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Journal articles on the topic 'SHOPPING AND WALLET'

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1

Susyani, Novi, Dzikri Muhammad Dhiya'ul Haq, Bunga Andini Putri, Yescinta Bella, Noval Murizadin, and Dewi Komala. "The Role of E- Wallet Applications on -E-Shopping Behavior of Millenial Mothers in Select Cities of Indonesia." Asian Journal of Economics, Business and Accounting 23, no. 18 (2023): 131–38. http://dx.doi.org/10.9734/ajeba/2023/v23i181063.

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The research objective is to focus on how people use the E-wallet application using the internet on smartphones, especially millennial mothers. In the digital era with the extraordinary development of technology and information today affects all sectors of the economy, one of which can be seen from financial transaction systems such as cash transactions to non-cash transactions or electronic money. E-Shopping behavior refers to the level of personal financial competence in daily management ranging from planning, budgeting, checking, managing, storing, researching and controlling. This study sp
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Yakubu, Usman Abbas, and Moch Panji Agung Saputra. "Time Series Model Analysis Using Autocorrelation Function (ACF) and Partial Autocorrelation Function (PACF) for E-wallet Transactions during a Pandemic." International Journal of Global Operations Research 3, no. 3 (2022): 80–85. http://dx.doi.org/10.47194/ijgor.v3i3.168.

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The use of e-wallet can be accessed easily via the internet, this can create a positive impact for economic stability after the Covid-19 pandemic. This can move the wheels of the community's economy, through online shopping and the use of e-wallet among the public. The use of a number of digital services in Indonesia has increased during the Covid-19 pandemic. The first position is occupied by e-commerce and the second position is occupied by digital wallets which increased by 65%. Based on data from the increasing number of e-wallet service users in Indonesia. There are several forms of e-wal
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Suhardi, Auliya Ahmad, Saparuddin Siregar, and Budi Dharma. "Perilaku Konsumsi Mahasiswa Dalam Memanfaatkan Dompet Digital:." Al-Kharaj : Jurnal Ekonomi, Keuangan & Bisnis Syariah 5, no. 6 (2023): 3713–23. http://dx.doi.org/10.47467/alkharaj.v5i6.4279.

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The advancement of time and technology that continues to develop brings enormous changes to various sectors of life today. This change is the presence of new innovations in digital-based financial and payment systems, namely the presence of e-wallets. The purpose of this study is to determine the consumption behavior of students in utilizing digital wallets, whether using a digital wallet makes them consumptive or can plan their finances in the future. This research was conducted using a descriptive qualitative method. The research results show that the use of digital wallets has an influence
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Suhardi, Auliya Ahmad, Saparuddin Siregar, and Budi Dharma. "Perilaku Konsumsi Mahasiswa Dalam Memanfaatkan Dompet Digital: Studi Kasus Mahasiswa/i UINSU Medan." Reslaj : Religion Education Social Laa Roiba Journal 6, no. 1 (2023): 572–80. http://dx.doi.org/10.47467/reslaj.v6i1.4576.

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 The advancement of time and technology that continues to develop brings enormous changes to various sectors of life today. This change is the presence of new innovations in digital-based financial and payment systems, namely the presence of e-wallets. The purpose of this study is to determine the consumption behavior of students in utilizing digital wallets, whether using a digital wallet makes them consumptive or can plan their finances in the future. This research was conducted using a descriptive qualitative method. The research results show that the use of digital wallets has
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Budiarani, Vanesa Hana, Rahmat Maulidan, Diki Putra Setianto, and Ipuk Widayanti. "The Kano Model: How the Pandemic Influences Customer Satisfaction with Digital Wallet Services in Indonesia." Journal of Indonesian Economy and Business 36, no. 1 (2021): 61. http://dx.doi.org/10.22146/jieb.59879.

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Introduction/Main Objectives: This study aims to evaluate the effectiveness of digital wallets service qualities using Kano Model. Understanding customer needs and satisfaction is crucial in developing products. Background Problems: In the “new normal” era, payment method is predicted to shift to digital wallets. For quality improvement, digital wallet companies should understand customer needs and satisfaction. This study used the Kano model to analyze customer needs and satisfaction in OVO and ShopeePay, two digital wallets widely used for online shopping transactions during COVID19. Novelty
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C.B., Nwachukwu, and F. E. Onuodu. "An Enhanced Online Shopping System using M-Wallet." International Journal of Computer Applications 183, no. 8 (2021): 36–47. http://dx.doi.org/10.5120/ijca2021921379.

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Hopalı, Egemen, Özalp Vayvay, Zeynep Tuğçe Kalender, Deniz Turhan, and Ceyda Aysuna. "How Do Mobile Wallets Improve Sustainability in Payment Services? A Comprehensive Literature Review." Sustainability 14, no. 24 (2022): 16541. http://dx.doi.org/10.3390/su142416541.

