Academic literature on the topic 'Simulation game'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Simulation game.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Simulation game"

1

Parker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.

Full text
Abstract:
Games use the same base technology and design strategy as do simulations, but add a few items to the mixture. Understanding this gives ‘new’ (read borrowed) tools for game creation and testing. The idea that simulations are implementations of a model, for instance, leads to a focus on the model rather than the code when designing a game. Similarly, the verification/validation pair used in simulations can be extended by adding playtesting for games, thus giving an educational game (for example) viable, demonstrable educational characteristics as well as playable (and thus engaging and motivatin
APA, Harvard, Vancouver, ISO, and other styles
2

Miettinen, Tuomas, Juho Salmi, Kunal Gupta, et al. "Applying Modelica Tools to System Dynamics Based Learning Games: Project Management Game." Modelling and Simulation in Engineering 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8324914.

Full text
Abstract:
Learning simulation games are interactive simulations with game characteristics. This paper presents a learning simulation game for EPCM (engineering, procurement, and construction management) project management training. The simulation model utilises system dynamics, which is a methodology for understanding the behaviour of dynamic complex systems of different domains using modelling and simulation. The system dynamics model in turn uses the equation-based Modelica modelling language: a system dynamics model created with the graphical user interface is converted to a pure Modelica model. Two
APA, Harvard, Vancouver, ISO, and other styles
3

Zhang, Shengjie. "The application and algorithm of fabric simulation in game industry." Applied and Computational Engineering 67, no. 1 (2024): 78–88. http://dx.doi.org/10.54254/2755-2721/78/20240638.

Full text
Abstract:
fabric simulation has emerged as a crucial aspect of computer graphics, particularly in applications such as film production, video games, and design. This paper provides a comprehensive review of fabric simulation methodologies, implementation techniques, and its diverse applications within the game industry. The fabric simulation algorithms are broken down into Fabric Modeling, Dynamic Simulation, and Collision Handling. The three common modeling strategies of Elasticity-Based Models, Particle-Based Models, and Mass-Spring Damper Models, are discussed in detail. Additionally, dynamic simulat
APA, Harvard, Vancouver, ISO, and other styles
4

Zhang, Shengjie. "The application and algorithm of fabric simulation in game industry." Applied and Computational Engineering 67, no. 1 (2024): 78–88. http://dx.doi.org/10.54254/2755-2721/67/20240638.

Full text
Abstract:
fabric simulation has emerged as a crucial aspect of computer graphics, particularly in applications such as film production, video games, and design. This paper provides a comprehensive review of fabric simulation methodologies, implementation techniques, and its diverse applications within the game industry. The fabric simulation algorithms are broken down into Fabric Modeling, Dynamic Simulation, and Collision Handling. The three common modeling strategies of Elasticity-Based Models, Particle-Based Models, and Mass-Spring Damper Models, are discussed in detail. Additionally, dynamic simulat
APA, Harvard, Vancouver, ISO, and other styles
5

Corbeil, Pierre. "Simulation/Game Review." Simulation & Gaming 31, no. 1 (2000): 130–32. http://dx.doi.org/10.1177/104687810003100114.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Mowat, Joanne. "Simulation/Game Reviews." Simulation & Gaming 31, no. 2 (2000): 288–89. http://dx.doi.org/10.1177/104687810003100211.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Darbandi, Kazem. "Simulation/Game Reviews." Simulation & Gaming 31, no. 2 (2000): 290–92. http://dx.doi.org/10.1177/104687810003100212.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Schafer, John C. "Simulation/Game Reviews." Simulation & Gaming 31, no. 3 (2000): 422–25. http://dx.doi.org/10.1177/104687810003100307.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Widman, Albert D. "Simulation/Game Reviews." Simulation & Gaming 31, no. 3 (2000): 426–28. http://dx.doi.org/10.1177/104687810003100308.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Corbeil, Pierre. "Simulation/Game Reviews." Simulation & Gaming 32, no. 1 (2001): 120–24. http://dx.doi.org/10.1177/104687810103200110.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Simulation game"

1

Krasnovyd, Vanessa, and Kseniia Kuhai. "Game object simulation." Thesis, СПД "Охотнік", 2020. https://er.knutd.edu.ua/handle/123456789/15978.

