Academic literature on the topic 'Simulator-based education'

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Journal articles on the topic "Simulator-based education"

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Gordon, J. A. "A Simulator-based Medical Education Service." Academic Emergency Medicine 9, no. 8 (2002): 865. http://dx.doi.org/10.1197/aemj.9.8.865.

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Hanson, Robert M. "Mechanism-Based Kinetics Simulator." Journal of Chemical Education 79, no. 11 (2002): 1379. http://dx.doi.org/10.1021/ed079p1379.3.

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Limon, D., F. Salas, D. R. Ramírez, T. Alamo, and E. F. Camacho. "A JAVA BASED SIMULATOR FOR BASIC CONTROL EDUCATION." IFAC Proceedings Volumes 39, no. 6 (2006): 481–86. http://dx.doi.org/10.3182/20060621-3-es-2905.00083.

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Lampotang, S., M. A. Ohrn, and W. L. van Meurs. "A simulator-based respiratory physiology workshop." Academic Medicine 71, no. 5 (1996): 526–7. http://dx.doi.org/10.1097/00001888-199605000-00040.

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Kim, Tae-eun, Amit Sharma, Morten Bustgaard, et al. "The continuum of simulator-based maritime training and education." WMU Journal of Maritime Affairs 20, no. 2 (2021): 135–50. http://dx.doi.org/10.1007/s13437-021-00242-2.

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AbstractThe COVID-19 pandemic has brought unprecedented challenges to the maritime supply chain and called for accelerated adoption of digital technologies in various aspects of maritime operations, including the area of maritime education and training (MET). This paper aims to discuss the current maritime simulator-based training and educational practices that forms an integral part in seafarer training and competency development. The study provides a review of the existing simulators in use in MET, and discusses upon the technological and pedagogical advancement of maritime simulator-based training interventions with predictions regarding the future MET practices with use of virtual reality and cloud-based simulators. This study—by focusing on ship’s bridge operations—highlights the characteristics of various types of simulators and also discusses the role of instructors, challenges, and opportunities involving future simulator-based MET due to accelerated adoption of digital technologies and the need to comply with pandemic-related restrictions for MET institutes. The analysis generated in the paper may contribute to the ongoing discussion regarding the future of simulator-based MET and the fulfillment of the UN Sustainable Development Goal (SDG) 4 in the maritime sector.
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Valiquette, B., R. P. Malhame, Y. Gervais, and D. Mukhedkar. "Microcomputer based power network control center simulator for education." IEEE Transactions on Power Systems 5, no. 2 (1990): 474–81. http://dx.doi.org/10.1109/59.54555.

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Zausig, Y. A., H. Künzig, G. Roth, and B. M. Graf. "Anaesthetist’s opinions on simulator-based training in continuing education." British Journal of Anaesthesia 103, no. 5 (2009): 774–75. http://dx.doi.org/10.1093/bja/aep284.

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Morgan, Pamela J., and Doreen M. Cleave-Hogg. "Cost and resource implications of undergraduate simulator-based education." Canadian Journal of Anesthesia/Journal canadien d'anesthésie 48, no. 8 (2001): 827–28. http://dx.doi.org/10.1007/bf03016706.

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Gordon, J. A. "Education "On Demand": The Development of a Simulator-based Medical Education Service." Academic Emergency Medicine 9, no. 10 (2002): 1059—a—1059. http://dx.doi.org/10.1197/aemj.9.10.1059-a.

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Barsuk, Jeffrey H., Elaine R. Cohen, John A. Vozenilek, Lanty M. O'Connor, William C. McGaghie, and Diane B. Wayne. "Simulation-Based Education with Mastery Learning Improves Paracentesis Skills." Journal of Graduate Medical Education 4, no. 1 (2012): 23–27. http://dx.doi.org/10.4300/jgme-d-11-00161.1.

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Abstract Background Paracentesis is a commonly performed bedside procedure that has the potential for serious complications. Therefore, simulation-based education for paracentesis is valuable for clinicians. Objective To assess internal medicine residents' procedural skills before and after simulation-based mastery learning on a paracentesis simulator. Methods A team with expertise in simulation and procedural skills developed and created a high fidelity, ultrasound-compatible paracentesis simulator. Fifty-eight first-year internal medicine residents completed a mastery learning-based intervention using the paracentesis simulator. Residents underwent baseline skill assessment (pretest) using a 25-item checklist. Residents completed a posttest after a 3-hour education session featuring a demonstration of the procedure, deliberate practice, ultrasound training, and feedback. All residents were expected to meet or exceed a minimum passing score (MPS) at posttest, the key feature of mastery learning. We compared pretest and posttest checklist scores to evaluate the effect of the educational intervention. Residents rated the training sessions. Results Residents' paracentesis skills improved from an average pretest score of 33.0% (SD = 15.2%) to 92.7% (SD = 5.4%) at posttest (P < .001). After the training intervention, all residents met or exceeded the MPS. The training sessions and realism of the simulation were rated highly by learners. Conclusion This study demonstrates the ability of a paracentesis simulator to significantly improve procedural competence.
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Dissertations / Theses on the topic "Simulator-based education"