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Easy access to the Internet, smartphones, and mobile-based banking change customer shopping intentions. As a crucial component of financial technology (Fintech), mobile wallets enable customers to shop via smartphones. Mobile wallets present a cashless transactional method, cost-efficient services, and traceable options that improve sustainability in payment services. Over the last decade, mobile wallet services have evolved and attracted considerable attention from customers and companies. Due to the need for a comprehensive mobile wallet literature survey, this article aims at filling this r
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Sari, Risca Kurnia, Satria Putra Utama, and Anisa Zairina. "The Effect of Online Shopping and E-Wallet on Consumer Impulse Buying." Asia Pacific Management and Business Application 009, no. 03 (2021): 231–42. http://dx.doi.org/10.21776/ub.apmba.2021.009.03.3.

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Sari, Risca Kurnia, Satria Putra Utama, and Anisa Zairina. "The Effect of Online Shopping and E-Wallet on Consumer Impulse Buying." Asia Pacific Management and Business Application 009, no. 03 (2021): 231–42. http://dx.doi.org/10.21776/ub.apmba.2021.009.03.3.

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Sharma, Neha, Saurabh Sharma, Vatsal Sharma, Abhinav Utkarsh, and Gaurang Bharadwaj. "An Algorithm for Concurrency control in Transactions for E-Wallet." International Journal of Innovative Technology and Exploring Engineering 10, no. 6 (2021): 1–4. http://dx.doi.org/10.35940/ijitee.e8677.0410621.

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It is a period of online exchanges, managing daily installments through e-wallet for shopping, paying to merchant, also to fulfill all the liquid cash requirement through wallet money with no physical notes or currency involved for transaction, wallet exchange help to web advancements. The cash move and gross repayment is conceivable in only hardly any seconds. The web innovations have been utilizing and still new idea dependent on past encounters are currently coming into exploration and confab. A lot of research papers for wallet creation and inner cycle are accessible. Uncommonly, wallet me
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M, Renukadevi, and Hema G. A. "A Study on Consumer Perception Towards Mobile Wallet with Special Reference to Coimbatore City." BOHR International Journal of Finance and Market Research 1, no. 1 (2020): 17–20. http://dx.doi.org/10.54646/bijfmr.003.

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India is a fast becoming country of mobile and internet. Government of India initiative such as “Digital India”, in future our country will become cashless economy. Due to advancement of technology, man becomes more convenient and comfortable. Mobile Wallet is a platform for making payment through mobile. There are various applications available like google pay, paytm citrus, etc. by using of such platforms payment can become more easy for online shopping, money transfer, utility bill payment, etc. Through mobile payment is very convenient and more secure to the public. Here, is an attempt to
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Nurjannah, Nurjannah, Irwan Misbach, and Rahmawati Muin. "The Maslahah of Muslim Consumer Behavior in Using E-Wallet in Makassar City." FITRAH: Jurnal Kajian Ilmu-ilmu Keislaman 7, no. 1 (2021): 1–18. http://dx.doi.org/10.24952/fitrah.v7i1.3331.

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Technological developments affect the changes in a person's consumption level. The existence of a non-cash payment method using an e-Wallet that provides various conveniences is undeniably a disadvantage for its users, especially Muslim consumers; one of them is a wasteful attitude. Wasteful or consumptive behavior is an act prohibited in Islam. This study aimed to reveal and explain the maslahah of Muslim consumer behavior in using e-Wallet. This study was qualitative with a phenomenological approach. The primary data sources came from interviews conducted with e-Wallet users of OVO, GoPay, D
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Faddila, Syifa Pramudita, Hartelina Hartelina, and Sonny Hersona. "MODEL E-CUSTOMER LOYALTY PADA GENERASI Z PENGGUNA SHOPEEPAY." JURNAL LENTERA BISNIS 12, no. 1 (2023): 220. http://dx.doi.org/10.34127/jrlab.v12i1.896.

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<p align="justify">Generation Z online shopping behavior trends tend to want convenience, practicality, and safety. The presence of a digital wallet introduces the public to a non-cash payment method that is practical, fast and profitable. In 2022 as many as 74% have used a digital wallet. This competition caused ShopeePay's position as a digital wallet provider to experience a decline with the presence of other digital wallets. The purpose of this research is to determine the effect of e-service quality on e-customer loyalty mediated by e-customer satisfaction variables in Generation Z
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Aulia, Tri Nanda, Edy Suryadi, and Heni Safitri. "Pengaruh Penggunaan E-Wallet dan Literasi Keuangan Terhadap Perilaku Pembelian Impulsif." Owner 7, no. 3 (2023): 2010–20. http://dx.doi.org/10.33395/owner.v7i3.1601.

