Academic literature on the topic 'Shōnin'

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Journal articles on the topic "Shōnin"

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MOCHIZUKI, Shinchō. "The Nichijō shōnin nikki." Journal of Indian and Buddhist Studies (Indogaku Bukkyogaku Kenkyu) 65, no. 1 (2016): 129–36. http://dx.doi.org/10.4259/ibk.65.1_129.

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Terao, Eichi. "The Style of the Various Copies of the Nichiren shōnin chūgasan." Journal of Indian and Buddhist Studies (Indogaku Bukkyogaku Kenkyu) 69, no. 2 (March 25, 2021): 500–507. http://dx.doi.org/10.4259/ibk.69.2_500.

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Fujiwara, Satoko. "Practicing Belonging?" Journal of Religion in Japan 8, no. 1-3 (December 17, 2019): 123–50. http://dx.doi.org/10.1163/22118349-00801008.

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Abstract This article suggests a way for scholars of Japanese religion to contribute to the international discussion on “nones” or the “non-religious,” who have been characterized as “believing without belonging,” “belonging without believing,” “believing in belonging,” etc. by integrating three different discursive arenas: one on multiple secularities as a context-conscious reexamination of functional differentiation; one on Japanese modernization centered on the idea of ie (household)-mura (village community); and one on a recent Japanese obsession with tsunagari (relationships, connection) and shōnin (recognition). The article argues that Japanese non-religiousness in the 2010s is an updated, self-conscious version of “religion as human relationships,” which can be paraphrased as “practicing belonging.” Moreover, while the current “religion as human relationships” practiced among young people tends to be confined to the intimate sphere, its traditional version regulated the public sphere as well. It was this public sphere of “religion as human relationships” that came to appear secular, as opposed to World Religions as matters of personal choice, in the process of modernization, which included the adoption of the Western concepts of “religion” and “secular.” The article also suggests that a “relationships turn” has been taking place not only in nonreligious rituals and festivals but also in spiritual culture and institutionalized religion.
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Amstutz, Galen. "Materiality and Spiritual Economies in Premodern Japanese Buddhism: A Problem in Historical Change." Journal of Religion in Japan 1, no. 2 (2012): 142–67. http://dx.doi.org/10.1163/221183412x649610.

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Abstract The recent emphasis on materiality in religion has encouraged a good deal of attention to materiality in Buddhism, but that attention has fallen entirely on Buddhist traditions with conventional monastic orientations. Yet the major Japanese Buddhist school known as True Pure Land Buddhism (Jōdo Shinshū) has also historically possessed a highly important, if different, material dimension, for which one touchpoint has been its merchant members called Ōmi shōnin who flourished in later premodern Japanese history. After alluding to the difficulty of isolating the ‘material’ in any religious culture, the article sketches the transition in Christian materialities in Europe which marked a cognitive shift from medieval modes of thinking (exteriorized, animistic-monistic, oriented to relics and ancestor religion) towards modern modes (interiorized, oriented to abstraction and the psychological individual). Against that paradigm, almost all premodern Buddhist materialities, including those in Japan, can be seen as medieval in nature. However, Jōdo Shinshū was a departure employing an innovatively interiorized doctrine. From that perspective, both Europe and Japan were highly complex civilizations displaying a long-term medieval-to-modern shift, which impacted the material manifestations of religions by gradually replacing older economies of ritual exchange with more modern-looking economies of preaching, religious publication and commercial life. Western scholarship has resisted appreciating these issues in an Asian setting.
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Itajiki, Masumi. "Characteristics of the Thought of Adherents of the Takada School as Seen in Manuscript Fragments of the Daigobon Hōnen Shōnin denki." Journal of Indian and Buddhist Studies (Indogaku Bukkyogaku Kenkyu) 67, no. 1 (December 20, 2018): 128–31. http://dx.doi.org/10.4259/ibk.67.1_128.

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Hutchinson, Rachael. "The Kingdom’s Shōnen Heart." Kingdom Hearts Special 15, no. 25 (September 22, 2022): 76–93. http://dx.doi.org/10.7202/1092427ar.

