Academic literature on the topic 'Situated computing'
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Journal articles on the topic "Situated computing"
Svahn, Fredrik, and Ola Henfridsson. "Situated Knowledge in Context-Aware Computing." International Journal of Advanced Pervasive and Ubiquitous Computing 1, no. 3 (July 2009): 23–41. http://dx.doi.org/10.4018/japuc.2009090802.
Full textHsu, Ching-Hsien. "Internet of People and situated computing." Personal and Ubiquitous Computing 20, no. 6 (November 2016): 847–49. http://dx.doi.org/10.1007/s00779-016-0957-1.
Full textDey, Anind K., Gerd Kortuem, David R. Morse, and Albrecht Schmidt. "Situated Interaction and Context-Aware Computing." Personal and Ubiquitous Computing 5, no. 1 (February 2001): 1–3. http://dx.doi.org/10.1007/pl00000013.
Full textKolodziej, Joanna, and Fatos Xhafa. "Supporting situated computing with intelligent multi-agent systems." International Journal of Space-Based and Situated Computing 1, no. 1 (2011): 30. http://dx.doi.org/10.1504/ijssc.2011.039105.
Full textCristea, Valentin, Ciprian Dobre, Alexandru Costan, and Florin Pop. "Middleware and architectures for space-based and situated computing." International Journal of Space-Based and Situated Computing 1, no. 1 (2011): 43. http://dx.doi.org/10.1504/ijssc.2011.039106.
Full textSwan, Karen, Annette Kratcoski, Pat Mazzer, and Jason Schenker. "Bringing Mohamed to the Mountain: Situated Professional Development in a Ubiquitous Computing Classroom." Journal of Educational Computing Research 32, no. 4 (June 2005): 353–65. http://dx.doi.org/10.2190/2gmu-ag3t-q3cc-ge5d.
Full textSpencer, Amy. "Reading Ambient Literature: Immersion, Distraction, and the Situated Reading Experience." Poetics Today 42, no. 2 (June 1, 2021): 301–15. http://dx.doi.org/10.1215/03335372-8883276.
Full textSentance, Sue, and Simon Humphreys. "Understanding professional learning for Computing teachers from the perspective of situated learning." Computer Science Education 28, no. 4 (October 2, 2018): 345–70. http://dx.doi.org/10.1080/08993408.2018.1525233.
Full textPham, Thai-Lai, Georg Schneider, Stuart Goose, and Arturo Pizano. "Composite Device Computing Environment: A Framework for Situated Interaction Using Small Screen Devices." Personal and Ubiquitous Computing 5, no. 1 (February 28, 2001): 25–28. http://dx.doi.org/10.1007/s007790170024.
Full textCarruthers, Rebecca. "Critiques of Knowing: Situated Textualities in Science, Computing and the Arts by Lynette Hunter." Canadian Journal for Studies in Discourse and Writing/Rédactologie 17, no. 2 (January 1, 2002): 70–74. http://dx.doi.org/10.31468/cjsdwr.488.
Full textDissertations / Theses on the topic "Situated computing"
Paay, Jeni. "Indexing to situated interactions /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00001711.
Full textPlymale, William O. "Pebbles and Urns: A Tangible, Presence-Based Service Delivery Framework." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/19223.
Full textcan make lives easier and more productive. Areas of interest include advances in new
architectures and frameworks that support large-scale IoT deployments beyond research
prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user
decision making support with opportunistic information services.
This dissertation investigates the design and implementation of a general-purpose framework
upon which IoT and opportunistic computing (OC) systems can be built.
The result of this work is Pebbles and Urns (P&U), a casually accessible system designed to
deliver information to a person that is pertinent and beneficial to them with respect to their
current activity, location and other contexts. P&U is a proximity-based information delivery
framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,
distributed information repositories. By its proposed use of enforced proximity, local
context, and location-specific services, P&U can support the situated interaction between user
and place.
