Academic literature on the topic 'Situated computing'

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Journal articles on the topic "Situated computing"

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Svahn, Fredrik, and Ola Henfridsson. "Situated Knowledge in Context-Aware Computing." International Journal of Advanced Pervasive and Ubiquitous Computing 1, no. 3 (July 2009): 23–41. http://dx.doi.org/10.4018/japuc.2009090802.

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A central feature of ubiquitous computing applications is their capability to automatically react on context changes so as to support users in their mobility. Such context awareness relies on models of specific use contexts, embedded in ubiquitous computing environments. However, since most such models are based merely on location and identity parameters, context-aware applications seldom cater for users’ situated knowledge and experience of specific contexts. This is a general user problem in well-known, but yet dynamic, user environments. Drawing on a sequential multimethod study of in-car navigation, this paper explores the role of situated knowledge in designing and using context-aware applications. This focus is motivated by the current lack of empirical investigations of context-aware applications in actual use settings. In-car navigation systems are a type of context-aware application that includes a set of contextual parameters for supporting route guidance in a volatile context. The paper outlines a number of theoretical and practical implications for context-aware application design and use.
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Hsu, Ching-Hsien. "Internet of People and situated computing." Personal and Ubiquitous Computing 20, no. 6 (November 2016): 847–49. http://dx.doi.org/10.1007/s00779-016-0957-1.

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Dey, Anind K., Gerd Kortuem, David R. Morse, and Albrecht Schmidt. "Situated Interaction and Context-Aware Computing." Personal and Ubiquitous Computing 5, no. 1 (February 2001): 1–3. http://dx.doi.org/10.1007/pl00000013.

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Kolodziej, Joanna, and Fatos Xhafa. "Supporting situated computing with intelligent multi-agent systems." International Journal of Space-Based and Situated Computing 1, no. 1 (2011): 30. http://dx.doi.org/10.1504/ijssc.2011.039105.

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Cristea, Valentin, Ciprian Dobre, Alexandru Costan, and Florin Pop. "Middleware and architectures for space-based and situated computing." International Journal of Space-Based and Situated Computing 1, no. 1 (2011): 43. http://dx.doi.org/10.1504/ijssc.2011.039106.

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Swan, Karen, Annette Kratcoski, Pat Mazzer, and Jason Schenker. "Bringing Mohamed to the Mountain: Situated Professional Development in a Ubiquitous Computing Classroom." Journal of Educational Computing Research 32, no. 4 (June 2005): 353–65. http://dx.doi.org/10.2190/2gmu-ag3t-q3cc-ge5d.

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This article describes an ongoing situated professional development program in which teachers bring their intact classes for an extended stay in a ubiquitous computing environment equipped with a variety of state-of-the-art computing devices. The experience is unique in that it not only situates teacher learning about technology integration in their regular practice, but also gives them the opportunity to explore the full possibilities afforded by a variety of technologies and 1:1 computing opportunities. The program provides an important alternative model for professional development that has been highly successful, not only in increasing teachers' knowledge and confidence in technology integration but also in changing the ways in which teachers think about and use a variety of technologies in their classrooms. Findings also suggest that ubiquitous computing environments afford unique teaching and learning opportunities upon which ordinary classroom teachers can capitalize to a greater or lesser degree.
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Spencer, Amy. "Reading Ambient Literature: Immersion, Distraction, and the Situated Reading Experience." Poetics Today 42, no. 2 (June 1, 2021): 301–15. http://dx.doi.org/10.1215/03335372-8883276.

