Journal articles on the topic 'Shuffle random'
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Holmes, Peter. "iPod Shuffle not Random." Teaching Statistics 28, no. 3 (2006): 71–74. http://dx.doi.org/10.1111/j.1467-9639.2006.00253.x.
Full textSTARK, DUDLEY. "Information Loss in Top to Random Shuffling." Combinatorics, Probability and Computing 11, no. 6 (2002): 607–27. http://dx.doi.org/10.1017/s0963548302005382.
Full textBernstein, Megan, and Evita Nestoridi. "Cutoff for random to random card shuffle." Annals of Probability 47, no. 5 (2019): 3303–20. http://dx.doi.org/10.1214/19-aop1340.
Full textMitchell, Rory, Daniel Stokes, Eibe Frank, and Geoffrey Holmes. "Bandwidth-Optimal Random Shuffling for GPUs." ACM Transactions on Parallel Computing 9, no. 1 (2022): 1–20. http://dx.doi.org/10.1145/3505287.
Full textAskar, Askar, Pasnur Pasnur, Asrul Asrul, Amran Amiruddin, Muhammad Resha, and Andri Wijaya T. "Implementation of Random Shuffle Algorithm to Randomize Questions in Anti-Corruption Prevention Game." Brilliance: Research of Artificial Intelligence 3, no. 2 (2023): 244–51. http://dx.doi.org/10.47709/brilliance.v3i2.3126.
Full textAbe, Yuta, Yu-ichi Hayashi, Takaaki Mizuki, and Hideaki Sone. "Five-Card AND Computations in Committed Format Using Only Uniform Cyclic Shuffles." New Generation Computing 39, no. 1 (2021): 97–114. http://dx.doi.org/10.1007/s00354-020-00110-2.
Full textNurcholis, Muhammad Tofa, Arif Dwi Laksito, and Hafizh Fauzi Fathurahman. "Implementasi Algoritme Fisher Yates Shuffle untuk Pengacakan Soal Tes IQ Berbasis Android." Progresif: Jurnal Ilmiah Komputer 19, no. 1 (2023): 436. https://doi.org/10.35889/progresif.v19i1.1168.
Full textShi, Qinghongya, Hong-Bo Zhang, Zhe Li, Ji-Xiang Du, Qing Lei, and Jing-Hua Liu. "Shuffle-invariant Network for Action Recognition in Videos." ACM Transactions on Multimedia Computing, Communications, and Applications 18, no. 3 (2022): 1–18. http://dx.doi.org/10.1145/3485665.
Full textOctaviani, Hayara, Bambang Pramono, and Rizal Adi Saputra. "Perbandingan Algoritma Fisher-Yates Shuffle Dan Linear Congruent Method Pada Aplikasi Game Susun Ayat Al-Qur’an Berbasis Android." Jurnal Ilmiah Informatika 8, no. 1 (2023): 24–36. http://dx.doi.org/10.35316/jimi.v8i1.24-36.
Full textFauzi, Rahmad Rizky, Lilyana Lilyana, and Ahmad Fahrijal Pukeng. "MEMBANGUN PERMAINAN EDUKASI ANDROID “FLORA THE EXLPORER” PENGENALAN TUMBUH-TUMBUHAN." Sebatik 23, no. 1 (2019): 271–76. http://dx.doi.org/10.46984/sebatik.v23i1.495.
Full textCharitos, Nicolaos, and Evi Papaioannou. ""DRAWS": an application for small-scale electronic draws." Technium: Romanian Journal of Applied Sciences and Technology 2, no. 3 (2020): 43–48. http://dx.doi.org/10.47577/technium.v2i3.490.
Full textArviansyah, Yanuar, Nurfaizah Nurfaizah, and Retno Waluyo. "Penerapan Algoritma Fisher Yates Shuffle Pada Aplikasi TOEFL Preparation Berbasis Web." Jurnal Buana Informatika 11, no. 2 (2020): 111. http://dx.doi.org/10.24002/jbi.v11i2.3622.
Full textYusnita, Amelia, Pajar Pahruddin, and Theana Dwi Aprillita. "Implementation of Random Shuffle Algorithm In "Hangbit" Education Games." TEPIAN 2, no. 2 (2021): 74–78. http://dx.doi.org/10.51967/tepian.v2i2.352.