Full text
Abstract:
The work deals with game object simulation. Traditionally, this program is considered to be a professional tool of architects and interior designers. The reason for this is the convenience in 3D modeling of solid objects, the great freedom in the creation of models and quality modules for photorealistic visualization.
APA, Harvard, Vancouver, ISO, and other styles
2

Fernandez, Vara Clara. "The tribulations of adventure games integrating story into simulation through performance/." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31756.

Full text
Abstract:
Thesis (Ph.D)--Literature, Communication, and Culture, Georgia Institute of Technology, 2010.<br>Committee Chair: Murray, Janet H.; Committee Member: Bolter, Jay; Committee Member: Montfort, Nick; Committee Member: Nitsche, Michael; Committee Member: Pearce, Celia. Part of the SMARTech Electronic Thesis and Dissertation Collection.
APA, Harvard, Vancouver, ISO, and other styles
3

Jintanawan, Jaturon. "The development of situational simulation game programming." Online version, 2001. http://www.uwstout.edu/lib/thesis/2001/2001jintanawanj.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dominguez, Angel E. "The hotel management simulation/game : an evaluation of game mechanics and learning outcomes /." Online version of thesis, 1993. http://hdl.handle.net/1850/11572.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Elnourani, Mohamed. "COGNITIVE RADIO AND GAME THEORY : OVERVIEW AND SIMULATION." Thesis, Blekinge Tekniska Högskola, Avdelningen för signalbehandling, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5646.

Full text
Abstract:
This thesis aims to clearly describe the cognitive radio and its components and operations. Moreover, it aims on describing the expected outcome from the most common techniques that are proposed for use in cognitive radios. In addition, it describes the basic principles of game theory and some simple game models that can be used to analyze the efficiency of the optimization algorithms. Furthermore, it investigates the use of load balancing algorithm and genetic algorithm in optimizing the decision making operation in cognitive radios. Matlab software simulations were carried out and the result
APA, Harvard, Vancouver, ISO, and other styles
6

Hood, Linda Christine. "The formative evaluation of a retirement simulation game." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0015/MQ47755.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Rojas, Vanessa. "Real time wind simulation in a 3D game." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176704.

Full text
Abstract:
While many games incorporate physics to simulate different aspects of gameplay, this is uncommon when it comes to fluid flows like wind, due to the complexity of the associated equations. The challenge increases in 3-dimensional worlds with large world maps and a real-time simulation. It is however possible to simplify a simulation by prioritizing visual and gameplay effects rather than physical accuracy, while still using a physically-sound system as a base. What this means for each game will differ depending on the architecture of the game, the desired outcome and acceptable performance cost
APA, Harvard, Vancouver, ISO, and other styles
8

Eliasson, Daniel. "Game contingent claims." Thesis, KTH, Matematisk statistik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-103080.

Full text
Abstract:
Abstract Game contingent claims (GCCs), as introduced by Kifer (2000), are a generalization of American contingent claims where the writer has the opportunity to terminate the contract, and must then pay the intrinsic option value plus a penalty. In complete markets, GCCs are priced using no-arbitrage arguments as the value of a zero-sum stochastic game of the type described in Dynkin (1969). In incomplete markets, the neutral pricing approach of Kallsen and Kühn (2004) can be used. In Part I of this thesis, we introduce GCCs and their pricing, and also cover some basics of mathematical financ
APA, Harvard, Vancouver, ISO, and other styles
9

Gustafsson, Christoffer, and Filip Björklund. "Wind Simulation in Networked Games." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420299.