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Abstract This article considers the experience and process of reading works of ambient literature, a form of situated literary experience delivered by pervasive computing platforms, responding to the presence of a physically situated reader to deliver a story. This form of situated digital work does not need to be bound by a material form, such as a printed book. Without such a framing device, and its position embedded in the physical world, this narrative form has boundaries that are often in flux. It can shift and respond to the presence of the situated reader, and its beginning and ending can become blurred. This article addresses the specifics of this fluid literary form, open to distraction and unpredictability for the reader, and examines the potential of a reading experience informed by pervasive and ubiquitous computing practices. In doing so, it draws on Ulrich Schmidt's notions of distraction and immersion in relation to the position of the reader. In particular, it addresses the idea that attention can dissolve in two opposite directions, toward a lack of concentration or toward an absorbed trance, a time of focused concentration and immersion, and explores how in ambient literature these become literary devices that lead and shape the reader's experience.
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Sentance, Sue, and Simon Humphreys. "Understanding professional learning for Computing teachers from the perspective of situated learning." Computer Science Education 28, no. 4 (October 2, 2018): 345–70. http://dx.doi.org/10.1080/08993408.2018.1525233.

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Pham, Thai-Lai, Georg Schneider, Stuart Goose, and Arturo Pizano. "Composite Device Computing Environment: A Framework for Situated Interaction Using Small Screen Devices." Personal and Ubiquitous Computing 5, no. 1 (February 28, 2001): 25–28. http://dx.doi.org/10.1007/s007790170024.

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Carruthers, Rebecca. "Critiques of Knowing: Situated Textualities in Science, Computing and the Arts by Lynette Hunter." Canadian Journal for Studies in Discourse and Writing/Rédactologie 17, no. 2 (January 1, 2002): 70–74. http://dx.doi.org/10.31468/cjsdwr.488.

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Dissertations / Theses on the topic "Situated computing"

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Paay, Jeni. "Indexing to situated interactions /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00001711.

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Plymale, William O. "Pebbles and Urns: A Tangible, Presence-Based Service Delivery Framework." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/19223.

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Wireless and pervasive computing research continues to study ways the Internet of Things (IoT)
can make lives easier and more productive. Areas of interest include advances in new
architectures and frameworks that support large-scale IoT deployments beyond research
prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user
decision making support with opportunistic information services.

This dissertation investigates the design and implementation of a general-purpose framework
upon which IoT and opportunistic computing (OC) systems can be built.

The result of this work is Pebbles and Urns (P&U), a casually accessible system designed to
deliver information to a person that is pertinent and beneficial to them with respect to their
current activity, location and other contexts. P&U is a proximity-based information delivery
framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,
distributed information repositories. By its proposed use of enforced proximity, local
context, and location-specific services, P&U can support the situated interaction between user
and place.

The P&U framework is based on a layered architecture consisting of an isolated physical
communication layer, a data repository supporting opportunistic service composition and
delivery, and a controller/interface providing user feedback. Serving as a potential IoT design
pattern, P&U application developers can use the framework API\'s and software tools to build
and deploy P&U systems.

As validation of this work, P&U prototypes are constructed using the framework, API\'s and
software tools. The prototypes are based on use cases depicting a person engaged in the day-today
activities of attending class, going to the gym and grocery shopping. Performance
measurements are performed on the prototypes profiling core components of the framework.
Results indicate proper functioning of P&U tangible interfaces, communication connections,
service request and delivery, and internal framework operations.

Contributions of this research include a general-purpose framework, a simple IoT interface and
an opportunistic engine.
Ph. D.
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Grgurina, Nataša. "Computational thinking in Dutch secondary education." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6455/.

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We shall examine the Pedagogical Content Knowledge (PCK) of Computer Science (CS) teachers concerning students’ Computational Thinking (CT) problem solving skills within the context of a CS course in Dutch secondary education and thus obtain an operational definition of CT and ascertain appropriate teaching methodology. Next we shall develop an instrument to assess students’ CT and design a curriculum intervention geared toward teaching and improving students’ CT problem solving skills and competences. As a result, this research will yield an operational definition of CT, knowledge about CT PCK, a CT assessment instrument and teaching materials and accompanying teacher instructions. It shall contribute to CS teacher education, development of CT education and to education in other (STEM) subjects where CT plays a supporting role, both nationally and internationally.
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Espinoza, Bueno José María. "Ubiquitous computer at school. Case study on tablet deployment project in elementary school «EduTablettes-86» – French." Pontificia Universidad Católica del Perú, 2015. http://repositorio.pucp.edu.pe/index/handle/123456789/117773.

