Academic literature on the topic 'Simulated user'

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Journal articles on the topic "Simulated user"

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Li, Yinuo, and Jin-Kao Hao. "Multi-neighborhood simulated annealing for personalized user project planning." Applied Soft Computing 119 (April 2022): 108566. http://dx.doi.org/10.1016/j.asoc.2022.108566.

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Kan, Ding Yue, and Rui Xin Ma. "A User-Based Modeling and Analysis of Network Public Opinion Using Particle Swarm Optimization." Advanced Materials Research 712-715 (June 2013): 2452–57. http://dx.doi.org/10.4028/www.scientific.net/amr.712-715.2452.

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In the current researches on network public opinion, the events are mostly focused, instead of the users who are of great significance, but often ignored. Concerning this problem,the user-based event model encompassing the users and their concepts is introduced in this paper, and user concept clustering in spreading events is simulated with the speciation algorithm based particle swarm optimization (SPSO). According to the results of user concept clustering, the analysis of event dynamic evolution model is implemented. The clustering convergence velocity of users is controlled with the change of velocity parameter for subsequently coordinating event evolution, so that the recognition of network hot events is realized and the situation of emergencies is analyzed.Finally, the PSO-based and SPSO-based clustering behaviors of users are simulated, respectively. The experimental results show that SPSO can more effectively simulate the clustering behaviors of users in public opinion network and discover multiple user clustering centers.
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Kragh, John F., Andy R. Tan, Nicola J. Newton, James K. Aden, and Michael A. Dubick. "Study of Tourniquet Use in Simulated First Aid: User Judgment." Journal of Special Operations Medicine 18, no. 3 (2018): 15. http://dx.doi.org/10.55460/2zsj-j8kx.

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Twumasi-Boakye, Richard, and John O. Sobanjo. "Evaluating Transportation User Costs Based on Simulated Regional Network Models." Transportation Research Record: Journal of the Transportation Research Board 2612, no. 1 (January 2017): 121–31. http://dx.doi.org/10.3141/2612-14.

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Bridges are important infrastructure and essential components of a transportation network. Temporary, long-term, and partial closures of bridges can result in enormous cost implications. However, bridge closures are inevitable not only because of the likelihood of hazard-induced damages but also because routine maintenance, repair, and rehabilitation activities may also warrant closures. It is current practice that vehicles are rerouted to the shortest alternative route during bridge closures (the detour approach). In this study, a scenario-based network approach for evaluating the impact of bridge closures on transportation user cost was undertaken and is proposed in this paper. Both the detour-based and network-based approaches were applied to the Tampa Bay, Florida, regional network model, and five bridge closure scenarios were considered. User costs were computed in terms of delay and vehicle operating costs. For closures to the I-275, Gandy, Highway 580, and West Courtney Campbell Causeway bridges, there were increases of about 42%, 18%, 61%, and 45%, respectively, in total user costs for the network-based approach compared with the current detour-only approach. These findings indicate that a significant network impact was captured by the network-based approach. The proposed method captures the effects of bridge closures on all road segments within the regional network jurisdiction; provides a more rigid framework for analysis by ensuring that user costs are computed efficiently but without overestimation; takes into account that road users may have advance knowledge of roadway conditions before trips and that this knowledge may significantly influence route choices; and provides sufficient information for agencies to implement preemptive measures to cater for network-level disruptions attributable to bridge closures.
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Mann, Teresa L., and John M. Hammer. "Analysis of User Procedural Compliance in Controlling a Simulated Process." IEEE Transactions on Systems, Man, and Cybernetics 16, no. 4 (July 1986): 505–10. http://dx.doi.org/10.1109/tsmc.1986.289253.

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김태완 and 이동명. "The User Motion Pattern Control System for The Simulated Vehicle." Journal of Engineering Education Research 15, no. 4 (July 2012): 48–52. http://dx.doi.org/10.18108/jeer.2012.15.4.48.

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Jayaram, K., and Dr C.Arun. "Design and implementation of low power encoder incorporating adaptive modulation for multi user OFDM system." International Journal of Engineering & Technology 7, no. 1.9 (March 1, 2018): 41. http://dx.doi.org/10.14419/ijet.v7i1.9.9732.

