vs. a baseline method that is perfectly consistent but does not account for the human's previous motion. We find using either cost function we outperform the baseline method in terms of task success rate without degrading the task completion time. The best task success rate is achieved with the cost function that includes both the avoidance and consistency terms. Next, we present an approach to human-attention aware robot motion generation which attempts to convey intent of the robot's task to its collaborator. We capture human attention through the combined use of a wearable eye-tracker and motion capture system. Since human attention isn't static, we present a method of generating a motion policy that can be queried online. Finally, we show preliminary tests of this method."
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Solari, Jaime 1973. "An application service provider infrastructure for shared workspaces in Internet-based collaborative design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9036.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture; and, (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2000.
Includes bibliographical references (leaves 103-107).
For architectural, engineering and construction projects involving transient 'virtual organizations' composed of non-collocated team-members, the adoption of concurrent design principles is seen as vital. An important aspect of concurrent design is the need for an effective communications infrastructure between team members. Traditionally, such communication has been handled through person-to-person meetings, however the complexity of modern projects has grown and as a result, reliance on new information and communications technologies is becoming increasingly necessary. Hence, within a concurrent design setting, there is the need for an integrated information and collaboration environment that will create a persistent shared workspace to support interaction between project personnel throughout all phases of the project. This research explores computer-supported mechanisms for enhancing distributed design collaboration. The goal of this thesis is to develop a set of requirements, system architecture and an early system prototype to facilitate computer-supported collaboration among distributed teams. The prototype will consist of a persistent shared workspace system built from the integration of complementary collaborative applications. These applications are the CAIRO system, developed at the Massachusetts Institute of Technology and the VNC system developed at the Olivetti Research Laboratory.
by Jaime Solari.
S.M.
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Borcea-Pfitzmann, Katrin. "Framework für die Entwicklung einer universellen kollaborativen eLearning-Plattform." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1237287991632-27077.

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Mit dem Begriff des eLearnings verknüpfen sich viele sehr unterschiedliche Konzepte, die auf Grund ihrer spezifischen Ausprägung häufig Grenzen für ihre Benutzung errichten. Um diese zu überwinden, wurde ein Framework konzipiert und implementiert, welches den Anspruch der Universalität in Hinblick auf Anwendungs- und Inhaltsorganisation sowie Funktionalität erhebt. In der kollaborativen eLearning-Plattform BluES erfuhr das Framework eine Beispielimplementierung. Diese diente gleichzeitig als Grundlage für die Validierung unterschiedlicher Aspekte des Frameworks. Als Ergebnis der Arbeit konnte gezeigt werden, dass maximale Flexibilität der Anwendung durch die Systemarchitektur gewährleistet werden kann. Dadurch werden Restriktionen in der Gestaltung der Anwendungsumgebung vermieden und die Anwender bei der Detailkonzeption ihrer Arbeit flexibel unterstützt.
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Borcea-Pfitzmann, Katrin. "Framework für die Entwicklung einer universellen kollaborativen eLearning-Plattform." Doctoral thesis, Technische Universität Dresden, 2008. https://tud.qucosa.de/id/qucosa%3A23757.

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Mit dem Begriff des eLearnings verknüpfen sich viele sehr unterschiedliche Konzepte, die auf Grund ihrer spezifischen Ausprägung häufig Grenzen für ihre Benutzung errichten. Um diese zu überwinden, wurde ein Framework konzipiert und implementiert, welches den Anspruch der Universalität in Hinblick auf Anwendungs- und Inhaltsorganisation sowie Funktionalität erhebt. In der kollaborativen eLearning-Plattform BluES erfuhr das Framework eine Beispielimplementierung. Diese diente gleichzeitig als Grundlage für die Validierung unterschiedlicher Aspekte des Frameworks. Als Ergebnis der Arbeit konnte gezeigt werden, dass maximale Flexibilität der Anwendung durch die Systemarchitektur gewährleistet werden kann. Dadurch werden Restriktionen in der Gestaltung der Anwendungsumgebung vermieden und die Anwender bei der Detailkonzeption ihrer Arbeit flexibel unterstützt.
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Straßer, Markus. "Programmgenerator für Shared Workspace-Objekte." [S.l. : s.n.], 1994. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB8862198.

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Le, Bail Éric. "Display management for a shared visual workspace in a game playing context." Thesis, University of Ottawa (Canada), 1991. http://hdl.handle.net/10393/7651.