Full textYusnita, Amelia, Andi Yushika Rangan, and Fery Setiawan. "MEMBANGUN GAME FUN ANIMAL PUZZLE MENGGUNAKAN ALGORITMA SHUFFLE RANDOM." Sebatik 15, no. 1 (2016): 1–6. http://dx.doi.org/10.46984/sebatik.v15i1.68.
Full textLewis, Joel Brewster, and Mehr Rai. "An absorbing version of the top-to-random shuffle." Involve, a Journal of Mathematics 17, no. 4 (2024): 603–32. http://dx.doi.org/10.2140/involve.2024.17.603.
Full textMorris, Ben, Weiyang Ning, and Yuval Peres. "Mixing time of the card-cyclic-to-random shuffle." Annals of Applied Probability 24, no. 5 (2014): 1835–49. http://dx.doi.org/10.1214/13-aap964.
Full textAsfi, Marsani, Maria Ulva, and Indah Triyani. "Penerapan Metode Shuffle Random pada Aplikasi Sistem Penentuan Playlist Lagu." Journal of Practical Computer Science 3, no. 1 (2023): 1–8. http://dx.doi.org/10.37366/jpcs.v3i1.2355.
Full textYusnita, Amelia, and Tabrani Rija’i. "Implementasi Algoritma Shuffle Random pada Pembelajaran Panca Indra Berbasis Android." JUITA : Jurnal Informatika 7, no. 1 (2019): 19. http://dx.doi.org/10.30595/juita.v7i1.3647.
Full textZheng, Yanting, Jingping Yang, and Jianhua Z. Huang. "Shuffle of min’s random variable approximations of bivariate copulas’ realization." Communications in Statistics - Theory and Methods 47, no. 10 (2018): 2337–50. http://dx.doi.org/10.1080/03610926.2014.964808.
Full textDefliyanto and Panji Pangestu. "THE EFFECT OF MULTIBALL TRAINING ON INCREASING BACKHAND BLOCKS IN THE SPARTA TABLE TENNIS GAME, MAKASSAR STATE UNIVERSITY." Kinestetik : Jurnal Ilmiah Pendidikan Jasmani 6, no. 1 (2022): 198–202. http://dx.doi.org/10.33369/jk.v6i1.19377.
Full textKania, Markani. "APLIKASI GAME EDUKASI PUZZLE DENGAN KECERDASAN BUATAN BERBASIS ANDROID." JURNAL ILMIAH ILMU KOMPUTER 7, no. 2 (2021): 62–69. http://dx.doi.org/10.35329/jiik.v7i2.205.
Full textAnwar, Anwar, Fauziah Fauziah, and Ratih Titi Komala Sari. "Implementasi Algoritma Shuffle Random dan Linear Congruent Method (LCM) pada Media Pembelajaran Pengenalan Icon Kota." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 6, no. 2 (2022): 267–73. http://dx.doi.org/10.35870/jtik.v6i2.419.
Full textRamanda, Febri, Jefdy Kurniawan, and Delyardi Nur. "Augmented Reality Untuk Pembelajaran Pengenalan Rumah Adat Indonesia Berbasis Andorid." Jurnal Pengembangan Teknologi Informasi dan Komunikasi (JUPTIK) 1, no. 2 (2023): 52–61. http://dx.doi.org/10.52060/juptik.v1i2.1660.
Full textGhosh, Subhajit. "Total variation cutoff for the flip-transpose top with random shuffle." Latin American Journal of Probability and Mathematical Statistics 18, no. 1 (2021): 985. http://dx.doi.org/10.30757/alea.v18-36.
Full textMunandar, Aris, Muthmainnah Muthmainnah, and Mochamad Ari Saptari. "Game Edukasi Puzzle Fun Animal Menggunakan Metode Shuffle Random Berbasis Android." Sisfo: Jurnal Ilmiah Sistem Informasi 8, no. 1 (2024): 36. http://dx.doi.org/10.29103/sisfo.v8i1.18087.
Full textSaputro, Nugroho Dwi, Triana Romadhani, and Febrian Murti Dewanto. "Designing Android Based Education Game Aksara Jawa Using Shuffle Random Algorithm." IOP Conference Series: Materials Science and Engineering 835 (May 23, 2020): 012040. http://dx.doi.org/10.1088/1757-899x/835/1/012040.
