Journal articles on the topic 'Simulator sickness. Virtual reality'
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Vailland, Guillaume, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi, and Marie Babel. "Power Wheelchair Virtual Reality Simulator with Vestibular Feedback." Modelling, Measurement and Control C 81, no. 1-4 (December 31, 2020): 35–42. http://dx.doi.org/10.18280/mmc_c.811-407.
Full textGrassini, Simone, Karin Laumann, and Ann Kristin Luzi. "Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs)." Multimodal Technologies and Interaction 5, no. 3 (February 24, 2021): 7. http://dx.doi.org/10.3390/mti5030007.
Full textRangelova, Stanislava, and Elisabeth Andre. "A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays." PRESENCE: Virtual and Augmented Reality 27, no. 1 (March 2019): 15–31. http://dx.doi.org/10.1162/pres_a_00318.
Full textBonato, Frederick, Andrea Bubka, Stephen Palmisano, Danielle Phillip, and Giselle Moreno. "Vection Change Exacerbates Simulator Sickness in Virtual Environments." Presence: Teleoperators and Virtual Environments 17, no. 3 (June 1, 2008): 283–92. http://dx.doi.org/10.1162/pres.17.3.283.
Full textOberhauser, Matthias, Daniel Dreyer, Reinhard Braunstingl, and Ioana Koglbauer. "What’s Real About Virtual Reality Flight Simulation?" Aviation Psychology and Applied Human Factors 8, no. 1 (March 2018): 22–34. http://dx.doi.org/10.1027/2192-0923/a000134.
Full textKovalev, A. I., G. Ya Menshikova, O. A. Klimova, and V. V. Barabanschikova. "The content of professional activity as a factor of application efficiency of virtual reality technology." Experimental Psychology (Russia) 8, no. 2 (2015): 45–59. http://dx.doi.org/10.17759/exppsy.2015080205.
Full textCobb, Sue V. G., Sarah Nichols, Amanda Ramsey, and John R. Wilson. "Virtual Reality-Induced Symptoms and Effects (VRISE)." Presence: Teleoperators and Virtual Environments 8, no. 2 (April 1999): 169–86. http://dx.doi.org/10.1162/105474699566152.
Full textRantala, Jussi, Jari Kangas, Olli Koskinen, Tomi Nukarinen, and Roope Raisamo. "Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality." Multimodal Technologies and Interaction 5, no. 7 (June 23, 2021): 31. http://dx.doi.org/10.3390/mti5070031.
Full textChen, Chih-Hung, Ming-Chang Jeng, Chin-Ping Fung, Ji-Liang Doong, and Tien-Yow Chuang. "Psychological Benefits of Virtual Reality for Patients in Rehabilitation Therapy." Journal of Sport Rehabilitation 18, no. 2 (May 2009): 258–68. http://dx.doi.org/10.1123/jsr.18.2.258.
Full textWeech, Séamas, Jae Moon, and Nikolaus F. Troje. "Influence of bone-conducted vibration on simulator sickness in virtual reality." PLOS ONE 13, no. 3 (March 28, 2018): e0194137. http://dx.doi.org/10.1371/journal.pone.0194137.
Full textMuth, Eric, Behrang Keshavarz, L. James Smart, Richard So, and Sarah Beadle. "Discussion Panel: Motion Sickness in Virtual Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 2043–46. http://dx.doi.org/10.1177/1541931218621461.
Full textBrooks, James, Riley Lodge, and Daniel White. "Comparison of a Head-Mounted Display and Flat Screen Display during a Micro-UAV Target Detection Task." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 1514–18. http://dx.doi.org/10.1177/1541931213601863.
Full textTreleaven, Julia, Jenna Battershill, Deborah Cole, Carissa Fadelli, Simon Freestone, Katie Lang, and Hilla Sarig-Bahat. "Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks." Virtual Reality 19, no. 3-4 (June 10, 2015): 267–75. http://dx.doi.org/10.1007/s10055-015-0266-4.
Full textMagaki, Takurou, and Michael Vallance. "Measuring Reduction Methods for VR Sickness in Virtual Environments." International Journal of Virtual and Personal Learning Environments 7, no. 2 (July 2017): 27–43. http://dx.doi.org/10.4018/ijvple.2017070103.
Full textBeadle, Sarah. "Simulator Sickness Coping Strategies: Findings From Reddit." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2262–66. http://dx.doi.org/10.1177/1071181319631043.
Full textSzpak, Ancret, Stefan Carlo Michalski, and Tobias Loetscher. "Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects." Journal of Medical Internet Research 22, no. 10 (October 23, 2020): e19840. http://dx.doi.org/10.2196/19840.
Full textRich, Christopher J., and Curt C. Braun. "Assessing the Impact of Control and Sensory Compatibility on Sickness in Virtual Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 22 (October 1996): 1122–25. http://dx.doi.org/10.1177/154193129604002203.
Full textAllcoat, Devon, Tim Hatchard, Freeha Azmat, Kim Stansfield, Derrick Watson, and Adrian von Mühlenen. "Education in the Digital Age: Learning Experience in Virtual and Mixed Realities." Journal of Educational Computing Research 59, no. 5 (January 13, 2021): 795–816. http://dx.doi.org/10.1177/0735633120985120.