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The purpose of this study is to determine the impact that using e-wallets and financial literacy has on impulsive buying behaviour. An associative research is a type of research. Purposive samples of a total of 215 respondents have been chosen for the sample selection in this study. The analysis used is the classical assumption test, multiple linear regression analysis, multiple correlation coefficients, coefficient of determination, and partial effect test (t test). The classical assumption test has shown that the data are normally distributed, linear in shape and have no multicolinearity pro
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Aksoy, Burak Yakup, and Rayan Abri. "Exploring the Potential of Decentralized Currency for E-Commerce: Case Study of an E-Commerce Website Using Decentralized Currency." International Conference on Pioneer and Innovative Studies 1 (June 13, 2023): 351–56. http://dx.doi.org/10.59287/icpis.855.

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The purpose of this project is to develop Crypto Market, an innovative online shopping site thataccepts Ethereum payments using Web3 technologies. The approach included using ReactJS for front-enddevelopment, integrating WalletConnect and MetaMask for secure purchases, and using the PostgreSQLdatabase with the Django Rest framework for efficient data management. The goal was to create an easyto-learn interface that would appeal to a wide range of users. The main results of the project were thesuccessful integration of WalletConnect and MetaMask, which allow users to securely transfer Ethereumf
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Young Kim and BAE IL HYUN. "The Relationship among Retail Mix Asset, Shopping Value, Shopping Satisfaction and Share of Wallet in the Retailing Context." Journal of Distribution and Management Research 12, no. 2 (2009): 5–30. http://dx.doi.org/10.17961/jdmr.12.2.200906.5.

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Umar, Rochmat. "Optimisasi Jumlah Produksi dalam Memperoleh Keuntungan Maksimal Pada Penjualan Dompet dan Tas Jimshoney “NAYA Online Shopping”." Journal of Industrial and Engineering System 1, no. 1 (2020): 45–52. http://dx.doi.org/10.31599/jies.v1i1.163.

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ABSTRACT
 Linear programming is one of the most widely used operational research techniques in practice and is known for being easy to understand. The method in solving linear programming in "Naya Online Shopping" is by the graphical method and compared with LINGO software. The purpose of the completion of linear programming is to optimize the amount of production in obtaining maximum profits. And an optimal solution is obtained, namely a maximum profit of IDR 1,750,000. with 50 bags of "ting-ting bags" to be purchased from agents and many "crown wallets" to be purchased from agents of 10
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Zitha, Themba, and Darry Penceliah. "Perceptions Regarding Digital Payments in Online Shopping amongst Millennials in KwaZulu-Natal, South Africa." African Journal of Inter/Multidisciplinary Studies 4, no. 1 (2022): 338–49. http://dx.doi.org/10.51415/ajims.v4i1.1047.

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Contemporary business continues to leverage the opportunities of internet connectivity for marketing, sales, and visibility. Digital payment plays an imperative role in online shopping transactions. With the evolution of online shopping, there has been a paradigm shift from traditional payment methods to a faster digital payment method. This paper assesses millennials’ perceptions of digital payments for online shopping. A cross-sectional study was undertaken using a quantitative method. Three hundred and ninety-three millennials completed a self-administered questionnaire. Descriptive and inf
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Jung, Hyunwoo, Youshin Kwak, and Jeonghye Choi. "How Digital Wallet Adoption Affects Adopters’ Shopping App Usage: Evidence from KakaoPay and KakaoCommerce." Journal of the Korean Operations Research and Management Science Society 47, no. 3 (2022): 33–48. http://dx.doi.org/10.7737/jkorms.2022.47.3.033.

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Ibrahim, Ali, Oktrioka Gisbu, Erinne Rizky Salsadila, Rahmat Fitra Arkamil, M. Aditya Wijaya, and M. Hafadz Raihan. "Analisis Pengaruh Sosial CRM Terhadap Loyalitas Customer Pada Layanan Pengguna Aplikasi DANA." JURNAL MEDIA INFORMATIKA BUDIDARMA 6, no. 2 (2022): 917. http://dx.doi.org/10.30865/mib.v6i2.3531.

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DANA application is one of the digital wallet applications which of course has a function as a tool for making payments. Funds can be used by all ages, besides that, funds are also very much needed today as a digital wallet. Transactions using Dana can be done anywhere, such as shops, restaurants, or online shopping payments. With the development of information technology, Dana is required to always provide services that can complete online transactions. Digital or online transactions have become a part of modern society's life. A good application is an application that can make users satisfie
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Ailawadi, Kusum L., Koen Pauwels, and Jan-Benedict E. M. Steenkamp. "Private-Label Use and Store Loyalty." Journal of Marketing 72, no. 6 (2008): 19–30. http://dx.doi.org/10.1509/jmkg.72.6.019.

