Academic literature on the topic 'Showroom Information'

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Journal articles on the topic "Showroom Information"

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Shanigarapu, Naveen, Upender Shika, Meera Alphy Dr., and K. Shirisha Ms. "CAR SHOWROOM APPLICATION." Recent Trends in Computer Graphics and Multimedia Technology 6, no. 2 (2024): 40–46. https://doi.org/10.5281/zenodo.12703161.

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<em>The Multi-City Car Showroom Application is a sophisticated Python GUI-based solution designed to streamline the car browsing experience across various cities. This application integrates seamlessly with multiple showrooms, offering users an extensive collection of vehicles to explore and compare. The key feature of this application lies in its powerful filtering mechanism, providing users with a tailored and efficient search experience. Multi-City Car Showroom Application with Comprehensive Filtering Mechanism, contrasting its features and advantages against traditional online car platform
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Jung, Jaehwuen, Shuting (Ada) Wang, and Sunil Wattal. "Commercializing Social Media? How Showrooms on Social Media Fan Pages Influence Customer Behavior." MIS Quarterly 48, no. 2 (2024): 521–50. http://dx.doi.org/10.25300/misq/2023/17622.

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While marketing on social media fan pages has received widespread research attention, few studies have investigated the impact of adding a showroom to a social media fan page. Showrooms on social media fan pages are unique in that they can amplify the conflicts between businesses’ commercial purposes (selling) and customers’ expectations (socializing) on social media, making it unclear how they might influence customer behavior. In this study, we open this black box by using data from a leading fashion retailer. We found that adding a showroom to a fan page has both positive implications, in t
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Chang, Xiaoxiao, and Lindu Zhao. "Who Should Open Offline Showrooms?" International Journal of Information Systems and Supply Chain Management 15, no. 1 (2022): 1–24. http://dx.doi.org/10.4018/ijisscm.304370.

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The consumption experience is taken seriously by consumers, and increasingly, firms open offline showrooms for this. Showrooms can help to resolve the uncertainty of consumer perceived value and brand preference in online shopping. This paper considers two kinds of showroom investment scenarios for a two-echelon supply chain consisting of a brand owner and e-tailer. The two scenarios are the brand owner opening showrooms (B) or e-tailer opening (E). the authors evaluate the impact of brand spillover, platform spillover, and offline experience spillover effects on the optimal choice to open sho
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Mammetmyradov, Myrat, NM Faizah, and Lucky Koryanto. "Aplikasi Pencarian Showroom Yamaha di Kota Tasikmalaya Berbasis Android Menggunakan Metode Location-Based Service (LBS) dan Framework React Native." Journal Digital Technology Trend 1, no. 2 (2022): 92–98. http://dx.doi.org/10.56347/jdtt.v1i2.69.

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The Yamaha Showroom is a place for repairing and selling spear parts. Not all Yamaha showroom locations can be known by the public, both those from the City of Tasikmalaya and those from outside the city. This is due to a lack of information about the Yamaha showroom in Tasikmalaya City. This study aims to build an android-based Yamaha showroom search application as a source of information to find out the location and route to the showroom location in Tasikmalaya City. The application design method involves modeling using UML (Unified Modeling Language) and location-based service (LBS) applied
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Sitepu, Fernanda Jekita F., Rimbun Siringoriongo, and Resianta Perangin-angin. "Perancangan Sistem Informasi Penjualan Sepeda Motor Berbasis Web pada Showroom Arios Jaya Motor." TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi 4, no. 2 (2024): 183–90. https://doi.org/10.46880/tamika.vol4no2.pp183-190.

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The Arios Jaya Motor showroom sales system currently still uses manual systems and methods, making the sales process take a long time and is inefficient. Currently, online sales systems are widely used in various showrooms, even individual companies such as Live Monza are given the opportunity to run their business. At the "Arios Jaya Motor" motorbike exhibition, there were obstacles in the sales process so that it was difficult to organize information on goods, sales, the media used in sales still used leaflets or brochures which were not evenly distributed and had a wide reach. to reach , an
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Andis Indrawan, I. Wayan, Komang Oka Saputra, and Linawati Linawati. "Implementation of Association Rules to Manage Cross-Selling and Up-Selling for IT Shop." International Journal of Engineering and Emerging Technology 4, no. 2 (2020): 60. http://dx.doi.org/10.24843/ijeet.2019.v04.i02.p11.