Full textAncella Hendrika, Clara Theresia, and Thedy Yogasara. "Cybersickness Testing Of Gender And Experience Factors Using Virtual Reality." International Journal of Engineering Technology and Natural Sciences 2, no. 2 (April 5, 2021): 63–69. http://dx.doi.org/10.46923/ijets.v2i2.79.
Full textPausch, Randy, Thomas Crea, and Matthew Conway. "A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness." Presence: Teleoperators and Virtual Environments 1, no. 3 (January 1992): 344–63. http://dx.doi.org/10.1162/pres.1992.1.3.344.
Full textHussain, Razeen, Manuela Chessa, and Fabio Solari. "Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur." Sensors 21, no. 12 (June 10, 2021): 4006. http://dx.doi.org/10.3390/s21124006.
Full textThöndel, Evžen. "INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS." Acta Polytechnica CTU Proceedings 12 (December 15, 2017): 108. http://dx.doi.org/10.14311/app.2017.12.0108.
Full textCoelho, Tiago, Cátia Marques, Daniela Moreira, Maria Soares, Paula Portugal, António Marques, Ana Rita Ferreira, Sónia Martins, and Lia Fernandes. "Promoting Reminiscences with Virtual Reality Headsets: A Pilot Study with People with Dementia." International Journal of Environmental Research and Public Health 17, no. 24 (December 12, 2020): 9301. http://dx.doi.org/10.3390/ijerph17249301.
Full textReger, Greg M., Derek Smolenski, Amanda Edwards-Stewart, Nancy A. Skopp, Albert “Skip” Rizzo, and Aaron Norr. "Does Virtual Reality Increase Simulator Sickness During Exposure Therapy for Post-Traumatic Stress Disorder?" Telemedicine and e-Health 25, no. 9 (September 1, 2019): 859–61. http://dx.doi.org/10.1089/tmj.2018.0175.
Full textTyrrell, Ryan, Hilla Sarig-Bahat, Katrina Williams, Grace Williams, and Julia Treleaven. "Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks." Virtual Reality 22, no. 3 (September 22, 2017): 211–19. http://dx.doi.org/10.1007/s10055-017-0324-1.
Full textSomrak, Andrej, Matevž Pogačnik, and Jože Guna. "Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments." Sensors 21, no. 4 (February 8, 2021): 1185. http://dx.doi.org/10.3390/s21041185.
Full textPettijohn, Kyle A., Chad Peltier, Jamie R. Lukos, Jacob N. Norris, and Adam T. Biggs. "Virtual and augmented reality in a simulated naval engagement: Preliminary comparisons of simulator sickness and human performance." Applied Ergonomics 89 (November 2020): 103200. http://dx.doi.org/10.1016/j.apergo.2020.103200.
Full textMerta, Michael, and Nicholas Kelling. "Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59, no. 1 (September 2015): 766–69. http://dx.doi.org/10.1177/1541931215591237.
Full textKim, Jeong-Youn, Jae-Beom Son, Hyun-Sung Leem, and Seung-Hwan Lee. "Psychophysiological Alteration After Virtual Reality Experiences Using Smartphone-Assisted Head Mount Displays: An EEG-Based Source Localization Study." Applied Sciences 9, no. 12 (June 19, 2019): 2501. http://dx.doi.org/10.3390/app9122501.
Full textLiu, Ran, Miao Xu, Yanzhen Zhang, Eli Peli, and Alex D. Hwang. "A Pilot Study on Electroencephalogram-based Evaluation of Visually Induced Motion Sickness." Journal of Imaging Science and Technology 64, no. 2 (March 1, 2020): 20501–1. http://dx.doi.org/10.2352/j.imagingsci.technol.2020.64.2.020501.
Full textSaito, Yoshiaki, Kazumasa Kawashima, and Masahito Hirakawa. "Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation." Symmetry 12, no. 10 (October 7, 2020): 1645. http://dx.doi.org/10.3390/sym12101645.
Full textMeyer, Kenneth, Hugh L. Applewhite, and Frank A. Biocca. "A Survey of Position Trackers." Presence: Teleoperators and Virtual Environments 1, no. 2 (January 1992): 173–200. http://dx.doi.org/10.1162/pres.1992.1.2.173.
Full textCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes, and José Mª Cancela-Carral. "Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study." Sensors 21, no. 14 (July 15, 2021): 4825. http://dx.doi.org/10.3390/s21144825.
Full textGruden, Timotej, Nenad B. Popović, Kristina Stojmenova, Grega Jakus, Nadica Miljković, Sašo Tomažič, and Jaka Sodnik. "Electrogastrography in Autonomous Vehicles—An Objective Method for Assessment of Motion Sickness in Simulated Driving Environments." Sensors 21, no. 2 (January 14, 2021): 550. http://dx.doi.org/10.3390/s21020550.