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The authors develop an econometric model of the relationship between a household's private-label (PL) share and its behavioral store loyalty. The model includes major drivers of these two behaviors and controls for simultaneity and nonlinearity in the relationship between them. The model is estimated with a unique data set that combines complete purchase records of a panel of Dutch households with demographic and psychographic data. The authors estimate the model for two retail chains in the Netherlands—the leading service chain with a well-differentiated high-share PL and the leading value ch
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Aaputra, Suwanda Aditya, Didi Rosiyadi, Windu Gata, and Syepry Maulana Husain. "Sentiment Analysis Analysis of E-Wallet Sentiments on Google Play Using the Naive Bayes Algorithm Based on Particle Swarm Optimization." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 3, no. 3 (2019): 377–82. http://dx.doi.org/10.29207/resti.v3i3.1118.

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Increasingly sophisticated technology brings various conveniences both in transportation, information, education to the convenience of transactions in shopping, such as the development of E-wallet can now be easily done using a smartphone. From a number of e-wallet products, researchers took a case study, which is OVO product, which is currently being discussed by many groups, especially in the capital of Jakarta today. Customers or clients who are not satisfied with the services or products offered by a company will usually write their complaints on social media or reviews on Google play. How
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Rohmawati, T., and H. Zulkipli. "E-Transaction in Digital Era." Journal of Business and Behavioural Entrepreneurship 5, no. 2 (2022): 51–56. http://dx.doi.org/10.21009/jobbe.005.2.07.

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The purpose of this study is to analyze the habits of students in the information technology in conducting transactions either in cash or by using e-money. Questionnaire was a method used in this study by distributing selected questionnaires only to students. Analysis of the results showed that the students preferred to use e-money for transactions because it was more effective and more efficient than paying in cash. It could be also because it was influenced by their shopping habits through social media and the globalization era. On the other hand, they needed cash and relatively bigger walle
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Pratama, Hasada Satria Putra, and Diovianto Putra Rakhmadani. "Penerapan Metode Technology Acceptance Model (TAM) Dalam Penggunaan Aplikasi Linkaja." JURIKOM (Jurnal Riset Komputer) 9, no. 2 (2022): 176. http://dx.doi.org/10.30865/jurikom.v9i2.3940.

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Financial technology is a financial service where the government and the public really expect its usefulness to increase users of the financial service system, for example the LinkAja application. LinkAja is an e-wallet or digital wallet application that allows users to make non-cash transactions, such as offline shopping or other offline transactions. Based on feedback data in several digital service stalls, the LinkAja application is known to have a lot of negative perceptions about its usefulness and there are also many who have difficulty operating the application, including the Telkom Ins
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Putri, Anindita Evelyn Jessica, and Audrey Jennifer Octavatiya. "Perilaku Keuangan Pengguna E-Wallet di Kudus: Financial Technology, Demografi, Literasi Keuangan Dan Lifestyle Sebagai Prediktor." JURNAL EKONOMI DAN BISNIS DIGITAL (EKOBIL) 2, no. 2 (2023): 8–15. http://dx.doi.org/10.58765/ekobil.v2i2.154.

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Financial behavior of Indonesians people is still not in good category. Behavior which tends to be consumptive has an impact on irresponsible financial behavior such as not saving, much shopping until not preparing investmen funds. Technology advance can have an impact on people’s financial behavior. This study aims to analyze factors that can influence financial behavior, including Financial Technology, Demography, Financial Literacy and Lifestyle. With a quantitative approach, this study uses Structural Equation Modeling in the AMOS24 application. The following study used a sample of 180 res
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Zainuri, Mohammad, Fitriyana Agustin, and Robiatul Adawiyah. "Strategi Fundraising Digital Dalam Meningkatkan Penghimpunan Dana Ziswaf Program Pemberdayaan Ekonomi Pada Koperasi Syariah Baitul Maal Wat Tamwil." IQTISADIE: Journal of Islamic Banking and Shariah Economy 2, no. 2 (2022): 123–48. http://dx.doi.org/10.36781/iqtisadie.v2i2.282.