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Nowadays sales marketing strategies in showrooms are increasingly innovative. Utilizing information technology, especially data mining to obtain customer habits in shopping. Customer's shopping habits are recorded in each transaction and stored in a data warehouse. This transaction data is actually very valuable and can be elaborated to be used to manage cross selling and up selling in sales stores, including IT showroom stores. IT Showroom stores usually have unusual or unexpected customers shopping for IT needs. Therefore this potential can be exploited for analysis to get behavior from cust
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Pasaribu, A. Ferico Octaviansyah, and Agung Deni Wahyudi. "Used Car Sale Application Design in Car Shoowroom Using Extreme Programming." CHAIN : Journal of Computer Technology, Computer Engineering and Informatics 1, no. 1 (2022): 21–26. http://dx.doi.org/10.58602/chain.v1i1.6.

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Information technology is an activity of collecting, processing, managing, storing, disseminating and utilizing information. Apart from involving hardware and software, this technology also pays attention to human interests in its utilization. Car Showroom is a company engaged in buying and selling used cars. As a growing company and from its stagnant sales chart data for the last 5 years, Car Showroom took the initiative to make the internet a marketing medium. Judging from the reality, so far it has been difficult to provide information regarding the product. Making it easier to design a sys
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Li, Mengli, and Xumei Zhang. "Information Acquisition and Its Incentives in an E-Commerce Supply Chain under the Offline Showroom Model." Journal of Theoretical and Applied Electronic Commerce Research 16, no. 5 (2021): 1791–804. http://dx.doi.org/10.3390/jtaer16050100.

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Recently, the showroom model has developed fast for allowing consumers to evaluate a product offline and then buy it online. This paper aims at exploring the optimal information acquisition strategy and its incentive contracts in an e-commerce supply chain with two competing e-tailers and an offline showroom. Based on signaling game theory, we build a mathematical model by considering the impact of experience service and competition intensity on consumers’ demand. We find that, on the one hand, information acquisition promotes supply chain members to obtain demand information directly or indir
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Mitasiunas, Antanas, Tatiana Rikure, Leonids Novickis, and Aleksejs Jurenoks. "Further Development of Information Technology Transfer Concept for Adaptation and Exploitation of European Research Results in the Baltic Sea Region Countries." Scientific Journal of Riga Technical University. Computer Sciences 45, no. 1 (2011): 9–16. http://dx.doi.org/10.2478/v10143-011-0035-0.

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Further Development of Information Technology Transfer Concept for Adaptation and Exploitation of European Research Results in the Baltic Sea Region CountriesThis paper describes further development of information technology transfer concept for adaptation and exploitation of European research results in the Baltic Sea Region (BSR) countries. Riga Technical University (RTU) and Vilnius University (VU) as the partners of BSR Interreg Programme project BONITA (Baltic Organisation and Network of Innovation Transfer Associations) participate in the research which aims to develop a generic innovati
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Ritonga, Asri Winaldi, Rizki Syahputra, and Abd Halim. "Statistical Analysis to View Information Regarding The Influence of Brand Image, Satisfaction, Word of Muoth, and Price on The Purchase Decision of Avanza Brand Cars (Case Study of Showroom Consumers Fahmi's Used Car)." JINAV: Journal of Information and Visualization 4, no. 1 (2023): 108–16. http://dx.doi.org/10.35877/454ri.jinav1526.

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The purpose of this study was to analyze the influence of brand image, satisfaction, word of mouth and price on purchasing decisions for an Avanza brand car (a case study on consumers of Fahmi's used car showroom). This type of research is quantitative in nature, and the place for conducting the research is in the Fahmi Used Car Showroom. The research population is consumers of Fahmi's Used Car Showroom taken from September-November 2022 as many as 58 people. Samples were taken using a saturated sampling technique. Therefore,then all populations become the object of research, namely as many as
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Book chapters on the topic "Showroom Information"

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Hou, Zhaoyang, Qi An, and Wei Xu. "Optimizing User Experience and Interaction Design of Digital Showrooms from a Human-Computer Interaction Perspective." In Communications in Computer and Information Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-94150-4_10.

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Weigel, Andreas, Thorben Lukas Baumgart, Michael Heinlein, et al. "Arbeitsgestaltung durch Kompetenzvermittlung in VR." In Digitalisierung der Arbeitswelt im Mittelstand 2. Springer Berlin Heidelberg, 2022. http://dx.doi.org/10.1007/978-3-662-65858-1_6.

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ZusammenfassungDie Arbeitswelt und ihre Gestaltung befinden sich in einem stetigen Wandel. Der Einsatz neuer Technologien trägt dazu bei, die Innovationskraft und auch die allgemeine Attraktivität eines Unternehmens zu steigern. Dennoch müssen Unternehmen abwägen, ob ein solcher Einsatz auch unter wirtschaftlichen Gesichtspunkten erfolgsversprechend ist. VR-Technologien sind in den letzten Jahren deutlich erschwinglicher geworden und ihre Einsatzgebiete haben sich kontinuierlich weiterentwickelt. Die Gestaltung von virtuellen Umgebungen bietet umfangreiche Möglichkeiten. So nutzen Unternehmen
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Singh, Bhupinder, and Christian Kaunert. "Innovative Business Models in Digital and Virtual Reality for the Gig Economy." In Advances in E-Business Research. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-7056-8.ch005.