The P&U framework is based on a layered architecture consisting of an isolated physical
communication layer, a data repository supporting opportunistic service composition and
delivery, and a controller/interface providing user feedback. Serving as a potential IoT design
pattern, P&U application developers can use the framework API\'s and software tools to build
and deploy P&U systems.
As validation of this work, P&U prototypes are constructed using the framework, API\'s and
software tools. The prototypes are based on use cases depicting a person engaged in the day-today
activities of attending class, going to the gym and grocery shopping. Performance
measurements are performed on the prototypes profiling core components of the framework.
Results indicate proper functioning of P&U tangible interfaces, communication connections,
service request and delivery, and internal framework operations.
Contributions of this research include a general-purpose framework, a simple IoT interface and
an opportunistic engine.
Ph. D.
Grgurina, Nataša. "Computational thinking in Dutch secondary education." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6455/.
Full textEspinoza, Bueno José María. "Ubiquitous computer at school. Case study on tablet deployment project in elementary school «EduTablettes-86» – French." Pontificia Universidad Católica del Perú, 2015. http://repositorio.pucp.edu.pe/index/handle/123456789/117773.
Full textLa investigación realizada se enmarca dentro de un estudio de carácter exploratorio que se centra en la observación y el análisis de la integración de la tablet en el aula escolar, y que forma parte del proyecto «EduTablettes-86» (Poitiers-Francia). Este trabajo aborda la «computación pervasiva» o «computación ubicua» como enfoque que permite entender la orientación de la tecnología y su relación con el uso de la tablet en el ámbito escolar; se emplea como referencia la teoría de la «acción situada» que hace posible el estudio de la tablet en su contexto de aplicación, e incorpora la noción de la comunicación «hombre-máquina» para comprender y reflexionar sobre la interacción: profesor-alumno-tablet. Se hizo uso de la «etnometodología» como método que permite entender la organización y estructuración de una sesión de clase.
A pesquisa é parte de um estudo exploratório que se concentra na observaçãoe análise da integração do tablet na sala de aula, e faz parte do projeto «EduTablettes-86» (Poitiers, França). Este trabalho aborda a «computação pervasiva» ou a «computação ubíqua» como uma abordagem que nos permite compreender o sentido da tecnologia e sua relação com o uso do tablet na escola, além disso, a «ação situada» é usada como a teoria de referência que faz que seja possível estudar o tablet no seu contexto de aplicação, e incluise a noção de comunicação «Homem-Máquina» para compreender e refletir sobre a interação: professor-aluno-tablet. Fizemos uso da «etnometodologia» como um método paracompreender a organização e estruturação de uma sessão de aula.
Hoopes, Daniel Matthew. "The ContexTable: Building and Testing an Intelligent, Context-Aware Kitchen Table." BYU ScholarsArchive, 2004. https://scholarsarchive.byu.edu/etd/12.
Full textMaestri, Luca. "Progettazione di un applicativo di supporto al monitoraggio di team situati." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8631/.
Full textWeng, Chia-Lung, and 翁嘉隆. "Design a Situated Learning System for Language Base on Ubiquitous Computing Techniques." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/eukmkw.
Full text國立高雄師範大學
資訊教育研究所
97
Since the 1990s, information, network, and communication technologies have presented overwhelming breakthroughs, and have pushed the digital learning forward as there are more and more latest technology has been applied into education. Whereas the better mobility and efficiency of the ubiquitous computing, therefore the way of long distance learning were piecemeal change from E-learning to U-learning. For the past decade, the economic boom in China has triggered the increasing interests in learning Mandarin and Chinese and culture, bringing a great number of non Chinese speakers especially foreign students to learn Mandarin in Taiwan. An effective language learning tool, however, has not yet been invented to help these beginning learners to disregard time and space constraints, and to do pervasive, independent and autonomous learning in order to appropriately meet individual needs. In accordance with the theory of situated learning in this research, and take the advantage of ubiquitous computing such as high compatibility of Windows Mobile 6 embedded smart device and high penetration of GPS system; the researcher also interviewed several shops around the campus and designed a series of living dialogues connected to real environment. This research aims to design and implement an easy to use interface and user-friendly situated learning system. This research expects that this system can achieve integrate ubiquitous learning into peoples’ life and help foreign students can study Mandarin more efficiency, more conveniently and more easily by study with our ubiquitous computing situated learning system.