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This research is part of an exploratory study that focuses on the observation and analysis of the integration of the tablet in the classroom, and it takes part of the «EduTablettes-86» project (Poitiers, France). This study addresses the «pervasive computing» or «ubiquitous computing» as an approach that allows us to understand the direction of technology and its relation to the use of the tablet in the school, in addition, the theory of «situated action» is used as a reference and it makes possible to study the tablet in an application context, besides that, it includes the notion of communication «Human-Machine» to understand and to reflect on the interaction: teacher-student-tablet. We made use of the «ethnomethodology» as a method to understand the organization and structuring of a class session.
La investigación realizada se enmarca dentro de un estudio de carácter exploratorio que se centra en la observación y el análisis de la integración de la tablet en el aula escolar, y que forma parte del proyecto «EduTablettes-86» (Poitiers-Francia). Este trabajo aborda la «computación pervasiva» o «computación ubicua» como enfoque que permite entender la orientación de la tecnología y su relación con el uso de la tablet en el ámbito escolar; se emplea como referencia la teoría de la «acción situada» que hace posible el estudio de la tablet en su contexto de aplicación, e incorpora la noción de la comunicación «hombre-máquina» para comprender y reflexionar sobre la interacción: profesor-alumno-tablet. Se hizo uso de la «etnometodología» como método que permite entender la organización y estructuración de una sesión de clase.
A pesquisa é parte de um estudo exploratório que se concentra na observaçãoe análise da integração do tablet na sala de aula, e faz parte do projeto «EduTablettes-86» (Poitiers, França). Este trabalho aborda a «computação pervasiva» ou a «computação ubíqua» como uma abordagem que nos permite compreender o sentido da tecnologia e sua relação com o uso do tablet na escola, além disso, a «ação situada» é usada como a teoria de referência que faz que seja possível estudar o tablet no seu contexto de aplicação, e incluise a noção de comunicação «Homem-Máquina» para compreender e refletir sobre a interação: professor-aluno-tablet. Fizemos uso da «etnometodologia» como um método paracompreender a organização e estruturação de uma sessão de aula.
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Hoopes, Daniel Matthew. "The ContexTable: Building and Testing an Intelligent, Context-Aware Kitchen Table." BYU ScholarsArchive, 2004. https://scholarsarchive.byu.edu/etd/12.

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The purpose of this thesis was to design and evaluate The ContexTable, a context-aware system built into a kitchen table. After establishing the current status of the field of context-aware systems and the hurdles and problems being faced, a functioning prototype system was designed and built. The prototype makes it possible to explore established, untested theory and novel solutions to problems faced in the field.
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Maestri, Luca. "Progettazione di un applicativo di supporto al monitoraggio di team situati." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8631/.

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Lo scopo della tesi e quello di giungere alla realizzazione di un prototipo, che si basi su tecnologie specifiche quali GPS, Android e Bluetooth, per l'infrastruttura di un sistema che può essere visto come l'unione di tre macro parti distinte, centrale di controllo, dispositivo mobile e pulsossimetro. Concentrandosi in particolare sugli ultimi due componenti citati e realizzando un sistema di comunicazione che si basa su un Web Service ispirato al modello REST, si giungerà, attraverso un attento processo logico dettato dai canoni dell'ingegneria del software, al prototipo finale. Il prototipo che sarà realizzato rappresenterà oltre che un primo sistema funzionante e operativo, un punto di partenza per estensioni future, con lo scopo di perfezionare le funzionalità già esistenti o di fornirne di aggiuntive.
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Weng, Chia-Lung, and 翁嘉隆. "Design a Situated Learning System for Language Base on Ubiquitous Computing Techniques." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/eukmkw.