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Wireless communication system is a key element in modern uninterupted data tramsnission and reception services. In this paper, multi user Orthogonal Frequency Division Multiplexing (OFDM) system is designed with low power encoder and adaptive modualtion architectures. The proposed multi user encoder architecture is designed in Verlog HDL and simulated in Modelsim simulator. Xilinx Project Navigator is used to evaluate the performance of the proposed architecture interms of power consumptions and hardware utilizations by implementing the architecture on different virtex processors.
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Xu, Liangfeng, Zhizhong Ding, and Ye Zhao. "Multi-user detection algorithm based on simulated annealing parallel evolutionary programming." JOURNAL OF ELECTRONIC MEASUREMENT AND INSTRUMENT 2009, no. 4 (December 9, 2009): 103–6. http://dx.doi.org/10.3724/sp.j.1187.2009.04103.

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Champaign, John, and Robin Cohen. "Ecological content sequencing: from simulated students to an effective user study." International Journal of Learning Technology 8, no. 4 (2013): 337. http://dx.doi.org/10.1504/ijlt.2013.059130.

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Shiratori, Takaaki, and Jessica K. Hodgins. "Accelerometer-based user interfaces for the control of a physically simulated character." ACM Transactions on Graphics 27, no. 5 (December 2008): 1–9. http://dx.doi.org/10.1145/1409060.1409076.

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Dissertations / Theses on the topic "Simulated user"

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Phelan, Jeffrey A. "Increasing Usability in Simulated Labs Through the Use of User Interface Design Principles." Thesis, The University of Arizona, 2015. http://hdl.handle.net/10150/578953.

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Educating students in the formal sciences is a difficult challenge. It can be especially difficult when attempting to attract new students to a field when the fundamental concepts are not intuitive nor easy to comprehend such as computer science. The Laboratory for Computer Science (LoCuS) software system was designed to address the issue of teaching students difficult theoretical concepts that usually require a deep technical background. LoCuS teaches students computational theory through the use of virtual laboratory experiments that immerse the student in a laboratory desktop environment. As proficient as LoCuS is at teaching students through laboratory experiments, it could be improved upon by increasing the usability of the system. The focus of this thesis is to improve upon LoCuS through the use of insights from user interface research. By thoughtfully using insights from user interface design principles to enhance a virtual laboratory, it becomes possible to make computer science labs more immersive, to better approximate a physical laboratory experiment and increase usability for students.
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Nash, David Dean. "A graphical user interface for POST (the Program to Optimize Simulated Trajectories)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA303438.

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Kronberg, Gabriel, and Marcus Andersson. "Development of a User Interface for Remote Driving of Vehicles." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-293835.

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Remote driving is essential for the transition frommanually steered vehicles to autonomous vehicles. Autonomousvehicles may not be able to handle difficult traffic situations atfirst and in such situations a human operator needs to interveneand drive remotely. To avoid further complications it is crucialthat the user interface for the remote driving is intuitive in orderto maintain safety. When taking the step from humans drivingin the vehicle to the vehicle driving itself there are a few bumpsin the road. One major problem is what happens if the vehiclefinds itself in a situation that it has yet to be programmed tounderstand. The purpose of this project is therefore to developthe missing link. A user interface with torque feedback, basedon vehicle dynamics and steering servo designing, is developed inpython in order to obtain an intuitive driving experience for theuser. The performance of the developed user interface is evaluatedby means of an experiment where a test course is set up and thentested by subjects. The conclusions that can be drawn from thisproject are that a user can maneuver a vehicle by a separate setof steering wheel and pedals, and that it is more intuitive whentorque feedback is turned on.
Fjärrkörning är avgörande för övergången från manuellt styrda fordon till autonoma fordon. Autonoma fordon kommer antagligen inte kunna hantera svåra trafik- situationer till en början och i sådana situationer behöver en mänsklig operatör ingripa och köra via fjärrsytrning. För  att undvika ytterligare komplikationer är det avgörande att  användargränssnittet för fjärrkörningen är intuitivt för att bibehålla säkerheten. När man tar steget från att människor kör fordon till att de kör sig själva finns det några hinder på vägen. Ett stort problem är vad som händer om fordonet befinner sig i en situation som det ännu inte har programmerats för att förstå. Syftet med detta projekt är därför att utveckla den saknade länken. Ett användargränssnitt med vridmomentåterkoppling, baserat på fordonsdynamik och styrservo-design, utvecklas i python för att ge en intuitiv körupplevelse för användaren. Prestandan för det utvecklade användargränssnittet utvärderas med hjälp av ett experiment där ett testspår skapas och sedan testas av försökspersoner. Slutsatserna som kan dras från detta projekt är att en användare kan köra ett fordon via ett separat styrsystem bestående av en ratt med tillhörande pedaler, samt att det känns mer intuitivt när vridmomentåterkoppling är påslaget.
Kandidatexjobb i elektroteknik 2020, KTH, Stockholm
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Nothnagel, Terese. "Impact of using mixed reality visualization to augment the exploration and analysis of water contamination events in a simulated car engine." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220345.