Full textHirata, Yoshito, Shunsuke Horai, Hideyuki Suzuki, and Kazuyuki Aihara. "Testing serial dependence by Random-shuffle surrogates and the Wayland method." Physics Letters A 370, no. 3-4 (2007): 265–74. http://dx.doi.org/10.1016/j.physleta.2007.05.061.
Full textGhosh, Subhajit. "Total Variation Cutoff for the Transpose Top-2 with Random Shuffle." Journal of Theoretical Probability 33, no. 4 (2019): 1832–54. http://dx.doi.org/10.1007/s10959-019-00945-6.
Full textHeri, Fransiskus, Amak Yunus, and Alexius Endy Budianto. "PENERAPAN METODE ALGORITMA SHUFFLE RANDOM PADA GAME 2D PERTUALANGAN PEMUDA DESA." Kurawal - Jurnal Teknologi, Informasi dan Industri 4, no. 2 (2021): 155–68. http://dx.doi.org/10.33479/kurawal.v4i2.464.
Full textPurnomo, Ariana Tulus, Raffy Frandito, Edrick Hansel Limantoro, Rafie Djajasoepena, Muhammad Agni Catur Bhakti, and Ding-Bing Lin. "Enhancing Respiratory Disease Diagnosis through FMCW Radar and Machine Learning Techniques." G-Tech: Jurnal Teknologi Terapan 8, no. 1 (2024): 408–16. http://dx.doi.org/10.33379/gtech.v8i1.3693.
Full textIsmanto, Edi, and Melly Novalia. "Komparasi Kinerja Algoritma C4.5, Random Forest, dan Gradient Boosting untuk Klasifikasi Komoditas." Techno.Com 20, no. 3 (2021): 400–410. http://dx.doi.org/10.33633/tc.v20i3.4576.
Full textKhoirunnita, Aulia, Rasni Alex, and Rosmasari Rosmasari. "The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques." TEPIAN 5, no. 3 (2024): 94–101. http://dx.doi.org/10.51967/tepian.v5i3.3140.
Full textAnnazili, Ahmad Haqi, and Anita Qoiriah. "Implementasi Algoritma Fisher-Yates Shuffle Dan Fuzzy Tsukamoto Pada Game Petualangan Si Thole Berbasis Android Menggunakan Game Engine Unity." Journal of Informatics and Computer Science (JINACS) 1, no. 04 (2020): 188–99. http://dx.doi.org/10.26740/jinacs.v1n04.p188-199.
Full textQomariah, Siti, Andi Yusika Rangan, and Muhammad Muhaimin. "MEDIA PEMBELAJARAN PADA MATA KULIAH SISTEM OPERASI DENGAN MENGGUNAKAN METODE SHUFFLE RANDOM." Jurnal Informatika Wicida 10, no. 2 (2021): 62–69. http://dx.doi.org/10.46984/inf-wcd.1826.
Full textHarpad, Bartolomius, Salmon Salmon, and Yohanes Rombe Paran. "PENERAPAN ALGORITMA SHUFFLE RANDOM PADA GAME EDUKASI TEBAK LAGU DAERAH KALIMANTAN TIMUR." Sebatik 23, no. 2 (2019): 476–81. http://dx.doi.org/10.46984/sebatik.v23i2.801.
Full textPinsky, Ross G. "Probabilistic and combinatorial aspects of the card-cyclic to random insertion shuffle." Random Structures & Algorithms 46, no. 2 (2013): 362–90. http://dx.doi.org/10.1002/rsa.20505.
Full textSUZUKI, SATOSHI, YOSHITO HIRATA, and KAZUYUKI AIHARA. "DEFINITION OF DISTANCE FOR MARKED POINT PROCESS DATA AND ITS APPLICATION TO RECURRENCE PLOT-BASED ANALYSIS OF EXCHANGE TICK DATA OF FOREIGN CURRENCIES." International Journal of Bifurcation and Chaos 20, no. 11 (2010): 3699–708. http://dx.doi.org/10.1142/s0218127410027970.
Full textShimada, Yutaka, Kohei Yamamoto, and Tohru Ikeguchi. "Detecting prediction limit of marked point processes using constrained random shuffle surrogate data." Chaos: An Interdisciplinary Journal of Nonlinear Science 31, no. 1 (2021): 013122. http://dx.doi.org/10.1063/5.0005267.