Full text
Abstract:
Wind is a natural phenomenon that interacts with the majority of physical objects to some extent. Yet, in games this is often neglected. This is largely due to the complexity of the physics behind wind, in relation to the impact that it may have on the game experience. Adding to the complexity of wind is the fact that many modern games are networked, meaning multiple players need to share a consistent world view. Wind is inherently chaotic in nature, which is a problem for networked games that heavily favors deterministic behavior. In this thesis we will summarize the current state of the art,
APA, Harvard, Vancouver, ISO, and other styles
10

Fraenkel, Linda Anne. "Learning about water through the African catchment game : the refinement of a role playing simulation game." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1005518.

Full text
Abstract:
This research has undertaken two key mandates. One was to develop modifications to the African Catchment Game (ACG), a role playing simulation game, in order to simulate rainfall and water management processes representative of the southern African context. The other was to understand what, if any, learning associated with water management issues had taken place as a result of playing the ACG. The modification process took the form of an action research process. The initial modifications were trialed with South African students as part of their undergraduate Geography course offered at Rhodes
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Simulation game"

1

Alonso-Sanz, Ramón. Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Thomas, Graham. AIDS simulation game. Cambridge Medical, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Aid, Christian, ed. The trading game: A simulation game. Christian Aid, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Wendy Tyndale Schools and Youth Team. and Christian Aid, eds. The debt game: A simulation game. Christian Aid, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Humphrey, Bill. Crisis: A simulation game. SCIP/MESP, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge Publishing Services, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Martin, Lis. Market trading: A simulation game. Christian Aid, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge Publishing Services, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Dinkele, Geoff. Weather forecasting: A simulation game. Cambridge Publishing Services, 1987.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Simulation game"

1

Alonso-Sanz, Ramón. "Classical Game Theory." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Pászto, Vít, and Jiří Pánek. "Spationomy Simulation Game." In Spationomy. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26626-4_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Alonso-Sanz, Ramón. "Games with Werner-Like States." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Alonso-Sanz, Ramón. "Imperfect Information and Imprecise Payoffs." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Alonso-Sanz, Ramón. "Classical Correlated Games." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_12.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Alonso-Sanz, Ramón. "Quantum Approach to Game Theory." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Alonso-Sanz, Ramón. "Spatial Quantum Game Simulation." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Alonso-Sanz, Ramón. "Unfair Contests." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Alonso-Sanz, Ramón. "Games on Networks." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Alonso-Sanz, Ramón. "Probabilistic Updating." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_6.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Simulation game"

1

Smith III, James F., and Robert D. Rhyne. "Knowledge discovery through games and game theory." In Aerospace/Defense Sensing, Simulation, and Controls, edited by Belur V. Dasarathy. SPIE, 2001. http://dx.doi.org/10.1117/12.421063.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Scrapper, Christopher J., Frederick M. Proctor, and Stephen Balakirsky. "A Simulation Interface for Integrating Real-Time Vehicle Control With Game Engines." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34495.

Full text
Abstract:
This paper describes the use of video game engines as simulation environments that aid the development and testing of real-time vehicle controllers. The use of game engines for simulation is surveyed, with relevant technologies noted. The need to switch between different vehicle controllers, game engines and real vehicles gave rise to an integration architecture. The features of the architecture are described, including the execution model, message set and knowledge base. Adaptation of existing controllers, simulations and vehicles to this architecture is discussed. Issues of performance and s
APA, Harvard, Vancouver, ISO, and other styles
3

Tita, Carmen, and Silviu mihail Tita. "SIMULATION GAMES IN THE STUDENTS LEARNING PROCESS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-263.

Full text
Abstract:
This article discusses the effects of simulation games in the education of students and the skills and abilities that they obtained after participating in discipline-based on the online or outline simulation programs. These applications may be individual or components software of e-learning platforms. Games-based learning has captured the interest of educationalists and industrialists who seek to exploit the characteristics of computer games as they are perceived by some to be a potentially effective approach for teaching and learning. The type of the activity to the students in enhancing coop
APA, Harvard, Vancouver, ISO, and other styles
4

Kovařík, Vojtěch, Caspar Oesterheld, and Vincent Conitzer. "Game Theory with Simulation of Other Players." In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/312.