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The aim of this thesis is to understand the impact of virtual reality (VR) on user's performance and experience in practical industrial applications. In particular, I collaborated with Volvo Cars supporting their current engineering design practices. VR has the potential to augment and thereby improve a person's observational analysis. Current VR publications are focused on VR applications and their potential benefits and improvements, mainly towards science, industry, medicine, and education. Yet, no research on the impact of augmenting the exploration and analysis of water contamination events in a simulated car engine has been done. In this thesis, this issue has been explored by performing a task-based controlled user study with two conditions: the Workstation and the Wall. The Workstation is the current system examining contamination events in a video with keyboard and mouse on a normal desktop screen. The Wall is the developed system examining contamination events through interaction with an Xbox-controller and Kinect head-tracking motion control on a 4K screen (400 x 240 cm projection surface) with stereoscopy using passive 3D glasses. This thesis is a pilot to discover meaningful differences and trade-offs for future studies. The result of the study shows significant differences between the two conditions. Where the Workstation is faster, but less precise, the Wall is more precise and gives more options for analysis. Nevertheless, the current version of the Wall has some weaknesses, in particular, lag and discrete steps in the rotation following the head-tracking, which meant increased duration performing the task. Overall, the high level of interaction using the Wall, the details from the 4K screen, and the stereoscopic rendering were seen as helpful in solving the task. However, the participants were not unanimous on which features were most important or whether or not every feature was essential. Therefore, research, beyond the scope of this thesis, needs to be done to examine how these individual factors affect task performance.
Syftet med detta examensarbete är att studera vilken effekt virtual reality (VR) har på användares prestation och upplevelse när de använder industriella applikationer avsedda för att utföra uppgiften i den verkliga världen. Jag samarbetade med Volvo Cars i att stödja deras nuvarande tekniska designmetod. VR har möjligheten att förstärka och därigenom förbättra analysen av en persons observationer. Nuvarande forskning rörande VR fokuserar på potentiella fördelar och möjliga förbättringar i VR applikationer, riktad mot vetenskap, industri, medicin, utbildning m.m. Emellertid har inte någon forskning gjorts över effekterna av att förstärka sättet att utforska och analysera vattenföroreningshändelser i en simulerad bilmotor. I detta examensarbete har denna fråga studerats genom en uppgiftsbaserad användarstudie med två olika metoder, nämligen Workstation och Wall. Workstation är det system som idag används för att leta efter vattenföroreningshändelser, vilket sker genom en video med tangentbord och mus på en vanlig datorskärm. Wall är ett mer utvecklat system där förekomsten av vattenföroreningshändelser kontrolleras med hjälp av en Xbox-spelkontroll och Kinect "head-tracking" rörelsekontroller på en 4K skärm (400 x 240 cm projektionsyta) med stereoskopi med 3D-glasögon. Examensarbetet är en pilotstudie för att upptäcka skillnader mellan dessa metoder i syfte att hitta infallsvinklar inför framtida studier. Resultatet av studien visar en signifikant skillnad mellan de två metoderna. Workstation är snabbare men mindre exakt medan Wall är mer noggrann och ger fler analysmöjligheter. Den nuvarande versionen av Wall har dock problem med bl.a. fördröjningar som gör att tidsåtgången för att utföra en specifik uppgift förlängs. Sammanfattningsvis ansågs interaktionen i Wall, detaljerna från 4K skärmen och 3D som hjälpsamma för att lösa uppgiften, men deltagarna var inte eniga vilken funktion som var viktigast eller huruvida varje funktion var nödvändig. Ytterligare forskning behöver därför utföras för att utröna vilka enskilda faktorer som har betydelse för deltagarnas prestation.
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Bignold, Adam. "Rule-based interactive assisted reinforcement learning." Thesis, Federation University Australia, 2019. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/169240.