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碩士
國立高雄師範大學
資訊教育研究所
97
Since the 1990s, information, network, and communication technologies have presented overwhelming breakthroughs, and have pushed the digital learning forward as there are more and more latest technology has been applied into education. Whereas the better mobility and efficiency of the ubiquitous computing, therefore the way of long distance learning were piecemeal change from E-learning to U-learning. For the past decade, the economic boom in China has triggered the increasing interests in learning Mandarin and Chinese and culture, bringing a great number of non Chinese speakers especially foreign students to learn Mandarin in Taiwan. An effective language learning tool, however, has not yet been invented to help these beginning learners to disregard time and space constraints, and to do pervasive, independent and autonomous learning in order to appropriately meet individual needs. In accordance with the theory of situated learning in this research, and take the advantage of ubiquitous computing such as high compatibility of Windows Mobile 6 embedded smart device and high penetration of GPS system; the researcher also interviewed several shops around the campus and designed a series of living dialogues connected to real environment. This research aims to design and implement an easy to use interface and user-friendly situated learning system. This research expects that this system can achieve integrate ubiquitous learning into peoples’ life and help foreign students can study Mandarin more efficiency, more conveniently and more easily by study with our ubiquitous computing situated learning system.
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Ribeiro, Fernando Reinaldo. "Escalonamento autónomo e sensível ao contexto para ecrãs públicos." Doctoral thesis, 2010. http://hdl.handle.net/1822/10874.

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Tese de doutoramento em Tecnologias e Sistemas de Informação
O advento da computação ubíqua e a proliferação das tecnologias de ecrãs e sensores fez surgir novas oportunidades para o desenvolvimento de ecrãs interactivos e sensíveis ao contexto. Estes ecrãs, integrados com vários tipos de sensores, podem ser utilizados para apresentação de aplicações ubíquas cujos conteúdos estão relacionados com o espaço onde se encontram situados. Nestes casos os ecrãs podem actuar como portais entre o mundo virtual e o mundo físico desses espaços, reflectindo a informação e as interacções associadas ao seu ambiente envolvente e às pessoas que o frequentam. Para que isto seja possível, os ecrãs públicos e situados devem ir muito além daquilo que, actualmente, é a sua utilização, que consiste essencialmente na apresentação de conteúdos pré‐definidos, através de algoritmos de escalonamento não adaptativos, ou simples reacções a interacções dos utilizadores. Os ecrãs devem ser capazes de autonomamente descobrir de forma dinâmica as fontes de conteúdos mais relevantes e mais apropriadas para cada situação em particular e seleccionar, a cada momento, o conteúdo mais útil para o contexto social envolvente do ecrã. Nesta tese é proposta uma nova abordagem de escalonamento autónomo e sensível ao contexto para ecrãs públicos. Nesta abordagem, as intencionalidades partilhadas do gestor do ecrã e dos múltiplos visitantes do espaço, obtidas através de interacções situadas na forma de palavras‐chave, semanticamente contextualizadas através de informação de contexto, permitem a construção de um perfil de espaço partilhado de alto nível o qual representa o ambiente social envolvente do ecrã. Esta informação, juntamente com modelos de relevância adaptados ao tipo de conteúdo, representam a base do modelo de escalonamento adaptativo que procura as fontes de conteúdo mais relevantes e selecciona, a cada momento, o conteúdo mais apropriado para o ambiente social envolvente do ecrã. Os resultados das avaliações sugerem que os utilizadores reconhecem a sensibilidade do ecrã às suas interacções e que esta é uma abordagem viável para a recomendação adaptativa de conteúdo em ecrãs públicos seleccionando conteúdo relevante e adequado à sua envolvente social. Sugerem também que a abordagem proposta pode representar um passo importante para a emergência de um perfil dinâmico de espaço que representa as expectativas sociais e as práticas da sua envolvente social valorizando esses espaços e criando janelas de interacção com os sistemas de informação e com as actividades associadas a esses espaços.
The advent of ubiquitous computing and recent advances in screen and sensor technology, have resulted in new opportunities for developing context‐aware and interactive displays. These displays, integrated with different types of sensors, can be used for the presentation of ubiquitous applications with content related to the environment where they are situated. In these cases displays can act as portals between the virtual world and the physical world, reflecting the information and the interactions associated with that environment and the people on it. To achieve this, public and situated displays should go beyond what is their actual usage nowadays, that is the presentation of pre‐defined and pre‐built content through nonadaptive scheduling processes or simply reacting to users’ interactions. They should be able to discover autonomously the content sources that are more relevant and appropriate for each particular situation and select, at each moment, the content that is more useful to the social environment around the display. This thesis proposes a novel approach to autonomous and context‐aware scheduling for public displays. In this approach, the shared intentionality of both the display manager and the multiple visitors to the space, obtained through situated interactions with simple keywords, semantically contextualized by context keywords, allows building a high‐level shared place profile that characterizes the social environment around the display. This information, together with relevance models adapted to the particularities of each content type, represent the knowledge base of the adaptive scheduling model that searches the most relevant content sources and schedules at each moment the most appropriate content for the social environment around the display. Evaluation results show that, users recognize the display’s sensitivity to their interactions and this is a viable approach for content adaptive recommendation in public displays, allowing the presentation of adequate and relevant content for each situation. Evaluation also suggests that this approach represents an important step towards the emergence of a dynamic place profile that represents the social expectations and the social environment practices, valuing these spaces and opening windows of interaction with information systems and activities associated to these spaces.
Fundação para a Ciência e Tecnologia (FCT)
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Espinoza, Bueno José María. "Computación ubicua en la escuela : estudio de caso sobre el proyecto de implementación de tablet en la enseñanza primaria : EduTablettes-86." Master's thesis, 2013. http://hdl.handle.net/10400.5/13995.