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Mohammad, Sundus. "Utilizing a high-fidelity computer-based sonography simulator to enhance sonographic knowledge and psychomotor skills among OB/Gyn residents." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu158768304407702.

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Khalid, Ruzelan. "Component-Based Tools for Educational Simulations." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/8540.

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e-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature supports simulation based e-Learning. This thesis begins identifying various types of simulation models and their features that induce experiential learning. We focus on designing and constructing an easy-to-use Discrete Event Simulation (DES) tool for building engaging and informative interactive DES models that allow learners to control the models’ parameters and visualizations through runtime interactions. DES has long been used to support analysis and design of complex systems but its potential to enhance learning has not yet been fully utilized. We first present an application framework and its resulting classes for better structuring DES models. However, importing relevant classes, establishing relationships between their objects and representing lifecycles of various types of active objects in a language that does not support concurrency demand a significant cognitive workload. To improve this situation, we utilize two design patterns to ease model structuring and logic representation (both in time and space) through a drag and drop component approach. The patterns are the Delegation Event Model, used for linking between components and delegating tasks of executing and updating active objects’ lifecycles, and the MVC (Model-View-Controller) pattern, used for connecting the components to their graphical instrumentations and GUIs. Components implementing both design patterns support the process-oriented approach, can easily be tailored to store model states and visualizations, and can be extended to design higher level models through hierarchical simulation development. Evaluating this approach with both teachers and learners using ActionScript as an implementation language in the Flash environment shows that the resulting components not only help model designers with few programming skills to construct DES models, but they also allow learners to conduct various experiments through interactive GUIs and observe the impact of changes to model behaviour through a range of engaging visualizations. Such interactions can motivate learners and make their learning an enjoyable experience.
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Fredriksson, Maja, and Gustav Sundström. "Flexibelt lärande : En kvalitativ studie om flexibelt lärande i arbetslivet." Thesis, Högskolan Dalarna, Personal och arbetsliv, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-25425.

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Denna studie har sin grund i ett uppdrag från Trafikverket med avsikt att förbättra kompetensutvecklingen inom organisationen. Idag bygger grundutbildningen för operativa tjänster på traditionella teorier kring lärande. Utgångspunkten för vår studie är att det krävs mer forskning kring hur organisationer kan arbeta med att integrera ett flexibelt lärande vid kompetensutveckling. Syftet med denna studie är således att beskriva hur en statlig myndighet kan arbeta för att integrera ett flexibelt lärande i grundutbildningen för operativ tjänst. I studiens teoridel presenteras teorier kring flexibelt lärande, lärmiljöer, kompetensutveckling, olika utbildningsmetoder som exempelvis e-learning och flipped classroom, effekter av utbildning, hur vuxna lär samt teorier kring lärstilar. Metoden utgår från kvalitativ metod i form av en fallstudie. Semistrukturerade intervjuer har genomförts med sex respondenter från Trafikledningscentralen i Gävle, varav fyra tågklarerare och två instruktörer. Resultatet tyder på att respondenterna generellt sett är nöjda med dagens grundutbildning för operativ tjänst men att dagens utformning saknar utrymme för flexibelt lärande. Det har även framkommit faktorer som ansågs främja lärandet, exempelvis gruppens betydelse för lärandet samt vikten av praktik. Slutsatser som tagits baserat på resultatanalysen är att Trafikverket bör se över vissa områden vid utvecklingen av grundutbildningen för operativ tjänst samt vid implementerandet av ett flexibelt lärande. Trafikverket bör skapa förutsättningar för den tysta kunskapen att förmedlas i virtuella lärmiljöer, de bör identifiera styrkor och svagheter med dagens IT-baserade utbildningsformer och ta hänsyn till resultatet vid en vidareutveckling av grundutbildningen. Vidare bör Trafikverket öka användandet av simulatorer som en del i att uppnå ett flexibelt lärande och slutligen bör de ta tillvara på de faktorer som medarbetarna uppskattar med utbildning och implementera dessa i IT-baserade utbildningar för att uppnå effektiv e-learning.<br>This study is based on an assignment from Trafikverket with the intention of improving the competence development within the organization. Basic education for operational services builds currently based on traditional theories of learning. The starting point for our study is that more research is required on how organizations can work to integrate flexible learning in skills development. The aim of this study is to describe how a government agency can work to integrate flexible learning in basic education for operational service. The theoretical part presents theories about flexible learning, learning environments, skills development, various education methods such as e-learning and flipped classroom, effects of education, how adults learn and theories about learning styles. The method is based on a qualitative method in the form of a case study. Semi-structured interviews have been conducted with six respondents from the Traffic Management Center in Gävle, including four trainers and two instructors. The result indicates that respondents generally are satisfied with the basic education for operational service, but the design lacks scope for flexible learning. We have identified factors that were considered to promote learning, such as the importance of the group and the internship. The conclusions taken based on analysis of the result are that Trafikverket should review some areas in the development of basic education for operational service and in the implementation of flexible learning. Trafikverket should create conditions for the tacit knowledge to be communicated in virtual learning environments, they should identify strengths and weaknesses with today's IT-based forms of education and consider the results of further development of basic education. Furthermore, Trafikverket should increase the use of simulators as part of achieving flexible learning and finally they should take advantage of the factors that employees appreciate in the education and implement them in IT-based education to achieve effective e-learning.
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Sanderson, Elizabeth Anne. "Evaluating the Use Of A Virtual Reality Patient Simulator an An Educational Tool In An Audiological Setting." Thesis, University of Canterbury. Communication Disorders, 2013. http://hdl.handle.net/10092/10368.