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Reinforcement Learning (RL) has seen increasing interest over the past few years, partially owing to breakthroughs in the digestion and application of external information. The use of external information results in improved learning speeds and solutions to more complex domains. This thesis, a collection of five key contributions, demonstrates that comparable performance gains to existing Interactive Reinforcement Learning methods can be achieved using less data, sourced during operation, and without prior verifcation and validation of the information's integrity. First, this thesis introduces Assisted Reinforcement Learning (ARL), a collective term referring to RL methods that utilise external information to leverage the learning process, and provides a non-exhaustive review of current ARL methods. Second, two advice delivery methods common in ARL, evaluative and informative, are compared through human trials. The comparison highlights how human engagement, accuracy of advice, agent performance, and advice utility differ between the two methods. Third, this thesis introduces simulated users as a methodology for testing and comparing ARL methods. Simulated users enable testing and comparing of ARL systems without costly and time-consuming human trials. While not a replacement for well-designed human trials, simulated users offer a cheap and robust approach to ARL design and comparison. Fourth, the concept of persistence is introduced to Interactive Reinforcement Learning. The retention and reuse of advice maximises utility and can lead to improved performance and reduced human demand. Finally, this thesis presents rule-based interactive RL, an iterative method for providing advice to an agent. Existing interactive RL methods rely on constant human supervision and evaluation, requiring a substantial commitment from the advice-giver. Rule-based advice can be provided proactively and be generalised over the state-space while remaining flexible enough to handle potentially inaccurate or irrelevant information. Ultimately, the thesis contributions are validated empirically and clearly show that rule-based advice signicantly reduces human guidance requirements while improving agent performance.
Doctor of Pholosophy
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Stark, Jessica. "A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors." Antioch University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561.

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Panagos, Adam G., and Kurt Kosbar. "A GRAPHICAL USER INTERFACE MIMO CHANNEL SIMULATOR." International Foundation for Telemetering, 2004. http://hdl.handle.net/10150/605799.

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International Telemetering Conference Proceedings / October 18-21, 2004 / Town & Country Resort, San Diego, California
Multiple-input multiple-output (MIMO) communication systems are attracting attention because their channel capacity can exceed single-input single-output systems, with no increase in bandwidth. While MIMO systems offer substantial capacity improvements, it can be challenging to characterize and verify their channel models. This paper describes a software MIMO channel simulator with a graphical user interface that allows the user to easily investigate a number of MIMO channel characteristics for a channel recently proposed by the 3rd Generation Partnership Project (3GPP).
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Bokken, L. "Innovative use of simulated patients for educational purposes." Maastricht : Maastricht : Universitaire Pers ; University Library, Universiteit Maastricht [host], 2009. http://arno.unimaas.nl/show.cgi?fid=14933.

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Brasile, Claudia. "Users behaviour: the comparison between real and simulated conditions." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.

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The study aims to improve the safety and stability of bicycles, in particular, in adverse weather conditions. One of the main tasks of the project is to compare the results of the bicycle simulator test conducted at the PICS-L laboratory, at the Gustave Eiffel University in Paris, and the results of a real-life experiment conducted in Stockholm using an instrumented bicycle. As a first step, the importance of simulators and the state of art of bicycle simulators are presented. Next, the first two tests conducted in the PICS-L laboratory are shown, as a brief introduction to the third one, which is the focus of this research. The third test is divided into experiment and simulation. The experiment, conducted between the end of 2020 and the beginning of 2021, was carried out by 22 participants. After a description of the instrumented bicycle, the analysis of the participants and the main sensor outputs, speed, power, and cadence, were explained. After that, the mathematical model used for the realization of the PICS-L laboratory bicycle simulator and its various components are described. The results of the analysis of the simulation and the main outputs are then presented. Finally, the comparison between the two analyses is reported, with particular attention to the criticalities of the bicycle simulator. It will be possible therefore to estimate the behavioral validity of the simulator. The criticalities of the urban street of Stockholm where the experiment has been carried out are then described.
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Ben, Halima Leila. "Designing a User Interface Based on a Simulator." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-263489.