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Taken by themselves, neither Disney nor Square Enix appears particularly successful at transcultural expression, although both are certainly marketing juggernauts in transmedia franchise operations (Smoodin, 1994; Consalvo, 2013). Disney may be understood in terms of American postwar cultural imperialism, while Square Enix is deeply rooted in conventions of Japanese storytelling. But together, somehow the two achieve a synergy in Kingdom Hearts (2002), coalescing in the figure of Sora, its youthful protagonist. This article performs a close reading of Sora’s visual character design, a transcultural melding of Walt Disney’s own Mickey Mouse and the shōnen figure of earlier Nomura Tetsuya creations. While gameplay dynamics point to a new action-adventure style for Square Enix, the shōnen characteristics of Sora’s appearance combine with his sense of loss and yearning to position the game in the JRPG genre. Transculturality of the non-player characters (NPCs) in Kingdom Hearts is then considered. These character designs remain static, anchored to their original reference texts. Where the Disney characters fit their settings in an uncomplicated way, providing escapism and nostalgia for the player, Square characters seem to be chosen for their complexity. The use of then-recent Final Fantasy X characters Tidus and Wakka in Destiny Islands is contrasted against the use of darker, brooding characters from older Final Fantasy titles encountered later in the game. Just as loss and yearning define Sora’s shōnen character, the sense of loss manifested by Cloud, Aerith and Leon connect the player to the real-world context of the global late 1990s, speaking to Japanese anxiety following the Hanshin earthquake and Aum Shinrikyo attacks of 1995, and to the despair of ‘Generation X’ following Kurt Cobain’s death in 1994 (Funabashi and Kushner, 2015; Brabazon, 2005). Meanwhile, the deep economic recession of Japan’s ‘lost decade’ (1991-2001) connected perfectly to the post-9/11 unease in America at the time of the game’s release. Overall, I argue that the game’s success stems from its transcultural emphasis on loss and yearning, which fit not only the JRPG genre but also the sense of anxiety pervading both Japan and America at the time.
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Abiko, Naruaki. "A study of the Compilation of the Saihō Shinanshō 西方指南抄: The Point Made by the Examination of Hōnen Shōnin Oseppō no koto 法然聖人御説法事." Journal of Indian and Buddhist Studies (Indogaku Bukkyogaku Kenkyu) 67, no. 2 (March 20, 2019): 602–5. http://dx.doi.org/10.4259/ibk.67.2_602.

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Holmberg, Ryan. "Manga Shōnen: Katō Ken'ichi and the Manga Boys." Mechademia 8, no. 1 (2013): 173–93. http://dx.doi.org/10.1353/mec.2013.0010.

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Halim, Vanessa Cicilia, and Setefanus Suprajitno. "Dehumanization in Attack On Titan." k@ta kita 10, no. 3 (December 20, 2022): 571–78. http://dx.doi.org/10.9744/katakita.10.3.571-578.

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Manga is a Japanese comic that has its own genres, one of the most famous is shōnen. Attack on Titan is one of the most popular shōnen manga in the world, with a science fiction theme. Through this study, we want to analyze the dehumanization in the manga series by Hajime Isayama. We want to find out what forms of dehumanization occur and the reasons why the dehumanization happens to the victims, the Eldians. We use the theory of animalistic and mechanistic dehumanization to identify the forms of dehumanization in the manga. In addition, we also use the theory that state power increases dehumanization to find out the reasons that dehumanization happens. Based on our analysis results, victims treated like animals do not have human rights, are considered low class, and get persecuted. Victims treated like objects are considered "tools" to achieve goals, something that can be exchanged or destroyed, and ignores the victim's feelings. Meanwhile, the Eldians get dehumanized because they feel powerless and are considered a potential threat by the dehumanizers. It shows that dehumanization is a negative phenomenon that occurs due to differences.
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Ryan Holmberg. "Manga Shōnen: Katō Ken'ichi and the Manga Boys." Mechademia 8 (2013): 173. http://dx.doi.org/10.5749/mech.8.2013.0173.

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Dissertations / Theses on the topic "Shōnin"

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Suvanto, Marttaleena. "Applying MBTI to analyzing shōnen manga characters : A case study of My Hero Academia." Thesis, Högskolan Dalarna, Japanska, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-35934.