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There is currently an international shortage of Audiologists (McIntyre, 2010). Audiology is a professional degree undertaken at a postgraduate level at most universities around the world. Students have training in anatomy and physiology, hearing aids, cochlear implants, electrophysiology and acoustics; combined with a clinical component to the course. The clinical component is undertaken throughout the entirety of the course and involves a mixture of observation and supervised clinical practice in a variety of settings. Clinical training often begins with students crowded around a single piece of equipment, such as an audiometer for testing puretone-hearing thresholds or by pairing up and simulating a hearing loss. This process creates time and access constraints for students as it restricts their ability to practice performing audiometry, particularly if there is a shortage of equipment, and also limits their exposure to a wide variety of hearing loss pathologies. The potential for universities worldwide to use Virtual Reality and Computer Based Simulations to provide Audiology students with basic clinical skills without relying on extensive support from external clinics warrants further investigation. In particular, it needs to be determined whether Audiology students value these simulations as a useful supplement to their clinical training, and whether the use of these simulations translates into measurable improvements in student abilities in real clinical placements. A computer based training program for Audiology students developed at the Human Interface Technology Lab (HITLAB) New Zealand is evaluated in this study as an educational tool at the University of Canterbury, New Zealand. The present study aims to determine if a sample of twelve first year Audiology students felt their interactions with Virtual Patients improved their ability to interact with clients and perform masking which is often part of a basic audiometric assessment for a patient with hearing loss. The study measures the students’ competency in performing masking in puretone audiometry on the Virtual Patient and then on a patient in a real-world setting to see whether the Audiology Simulator training tool improved the student’s basic audiometry skills (a training effect) and whether these skills were maintained after a period of four weeks (a maintenance effect). Statistical analysis is applied to determine any training and maintenance effects. Students also gave subjective feedback on the usefulness of the simulator and suggestions for ways in which it could be improved. Results indicated that there was no statistically significant training effect between students that had used the Audiology Simulator and those that hadn’t. Once all students had used the Virtual Patient there was an overall maintenance effect present in that student’s scores stayed the same or improved even for those students who had not used the Virtual Patient for a period of time. Students overall reported that they found the Virtual Patient to be ‘Moderately Useful’ and had many recommendations for ways in which it could be improved to further assist their learning.The present study indicates that computer based simulation programs like the Virtual Patient are able to present and simulate realistic hearing losses to an acceptable level of complexity for students studying in the field of audiology and that the Audiology Simulator can be a useful and complementary training tool for components of audiological clinical competence, such as puretone audiometry and masking.
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Engström, Olof, and Tigerström Gabriel Lördal. "Improving usability of land warfare simulator: pathfinding and adaptive speed based on geographic data." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211551.