Ribeiro, Fernando Reinaldo. "Escalonamento autónomo e sensível ao contexto para ecrãs públicos." Doctoral thesis, 2010. http://hdl.handle.net/1822/10874.
Full textO advento da computação ubíqua e a proliferação das tecnologias de ecrãs e sensores fez surgir novas oportunidades para o desenvolvimento de ecrãs interactivos e sensíveis ao contexto. Estes ecrãs, integrados com vários tipos de sensores, podem ser utilizados para apresentação de aplicações ubíquas cujos conteúdos estão relacionados com o espaço onde se encontram situados. Nestes casos os ecrãs podem actuar como portais entre o mundo virtual e o mundo físico desses espaços, reflectindo a informação e as interacções associadas ao seu ambiente envolvente e às pessoas que o frequentam. Para que isto seja possível, os ecrãs públicos e situados devem ir muito além daquilo que, actualmente, é a sua utilização, que consiste essencialmente na apresentação de conteúdos pré‐definidos, através de algoritmos de escalonamento não adaptativos, ou simples reacções a interacções dos utilizadores. Os ecrãs devem ser capazes de autonomamente descobrir de forma dinâmica as fontes de conteúdos mais relevantes e mais apropriadas para cada situação em particular e seleccionar, a cada momento, o conteúdo mais útil para o contexto social envolvente do ecrã. Nesta tese é proposta uma nova abordagem de escalonamento autónomo e sensível ao contexto para ecrãs públicos. Nesta abordagem, as intencionalidades partilhadas do gestor do ecrã e dos múltiplos visitantes do espaço, obtidas através de interacções situadas na forma de palavras‐chave, semanticamente contextualizadas através de informação de contexto, permitem a construção de um perfil de espaço partilhado de alto nível o qual representa o ambiente social envolvente do ecrã. Esta informação, juntamente com modelos de relevância adaptados ao tipo de conteúdo, representam a base do modelo de escalonamento adaptativo que procura as fontes de conteúdo mais relevantes e selecciona, a cada momento, o conteúdo mais apropriado para o ambiente social envolvente do ecrã. Os resultados das avaliações sugerem que os utilizadores reconhecem a sensibilidade do ecrã às suas interacções e que esta é uma abordagem viável para a recomendação adaptativa de conteúdo em ecrãs públicos seleccionando conteúdo relevante e adequado à sua envolvente social. Sugerem também que a abordagem proposta pode representar um passo importante para a emergência de um perfil dinâmico de espaço que representa as expectativas sociais e as práticas da sua envolvente social valorizando esses espaços e criando janelas de interacção com os sistemas de informação e com as actividades associadas a esses espaços.
The advent of ubiquitous computing and recent advances in screen and sensor technology, have resulted in new opportunities for developing context‐aware and interactive displays. These displays, integrated with different types of sensors, can be used for the presentation of ubiquitous applications with content related to the environment where they are situated. In these cases displays can act as portals between the virtual world and the physical world, reflecting the information and the interactions associated with that environment and the people on it. To achieve this, public and situated displays should go beyond what is their actual usage nowadays, that is the presentation of pre‐defined and pre‐built content through nonadaptive scheduling processes or simply reacting to users’ interactions. They should be able to discover autonomously the content sources that are more relevant and appropriate for each particular situation and select, at each moment, the content that is more useful to the social environment around the display. This thesis proposes a novel approach to autonomous and context‐aware scheduling for public displays. In this approach, the shared intentionality of both the display manager and the multiple visitors to the space, obtained through situated interactions with simple keywords, semantically contextualized by context keywords, allows building a high‐level shared place profile that characterizes the social environment around the display. This information, together with relevance models adapted to the particularities of each content type, represent the knowledge base of the adaptive scheduling model that searches the most relevant content sources and schedules at each moment the most appropriate content for the social environment around the display. Evaluation results show that, users recognize the display’s sensitivity to their interactions and this is a viable approach for content adaptive recommendation in public displays, allowing the presentation of adequate and relevant content for each situation. Evaluation also suggests that this approach represents an important step towards the emergence of a dynamic place profile that represents the social expectations and the social environment practices, valuing these spaces and opening windows of interaction with information systems and activities associated to these spaces.
