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1

Meijer, Sebastiaan A., and Riitta Smeds, eds. Frontiers in Gaming Simulation. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0.

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2

Midden, Karen Stoelzle. EGS: Environmental gaming/simulation. Carbondale, IL: [Lands View Consulting, 1991.

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3

Naweed, Anjum, Marcin Wardaszko, Elyssebeth Leigh, and Sebastiaan Meijer, eds. Intersections in Simulation and Gaming. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78795-4.

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4

Arai, Kiyoshi, Hiroshi Deguchi, and Hiroyuki Matsui, eds. Agent-Based Modeling Meets Gaming Simulation. Tokyo: Springer Japan, 2005. http://dx.doi.org/10.1007/4-431-29427-9.

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5

Wardaszko, Marcin, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, and Mariola Grzybowska-Brzezińska, eds. Simulation Gaming Through Times and Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72132-9.

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6

1950-, Caluwé Léon de, and Stoppelenburg Annemieke 1967-, eds. Changing organisations with gaming/simulations. 's-Gravenhage: Elsevier Bedrijfsinformatie, 2000.

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7

Kaneda, Toshiyuki, Hidehiko Kanegae, Yusuke Toyoda, and Paola Rizzi, eds. Simulation and Gaming in the Network Society. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0575-6.

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8

Hamada, Ryoju, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, and Vinod Dumblekar, eds. Neo-Simulation and Gaming Toward Active Learning. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-8039-6.

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9

David, Crookall, ed. Simulation-gaming in the late 1980s: Proceedings of the International Simulation and Gaming Association's 17th International Conference. Oxford: Pergamon Press, 1987.

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10

Taylor, John L. Guide on simulation and gaming for environmental education. Paris: Unesco, 1985.

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11

Naweed, Anjum, Lorelle Bowditch, and Cyle Sprick, eds. Intersections in Simulation and Gaming: Disruption and Balance. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9582-7.

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12

Lempert, Robert J. Transition to sustainable waste management: A simulation gaming approach. Santa Monica, CA: Rand, 1993.

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13

Lukosch, Heide Karen, Geertje Bekebrede, and Rens Kortmann, eds. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91902-7.

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14

Allen, Patrick D. The Pace of war in gaming, simulation, doctrine, and war. Santa Monica, Ca: Rand Corporation, 1986.

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15

Davis, Paul K. Applying artificial intelligence techniques to strategic-level gaming and simulation. Santa Monica, CA (P.O. Box 2138, Santa Monica 90406-2138): Rand Corp., 1988.

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16

K, Davis Paul. Applying artificial intelligence techniques to strategic-level gaming and simulation. Santa Monica, CA: Rand, 1985.

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17

E, Smith Larry, ed. Negotiation training through gaming: Strategies, tactics, and manoeuvres. London [England]: Kogan Page, 1991.

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18

Belanich, James. Symposium on PC-Based Simulations and Gaming for Military Training. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.

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19

Belanich, James. Symposium on PC-Based Simulations and Gaming for Military Training. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.

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20

Conference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.

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21

E, Smith Larry, ed. Leadership training through gaming: Power, people, and problem solving. New York: Nichols Pub. Co., 1987.

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22

International Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.

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23

David, Crookall, and Arai K. 1950-, eds. Global interdependence: Simulation and gaming perspectives : proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA), Kyoto, Japan, 15-19 July 1991. Tokyo: Springer-Verlag, 1992.

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24

Shlapak, David A. The Rand Strategy Assessment Center and the future of simulation and gaming. Santa Monica, Calif: Rand Corporation, 1985.

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25

Walker, Warren E. The use of scenarios and gaming in crisis management planning and training. Santa Monica, CA: RAND, 1995.

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26

Games and simulations made easy: Practical tips to improve learning through gaming. London: Kogan Page, 1997.

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27

Corporation, Microsoft, ed. Microsoft Internet gaming zone: Fighter Ace : inside moves. Redmond, Wash: Microsoft Press, 1998.

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28

Gee, James Paul. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2010.

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29

Elisabeth, Hayes, ed. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2010.

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30

Gee, James Paul. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2009.

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31

Gaming the past: Using video games to teach secondary history. New York: Routledge, 2011.

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32

), SAGSET 1003 Conference (2003 Durham. The international simulation and gaming research yearbook.: Incorporating papers from the SAGSET 1003 conference, reaching the parts other techniques can't. Edinburgh: SAGSET, 2004.

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33

Simulation-Gaming. Elsevier, 1989. http://dx.doi.org/10.1016/c2009-0-11132-7.

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34

Cvetković, Dragan, ed. Simulation and Gaming. InTech, 2018. http://dx.doi.org/10.5772/intechopen.69391.

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35

Saunders. SIMULATION AND GAMING YEARBOOK VOL 4 (Simulation and Gaming Yearbook). Routledge, 1996.

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36

Simulation & Gaming Yrbk S.O. Kogan Page, 1995.

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37

Meijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.

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38

Saunders, Danny. INTERNATIONAL SIMULATION & GAMING YEARBOOK VOL 8 (International Simulation and Gaming Research Yearbook). Routledge, 2000.

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39

Simulation, gaming, and language learning. New York: Newbury House Publishers, 1990.

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40

INTERNATIONAL SIMULATION & GAMING YEARBOOK 6. Routledge, 1998.

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41

Sheila, Lodge, Percival Fred, Saunders Danny, and SAGSET, eds. The Simulation and gaming yearbook. London: Kogan Page, 1993.

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42

SAGSET, ed. The Simulation and gaming yearbook. London: Kogan Page., 1993.

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43

International Simulation & Gaming Yearbook 5. Routledge, 1997.

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44

Saunders, Peter. International Simulation and Gaming Yearbook. Routledge, 2014. http://dx.doi.org/10.4324/9781315041933.

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45

Leigh, Elyssebeth, Anjum Naweed, Marcin Wardaszko, and Sebastiaan Meijer. Intersections in Simulation and Gaming. Springer, 2018.

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46

1950-, Arai K., Deguchi Hiroshi 1955-, Matsui H, and International Simulation and Gaming Association. International Conference, eds. Agent-based modeling meets gaming simulation. Tokyo: Springer, 2005.

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47

Seve, Saunders &. INTERNATIONAL SIMULATION & GAMING YEARBOOK VOL 7. Routledge, 1999.

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48

Mchugh, Marylou Kahn. SIMULATION/GAMING: A TEACHING/LEARNING STRATEGY. 1987.

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49

Saunders, Danny, Tony Powell, and John Rolfe. International Simulation and Gaming Research Yearbook. Taylor & Francis Group, 2020.

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50

Agent-based modeling meets gaming simulation. Tokyo, Japan: Springer, 2006.

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