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This is a case study of a popular shōnen manga, My Hero Academia, written andillustrated by Kōhei Horikoshi. The study’s aim is to determine the personality typesof five characters, while utilizing the Myers-Briggs Type Indicator. The secondaryaim is finding out which details help in the MBTI analysis and which do not. Thethird aim is to look into what are the difficulties of executing this kind of study. Theinitial focus of the analysis was the characters’ actions, dialogue, body language,facial expressions, use of role language and how the manga artist utilizes theJapanese scripture. The final results show that the characters are INFJ, ENTP, ENFP,INTJ and ESTJ types, and that the most helpful methods are to look at acombination of the characters’ actions, speech, body language, behavior, andexpressions. In addition, the method of analysis occasionally depends on thecharacter in question. While the scripture does not help in gaining the results, thechoice of language for the characters gives additional affirmation for the resultsbut does not work by itself to affirm any MBTI types. The main challenge is decidingwhich of the MBTI type pair polarities has more value to the character’s personalityto become the preference.
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Papparella, Maria <1992&gt. "“20 seiki shōnen” e “PLUTO”: analisi e confronto tra i manga di Urasawa Naoki." Master's Degree Thesis, Università Ca' Foscari Venezia, 2017. http://hdl.handle.net/10579/10467.

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Conosciuto anche come “l’uomo che ha venduto cento milioni di volumi”, Urasawa Naoki è un mangaka affermato capace di opere di notevole profondità. Questo elaborato si propone di analizzare e confrontare due dei suoi manga più famosi, “20 seiki shōnen” e “PLUTO”, allo scopo di esaminare il modo in cui Urasawa tratta alcune delle tematiche di fondo della sua opera come l’identità, la memoria e il rapporto con la tecnologia.
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Villa, Margherita <1990&gt. ""Tōkyō Bandwagon" traduzione e biografia di Shōji Yukiya." Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/8045.

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Borengasser, Daniel. "The Presence of the Buddha: Transmission of Sacred Authority and the Function of Ornament in Seiryōji's Living Icon." Thesis, University of Oregon, 2014. http://hdl.handle.net/1794/18410.

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In 985, a Japanese monk named Chōnen commissioned a statue of Śākyamuni Buddha during a pilgrimage to China, which was later enshrined in the temple Seiryōji near Kyoto, Japan. The statue was lavishly ornamented both on its exterior and interior and came to be considered a "living icon" modeled after the legendary first portrait of the historical Buddha made under the patronage of the Indian king Udāyana. Through a holistic examination of historical context, textual evidence, and the diverse forms of ritual adornment (shōgon), I argue that the Seiryōji statue was designed to function as a field for the perpetual generation of karmic merit (fukuden). This statue, through the careful selection of inserted objects and their resonance with its external appearance, embodies the multiplicity of the "Buddha body" as the "living" body of the historical Śāyamuni and the eternally present Buddha of the Lotus Sutra.
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Ranta, Ellinor. "Styrka, uthållighet & självuppoffring -En studie om maskuliniteter utifrån mangaserierna My hero academia, One-punch man & Jojo’s bizarre adventure: part 1 phantom blood." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-89866.

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Uppsatsen analyserar maskuliniteter i tre populära mangasserier: Kohei Horikoshis My hero academia (2014), One och Yusuke Muratas One-punch man (2012) samt Hirohiko Arakis Jojo’s bizarre adventure: part 1 phantom blood (1986). Syftet med föreliggande studie är attsynliggöra vilka maskuliniteter som representeras i mangorna och på så sätt kunna diskutera och problematisera de manliga ideal som ungdomar möter i populärkulturen. För att besvara uppsatsens syfte utgår studien från en kvalitativ metod och materialet tolkas utifrån ett genusperspektiv med inriktning på maskuliniteter. Resultatet visar att samtliga verk innehåller representationer av ideala samt icke-önskvärda maskuliniteter. Den självuppoffrande, uthålliga, starka och moraliskt drivna hjälten utgör verkens maskulina ideal. De icke-önskvärda maskuliniteterna underbygger sina handlingar med egoism. Vidare synliggör resultatet att mangornas konstruktioner av maskulinitet och femininitet både reproducerar och utmanar samhällets föreställningar om vad som är manligt och kvinnligt. I samtliga verk görs exempelvis femininet till något passivt och vackert och maskulinitet till något starkt och aktivt. Verken tar dock avstånd från tanken att män till sin natur är aggressiva. Resultatet visar också att mangorna skiljer sig i sina maskulina representationer. I My hero academia och Jojo’s bizarre adventure utgör protagonisterna verkens maskulina ideal medan protagonisten i One-punch man kan betraktas som en skrattspegel till ett traditionellt hjälte-ideal.
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Taylor, Nicholas. "The loss of meaning in the translation of Shōnen manga : A comparative analysis of the character impressions between the English and Japanese versions of Dragon Ball." Thesis, Högskolan Dalarna, Japanska, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-27957.