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In this thesis, the term display management refers to organizing the way users have access to the graphical interface to a system. The special class of systems considered is that of real-time multi-user applications, that present special characteristics, different from those existing for single-user programs. In this context, display management is achieved through the use of a production system controlling the actions of the users, and determining how the graphical objects on each screen are to be seen. A prototype is implemented in the particular case of poker game. The approach chosen can be characterized by three salient features. Firstly, it integrates a rule-based system in a real-time multi-user application. Secondly, it emphasizes the reconfigurability aspect. Thirdly, the system allows to define complex relationships between the users and the interface.
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Nam, Tek-Jin. "Investigations of collaborative design environments : a framework for real-time collaborative 3D CAD." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5316.

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This research investigates computer-based collaborative design environments, in particular issues of real-time collaborative 3D CAD. The thesis first presents a broad perspective of collaborative design environments with a preliminary case study of team design activities in a conventional and a computer mediated setting. This study identifies the impact and the feasibility of computer support for collaborative design and suggests four kinds of essential technologies for a successful collaborative design environment: information-sharing systems, synchronous and asynchronous co- working tools, project management systems, and communication systems. A new conceptual framework for a real-time collaborative 3D design tool, Shared Stage, is proposed based upon the preliminary study. The Shared Stage is defined as a shared 3D design workspace aiming to smoothly incorporate shared 3D workspaces into existing individual 3D workspaces. The addition of a Shared Stage allows collaborating designers to interact in real-time and to have a dynamic and interactive exchange of intermediate 3D design data. The acceptability of collaborative features is maximised by maintaining consistency of the user interface between 3D CAD systems. The framework is subsequently implemented as a software prototype using a new software development environment, customised by integrating related real-time and 3D graphic software development tools. Two main components of the Shared Stage module in the prototype, the Synchronised Stage View (SSV) and the Data Structure Diagram (DSD), provide essential collaborative features for real-time collaborative 3D CAD. These features include synchronised shared 3D representation, dynamic data exchange and awareness support in 3D workspaces. The software prototype is subsequently evaluated to examine the usefulness and usability. A range of quantitative and qualitative methods is used to evaluate the impact of the Shared Stage. The results, including the analysis of collaborative interactions and user perception, illustrate that the Shared Stage is a feasible and valuable addition for real-time collaborative 3D CAD. This research identifies the issues to be addressed for collaborative design environments and also provides a new framework and development strategy of a novel real-time collaborative 3D CAD system. The framework is successfully demonstrated through prototype implementation and an analytical usability evaluation.
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Hughes, Jane. "A shared workspace for text-based teaching and learning : design requirements and pedagogical benefits." Thesis, University College London (University of London), 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405278.

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Guardigli, Edoardo. "Implementation of a collaborative robot application for closures' quality control." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21524/.

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Among the processes that SACMI IMOLA s.c.r.l has internally, quality control certainly plays a fundamental role. In particular, Between all the automatic machines that the company produces, the CCM48, a continuous compression moulding machine able, though 48 pistons, to create over 2000 plastic closures / min with max closure diameter 38 mm, is under the lens. The intent to make the machine competitive on the market leads to the necessity to create an excellent product. This makes quality control of the latter, an aspect of fundamental importance. In this regard, today the closure's control quality procedure is made by two operators that manually, cooperate together. The task is characterized by: LOW frequency, the quality control analysis is realized only once a day on a batch; HIGH repetability, the complete procedure need to be iterate for each cap. Moreover, the operations that are performed by the operators, might be automated through: selection of proper vision sensors for images acquisition, computer vision's algorithms for defects detection and robotic product handling. This is precisely the work that has been carried out in this industrial thesis. The goal is to increase the level of automation in the inspection of the product to highlight possible defects in the process and therefore in the machine. For this purpose, as will be highlighted later, it has been evaluated the possibility to install a collaborative robot to perform this task. The main reason is due to the necessity to do not enormously modify the environment, considering to let the operator works with the robot in a shared workspace. All the source code used to simulate the environment is available on the personal gitHub account \url{https://github.com/EdoardoG94/ThesisFolder}.
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Laurence, Sean Xavier. "Analyzing non-collocated synchronous shared visual workspace-mediated interaction and effects on conversational grounding : a study on collaborative intelligence analysis." Thesis, Middlesex University, 2016. http://eprints.mdx.ac.uk/21257/.