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Sharia cooperatives in Indonesia are often called Baitul Maal Wat Tamwil, sharia cooperatives are almost the same as conventional cooperatives where the prominent difference is that baitul maal wat tamwil plays a role in managing zakat, infaq, shadaqah, and waqf funds. If you look more closely at the management of Baitul Maal Wat Tamwil in collecting Zakat, Infaq, Shadaqah, and Waqf funds, it is still lacking, for that it is necessary to implement a digital fundraising strategy in its collection. In the process of digital fundraising strategy activities, an institution or organization must alw
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Pinem, Nella Aginta, Fifi Sulistyawati, and Eirene Nifati Pangkey Gulo. "Analysis Of Business Implementation on Shopeepay Digital Wallet using Business Model Canvas (BMC) and Swot Analysis." Jurnal Impresi Indonesia 2, no. 1 (2023): 71–82. http://dx.doi.org/10.58344/jii.v2i1.2042.

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Introduction: E-payment, or electronic payment, is a type of payment used when shopping. The financial industry has revolutionized and transformed into an ergonomic method of utility, accessibility, convenience and cost. E-Payment or Electronic payments include bank transfers, e-wallets, QR codes, Paypal and Credit Cards, but researchers examine more deeply electronic payments using e-wallets. Method: This research uses a qualitative descriptive method with a Business Model Canvas approach that uses secondary data, namely data collection through literature studies, journals, books, and website
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Mustofa, Rochman Hadi. "Is Big Data Security Essential for Students to Understand?" HOLISTICA – Journal of Business and Public Administration 11, no. 2 (2020): 161–70. http://dx.doi.org/10.2478/hjbpa-2020-0026.

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AbstractBig Data has become a significant concern of the world, along with the era of digital transformation. However, there are still many young people, especially in developing countries, who are not yet aware of the security of their big data, especially personal data. Misuse of information from big data often results in violations of privacy, security, and cybercrime. This study aims to determine how aware of the younger generation of security and privacy of their big data. Data were collected qualitatively by interviews and focus group discussions (FGD) from. Respondents were undergraduat
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Nair, Asha K. S., and Som Sekhar Bhattacharyya. "Is sustainability a motive to buy? An exploratory study in the context of mobile applications channel among young Indian consumers." foresight 21, no. 2 (2019): 177–99. http://dx.doi.org/10.1108/fs-05-2018-0048.

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PurposeConsumers shopping motives may differ across products/services categories, retail formats and channels. In the context of m-Apps-based commerce, this study aims to explore different shopping motives of consumers in three different categories of app, namely, food delivery, ride sourcing and digital payments. Using motivation literature, the study extends the theory of consumer motives by including sustainability as a key motive to buy in the context of m-App channel. Further, the authors undertake a comparative analysis of the identified motives across the three mobile applications (m-Ap
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Aware, Sanyam, Rashi Agarwal, and Prof Gurunath Waghale. "Orderzy: Retail Management System." International Journal for Research in Applied Science and Engineering Technology 10, no. 3 (2022): 410–26. http://dx.doi.org/10.22214/ijraset.2022.40653.

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Abstract: Retail management refers to the process which helps the customers to purchase their desired resources from any sort of store service. Online Retail Management System allows the customers to have a good experience and leave the store with a smile. It helps them to shop without any difficulty. It saves the time of customers since they will be able to buy their desired items in one stretch. One can design a ‘Retail Management’ application to help a store gain more customers by increasing their shopping experience to a greater extent. Through this project, the customer will be able to ea
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., Sutarminingsih, Lukman M. Baga, and Imam Teguh Saptono. "Analysis of Factors Influencing Intensity Use of Mobile Banking Islamic Bank." International Journal of Research and Review 8, no. 11 (2021): 441–49. http://dx.doi.org/10.52403/ijrr.20211156.

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The development of internet users and technology has influenced the banking industry to transform its services towards digital. XYZ Sharia Bank is one of the banks that implements a digital banking service strategy through mobile banking. The purpose of this study is to describe the characteristics of mobile banking users, then analyze what influences the behavioral intentions of users in increasing the intensity of mobile banking use, and provide recommendations for development strategies for Islamic Bank XYZ to increase the intensity of mobile banking use. The results of this study qualitati
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Yano, Shouhei. "3DMRI - Elucidating the origin of biometric authentication based on the acoustic characteristics of the ears with high resolution 3D MRI." Impact 2020, no. 2 (2020): 30–32. http://dx.doi.org/10.21820/23987073.2020.2.30.

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A world run on cash transactions is rapidly disappearing. The power and connectivity of the Internet has driven most business toward digital solutions. Paying bills and shopping is done online and paying while outside of the home is increasingly done by card or even smartphone apps. The diminished role of cash, while convenient, does require that consumers put their trust into security systems beyond their own control. Someone can safeguard their own wallet but cannot encrypt personal digital payment data. This transition has led to the vast cybersecurity industry which is constantly in need o
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Sari, Nita Wanda. "Consumer Preference for Product Categories Sold Online and Offline." International Journal on Social Science, Economics and Art 11, no. 1 (2021): 46–59. http://dx.doi.org/10.35335/ijosea.v11i1.6.