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The aim of this study is to analyze whether or not the translation of shōnen manga, a subset of Japanese comics, cannot be done into English while maintaining the complete original intent and meaning of the work in its source language. This was done through a survey asking both native Japanese speakers and non-native Japanese speakers to compare panels from both the Japanese and English versions of the manga Dragon Ball, and through their responses strengthening the hypothesis that the inherent meaning between the two versions did indeed end up feeling different. The main differences cited were based partly on yakuwarigo, so-called "role language", and that there were inherent implications in the Japanese speech patterns that were not accurately conveyed in the English translation, thereby leading to some loss of context between the two versions, making the impressions of the characters differ in some areas. Hence, the results of this study accentuate that some aspects of Dragon Ball will be lost in translation.
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Eaton, Clay. "Governing Shōnan: The Japanese Administration of Wartime Singapore." Thesis, 2018. https://doi.org/10.7916/D87387HW.

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The Japanese military administration of Southeast Asia during the Second World War was meant to rebuild the prewar colonial system in the region under strong, centralized control. Different Japanese administrators disagreed over tactics, but their shared goal was to transform the inhabitants of the region into productive members of a new imperial formation, the Greater East Asia Co-Prosperity Sphere. Shōnan, the wartime name for Singapore, was meant to be the center of this Co-Prosperity Sphere in Southeast Asia. It was the strategic fulcrum of the region, one of its most important ports, and a center of culture and learning for the wartime Japanese. Home to thousands of Japanese administrators during the war and a linguistically, ethnically, and religiously diverse local population, Shōnan was a site of active debates over the future of the Sphere. Three assumptions undergirded these discussions: that of Japanese preeminence within the Sphere, the suitability of “rule by minzoku (race)” for Southeast Asians, and the importance of maintaining colonial social hierarchies even as Japanese administrators attempted to put the region on a total war footing. These goals were at odds with each other, and Japanese rule only upended social hierarchies and exacerbated racial tensions. The unintended legacy of the wartime empire lay, not only in the new opportunities that Japanese rule afforded to Southeast Asian revolutionaries, but in the end of the politics of accommodation with imperial power practiced by prewar Asian elites. The result of Japanese rule under the Co-Prosperity Sphere was the emergence of a new, confrontational form of politics that made it impossible to return to prewar colonial practice. Even in Singapore, the bastion of British power in Southeast Asia, Japanese rule undermined the Asian foundation that Western imperialism had been built on.
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TADDEI, MARCO. "Eijitsu shōhin (Racconti di primavera, 1909) di Natsume Sōseki." Doctoral thesis, 2017. http://hdl.handle.net/11573/1019771.

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La tesi si incentra su un segmento della produzione letteraria di Natsume Sōseki (1867-1916), gli "Eijitsu shōhin" (Racconti di primavera), venticinque racconti brevi apparsi nel primo trimestre del 1909 sulle edizioni di Tōkyō e Ōsaka del quotidiano Asahi shinbun. Nel primo capitolo si esaminano gli elementi peculiari dei racconti, contestualizzandoli nella quotidianità e nel vissuto dello scrittore. Il secondo e il terzo capitolo sono dedicati a una investigazione su specifici aspetti di molta della produzione letteraria dello scrittore - ivi inclusi i "Racconti di primavera": il legame con cromatismo, Luminismo, simbolismo dei colori; l'elemento fantastico e surreale, che accomuna (e al contempo distingue) i "Racconti di primavera" e "I sogni di dieci notti" (Yume jūya), raccolta dell'anno precedente. Il quarto capitolo si concentra su alcuni aspetti ricorrenti nella narrativa dell'Autore – e quindi presenti anche in alcuni Racconti -, indicativi del suo rapporto con la dimensione sociale contemporanea. La trattazione si chiude con la traduzione integrale dei "Racconti di primavera"
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Lin, Zi-Wen, and 林姿彣. "Character identification and empathy effect with character traits and narrative in shōnen comics." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/z9h45q.