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A shared visual workspace and video in addition to voice are two functionalities or technologies which this thesis focuses on. What is clarified in this work is how these influence remote collaboration and conversational grounding in particular — where grounding refers to the pro-active process of seeking, creating and maintaining the shared meanings needed for conversational partners to communicate effectively. Additionally, this thesis clarifies how to support non-collocated synchronous mediated-collaboration around intelligence analytic tasks — away from traditional tasks that involve the identification or manipulation of physical objects which previous studies appear to favour. This research is guided by these three primary research questions: —RQ1) How can we expose aspects of conversational grounding in mediated communication involving different combinations of a video (showing a remote participant’s head and shoulder, and hands and work-area) and a fully shared visual workspace in addition to voice? —RQ2) In relation to the negotiated process of grounding, how can we explain what is happening when parties are collaborating on an intelligence task using a fully shared visual workspace? —RQ3) How can we design better fully shared visual workspace systems to support remote collaborative intelligence analysis tasks? Study1 — reported in Chapter 5, is an exploratory research which also serves as a groundwork for Study2. The findings there led to the formulation of more focused hypotheses later investigated in Study2. Further, the most significant contribution of the Study1 was the coding schema constructed for analysing the negotiation of common ground. Chapter 6, 7, 8 make up Study2. A human-participant experiment was conducted using a 2 x 2 factorial between-subjects design with 2-person teams and four media manipulations namely: video, no video, shared visual workspace and no shared visual workspace. Conversational grounding effort is operationalized as the number of repair-episodes per min (that is repair rate). Results here indicate that teams using shared visual workspace have a lower repair rate than those teams with no access to shared visual workspace. This result is statistically significant. Although teams using video equally had a lower repair rate than those teams not using video, this result was not statistically significant. This is consistent with prior research which found that a video showing a person’s face and shoulders is not terribly important in collaborative context. Results of another investigation demonstrate that regardless of the media condition, teams generally have a lower repair rate over time as the task progressed — this result was statistically significantly positive. Additionally, assessments of a questionnaire item measuring improvements of mutual agreements and shared understanding over time, showed a statistically significantly difference between the shared visual workspace group and the no shared visual workspace group, as was the participant’s rating of the effectiveness of the medium for information sharing. Results of a qualitative thematic analysis in Chapter 7 helps explain these statistical results and more. A conceptual process model of conversational grounding in shared visual workspace-mediated interaction is presented in Chapter 8. The model also summarises the research findings. The discourse there offer useful implications and guidelines for moving beyond current theories and models of the negotiation of common ground. Equally, practical design recommendations for the design of shared visual workspaces are also discussed there. Chapter 9, 10 reviews the research questions and considers how the research that has been presented addresses them, followed by a discussion of the contributions of the thesis, future work and conclusion. Overall, this thesis delivers the following contributions: —1) It advances existing knowledge silos and studies on media effects on conversational grounding — one of the ways it achieves that is by delivering a conceptual model framework for understanding conversational grounding processes in real-time remote collaborative intelligence analysis. —2) It delivers a new coding schema for the analysis of the negotiation of conversational grounding in remote work. —3) It offers four data-driven design recommendations for good practical design of shared visual workspace groupware that better support more natural communicative nuances.
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Books on the topic "Shared Workspaces"

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The Style of Coworking: Contemporary Shared Workspaces. Prestel USA, 2013.

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Book chapters on the topic "Shared Workspaces"

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Chen, Chaomei, and Roy Rada. "Understanding Collaborative Authoring in Shared Workspaces." In IFIP Advances in Information and Communication Technology, 277–82. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2896-4_47.

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Eichmann, Philipp. "NuSys: Collaborative Insight Extraction on Shared Workspaces." In Frontiers in Pen and Touch, 199–202. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64239-0_14.

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Antunes, Pedro, Antonio Ferreira, and Jose A. Pino. "Analyzing Shared Workspaces Design with Human-Performance Models." In Groupware: Design, Implementation, and Use, 62–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11853862_6.

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Taivalsaari, Antero, and Sami Vaaraniemi. "TDE: Supporting geographically distributed software design with shared, collaborative workspaces." In Notes on Numerical Fluid Mechanics and Multidisciplinary Design, 389–408. Cham: Springer International Publishing, 1997. http://dx.doi.org/10.1007/3-540-63107-0_28.