Fundação para a Ciência e Tecnologia (FCT)
Espinoza, Bueno José María. "Computación ubicua en la escuela : estudio de caso sobre el proyecto de implementación de tablet en la enseñanza primaria : EduTablettes-86." Master's thesis, 2013. http://hdl.handle.net/10400.5/13995.
Full textLa recherche fait partie d'une étude exploratoire qui est centrée sur l'observation et l'analyse de l'intégration de la tablette dans la salle de classe, elle fait partie aussi du projet "EduTablettes-‐86" (Poitiers, France). Ce document traite de l´approche de "l´informatique pervasive" ou " l'informatique ubiquitaire" qui nous permet de comprendre le sens de la technologie et sa relation avec l'utilisation de la tablette à l'école, en plus, "l'action située" est utilisé comme théorie de référence qui a permis d'étudier la tablette dans un contexte d'application, et la notion de communication "Homme-‐Machine" est incluse pour étudier et réfléchir sur l'interaction: enseignant-‐élève-‐Tablet. En ce sens, nous avons utilisé le "ethnométhodologie" comme une méthode pour comprendre l'organisation et la structuration d'une séance de classe, puis présentons les analyses et les interprétations des événements éducatifs qui se sont produits dans l'utilisation de la tablette dans la salle de classe observée.
A pesquisa é parte de um estudo exploratório que se concentra na observação e análise da integração do Tablet na sala de aula, e faz parte do projeto "EduTablettes-‐ 86" (Poitiers, França). Este trabalho aborda a "computação pervasiva" ou a "computação ubíqua" como uma abordagem que nos permite compreender o sentido da tecnologia e sua relação com o uso do Tablet na escola, além disso, a "ação situada" é usada como a teoria de referência que faz que seja possível estudar o Tablet no seu contexto de aplicação, e inclui-‐se a noção de comunicação "Homem-‐ Máquina" para compreender e refletir sobre a interação: professor-‐aluno-‐Tablet. Nesse sentido, fizemos uso da "etnometodologia" como um método para compreender a organização e estruturação de uma sessão de aula, e, em seguida, apresenta-‐se as análises e interpretações dos eventos educacionais que ocorreram no uso do Tablet na sala de aula observada.
This research is part of an exploratory study that focuses on the observation and analysis of the integration of the tablet in the classroom, and it takes part of the "EduTablettes-‐86" project (Poitiers, France). This study addresses the "pervasive computing" or "ubiquitous computing" as an approach that allows us to understand the direction of technology and its relation to the use of the tablet in the school, in addition, the theory of "situated action" is used as a reference and it makes possible to study the tablet in an application context, besides that, it includes the notion of communication "Human-‐Machine" to understand and to reflect on the interaction: teacher-‐student- Tablet. In that sense, we made use of the " ethnomethodology " as a method to understand the organization and structuring of a class session, and then it is presented the analyzes and interpretations of educational events that occurred in the use of the tablet in the observed class.
VLČEK, Martin. "Zaměření skutečného stavu části katastrálního území v povodí Ostřice a porovnání situace se stávajícími mapovými podklady velkého měřítka." Master's thesis, 2009. http://www.nusl.cz/ntk/nusl-46132.
Full textBooks on the topic "Situated computing"
Critiques of knowing: Situated textualities in science, computing, and the arts. London: Routledge, 1999.
Find full textStevens, Gunnar, Markus Rohde, Matthias Korn, and Volker Wulf. Grounded Design. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198733249.003.0002.
Full textSahay, Sundeep, T. Sundararaman, and Jørn Braa. Public Health Informatics. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198758778.001.0001.