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A mobile application's user interface is one of the most basic things users expect to work well in a mobile application. Still, many applications today struggle with creating a good and user friendly user interface. In this project a system simulator was developed as part of a future application, and the mobile user interface of that application was prototyped. An evaluation of the designed prototypes was carried out which resulted in a few guidelines to creating a "good" user interface. Also, the possibility of developing a simulator for a research instrument without any background knowledge or expertise in the area was discussed and investigated.
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Books on the topic "Simulated user"

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Nash, David Dean. A graphical user interface for POST (the Program to Optimize Simulated Trajectories). Monterey, Calif: Naval Postgraduate School, 1995.

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Bremer, Michael. SimCity 2000: The ultimate city simulator ; user manual. Orinda, Calif: Maxis, 1993.

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Heller, Frederick H. Joint Service Multipurpose Arcade Combat Simulator (JMACS) user guide. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1989.

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Bettinger, Pete. Landscape Management Policy Simulator (LAMPS): Version 1.1 : user guide. Corvallis, OR: Oregon State University, College of Forestry, Forest Research Laboratory, 2004.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. Portland, Or: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. Portland, Or: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. [Portland Or.]: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. Portland, Or: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. Portland, Or: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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DeMars, Donald J. Ponderosa pine managed-yield simulator: PPSIM users guide. Portland, Or: U.S. Dept. of Agriculture, Forest Service, Pacific Northwest Research Station, 1987.

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Book chapters on the topic "Simulated user"

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Zerhoudi, Saber, Michael Granitzer, Christin Seifert, and Joerg Schloetterer. "Evaluating Simulated User Interaction and Search Behaviour." In Lecture Notes in Computer Science, 240–47. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99739-7_28.

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Despotakis, Dimoklis. "Multi-perspective Context Modelling to Augment Adaptation in Simulated Learning Environments." In User Modeling, Adaption and Personalization, 405–8. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22362-4_38.

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Hathorn, Adrian, Scott Chapman, and Mark Dieters. "Simulated Breeding with QU-GENE Graphical User Interface." In Methods in Molecular Biology, 131–42. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0446-4_11.

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Waldron, Julie A., and Jorge H. Salazar. "Calculation of Areas of Permanence in Public Spaces, According to Solar Radiation Simulated Conditions." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 215–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_24.

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Li, Changliang, Bo Xu, XiuYing Wang, WenDong Ge, and HongWei Hao. "Simulated Spoken Dialogue System Based on IOHMM with User History." In Communications in Computer and Information Science, 83–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41644-6_9.

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Liang, Jin, Xin Wang, Liang Zhang, Ye Deng, Yingwei Zhou, Yuqian Zhang, Yang Yu, et al. "The Effect of a Long Simulated Voyage on Sailors’ Alertness." In Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 454–62. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49788-0_34.

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Finnson, John, Jie Zhang, Thomas Tran, Umar Farooq Minhas, and Robin Cohen. "A Framework for Modeling Trustworthiness of Users in Mobile Vehicular Ad-Hoc Networks and Its Validation through Simulated Traffic Flow." In User Modeling, Adaptation, and Personalization, 76–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31454-4_7.

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Mishra, Akhilesh Kumar, Lourdes Peña-Castillo, and Oscar Meruvia-Pastor. "Evaluation of an Inverse-Kinematics Depth-Sensing Controller for Operation of a Simulated Robotic Arm." In Design, User Experience, and Usability: Technological Contexts, 373–81. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40406-6_36.

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Leelanupab, Teerapong, Yue Feng, Vassilios Stathopoulos, and Joemon M. Jose. "A Simulated User Study of Image Browsing Using High-Level Classification." In Semantic Multimedia, 3–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10543-2_3.

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Liao, Zhen, Chi Zhang, Yuqian Zhang, Zhanshuo Zhang, Ye Deng, Yingwei Zhou, Yang Yu, et al. "The Effect of Long Time Simulated Voyage on Sailors’ Athletic Ability." In Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 463–73. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49788-0_35.

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Conference papers on the topic "Simulated user"

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Ismail, K., Raja Jamilah Raja Yusof, and N. Jomhari. "A case study of Jawi Editor in the XO-laptop simulated environment." In 2010 International Conference on User Science and Engineering (i-USEr 2010). IEEE, 2010. http://dx.doi.org/10.1109/iuser.2010.5716716.

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Colley, Mark, Marcel Walch, and Enrico Rukzio. "For a better (simulated) world." In AutomotiveUI '19: 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3349263.3351523.