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La investigación realizada se enmarca dentro de un estudio de carácter exploratorio que se centra en la observación y el análisis de la integración de la Tablet en el aula escolar, y que forma parte del proyecto “EduTablettes-86” (Poitiers- Francia). Este trabajo aborda la “computación pervasiva” o “computación ubicua” como enfoque que permite entender la orientación de la tecnología y su relación con el uso de la Tablet en el ámbito escolar; además, se emplea como referencia la teoría de la “acción situada” que hace posible el estudio de la Tablet en su contexto de aplicación, e incorpora la noción de la comunicación “Hombre-Máquina” para comprender y reflexionar sobre la interacción: profesor--‐alumno--‐Tablet. En esse sentido, se hizo uso de la “etnometodología” como método que permite entender la organización y estructuración de una sesión de clase, para luego presentar el análisis y las interpretaciones de los eventos educativos ocurridos en el uso de la Tablet dentro el aula escolar observada.
La recherche fait partie d'une étude exploratoire qui est centrée sur l'observation et l'analyse de l'intégration de la tablette dans la salle de classe, elle fait partie aussi du projet "EduTablettes-­‐86" (Poitiers, France). Ce document traite de l´approche de "l´informatique pervasive" ou " l'informatique ubiquitaire" qui nous permet de comprendre le sens de la technologie et sa relation avec l'utilisation de la tablette à l'école, en plus, "l'action située" est utilisé comme théorie de référence qui a permis d'étudier la tablette dans un contexte d'application, et la notion de communication "Homme-­‐Machine" est incluse pour étudier et réfléchir sur l'interaction: enseignant-­‐élève-­‐Tablet. En ce sens, nous avons utilisé le "ethnométhodologie" comme une méthode pour comprendre l'organisation et la structuration d'une séance de classe, puis présentons les analyses et les interprétations des événements éducatifs qui se sont produits dans l'utilisation de la tablette dans la salle de classe observée.
A pesquisa é parte de um estudo exploratório que se concentra na observação e análise da integração do Tablet na sala de aula, e faz parte do projeto "EduTablettes-­‐ 86" (Poitiers, França). Este trabalho aborda a "computação pervasiva" ou a "computação ubíqua" como uma abordagem que nos permite compreender o sentido da tecnologia e sua relação com o uso do Tablet na escola, além disso, a "ação situada" é usada como a teoria de referência que faz que seja possível estudar o Tablet no seu contexto de aplicação, e inclui-­‐se a noção de comunicação "Homem-­‐ Máquina" para compreender e refletir sobre a interação: professor-­‐aluno-­‐Tablet. Nesse sentido, fizemos uso da "etnometodologia" como um método para compreender a organização e estruturação de uma sessão de aula, e, em seguida, apresenta-­‐se as análises e interpretações dos eventos educacionais que ocorreram no uso do Tablet na sala de aula observada.
This research is part of an exploratory study that focuses on the observation and analysis of the integration of the tablet in the classroom, and it takes part of the "EduTablettes-­‐86" project (Poitiers, France). This study addresses the "pervasive computing" or "ubiquitous computing" as an approach that allows us to understand the direction of technology and its relation to the use of the tablet in the school, in addition, the theory of "situated action" is used as a reference and it makes possible to study the tablet in an application context, besides that, it includes the notion of communication "Human-­‐Machine" to understand and to reflect on the interaction: teacher-­‐student-­ Tablet. In that sense, we made use of the " ethnomethodology " as a method to understand the organization and structuring of a class session, and then it is presented the analyzes and interpretations of educational events that occurred in the use of the tablet in the observed class.
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VLČEK, Martin. "Zaměření skutečného stavu části katastrálního území v povodí Ostřice a porovnání situace se stávajícími mapovými podklady velkého měřítka." Master's thesis, 2009. http://www.nusl.cz/ntk/nusl-46132.