Full text
Abstract:
Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which allows others to accurately predict the agent's actions. This could lower the bar for trust and cooperation. In this paper, we first formally define games in which one player can simulate another at a cost, and derive some basic properties of such games. Then, we prove a number of results for such games, including: (1) introducing simulation into generic-pay
APA, Harvard, Vancouver, ISO, and other styles
5

Baalsrud hauge, Jannicke, Anna Barenbrock, and Klausdieter Thoben. "AVATARS AS MOTIVATIONAL FACTOR IN SIMULATION GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-039.

Full text
Abstract:
User motivation and engagement while playing serious games remains challenging. Advances location-based technology has brought new opportunities for game-based, context-regulated experiences. Much effort has been made to model and manage the user context data, devices, and pervasive spaces, in order to enhance user experience. Research indicates that avatars have potential beyond representing the player on screen and interacting with the digital world. The interaction between an avatar and a player contributes to higher user engagement and a more pervasive experience. This article will look at
APA, Harvard, Vancouver, ISO, and other styles
6

Koscianski, André, Guilherme T. S. Abreu, and Luiz G. M. Padilha. "Integrating a simulation model as an architectural component of a game." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2022. http://dx.doi.org/10.5753/sbgames_estendido.2022.225424.

Full text
Abstract:
Many computer games involve the simulation of real-world phenomena, mechanisms, and behavior of beings. Examples vary from simple Physics found in the platform style to characters that learn and adapt according to user choices. Another field that uses computer models is criminology, a theme that is also a starting point for many games. This paper studies the integration of a (serious) criminal simulation model and a computer game, keeping the two perspectives separated; the model functions as an add-on that reshapes parts of the game.
APA, Harvard, Vancouver, ISO, and other styles
7

Critelli, Matt, David I. Schwartz, and Steven Gold. "Serious social games: Designing a business simulation game." In 2012 IEEE International Games Innovation Conference (IGIC). IEEE, 2012. http://dx.doi.org/10.1109/igic.2012.6329843.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Pandey, Himani, Vandana Shukla, and Charu Gupta. "Aerial War Game Simulation." In 2020 8th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO). IEEE, 2020. http://dx.doi.org/10.1109/icrito48877.2020.9197912.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Kalay, Yehuda E., and Yongwook Jeong. "Collaborative Design Simulation Game." In CAADRIA 2003. CAADRIA, 2003. http://dx.doi.org/10.52842/conf.caadria.2003.745.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

An, Brian, Inki Kim, Erfan Pakdamanian, and Donald E. Brown. "EXPLORING GAZE BEHAVIOR TO ASSESS PERFORMANCE IN DIGITAL GAME-BASED LEARNING SYSTEMS." In 2018 Winter Simulation Conference (WSC). IEEE, 2018. http://dx.doi.org/10.1109/wsc.2018.8632230.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Simulation game"

1

Vakaliuk, Tetiana, Valerii Kontsedailo, Dmytro Antoniuk, Olha Korotun, Serhiy Semerikov, and Iryna Mintii. Using Game Dev Tycoon to Create Professional Soft Competencies for Future Engineers-Programmers. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4129.

Full text
Abstract:
The article presents the possibilities of using game simulator Game Dev Tycoon to develop professional soft competencies for future engineer programmers in higher education. The choice of the term “gaming simulator” is substantiated, a generalization of this concept is given. The definition of such concepts as “game simulation” and “professional soft competencies” are given. Describes how in the process of passing game simulations students develop the professional soft competencies. Professional soft competencies include: the ability to work in a team; ability to cooperate; ability to problem-
APA, Harvard, Vancouver, ISO, and other styles
2