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Massimo, David, Elena Not, and Francesco Ricci. "User Behaviour Analysis in a Simulated IoT Augmented Space." In IUI'18: 23rd International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3180308.3180316.

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E, Ilene, Nora S. Willett, and Adam Finkelstein. "2.5D Simulated Keyframe Animation in Blender." In UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3474349.3480222.

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Vaughan, Meagan R., Carolyn C. Seepersad, and Richard H. Crawford. "Creation of Empathic Lead Users From Non-Users via Simulated Lead User Experiences." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-35052.

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Customer Needs Analysis (CNA) is a common method used to help non-user designers to identify latent user needs. However, efforts by engineers in developed countries to conduct CNA with lead users from developing countries is complicated by differences in culture, geographical location, and language among participants. To overcome these issues, we present in this paper an alternative strategy to create Empathic Lead Users (ELU) from non-user product design engineers through the use of simulated lead user experiences. The strategy for creating ELU includes two exercises to build empathic understanding of the needs of lead users. The problem selected for this case study was to improve lower-limb prosthetics for amputees in developing countries. The first exercise was an academic, lecture-style training session — based on videos, photos, and literature — to build understanding of the needs of amputees worldwide and in a particular developing country, Bolivia. The second exercise simulated the experiences of lead users by allowing participants to don, ambulate, and doff a mock-prosthetic limb. Each participant was interviewed before, between, and after the experiences and customer needs were interpreted from their responses. For comparison, lead users in Bolivia and typical users in the United States were similarly interviewed and customer needs interpreted from their responses. The ELU participants were able to identify a majority of the lead user group’s needs and the traditional user group’s needs, 95% and 95% respectively. Further, by completing a CNA with the ELU group, there was a 100% increase in the number of latent needs that could be utilized in future design efforts in this study, relative to the 5 latent needs identified by the lead users themselves. As a result of this study, it appears that customer needs analysis with ELU helps to identify more latent needs, and possibly more avenues for product innovations, than interviewing lead or traditional users alone.
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Alsulmi, Mohammad R., and Benjamin A. Carterette. "Learning to Rate Clinical Concepts Using Simulated Clinician Feedback." In IUI'17: 22nd International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025171.3025232.

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Krogmeier, Claudia, Justin Heffron, Justin Legare, Michael Nelson, Ziyi Liu, and Christos Mousas. "Blindness Visualizer: A Simulated Navigation Experience." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2020. http://dx.doi.org/10.1109/vrw50115.2020.00107.

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Lugrin, Jean-Luc, Maximilian Landeck, and Marc Erich Latoschlk. "Simulated Reference Frame Effects on Steering, Jumping and Sliding." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8798017.

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Purmehdi, Hakimeh, Robert C. Elliott, and Witold A. Krzymien. "Simulated annealing user scheduling for coordinated heterogeneous MIMO networks." In 2012 46th Asilomar Conference on Signals, Systems and Computers. IEEE, 2012. http://dx.doi.org/10.1109/acssc.2012.6489202.

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Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. "Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames." In 2017 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2017. http://dx.doi.org/10.1109/3dui.2017.7893344.

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Reports on the topic "Simulated user"

1

Li, Lingxi, Yaobin Chen, Renren Tian, Feng Li, Howell Li, and James R. Sturdevant. An Integrated Critical Information Delivery Platform for Smart Segment Dissemination to Road Users. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317440.

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An integrated critical information delivery platform for smart segment dissemination to road users was developed. A statewide baseline milepost geodatabase was created at 0.1-mile resolution with tools, protocols, and interfaces that allow other data sources to be efficiently utilized. A variety of data sources (e.g., INRIX, CARS, Doppler, camera images, connected vehicle data, automated vehicle location) were integrated into existing and new dashboards for stakeholders to monitor roadway conditions and after-action reviews. Additionally, based on these data sources, algorithms were developed and an API was created to identify hazardous road conditions when the location of the end-user mobile device was given. Message delivery schemes were successfully implemented to issue alerts to drivers, which were integrated with two in-vehicle smartphone applications. The performance of the integrated platform was evaluated using both the driving simulator and a number of simulated and on-road tests. The results demonstrated the system was able to disseminate data in real-time using the developed platform.
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Cusbert, Tom. The Effect of Credit Constraints on Housing Prices: (Further) Evidence from a Survey Experiment. Reserve Bank of Australia, January 2023. http://dx.doi.org/10.47688/rdp2023-01.