Full textZhang, Wei, Shuwen Wang, Weijie Han, Hai Yu, and Zhiliang Zhu. "An Image Encryption Algorithm Based on Random Hamiltonian Path." Entropy 22, no. 1 (2020): 73. http://dx.doi.org/10.3390/e22010073.
Full textReza, Andrea, and Palupi Shinta. "MEMBANGUN EDUGAME "BONI KIDS – BORNEO ANIMAL KIDS" PERMAINAN MATCH-UP DENGAN TEKNIK PENGACAKAN SHUFFLE DAN PENGEMBANGAN AGEN CERDAS DENGAN MODEL FINITE STATE MACHINE (FSM)." SEBATIK 19, no. 1 (2018): 6–10. https://doi.org/10.5281/zenodo.1251800.
Full textValarmathy, G., K. Sekar, and V. Balaji. "An Automated Framework to Segment and Classify Gliomas Using Efficient Shuffled Complex Evolution Convolutional Neural Network." Journal of Medical Imaging and Health Informatics 11, no. 11 (2021): 2765–70. http://dx.doi.org/10.1166/jmihi.2021.3868.
Full textAbdussalam, Abdussalam, Elkaf Rahmawan Pramudya, Muslih Muslih, Ajib Susanto, Karis Widyatmoko, and Rico Rian Alvian. "APLIKASI MENGENAL AKSARA JAWA DENGAN ALGORITMA SHUFFLE RANDOM BERBASIS ANDROID UNTUK MENDUKUNG BELAJAR MANDIRI." Dinamik 26, no. 2 (2021): 107–16. http://dx.doi.org/10.35315/dinamik.v26i2.8672.
Full textFassina, Lorenzo, and Francesco Paolo Lo Muzio. "A random shuffle method to expand a narrow dataset: A heart failure cohort example." Vascular Pharmacology 146 (October 2022): 107041. http://dx.doi.org/10.1016/j.vph.2022.107041.
Full textSarawan, Kamthorn, and Pornsiri Khumla. "Efficient Route Planning in Northeast Thailand Using a Random Shuffle Enhanced 2-opt Algorithm." Journal of Information Systems and Technology Research 4, no. 1 (2025): 28–36. https://doi.org/10.55537/jistr.v4i01.1017.
Full textPahrudin, Pajar, Nursobah Nursobah, Heny Pratiwi, and Syamsuddin Mallala. "EDUCATIONAL GAME “P3K-KIDS” PERMAINAN EDUKASI PERTOLONGAN PERTAMA PADA KECELAKAAN BERBASIS ANDROID MENGGUNAKAN IMPLEMENTASI SHUFFLE RANDOM." Sebatik 23, no. 1 (2019): 58–64. http://dx.doi.org/10.46984/sebatik.v23i1.444.
Full textKasih Laia, Berkat. "Modifikasi Algoritma Lucifer Dengan Menerapkan Pembangkitan Kunci Berdasarkan Naive Shuffle." Journal of Informatics, Electrical and Electronics Engineering 1, no. 3 (2022): 110–18. http://dx.doi.org/10.47065/jieee.v1i3.355.
Full textKumar, T. Pavan, Odugu Srinivasa Rao, and K. Saraswathi. "Enhanced Image Encryption using Chaotic Substitution, DNA Encoding, and Random Permutation." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 3767–79. https://doi.org/10.22214/ijraset.2025.69071.
Full textAkram, Muhammad, Nia Kurniati, and Yulita Salim. "Penerapan Algoritma Fisher Yates Shuffle pada Sistem Pembelajaran Tes Online berbasis Aplikasi." Jurnal Telekomunikasi dan Komputer 10, no. 3 (2020): 145. http://dx.doi.org/10.22441/incomtech.v10i3.8753.
Full textHidayat, Rezha Arzhan, Sumaryanti Sumaryanti, Sigit Nugroho, and Muhamad Ichsan Sabillah. "The effectiveness of lateral box shuffle plyometric exercise on increasing limb muscle power of badminton athletes." Retos 65 (March 6, 2025): 1098–106. https://doi.org/10.47197/retos.v65.104383.
Full textVennos, Amy, and Alan Michaels. "Shannon Entropy Loss in Mixed-Radix Conversions." Entropy 23, no. 8 (2021): 967. http://dx.doi.org/10.3390/e23080967.
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