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The research purpose determines that consumers preferences for online and offline shopping at different shopping experience and determine products which choose consumers for online and offline shopping at different shopping experience. The research uses qualitative descriptive analysis obtained from the result of questionnaire through interviews with the respondent based on categories of some profession who have done shopping online or offline in Medan City. The finding of the research shows Mean Ratings of the people choose the shopping attributes such as Enjoy Shopping, Shop Quickly, Large S
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Nadhofah Sadarisma, Diva, A. Rama El Shinta, Zulfa Nabila Kulsum, and Dedek Kustiawati. "Maksimalisasi Keuntungan pada Bisnis “Naya Online Shopping” dengan Metode Simpleks." COMSERVA Indonesian Jurnal of Community Services and Development 2, no. 08 (2022): 1251–57. http://dx.doi.org/10.59141/comserva.v2i08.488.

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Linear programming is one of the most widely used operations research techniques in practice and is known for being easy to understand. The method for completing the linear program in the "Naya Online Shopping" method is the graphical method simplex. The purpose of completing this linear program is to optimize the amount of production in obtaining maximum profit. And the optimal solution is obtained, namely the maximum profit of IDR 1,750,000, with the number of ting-ting bags to be purchased from agents as many as 50 and the number of crown wallets to be purchased from agents as many as 100.
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Nadhofah Sadarisma, Diva, A. Rama El Shinta, Zulfa Nabila Kulsum, and Dedek Kustiawati. "Maksimalisasi Keuntungan pada Bisnis “Naya Online Shopping” dengan Metode Simpleks." COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 2, no. 8 (2022): 1251–57. http://dx.doi.org/10.59141/comserva.v2i8.488.

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Linear programming is one of the most widely used operations research techniques in practice and is known for being easy to understand. The method for completing the linear program in the "Naya Online Shopping" method is the graphical method simplex. The purpose of completing this linear program is to optimize the amount of production in obtaining maximum profit. And the optimal solution is obtained, namely the maximum profit of IDR 1,750,000, with the number of ting-ting bags to be purchased from agents as many as 50 and the number of crown wallets to be purchased from agents as many as 100.
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Tudor-Locke, Catrine, and Sandra A. Ham. "Walking Behaviors Reported in the American Time Use Survey 2003–2005." Journal of Physical Activity and Health 5, no. 5 (2008): 633–47. http://dx.doi.org/10.1123/jpah.5.5.633.

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Background:We report walking for shopping, exercise, transportation, and walking the dog, among other sources captured in the 2003 to 2005 American Time Use Survey (ATUS).Methods:We extracted and analyzed 8 walking behaviors (by sex, age, education level, and race/ethnicity) from 24 hours of activities recalled by telephone interview for 15,175 males and 19,518 females age ≥15 years.Results:On any given day in 2003 to 2005, 45.8% of Americans participated in a median of 45 minutes of any walking activities; 31.6% walked for shopping purposes, 12.5% walked for transportation, 4.8% walked for ex
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Novianti, Romlah, and Wira Bharata. "Elaborasi Model Technology Acceptance Model (TAM) dan DeLone & McLean Untuk Mengukur Faktor Penggunaan ShopeePay." Ekonomi, Keuangan, Investasi dan Syariah (EKUITAS) 4, no. 2 (2022): 382–89. http://dx.doi.org/10.47065/ekuitas.v4i2.2446.

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The use of digital wallets in Indonesia is increasing both by online shopping or shopping directly. There are various factors that behind the use of digital wallets by the Indonesian people. This study seek to find out the influence of the factors that are the background for using digital wallets which in this case is ShopeePay, by knowing the effect of Easy of Use to Intention to Use and User Satisfaction and impact it has on the Net Benefit. This study combined two forms of information system research model that is the Technology Acceptance Model (TAM) and the Delone and McLean model. This r
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Nair, CA Priyadharshini. "A Study on Millennials and Generation Z’s Attitude and Usage of E-Transaction and Mobile wallets in Mumbai." International Journal for Research in Applied Science and Engineering Technology 9, no. 11 (2021): 474–83. http://dx.doi.org/10.22214/ijraset.2021.38813.

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Abstract: Technology has played a vital role in uniting people across country. It has simplified many complexities with simple click using internet. The usage of smart phones is high among the millennials and generation Z and has become an integral part of their everyday lives. Millennials are generation which are born between 1980 to 2000, and generation Z is the demographic cohort succeeding millennials. Millennials and Gen. Z have witnessed the metamorphosis from traditional method of using paper currencies to e-wallets. This rise of e-transaction has smoothened the various transactions lik
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Moreno, Donn Enrique, Isa Maniclang, Ysabella Dominique Tongson, Karen Trinidad, Abegail Vicuña, and John Kevin Belviz. "The Impact of COVID-19 Pandemic on Consumer Usage Intention of Electronic Wallets in the Philippines." Journal of Business and Management Studies 4, no. 3 (2022): 28–35. http://dx.doi.org/10.32996/jbms.2022.4.3.3.