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The response of housing prices to financing conditions is determined by the effect on the marginal buyer, not the average household. I use heterogeneous willingness to pay (WTP) data from a stated preference experiment in Fuster and Zafar (2021) to estimate the effects of changes in mortgage rates and collateral constraints on housing prices by analysing the structure of housing demand curves. This work builds on their research, which focused on average changes in WTP. Relaxing down payment constraints has a large average effect on WTP, but the effect on price is less than half as large. Financially constrained households tend to respond more to relaxed constraints, but those households often have WTPs that are too low to affect market prices. Changing the mortgage rate has the same average effect on WTPs and on market prices, because there is no systematic relationship between a household's response to mortgage rates and their location on the demand curve. I use a heterogeneous user cost model of individual WTPs to understand how household heterogeneity determines the structure of overall housing demand. An empirical model using observable household characteristics allows the experimental findings to be applied to other household survey data to simulate the effects of credit conditions. The simulated effects of easing collateral constraints in Australia are fairly stable over the past 20 years, and show a similar pattern to the US results.
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Roth, E. M., R. J. Mumaw, and P. M. Lewis. Operator use of procedures during simulated emergencies. Office of Scientific and Technical Information (OSTI), April 1995. http://dx.doi.org/10.2172/90928.

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Bobashev, Georgiy, John Holloway, Eric Solano, and Boris Gutkin. A Control Theory Model of Smoking. RTI Press, June 2017. http://dx.doi.org/10.3768/rtipress.2017.op.0040.1706.

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We present a heuristic control theory model that describes smoking under restricted and unrestricted access to cigarettes. The model is based on the allostasis theory and uses a formal representation of a multiscale opponent process. The model simulates smoking behavior of an individual and produces both short-term (“loading up” after not smoking for a while) and long-term smoking patterns (e.g., gradual transition from a few cigarettes to one pack a day). By introducing a formal representation of withdrawal- and craving-like processes, the model produces gradual increases over time in withdrawal- and craving-like signals associated with abstinence and shows that after 3 months of abstinence, craving disappears. The model was programmed as a computer application allowing users to select simulation scenarios. The application links images of brain regions that are activated during the binge/intoxication, withdrawal, or craving with corresponding simulated states. The model was calibrated to represent smoking patterns described in peer-reviewed literature; however, it is generic enough to be adapted to other drugs, including cocaine and opioids. Although the model does not mechanistically describe specific neurobiological processes, it can be useful in prevention and treatment practices as an illustration of drug-using behaviors and expected dynamics of withdrawal and craving during abstinence.
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Mei, Ting, Eric Lamont Rankin, Heidi K. Thornquist, Keith R. Santarelli, Deborah A. Fixel, Todd Stirling Coffey, Thomas V. Russo, et al. Xyce parallel electronic simulator : users' guide. Office of Scientific and Technical Information (OSTI), May 2011. http://dx.doi.org/10.2172/1018452.

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Keiter, Eric Richard, Ting Mei, Thomas V. Russo, Eric Lamont Rankin, Richard Louis Schiek, Heidi K. Thornquist, Jason C. Verley, et al. Xyce Parallel Electronic Simulator : users' guide. Office of Scientific and Technical Information (OSTI), June 2012. http://dx.doi.org/10.2172/1055902.

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Chang, Ming-Ming, and Hong W. Gao. User`s guide and documentation manual for ``PC-Gel`` simulator. Office of Scientific and Technical Information (OSTI), October 1993. http://dx.doi.org/10.2172/10108868.

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Chang, M. M. User`s guide and documentation manual for microbial transport simulator. Office of Scientific and Technical Information (OSTI), October 1993. http://dx.doi.org/10.2172/10192753.

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Dirks, James A., and Willy J. Gorrissen. Aggregate Building Simulator (ABS) Methodology Development, Application, and User Manual. Office of Scientific and Technical Information (OSTI), November 2011. http://dx.doi.org/10.2172/1033459.

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Nichols, W. E., and M. D. White. MSTS. Multiphase Subsurface Transport Simulator User`s Guide and Reference. Office of Scientific and Technical Information (OSTI), May 1993. http://dx.doi.org/10.2172/10170068.

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