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SANDIS II is a land warfare simulation and analysis tool developed by the Finnish Defence Research Agency. The Swedish Defence Research Agency has evaluated SANDIS II to have potential as a war gaming aid within education, at the Swedish Defence University. However, operating the tool is considered too difficult to avail that potential. In this report we propose a way of using geographical data for path-finding in terrain and automatically adjusting units’ speeds. We construct a cost raster from various types of geographic data, with each grid in the cost raster storing a value, representing a degree of mobility. Models using cost rasters are then created for adjusting unit speed and finding least-cost paths. We implement the models in Python as a stand-alone module, and describe the module’s internal methods, interface and how it can be used by SANDIS II.<br>SANDIS II är ett simuleringsoch analysverktyg utvecklat av Finska Försvarsmaktens Forskningsanstalt. Svenska Totalförsvarets forskningsinstitut har utvärderat SANDIS II och funnit ett potentiellt användningsområde för verktyget som stöd vid krigsspel, inom utbildning vid Försvarshögskolan. Verktyget anses dock vara för svårhanterligt för att uppfylla detta syfte. I denna rapport föreslås metoder för att beräkna de snabbaste förflyttningsvägarna i terräng och att automatiskt justera enheters hastighet i simulatorn, baserat på geografisk data. Vi konstruerar ett kostnadsraster av olika typer av terrängdata, där varje ruta i rastret tilldelas ett värde som representerar framkomlighet. Med kostnadsraster som grund skapar vi sedan modeller för att kunna justera enheters hastigheter och beräkna framryckningsrutter med så låg kostnad som möjligt. Vi implementerar modellerna i en separat Python-modul och beskriver modulens interna metoder, gränssnitt och hur det kan användas av SANDIS II.
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Källström, Reidar. "Construction, Validation and Application of a Virtual Reality Simulator for the Training of Transurethral Resection of the Prostate." Doctoral thesis, Linköpings universitet, Kirurgi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-54466.

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The fundamental of surgical training is the traditional apprenticeship method introduced by William Halsted which has been used for the last 100 years. It is based on learning in the operating room (OR) where the resident is guided by an experienced surgeon and gradually and methodically exposed to surgery. The continuous development of surgical methods together with the growing awareness of medical errors and ethical considerations have made the Halsted method outdated and there is an obvious need to be able to learn the skills of surgery without risking patient safety. New methods such as laparoscopy and endoscopy demand specific skills and abilities that may not be met by everyone. At the same time, the physical limitations of these new methods have made it possible to construct virtual reality (VR) simulators to practise and learn the skills necessary. This study is about the construction and evaluation of a VR-simulator for the training of transurethral resection of the prostate (TURP). It also concerns the specific abilities needed to become a good surgeon. A simulator for training TURP was developed after a face validity study where 17 experienced urologists gave their opinion of the specific content necessary for the training of this procedure. After a content validity study by nine experienced urologists and application of necessary improvements, a group of 11 medical students and nine experienced urologists performed a construct validity test where the urologists showed significantly higher levels of both skill and effectiveness compared to the inexperienced students when performing a simulated TURP procedure. The students showed a positive learning curve, but did not reach the levels of the urologists. The results of the experienced urologists were used as the minimal criterion level when 24 urology residents practised the procedure. Training took place while on a course on benign enlargement of the prostate and its treatment options, with emphasis on the “gold standard” treatment – TURP. During the course they performed three guided and video-taped TURP-procedures each on selected patients. Between two of the procedures they performed criterion-based training in the simulator. This VR-to-OR study showed improvement in operative skills with the same patient outcome as in the normal clinical situation. It also showed that simulator training improved their skills even more. During their time on the course their personality traits (TCI) and cognitive abilities (Rey complex figure and recognition trial, tower of London, WAIS-III) were tested. The results showed that a better learning curve in the OR was associated with a better simulator learning curve and a good visuospatial memory. The associated personality traits were high levels of goal directedness, impulse control, responsibility, anticipation of harmful events and a balanced attachment style. In conclusion, we have demonstrated that it was technically possible to construct a useful simulator for the training of TURP (PelvicVision®) which may now be considered clinically validated for this purpose. Novice training and performance in the simulator improves the learning curve and predicts the resident’s performance in the OR. The results support the implementation of validated simulation technology in a criterion-based training curriculum for residents. Furthermore, the results showed preliminary data on personality traits and visuospatial abilities that are important for learning a complex surgical procedure.
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Eriksson, Niklas, and Patrik Lifvendahl. "Utbildningssimulator av funktioner i spårfordon : Hårdvarusimulator med felsökning på dörrsystem." Thesis, KTH, Data- och elektroteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-168951.

