Books on the topic 'Simulation and gaming'
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Meijer, Sebastiaan A., and Riitta Smeds, eds. Frontiers in Gaming Simulation. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0.
Full textMidden, Karen Stoelzle. EGS: Environmental gaming/simulation. Carbondale, IL: [Lands View Consulting, 1991.
Find full textNaweed, Anjum, Marcin Wardaszko, Elyssebeth Leigh, and Sebastiaan Meijer, eds. Intersections in Simulation and Gaming. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78795-4.
Full textArai, Kiyoshi, Hiroshi Deguchi, and Hiroyuki Matsui, eds. Agent-Based Modeling Meets Gaming Simulation. Tokyo: Springer Japan, 2005. http://dx.doi.org/10.1007/4-431-29427-9.
Full textWardaszko, Marcin, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, and Mariola Grzybowska-Brzezińska, eds. Simulation Gaming Through Times and Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72132-9.
Full text1950-, Caluwé Léon de, and Stoppelenburg Annemieke 1967-, eds. Changing organisations with gaming/simulations. 's-Gravenhage: Elsevier Bedrijfsinformatie, 2000.
Find full textKaneda, Toshiyuki, Hidehiko Kanegae, Yusuke Toyoda, and Paola Rizzi, eds. Simulation and Gaming in the Network Society. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0575-6.
Full textHamada, Ryoju, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, and Vinod Dumblekar, eds. Neo-Simulation and Gaming Toward Active Learning. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-8039-6.
Full textDavid, Crookall, ed. Simulation-gaming in the late 1980s: Proceedings of the International Simulation and Gaming Association's 17th International Conference. Oxford: Pergamon Press, 1987.
Find full textTaylor, John L. Guide on simulation and gaming for environmental education. Paris: Unesco, 1985.
Find full textNaweed, Anjum, Lorelle Bowditch, and Cyle Sprick, eds. Intersections in Simulation and Gaming: Disruption and Balance. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9582-7.
Full textLempert, Robert J. Transition to sustainable waste management: A simulation gaming approach. Santa Monica, CA: Rand, 1993.
Find full textLukosch, Heide Karen, Geertje Bekebrede, and Rens Kortmann, eds. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91902-7.
Full textAllen, Patrick D. The Pace of war in gaming, simulation, doctrine, and war. Santa Monica, Ca: Rand Corporation, 1986.
Find full textDavis, Paul K. Applying artificial intelligence techniques to strategic-level gaming and simulation. Santa Monica, CA (P.O. Box 2138, Santa Monica 90406-2138): Rand Corp., 1988.
Find full textK, Davis Paul. Applying artificial intelligence techniques to strategic-level gaming and simulation. Santa Monica, CA: Rand, 1985.
Find full textE, Smith Larry, ed. Negotiation training through gaming: Strategies, tactics, and manoeuvres. London [England]: Kogan Page, 1991.
Find full textBelanich, James. Symposium on PC-Based Simulations and Gaming for Military Training. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full textBelanich, James. Symposium on PC-Based Simulations and Gaming for Military Training. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full textConference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Oxford: Pergamon, 1988.
Find full textE, Smith Larry, ed. Leadership training through gaming: Power, people, and problem solving. New York: Nichols Pub. Co., 1987.
Find full textInternational Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Oxford: Pergamon Press, 1988.
Find full textDavid, Crookall, and Arai K. 1950-, eds. Global interdependence: Simulation and gaming perspectives : proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA), Kyoto, Japan, 15-19 July 1991. Tokyo: Springer-Verlag, 1992.
Find full textShlapak, David A. The Rand Strategy Assessment Center and the future of simulation and gaming. Santa Monica, Calif: Rand Corporation, 1985.
Find full textWalker, Warren E. The use of scenarios and gaming in crisis management planning and training. Santa Monica, CA: RAND, 1995.
Find full textGames and simulations made easy: Practical tips to improve learning through gaming. London: Kogan Page, 1997.
Find full textCorporation, Microsoft, ed. Microsoft Internet gaming zone: Fighter Ace : inside moves. Redmond, Wash: Microsoft Press, 1998.
Find full textGee, James Paul. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2010.
Find full textElisabeth, Hayes, ed. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2010.
Find full textGee, James Paul. Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan, 2009.
Find full textGaming the past: Using video games to teach secondary history. New York: Routledge, 2011.
Find full text), SAGSET 1003 Conference (2003 Durham. The international simulation and gaming research yearbook.: Incorporating papers from the SAGSET 1003 conference, reaching the parts other techniques can't. Edinburgh: SAGSET, 2004.
Find full textCvetković, Dragan, ed. Simulation and Gaming. InTech, 2018. http://dx.doi.org/10.5772/intechopen.69391.
Full textSaunders. SIMULATION AND GAMING YEARBOOK VOL 4 (Simulation and Gaming Yearbook). Routledge, 1996.
Find full textMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.
Find full textSaunders, Danny. INTERNATIONAL SIMULATION & GAMING YEARBOOK VOL 8 (International Simulation and Gaming Research Yearbook). Routledge, 2000.
Find full textSimulation, gaming, and language learning. New York: Newbury House Publishers, 1990.
Find full textSheila, Lodge, Percival Fred, Saunders Danny, and SAGSET, eds. The Simulation and gaming yearbook. London: Kogan Page, 1993.
Find full textSaunders, Peter. International Simulation and Gaming Yearbook. Routledge, 2014. http://dx.doi.org/10.4324/9781315041933.
Full textLeigh, Elyssebeth, Anjum Naweed, Marcin Wardaszko, and Sebastiaan Meijer. Intersections in Simulation and Gaming. Springer, 2018.
Find full text1950-, Arai K., Deguchi Hiroshi 1955-, Matsui H, and International Simulation and Gaming Association. International Conference, eds. Agent-based modeling meets gaming simulation. Tokyo: Springer, 2005.
Find full textSeve, Saunders &. INTERNATIONAL SIMULATION & GAMING YEARBOOK VOL 7. Routledge, 1999.
Find full textSaunders, Danny, Tony Powell, and John Rolfe. International Simulation and Gaming Research Yearbook. Taylor & Francis Group, 2020.
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