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1

Alonso-Sanz, Ramón. Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9.

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2

Thomas, Graham. AIDS simulation game. Cambridge Medical, 1991.

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3

Aid, Christian, ed. The trading game: A simulation game. Christian Aid, 1997.

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4

Wendy Tyndale Schools and Youth Team. and Christian Aid, eds. The debt game: A simulation game. Christian Aid, 1999.

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5

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.

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6

Humphrey, Bill. Crisis: A simulation game. SCIP/MESP, 1991.

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7

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge Publishing Services, 1986.

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8

Martin, Lis. Market trading: A simulation game. Christian Aid, 1992.

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9

Walford, Rex. Caribbean fisherman: A simulation game. Cambridge Publishing Services, 1986.

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10

Dinkele, Geoff. Weather forecasting: A simulation game. Cambridge Publishing Services, 1987.

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11

Aid, Christian, ed. The chocolate trade game: A Christian Aid simulation game. Christian Aid, 2001.

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12

Dinwoodie, John. Transgame: A transport management simulation game. Department of Shipping and Transport, Plymouth Polytechnic., 1987.

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13

Association for Business Simulation and Experiential Learning. Simulation & gaming. Sage Publications, 1990.

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14

Knight, David. SimCity: Official game guide. Prima Games, 2013.

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15

Thompson, Arthur A. Competition Game: Player's manual. Prentice Hall, 1990.

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16

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.

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17

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.

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18

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1994.

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19

Tavakkoli, Alireza. Game Development and Simulation with Unreal Technology. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22293.

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20

Patton, Wesley E. Sales force: A sales management simulation game. Irwin, 1995.

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21

McClean, Sean. Show me SAM: Computerised educational simulation-game. The Author], 1997.

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22

Graham, Thomas. AIDS education resource and HIV simulation game. 2nd ed. Daniels Publishing, 1992.

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23

Integrated Rural Development Project, Serenje-Mpika-Chinsali (Zambia), ed. The IRDP (SMC) cost, benefit simulation game. Republic of Zambia, Integrated Rural Development Project, Serenje-Mpika-Chinsali, 1985.

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24

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1990.

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25

Morton, Thomas. A road traffic simulation for a game. Oxford Brookes University, 2004.

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26

Raja, Thiagarajan, ed. Barnga: A simulation game on culture clashes. 2nd ed. Intercultural Press, 2006.

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27

Keys, J. Bernard. The multinational management game: A game of global strategy. 3rd ed. Micro Business Publications, 1994.

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28

Jenkins, Tricia. The film industry: An information booklet & simulation game. Media Centre, 1986.

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29

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Prentice-Hall, 1986.

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30

service), SpringerLink (Online, ed. Evolutionary Game Design. Cameron Browne, 2011.

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31

Denton, D. Keith. The Production game: A user's guide. Addison-Wesley, 1990.

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32

Conference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Pergamon, 1988.

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33

International Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Pergamon Press, 1988.

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34

1950-, Arai K., Deguchi Hiroshi 1955-, Matsui H, and International Simulation and Gaming Association. International Conference, eds. Agent-based modeling meets gaming simulation. Springer, 2005.

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35

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Prentice-Hall, 1985.

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36

Cotter, Richard V. Business policy game: Player's manual. 2nd ed. Prentice-Hall, 1986.

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37

Abt, Clark C. Serious games. University Press of America, 1987.

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38

Kucsma, András I. Bidding for contract games: Applying game theory to analyze first price sealed bid auctions. Naval Postgraduate School, 1997.

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39

Freedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.

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40

Freedman, Robert. How to Make Real Money in Second Life®. McGraw-Hill, 2008.

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41

Cotter, Richard V. The business policy game: An international simulation : player's manual. 4th ed. Prentice Hall, 1995.

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42

Cordero. Entrepreneurial Simulation Game. John Wiley & Sons Inc, 1998.

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43

Alonso-Sanz, Ramon. Quantum Game Simulation. Springer, 2019.

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44

Alonso-Sanz, Ramon. Quantum Game Simulation. Springer, 2020.

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45

Muehl, William, and Jeannie Novak. Game Development Essentials: Game Simulation Development. Cengage Delmar Learning, 2007.

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46

Debt Game: A Christian Aid Simulation Game. Christian Aid, 1999.

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47

Short Sims: A Game Changer. Taylor & Francis Group, 2020.

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48

Aldrich, Clark. Short Sims: A Game Changer. Taylor & Francis Group, 2020.

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49

Aldrich, Clark. Short Sims: A Game Changer. Taylor & Francis Group, 2020.

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50

Aldrich, Clark. Short Sims: A Game Changer. Taylor & Francis Group, 2020.

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