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The aim of this thesis is a detailed survey and processing of a part of the Ostřice stream catchment and comparing the changes with current cadastral map and with state map derived 1 : 5000. Location is situated in cadastral area Horní Planá. As a method for detailed surveying electronic tacheometry was chosen. Computing and graphic work was performed in geodetic software KOKEŠ. The result of this work is the cartographic original executed at a scale of 1 : 500.
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Books on the topic "Situated computing"

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Critiques of knowing: Situated textualities in science, computing, and the arts. London: Routledge, 1999.

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Stevens, Gunnar, Markus Rohde, Matthias Korn, and Volker Wulf. Grounded Design. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198733249.003.0002.

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This chapter presents grounded design as a suggestion for a praxeological turn in the field of computing. It argues that, given the high societal relevance of computing to all aspects of life, the academic field of (applied) computer science needs to develop its epistemological paradigm and research methods accordingly. Computer science arguably needs to define itself as a sociotechnical discipline that contributes to the solution of social problems in context. The grounded-design position is that a design-oriented discipline of practice-based computing is needed, one where methods and techniques can deal with the context specificity of local knowledge and appropriation of information and communications technology more seriously. This chapter presents an approach that outlines such practice-based computing by building on situated design knowledge and dealing with the interplay of the social and the technical.
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Sahay, Sundeep, T. Sundararaman, and Jørn Braa. Public Health Informatics. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198758778.001.0001.

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Rapid and unpredictable developments in health policies, technologies, disease profiles, institutional environments, and their inter-connections have significant implications on how we design, develop, implement, and use health information systems (HIS) in low and middle-income countries (LMICs). Our current systems have heightened expectations but have proven largely incapable of meeting these new challenges. Nor have they been able to effectively leverage upon the new opportunities that are emerging, such as through the cloud, big data, the proliferation of mobile devices and the Internet of Things, and also the increasing array of new open source software solutions being made available through global development communities. What is required to try and address these challenges and opportunities? This book proposes the ‘Expanded PHI’ (public health informatics) perspective as a way forward, and through the various chapters first seeks to define it, and then apply it to analyse the following key problematics facing public health informatics in the domains of research, practice, and policy: use of information; integration of systems; leveraging cloud computing and big data; design and building of institutions that facilitate; managing complexity; evolving governance mechanisms and standards; responding to the new challenges thrown up by universal health coverage and Sustainable Development Goals; and building synergies between health systems strengthening and health information strengthening efforts. In defining the scope of Expanded PHI, the field of public health informatics is first situated within an informatics context, and then within public health and finally within the context of changing global health policies. Drawing from these contextualizations, the design principles for Expanded PHI are elucidated, based primarily on a social systems perspective, where the health of populations is kept as the central purpose and a participatory and incremental nature of change as the primary strategy.
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Book chapters on the topic "Situated computing"

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De Michelis, Giorgio. "Situated Computing." In Computer Supported Cooperative Work, 65–77. London: Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6720-4_5.