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I denna rapport beskrivs en utvecklad utbildningssimulator över spårfordon och dess del- komponenter på järnvägen. Simulatorn är en hårdvarubaserad prototyp över ett dörrsystem på spårfordon. Prototypen ska användas av systemspecialister och tekniker inom järnvägs- branschen. Simulatorn ger användare en teknisk demonstration av hur komponenter funge- rar i ett dörrsystem. Prototypen innehåller motor, brytare, reläer och givare. Komponenterna används för att illustrerar funktioner i ett dörrsystem på ett spårfordon. Utbildningssimula- torn kontrolleras med en styrenhet och genom tryckknappar för manuell styrning. För de- monstration av säkerheten vid av och ombordstigning används en optisk givare som symbo- liserar hinderdetektering. Utbildningssimulatorn har två vanliga fel inbyggda: kabelfel och jordfel. En instruktions- manual bestående av ett kretsschema används för felsökning. Kretsschemat över dörrsyste- met används för hitta felen och åtgärda dem. I felanalysen ingår de faktorer som är orsaken till att de vanligaste felen inträffar på ett spårfordon. Dörrsystem tar emot diagnostiska ko- der från en dörrdator som styr prioriteringen på vilka åtgärder som ska göras.<br>This report is a description of a developed educational simulator over rail vehicles and its components. The simulator is a hardware-based prototype over a door system on rail vehi- cles. System specialists and technicians will use the prototype. The Simulator should give the user a technical demonstration on how components work in a door system. The proto- type consists of motor, switch, relay and sensor. The components are used for illustration of the functions in a door system on a rail vehicle. The educational simulator is controlled with a control unit and with pushbuttons for manual control. For demonstration of the boarding security an optical sensor is used as symbolize for the obstacle detection. The educational simulation has two embedded common faults: cable fault and ground fault. The instruction manual consists of a circuit diagram and is used for troubleshooting. The circuit diagram over the door system is used to find the faults and to correct them. The fault analysis includes the factors, which is the reason for the most common faults to occur in a rail vehicle. Door system receives diagnostic code from a door computer that control priori- tizing for arrangements that will be made.
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Alsulami, Khalil Ibrahim D. "Application-Based Network Traffic Generator for Networking AI Model Development." University of Dayton / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1619387614152354.

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Chien, Tzu-chun, and 簡慈君. "A Case Study of Simulator-Based Learning for Computer Networks Education." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/07420079985585407169.

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碩士<br>中原大學<br>電機工程研究所<br>97<br>In this thesis, we developed a suite of experiments based on NCTUns simulator. It is suitable for fundamental level computer networking course in computer engineering curriculum. This tool can be used for classroom teaching and laboratory experiments to help students grasp the fundamental computer networking concepts. We have designed several experiments and simulations for various functionality and applications from Data Link layer to Application layer, such as routing protocol, TCP three-way handshake, and BitTorrent application. The network simulations use NCTUns network simulator and Wireshark protocol analyzer. By using these tools, the learning process can be more practical and effective. Student to gain more solid understanding of fundamental concepts in computer networking.
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Hübnerová, Iveta. "Využívání počítačových simulací ve výuce medicíny." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-340896.

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The diploma thesis deals with the method of using computer simulations in education, with a focus on medicine. It also presents possible usage of computer simulations in other fields. The thesis presents possible usage of computer simulation to support the education, analyses of effective approaches and possible barriers that may arise during the implementation. Practical research is based on qualitative analysis of current situation of using simulations at medical faculties in the Czech republic. Powered by TCPDF (www.tcpdf.org)
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Books on the topic "Simulator-based education"

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Center, Lewis Research, and AIAA Aerospace Sciences Meeting (33rd : 1995 : Reno, Nev.), eds. A workshop based simulator for teaching compressible aerodynamics. Lewis Research Center, National Aeronautics and Space Administration, 1994.

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Book chapters on the topic "Simulator-based education"

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Hamada, Mohamed, and Sayota Sato. "Simulator and Robot-Based Game for Learning Automata Theory." In Entertainment for Education. Digital Techniques and Systems. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_44.

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Onishi, Hiroyuki, and Hajime Kita. "Proposal of an Agent-Based Simulator for Education of Social Research." In Agent-Based Social Systems. Springer Japan, 2007. http://dx.doi.org/10.1007/978-4-431-71307-4_18.