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碩士
國立交通大學
傳播研究所
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This research mainly focuses on the trend of shōnen comics in recent years. This article examines the interactive impact of two different types of character traits and narrative on character identification and empathy. There are two types of identification which is wishful and similarity identification. At the same time, empathy is mediator of character traits and identification to realize the relationship of wishful and similarity identification with empathy. In addition, for understanding the possibile influence of reader, perceived realism is moderator of character traits and identification. Experimental design is adopted to achieve the aim of this article. The result shows that the audience’s wishful indentification with simple character is higher than with complex character in both narrative types, and similarity identification with simple character is also higher than complex character. More analysis found that the audience’s wishful indentification with simple character is as high as with complex character in the happy and unhappy narrative. Another side, it’s not high that the audience’s wishful and similarity identification with complex character, but when complex character is in happy narrative, there is high wishful identification. Besides, empathy is partly mediation of character traits and wishful identification, but is complete mediation of character traits and similarity identification. Finally, perceived realism isn’t the moderation of character traits and wishful identification and similatity identification.
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Books on the topic "Shōnin"

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Nichiren Shōnin shōden. 5th ed. Kamakura-shi: Shishiō Gakkai Shuppanbu, 1987.

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Inagi, Senʼe. Shinran Shōnin to Rennyo Shōnin. Tōkyō: Kyōiku Shinchōsha, 1989.

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Shōnin taimenken, kyōseiteki shōnin kanmonken. Tōkyō-to Shinjuku-ku: Seibundō, 2012.

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Shōnin. Tōkyō: Akashi Shoten, 1991.

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Shimada, Kenji. Ise shōnin. Tōkyō: Ise Shōnin Kenkyūkai, 1987.

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Shinran Shōnin. Tōkyō: Shunjūsha, 1991.

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Tsumoto, Yō. Shōnin Ryōma. Tōkyō: Nihon Keizai Shinbun Shuppansha, 2007.

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Kan'no, Kuniharu. Reikan shōnin. Tōkyō: Tokuma Shoten, 1994.

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Nanjō, Norio. Teppō shōnin. Tōkyō: Fujimi Shobō, 1991.

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Yumie, Hiraiwa. Koban shōnin. Tōkyō: Bungei Shunjū, 2005.

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Book chapters on the topic "Shōnin"

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Steele, M. William. "Katsu Kaishū and Yokoi Shōnan." In The Tokugawa World, 1125–48. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003198888-75.

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Wataru, Masuda. "Yoshida Shōin and Wei Yuan." In Japan and China, 28–33. New York: Palgrave Macmillan US, 2000. http://dx.doi.org/10.1007/978-1-137-08365-4_6.

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Coogan, Kevin, and Claudia Derichs. "Zengakuren's Gangster Shōgun?" In Tracing Japanese Leftist Political Activism (1957–2017), 36–42. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003124504-7.

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Kelly, William W. "Locality in Shōnai." In Rethinking Locality in Japan, 21–36. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003032137-3.

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Unser-Schutz, Giancarla. "Redefining Shōjo and Shōnen Manga Through Language Patterns." In Shōjo Across Media, 49–82. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-01485-8_3.

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Weisgerber, Christian. "Von Kämpfern und kleinen Schwestern – Geschlechterideale in shōnen-Geschichten." In Japanische Populärkultur und Gender, 75–96. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-10063-6_4.

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Kenshin 桐原健真, Kirihara. "Shōin and changing worldviews in the late Tokugawa period." In The Tokugawa World, 1088–103. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003198888-73.

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Horiuchi, Annick. "The Career of Takebe Katahiro as Advisor of the Shōgun." In Science Networks. Historical Studies, 207–39. Basel: Birkhäuser Basel, 2010. http://dx.doi.org/10.1007/978-3-7643-8745-7_7.

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Masaaki, Itakura. "The Imperial Treasures of the Shōsōin and the Collections of the Tang Emperors." In East Asian Art History in a Transnational Context, 32–51. New York: Routledge, 2019. | Series: Routledge research in art history: Routledge, 2019. http://dx.doi.org/10.4324/9781351061902-3.

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Thouny, Christophe. "How Can I Love My Radioactive Tuna? Planetary Love in Shōno Yoriko." In Planetary Atmospheres and Urban Society After Fukushima, 51–70. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-2007-0_4.

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