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Smith, Gregory J., and John S. Gero. "Describing Situated Design Agents." In Design Computing and Cognition ’04, 439–57. Dordrecht: Springer Netherlands, 2004. http://dx.doi.org/10.1007/978-1-4020-2393-4_23.

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Yuan, Caixia, Xiaojie Wang, and Ziming Zhong. "Stochastic Language Generation Using Situated PCFGs." In Natural Language Processing and Chinese Computing, 64–75. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-25207-0_6.

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Khalil, Victoria Abou, Toru Ishida, Masayuki Otani, and Donghui Lin. "A Culturally-Situated Agent to Support Intercultural Collaboration." In Collaboration Technologies and Social Computing, 130–44. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63088-5_12.

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Wan, Dadong. "Magic Medicine Cabinet: A Situated Portal for Consumer Healthcare." In Handheld and Ubiquitous Computing, 352–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48157-5_44.

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Coutinho, Pedro, and Rui José. "Risk Elicitation for User-Generated Content in Situated Interaction." In Ubiquitous Computing and Ambient Intelligence, 481–86. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48746-5_49.

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Zurita, Gustavo, and Nelson Baloian. "Context, Patterns and Geo-collaboration to Support Situated Learning." In Ubiquitous Computing and Ambient Intelligence, 503–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35377-2_69.

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Mariani, Stefano, and Andrea Omicini. "Coordination in Situated Systems: Engineering MAS Environment in TuCSoN." In Internet and Distributed Computing Systems, 99–110. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11692-1_9.

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Loukanova, Roussanka. "Formalisation of Situated Dependent-Type Theory with Underspecified Assessments." In Advances in Intelligent Systems and Computing, 49–56. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99698-1_6.

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Cho, Heeryon, Naomi Yamashita, and Toru Ishida. "Towards Culturally-Situated Agent Which Can Detect Cultural Differences." In Agent Computing and Multi-Agent Systems, 458–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01639-4_47.

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Conference papers on the topic "Situated computing"

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Lafon, Michel Beaudouin, and Wendy E. Mackay. "Research directions in situated computing." In CHI '00 extended abstracts. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/633292.633516.

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Schmidt, Albrecht, Walter Van de Velde, and Gerd Kortuem. "Situated interaction in ubiquitous computing." In CHI '00 extended abstracts. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/633292.633521.

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Schlesinger, Ari, Eshwar Chandrasekharan, Christina A. Masden, Amy S. Bruckman, W. Keith Edwards, and Rebecca E. Grinter. "Situated Anonymity." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025682.

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Tinauli, Musstanser, and Margherita Pillan. "Constructive memory and situated design computing." In the 4th international conference on mobile technology, applications, and systems and the 1st international symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1378063.1378172.

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Tamai, Michiru, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura. "Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse." In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.59.

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Stipancic, Tomislav, Yoshimasa Ohmoto, Sara Akaoka Badssi, and Toyoaki Nishida. "Computation mechanism for situated sentient robot." In 2017 Computing Conference. IEEE, 2017. http://dx.doi.org/10.1109/sai.2017.8252082.

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Hillman, Thomas, and Alexandra Weilenmann. "Situated Social Media Use." In CHI '15: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2702123.2702531.

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Endler, Markus, Alexandre Skyrme, Daniel Schuster, and Thomas Springer. "Defining Situated Social Context for pervasive social computing." In 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). IEEE, 2011. http://dx.doi.org/10.1109/percomw.2011.5766945.

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Comber, Rob, Jettie Hoonhout, Aart van Halteren, Paula Moynihan, and Patrick Olivier. "Food practices as situated action." In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2481340.

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Chen, Ko-Le, Rachel Clarke, Teresa Almeida, Matthew Wood, and David S. Kirk. "Situated Dissemination through an HCI Workplace." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025696.

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