Full textBook chapters on the topic "Situated computing"
De Michelis, Giorgio. "Situated Computing." In Computer Supported Cooperative Work, 65–77. London: Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6720-4_5.
Full textSmith, Gregory J., and John S. Gero. "Describing Situated Design Agents." In Design Computing and Cognition ’04, 439–57. Dordrecht: Springer Netherlands, 2004. http://dx.doi.org/10.1007/978-1-4020-2393-4_23.
Full textYuan, Caixia, Xiaojie Wang, and Ziming Zhong. "Stochastic Language Generation Using Situated PCFGs." In Natural Language Processing and Chinese Computing, 64–75. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-25207-0_6.
Full textKhalil, Victoria Abou, Toru Ishida, Masayuki Otani, and Donghui Lin. "A Culturally-Situated Agent to Support Intercultural Collaboration." In Collaboration Technologies and Social Computing, 130–44. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63088-5_12.
Full textWan, Dadong. "Magic Medicine Cabinet: A Situated Portal for Consumer Healthcare." In Handheld and Ubiquitous Computing, 352–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48157-5_44.
Full textCoutinho, Pedro, and Rui José. "Risk Elicitation for User-Generated Content in Situated Interaction." In Ubiquitous Computing and Ambient Intelligence, 481–86. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48746-5_49.
Full textZurita, Gustavo, and Nelson Baloian. "Context, Patterns and Geo-collaboration to Support Situated Learning." In Ubiquitous Computing and Ambient Intelligence, 503–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35377-2_69.
Full textMariani, Stefano, and Andrea Omicini. "Coordination in Situated Systems: Engineering MAS Environment in TuCSoN." In Internet and Distributed Computing Systems, 99–110. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11692-1_9.
Full textLoukanova, Roussanka. "Formalisation of Situated Dependent-Type Theory with Underspecified Assessments." In Advances in Intelligent Systems and Computing, 49–56. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99698-1_6.
Full textCho, Heeryon, Naomi Yamashita, and Toru Ishida. "Towards Culturally-Situated Agent Which Can Detect Cultural Differences." In Agent Computing and Multi-Agent Systems, 458–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01639-4_47.
Full textConference papers on the topic "Situated computing"
Lafon, Michel Beaudouin, and Wendy E. Mackay. "Research directions in situated computing." In CHI '00 extended abstracts. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/633292.633516.
Full textSchmidt, Albrecht, Walter Van de Velde, and Gerd Kortuem. "Situated interaction in ubiquitous computing." In CHI '00 extended abstracts. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/633292.633521.
Full textSchlesinger, Ari, Eshwar Chandrasekharan, Christina A. Masden, Amy S. Bruckman, W. Keith Edwards, and Rebecca E. Grinter. "Situated Anonymity." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025682.
Full textTinauli, Musstanser, and Margherita Pillan. "Constructive memory and situated design computing." In the 4th international conference on mobile technology, applications, and systems and the 1st international symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1378063.1378172.
Full textTamai, Michiru, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, and Akinori Nakamura. "Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse." In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.59.
Full textStipancic, Tomislav, Yoshimasa Ohmoto, Sara Akaoka Badssi, and Toyoaki Nishida. "Computation mechanism for situated sentient robot." In 2017 Computing Conference. IEEE, 2017. http://dx.doi.org/10.1109/sai.2017.8252082.
Full textHillman, Thomas, and Alexandra Weilenmann. "Situated Social Media Use." In CHI '15: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2702123.2702531.
Full textEndler, Markus, Alexandre Skyrme, Daniel Schuster, and Thomas Springer. "Defining Situated Social Context for pervasive social computing." In 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops). IEEE, 2011. http://dx.doi.org/10.1109/percomw.2011.5766945.
Full textComber, Rob, Jettie Hoonhout, Aart van Halteren, Paula Moynihan, and Patrick Olivier. "Food practices as situated action." In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2481340.
Full textChen, Ko-Le, Rachel Clarke, Teresa Almeida, Matthew Wood, and David S. Kirk. "Situated Dissemination through an HCI Workplace." In CHI '17: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3025453.3025696.
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