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Nasirifard, Peyman, Vassilios Peristeras, Conor Hayes, and Stefan Decker. "Extracting and Utilizing Social Networks from Log Files of Shared Workspaces." In Leveraging Knowledge for Innovation in Collaborative Networks, 643–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04568-4_66.

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Benz, Hartmut, and Maria Eva Lijding. "Asynchronously replicated shared workspaces for a multi-media annotation service over internet." In Interactive Distributed Multimedia Systems and Telecommunication Services, 260–71. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0055323.

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Reilly, Mark, Haifeng Shen, Paul Calder, and Henry Duh. "Sustaining Cognitive Diversity in Collaborative Learning Through Shared Spatially Separated Virtual Workspaces on Mobile Devices." In Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 171–93. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16940-8_9.

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Ranta-aho, Merja, Maria Köykkä, and Raila Ollikainen. "Connections, Locations and Shared Workspaces: What Should the User Understand about Network Services for Online Collaboration?" In People and Computers XIV — Usability or Else!, 93–101. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0515-2_7.

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Marco, Félix Albertos, Víctor M. R. Penichet, and José A. Gallud. "Drag & Share: A Shared Workspace for Distributed Synchronous Collaboration." In Distributed User Interfaces, 125–32. London: Springer London, 2011. http://dx.doi.org/10.1007/978-1-4471-2271-5_14.

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Cremers, Anita H. M. "Referring in a Shared Workspace." In Human-Machine Communication for Educational Systems Design, 71–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_8.

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Conference papers on the topic "Shared Workspaces"

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Ohkubo, M., and H. Ishii. "Design and implementation of a shared workspace by integrating individual workspaces." In the conference. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/91474.91502.

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Rodriguez-Covili, Juan, Sergio F. Ochoa, Jose A. Pino, Jesus Favela, David Mejia, and Alberto L. Moran. "Designing mobile shared workspaces by instantiation." In 2009 13th International Conference on Computer Supported Cooperative Work in Design. IEEE, 2009. http://dx.doi.org/10.1109/cscwd.2009.4968092.

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Dourish, Paul, and Victoria Bellotti. "Awareness and coordination in shared workspaces." In the 1992 ACM conference. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/143457.143468.

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Belen Pelegrina, Ana, Carlos Rodriguez-Dominguez, Maria Luisa Rodriguez, Kawtar Benghazi, and Jose Luis Garrido. "Integrating groupware applications into shared workspaces." In 2010 Fourth International Conference on Research Challenges in Information Science (RCIS). IEEE, 2010. http://dx.doi.org/10.1109/rcis.2010.5507305.

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Haake, Jörg M. "Facilitating orientation in shared hypermedia workspaces." In the international ACM SIGGROUP conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/320297.320340.

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Liu Jun, David Pinelle, Carl Gutwin, and Sriram Subramanian. "Improving digital handoff in shared tabletop workspaces." In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660177.

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Herskovic, Valeria, Sergio F. Ochoa, Jose A. Pino, and Andres Neyem. "General requirements to design mobile shared workspaces." In in Design (CSCWD). IEEE, 2008. http://dx.doi.org/10.1109/cscwd.2008.4537043.

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Appelt, Wolfgang, Sanjin Pajo, and Wolfgang Prinz. "Secure Communication and Cooperation via Shared Workspaces." In 2006 International Conference on Collaborative Computing: Networking, Applications and Worksharing. IEEE, 2006. http://dx.doi.org/10.1109/colcom.2006.361865.

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Veiel, Dirk, Jorg M. Haake, and Stephan Lukosch. "Facilitating team-based adaptation of shared workspaces." In 2010 International Symposium on Collaborative Technologies and Systems (CTS 2010). IEEE, 2010. http://dx.doi.org/10.1109/cts.2010.5478502.

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Baxter, Paul, Peter Lightbody, and Marc Hanheide. "Robots Providing Cognitive Assistance in Shared Workspaces." In HRI '18: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173386.3177070.

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Reports on the topic "Shared Workspaces"

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Blake, Charles, Maureen Doyle, David A. Karr, and David Bakken. Distributed Shared Workspace. Fort Belvoir, VA: Defense Technical Information Center, July 1999. http://dx.doi.org/10.21236/ada367576.

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Vahey, Phil, and Eric Hamilton. ALASKA: Applet and Library Augmented Shared Knowledge Areas (Shared Workspace Project or Shared Spaces with Agents and Actors). Fort Belvoir, VA: Defense Technical Information Center, May 2008. http://dx.doi.org/10.21236/ada482329.

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