Full textSeabrook, Elizabeth, Ryan Kelly, Fiona Foley, Stephen Theiler, Neil Thomas, Greg Wadley, and Maja Nedeljkovic. "Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study." Journal of Medical Internet Research 22, no. 3 (March 18, 2020): e16106. http://dx.doi.org/10.2196/16106.
Full textAnggoro, Pius Dian Widi. "Kajian Interaksi Pengguna Untuk Navigasi Aplikasi Prambanan VR Berbasis Virtual Reality." Jurnal Teknologi Informasi dan Ilmu Komputer 5, no. 2 (May 28, 2018): 239. http://dx.doi.org/10.25126/jtiik.201852673.
Full textWang, Bingcheng, Pei-Luen Patrick Rau, and Lili Dong. "F3-1 Effects of Controller and Body Posture On Simulator Sickness and Visual Fatigue in Virtual Reality." Japanese journal of ergonomics 53, Supplement2 (2017): S442—S445. http://dx.doi.org/10.5100/jje.53.s442.
Full textZhang, Mingshao, Zhou Zhang, Yizhe Chang, El-Sayed Aziz, Sven Esche, and Constantin Chassapis. "Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect." International Journal of Emerging Technologies in Learning (iJET) 13, no. 01 (January 22, 2018): 138. http://dx.doi.org/10.3991/ijet.v13i01.7773.
Full textCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes, and Jose Mª Cancela Carral. "Traducción y adaptación transcultural al español del Simulator Sickness Questionnaire (Translation and cross-cultural adaptation to Spanish of the Simulator Sickness Questionnaire)." Retos 43 (August 6, 2021): 503–9. http://dx.doi.org/10.47197/retos.v43i0.87605.
Full textSalzman, Marilyn C., Chris Dede, R. Bowen Loftin, and Debra Sprague. "Assessing Virtual Reality's Potential for Teaching Abstract Science." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (October 1997): 1208–12. http://dx.doi.org/10.1177/1071181397041002108.
Full textKim, Nam-Gyoon, and Beom-Su Kim. "The Effect of Retinal Eccentricity on Visually Induced Motion Sickness and Postural Control." Applied Sciences 9, no. 9 (May 10, 2019): 1919. http://dx.doi.org/10.3390/app9091919.
Full textLee, Juyoung, Sang Chul Ahn, and Jae-In Hwang. "A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking." Sensors 18, no. 9 (August 27, 2018): 2832. http://dx.doi.org/10.3390/s18092832.
Full textLisle, Lee, Coleman Merenda, Kyle Tanous, Hyungil Kim, Joseph L. Gabbard, and Doug A. Bowman. "Effects of Volumetric Augmented Reality Displays on Human Depth Judgments." International Journal of Mobile Human Computer Interaction 11, no. 2 (April 2019): 1–18. http://dx.doi.org/10.4018/ijmhci.2019040101.
Full textMasoumzadeh, Sogol, and Zahra Moussavi. "Does Practicing with a Virtual Reality Driving Simulator Improve Spatial Cognition in Older Adults? A Pilot Study." Neuroscience Insights 15 (January 2020): 263310552096793. http://dx.doi.org/10.1177/2633105520967930.
Full textKovalev, Artem I., Anton O. Rogachev, Oksana A. Klimova, and Anton F. Gasimov. "ELECTROPHYSIOLOGICAL INDICES OF THE VECTION ILLUSION IN VIRTUAL REALITY." Moscow University Psychology Bulletin, no. 2 (2020): 26–44. http://dx.doi.org/10.11621/vsp.2020.02.02.
Full textSomrak, Andrej, Matevž Pogačnik, and Jože Guna. "Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments." Applied Sciences 11, no. 4 (February 10, 2021): 1593. http://dx.doi.org/10.3390/app11041593.
Full textHernandez, Rosalba, Brett Burrows, Matthew H. E. M. Browning, Killivalavan Solai, Drew Fast, Natalia O. Litbarg, Kenneth R. Wilund, and Judith T. Moskowitz. "Mindfulness-based Virtual Reality Intervention in Hemodialysis Patients: A Pilot Study on End-user Perceptions and Safety." Kidney360 2, no. 3 (January 8, 2021): 435–44. http://dx.doi.org/10.34067/kid.0005522020.
Full textKeshavarz, Behrang, Raheleh Saryazdi, Jennifer L. Campos, and John F. Golding. "Introducing the VIMSSQ: Measuring susceptibility to visually induced motion sickness." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2267–71. http://dx.doi.org/10.1177/1071181319631216.
Full textKatsigiannis, Stamos, Rhys Willis, and Naeem Ramzan. "A QoE and Simulator Sickness Evaluation of a Smart-Exercise-Bike Virtual Reality System via User Feedback and Physiological Signals." IEEE Transactions on Consumer Electronics 65, no. 1 (February 2019): 119–27. http://dx.doi.org/10.1109/tce.2018.2879065.
Full textNiu, Yunfang, Danli Wang, Ziwei Wang, Fan Sun, Kang Yue, and Nan Zheng. "User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals." Electronic Imaging 2020, no. 13 (January 26, 2020): 60413–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-382.
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