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Digital wallets have revolutionized consumers’ shopping experience by giving another convenient money transfer option. The adoption of electronic wallets (e-wallets) is significantly and positively affected by customer perception of electronic payment transactions. This paper attempts to study and examine the consumers' perception of using e-wallets in the National Capital Region during the peak of COVID-19 using the technology acceptance model (TAM) and unified theory of acceptance and use of technology (UTAUT) model. The present study examines consumers’ level of trust, security, ease of use
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Tripathi, Shivam, and Nirali Dave. "CASHLESS TRANSACTIONS THROUGH E-COMMERCE PLATFORMS IN POST-COVID-19." International Journal of Management, Public Policy and Research 1, no. 2 (2022): 12–23. http://dx.doi.org/10.55829/010203.

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Payments are made or received without the use of hard cash in cashless transactions. Going cashless eases life with authentication and formalized transactions. The convenience of making a financial transaction is likely the most compelling reason to go digital. Cashless transactions include payments made through cheque, DD, online transfer via RTGS or NEFT, credit/debit card, E-wallets, mobile wallets, UPI Apps, Gift cards, etc. One won’t need to carry a large amount of cash and not wait in big lines for withdrawals, it’s also a safer and more convenient way to spend. In India October 2016 Mas
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Wiadi, Iyus, and Mohamad Sajili. "Analisis Dampak Covid-19 terhadap Perilaku Konsumen Generasi Milenial dalam Menggunakan Aplikasi Dompet Digital." Ideas: Jurnal Pendidikan, Sosial, dan Budaya 9, no. 1 (2023): 221. http://dx.doi.org/10.32884/ideas.v9i1.1213.

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This research discusses the impact of the Covid-19 pandemic on consumer behavior in using digital wallets as a digital payment method in transactions. The purpose of this study is to determine consumer behavior for quick and unplanned purchases (impulse purchases) depending on the product campaign and payment method used. The research method uses a qualitative descriptive method. The results of the study show that Covid-19 leads to an increase in shopping behavior when using digital wallets. In addition, changes have occurred due to the demands and needs of the digital era as well as changes i
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Worley, Julie, and Joanne M. Hall. "Doctor Shopping: A Concept Analysis." Research and Theory for Nursing Practice 26, no. 4 (2012): 262–78. http://dx.doi.org/10.1891/1541-6577.26.4.262.

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Prescription drug abuse is a significant problem in the United States that poses a serious health risk to Americans and is therefore significant to the field of nursing. The prescription drugs that are designated in the United States as having abuse potential are called controlled or scheduled drugs. The most common types of abused prescription drugs are benzodiazepines prescribed for anxiety, opioids prescribed for pain, and stimulants prescribed for attention deficit disorder. These prescription drugs are abused by taking larger doses than prescribed for nonmedical use to achieve a high or e
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Wu, Weina, and Zhong You. "A solution for folding rigid tall shopping bags." Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences 467, no. 2133 (2011): 2561–74. http://dx.doi.org/10.1098/rspa.2011.0120.

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Rigid origami is concerned with the folding of rigid thin-walled structures. The materials from which the structures are made are not allowed to deform or bend, but can rotate freely about pre-arranged creases. One of the challenges in rigid origami is the flat folding of a shopping bag with a rectangular base if the bag is made of rigid materials. The problem is not only mathematically interesting but also has practical implications as many consumer goods are packaged in box-shaped cartons or cardboard boxes. In this paper, a new crease pattern has been proposed that allows a tall box-shaped
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Hamzah, Muhammad Maulana, Rafidah, and Jafar Shadiq Laode. "Do E-Wallets Altered Consumptive Behavior? Qualitative Study Of Gen Z In Jambi City." Jurnal Ilmu Ekonomi dan Bisnis Islam 5, no. 1 (2023): 82–93. http://dx.doi.org/10.24239/jiebi.v5i1.143.82-93.

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This research was conducted to find out and analyze the factors that influence the use of e-wallets and how the behavior of generation Z in the city of Jambi forms. This study uses a qualitative approach. The data sources used are primary and secondary data sources. While the data collection technique used in this study is using observation interviews and documentation. The results showed that the factors that influence the use of e-wallets in generation Z in the city of Jambi are divided into the main factors namely, Benefit, Convenience and supporting factors including, Cost Factor, Popular
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Dhamodaran, S., Md Afridi, M. Rahul, J. Refonaa, and K. Ashok Kumar. "Retail Store Evoluvation Between Customer–Vendor Using Li-Fi Technology." Journal of Computational and Theoretical Nanoscience 16, no. 8 (2019): 3316–18. http://dx.doi.org/10.1166/jctn.2019.8184.