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Szalay, Zsolt, Péter Gáspár, Zoltán Kánya, and Dávid Nagy. "Development of a Vehicle Simulator Based on a Real Car for Research and Education Purposes." In Lecture Notes in Electrical Engineering. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33738-3_31.

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Haavardtun, Per, Steven Mallam, Amit Sharma, and Salman Nazir. "Using Virtual Worlds as an Integrated Part of Virtual Distance Learning (VDL) Networks in Simulator-Based Education." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50896-8_40.

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Sridharan, Aadityan, Hemalatha Sasidharakurup, Dhanush Kumar, et al. "Implementing a Web-Based Simulator with Explicit Neuron and Synapse Models to Aid Experimental Neuroscience and Theoretical Biophysics Education." In Lecture Notes in Electrical Engineering. Springer India, 2016. http://dx.doi.org/10.1007/978-81-322-3589-7_6.

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Hamada, Mohamed. "Pushdown Automata Simulator." In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_41.

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Ragnemalm, Eva L. "Simulator-Based Training Using a Learning Companion." In Human-Machine Communication for Educational Systems Design. Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_24.

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Basnayake, B. A. D. J. C. K., Y. W. R. Amarasinghe, and Peihong Wang. "Development of Re-configurable PID Simulator Based on a Digital Signal Controller for Educational Purposes." In Sustainable Design and Manufacturing 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04290-5_23.

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Jókai, Erika. "Theoretical Bases of New Work Simulator-Based Aptitude Assessment in Vocational Guidance of Students with Disability or Special Educational Needs." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96065-4_42.

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Breen, Michael, James McClarty, Caleb Langley, et al. "2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates." In Universal Access in Human-Computer Interaction. Design Methods and User Experience. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78092-0_36.

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Conference papers on the topic "Simulator-based education"

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Sreenivasan, R., W. S. Levine, and G. W. Rubloff. "Some dynamic-simulator-based control education modules." In Proceedings of 2000 American Control Conference (ACC 2000). IEEE, 2000. http://dx.doi.org/10.1109/acc.2000.879211.

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"Some experiments in dynamic-simulator-based control education." In Proceedings of the 1999 American Control Conference. IEEE, 1999. http://dx.doi.org/10.1109/acc.1999.782875.

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Xing, Chang-ming, Fang-ai Liu, and Kun Chen. "A job scheduling simulator in data grid based on GridSim." In Education (ITIME). IEEE, 2009. http://dx.doi.org/10.1109/itime.2009.5236347.

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Cai, Wei-Xin, Gui-Sen Li, Xu-Hui Chen, et al. "Education based new computer network simulator design and implementation." In 2016 11th International Conference on Computer Science & Education (ICCSE). IEEE, 2016. http://dx.doi.org/10.1109/iccse.2016.7581708.

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Bossert, David, and Thomas Yechout. "A MATLAB-Based Flight Simulator for Flight Mechanics Education." In AIAA Atmospheric Flight Mechanics Conference and Exhibit. American Institute of Aeronautics and Astronautics, 2002. http://dx.doi.org/10.2514/6.2002-4876.

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Kato, Yoshiharu. "An XML-based Microworld Simulator for Business Modeling Education." In Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06). IEEE, 2006. http://dx.doi.org/10.1109/c5.2006.7.

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Huang, Junqin, Linghe Kong, Jiejian Wu, Yutong Liu, Yuchen Li, and Zhe Wang. "Learning-based congestion control simulator for mobile internet education." In ACM MobiCom '21: The 27th Annual International Conference on Mobile Computing and Networking. ACM, 2021. http://dx.doi.org/10.1145/3477091.3482760.

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Sarjoughian, Hessam, Yu Chen, and Kevin Burger. "A component-based visual simulator for MIPS32 processors." In 2008 IEEE Frontiers in Education Conference (FIE). IEEE, 2008. http://dx.doi.org/10.1109/fie.2008.4720408.

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Campbell, Sam, Kali Madden, Adam Strickland, et al. "Web-based photonics simulator for secondary school students." In Education and Training in Optics and Photonics. OSA, 2009. http://dx.doi.org/10.1364/etop.2009.emb2.

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Holzapfel, Florian, Ingo Sturhan, and Gottfried Sachs. "Low-Cost PC Based Flight Simulator for Education and Research." In AIAA Modeling and Simulation Technologies Conference and Exhibit. American Institute of Aeronautics and Astronautics, 2002. http://dx.doi.org/10.2514/6.2002-4862.

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