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The exploration of revolutionary business models at the intersection of digital and virtual reality in business transactions within the gig economy represents a forward-looking commitment to sustainable and intelligent practices. The utilization of digital twins for real-time monitoring to the immersive experiences via virtual reality, these models promise efficiency, sustainability, and a smart approach to conducting business in the evolving gig economy. Virtual reality extends beyond entertainment, revolutionizing customer engagement through immersive experiences and virtual showrooms, promo
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Hoang, Minh Long. "Machine Learning in Augmented Reality for Automotive Industry." In Artificial Intelligence Development in Sensors and Computer Vision for Health Care and Automation Application. BENTHAM SCIENCE PUBLISHERS, 2024. https://doi.org/10.2174/9789815313055124010010.

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The augmented reality (AR) field has experienced substantial progress in recent years, driven by breakthroughs in hardware, software, and computer vision techniques. Artificial intelligence (AI) integration has significantly enhanced AR, making it more accessible and expanding its practical applications across various industries, notably in automotive manufacturing. In this context, AR aids assembly processes by improving the efficiency and accuracy of assembly line workers. AR systems provide real-time guidance and feedback by incorporating object detection, tracking, and digital content over
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Conference papers on the topic "Showroom Information"

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Stein, Benny, Niklas Beck, Daniel Becker, and Dennis Wegener. "Building a Generative AI Showroom for Foundation Models with Different Modalities." In 2024 IEEE 7th International Conference on Multimedia Information Processing and Retrieval (MIPR). IEEE, 2024. http://dx.doi.org/10.1109/mipr62202.2024.00108.

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Omar, Hasiah Mohamed, Yew Kwang Hooi, and Anas Sulaiman. "Design, implementation and evaluation of a Virtual Showroom." In 2008 International Symposium on Information Technology. IEEE, 2008. http://dx.doi.org/10.1109/itsim.2008.4631609.

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Jian-ying, QIU. "Showroom design research based on 3D virtual technique." In 2013 International Conference of Information Technology and Industrial Engineering. WIT Press, 2013. http://dx.doi.org/10.2495/itie130721.

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Dishman, Paul, Joshua Groves, and Dale Jolley. "Measuring Retail Visual Cues Using Mobile Bio-metric Responses." In CARMA 2018 - 2nd International Conference on Advanced Research Methods and Analytics. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/carma2018.2018.8287.

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This research provides the results of a comprehensive in-store study that utilized eye tracking to determine the initial eye attractiveness of signage and displays used in a Toyota retail dealership. Potential car buyers (n = 24) walked randomly through the showroom for the first time, and were asked to view the various signs, displays, video monitors, decorations, and vehicles on display. Research was conducted while the dealership was open in order to include distractions from human interaction. Subjects’ eye movements and the objects viewed were captured using Tobii II eye tracking glasses
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Zaki, Ahmed H., Essam E. Khalil, Esmail M. Bialy, and Waleed A. Abdelmaksoud. "Numerical Investigations of the Air Flow Patterns and Temperature Distribution in a Museum Showroom, King Tutankhamun’s Gallery, Egyptian Museum." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34102.

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The use of numerical simulation methods for the Cultural Heritage is of increasing importance for the analysis, conservation, restoration and appreciation of works of art. This is particularly important when their preservation and planned maintenance is the primary aim [1, 2]. King Tutankhamen’s gallery at the Egyptian museum is chosen for our study. The conservation of such artworks requires precise control of the indoor microclimatic conditions. Thus, a suitable HVAC system with reliable control is often necessary for a museum, to maintain acceptable indoor thermal-hygrometric parameters and
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Baloğlu, Yasemin Burcu, and Cansın Yılmaz. "Explorations in Teaching Interior Design: Involving User Perspectives." In 4th International Conference of Contemporary Affairs in Architecture and Urbanism – Full book proceedings of ICCAUA2020, 20-21 May 2021. Alanya Hamdullah Emin Paşa University, 2021. http://dx.doi.org/10.38027/iccaua2021263n18.

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Understanding the needs and expectations of the intended users of a designed environment is recognized as one of the essential factors that influence the decision-making process in an interior design project. This situation is also reflected in interior design education, where students conventionally design for hypothetical clients and users. This study explores the contribution of a new user-focused and scenario-based design studio modal to students’ approach to successive stages of design processes, learning outcomes, and engagement to the project course during an online education period. Wi
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