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Predominantly all the customers are smartphone users and they want shopping to be easier and seamless. However, the retail store experiences in India does not tap into the mobile channel of interaction when the customer is in the shop. The implementation is that make the shopping easier. Developing the application in the Android platform. In this application, we can make easy checkout and pay the shopping bills in any wallets (Dhamodarn, S., et al., 2016. Identification of User Poi in Spatial Data Using Android Application. International Conference on Computation of Power, Energy Information a
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Kumar, Shivangee. "Digital/Cashless Economy: The Changing Landscape of India." International Journal of Research in Engineering, Science and Management 3, no. 9 (2020): 129–32. http://dx.doi.org/10.47607/ijresm.2020.306.

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Digital/ Cashless banking has become talk of the town recently. People are opting for digital payments using mobile applications/wallets instead of cash and GOI/RBI is also promoting it through various schemes and incentivisation. This mode of payments has actually changed the dynamics of consumer and corporate relationships with their banks. Now, instead of taking out cash from our wallets, we open our mobile wallets to make payments or transfer money to someone. We do not wait for the bank branch to open and stand in long queues for getting our cash deposited in account neither we wait to wi
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Tsai, Li-Tang, Merja Rantakokko, Anne Viljanen, et al. "Associations Between Reasons to Go Outdoors and Objectively-Measured Walking Activity in Various Life-Space Areas Among Older People." Journal of Aging and Physical Activity 24, no. 1 (2016): 85–91. http://dx.doi.org/10.1123/japa.2014-0292.

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This cross-sectional study investigated associations between reasons to go outdoors and objectively-measured walking activity in various life-space areas among older people. During the study, 174 community-dwelling older people aged 75–90 from central Finland wore an accelerometer over seven days and recorded their reasons to go outdoors in an activity diary. The most common reasons for going outdoors were shopping, walking for exercise, social visits, and running errands. Activities done in multiple life-space areas contributed more to daily step counts than those done in the neighborhood or
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Muhereza, B. R. M., F. Excellence, R. B. Makumbi, and H. M. Buwule. "An Assessment of Consumer Awareness and Coverage of Digital Television Services in Uganda." British Journal of Multidisciplinary and Advanced Studies 4, no. 1 (2023): 12–36. http://dx.doi.org/10.37745/bjmas.2022.0082.

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Nowadays, e-commerce industry in India, emerges one of the largest growing retail industries in India, during the period of pandemic almost all the sectors or business operations remain closed, but e-commerce industry providing all essential goods and services to the people of India by following COVID related guidelines. Therefore, people of India relying on e-commerce industry instead of local retail market and outcomes of that, e-commerce industry in India increased by 21.5% in 2022 and reaching US $ 74.8 billion. It is also expected that e-commerce industry will grow 84% to $ 111 billion by
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Salunkhe, Shyam Jivan. "A Study of Growth of E-Commerce Business of India in Post Pandemic Era: An Overview." British Journal of Multidisciplinary and Advanced Studies 4, no. 1 (2023): 1–11. http://dx.doi.org/10.37745/bjmas.2022.0081.

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Nowadays, e-commerce industry in India, emerges one of the largest growing retail industries in India, during the period of pandemic almost all the sectors or business operations remain closed, but e-commerce industry providing all essential goods and services to the people of India by following COVID related guidelines. Therefore, people of India relying on e-commerce industry instead of local retail market and outcomes of that, e-commerce industry in India increased by 21.5% in 2022 and reaching US $ 74.8 billion. It is also expected that e-commerce industry will grow 84% to $ 111 billion by
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Maschudah, Aniek, Romi Ilham, and Dewi Murdiawati. "Winning Hearts and Wallets: Investigating of Gamification and Reputation on Repurchases Intention on E-Commerce Platforms in Indonesia." International Journal of Research and Review 10, no. 4 (2023): 255–72. http://dx.doi.org/10.52403/ijrr.20230433.

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This study investigates the effect of gamification and reputation on e-commerce purchase intention in Indonesia. This type of research uses a quantitative approach through survey methods. The population in this study were users of the five largest e-commerce platforms in Indonesia, with a minimum sample size of 520 respondents. Confirmatory factor analysis (CFA) using the SEM-PLS algorithm with WarpPLS software. The results of this study indicate that to win the hearts and wallets of consumers, the application of gamification can significantly increase repurchase intention and reputation can s
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