Irvine, Cynthia E., and Michael Thompson. Teaching Objectives of a Simulation Game for Computer Security. Defense Technical Information Center, 2003. http://dx.doi.org/10.21236/ada435221.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Singer, Michael J., and Bruce W. Knerr. Evaluation of a Game-Based Simulation During Distributed Exercises. Defense Technical Information Center, 2010. http://dx.doi.org/10.21236/ada531579.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Irvine, Cynthia E., and Michael F. Thompson. Expressing an Information Security Policy Within A Security Simulation Game. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada435316.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Jerome, Christian J., Amanda M. Howey, and Deborah R. Billings. Heuristic Evaluation of a User Interface for a Game-Based Simulation. Defense Technical Information Center, 2007. http://dx.doi.org/10.21236/ada475444.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Zhai, Yuhui, and Yanfeng Ouyang. Effects of Nontraditional Messages in Dynamic Message Signs on Improving Safety, Compliance, and Avoiding Distraction. Illinois Center for Transportation, 2024. http://dx.doi.org/10.36501/0197-9191/24-014.

Full text
Abstract:
This project develops capability for future studies on the effects of nontraditional messages in dynamic message signs on improving driver safety and compliance and avoiding distractions. An online survey and a driving simulation game were designed, and a pilot run was conducted with a small number of students in the University of Illinois Urbana Champaign. Survey responses and simulation data were analyzed to reveal preliminary findings on notable effectiveness across different types of messages (e.g., humorous, emotionless, negative). The pilot study also provides guidelines and recommendati
APA, Harvard, Vancouver, ISO, and other styles
7

Simmons, Scott, ed. Advancing the Interoperability of Geospatial Intelligence Tradecraft with 3D Modeling, Simulation, and Game Engines. Open Geospatial Consortium, Inc., 2021. http://dx.doi.org/10.62973/20-085r1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Lee, Jordan D. The Comparison of Strategies Used in the Game of RISK via Markovian Analysis and Monte-Carlo Simulation. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada564006.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Kushner, Harold, and Paul Dupuis. Stochastic Control and Numerical Methods with Applications to Communications. Game Theoretic/Subsolution to Importance Sampling for Rare Event Simulation. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada499989.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

ดำรงโรจน์วัฒนา, พงษ์ชัย, та วุฒิวงศ์ วิมลศักดิ์เจริญ. แบบจำลองเชิงบูรณาการเพื่อแลกเปลี่ยนเรียนรู้ เรื่องการใช้ประโยชน์ทรัพยากรจากระบบนิเวศป่าไม้อย่างยั่งยืน: ปฏิสัมพันธ์ระหว่างทรัพยากรและผู้มีส่วนเกี่ยวข้อง อำเภอเวียงสา จังหวัดน่าน : รายงานผลการดำเนินงาน. จุฬาลงกรณ์มหาวิทยาลัย, 2018. https://doi.org/10.58837/chula.res.2018.61.

Full text
Abstract:
งานวิจัยนี้เป็นงานต่อยอดจากการศึกษาในปีที่ผ่านมา มีวัตถุประสงค์เพื่อวิเคราะห์ปฏิสัมพันธ์ระหว่างผู้มีส่วนเกี่ยวข้องในการจัดการป่าชุมชนกับทรัพยากรของป่าที่สำคัญ และสร้างแบบจำลองเชิงบูรณาการในรูปแบบเกมสวมบทบาทสมมุติโดยมีคอมพิวเตอร์ช่วยประมวลผล (computer-assisted role-playing game) การศึกษาทำโดยการสัมภาษณ์ผู้มีส่วนเกี่ยวข้องโดยใช้วิธี snowball sampling และสร้างแบบจำลองโดยใช้ Cormas (Common-pool resource management agent-based simulation) platform ผลการศึกษาพบว่าผู้มีส่วนเกี่ยวข้องที่สำคัญ ได้แก่ ชาวบ้าน องค์การบริหาร ส่วนตำบลไหล่น่าน คณะผู้วิจัย เจ้าหน้าที่ป่าไม้ และยังมีอีก 2 กลุ่ม ที่ปัจจุบันยัง
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!